FerretEngine/src/FeGame.cs
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content.  Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
Allows the game to perform any initialization it needs to before starting to run.
This is where it can query for any required services and load any non-graphic
related content.  Calling base.Initialize will enumerate through any components
and initialize them as well.
Allows the game to perform any initialization it needs to before starting to run . This is where it can query for any required services and load any non - graphic related content . Calling base . Initialize will enumerate through any components and initialize them as well .
protected override void Initialize()
        {
	        base.Initialize();
	        FeCoroutines.Initialize();
	        FeInput.Initialize();
        }
protected override void Initialize ( ) { base . Initialize ( ) ; FeCoroutines . Initialize ( ) ; FeInput . Initialize ( ) ; }
Allows the game to perform any initialization it needs to before starting to run.
Allows the game to perform any initialization it needs to before starting to run .
// TODO load default font