MinieLibrary/src/main/java/com/jme3/bullet/animation/DacLinks.java
/**
     * Add physics joints to connect the named bone/torso link with each of its
     * children. Also fill in the boneLinkList. Note: recursive!
     *
     * @param parentName the parent bone/torso link (not null)
     */
Add physics joints to connect the named bone/torso link with each of its
children. Also fill in the boneLinkList. Note: recursive!

@param parentName the parent bone/torso link (not null)
Add physics joints to connect the named bone / torso link with each of its children . Also fill in the boneLinkList . Note : recursive! @param parentName the parent bone / torso link ( not null )
private void addJoints(PhysicsLink parentLink) {
        List<String> childNames = childNames(parentLink);
        for (String childName : childNames) {
            /*
             * Add the PhysicsJoint and configure its range of motion.
             * Also initialize the BoneLink's parent and its array
             * of managed bones.
             */
            BoneLink childLink = findBoneLink(childName);
            childLink.addJoint(parentLink);
            /*
             * Add the BoneLink to the pre-order list.
             */
            boneLinkList.add(childLink);
            addJoints(childLink);
        }
    }
private void addJoints ( PhysicsLink parentLink ) { List < String > childNames = childNames ( parentLink ) ; for ( String childName : childNames ) { /*
             * Add the PhysicsJoint and configure its range of motion.
             * Also initialize the BoneLink's parent and its array
             * of managed bones.
             */ BoneLink childLink = findBoneLink ( childName ) ; childLink . addJoint ( parentLink ) ; /*
             * Add the BoneLink to the pre-order list.
             */ boneLinkList . add ( childLink ) ; addJoints ( childLink ) ; } }
Add physics joints to connect the named bone/torso link with each of its
 children.
Add physics joints to connect the named bone / torso link with each of its children .