Nez.Portable/Graphics/DeferredLighting/Effects/DeferredLightEffect.cs
/// <summary>
/// updates the camera matrixes in the Effect
/// </summary>
/// <param name="camera">Camera.</param>
updates the camera matrixes in the Effect
updates the camera matrixes in the Effect
public void updateForCamera(Camera camera)
        {
            setWorldToViewMatrix(camera.transformMatrix);
            setProjectionMatrix(camera.projectionMatrix);
            setScreenToWorld(Matrix.Invert(camera.viewProjectionMatrix));
        }
public void updateForCamera ( Camera camera ) { setWorldToViewMatrix ( camera . transformMatrix ) ; setProjectionMatrix ( camera . projectionMatrix ) ; setScreenToWorld ( Matrix . Invert ( camera . viewProjectionMatrix ) ) ; }
updates the camera matrixes in the Effect
updates the camera matrixes in the Effect
camera
Camera
None