FerretEngine/src/FeGame.cs
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
LoadContent will be called once per game and is the place to load
all of your content.
LoadContent will be called once per game and is the place to load all of your content .
protected override void LoadContent()
        {
	        FeGraphics.LoadContent();
	        _gui.LoadContent();
	        _debugLayout.LoadContent();
            base.LoadContent();
            FeLog.FerretInfo("Content: " + this.Content.RootDirectory);
        }
protected override void LoadContent ( ) { FeGraphics . LoadContent ( ) ; _gui . LoadContent ( ) ; _debugLayout . LoadContent ( ) ; base . LoadContent ( ) ; FeLog . FerretInfo ( " " + this . Content . RootDirectory ) ; }
LoadContent will be called once per game and is the place to load
all of your content.
LoadContent will be called once per game and is the place to load all of your content .
// Create a new SpriteBatch, which can be used to draw textures. //spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here