Territory/Assets/Game/Script/Utils/Tweening/UITweener.cs
/// <summary>
/// This function is called by Unity when you add a component. Automatically set the starting values for convenience.
/// </summary>
This function is called by Unity when you add a component. Automatically set the starting values for convenience.
This function is called by Unity when you add a component . Automatically set the starting values for convenience .
void Reset ()
	{
		if (!m_started)
		{
			SetStartToCurrentValue();
			SetEndToCurrentValue();
		}
	}
void Reset ( ) { if ( ! m_started ) { SetStartToCurrentValue ( ) ; SetEndToCurrentValue ( ) ; } }
This function is called by Unity when you add a component.
This function is called by Unity when you add a component .