FerretEngine/src/Core/Entity.cs
/// <summary>
/// Update game logic.
/// This method will be skipped if the entity is not <see cref="IsActive"/>.
/// 
/// Rendering calls should never be called from this method.
/// <param name="deltaTime">The time in seconds since the last update</param>
/// </summary>
Update game logic.
This method will be skipped if the entity is not .

Rendering calls should never be called from this method.
The time in seconds since the last update
Update game logic . This method will be skipped if the entity is not . Rendering calls should never be called from this method . The time in seconds since the last update
internal void Update(float deltaTime)
        {
            UpdateQueues();
            foreach (Component c in Components)
            {
                c.Update(deltaTime);
            }
            UpdateQueues();
            OnUpdate(deltaTime);
        }
internal void Update ( float deltaTime ) { UpdateQueues ( ) ; foreach ( Component c in Components ) { c . Update ( deltaTime ) ; } UpdateQueues ( ) ; OnUpdate ( deltaTime ) ; }
Update game logic.
Update game logic .
deltaTime
float