UnityPlayerLogAnalyzer/Form1.Designer.cs
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
Clean up any resources being used.
Clean up any resources being used .
protected override void Dispose( bool disposing )
        {
            if( disposing && (components != null) )
            {
                components.Dispose( );
            }
            base.Dispose( disposing );
        }
protected override void Dispose ( bool disposing ) { if ( disposing && ( components != null ) ) { components . Dispose ( ) ; } base . Dispose ( disposing ) ; }
Clean up any resources being used.
Clean up any resources being used .
disposing
bool
true if managed resources should be disposed; otherwise, false.
true if managed resources should be disposed ; otherwise false .