src/States/RetryCatchState.cs
/// <summary>
///     OPTIONAL. Adds the {@link Retrier} to this states retries. If a single branch fails then the entire parallel state
///     is
///     considered failed and eligible for retry.
/// </summary>
/// <param name="retrierBuilder">
///     Instance of <see cref="Retrier.Builder" />. Note that the <see cref="Retrier" /> object is not built
///     until the <see cref="ParallelState" /> is built so any modifications on the state model will be reflected in this
///     object.
/// </param>
/// <returns>This object for method chaining.</returns>
OPTIONAL. Adds the  Retrier to this states retries. If a single branch fails then the entire parallel state
is
considered failed and eligible for retry.
OPTIONAL . Adds the Retrier to this states retries . If a single branch fails then the entire parallel state is considered failed and eligible for retry .
public B Retrier(Retrier.Builder retrierBuilder)
        {
            _retriers.Add(retrierBuilder);
            return (B) this;
        }
public B Retrier ( Retrier . Builder retrierBuilder ) { _retriers . Add ( retrierBuilder ) ; return ( B ) this ; }
OPTIONAL.
OPTIONAL .
This object for method chaining.
This object for method chaining .
retrierBuilder
Retrier.Builder
Instance of . Note that the  object is not built
until the  is built so any modifications on the state model will be reflected in this
object.
Instance of . Note that the object is not built until the is built so any modifications on the state model will be reflected in this object .