core/src/de/lksbhm/gdx/resources/ResourceConsumerManager.java
/**
	 * Will instantiate the resource consumer and have it register the resources
	 * it depends on with the {@link LksBhmGame#getGame() game's} assetManager,
	 * but without loading them.
	 * 
	 * @param consumer
	 * @return
	 */
Will instantiate the resource consumer and have it register the resources
it depends on with the  LksBhmGame#getGame() game's assetManager,
but without loading them.

@param consumer
@return
Will instantiate the resource consumer and have it register the resources it depends on with the LksBhmGame#getGame () game ' s assetManager but without loading them . @param consumer @return
public <T extends ResourceConsumer> T obtainConsumerInstanceWithoutLoadingResources(
			Class<T> consumer) {
		@SuppressWarnings("unchecked")
		T instance = (T) lruCache.access(consumer);
		if (instance == null) {
			releaseMemoryIfNecessary();
			instance = instantiateConsumer(consumer);
			AssetManager manager = game.getAssetManager();
			instance.requestResources(manager);
		}
		return instance;
	}
public < T extends ResourceConsumer > T obtainConsumerInstanceWithoutLoadingResources ( Class < T > consumer ) { @ SuppressWarnings ( "unchecked" ) T instance = ( T ) lruCache . access ( consumer ) ; if ( instance == null ) { releaseMemoryIfNecessary ( ) ; instance = instantiateConsumer ( consumer ) ; AssetManager manager = game . getAssetManager ( ) ; instance . requestResources ( manager ) ; } return instance ; }
Will instantiate the resource consumer and have it register the resources
 it depends on with the {@link LksBhmGame#getGame() game's} assetManager,
 but without loading them.
Will instantiate the resource consumer and have it register the resources it depends on with the { @link LksBhmGame#getGame () game ' s } assetManager but without loading them .