Forge/Integration/LevelDesigner.cs
/// <summary>
/// Adds an entity to the current snapshot.
/// </summary>
Adds an entity to the current snapshot.
Adds an entity to the current snapshot .
public void AddEntity() {
            if (Snapshot == null) {
                Debug.LogError("Attempt to add an entity with no snapshot; either create an empty one or load one from a file");
                return;
            }
            IEntity entity = Snapshot.CreateEntity();
            EntityContainer.CreateEntityContainer(entity, AddedChild);
        }
public void AddEntity ( ) { if ( Snapshot == null ) { Debug . LogError ( " " ) ; return ; } IEntity entity = Snapshot . CreateEntity ( ) ; EntityContainer . CreateEntityContainer ( entity , AddedChild ) ; }
Adds an entity to the current snapshot.
Adds an entity to the current snapshot .