Assets/Scripts/MVC/Views/CharacterView.cs
/// <summary>
/// Checks if character is on ground.
/// </summary>
/// <returns></returns>
Checks if character is on ground.
Checks if character is on ground .
public bool IsGrounded ( )
    {
        return Physics.Raycast(transform.position, Vector3.down,
            _collider.bounds.extents.y + 0.05f
            , _groundLayer );
    }
public bool IsGrounded ( ) { return Physics . Raycast ( transform . position , Vector3 . down , _collider . bounds . extents . y + 0.05f , _groundLayer ) ; }
Checks if character is on ground.
Checks if character is on ground .
None