Nez.Portable/Graphics/PostProcessing/PostProcessor.cs
/// <summary>
/// helper for drawing a texture into a rendertarget, optionally using a custom shader to apply postprocessing effects.
/// </summary>
helper for drawing a texture into a rendertarget, optionally using a custom shader to apply postprocessing effects.
helper for drawing a texture into a rendertarget optionally using a custom shader to apply postprocessing effects .
protected void drawFullscreenQuad(Texture2D texture, RenderTarget2D renderTarget, Effect effect = null)
        {
            Core.graphicsDevice.setRenderTarget(renderTarget);
            drawFullscreenQuad(texture, renderTarget.Width, renderTarget.Height, effect);
        }
protected void drawFullscreenQuad ( Texture2D texture , RenderTarget2D renderTarget , Effect effect = null ) { Core . graphicsDevice . setRenderTarget ( renderTarget ) ; drawFullscreenQuad ( texture , renderTarget . Width , renderTarget . Height , effect ) ; }
helper for drawing a texture into a rendertarget, optionally using a custom shader to apply postprocessing effects.
helper for drawing a texture into a rendertarget optionally using a custom shader to apply postprocessing effects .
texture
Texture2D
renderTarget
RenderTarget2D
effect
Effect