Nez.Portable/UI/Stage.cs
/// <summary>
/// stops and nulls the keyRepeatTimer if it is running
/// </summary>
stops and nulls the keyRepeatTimer if it is running
stops and nulls the keyRepeatTimer if it is running
void clearKeyRepeatTimer()
        {
            if (_keyRepeatTimer != null)
            {
                _keyRepeatTimer.stop();
                _keyRepeatTimer = null;
            }
        }
void clearKeyRepeatTimer ( ) { if ( _keyRepeatTimer != null ) { _keyRepeatTimer . stop ( ) ; _keyRepeatTimer = null ; } }
stops and nulls the keyRepeatTimer if it is running
stops and nulls the keyRepeatTimer if it is running