FRBDK/AIEditor/AIEditor/AIEditor/Game1.cs
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
Allows the game to run logic such as updating the world,
checking for collisions, gathering input, and playing audio.
Allows the game to run logic such as updating the world checking for collisions gathering input and playing audio .
protected override void Update(GameTime gameTime)
        {
            FlatRedBallServices.Update(gameTime);
            EditorData.Update();
            if (EditorData.Scene != null)
            {
                foreach (SpriteGrid spriteGrid in EditorData.Scene.SpriteGrids)
                {
                    spriteGrid.Manage();
                }
            }
            base.Update(gameTime);
        }
protected override void Update ( GameTime gameTime ) { FlatRedBallServices . Update ( gameTime ) ; EditorData . Update ( ) ; if ( EditorData . Scene != null ) { foreach ( SpriteGrid spriteGrid in EditorData . Scene . SpriteGrids ) { spriteGrid . Manage ( ) ; } } base . Update ( gameTime ) ; }
Allows the game to run logic such as updating the world,
checking for collisions, gathering input, and playing audio.
Allows the game to run logic such as updating the world checking for collisions gathering input and playing audio .
//Screens.ScreenManager.Activity(); // TODO: Add your update logic here
gameTime
GameTime
Provides a snapshot of timing values.
Provides a snapshot of timing values .