src/main/java/com/jme3/bullet/objects/PhysicsRigidBody.java
/**
     * Apply a torque impulse to the body.
     *
     * @param torqueImpulse the torque impulse vector (mass times physics-space
     * units squared per second in physics-space coordinates, not null,
     * unaffected)
     */
Apply a torque impulse to the body.
@param torqueImpulse the torque impulse vector (mass times physics-space
units squared per second in physics-space coordinates, not null,
unaffected)
Apply a torque impulse to the body . @param torqueImpulse the torque impulse vector ( mass times physics - space units squared per second in physics - space coordinates not null unaffected )
public void applyTorqueImpulse(Vector3f torqueImpulse) {
        Validate.finite(torqueImpulse, "torque impulse");
        long objectId = nativeId();
        applyTorqueImpulse(objectId, torqueImpulse);
        activate();
    }
public void applyTorqueImpulse ( Vector3f torqueImpulse ) { Validate . finite ( torqueImpulse , "torque impulse" ) ; long objectId = nativeId ( ) ; applyTorqueImpulse ( objectId , torqueImpulse ) ; activate ( ) ; }
Apply a torque impulse to the body.
Apply a torque impulse to the body .