Nez.Portable/ECS/Scene.cs
/// <summary>
/// removes all entities from the scene
/// </summary>
removes all entities from the scene
removes all entities from the scene
public void destroyAllEntities()
        {
            for (var i = 0; i < entities.count; i++)
                entities[i].destroy();
        }
public void destroyAllEntities ( ) { for ( var i = 0 ; i < entities . count ; i ++ ) entities [ i ] . destroy ( ) ; }
removes all entities from the scene
removes all entities from the scene