Nez.Portable/ECS/Camera.cs
/// <summary>
/// converts a point from screen coordinates to world
/// </summary>
/// <returns>The to world point.</returns>
/// <param name="screenPosition">Screen position.</param>
converts a point from screen coordinates to world
converts a point from screen coordinates to world
public Vector2 screenToWorldPoint(Vector2 screenPosition)
        {
            updateMatrixes();
            Vector2Ext.transform(ref screenPosition, ref _inverseTransformMatrix, out screenPosition);
            return screenPosition;
        }
public Vector2 screenToWorldPoint ( Vector2 screenPosition ) { updateMatrixes ( ) ; Vector2Ext . transform ( ref screenPosition , ref _inverseTransformMatrix , out screenPosition ) ; return screenPosition ; }
converts a point from screen coordinates to world
converts a point from screen coordinates to world
The to world point.
The to world point .
screenPosition
Vector2
None