Assets/Scripts/System/GameStateManager/GameStateManager.cs
/// <summary>
/// Performs initialization actions on the state machine.
/// </summary>
Performs initialization actions on the state machine.
Performs initialization actions on the state machine .
private void InitializeStateMachine()
    {
        state = new StateMachine<GameStateManagerBaseState>(this, new MenuState());
        state.SubscribeStateHasChanged(StateMachine_StateHasChanged);
        StateMachine_StateHasChanged(new MenuState());
    }
private void InitializeStateMachine ( ) { state = new StateMachine < GameStateManagerBaseState > ( this , new MenuState ( ) ) ; state . SubscribeStateHasChanged ( StateMachine_StateHasChanged ) ; StateMachine_StateHasChanged ( new MenuState ( ) ) ; }
Performs initialization actions on the state machine.
Performs initialization actions on the state machine .