Runtime/UnityEventListener.cs
/// <summary>
/// Asserts that no invocation took place.
/// </summary>
Asserts that no invocation took place.
Asserts that no invocation took place .
public void AssertNoInvocation()
        {
            var actualInvocations = Invocations;
            Assert.IsTrue(actualInvocations == 0, $"Event {_name} should not have been invoked");
        }
public void AssertNoInvocation ( ) { var actualInvocations = Invocations ; Assert . IsTrue ( actualInvocations == 0 , $" Event  { _name }  should not have been invoked " ) ; }
Asserts that no invocation took place.
Asserts that no invocation took place .