Assets/EasyAR/Scripts/csapi.cs
///<summary>
///Returns current pose of the tracked target. Camera coordinate system and target coordinate system are all right-handed. For the camera coordinate system, the origin is the optical center, x-right, y-up, and z in the direction of light going into camera. (The right and up, on mobile devices, is the right and up when the device is in the natural orientation.) The data arrangement is row-major, not like OpenGL's column-major.
///</summary>
Returns current pose of the tracked target. Camera coordinate system and target coordinate system are all right-handed. For the camera coordinate system, the origin is the optical center, x-right, y-up, and z in the direction of light going into camera. (The right and up, on mobile devices, is the right and up when the device is in the natural orientation.) The data arrangement is row-major, not like OpenGL's column-major.
Returns current pose of the tracked target . Camera coordinate system and target coordinate system are all right - handed . For the camera coordinate system the origin is the optical center x - right y - up and z in the direction of light going into camera . ( The right and up on mobile devices is the right and up when the device is in the natural orientation . ) The data arrangement is row - major not like OpenGL ' s column - major .
public virtual Matrix44F pose()
        {
            using (var ar = new Detail.AutoRelease())
            {
                var _return_value_ = Detail.easyar_TargetInstance_pose(cdata);
                return _return_value_;
            }
        }
public virtual Matrix44F pose ( ) { using ( var ar = new Detail . AutoRelease ( ) ) { var _return_value_ = Detail . easyar_TargetInstance_pose ( cdata ) ; return _return_value_ ; } }
Returns current pose of the tracked target.
Returns current pose of the tracked target .