Assets/Scripts/Player/Health/PlayerHealthManager.cs
/// <summary>
/// setter for HP value, used to load saved game
/// </summary>
/// <param name="health">new HP value</param>
setter for HP value, used to load saved game
setter for HP value used to load saved game
public void ResetHP()
        {
            HP = Constants.PLAYER_MAX_HP;
            HudScript.hud.UpdateHP(HP);
        }
public void ResetHP ( ) { HP = Constants . PLAYER_MAX_HP ; HudScript . hud . UpdateHP ( HP ) ; }
setter for HP value, used to load saved game
setter for HP value used to load saved game
health
new HP value
new HP value