Nez.Portable/Graphics/Renderers/Renderer.cs
/// <summary>
/// force flushes the Batcher by calling End then Begin on it.
/// </summary>
force flushes the Batcher by calling End then Begin on it.
force flushes the Batcher by calling End then Begin on it .
void flushBatch(Camera cam)
        {
            Graphics.instance.batcher.end();
            Graphics.instance.batcher.begin(_currentMaterial, cam.transformMatrix);
        }
void flushBatch ( Camera cam ) { Graphics . instance . batcher . end ( ) ; Graphics . instance . batcher . begin ( _currentMaterial , cam . transformMatrix ) ; }
force flushes the Batcher by calling End then Begin on it.
force flushes the Batcher by calling End then Begin on it .
cam
Camera