Engines/FlatRedBallXNA/FlatRedBall.Content/ModelAnimation/X File/XMeshImporter.cs
// template MeshTextureCoords
// {
//      DWORD nTextureCoords;
//      array Coords2d textureCoords[nTextureCoords] ;
// } 
/// <summary>
/// Imports the texture coordinates associated with the current mesh.
/// </summary>
Imports the texture coordinates associated with the current mesh.
Imports the texture coordinates associated with the current mesh .
private void ImportTextureCoords()
            {
                tokens.SkipName();
                int numCoords = tokens.NextInt();
                texCoords = new Vector2[numCoords];
                for (int i = 0; i < numCoords; i++)
                    texCoords[i] = tokens.NextVector2();
                tokens.SkipToken();
            }
private void ImportTextureCoords ( ) { tokens . SkipName ( ) ; int numCoords = tokens . NextInt ( ) ; texCoords = new Vector2 [ numCoords ] ; for ( int i = 0 ; i < numCoords ; i ++ ) texCoords [ i ] = tokens . NextVector2 ( ) ; tokens . SkipToken ( ) ; }
Imports the texture coordinates associated with the current mesh.
Imports the texture coordinates associated with the current mesh .
// end of vertex coordinates