Engines/FlatRedBallXNA/FlatRedBall/Graphics/Particle/Emitter.cs
/// <summary>
/// Checks if the emitter is ready to emit, and if so, performs an emit. This method will only emit if 
/// TimedEmission is set to true. Emitters which have TimedEmission set to true will typically have TimedEmit
/// called every frame.
/// </summary>
/// <param name="spriteList"></param>
Checks if the emitter is ready to emit, and if so, performs an emit. This method will only emit if
TimedEmission is set to true. Emitters which have TimedEmission set to true will typically have TimedEmit
called every frame.
Checks if the emitter is ready to emit and if so performs an emit . This method will only emit if TimedEmission is set to true . Emitters which have TimedEmission set to true will typically have TimedEmit called every frame .
public void TimedEmit(SpriteList spriteList)
        {
            if (IsReadyForTimedEmission)
            {
                Emit(spriteList);
                mLastTimeEmitted = TimeManager.CurrentTime;
            }
        }
public void TimedEmit ( SpriteList spriteList ) { if ( IsReadyForTimedEmission ) { Emit ( spriteList ) ; mLastTimeEmitted = TimeManager . CurrentTime ; } }
Checks if the emitter is ready to emit, and if so, performs an emit.
Checks if the emitter is ready to emit and if so performs an emit .
spriteList
SpriteList
None