lua/wrappers/game/lua_door.cpp
/**
	 * Sets the map that the door is on, can be nil.
	 *
	 * @param am.map map The map to put the door on.
	 * @returns am.door This
	 */
Sets the map that the door is on, can be nil.
@param am.map map The map to put the door on.
Sets the map that the door is on can be nil . @param am . map map The map to put the door on .
int Door_map(lua_State *lua)
	{
		Door *obj = castUData<Door>(lua, 1);
		if (obj)
		{
			return GameObject_map(lua, obj);
		}
		return LuaState::expectedContext(lua, "map", "am.door");
	}
int Door_map ( lua_State * lua ) { Door * obj = castUData < Door > ( lua , 1 ) ; if ( obj ) { return GameObject_map ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the map that the door is on, can be nil.
Sets the map that the door is on can be nil .