DacWizard/src/main/java/jme3utilities/minie/wizard/TestMode.java
/**
     * Add default hotkey bindings. These bindings will be used if no custom
     * bindings are found.
     */
Add default hotkey bindings. These bindings will be used if no custom
bindings are found.
Add default hotkey bindings . These bindings will be used if no custom bindings are found .
@Override
    protected void defaultBindings() {
        bind(SimpleApplication.INPUT_MAPPING_EXIT, KeyInput.KEY_ESCAPE);
        bind(Action.editBindings, KeyInput.KEY_F1);
        bind(Action.editDisplaySettings, KeyInput.KEY_F2);
        bind(Action.previousScreen, KeyInput.KEY_PGUP, KeyInput.KEY_B);
        bind(Action.dumpPhysicsSpace, KeyInput.KEY_O);
        bind(Action.dumpRenderer, KeyInput.KEY_P);
        bindSignal(CameraInput.FLYCAM_BACKWARD, KeyInput.KEY_S);
        bindSignal(CameraInput.FLYCAM_FORWARD, KeyInput.KEY_W);
        bindSignal(CameraInput.FLYCAM_LOWER, KeyInput.KEY_Z);
        bindSignal(CameraInput.FLYCAM_RISE, KeyInput.KEY_Q);
        bindSignal("orbitLeft", KeyInput.KEY_A);
        bindSignal("orbitRight", KeyInput.KEY_D);
        bind(SimpleApplication.INPUT_MAPPING_CAMERA_POS, KeyInput.KEY_C);
        bind(Action.toggleSkeleton, KeyInput.KEY_V);
        bind(Action.togglePhysicsDebug, KeyInput.KEY_SLASH);
        bind(Action.pickLink, "RMB");
    }
@ Override protected void defaultBindings ( ) { bind ( SimpleApplication . INPUT_MAPPING_EXIT , KeyInput . KEY_ESCAPE ) ; bind ( Action . editBindings , KeyInput . KEY_F1 ) ; bind ( Action . editDisplaySettings , KeyInput . KEY_F2 ) ; bind ( Action . previousScreen , KeyInput . KEY_PGUP , KeyInput . KEY_B ) ; bind ( Action . dumpPhysicsSpace , KeyInput . KEY_O ) ; bind ( Action . dumpRenderer , KeyInput . KEY_P ) ; bindSignal ( CameraInput . FLYCAM_BACKWARD , KeyInput . KEY_S ) ; bindSignal ( CameraInput . FLYCAM_FORWARD , KeyInput . KEY_W ) ; bindSignal ( CameraInput . FLYCAM_LOWER , KeyInput . KEY_Z ) ; bindSignal ( CameraInput . FLYCAM_RISE , KeyInput . KEY_Q ) ; bindSignal ( "orbitLeft" , KeyInput . KEY_A ) ; bindSignal ( "orbitRight" , KeyInput . KEY_D ) ; bind ( SimpleApplication . INPUT_MAPPING_CAMERA_POS , KeyInput . KEY_C ) ; bind ( Action . toggleSkeleton , KeyInput . KEY_V ) ; bind ( Action . togglePhysicsDebug , KeyInput . KEY_SLASH ) ; bind ( Action . pickLink , "RMB" ) ; }
Add default hotkey bindings.
Add default hotkey bindings .