OpenSim/Region/Framework/Scenes/SceneBase.cs
/// <summary>
/// Returns a new unallocated local ID
/// </summary>
/// <returns>A brand new local ID</returns>
Returns a new unallocated local ID
Returns a new unallocated local ID
public uint AllocateLocalId()
        {
            uint myID;
            _primAllocateMutex.WaitOne();
            myID = ++m_lastAllocatedLocalId;
            _primAllocateMutex.ReleaseMutex();
            return myID;
        }
public uint AllocateLocalId ( ) { uint myID ; _primAllocateMutex . WaitOne ( ) ; myID = ++ m_lastAllocatedLocalId ; _primAllocateMutex . ReleaseMutex ( ) ; return myID ; }
Returns a new unallocated local ID
Returns a new unallocated local ID
A brand new local ID
A brand new local ID