/// Insert a mouse up handler.
Insert a mouse up handler.
Insert a mouse up handler .
fn on_mouse_up<H: Fn(&mut StatesContext, Mouse) + 'static>(self, handler: H) -> Self {
        self.insert_handler(MouseUpEventHandler {
            handler: Rc::new(handler),
        })
    }
fn on_mouse_up < H : Fn ( & mut StatesContext , Mouse ) + ' static > ( self , handler : H ) -> Self { self . insert_handler ( MouseUpEventHandler { handler : Rc :: new ( handler ) , } ) }
Insert a mouse up handler.
Insert a mouse up handler .
self
<not_specific>
handler
H
<not_specific>