Nez.Portable/Physics/Verlet/Particle.cs
/// <summary>
/// pins the Particle to its current position
/// </summary>
pins the Particle to its current position
pins the Particle to its current position
public Particle pin()
        {
            isPinned = true;
            pinnedPosition = position;
            return this;
        }
public Particle pin ( ) { isPinned = true ; pinnedPosition = position ; return this ; }
pins the Particle to its current position
pins the Particle to its current position