Library/ManagedCuda/NPP/NPPsExtensionMethods.cs
/// <summary>
/// 64-bit complex floating point in place signal add signal,
/// then clamp to saturated value.
/// </summary>
/// <param name="pSrc">Source signal pointer.</param>
/// <param name="pSrcDst">In-Place Signal Pointer. signal2 elements to be added to signal1 elements</param>
64-bit complex floating point in place signal add signal,
then clamp to saturated value.
64 - bit complex floating point in place signal add signal then clamp to saturated value .
public static void Add(this CudaDeviceVariable<Npp64fc> pSrcDst, CudaDeviceVariable<Npp64fc> pSrc)
		{
			NppStatus status = NPPNativeMethods.NPPs.AddSignal.nppsAdd_64fc_I(pSrc.DevicePointer, pSrcDst.DevicePointer, pSrcDst.Size);
			Debug.WriteLine(String.Format("{0:G}, {1}: {2}", DateTime.Now, "nppsAdd_64fc_I", status));
			NPPException.CheckNppStatus(status, pSrcDst);
		}
public static void Add ( this CudaDeviceVariable < Npp64fc > pSrcDst , CudaDeviceVariable < Npp64fc > pSrc ) { NppStatus status = NPPNativeMethods . NPPs . AddSignal . nppsAdd_64fc_I ( pSrc . DevicePointer , pSrcDst . DevicePointer , pSrcDst . Size ) ; Debug . WriteLine ( String . Format ( " " , DateTime . Now , " " , status ) ) ; NPPException . CheckNppStatus ( status , pSrcDst ) ; }
64-bit complex floating point in place signal add signal,
then clamp to saturated value.
64 - bit complex floating point in place signal add signal then clamp to saturated value .
CudaDeviceVariable<Npp64fc>
this
pSrc
CudaDeviceVariable<Npp64fc>
Source signal pointer.
Source signal pointer .
pSrcDst
In-Place Signal Pointer. signal2 elements to be added to signal1 elements
In - Place Signal Pointer . signal2 elements to be added to signal1 elements