Assets/Plugins/Unity.DSPGraph/Runtime/DSPGraph.cs
/// <summary>
/// Called every frame as part of MonoBehavior.Update
/// </summary>
Called every frame as part of MonoBehavior.Update
Called every frame as part of MonoBehavior . Update
public void Update()
        {
            var nodesPendingDisposal = NodesPendingDisposal;
            while (!nodesPendingDisposal.IsEmpty)
            {
                DSPNode* node = nodesPendingDisposal.Dequeue();
                RunDSPNodeDisposeJob(*node);
                TemporaryNodeAllocator.Release(node);
            }
            this.InvokePendingCallbacks();
        }
public void Update ( ) { var nodesPendingDisposal = NodesPendingDisposal ; while ( ! nodesPendingDisposal . IsEmpty ) { DSPNode * node = nodesPendingDisposal . Dequeue ( ) ; RunDSPNodeDisposeJob ( * node ) ; TemporaryNodeAllocator . Release ( node ) ; } this . InvokePendingCallbacks ( ) ; }
Called every frame as part of MonoBehavior.Update
Called every frame as part of MonoBehavior . Update