Nez.Portable/Graphics/PostProcessing/PostProcessors/GaussianBlurPostProcessor.cs
/// <summary>
/// updates the Effect with the new vertical and horizontal deltas
/// </summary>
updates the Effect with the new vertical and horizontal deltas
updates the Effect with the new vertical and horizontal deltas
void updateEffectDeltas()
        {
            var sceneRenderTargetSize = scene.sceneRenderTargetSize;
            effect.horizontalBlurDelta = 1f / (sceneRenderTargetSize.X * _renderTargetScale);
            effect.verticalBlurDelta = 1f / (sceneRenderTargetSize.Y * _renderTargetScale);
        }
void updateEffectDeltas ( ) { var sceneRenderTargetSize = scene . sceneRenderTargetSize ; effect . horizontalBlurDelta = 1f / ( sceneRenderTargetSize . X * _renderTargetScale ) ; effect . verticalBlurDelta = 1f / ( sceneRenderTargetSize . Y * _renderTargetScale ) ; }
updates the Effect with the new vertical and horizontal deltas
updates the Effect with the new vertical and horizontal deltas