lua/wrappers/game/lua_quest.cpp
/**
	 * Compares if this quest is the same as the given quest object.
	 *
	 * @param am.quest rhs The other quest to compare with.
	 * @returns boolean True if they are the same quest object.
	 */
Compares if this quest is the same as the given quest object.
@param am.quest rhs The other quest to compare with.
@returns boolean True if they are the same quest object.
Compares if this quest is the same as the given quest object . @param am . quest rhs The other quest to compare with . @returns boolean True if they are the same quest object .
int Quest_eq(lua_State *lua)
	{
		Quest *lhs = castUData<Quest>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.quest");
		}
		Quest *rhs = castUData<Quest>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int Quest_eq ( lua_State * lua ) { Quest * lhs = castUData < Quest > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } Quest * rhs = castUData < Quest > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares if this quest is the same as the given quest object.
Compares if this quest is the same as the given quest object .