Nez.Portable/Physics/QuadTree/QuadTreeNode.cs
/// <summary>
/// Remove an item from the object list.
/// </summary>
/// <param name="item">The object to remove.</param>
Remove an item from the object list.
Remove an item from the object list .
void remove(QuadTreeObject<T> item)
        {
            if (_objects != null)
            {
                int removeIndex = _objects.IndexOf(item);
                if (removeIndex >= 0)
                {
                    _objects[removeIndex] = _objects[_objects.Count - 1];
                    _objects.RemoveAt(_objects.Count - 1);
                }
            }
        }
void remove ( QuadTreeObject < T > item ) { if ( _objects != null ) { int removeIndex = _objects . IndexOf ( item ) ; if ( removeIndex >= 0 ) { _objects [ removeIndex ] = _objects [ _objects . Count - 1 ] ; _objects . RemoveAt ( _objects . Count - 1 ) ; } } }
Remove an item from the object list.
Remove an item from the object list .
item
QuadTreeObject<T>
The object to remove.
The object to remove .