/// Add a tag of bool type.
Add a tag of bool type.
Add a tag of bool type .
pub fn add_tag_bool(&mut self, key: &str, val: bool) {
        let mut value = Tile_Value::new();
        value.set_bool_value(val);
        self.add_tag(key, value);
    }
pub fn add_tag_bool ( & mut self , key : & str , val : bool ) { let mut value = Tile_Value :: new ( ) ; value . set_bool_value ( val ) ; self . add_tag ( key , value ) ; }
Add a tag of bool type.
Add a tag of bool type .
&mut self
<not_specific>
key
&str
<not_specific>
val
bool
<not_specific>