Nez.Portable/ECS/Systems/EntityProcessingSystem.cs
/// <summary>
/// Goes through all the entities of this system and processes them one by one
/// </summary>
/// <param name="entities">Entities.</param>
Goes through all the entities of this system and processes them one by one
Goes through all the entities of this system and processes them one by one
protected override void process(List<Entity> entities)
        {
            for (var i = 0; i < entities.Count; i++)
                process(entities[i]);
        }
protected override void process ( List < Entity > entities ) { for ( var i = 0 ; i < entities . Count ; i ++ ) process ( entities [ i ] ) ; }
Goes through all the entities of this system and processes them one by one
Goes through all the entities of this system and processes them one by one
entities
List<Entity>
None