Assets/Plugins/Unity.DSPGraph/Runtime/DSPCommandBlock.cs
/// <summary>
/// Adds an outlet port to the node
/// </summary>
/// <remarks>
/// Ports are where signal flow comes into and out of the DSP kernel
/// </remarks>
/// <param name="node">DSPNode specifying the node on which the outlet is added</param>
/// <param name="portIndex">Int specifying port index</param>
Adds an outlet port to the node
Adds an outlet port to the node
public void RemoveOutletPort(DSPNode node, int portIndex)
        {
            AssertSameGraphAsNode(node);
            QueueCommand(new RemoveOutletPortCommand
            {
                m_Type = DSPCommandType.RemoveOutletPort,
                m_Graph = m_Graph,
                m_Handle = m_Handle,
                m_Node = node.Handle,
                m_PortIndex = portIndex,
            });
        }
public void RemoveOutletPort ( DSPNode node , int portIndex ) { AssertSameGraphAsNode ( node ) ; QueueCommand ( new RemoveOutletPortCommand { m_Type = DSPCommandType . RemoveOutletPort , m_Graph = m_Graph , m_Handle = m_Handle , m_Node = node . Handle , m_PortIndex = portIndex , } ) ; }
Adds an outlet port to the node
Adds an outlet port to the node
node
DSPNode
DSPNode specifying the node on which the outlet is added
DSPNode specifying the node on which the outlet is added
portIndex
int
Int specifying port index
Int specifying port index
remarks
Ports are where signal flow comes into and out of the DSP kernel
Ports are where signal flow comes into and out of the DSP kernel