Forge/Integration/LevelDesigner.cs
/// <summary>
/// Creates a new empty snapshot.
/// </summary>
Creates a new empty snapshot.
Creates a new empty snapshot .
public void CreateSnapshot() {
            Snapshot = LevelManager.CreateSnapshot();
            SavedSnapshotState = LevelManager.SaveSnapshot(Snapshot);
            EntityContainer.ClearContainers(gameObject);
            EntityContainer.CreateContainers(Snapshot,
                gameObject,
                AddedChild,
                ActiveChild,
                RemovedChild);
        }
public void CreateSnapshot ( ) { Snapshot = LevelManager . CreateSnapshot ( ) ; SavedSnapshotState = LevelManager . SaveSnapshot ( Snapshot ) ; EntityContainer . ClearContainers ( gameObject ) ; EntityContainer . CreateContainers ( Snapshot , gameObject , AddedChild , ActiveChild , RemovedChild ) ; }
Creates a new empty snapshot.
Creates a new empty snapshot .