/// Add a dynamic actor to the world.
Add a dynamic actor to the world.
Add a dynamic actor to the world .
pub fn add_dynamic_actor(&mut self, mut actor: Owner<RigidDynamic<D, H, M>>) {
        unsafe {
            PxScene_addActor_mut(self.as_mut_ptr(), actor.as_mut_ptr(), null());
            forget(actor);
        }
    }
pub fn add_dynamic_actor ( & mut self , mut actor : Owner < RigidDynamic < D , H , M > > ) { unsafe { PxScene_addActor_mut ( self . as_mut_ptr ( ) , actor . as_mut_ptr ( ) , null ( ) ) ; forget ( actor ) ; } }
Add a dynamic actor to the world.
Add a dynamic actor to the world .
&mut self
<not_specific>
actor
Owner<RigidDynamic<D, H, M>>
<not_specific>