OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
/// <summary>
/// If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
/// </summary>
/// <returns></returns>
If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
If the outgoing UDP thread times out then return client that was being processed to help with debugging .
private string GetWatchdogOutgoingAlarmData()
        {
            return string.Format(
                "Client is {0}",
                m_currentOutgoingClient != null ? m_currentOutgoingClient.Name : "none");
        }
private string GetWatchdogOutgoingAlarmData ( ) { return string . Format ( " " , m_currentOutgoingClient != null ? m_currentOutgoingClient . Name : " " ) ; }
If the outgoing UDP thread times out, then return client that was being processed to help with debugging.
If the outgoing UDP thread times out then return client that was being processed to help with debugging .
None