Nez.Portable/Physics/Physics.cs
/// <summary>
/// returns all colliders that are intersected by bounds excluding the passed-in collider (self).
/// this method is useful if you want to create the swept bounds on your own for other queries
/// </summary>
/// <returns>The excluding self.</returns>
/// <param name="collider">Collider.</param>
/// <param name="bounds">Bounds.</param>
returns all colliders that are intersected by bounds excluding the passed-in collider (self).
this method is useful if you want to create the swept bounds on your own for other queries
returns all colliders that are intersected by bounds excluding the passed - in collider ( self ) . this method is useful if you want to create the swept bounds on your own for other queries
public static IEnumerable<Collider> boxcastBroadphaseExcludingSelf(
            Collider collider,
            ref RectangleF rect,
            int layerMask = allLayers)
        {
            return _spatialHash.aabbBroadphase(ref rect, collider, layerMask);
        }
public static IEnumerable < Collider > boxcastBroadphaseExcludingSelf ( Collider collider , ref RectangleF rect , int layerMask = allLayers ) { return _spatialHash . aabbBroadphase ( ref rect , collider , layerMask ) ; }
returns all colliders that are intersected by bounds excluding the passed-in collider (self).
returns all colliders that are intersected by bounds excluding the passed - in collider ( self ) .
The excluding self.
The excluding self .
collider
Collider
None
RectangleF
ref
layerMask
int
bounds
None