OpenSim/Region/Physics/OdePlugin/OdeScene.cs
/// <summary>
/// Calculates the space the prim should be in by its position
/// </summary>
/// <param name="pos"></param>
/// <returns>a pointer to the space. This could be a new space or reused space.</returns>
Calculates the space the prim should be in by its position
Calculates the space the prim should be in by its position
internal IntPtr calculateSpaceForGeom(Vector3 pos)
        {
            int[] xyspace = calculateSpaceArrayItemFromPos(pos);
            return staticPrimspace[xyspace[0], xyspace[1]];
        }
internal IntPtr calculateSpaceForGeom ( Vector3 pos ) { int [ ] xyspace = calculateSpaceArrayItemFromPos ( pos ) ; return staticPrimspace [ xyspace [ 0 ] , xyspace [ 1 ] ] ; }
Calculates the space the prim should be in by its position
Calculates the space the prim should be in by its position
//m_log.Info("[Physics]: Attempting to use arrayItem: " + xyspace[0].ToString() + "," + xyspace[1].ToString());
a pointer to the space. This could be a new space or reused space.
a pointer to the space . This could be a new space or reused space .
pos
Vector3
None