Engines/FlatRedBallXNA/FlatRedBall/AI/LineOfSight/VisibilityGrid.cs
/// <summary>
/// Unblocks a tile that was previously marked as a world blocker
/// </summary>
/// <param name="X">The X coordinate of the tile</param>
/// <param name="Y">The Y coordinate of the tile</param>
Unblocks a tile that was previously marked as a world blocker
Unblocks a tile that was previously marked as a world blocker
public void UnBlockWorld( float X, float Y )
        {
            int xIndex, yIndex;
            WorldToIndex( X, Y, out xIndex, out yIndex );
            mBlockedTiles[xIndex][yIndex] = 0;
        }
public void UnBlockWorld ( float X , float Y ) { int xIndex , yIndex ; WorldToIndex ( X , Y , out xIndex , out yIndex ) ; mBlockedTiles [ xIndex ] [ yIndex ] = 0 ; }
Unblocks a tile that was previously marked as a world blocker
Unblocks a tile that was previously marked as a world blocker
X
float
The X coordinate of the tile
The X coordinate of the tile
Y
float
The Y coordinate of the tile
The Y coordinate of the tile