OpenSim/Region/ClientStack/RegionApplicationBase.cs
/// <summary>
/// Get a new physics scene.
/// </summary>
/// <param name="engine">The name of the physics engine to use</param>
/// <param name="meshEngine">The name of the mesh engine to use</param>
/// <param name="config">The configuration data to pass to the physics and mesh engines</param>
/// <param name="osSceneIdentifier">
/// The name of the OpenSim scene this physics scene is serving.  This will be used in log messages.
/// </param>
/// <returns></returns>
Get a new physics scene.
Get a new physics scene .
protected PhysicsScene GetPhysicsScene(
            string engine, string meshEngine, IConfigSource config, string osSceneIdentifier, Vector3 regionExtent)
        {
            PhysicsPluginManager physicsPluginManager;
            physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssemblies("Physics");
            return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier, regionExtent);
        }
protected PhysicsScene GetPhysicsScene ( string engine , string meshEngine , IConfigSource config , string osSceneIdentifier , Vector3 regionExtent ) { PhysicsPluginManager physicsPluginManager ; physicsPluginManager = new PhysicsPluginManager ( ) ; physicsPluginManager . LoadPluginsFromAssemblies ( " " ) ; return physicsPluginManager . GetPhysicsScene ( engine , meshEngine , config , osSceneIdentifier , regionExtent ) ; }
Get a new physics scene.
Get a new physics scene .
None
engine
string
The name of the physics engine to use
The name of the physics engine to use
meshEngine
string
The name of the mesh engine to use
The name of the mesh engine to use
config
IConfigSource
The configuration data to pass to the physics and mesh engines
The configuration data to pass to the physics and mesh engines
osSceneIdentifier
string
The name of the OpenSim scene this physics scene is serving.  This will be used in log messages.
The name of the OpenSim scene this physics scene is serving . This will be used in log messages .
regionExtent
Vector3