src/AircraftTrajectories/Models/Visualisation/KML/AnimationSections/LegendKMLAnimator.cs
/// <summary>
///  Return a string in KML format containing all pre animation definitions 
///  that are required for the plotted ground path
/// </summary>
/// <returns></returns>
Return a string in KML format containing all pre animation definitions
that are required for the plotted ground path
Return a string in KML format containing all pre animation definitions that are required for the plotted ground path
public string KMLSetup()
        {
            return @"
            <ScreenOverlay>
            <name>Legend</name>
            <Icon><href>gradientImage.png</href></Icon>
            <overlayXY x= ""0.03"" y= ""0.85"" xunits= ""fraction"" yunits= ""fraction"" />
            <screenXY x = ""0.03"" y =""0.85"" xunits =""fraction"" yunits =""fraction""/>
            <rotationXY x = ""0.5"" y = ""0.5"" xunits =""fraction"" yunits =""fraction""/>
            <size x = ""0"" y = ""0"" xunits = ""pixels"" yunits = ""pixels"" />
            </ScreenOverlay>
            <ScreenOverlay>
            <name>Legend Title</name>
            <Icon><href>titleImage.png</href>
            </Icon>
            <overlayXY x = ""0.02"" y = ""0.94"" xunits = ""fraction"" yunits = ""fraction"" />
            <screenXY x = ""0.02"" y = ""0.94"" xunits = ""fraction"" yunits = ""fraction"" />
            <rotationXY x = ""0.5"" y = ""0.5"" xunits = ""fraction"" yunits = ""fraction"" />
            <size x = ""0"" y = ""0"" xunits = ""pixels"" yunits = ""pixels"" />
            </ScreenOverlay>
            ";
        }
public string KMLSetup ( ) { return @"
            <ScreenOverlay>
            <name>Legend</name>
            <Icon><href>gradientImage.png</href></Icon>
            <overlayXY x= ""0.03"" y= ""0.85"" xunits= ""fraction"" yunits= ""fraction"" />
            <screenXY x = ""0.03"" y =""0.85"" xunits =""fraction"" yunits =""fraction""/>
            <rotationXY x = ""0.5"" y = ""0.5"" xunits =""fraction"" yunits =""fraction""/>
            <size x = ""0"" y = ""0"" xunits = ""pixels"" yunits = ""pixels"" />
            </ScreenOverlay>

            <ScreenOverlay>
            <name>Legend Title</name>
            <Icon><href>titleImage.png</href>
            </Icon>
            <overlayXY x = ""0.02"" y = ""0.94"" xunits = ""fraction"" yunits = ""fraction"" />
            <screenXY x = ""0.02"" y = ""0.94"" xunits = ""fraction"" yunits = ""fraction"" />
            <rotationXY x = ""0.5"" y = ""0.5"" xunits = ""fraction"" yunits = ""fraction"" />
            <size x = ""0"" y = ""0"" xunits = ""pixels"" yunits = ""pixels"" />
            </ScreenOverlay>
            " ; }
Return a string in KML format containing all pre animation definitions
that are required for the plotted ground path
Return a string in KML format containing all pre animation definitions that are required for the plotted ground path
None