Nez.Portable/Graphics/PostProcessing/PostProcessors/BloomPostProcessor.cs
/// <summary>
/// updates the Effect with the new vertical and horizontal deltas
/// </summary>
updates the Effect with the new vertical and horizontal deltas
updates the Effect with the new vertical and horizontal deltas
void updateBlurEffectDeltas()
        {
            var sceneRenderTargetSize = scene.sceneRenderTargetSize;
            _gaussianBlurEffect.horizontalBlurDelta = 1f / (sceneRenderTargetSize.X * _renderTargetScale);
            _gaussianBlurEffect.verticalBlurDelta = 1f / (sceneRenderTargetSize.Y * _renderTargetScale);
        }
void updateBlurEffectDeltas ( ) { var sceneRenderTargetSize = scene . sceneRenderTargetSize ; _gaussianBlurEffect . horizontalBlurDelta = 1f / ( sceneRenderTargetSize . X * _renderTargetScale ) ; _gaussianBlurEffect . verticalBlurDelta = 1f / ( sceneRenderTargetSize . Y * _renderTargetScale ) ; }
updates the Effect with the new vertical and horizontal deltas
updates the Effect with the new vertical and horizontal deltas