MinieLibrary/src/main/java/com/jme3/bullet/collision/shapes/HullCollisionShape.java
/**
     * Estimate the scaled volume of the hull, based on its debug mesh.
     *
     * @return the volume (in physics-space units cubed, &ge;0)
     */
Estimate the scaled volume of the hull, based on its debug mesh.

@return the volume (in physics-space units cubed, ≥0)
Estimate the scaled volume of the hull based on its debug mesh . @return the volume ( in physics - space units cubed ≥0 )
public float scaledVolume() {
        int meshResolution = DebugShapeFactory.lowResolution;
        float volume = DebugShapeFactory.volumeConvex(this, meshResolution);
        assert volume >= 0f : volume;
        return volume;
    }
public float scaledVolume ( ) { int meshResolution = DebugShapeFactory . lowResolution ; float volume = DebugShapeFactory . volumeConvex ( this , meshResolution ) ; assert volume >= 0f : volume ; return volume ; }
Estimate the scaled volume of the hull, based on its debug mesh.
Estimate the scaled volume of the hull based on its debug mesh .