Source/Drone_Main.cs
/*
		 * <summary>
		 * After all of the wanted commands have been issued - sends them to the drone and resets the state.
		 * 
		 * If the drone isn't flying - throws a warning instead and resets the state.
		 * </summary>
		*/
After all of the wanted commands have been issued - sends them to the drone and resets the state.

If the drone isn't flying - throws a warning instead and resets the state.
After all of the wanted commands have been issued - sends them to the drone and resets the state . If the drone isn ' t flying - throws a warning instead and resets the state .
public void Send () {
			if (Status.Flying == true) {
				Move (Status.Flags, Status.TiltLR, Status.TiltFB, Status.Vert, Status.Ang);
				Status.Reset ();
			} else {
				Console.Error.WriteLine ("MonoDrone Warning - Drone must be flying first!");
			}
		}
public void Send ( ) { if ( Status . Flying == true ) { Move ( Status . Flags , Status . TiltLR , Status . TiltFB , Status . Vert , Status . Ang ) ; Status . Reset ( ) ; } else { Console . Error . WriteLine ( " " ) ; } }
After all of the wanted commands have been issued - sends them to the drone and resets the state.
After all of the wanted commands have been issued - sends them to the drone and resets the state .