MinieLibrary/src/main/java/com/jme3/bullet/animation/DacLinks.java
/**
     * Callback from Bullet, invoked just after the physics has been stepped.
     * Used to re-activate any deactivated rigid bodies.
     *
     * @param space the space that was just stepped (not null)
     * @param timeStep the time per physics step (in seconds, &ge;0)
     */
Callback from Bullet, invoked just after the physics has been stepped.
Used to re-activate any deactivated rigid bodies.

@param space the space that was just stepped (not null)
@param timeStep the time per physics step (in seconds, ≥0)
Callback from Bullet invoked just after the physics has been stepped . Used to re - activate any deactivated rigid bodies . @param space the space that was just stepped ( not null ) @param timeStep the time per physics step ( in seconds ≥0 )
@Override
    public void physicsTick(PhysicsSpace space, float timeStep) {
        assert space == getPhysicsSpace();
        Validate.nonNegative(timeStep, "time step");
        torsoLink.postTick();
        for (BoneLink boneLink : boneLinkList) {
            boneLink.postTick();
        }
        for (AttachmentLink link : attachmentLinks.values()) {
            link.postTick();
        }
        isReady = true;
    }
@ Override public void physicsTick ( PhysicsSpace space , float timeStep ) { assert space == getPhysicsSpace ( ) ; Validate . nonNegative ( timeStep , "time step" ) ; torsoLink . postTick ( ) ; for ( BoneLink boneLink : boneLinkList ) { boneLink . postTick ( ) ; } for ( AttachmentLink link : attachmentLinks . values ( ) ) { link . postTick ( ) ; } isReady = true ; }
Callback from Bullet, invoked just after the physics has been stepped.
Callback from Bullet invoked just after the physics has been stepped .