src/States/RetryCatchState.cs
/// <summary>
///     OPTIONAL. Adds the <see cref="Retrier" /> to this states retries. If a single branch fails then the entire parallel
///     state is
///     considered failed and eligible for retry.
/// </summary>
/// <param name="retrierBuilders">
///     Instances of <see cref="Retrier.Builder" />. Note that the <see cref="Retrier" /> object is not built
///     until the <see cref="ParallelState" /> is built so any modifications on the state model will be reflected in this
///     object.
/// </param>
/// <returns>This object for method chaining.</returns>
OPTIONAL. Adds the  to this states retries. If a single branch fails then the entire parallel
state is
considered failed and eligible for retry.
OPTIONAL . Adds the to this states retries . If a single branch fails then the entire parallel state is considered failed and eligible for retry .
public B Retriers(params Retrier.Builder[] retrierBuilders)
        {
            _retriers.AddRange(retrierBuilders);
            return (B) this;
        }
public B Retriers ( params Retrier . Builder [ ] retrierBuilders ) { _retriers . AddRange ( retrierBuilders ) ; return ( B ) this ; }
OPTIONAL.
OPTIONAL .
This object for method chaining.
This object for method chaining .
retrierBuilders
Instances of . Note that the  object is not built
until the  is built so any modifications on the state model will be reflected in this
object.
Instances of . Note that the object is not built until the is built so any modifications on the state model will be reflected in this object .