src/main/java/codes/biscuit/skyblockaddons/listeners/RenderListener.java
/**
     * I have an option so you can see the magma timer in other games so that's why.
     */
I have an option so you can see the magma timer in other games so that's why.
I have an option so you can see the magma timer in other games so that ' s why .
private void renderTimersOnly() {
        Minecraft mc = Minecraft.getMinecraft();
        if (!(mc.currentScreen instanceof LocationEditGui) && !(mc.currentScreen instanceof GuiNotification)) {
            GlStateManager.disableBlend();
            if (main.getConfigValues().isEnabled(Feature.MAGMA_BOSS_TIMER) && main.getConfigValues().isEnabled(Feature.SHOW_MAGMA_TIMER_IN_OTHER_GAMES) &&
                    main.getPlayerListener().getMagmaAccuracy() != EnumUtils.MagmaTimerAccuracy.NO_DATA) {
                float scale = main.getConfigValues().getGuiScale(Feature.MAGMA_BOSS_TIMER);
                GlStateManager.pushMatrix();
                GlStateManager.scale(scale, scale, 1);
                drawText(Feature.MAGMA_BOSS_TIMER, scale, mc, null);
                GlStateManager.popMatrix();
            }
            if (main.getConfigValues().isEnabled(Feature.DARK_AUCTION_TIMER) && main.getConfigValues().isEnabled(Feature.SHOW_DARK_AUCTION_TIMER_IN_OTHER_GAMES)) {
                float scale = main.getConfigValues().getGuiScale(Feature.DARK_AUCTION_TIMER);
                GlStateManager.pushMatrix();
                GlStateManager.scale(scale, scale, 1);
                drawText(Feature.DARK_AUCTION_TIMER, scale, mc, null);
                GlStateManager.popMatrix();
            }
        }
    }
private void renderTimersOnly ( ) { Minecraft mc = Minecraft . getMinecraft ( ) ; if ( ! ( mc . currentScreen instanceof LocationEditGui ) && ! ( mc . currentScreen instanceof GuiNotification ) ) { GlStateManager . disableBlend ( ) ; if ( main . getConfigValues ( ) . isEnabled ( Feature . MAGMA_BOSS_TIMER ) && main . getConfigValues ( ) . isEnabled ( Feature . SHOW_MAGMA_TIMER_IN_OTHER_GAMES ) && main . getPlayerListener ( ) . getMagmaAccuracy ( ) != EnumUtils . MagmaTimerAccuracy . NO_DATA ) { float scale = main . getConfigValues ( ) . getGuiScale ( Feature . MAGMA_BOSS_TIMER ) ; GlStateManager . pushMatrix ( ) ; GlStateManager . scale ( scale , scale , 1 ) ; drawText ( Feature . MAGMA_BOSS_TIMER , scale , mc , null ) ; GlStateManager . popMatrix ( ) ; } if ( main . getConfigValues ( ) . isEnabled ( Feature . DARK_AUCTION_TIMER ) && main . getConfigValues ( ) . isEnabled ( Feature . SHOW_DARK_AUCTION_TIMER_IN_OTHER_GAMES ) ) { float scale = main . getConfigValues ( ) . getGuiScale ( Feature . DARK_AUCTION_TIMER ) ; GlStateManager . pushMatrix ( ) ; GlStateManager . scale ( scale , scale , 1 ) ; drawText ( Feature . DARK_AUCTION_TIMER , scale , mc , null ) ; GlStateManager . popMatrix ( ) ; } } }
I have an option so you can see the magma timer in other games so that's why.
I have an option so you can see the magma timer in other games so that ' s why .