Source/NFX/Environment/ConfigNode.cs
/// <summary>
/// Resets modification of this an all child nodes
/// </summary>
Resets modification of this an all child nodes
Resets modification of this an all child nodes
public override void ResetModified()
        {
          base.ResetModified();
          lock (m_Children)
            foreach (ConfigSectionNode child in m_Children)
              child.ResetModified();
          lock (m_Attributes)
            foreach (ConfigAttrNode attr in m_Attributes)
              attr.ResetModified();
        }
public override void ResetModified ( ) { base . ResetModified ( ) ; lock ( m_Children ) foreach ( ConfigSectionNode child in m_Children ) child . ResetModified ( ) ; lock ( m_Attributes ) foreach ( ConfigAttrNode attr in m_Attributes ) attr . ResetModified ( ) ; }
Resets modification of this an all child nodes
Resets modification of this an all child nodes