Source/NFX/Environment/ConfigNode.cs
/// <summary>
/// Adds a new child node into this one deeply cloning nodes data from some other node which may belong to a different conf instance
/// </summary>
Adds a new child node into this one deeply cloning nodes data from some other node which may belong to a different conf instance
Adds a new child node into this one deeply cloning nodes data from some other node which may belong to a different conf instance
public ConfigSectionNode AddChildNode(IConfigSectionNode clone)
        {
          checkCanModify();
          lock (m_Children)
          {
            var node = new ConfigSectionNode(m_Configuration, this, clone);
            m_Children.Add(node);
            m_Modified = true;
            return node;
          }
        }
public ConfigSectionNode AddChildNode ( IConfigSectionNode clone ) { checkCanModify ( ) ; lock ( m_Children ) { var node = new ConfigSectionNode ( m_Configuration , this , clone ) ; m_Children . Add ( node ) ; m_Modified = true ; return node ; } }
Adds a new child node into this one deeply cloning nodes data from some other node which may belong to a different conf instance
Adds a new child node into this one deeply cloning nodes data from some other node which may belong to a different conf instance
clone
IConfigSectionNode