Engines/FlatRedBallXNA/FlatRedBall.Content/ModelAnimation/MeshSplitter.cs
/// <summary>
/// Splits the model meshes up based on the max number of bones.
/// </summary>
/// <returns>True if any mesh was split.</returns>
Splits the model meshes up based on the max number of bones.
Splits the model meshes up based on the max number of bones .
public bool Split()
        {
            Process(root);
            return modelModified;
        }
public bool Split ( ) { Process ( root ) ; return modelModified ; }
Splits the model meshes up based on the max number of bones.
Splits the model meshes up based on the max number of bones .
True if any mesh was split.
True if any mesh was split .