OpenSim/Framework/Util.cs
/// <summary>
/// Returns whether the thread should be logged. Some very common threads aren't logged,
/// to avoid filling up the log.
/// </summary>
/// <param name="stackTrace">A partial stack trace of where the thread was queued</param>
/// <returns>Whether to log this thread</returns>
Returns whether the thread should be logged. Some very common threads aren't logged,
to avoid filling up the log.
Returns whether the thread should be logged . Some very common threads aren ' t logged to avoid filling up the log .
private static bool ShouldLogThread(string stackTrace)
        {
            if (LogThreadPool < 3)
            {
                if (stackTrace.Contains("BeginFireQueueEmpty"))
                    return false;
            }
            return true;
        }
private static bool ShouldLogThread ( string stackTrace ) { if ( LogThreadPool < 3 ) { if ( stackTrace . Contains ( " " ) ) return false ; } return true ; }
Returns whether the thread should be logged.
Returns whether the thread should be logged .
Whether to log this thread
Whether to log this thread
stackTrace
string
A partial stack trace of where the thread was queued
A partial stack trace of where the thread was queued