Veilheim/AssetManagers/GUIManager.cs
/// <summary>
/// Returns an existing prefab with given name, or null if none exist.
/// </summary>
/// <param name="name">Name of the prefab to search for</param>
/// <returns></returns>
Returns an existing prefab with given name, or null if none exist.
Returns an existing prefab with given name or null if none exist .
internal GameObject GetPrefab(string name)
        {
            if (Prefabs.ContainsKey(name))
            {
                return Prefabs[name];
            }
            return null;
        }
internal GameObject GetPrefab ( string name ) { if ( Prefabs . ContainsKey ( name ) ) { return Prefabs [ name ] ; } return null ; }
Returns an existing prefab with given name, or null if none exist.
Returns an existing prefab with given name or null if none exist .
None
name
string
Name of the prefab to search for
Name of the prefab to search for