Assets/Plugins/Unity.DSPGraph/Runtime/DSPGraphImplementation.cs
/// <summary>
/// Add a set of commands to the graph's command queue (any thread)
/// </summary>
/// <param name="commands">The commands to add (IntPtrs that are really DSPCommand*)</param>
Add a set of commands to the graph's command queue (any thread)
Add a set of commands to the graph ' s command queue ( any thread )
internal void ScheduleCommandBuffer(IList<IntPtr> commands)
        {
            var commandQueue = Commands;
            for (int i = 0; i < commands.Count; ++i)
                commandQueue.Enqueue((DSPCommand*)commands[i]);
        }
internal void ScheduleCommandBuffer ( IList < IntPtr > commands ) { var commandQueue = Commands ; for ( int i = 0 ; i < commands . Count ; ++ i ) commandQueue . Enqueue ( ( DSPCommand * ) commands [ i ] ) ; }
Add a set of commands to the graph's command queue (any thread)
Add a set of commands to the graph ' s command queue ( any thread )
commands
IList<IntPtr>
The commands to add (IntPtrs that are really DSPCommand*)
The commands to add ( IntPtrs that are really DSPCommand * )