Hololens/Lib/UdpSockets.cs
//###########################################################################################
/// <summary>
/// Method to set as callback to the collision application for receive th result of requested ray hit test
/// </summary>
/// <param name="x"> x world position (meters) </param>
/// <param name="y"> y world position (meters) </param>
/// <param name="z"> z world position (meters) </param>
Method to set as callback to the collision application for receive th result of requested ray hit test
Method to set as callback to the collision application for receive th result of requested ray hit test
public void RayHitPositionReceived(float x, float y, float z)
        {
            _reply += string.Format("{0},{1},{2};", x, y, z);
            _nb_reply--;
            if (_nb_reply == 0) Send(_reply);
        }
public void RayHitPositionReceived ( float x , float y , float z ) { _reply += string . Format ( " " , x , y , z ) ; _nb_reply -- ; if ( _nb_reply == 0 ) Send ( _reply ) ; }
Method to set as callback to the collision application for receive th result of requested ray hit test
Method to set as callback to the collision application for receive th result of requested ray hit test
x
float
x world position (meters)
x world position ( meters )
y
float
y world position (meters)
y world position ( meters )
z
float
z world position (meters)
z world position ( meters )