Assets/Plugins/Unity.DSPGraph/Runtime/DSPCommandBlock.cs
/// <summary>
/// Disconnects 2 nodes based on the <typeparamref name="DSPConnection"/> handle.
/// </summary>
/// <param name="connection">The handle specifying the connection between 2 nodes</param>
Disconnects 2 nodes based on the  handle.
Disconnects 2 nodes based on the handle .
public void Disconnect(DSPConnection connection)
        {
            AssertSameGraphAsConnection(connection);
            QueueCommand(new DisconnectByHandleCommand
            {
                m_Type = DSPCommandType.DisconnectByHandle,
                m_Graph = m_Graph,
                m_Handle = m_Handle,
                m_Connection = connection.Handle,
            });
        }
public void Disconnect ( DSPConnection connection ) { AssertSameGraphAsConnection ( connection ) ; QueueCommand ( new DisconnectByHandleCommand { m_Type = DSPCommandType . DisconnectByHandle , m_Graph = m_Graph , m_Handle = m_Handle , m_Connection = connection . Handle , } ) ; }
Disconnects 2 nodes based on the  handle.
Disconnects 2 nodes based on the handle .
connection
DSPConnection
The handle specifying the connection between 2 nodes
The handle specifying the connection between 2 nodes