Forge/Integration/LevelDesigner.cs
/// <summary>
/// Finds or creates a child entity with the given name (relative to this game object).
/// </summary>
Finds or creates a child entity with the given name (relative to this game object).
Finds or creates a child entity with the given name ( relative to this game object ) .
private GameObject FindChild(string name) {
            Transform child = transform.FindChild(name);
            if (child != null) {
                return child.gameObject;
            }
            GameObject go = new GameObject(name);
            go.transform.parent = transform;
            return go;
        }
private GameObject FindChild ( string name ) { Transform child = transform . FindChild ( name ) ; if ( child != null ) { return child . gameObject ; } GameObject go = new GameObject ( name ) ; go . transform . parent = transform ; return go ; }
Finds or creates a child entity with the given name (relative to this game object).
Finds or creates a child entity with the given name ( relative to this game object ) .
name
string