Nez.Portable/Graphics/DeferredLighting/Lights/PointLight.cs
/// <summary>
/// renders the bounds only if there is no collider. Always renders a square on the origin.
/// </summary>
/// <param name="graphics">Graphics.</param>
renders the bounds only if there is no collider. Always renders a square on the origin.
renders the bounds only if there is no collider . Always renders a square on the origin .
public override void debugRender(Graphics graphics)
        {
            graphics.batcher.drawCircle(
                entity.transform.position + _localOffset,
                radius * entity.transform.scale.X,
                Color.DarkOrchid,
                2);
        }
public override void debugRender ( Graphics graphics ) { graphics . batcher . drawCircle ( entity . transform . position + _localOffset , radius * entity . transform . scale . X , Color . DarkOrchid , 2 ) ; }
renders the bounds only if there is no collider.
renders the bounds only if there is no collider .
graphics
Graphics
None