Game/Assets/Scripts/Player/Player_MovementNetworkSync.cs
/// <summary>
/// Lerps players character for other clients
/// </summary>
Lerps players character for other clients
Lerps players character for other clients
private void LerpPosition()
    {
        if (isLocalPlayer) return;
        myTransform.position = Vector3.Lerp(myTransform.position, syncPosition , Time.deltaTime * lerpRate);
    }
private void LerpPosition ( ) { if ( isLocalPlayer ) return ; myTransform . position = Vector3 . Lerp ( myTransform . position , syncPosition , Time . deltaTime * lerpRate ) ; }
Lerps players character for other clients
Lerps players character for other clients