FerretEngine/src/Core/Layer.cs
/// <summary>
/// Called when the Scene starts after calling <see cref="FeGame.SetScene"/>.
/// </summary>
Called when the Scene starts after calling .
Called when the Scene starts after calling .
internal virtual void Begin()
        {
            foreach (var entity in Entities)
                entity.OnSceneBegin(Scene);
        }
internal virtual void Begin ( ) { foreach ( var entity in Entities ) entity . OnSceneBegin ( Scene ) ; }
Called when the Scene starts after calling .
Called when the Scene starts after calling .