Analogy/UserControls/UCLogs.Designer.cs
/// <summary> 
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
Clean up any resources being used.
Clean up any resources being used .
protected override void Dispose(bool disposing)
        {
            if (DesignMode) return;
            tmrNewData?.Stop();
            tmrNewData?.Dispose();
            if (disposing)
            {
                if (components != null)
                {
                    components.Dispose();
                }
            }
            base.Dispose(disposing);
        }
protected override void Dispose ( bool disposing ) { if ( DesignMode ) return ; tmrNewData ? . Stop ( ) ; tmrNewData ? . Dispose ( ) ; if ( disposing ) { if ( components != null ) { components . Dispose ( ) ; } } base . Dispose ( disposing ) ; }
Clean up any resources being used.
Clean up any resources being used .
disposing
bool
true if managed resources should be disposed; otherwise, false.
true if managed resources should be disposed ; otherwise false .