Engines/FlatRedBallXNA/FlatRedBall/Input/KeyboardStateProcessor.cs
/// <summary>
/// Clears the keyboard states, simulating the keyboard
/// not having any values down or pressed
/// </summary>
Clears the keyboard states, simulating the keyboard
not having any values down or pressed
Clears the keyboard states simulating the keyboard not having any values down or pressed
public void Clear()
        {
            mKeyboardState = new KeyboardState();
            mLastFrameKeyboardState = new KeyboardState();
        }
public void Clear ( ) { mKeyboardState = new KeyboardState ( ) ; mLastFrameKeyboardState = new KeyboardState ( ) ; }
Clears the keyboard states, simulating the keyboard
not having any values down or pressed
Clears the keyboard states simulating the keyboard not having any values down or pressed