Editor/Build/Action/BuildAction.cs
/// <summary>
/// This will be executed before/after each individual player is built.
/// </summary>
This will be executed before/after each individual player is built.
This will be executed before / after each individual player is built .
public virtual void PerBuildExecute(
            BuildReleaseType releaseType,
            BuildPlatform platform,
            BuildArchitecture architecture,
            BuildDistribution distribution,
            System.DateTime buildTime, ref BuildOptions options, string configKey, string buildPath)
        {
        }
public virtual void PerBuildExecute ( BuildReleaseType releaseType , BuildPlatform platform , BuildArchitecture architecture , BuildDistribution distribution , System . DateTime buildTime , ref BuildOptions options , string configKey , string buildPath ) { }
This will be executed before/after each individual player is built.
This will be executed before / after each individual player is built .
releaseType
BuildReleaseType
platform
BuildPlatform
architecture
BuildArchitecture
distribution
BuildDistribution
buildTime
System.DateTime
BuildOptions
ref
configKey
string
buildPath
string