OpenSim/Region/Framework/Scenes/SceneObjectGroup.Inventory.cs
/// <summary>
/// Force all task inventories of prims in the scene object to persist
/// </summary>
Force all task inventories of prims in the scene object to persist
Force all task inventories of prims in the scene object to persist
public void ForceInventoryPersistence()
        {
            SceneObjectPart[] parts = m_parts.GetArray();
            for (int i = 0; i < parts.Length; i++)
                parts[i].Inventory.ForceInventoryPersistence();
        }
public void ForceInventoryPersistence ( ) { SceneObjectPart [ ] parts = m_parts . GetArray ( ) ; for ( int i = 0 ; i < parts . Length ; i ++ ) parts [ i ] . Inventory . ForceInventoryPersistence ( ) ; }
Force all task inventories of prims in the scene object to persist
Force all task inventories of prims in the scene object to persist