src/States/MapState.cs
/// <summary>
///     REQUIRED. Set the iterator for this MapState.
/// </summary>
/// <param name="iteratorBuilder">
///     Instance of <see cref="SubStateMachine" />. Note that the <see cref="SubStateMachine" /> object is
///     not built until the {@link ParallelState} is built so any modifications on the state model will be reflected in
///     this object.
/// </param>
/// <returns>This object for method chaining.</returns>
REQUIRED. Set the iterator for this MapState.
REQUIRED . Set the iterator for this MapState .
public Builder Iterator(SubStateMachine.Builder iteratorBuilder)
            {
                _iterator = iteratorBuilder;
                return this;
            }
public Builder Iterator ( SubStateMachine . Builder iteratorBuilder ) { _iterator = iteratorBuilder ; return this ; }
REQUIRED.
REQUIRED .
This object for method chaining.
This object for method chaining .
iteratorBuilder
SubStateMachine.Builder
Instance of . Note that the  object is
not built until the  ParallelState is built so any modifications on the state model will be reflected in
this object.
Instance of . Note that the object is not built until the ParallelState is built so any modifications on the state model will be reflected in this object .