Nez.Portable/ECS/Components/Physics/ArcadeRigidbody.cs
/// <summary>
/// add an instant force impulse to the rigidbody using its mass. force is an acceleration in pixels per second per second. The
/// force is multiplied by 100000 to make the values more reasonable to use.
/// </summary>
/// <param name="force">Force.</param>
add an instant force impulse to the rigidbody using its mass. force is an acceleration in pixels per second per second. The
force is multiplied by 100000 to make the values more reasonable to use.
add an instant force impulse to the rigidbody using its mass . force is an acceleration in pixels per second per second . The force is multiplied by 100000 to make the values more reasonable to use .
public void addImpulse(Vector2 force)
        {
            if (!isImmovable)
                velocity += force * 100000 * (_inverseMass * Time.deltaTime * Time.deltaTime);
        }
public void addImpulse ( Vector2 force ) { if ( ! isImmovable ) velocity += force * 100000 * ( _inverseMass * Time . deltaTime * Time . deltaTime ) ; }
add an instant force impulse to the rigidbody using its mass.
add an instant force impulse to the rigidbody using its mass .
force
Vector2
None