Bubbles3/Controls/D2D1Control.cs
/// <summary> 
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
Clean up any resources being used.
Clean up any resources being used .
protected override void Dispose(bool disposing)
        {
            CleanUpDeviceResources();
            CleanUpDeviceIndependentResources();
            OnDispose();
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }
protected override void Dispose ( bool disposing ) { CleanUpDeviceResources ( ) ; CleanUpDeviceIndependentResources ( ) ; OnDispose ( ) ; if ( disposing && ( components != null ) ) { components . Dispose ( ) ; } base . Dispose ( disposing ) ; }
Clean up any resources being used.
Clean up any resources being used .
disposing
bool
true if managed resources should be disposed; otherwise, false.
true if managed resources should be disposed ; otherwise false .