Assets/Plugins/Unity.DSPGraph/Runtime/DSPGraphImplementation.cs
/// <summary>
/// The entry point for a node job
/// </summary>
/// <remarks>Bursted</remarks>
/// <param name="node">The node whose job will be executed</param>
The entry point for a node job
The entry point for a node job
internal void RunJobForNode(DSPNode node)
        {
            ProfilerMarkers.AudioKernelExecutionWrapperMarker.Begin();
            node.AllocateJobData(this);
            node.PrepareJobData(this, *m_UnsafeGraphBuffer);
            MixJobInputs(node);
            node.ExecuteJob(this);
            node.CleanupJobData(this);
            ProfilerMarkers.AudioKernelExecutionWrapperMarker.End();
        }
internal void RunJobForNode ( DSPNode node ) { ProfilerMarkers . AudioKernelExecutionWrapperMarker . Begin ( ) ; node . AllocateJobData ( this ) ; node . PrepareJobData ( this , * m_UnsafeGraphBuffer ) ; MixJobInputs ( node ) ; node . ExecuteJob ( this ) ; node . CleanupJobData ( this ) ; ProfilerMarkers . AudioKernelExecutionWrapperMarker . End ( ) ; }
The entry point for a node job
The entry point for a node job
node
DSPNode
The node whose job will be executed
The node whose job will be executed
remarks
None