src/main/java/SC2APIProtocol/ScoreOuterClass.java
/**
       * <pre>
       * Note the "killed_value" fields are a combination of minerals, vespene and a human designer guess. Maybe useful as a delta.
       * The weighting of the combination and the human designer guess is different (not symmetric) with the "total_value" fields!
       * </pre>
       *
       * <code>optional float killed_value_units = 5;</code>
       */

Note the "killed_value" fields are a combination of minerals, vespene and a human designer guess. Maybe useful as a delta.
The weighting of the combination and the human designer guess is different (not symmetric) with the "total_value" fields.

optional float killed_value_units = 5.
Note the " killed_value " fields are a combination of minerals vespene and a human designer guess . Maybe useful as a delta . The weighting of the combination and the human designer guess is different ( not symmetric ) with the " total_value " fields . optional float killed_value_units = 5 .
public Builder clearKilledValueUnits() {
        bitField0_ = (bitField0_ & ~0x00000010);
        killedValueUnits_ = 0F;
        onChanged();
        return this;
      }
public Builder clearKilledValueUnits ( ) { bitField0_ = ( bitField0_ & ~ 0x00000010 ) ; killedValueUnits_ = 0F ; onChanged ( ) ; return this ; }
<pre>
 Note the "killed_value" fields are a combination of minerals, vespene and a human designer guess.
<pre > Note the " killed_value " fields are a combination of minerals vespene and a human designer guess .