src/States/RetryCatchState.cs
/// <summary>
///     OPTIONAL. Adds the <see cref="Catcher" />s to this states catchers.  If a single branch fails then the entire
///     parallel state
///     is considered failed and eligible to be caught.
/// </summary>
/// <param name="catcherBuilders">
///     Instances of <see cref="Catcher.Builder" />. Note that the <see cref="Catcher" /> object is not built until the
///     <see cref="ParallelState" /> is built so any modifications on the state model will be reflected in this object.
/// </param>
/// <returns>This object for method chaining.</returns>
OPTIONAL. Adds the s to this states catchers.  If a single branch fails then the entire
parallel state
is considered failed and eligible to be caught.
OPTIONAL . Adds the s to this states catchers . If a single branch fails then the entire parallel state is considered failed and eligible to be caught .
public B Catchers(params Catcher.Builder[] catcherBuilders)
        {
            _catchers.AddRange(catcherBuilders);
            return (B) this;
        }
public B Catchers ( params Catcher . Builder [ ] catcherBuilders ) { _catchers . AddRange ( catcherBuilders ) ; return ( B ) this ; }
OPTIONAL.
OPTIONAL .
This object for method chaining.
This object for method chaining .
catcherBuilders
Instances of . Note that the  object is not built until the
is built so any modifications on the state model will be reflected in this object.
Instances of . Note that the object is not built until the is built so any modifications on the state model will be reflected in this object .