Engines/FlatRedBallXNA/FlatRedBall.Content/ModelAnimation/X File/XModelImporter.cs
// template FrameTransformMatrix
// {
//     Matrix4x4 frameMatrix;
// } 
/// <summary>
/// Imports a transform matrix attached to a ContentNode
/// </summary>
/// <returns>The transform matrix attached to the current ContentNode</returns>
Imports a transform matrix attached to a ContentNode
Imports a transform matrix attached to a ContentNode
private Matrix ImportFrameTransformMatrix()
        {
            Matrix m = tokens.SkipName().NextMatrix();
            ContentUtil.ReflectMatrix(ref m);
            tokens.SkipToken();
            return m;
        }
private Matrix ImportFrameTransformMatrix ( ) { Matrix m = tokens . SkipName ( ) . NextMatrix ( ) ; ContentUtil . ReflectMatrix ( ref m ) ; tokens . SkipToken ( ) ; return m ; }
Imports a transform matrix attached to a ContentNode
Imports a transform matrix attached to a ContentNode
// Reflect the matrix across the Z axis to swap from left hand to right hand // coordinate system // skip the "}" at the end of the node
The transform matrix attached to the current ContentNode
The transform matrix attached to the current ContentNode