Sources/CryGame C++/Solution1/CryGame/XPlayerCamera.cpp
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// sets players EYE position (camera for fpv)

sets players EYE position (camera for fpv)
sets players EYE position ( camera for fpv )
void CPlayer::SetEyePosOffset()
{
	IEntityCamera *camera = m_pEntity->GetCamera();
	if (!camera)
		return;
	m_vEyePos = CalcLeanOffset(m_walkParams.fCurrLean);
}
void CPlayer :: SetEyePosOffset ( ) { IEntityCamera * camera = m_pEntity -> GetCamera ( ) ; if ( ! camera ) return ; m_vEyePos = CalcLeanOffset ( m_walkParams . fCurrLean ) ; }
sets players EYE position (camera for fpv)
sets players EYE position ( camera for fpv )
/*m_walkParams.leanCur*/