MinieLibrary/src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
/**
     * Determine the total torque applied to this body (excluding contact forces
     * and damping).
     *
     * @param storeResult storage for the result (modified if not null)
     * @return the total torque (either storeResult or a new vector, mass times
     * physics-space units squared per second squared in physics-space
     * coordinates)
     */
Determine the total torque applied to this body (excluding contact forces
and damping).

@param storeResult storage for the result (modified if not null)
@return the total torque (either storeResult or a new vector, mass times
physics-space units squared per second squared in physics-space
coordinates)
Determine the total torque applied to this body ( excluding contact forces and damping ) . @param storeResult storage for the result ( modified if not null ) @return the total torque ( either storeResult or a new vector mass times physics - space units squared per second squared in physics - space coordinates )
public Vector3f totalAppliedTorque(Vector3f storeResult) {
        Vector3f result = (storeResult == null) ? new Vector3f() : storeResult;
        long objectId = nativeId();
        getTotalTorque(objectId, result);
        return result;
    }
public Vector3f totalAppliedTorque ( Vector3f storeResult ) { Vector3f result = ( storeResult == null ) ? new Vector3f ( ) : storeResult ; long objectId = nativeId ( ) ; getTotalTorque ( objectId , result ) ; return result ; }
Determine the total torque applied to this body (excluding contact forces
 and damping).
Determine the total torque applied to this body ( excluding contact forces and damping ) .