Nez.Portable/Graphics/Transitions/SceneTransition.cs
/// <summary>
/// called after the previousSceneRender occurs for the first (and only) time. At this point you can load your new Scene after
/// yielding one frame (so the first render call happens before scene loading).
/// </summary>
called after the previousSceneRender occurs for the first (and only) time. At this point you can load your new Scene after
yielding one frame (so the first render call happens before scene loading).
called after the previousSceneRender occurs for the first ( and only ) time . At this point you can load your new Scene after yielding one frame ( so the first render call happens before scene loading ) .
public virtual IEnumerator onBeginTransition()
        {
            yield return null;
            Core.Scene = sceneLoadAction();
            transitionComplete();
        }
public virtual IEnumerator onBeginTransition ( ) { yield return null ; Core . Scene = sceneLoadAction ( ) ; transitionComplete ( ) ; }
called after the previousSceneRender occurs for the first (and only) time.
called after the previousSceneRender occurs for the first ( and only ) time .