MonoGameGameEngine/Game1.cs
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
This is called when the game should draw itself.
This is called when the game should draw itself .
protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            _currentScene.Update(spriteBatch, gameTime);
            base.Draw(gameTime);
        }
protected override void Draw ( GameTime gameTime ) { GraphicsDevice . Clear ( Color . CornflowerBlue ) ; _currentScene . Update ( spriteBatch , gameTime ) ; base . Draw ( gameTime ) ; }
This is called when the game should draw itself.
This is called when the game should draw itself .
//foreach (Scene scene in _scenes) //{ //    scene.Update(spriteBatch, gameTime); //} // TODO: Add your drawing code here
gameTime
GameTime
Provides a snapshot of timing values.
Provides a snapshot of timing values .