Game/Assets/Scripts/Player/Player_MovementNetworkSync.cs
/// <summary>
/// Lerps players rotation for other clients
/// </summary>
Lerps players rotation for other clients
Lerps players rotation for other clients
private void LerpRotation()
    {
        if (isLocalPlayer) return;
        myTransform.rotation = Quaternion.Lerp(myTransform.rotation, syncRotation, Time.deltaTime * lerpRate);
    }
private void LerpRotation ( ) { if ( isLocalPlayer ) return ; myTransform . rotation = Quaternion . Lerp ( myTransform . rotation , syncRotation , Time . deltaTime * lerpRate ) ; }
Lerps players rotation for other clients
Lerps players rotation for other clients