Nez.Portable/UI/Stage.cs
/// <summary>
/// Mouse or touch is being released this frame.
/// </summary>
/// <param name="inputPos">location under cursor</param>
Mouse or touch is being released this frame.
Mouse or touch is being released this frame .
void updateInputReleased(Vector2 inputPos)
        {
            for (var i = _inputFocusListeners.Count - 1; i >= 0; i--)
                ((IInputListener)_inputFocusListeners[i]).onMouseUp(
                    _inputFocusListeners[i].stageToLocalCoordinates(inputPos));
            _inputFocusListeners.Clear();
        }
void updateInputReleased ( Vector2 inputPos ) { for ( var i = _inputFocusListeners . Count - 1 ; i >= 0 ; i -- ) ( ( IInputListener ) _inputFocusListeners [ i ] ) . onMouseUp ( _inputFocusListeners [ i ] . stageToLocalCoordinates ( inputPos ) ) ; _inputFocusListeners . Clear ( ) ; }
Mouse or touch is being released this frame.
Mouse or touch is being released this frame .
inputPos
Vector2
location under cursor
location under cursor