Nez.Portable/Graphics/DeferredLighting/DeferredLightingRenderer.cs
/// <summary>
/// we override render completely here so we can do our thing with multiple render targets
/// </summary>
/// <param name="scene">scene.</param>
we override render completely here so we can do our thing with multiple render targets
we override render completely here so we can do our thing with multiple render targets
public override void render(Scene scene)
        {
            clearRenderTargets();
            renderSprites(scene);
            renderLights(scene);
            renderFinalCombine(scene);
            if (enableDebugBufferRender)
                renderAllBuffers(scene);
        }
public override void render ( Scene scene ) { clearRenderTargets ( ) ; renderSprites ( scene ) ; renderLights ( scene ) ; renderFinalCombine ( scene ) ; if ( enableDebugBufferRender ) renderAllBuffers ( scene ) ; }
we override render completely here so we can do our thing with multiple render targets
we override render completely here so we can do our thing with multiple render targets
scene
Scene
None