Nez.Portable/Graphics/Transitions/SceneTransition.cs
/// <summary>
/// do all of your rendering here
/// </summary>
/// <param name="graphics">Graphics.</param>
do all of your rendering here
do all of your rendering here
public virtual void render(Graphics graphics)
        {
            Core.graphicsDevice.setRenderTarget(null);
            graphics.batcher.begin(BlendState.Opaque, Core.defaultSamplerState, DepthStencilState.None, null);
            graphics.batcher.draw(previousSceneRender, Vector2.Zero, Color.White);
            graphics.batcher.end();
        }
public virtual void render ( Graphics graphics ) { Core . graphicsDevice . setRenderTarget ( null ) ; graphics . batcher . begin ( BlendState . Opaque , Core . defaultSamplerState , DepthStencilState . None , null ) ; graphics . batcher . draw ( previousSceneRender , Vector2 . Zero , Color . White ) ; graphics . batcher . end ( ) ; }
do all of your rendering here
do all of your rendering here
graphics
Graphics
None