OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
/// <summary>
/// Stop and remove all the scripts in this prim.
/// </summary>
/// <param name="sceneObjectBeingDeleted">
/// Should be true if these scripts are being removed because the scene
/// object is being deleted.  This will prevent spurious updates to the client.
/// </param>
Stop and remove all the scripts in this prim.
Stop and remove all the scripts in this prim .
public void RemoveScriptInstances(bool sceneObjectBeingDeleted)
        {
            List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
            foreach (TaskInventoryItem item in scripts)
                RemoveScriptInstance(item.ItemID, sceneObjectBeingDeleted);
        }
public void RemoveScriptInstances ( bool sceneObjectBeingDeleted ) { List < TaskInventoryItem > scripts = GetInventoryItems ( InventoryType . LSL ) ; foreach ( TaskInventoryItem item in scripts ) RemoveScriptInstance ( item . ItemID , sceneObjectBeingDeleted ) ; }
Stop and remove all the scripts in this prim.
Stop and remove all the scripts in this prim .
sceneObjectBeingDeleted
bool
Should be true if these scripts are being removed because the scene
object is being deleted.  This will prevent spurious updates to the client.
Should be true if these scripts are being removed because the scene object is being deleted . This will prevent spurious updates to the client .