Nez.Portable/Graphics/Renderers/Renderer.cs
/// <summary>
/// default debugRender method just loops through all entities and calls entity.debugRender
/// </summary>
/// <param name="scene">Scene.</param>
default debugRender method just loops through all entities and calls entity.debugRender
default debugRender method just loops through all entities and calls entity . debugRender
protected virtual void debugRender(Scene scene, Camera cam)
        {
            Graphics.instance.batcher.end();
            Graphics.instance.batcher.begin(Core.Scene.camera.transformMatrix);
            for (var i = 0; i < scene.entities.count; i++)
            {
                var entity = scene.entities[i];
                if (entity.enabled)
                    entity.debugRender(Graphics.instance);
            }
        }
protected virtual void debugRender ( Scene scene , Camera cam ) { Graphics . instance . batcher . end ( ) ; Graphics . instance . batcher . begin ( Core . Scene . camera . transformMatrix ) ; for ( var i = 0 ; i < scene . entities . count ; i ++ ) { var entity = scene . entities [ i ] ; if ( entity . enabled ) entity . debugRender ( Graphics . instance ) ; } }
default debugRender method just loops through all entities and calls entity.debugRender
default debugRender method just loops through all entities and calls entity . debugRender
scene
Scene
None
cam
Camera