FRBDK/XmlObjectEditor/Game1.cs
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
Allows the game to run logic such as updating the world,
checking for collisions, gathering input, and playing audio.
Allows the game to run logic such as updating the world checking for collisions gathering input and playing audio .
protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            EditorData.Update();
            base.Update(gameTime);
        }
protected override void Update ( GameTime gameTime ) { FlatRedBallServices . Update ( gameTime ) ; EditorData . Update ( ) ; base . Update ( gameTime ) ; }
Allows the game to run logic such as updating the world,
checking for collisions, gathering input, and playing audio.
Allows the game to run logic such as updating the world checking for collisions gathering input and playing audio .
// Update FRB // Update Editor Data
gameTime
GameTime
Provides a snapshot of timing values.
Provides a snapshot of timing values .