Nez.Portable/Physics/Verlet/Particle.cs
/// <summary>
/// unpins the particle setting it free like the wind
/// </summary>
unpins the particle setting it free like the wind
unpins the particle setting it free like the wind
public Particle unpin()
        {
            isPinned = false;
            return this;
        }
public Particle unpin ( ) { isPinned = false ; return this ; }
unpins the particle setting it free like the wind
unpins the particle setting it free like the wind