src/Misc/EFTools/EntityDesign/VisualStudio/Package/ConnectionManager.cs
// <summary>
//     If the user changes the artifact metadata processing value, we store the old value.
//     We are going to compare the value with the current value to determine whether we need to commit the value.
// </summary>
If the user changes the artifact metadata processing value, we store the old value.
We are going to compare the value with the current value to determine whether we need to commit the value.
If the user changes the artifact metadata processing value we store the old value . We are going to compare the value with the current value to determine whether we need to commit the value .
private int OnAfterMetadataArtifactProcessingChange(object sender, ModelChangeEventArgs args)
        {
            if (String.IsNullOrEmpty(_staleMetadataArtifactProcessing))
            {
                _staleMetadataArtifactProcessing = args.OldMetadataArtifactProcessing;
            }
            return VSConstants.S_OK;
        }
private int OnAfterMetadataArtifactProcessingChange ( object sender , ModelChangeEventArgs args ) { if ( String . IsNullOrEmpty ( _staleMetadataArtifactProcessing ) ) { _staleMetadataArtifactProcessing = args . OldMetadataArtifactProcessing ; } return VSConstants . S_OK ; }
If the user changes the artifact metadata processing value, we store the old value.
If the user changes the artifact metadata processing value we store the old value .
sender
object
args
ModelChangeEventArgs