Engines/FlatRedBallXNA/FlatRedBall/Input/Xbox360Gamepad.cs
/// <summary>
/// Returns whether any button was pushed on this Xbox360GamePad.  This considers face buttons, trigger buttons, shoulder buttons, and d pad.
/// </summary>
/// <returns>Whether any button was pushed.</returns>
Returns whether any button was pushed on this Xbox360GamePad.  This considers face buttons, trigger buttons, shoulder buttons, and d pad.
Returns whether any button was pushed on this Xbox360GamePad . This considers face buttons trigger buttons shoulder buttons and d pad .
public bool AnyButtonPushed()
        {
            for (int i = 0; i < NumberOfButtons; i++)
            {
                if (ButtonPushed((Button)i))
                {
                    return true;
                }
            }
            return false;
        }
public bool AnyButtonPushed ( ) { for ( int i = 0 ; i < NumberOfButtons ; i ++ ) { if ( ButtonPushed ( ( Button ) i ) ) { return true ; } } return false ; }
Returns whether any button was pushed on this Xbox360GamePad.
Returns whether any button was pushed on this Xbox360GamePad .
Whether any button was pushed.
Whether any button was pushed .