Farmhouse_Basement_Revised/ScienceHouse.cs
/// <summary>
/// Custom code the determine what questions should be asked.
/// </summary>
Custom code the determine what questions should be asked.
Custom code the determine what questions should be asked .
private void houseUpgradeOffer()
        {
            switch ((int)Game1.player.houseUpgradeLevel) {
                case 0:
                    createQuestionDialogue(Game1.parseText(Game1.content.LoadString("Strings\\Locations:ScienceHouse_Carpenter_UpgradeHouse1")), createYesNoResponses(), "upgrade");
                    break;
                case 1:
                    createQuestionDialogue(Game1.parseText(Game1.content.LoadString("Strings\\Locations:ScienceHouse_Carpenter_UpgradeHouse2")), createYesNoResponses(), "upgrade");
                    break;
                case 2:
                    createQuestionDialogue(Game1.parseText(Game1.content.LoadString("Strings\\Locations:ScienceHouse_Carpenter_UpgradeHouse4")), createYesNoResponses(), "upgrade");
                    break;
                case 3:
                    createQuestionDialogue(Game1.parseText(Game1.content.LoadString("Strings\\Locations:ScienceHouse_Carpenter_UpgradeHouse3")), createYesNoResponses(), "upgrade");
                    break;
            }
        }
private void houseUpgradeOffer ( ) { switch ( ( int ) Game1 . player . houseUpgradeLevel ) { case 0 : createQuestionDialogue ( Game1 . parseText ( Game1 . content . LoadString ( " \\ " ) ) , createYesNoResponses ( ) , " " ) ; break ; case 1 : createQuestionDialogue ( Game1 . parseText ( Game1 . content . LoadString ( " \\ " ) ) , createYesNoResponses ( ) , " " ) ; break ; case 2 : createQuestionDialogue ( Game1 . parseText ( Game1 . content . LoadString ( " \\ " ) ) , createYesNoResponses ( ) , " " ) ; break ; case 3 : createQuestionDialogue ( Game1 . parseText ( Game1 . content . LoadString ( " \\ " ) ) , createYesNoResponses ( ) , " " ) ; break ; } }
Custom code the determine what questions should be asked.
Custom code the determine what questions should be asked .