MinieExamples/src/main/java/jme3utilities/minie/test/TestDac.java
/**
     * Put all bone/torso links into zero-g dynamic mode and lock all physics
     * joints at bind pose.
     */
Put all bone/torso links into zero-g dynamic mode and lock all physics
joints at bind pose.
Put all bone / torso links into zero - g dynamic mode and lock all physics joints at bind pose .
private void goDynamicBindPose() {
        animPose = null;
        TorsoLink torsoLink = dac.getTorsoLink();
        torsoLink.setDynamic(Vector3f.ZERO);
        for (BoneLink boneLink : dac.listLinks(BoneLink.class)) {
            boneLink.setDynamic(Vector3f.ZERO, Quaternion.IDENTITY);
        }
    }
private void goDynamicBindPose ( ) { animPose = null ; TorsoLink torsoLink = dac . getTorsoLink ( ) ; torsoLink . setDynamic ( Vector3f . ZERO ) ; for ( BoneLink boneLink : dac . listLinks ( BoneLink . class ) ) { boneLink . setDynamic ( Vector3f . ZERO , Quaternion . IDENTITY ) ; } }
Put all bone/torso links into zero-g dynamic mode and lock all physics
 joints at bind pose.
Put all bone / torso links into zero - g dynamic mode and lock all physics joints at bind pose .