OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
/// <summary>
/// Stop the scripts contained in all the prims in this group
/// </summary>
/// <param name="sceneObjectBeingDeleted">
/// Should be true if these scripts are being removed because the scene
/// object is being deleted.  This will prevent spurious updates to the client.
/// </param>
Stop the scripts contained in all the prims in this group
Stop the scripts contained in all the prims in this group
public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
        {
            SceneObjectPart[] parts = m_parts.GetArray();
            for (int i = 0; i < parts.Length; i++)
                parts[i].Inventory.RemoveScriptInstances(sceneObjectBeingDeleted);
        }
public void RemoveScriptInstances ( bool sceneObjectBeingDeleted ) { SceneObjectPart [ ] parts = m_parts . GetArray ( ) ; for ( int i = 0 ; i < parts . Length ; i ++ ) parts [ i ] . Inventory . RemoveScriptInstances ( sceneObjectBeingDeleted ) ; }
Stop the scripts contained in all the prims in this group
Stop the scripts contained in all the prims in this group
sceneObjectBeingDeleted
bool
Should be true if these scripts are being removed because the scene
object is being deleted.  This will prevent spurious updates to the client.
Should be true if these scripts are being removed because the scene object is being deleted . This will prevent spurious updates to the client .