Game/Assets/Scripts/Player/Player_Attack.cs
/// <summary>
/// Called to 'cast' an ability or auto attack that has a target
/// </summary>
/// <param name="cast"></param>
/// <param name="target"></param>
Called to 'cast' an ability or auto attack that has a target
Called to ' cast ' an ability or auto attack that has a target
public override bool Cast(string cast, GameObject target)
    {
        if (!isLocalPlayer) return false;
        return true;
    }
public override bool Cast ( string cast , GameObject target ) { if ( ! isLocalPlayer ) return false ; return true ; }
Called to 'cast' an ability or auto attack that has a target
Called to ' cast ' an ability or auto attack that has a target
cast
string
None
target
GameObject
None