Nez.Portable/Input/Virtual/VirtualJoystick.cs
/// <summary>
/// adds GamePad left stick input to this VirtualJoystick
/// </summary>
/// <returns>The game pad left stick.</returns>
/// <param name="gamepadIndex">Gamepad index.</param>
/// <param name="deadzone">Deadzone.</param>
adds GamePad left stick input to this VirtualJoystick
adds GamePad left stick input to this VirtualJoystick
public VirtualJoystick addGamePadLeftStick(int gamepadIndex = 0, float deadzone = Input.DEFAULT_DEADZONE)
        {
            nodes.Add(new GamePadLeftStick(gamepadIndex, deadzone));
            return this;
        }
public VirtualJoystick addGamePadLeftStick ( int gamepadIndex = 0 , float deadzone = Input . DEFAULT_DEADZONE ) { nodes . Add ( new GamePadLeftStick ( gamepadIndex , deadzone ) ) ; return this ; }
adds GamePad left stick input to this VirtualJoystick
adds GamePad left stick input to this VirtualJoystick
The game pad left stick.
The game pad left stick .
gamepadIndex
int
None
deadzone
float
None