Assets/Plugins/Unity.DSPGraph/Runtime/DSPGraph.cs
/// <summary>
/// Method to clean up resources after execution
/// </summary>
/// <remarks>This method will be bursted if the owning IAudioOutputJob is decorated with BurstCompileAttribute</remarks>
Method to clean up resources after execution
Method to clean up resources after execution
public void Dispose()
        {
            new FunctionPointer<Trampoline>(m_DisposeFunctionPointer).Invoke(ref this);
        }
public void Dispose ( ) { new FunctionPointer < Trampoline > ( m_DisposeFunctionPointer ) . Invoke ( ref this ) ; }
Method to clean up resources after execution
Method to clean up resources after execution
// Delegate the actual disposal to managed code, so that we can manipulate gchandles etc.
remarks
This method will be bursted if the owning IAudioOutputJob is decorated with BurstCompileAttribute
This method will be bursted if the owning IAudioOutputJob is decorated with BurstCompileAttribute