Assets/Game_Scripts/PhonemeBank.cs
/// <summary>
/// Checks if you should unlock a new phoneme, and if so, unlocks that phoneme
/// </summary>
Checks if you should unlock a new phoneme, and if so, unlocks that phoneme
Checks if you should unlock a new phoneme and if so unlocks that phoneme
public void CheckToUnlockNewPhoneme(Phoneme phonemeToUnlock) {
        if (true) {
            UnlockNewPhoneme(phonemeToUnlock);
        }
    }
public void CheckToUnlockNewPhoneme ( Phoneme phonemeToUnlock ) { if ( true ) { UnlockNewPhoneme ( phonemeToUnlock ) ; } }
Checks if you should unlock a new phoneme, and if so, unlocks that phoneme
Checks if you should unlock a new phoneme and if so unlocks that phoneme
//To Do establish logic for checking // if you should unlock this or not
phonemeToUnlock
Phoneme