Nez.Portable/Input/Virtual/VirtualIntegerAxis.cs
/// <summary>
/// adds GamePad left stick X to this VirtualInput
/// </summary>
/// <returns>The game pad left stick x.</returns>
/// <param name="gamepadIndex">Gamepad index.</param>
/// <param name="deadzone">Deadzone.</param>
adds GamePad left stick X to this VirtualInput
adds GamePad left stick X to this VirtualInput
public VirtualIntegerAxis addGamePadLeftStickX(int gamepadIndex = 0, float deadzone = Input.DEFAULT_DEADZONE)
        {
            nodes.Add(new VirtualAxis.GamePadLeftStickX(gamepadIndex, deadzone));
            return this;
        }
public VirtualIntegerAxis addGamePadLeftStickX ( int gamepadIndex = 0 , float deadzone = Input . DEFAULT_DEADZONE ) { nodes . Add ( new VirtualAxis . GamePadLeftStickX ( gamepadIndex , deadzone ) ) ; return this ; }
adds GamePad left stick X to this VirtualInput
adds GamePad left stick X to this VirtualInput
The game pad left stick x.
The game pad left stick x .
gamepadIndex
int
None
deadzone
float
None