PlanBuild/Plans/PlanPiece.cs
/// <summary>
/// Destroy this gameObject because of invalid state detected
/// </summary>
Destroy this gameObject because of invalid state detected
Destroy this gameObject because of invalid state detected
private void InvalidPlanPiece()
        {
            Jotunn.Logger.LogWarning("Invalid PlanPiece , destroying self: " + name + " @ " + gameObject.transform.position);
            ZNetScene.instance.Destroy(base.gameObject);
            Destroy(this.gameObject);
        }
private void InvalidPlanPiece ( ) { Jotunn . Logger . LogWarning ( " " + name + " " + gameObject . transform . position ) ; ZNetScene . instance . Destroy ( base . gameObject ) ; Destroy ( this . gameObject ) ; }
Destroy this gameObject because of invalid state detected
Destroy this gameObject because of invalid state detected