MinieLibrary/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
/**
     * Determine the total force applied to this body (excluding contact forces,
     * damping, and gravity).
     *
     * @param storeResult storage for the result (modified if not null)
     * @return the total force (either storeResult or a new vector, mass times
     * physics-space units per second squared in physics-space coordinates)
     */
Determine the total force applied to this body (excluding contact forces,
damping, and gravity).

@param storeResult storage for the result (modified if not null)
@return the total force (either storeResult or a new vector, mass times
physics-space units per second squared in physics-space coordinates)
Determine the total force applied to this body ( excluding contact forces damping and gravity ) . @param storeResult storage for the result ( modified if not null ) @return the total force ( either storeResult or a new vector mass times physics - space units per second squared in physics - space coordinates )
public Vector3f totalAppliedForce(Vector3f storeResult) {
        Vector3f result = (storeResult == null) ? new Vector3f() : storeResult;
        long objectId = nativeId();
        getTotalForce(objectId, result);
        return result;
    }
public Vector3f totalAppliedForce ( Vector3f storeResult ) { Vector3f result = ( storeResult == null ) ? new Vector3f ( ) : storeResult ; long objectId = nativeId ( ) ; getTotalForce ( objectId , result ) ; return result ; }
Determine the total force applied to this body (excluding contact forces,
 damping, and gravity).
Determine the total force applied to this body ( excluding contact forces damping and gravity ) .