src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
/**
     * Apply an impulse to the body.
     *
     * @param impulse the impulse vector (mass times physics-space units per
     * second in physics-space coordinates, not null, unaffected)
     * @param offset the location to apply the impulse (relative to the body's
     * center in physics-space coordinates, not null, unaffected)
     */
Apply an impulse to the body.
@param impulse the impulse vector (mass times physics-space units per
second in physics-space coordinates, not null, unaffected)
@param offset the location to apply the impulse (relative to the body's
center in physics-space coordinates, not null, unaffected)
Apply an impulse to the body . @param impulse the impulse vector ( mass times physics - space units per second in physics - space coordinates not null unaffected ) @param offset the location to apply the impulse ( relative to the body ' s center in physics - space coordinates not null unaffected )
public void applyImpulse(Vector3f impulse, Vector3f offset) {
        Validate.finite(impulse, "impulse");
        Validate.finite(offset, "offset");
        long objectId = nativeId();
        applyImpulse(objectId, impulse, offset);
        activate();
    }
public void applyImpulse ( Vector3f impulse , Vector3f offset ) { Validate . finite ( impulse , "impulse" ) ; Validate . finite ( offset , "offset" ) ; long objectId = nativeId ( ) ; applyImpulse ( objectId , impulse , offset ) ; activate ( ) ; }
Apply an impulse to the body.
Apply an impulse to the body .