lua/wrappers/game/lua_item.cpp
/**
	 * Sets the map that the item is on, can be nil.
	 *
	 * @param am.map map The map to put the item on.
	 * @returns am.item This
	 */
Sets the map that the item is on, can be nil.
@param am.map map The map to put the item on.
Sets the map that the item is on can be nil . @param am . map map The map to put the item on .
int Item_map(lua_State *lua)
	{
		Item *obj = castUData<Item>(lua, 1);
		if (obj)
		{
			return GameObject_map(lua, obj);
		}
		return LuaState::expectedContext(lua, "map", "am.item");
	}
int Item_map ( lua_State * lua ) { Item * obj = castUData < Item > ( lua , 1 ) ; if ( obj ) { return GameObject_map ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the map that the item is on, can be nil.
Sets the map that the item is on can be nil .