Nez.Portable/ECS/Scene.cs
/// <summary>
/// adds an EntitySystem processor to the scene
/// </summary>
/// <returns>The processor.</returns>
/// <param name="processor">Processor.</param>
adds an EntitySystem processor to the scene
adds an EntitySystem processor to the scene
public EntitySystem addEntityProcessor(EntitySystem processor)
        {
            processor.scene = this;
            entityProcessors.add(processor);
            return processor;
        }
public EntitySystem addEntityProcessor ( EntitySystem processor ) { processor . scene = this ; entityProcessors . add ( processor ) ; return processor ; }
adds an EntitySystem processor to the scene
adds an EntitySystem processor to the scene
None
processor
EntitySystem
None