Engines/FlatRedBallXNA/FlatRedBall/Input/Xbox360Gamepad.cs
/// <summary>
/// Makes this Xbox360Gamepad ignore the argument button for the rest of the current frame.
/// </summary>
/// <param name="buttonToIgnore">The button that should be ignored for the rest of the current frame.</param>
Makes this Xbox360Gamepad ignore the argument button for the rest of the current frame.
Makes this Xbox360Gamepad ignore the argument button for the rest of the current frame .
public void IgnoreButtonForOneFrame(Button buttonToIgnore)
        {
            mButtonsIgnoredForThisFrame[(int)buttonToIgnore] = true;
        }
public void IgnoreButtonForOneFrame ( Button buttonToIgnore ) { mButtonsIgnoredForThisFrame [ ( int ) buttonToIgnore ] = true ; }
Makes this Xbox360Gamepad ignore the argument button for the rest of the current frame.
Makes this Xbox360Gamepad ignore the argument button for the rest of the current frame .
buttonToIgnore
Button
The button that should be ignored for the rest of the current frame.
The button that should be ignored for the rest of the current frame .