Nez.Portable/Core.cs
/// <summary>
///     Called after a Scene ends, before the next Scene begins
/// </summary>
Called after a Scene ends, before the next Scene begins
Called after a Scene ends before the next Scene begins
private void onSceneChanged()
        {
            emitter.emit(CoreEvents.SceneChanged);
            Time.sceneChanged();
            GC.Collect();
        }
private void onSceneChanged ( ) { emitter . emit ( CoreEvents . SceneChanged ) ; Time . sceneChanged ( ) ; GC . Collect ( ) ; }
Called after a Scene ends, before the next Scene begins
Called after a Scene ends before the next Scene begins