Nez.Portable/UI/Utils/Selection.cs
/// <summary>
/// Fires a change event on the selection's Element, if any. Called internally when the selection changes, depending on
/// setProgrammaticChangeEvents(bool)
/// </summary>
Fires a change event on the selection's Element, if any. Called internally when the selection changes, depending on
setProgrammaticChangeEvents(bool)
Fires a change event on the selection ' s Element if any . Called internally when the selection changes depending on setProgrammaticChangeEvents ( bool )
public bool fireChangeEvent()
        {
            if (element == null)
                return false;
            return false;
        }
public bool fireChangeEvent ( ) { if ( element == null ) return false ; return false ; }
Fires a change event on the selection's Element, if any.
Fires a change event on the selection ' s Element if any .
// TODO: if actual events are ever used switch over to this // var changeEvent = Pools.obtain( ChangeEvent.class); // try { // 	return actor.fire(changeEvent); // } finally { // 	Pools.free(changeEvent); // }