FerretEngine/src/Core/Scene.cs
/// <summary>
/// Called when the Scene starts after calling <see cref="FeGame.SetScene"/>.
/// </summary>
Called when the Scene starts after calling .
Called when the Scene starts after calling .
public virtual void Begin()
        {
            foreach (Layer layer in _layers)
                layer.Begin();
        }
public virtual void Begin ( ) { foreach ( Layer layer in _layers ) layer . Begin ( ) ; }
Called when the Scene starts after calling .
Called when the Scene starts after calling .