Nez.Portable/UI/Base/Group.cs
/// <summary>
/// Set the batch's transformation matrix, often with the result of {@link #computeTransform()}. Note this causes the batch to 
/// be flushed. {@link #resetTransform(Batch)} will restore the transform to what it was before this call.
/// </summary>
/// <param name="graphics">Graphics.</param>
/// <param name="transform">Transform.</param>
Set the batch's transformation matrix, often with the result of  #computeTransform(). Note this causes the batch to
be flushed.  #resetTransform(Batch) will restore the transform to what it was before this call.
Set the batch ' s transformation matrix often with the result of #computeTransform () . Note this causes the batch to be flushed . #resetTransform ( Batch ) will restore the transform to what it was before this call .
protected void applyTransform(Graphics graphics, Matrix transform)
        {
            _previousBatcherTransform = graphics.batcher.transformMatrix;
            graphics.batcher.end();
            graphics.batcher.begin(transform);
        }
protected void applyTransform ( Graphics graphics , Matrix transform ) { _previousBatcherTransform = graphics . batcher . transformMatrix ; graphics . batcher . end ( ) ; graphics . batcher . begin ( transform ) ; }
Set the batch's transformation matrix, often with the result of {@link #computeTransform()}.
Set the batch ' s transformation matrix often with the result of { @link #computeTransform () } .
graphics
Graphics
None
transform
Matrix
None