src/wren-bindings/wrap_imgui_codegen.cpp
/*  get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you */
get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
get desired cursor type reset in ImGui :: NewFrame () this is updated during the frame . valid before Render () . If you use software rendering by setting io . MouseDrawCursor ImGui will render those for you
void w_GetMouseCursor(WrenVM *vm)
{
	ImGuiMouseCursor out = ImGui::GetMouseCursor();
	wrenSetSlotString(vm, 0, getStringFromImGuiMouseCursor(out));
}
void w_GetMouseCursor ( WrenVM * vm ) { ImGuiMouseCursor out = ImGui :: GetMouseCursor ( ) ; wrenSetSlotString ( vm , 0 , getStringFromImGuiMouseCursor ( out ) ) ; }
get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame.
get desired cursor type reset in ImGui :: NewFrame () this is updated during the frame .