pl/mbogusz3/invaders/model/Enemy.java
/**
	 * Respawn enemy's army, marking all units as alive and setting initial position.
	 */
Respawn enemy's army, marking all units as alive and setting initial position.
Respawn enemy ' s army marking all units as alive and setting initial position .
public void respawn() {
		for(boolean[] s : this.state) {
			Arrays.fill(s, true);
		}
		this.firstColumn = 0;
		this.lastColumn = Enemy.columns - 1;
		this.firstRow = Enemy.rows - 1;
		this.speed = Enemy.initialSpeed;
		this.positionTop = 0.0;
		this.positionLeft = 0.5;
		this.direction = 1;
		this.isMoving = true;
	}
public void respawn ( ) { for ( boolean [ ] s : this . state ) { Arrays . fill ( s , true ) ; } this . firstColumn = 0 ; this . lastColumn = Enemy . columns - 1 ; this . firstRow = Enemy . rows - 1 ; this . speed = Enemy . initialSpeed ; this . positionTop = 0.0 ; this . positionLeft = 0.5 ; this . direction = 1 ; this . isMoving = true ; }
Respawn enemy's army, marking all units as alive and setting initial position.
Respawn enemy ' s army marking all units as alive and setting initial position .