Nez.Portable/UI/Containers/Table.cs
/// <summary>
/// Removes all elements and cells from the table (same as {@link #clear()}) and additionally resets all table properties and
/// cell, column, and row defaults.
/// </summary>
Removes all elements and cells from the table (same as  #clear()) and additionally resets all table properties and
cell, column, and row defaults.
Removes all elements and cells from the table ( same as #clear () ) and additionally resets all table properties and cell column and row defaults .
public void reset()
        {
            clear();
            _padTop = backgroundTop;
            _padLeft = backgroundLeft;
            _padBottom = backgroundBottom;
            _padRight = backgroundRight;
            _align = AlignInternal.center;
            _tableDebug = TableDebug.None;
            _cellDefaults.reset();
            for (int i = 0, n = _columnDefaults.Count; i < n; i++)
            {
                var columnCell = _columnDefaults[i];
                if (columnCell != null)
                    Pool<Cell>.free(columnCell);
            }
            _columnDefaults.Clear();
        }
public void reset ( ) { clear ( ) ; _padTop = backgroundTop ; _padLeft = backgroundLeft ; _padBottom = backgroundBottom ; _padRight = backgroundRight ; _align = AlignInternal . center ; _tableDebug = TableDebug . None ; _cellDefaults . reset ( ) ; for ( int i = 0 , n = _columnDefaults . Count ; i < n ; i ++ ) { var columnCell = _columnDefaults [ i ] ; if ( columnCell != null ) Pool < Cell > . free ( columnCell ) ; } _columnDefaults . Clear ( ) ; }
Removes all elements and cells from the table (same as {@link #clear()}) and additionally resets all table properties and
cell, column, and row defaults.
Removes all elements and cells from the table ( same as { @link #clear () } ) and additionally resets all table properties and cell column and row defaults .