Source/NFX/Environment/ConfigNode.cs
/// <summary>
/// Deletes this attribute from its parent
/// </summary>
Deletes this attribute from its parent
Deletes this attribute from its parent
public override void Delete()
      {
        checkCanModify();
        if (!Parent.Exists) return;
        lock (Parent.m_Attributes)
        {
          Parent.m_Attributes.Remove(this);
        }
        Parent.m_Modified = true;
      }
public override void Delete ( ) { checkCanModify ( ) ; if ( ! Parent . Exists ) return ; lock ( Parent . m_Attributes ) { Parent . m_Attributes . Remove ( this ) ; } Parent . m_Modified = true ; }
Deletes this attribute from its parent
Deletes this attribute from its parent
//this is safeguard