Nez.Portable/PipelineRuntime/Tiled/TiledMap.cs
/// <summary>
/// handles calling update on all animated tiles
/// </summary>
handles calling update on all animated tiles
handles calling update on all animated tiles
public void update()
        {
            for (var i = 0; i < _animatedTiles.Count; i++)
                _animatedTiles[i].update();
        }
public void update ( ) { for ( var i = 0 ; i < _animatedTiles . Count ; i ++ ) _animatedTiles [ i ] . update ( ) ; }
handles calling update on all animated tiles
handles calling update on all animated tiles