src/States/ParallelState.cs
/// <summary>
///     REQUIRED. Adds the branches of execution to this states branches. A parallel state must have at least one branch.
/// </summary>
/// <param name="branchBuilders">
///     Instances of <see cref="Branch.Builder" />. Note that the <see cref="Branch" /> object is not
///     built until the {@link ParallelState} is built so any modifications on the  state model will be reflected in this
///     object.
/// </param>
/// <returns>This object for method chaining.</returns>
REQUIRED. Adds the branches of execution to this states branches. A parallel state must have at least one branch.
REQUIRED . Adds the branches of execution to this states branches . A parallel state must have at least one branch .
public Builder Branches(params SubStateMachine.Builder[] branchBuilders)
            {
                _branches.AddRange(branchBuilders);
                return this;
            }
public Builder Branches ( params SubStateMachine . Builder [ ] branchBuilders ) { _branches . AddRange ( branchBuilders ) ; return this ; }
REQUIRED.
REQUIRED .
This object for method chaining.
This object for method chaining .
branchBuilders
Instances of . Note that the  object is not
built until the  ParallelState is built so any modifications on the  state model will be reflected in this
object.
Instances of . Note that the object is not built until the ParallelState is built so any modifications on the state model will be reflected in this object .