Nez.Portable/Physics/Physics.cs
/// <summary>
/// updates the colliders position in the physics system. This essentially just removes then re-adds the Collider with its
/// new bounds
/// </summary>
/// <param name="collider">Collider.</param>
updates the colliders position in the physics system. This essentially just removes then re-adds the Collider with its
new bounds
updates the colliders position in the physics system . This essentially just removes then re - adds the Collider with its new bounds
public static void updateCollider(Collider collider)
        {
            _spatialHash.remove(collider);
            _spatialHash.register(collider);
        }
public static void updateCollider ( Collider collider ) { _spatialHash . remove ( collider ) ; _spatialHash . register ( collider ) ; }
updates the colliders position in the physics system.
updates the colliders position in the physics system .
collider
Collider
None