FRBDK/GlueView/GlueView/GlueView/Game1.cs
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content.  Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
Allows the game to perform any initialization it needs to before starting to run.
This is where it can query for any required services and load any non-graphic
related content.  Calling base.Initialize will enumerate through any components
and initialize them as well.
Allows the game to perform any initialization it needs to before starting to run . This is where it can query for any required services and load any non - graphic related content . Calling base . Initialize will enumerate through any components and initialize them as well .
protected override void Initialize()
        {
            FlatRedBallServices.InitializeFlatRedBall(this, graphics);
            InitializeIoc();
            this.TargetElapsedTime = TimeSpan.FromSeconds( 1 / 30.0 );
            mToolForm = new ToolForm();
            mToolForm.Owner = (Form)(Form.FromHandle(FlatRedBallServices.WindowHandle));
            mToolForm.ItemCollapsedOrExpanded += HandleToolFormItemCollapsedOrExpanded;
            Plugin.PluginManager.Initialize();
            IsMouseVisible = true;
            IsFixedTimeStep = false;
            GuiData.Initialize();
            RegisterAdditionalAssemblies();
            AvailableAssetTypes.Self.Initialize(FileManager.RelativeDirectory);
            #region Set up resizing
            mFormMethods = new FormMethods(0, 0, 0, 0);
            #endregion
            SpriteManager.Camera.BackgroundColor = Color.Gray;
            FlatRedBall.Math.Geometry.Polygon.TolerateEmptyPolygons = true;
            ExposedVariableManager.Initialize();
            try
            {
                RemotingServer.SetupPort(8686);
                RemotingServer.SetupInterface<FlatRedBall.Glue.SelectionInterface>();
                RemotingServer.SetupInterface<RegisterInterface>();
            }
            catch(Exception e)
            {
                System.Windows.Forms.MessageBox.Show("GlueView could not start, please make sure GlueView is not already running on your computer \n \n Exception: \n"+e.ToString());
                FlatRedBall.FlatRedBallServices.Game.Exit(); 
            }
            mToolForm.Show();
            GluxManager.ContentManagerName = "GlueView";
            EditorLogic.Initialize();
            CommandLineManager.Self.ProcessCommandLineArgs(this.mToolForm);
            mainForm = Form.FromHandle(FlatRedBallServices.WindowHandle) as Form;
            mainForm.Resize += HandleResize;
            base.Initialize();
        }
protected override void Initialize ( ) { FlatRedBallServices . InitializeFlatRedBall ( this , graphics ) ; InitializeIoc ( ) ; this . TargetElapsedTime = TimeSpan . FromSeconds ( 1 / 30.0 ) ; mToolForm = new ToolForm ( ) ; mToolForm . Owner = ( Form ) ( Form . FromHandle ( FlatRedBallServices . WindowHandle ) ) ; mToolForm . ItemCollapsedOrExpanded += HandleToolFormItemCollapsedOrExpanded ; Plugin . PluginManager . Initialize ( ) ; IsMouseVisible = true ; IsFixedTimeStep = false ; GuiData . Initialize ( ) ; RegisterAdditionalAssemblies ( ) ; AvailableAssetTypes . Self . Initialize ( FileManager . RelativeDirectory ) ; region  Set up resizing mFormMethods = new FormMethods ( 0 , 0 , 0 , 0 ) ; endregion SpriteManager . Camera . BackgroundColor = Color . Gray ; FlatRedBall . Math . Geometry . Polygon . TolerateEmptyPolygons = true ; ExposedVariableManager . Initialize ( ) ; try { RemotingServer . SetupPort ( 8686 ) ; RemotingServer . SetupInterface < FlatRedBall . Glue . SelectionInterface > ( ) ; RemotingServer . SetupInterface < RegisterInterface > ( ) ; } catch ( Exception e ) { System . Windows . Forms . MessageBox . Show ( " \n \n \n " + e . ToString ( ) ) ; FlatRedBall . FlatRedBallServices . Game . Exit ( ) ; } mToolForm . Show ( ) ; GluxManager . ContentManagerName = " " ; EditorLogic . Initialize ( ) ; CommandLineManager . Self . ProcessCommandLineArgs ( this . mToolForm ) ; mainForm = Form . FromHandle ( FlatRedBallServices . WindowHandle ) as Form ; mainForm . Resize += HandleResize ; base . Initialize ( ) ; }
Allows the game to perform any initialization it needs to before starting to run.
Allows the game to perform any initialization it needs to before starting to run .