Nez.Portable/Graphics/Renderers/Renderer.cs
/// <summary>
/// called when a scene is ended. use this for cleanup.
/// </summary>
called when a scene is ended. use this for cleanup.
called when a scene is ended . use this for cleanup .
public virtual void unload()
        {
            if (renderTexture != null)
            {
                renderTexture.Dispose();
                renderTexture = null;
            }
        }
public virtual void unload ( ) { if ( renderTexture != null ) { renderTexture . Dispose ( ) ; renderTexture = null ; } }
called when a scene is ended.
called when a scene is ended .