OpenSim/Region/Physics/OdePlugin/OdeScene.cs
/// <summary>
/// Remove actor from the list that should receive collision events in the simulate loop.
/// </summary>
/// <param name="obj"></param>
Remove actor from the list that should receive collision events in the simulate loop.
Remove actor from the list that should receive collision events in the simulate loop .
internal void RemoveCollisionEventReporting(PhysicsActor obj)
        {
            lock (m_collisionEventActorsChanges)
                m_collisionEventActorsChanges[obj.LocalID] = null;
        }
internal void RemoveCollisionEventReporting ( PhysicsActor obj ) { lock ( m_collisionEventActorsChanges ) m_collisionEventActorsChanges [ obj . LocalID ] = null ; }
Remove actor from the list that should receive collision events in the simulate loop.
Remove actor from the list that should receive collision events in the simulate loop .
//            m_log.DebugFormat("[PHYSICS]: Removing {0} {1} from collision event reporting", obj.SOPName, obj.LocalID);
obj
PhysicsActor
None