MinieLibrary/src/main/java/com/jme3/bullet/animation/PhysicsLink.java
/**
     * Update the kinematic physics transform.
     */
Update the kinematic physics transform.
Update the kinematic physics transform .
private void updateKPTransform() {
        if (bone != null) {
            control.physicsTransform(bone, localOffset, kpTransform);
        } else {
            control.physicsTransform(armatureJoint, localOffset, kpTransform);
        }
    }
private void updateKPTransform ( ) { if ( bone != null ) { control . physicsTransform ( bone , localOffset , kpTransform ) ; } else { control . physicsTransform ( armatureJoint , localOffset , kpTransform ) ; } }
Update the kinematic physics transform.
Update the kinematic physics transform .