Di_Zio/Di_Zio/model/ZombieModel.cs
/// <summary>
/// Based on the value assigned by the enum, it allows to define a movement strategy
/// </summary>
/// <returns>Movement Strategy</returns>
Based on the value assigned by the enum, it allows to define a movement strategy
Based on the value assigned by the enum it allows to define a movement strategy
public String GetMovementStrategy()
        {
            int value = (int)TypeOfMovement;
            if (value.Equals(0))
            {
                return "followingZombie";
            }
            else
            {
                return "stupidZombie";
            }
        }
public String GetMovementStrategy ( ) { int value = ( int ) TypeOfMovement ; if ( value . Equals ( 0 ) ) { return " " ; } else { return " " ; } }
Based on the value assigned by the enum, it allows to define a movement strategy
Based on the value assigned by the enum it allows to define a movement strategy
None