Nez.Portable/ECS/Components/Physics/Colliders/Collider.cs
/// <summary>
/// the parent Entity will call this at various times (when removed from a scene, disabled, etc)
/// </summary>
the parent Entity will call this at various times (when removed from a scene, disabled, etc)
the parent Entity will call this at various times ( when removed from a scene disabled etc )
public virtual void unregisterColliderWithPhysicsSystem()
        {
            if (_isParentEntityAddedToScene && _isColliderRegistered)
                Physics.removeCollider(this);
            _isColliderRegistered = false;
        }
public virtual void unregisterColliderWithPhysicsSystem ( ) { if ( _isParentEntityAddedToScene && _isColliderRegistered ) Physics . removeCollider ( this ) ; _isColliderRegistered = false ; }
the parent Entity will call this at various times (when removed from a scene, disabled, etc)
the parent Entity will call this at various times ( when removed from a scene disabled etc )