OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
/// <summary>
/// Invoked when the client requests a prim.
/// </summary>
/// <param name="primLocalID"></param>
/// <param name="remoteClient"></param>
Invoked when the client requests a prim.
Invoked when the client requests a prim .
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
        {
            SceneObjectGroup sog = GetGroupByPrim(primLocalID);
            if (sog != null)
                sog.SendFullUpdateToClient(remoteClient);
        }
public void RequestPrim ( uint primLocalID , IClientAPI remoteClient ) { SceneObjectGroup sog = GetGroupByPrim ( primLocalID ) ; if ( sog != null ) sog . SendFullUpdateToClient ( remoteClient ) ; }
Invoked when the client requests a prim.
Invoked when the client requests a prim .
primLocalID
uint
None
remoteClient
IClientAPI
None