osu.Framework/Graphics/Containers/CompositeDrawable.cs
/// <summary>
/// Loads several future child or grand-child of this <see cref="CompositeDrawable"/> synchronously and immediately. <see cref="Dependencies"/>
/// and <see cref="Drawable.Clock"/> are inherited from this <see cref="CompositeDrawable"/>.
/// <remarks>
/// This is generally useful if already in an asynchronous context and requiring forcefully (pre)loading content without adding it to the hierarchy.
/// </remarks>
/// </summary>
/// <typeparam name="TLoadable">The type of the future future child or grand-child to be loaded.</typeparam>
/// <param name="components">The children or grand-children to be loaded.</param>
Loads several future child or grand-child of this  synchronously and immediately.
and  are inherited from this .

This is generally useful if already in an asynchronous context and requiring forcefully (pre)loading content without adding it to the hierarchy.
Loads several future child or grand - child of this synchronously and immediately . and are inherited from this . This is generally useful if already in an asynchronous context and requiring forcefully ( pre ) loading content without adding it to the hierarchy .
protected void LoadComponents<TLoadable>(IEnumerable<TLoadable> components) where TLoadable : Drawable
        {
            if (game == null)
                throw new InvalidOperationException($"May not invoke {nameof(LoadComponent)} prior to this {nameof(CompositeDrawable)} being loaded.");
            if (IsDisposed)
                throw new ObjectDisposedException(ToString());
            loadComponents(components, Dependencies);
        }
protected void LoadComponents < TLoadable > ( IEnumerable < TLoadable > components ) where TLoadable : Drawable { if ( game == null ) throw new InvalidOperationException ( $" May not invoke  { nameof ( LoadComponent ) }  prior to this  { nameof ( CompositeDrawable ) }  being loaded. " ) ; if ( IsDisposed ) throw new ObjectDisposedException ( ToString ( ) ) ; loadComponents ( components , Dependencies ) ; }
Loads several future child or grand-child of this  synchronously and immediately.
Loads several future child or grand - child of this synchronously and immediately .
components
IEnumerable<TLoadable>
The children or grand-children to be loaded.
The children or grand - children to be loaded .
typeparam
The type of the future future child or grand-child to be loaded.
The type of the future future child or grand - child to be loaded .