Nez.Portable/ECS/Components/Renderables/Particles/ParticleEmitter.cs
/// <summary>
/// resumes emission of particles.
/// this is possible only if stop() wasn't called and emission wasn't stopped due to duration
/// </summary>
resumes emission of particles.
this is possible only if stop() wasn't called and emission wasn't stopped due to duration
resumes emission of particles . this is possible only if stop () wasn ' t called and emission wasn ' t stopped due to duration
public void resumeEmission()
        {
            if (isStopped || (_emitterConfig.duration != -1 && _emitterConfig.duration < _elapsedTime))
                return;
            _emitting = true;
        }
public void resumeEmission ( ) { if ( isStopped || ( _emitterConfig . duration != - 1 && _emitterConfig . duration < _elapsedTime ) ) return ; _emitting = true ; }
resumes emission of particles.
resumes emission of particles .