MinieLibrary/src/main/java/com/jme3/bullet/animation/PhysicsLink.java
/**
     * Calculate a physics transform for the rigid body (to match the skeleton
     * bone).
     *
     * @param storeResult storage for the result (modified if not null)
     * @return the calculated transform (in physics-space coordinates, either
     * storeResult or a new transform, not null)
     */
Calculate a physics transform for the rigid body (to match the skeleton
bone).

@param storeResult storage for the result (modified if not null)
@return the calculated transform (in physics-space coordinates, either
storeResult or a new transform, not null)
Calculate a physics transform for the rigid body ( to match the skeleton bone ) . @param storeResult storage for the result ( modified if not null ) @return the calculated transform ( in physics - space coordinates either storeResult or a new transform not null )
public Transform physicsTransform(Transform storeResult) {
        Transform result
                = (storeResult == null) ? new Transform() : storeResult;
        if (isKinematic()) {
            result.set(kpTransform);
        } else {
            rigidBody.getTransform(result);
        }
        return result;
    }
public Transform physicsTransform ( Transform storeResult ) { Transform result = ( storeResult == null ) ? new Transform ( ) : storeResult ; if ( isKinematic ( ) ) { result . set ( kpTransform ) ; } else { rigidBody . getTransform ( result ) ; } return result ; }
Calculate a physics transform for the rigid body (to match the skeleton
 bone).
Calculate a physics transform for the rigid body ( to match the skeleton bone ) .