Game/Assets/Scripts/Network/MyNetworkManager.cs
/// <summary>
/// Unity method; called when a level has succesfully loaded
/// Used to set e
/// </summary>
/// <param name="level"></param>
Unity method; called when a level has succesfully loaded
Used to set e
Unity method ; called when a level has succesfully loaded Used to set e
private void OnLevelWasLoaded(int level)
    {
        if(level == 0)
        {
            StartCoroutine(LoadMenuButtons());
            return;
        }
        LoadLevelButtons();
    }
private void OnLevelWasLoaded ( int level ) { if ( level == 0 ) { StartCoroutine ( LoadMenuButtons ( ) ) ; return ; } LoadLevelButtons ( ) ; }
Unity method; called when a level has succesfully loaded
Used to set e
Unity method ; called when a level has succesfully loaded Used to set e
//return; // Temporary return statement till I fix the menu buttons
level
int
None