Assets/Deps/emotitron/Network/NST/NSTFrameBuffer.cs
/// <summary>
/// Copy the current frame to the next frame - used when buffer is empty.
/// </summary>
Copy the current frame to the next frame - used when buffer is empty.
Copy the current frame to the next frame - used when buffer is empty .
public void CopyCurrentFrameToNext()
		{
			CopyFrame(currentFrame, NextFrame);
		}
public void CopyCurrentFrameToNext ( ) { CopyFrame ( currentFrame , NextFrame ) ; }
Copy the current frame to the next frame - used when buffer is empty.
Copy the current frame to the next frame - used when buffer is empty .
//for (int i = 0; i < NextFrame.positions.Count; i++) //{ //	NextFrame.positionsMask = 0; //	GenericX.Copy(nst.positionElements[i].targetGenX, NextFrame.positions[i]); //} //for (int i = 0; i < NextFrame.rotations.Count; i++) //{ //	NextFrame.rotationsMask = 0; //	GenericX.Copy(nst.rotationElements[i].targetGenX, NextFrame.rotations[i]); //}