src/Misc/EFTools/EntityDesignDataSourceWizardExtension/EdmDataSourceWizardEngine.cs
/// <summary>
///     Determine if the engine has collected enough information to perform work.
/// </summary>
Determine if the engine has collected enough information to perform work.
Determine if the engine has collected enough information to perform work .
bool IDataSourceWizardEngine.CanPerformWork(IDataSourceWizardData wizardData)
        {
            var edmWizardData = wizardData as EdmDataSourceWizardData;
            Debug.Assert(edmWizardData != null, "The passed in wizardData parameter is not of EdmDataSourceWizardData type");
            return (edmWizardData != null && edmWizardData.EDMProjectItem != null && !edmWizardData.IsCancelled);
        }
bool IDataSourceWizardEngine . CanPerformWork ( IDataSourceWizardData wizardData ) { var edmWizardData = wizardData as EdmDataSourceWizardData ; Debug . Assert ( edmWizardData != null , " " ) ; return ( edmWizardData != null && edmWizardData . EDMProjectItem != null && ! edmWizardData . IsCancelled ) ; }
Determine if the engine has collected enough information to perform work.
Determine if the engine has collected enough information to perform work .
wizardData
IDataSourceWizardData