WorldClock/Scripts/WorldClockDynamic.cs
/// <summary>
/// Moves the CurrentTime forward by <see cref="WorldClockMinutesPerTick"/>. 
/// Do not recommend calling this method directly. Use the <see cref="StartWorldClock"/>
/// and <see cref="StopWorldClock"/> methods to control the timer
/// </summary>
Moves the CurrentTime forward by .
Do not recommend calling this method directly. Use the
and  methods to control the timer
Moves the CurrentTime forward by . Do not recommend calling this method directly . Use the and methods to control the timer
public override void TickTime()
    {
        if (running)
        {
            if (CurrentTime != null)
                CurrentTime.TickMinutes(GlobalTimeValues.WorldClockMinutesPerTick);
            CheckAlarms();
            StartCoroutine("RunTimer");
        }
    }
public override void TickTime ( ) { if ( running ) { if ( CurrentTime != null ) CurrentTime . TickMinutes ( GlobalTimeValues . WorldClockMinutesPerTick ) ; CheckAlarms ( ) ; StartCoroutine ( " " ) ; } }
Moves the CurrentTime forward by .
Moves the CurrentTime forward by .