Engines/FlatRedBallXNA/FlatRedBall/Screens/Screen.cs
/// <summary>Tells the screen that it should destroy itself
/// and move to the screen with the matching (fully qualified) name.
/// This method is usually used to move between screens or levels.
/// </summary>
/// <param>Fully Qualified Type of the screen to move to</param>
Tells the screen that it should destroy itself
and move to the screen with the matching (fully qualified) name.
This method is usually used to move between screens or levels.

Fully Qualified Type of the screen to move to
Tells the screen that it should destroy itself and move to the screen with the matching ( fully qualified ) name . This method is usually used to move between screens or levels . Fully Qualified Type of the screen to move to
public void MoveToScreen(string screenClass)
        {
            IsActivityFinished = true;
            NextScreen = screenClass;
        }
public void MoveToScreen ( string screenClass ) { IsActivityFinished = true ; NextScreen = screenClass ; }
<summary>Tells the screen that it should destroy itself
and move to the screen with the matching (fully qualified) name.
<summary > Tells the screen that it should destroy itself and move to the screen with the matching ( fully qualified ) name .
screenClass
string