FRBDK/XmlObjectEditor/Game1.cs
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
This is called when the game should draw itself.
This is called when the game should draw itself .
protected override void Draw(GameTime gameTime)
        {
            FlatRedBallServices.Draw();
            base.Draw(gameTime);
        }
protected override void Draw ( GameTime gameTime ) { FlatRedBallServices . Draw ( ) ; base . Draw ( gameTime ) ; }
This is called when the game should draw itself.
This is called when the game should draw itself .
// Draw FRB
gameTime
GameTime
Provides a snapshot of timing values.
Provides a snapshot of timing values .