Game/Assets/Scripts/Network/MyNetworkManager.cs
/// <summary>
/// Will start a client that will communicate with a server
/// </summary>
Will start a client that will communicate with a server
Will start a client that will communicate with a server
public void JoinGame()
    {
        SetIPAdress();
        SetPort();
        singleton.StartClient();
    }
public void JoinGame ( ) { SetIPAdress ( ) ; SetPort ( ) ; singleton . StartClient ( ) ; }
Will start a client that will communicate with a server
Will start a client that will communicate with a server
//print("Connected to: " + singleton.networkAddress);