Nez.Portable/Utils/Timers/Timer.cs
/// <summary>
/// nulls out the object references so the GC can pick them up if needed
/// </summary>
nulls out the object references so the GC can pick them up if needed
nulls out the object references so the GC can pick them up if needed
internal void unload()
        {
            context = null;
            _onTime = null;
        }
internal void unload ( ) { context = null ; _onTime = null ; }
nulls out the object references so the GC can pick them up if needed
nulls out the object references so the GC can pick them up if needed