src/main/java/com/brianscottrussell/gameoflife/GameGrid.java
/**
     * Sets up the grid as the given size (rowCount * colCount) with all Dead cells
     *
     * @param rowCount int as number of rows in the grid
     * @param colCount int as nunber of columns in the grid
     */
Sets up the grid as the given size (rowCount * colCount) with all Dead cells
@param rowCount int as number of rows in the grid
@param colCount int as nunber of columns in the grid
Sets up the grid as the given size ( rowCount * colCount ) with all Dead cells @param rowCount int as number of rows in the grid @param colCount int as nunber of columns in the grid
private void initializeGrid(int rowCount, int colCount) {
        this.rowCount = rowCount > 0 ? rowCount : 0;
        this.colCount = colCount > 0 ? colCount : 0;
        this.grid = new CellStatus[this.rowCount][this.colCount];
        killGrid();
    }
private void initializeGrid ( int rowCount , int colCount ) { this . rowCount = rowCount > 0 ? rowCount : 0 ; this . colCount = colCount > 0 ? colCount : 0 ; this . grid = new CellStatus [ this . rowCount ] [ this . colCount ] ; killGrid ( ) ; }
Sets up the grid as the given size (rowCount * colCount) with all Dead cells
 @param rowCount int as number of rows in the grid
 @param colCount int as nunber of columns in the grid
Sets up the grid as the given size ( rowCount * colCount ) with all Dead cells @param rowCount int as number of rows in the grid @param colCount int as nunber of columns in the grid
// initialize the grid with the given row & column counts // create grid using rowCount & colCount // start with a Dead Grid