Engines/FlatRedBallXNA/FlatRedBall/Screens/Screen.cs
/// <summary>Tells the screen that we are done and wish to move to the
/// the screen with the matching (fully qualified) name.
/// </summary>
/// <param>Fully Qualified Type of the screen to move to</param>
Tells the screen that we are done and wish to move to the
the screen with the matching (fully qualified) name.

Fully Qualified Type of the screen to move to
Tells the screen that we are done and wish to move to the the screen with the matching ( fully qualified ) name . Fully Qualified Type of the screen to move to
public void MoveToScreen(string screenClass)
        {
            IsActivityFinished = true;
            NextScreen = screenClass;
        }
public void MoveToScreen ( string screenClass ) { IsActivityFinished = true ; NextScreen = screenClass ; }
<summary>Tells the screen that we are done and wish to move to the
the screen with the matching (fully qualified) name.
<summary > Tells the screen that we are done and wish to move to the the screen with the matching ( fully qualified ) name .
screenClass
string