OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
/// <summary>
/// Change prim in response to a torque taint.
/// </summary>
Change prim in response to a torque taint.
Change prim in response to a torque taint .
private void changeSetTorque()
        {
            if (!m_isSelected)
            {
                if (IsPhysical && Body != IntPtr.Zero)
                {
                    d.BodySetTorque(Body, m_taintTorque.X, m_taintTorque.Y, m_taintTorque.Z);
                }
            }
            m_taintTorque = Vector3.Zero;
        }
private void changeSetTorque ( ) { if ( ! m_isSelected ) { if ( IsPhysical && Body != IntPtr . Zero ) { d . BodySetTorque ( Body , m_taintTorque . X , m_taintTorque . Y , m_taintTorque . Z ) ; } } m_taintTorque = Vector3 . Zero ; }
Change prim in response to a torque taint.
Change prim in response to a torque taint .