lua/wrappers/game/lua_quest.cpp
/**
	 * Sets the data table on this quest, can be set to nil.
	 *
	 * @param am.data_table attr_table The data table to set on the quest.
	 * @returns am.quest This
	 */
Sets the data table on this quest, can be set to nil.
@param am.data_table attr_table The data table to set on the quest.
Sets the data table on this quest can be set to nil . @param am . data_table attr_table The data table to set on the quest .
int Quest_attrs(lua_State *lua)
	{
		Quest *quest = castUData<Quest>(lua, 1);
		if (quest)
		{
			return IAttributeData_attrs(lua, quest);
		}
		return LuaState::expectedContext(lua, "attrs", "am.quest");
	}
int Quest_attrs ( lua_State * lua ) { Quest * quest = castUData < Quest > ( lua , 1 ) ; if ( quest ) { return IAttributeData_attrs ( lua , quest ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the data table on this quest, can be set to nil.
Sets the data table on this quest can be set to nil .