Nu/Nu.Math/Matrix3x3.cs
/// <summary>
/// Returns a copy of this Matrix3 without rotation.
/// </summary>
Returns a copy of this Matrix3 without rotation.
Returns a copy of this Matrix3 without rotation .
public Matrix3x3 ClearRotation()
        {
            Matrix3x3 m = this;
            m.Row0 = new Vector3(m.Row0.Length(), 0, 0);
            m.Row1 = new Vector3(0, m.Row1.Length(), 0);
            m.Row2 = new Vector3(0, 0, m.Row2.Length());
            return m;
        }
public Matrix3x3 ClearRotation ( ) { Matrix3x3 m = this ; m . Row0 = new Vector3 ( m . Row0 . Length ( ) , 0 , 0 ) ; m . Row1 = new Vector3 ( 0 , m . Row1 . Length ( ) , 0 ) ; m . Row2 = new Vector3 ( 0 , 0 , m . Row2 . Length ( ) ) ; return m ; }
Returns a copy of this Matrix3 without rotation.
Returns a copy of this Matrix3 without rotation .