MinieLibrary/src/main/java/com/jme3/bullet/BulletAppState.java
/**
     * Allocate a PhysicsSpace and start simulating physics.
     * <p>
     * Simulation starts automatically after the state is attached. To start it
     * sooner, invoke this method.
     */
Allocate a PhysicsSpace and start simulating physics.

Simulation starts automatically after the state is attached. To start it
sooner, invoke this method.
Allocate a PhysicsSpace and start simulating physics . Simulation starts automatically after the state is attached . To start it sooner invoke this method .
public void startPhysics() {
        if (isRunning) {
            return;
        }
        PhysicsSpace pSpace;
        switch (threadingType) {
            case PARALLEL:
                boolean success = startPhysicsOnExecutor();
                assert success;
                pSpace = debugConfig.getSpace();
                assert pSpace != null;
                break;
            case SEQUENTIAL:
                pSpace = createPhysicsSpace(worldMin, worldMax, broadphaseType);
                debugConfig.setSpace(pSpace);
                pSpace.addTickListener(this);
                break;
            default:
                throw new IllegalStateException(threadingType.toString());
        }
        setRunning(true);
    }
public void startPhysics ( ) { if ( isRunning ) { return ; } PhysicsSpace pSpace ; switch ( threadingType ) { case PARALLEL : boolean success = startPhysicsOnExecutor ( ) ; assert success ; pSpace = debugConfig . getSpace ( ) ; assert pSpace != null ; break ; case SEQUENTIAL : pSpace = createPhysicsSpace ( worldMin , worldMax , broadphaseType ) ; debugConfig . setSpace ( pSpace ) ; pSpace . addTickListener ( this ) ; break ; default : throw new IllegalStateException ( threadingType . toString ( ) ) ; } setRunning ( true ) ; }
Allocate a PhysicsSpace and start simulating physics.
Allocate a PhysicsSpace and start simulating physics .