Nez.Portable/Graphics/Transitions/SceneTransition.cs
/// <summary>
/// this should be called when your transition is complete and the new Scene has been set. It will clean up
/// </summary>
this should be called when your transition is complete and the new Scene has been set. It will clean up
this should be called when your transition is complete and the new Scene has been set . It will clean up
protected virtual void transitionComplete()
        {
            Core._instance._sceneTransition = null;
            if (previousSceneRender != null)
            {
                previousSceneRender.Dispose();
                previousSceneRender = null;
            }
            if (onTransitionCompleted != null)
                onTransitionCompleted();
        }
protected virtual void transitionComplete ( ) { Core . _instance . _sceneTransition = null ; if ( previousSceneRender != null ) { previousSceneRender . Dispose ( ) ; previousSceneRender = null ; } if ( onTransitionCompleted != null ) onTransitionCompleted ( ) ; }
this should be called when your transition is complete and the new Scene has been set.
this should be called when your transition is complete and the new Scene has been set .