Nez.Portable/ECS/Components/Renderables/Particles/ParticleEmitter.cs
/// <summary>
/// adds a Particle to the emitter
/// </summary>
adds a Particle to the emitter
adds a Particle to the emitter
void addParticle(Vector2 position)
        {
            var particle = Pool<Particle>.obtain();
            particle.initialize(_emitterConfig, position);
            _particles.Add(particle);
        }
void addParticle ( Vector2 position ) { var particle = Pool < Particle > . obtain ( ) ; particle . initialize ( _emitterConfig , position ) ; _particles . Add ( particle ) ; }
adds a Particle to the emitter
adds a Particle to the emitter
// take the next particle out of the particle pool we have created and initialize it
position
Vector2