/// Add a tag of uint type.
Add a tag of uint type.
Add a tag of uint type .
pub fn add_tag_uint(&mut self, key: &str, val: u64) {
        let mut value = Tile_Value::new();
        value.set_uint_value(val);
        self.add_tag(key, value);
    }
pub fn add_tag_uint ( & mut self , key : & str , val : u64 ) { let mut value = Tile_Value :: new ( ) ; value . set_uint_value ( val ) ; self . add_tag ( key , value ) ; }
Add a tag of uint type.
Add a tag of uint type .
&mut self
<not_specific>
key
&str
<not_specific>
val
u64
<not_specific>