src/LoadingScreen.java
/**
     * Draws all graphics per frame
     * @param g Graphics reference
     */
Draws all graphics per frame
@param g Graphics reference
Draws all graphics per frame @param g Graphics reference
public void draw(Graphics g){
        g.drawImage(image,0,0,null);
        g.setColor(Color.white);
        g.drawLine(340,550,340-barWidth,550);
        g.drawLine(460,550,460+barWidth,550);
        if(fade){
            g.setColor(new Color(0,0,0,fadeAlpha));
            g.fillRect(0,0,Game.WIDTH,Game.HEIGHT);
        }
        g.dispose();
    }
public void draw ( Graphics g ) { g . drawImage ( image , 0 , 0 , null ) ; g . setColor ( Color . white ) ; g . drawLine ( 340 , 550 , 340 - barWidth , 550 ) ; g . drawLine ( 460 , 550 , 460 + barWidth , 550 ) ; if ( fade ) { g . setColor ( new Color ( 0 , 0 , 0 , fadeAlpha ) ) ; g . fillRect ( 0 , 0 , Game . WIDTH , Game . HEIGHT ) ; } g . dispose ( ) ; }
Draws all graphics per frame
 @param g Graphics reference
Draws all graphics per frame @param g Graphics reference
// left side
 // right side
 // Fade out
