lib/minim/src/ddf/minim/javasound/FloatSampleBuffer.java
/**
	 * Grow the channels array to allow at least channelCount elements. If
	 * !lazy, then channels will be resized to be exactly channelCount elements.
	 * The new elements will be null.
	 * 
	 * @param newChannelCount
	 * @param lazy
	 */
Grow the channels array to allow at least channelCount elements. If
!lazy, then channels will be resized to be exactly channelCount elements.
The new elements will be null.

@param newChannelCount
@param lazy
Grow the channels array to allow at least channelCount elements . If !lazy then channels will be resized to be exactly channelCount elements . The new elements will be null . @param newChannelCount @param lazy
private final void grow(int newChannelCount, boolean lazy) {
		if (channels.length < newChannelCount || !lazy) {
			Object[] newChannels = new Object[newChannelCount];
			System.arraycopy(channels, 0, newChannels, 0,
					(channelCount < newChannelCount) ? channelCount
							: newChannelCount);
			this.channels = newChannels;
		}
	}
private final void grow ( int newChannelCount , boolean lazy ) { if ( channels . length < newChannelCount || ! lazy ) { Object [ ] newChannels = new Object [ newChannelCount ] ; System . arraycopy ( channels , 0 , newChannels , 0 , ( channelCount < newChannelCount ) ? channelCount : newChannelCount ) ; this . channels = newChannels ; } }
Grow the channels array to allow at least channelCount elements.
Grow the channels array to allow at least channelCount elements .