Nez.Portable/ECS/Components/Renderables/Particles/ParticleEmitter.cs
/// <summary>
/// removes all particles from the particle emitter
/// </summary>
removes all particles from the particle emitter
removes all particles from the particle emitter
public void clear()
        {
            for (var i = 0; i < _particles.Count; i++)
                Pool<Particle>.free(_particles[i]);
            _particles.Clear();
        }
public void clear ( ) { for ( var i = 0 ; i < _particles . Count ; i ++ ) Pool < Particle > . free ( _particles [ i ] ) ; _particles . Clear ( ) ; }
removes all particles from the particle emitter
removes all particles from the particle emitter