FerretEngine/src/Core/Scene.cs
/// <summary>
/// Called when the Scene ends and a new Scene begins.
/// </summary>
Called when the Scene ends and a new Scene begins.
Called when the Scene ends and a new Scene begins .
public virtual void End()
        {
            foreach (Layer layer in _layers)
                layer.End();
        }
public virtual void End ( ) { foreach ( Layer layer in _layers ) layer . End ( ) ; }
Called when the Scene ends and a new Scene begins.
Called when the Scene ends and a new Scene begins .