FerretEngine/src/Core/Layer.cs
/// <summary>
/// Called when the Scene ends and a new Scene begins.
/// </summary>
Called when the Scene ends and a new Scene begins.
Called when the Scene ends and a new Scene begins .
internal virtual void End()
        {
            foreach (var entity in Entities)
                entity.OnSceneEnd(Scene);
        }
internal virtual void End ( ) { foreach ( var entity in Entities ) entity . OnSceneEnd ( Scene ) ; }
Called when the Scene ends and a new Scene begins.
Called when the Scene ends and a new Scene begins .