Game/Assets/Scripts/Player/Player_MovementNetworkSync.cs
/// <summary>
/// Calls command that will give the server this gameobjects position
/// which is then updated on the network which can be recived on all other
/// running clients
/// </summary>
Calls command that will give the server this gameobjects position
which is then updated on the network which can be recived on all other
running clients
Calls command that will give the server this gameobjects position which is then updated on the network which can be recived on all other running clients
private void GiveRotation()
    {
        if (!isLocalPlayer) return;
        CmdGiveRotation(myTransform.rotation);
    }
private void GiveRotation ( ) { if ( ! isLocalPlayer ) return ; CmdGiveRotation ( myTransform . rotation ) ; }
Calls command that will give the server this gameobjects position
which is then updated on the network which can be recived on all other
running clients
Calls command that will give the server this gameobjects position which is then updated on the network which can be recived on all other running clients