game_server/src/game.cpp
/* Note that Game has default destructor, as clean_up takes care of memory.
 */
Note that Game has default destructor, as clean_up takes care of memory.
Note that Game has default destructor as clean_up takes care of memory .
Game::Game(DB_conn* db, Server *server, Logger *log)
{
  this -> log = log;
  this -> server = server;
  db_info = db;
  execution_lock.lock();
  flags = 0; 
}
Game :: Game ( DB_conn * db , Server * server , Logger * log ) { this -> log = log ; this -> server = server ; db_info = db ; execution_lock . lock ( ) ; flags = 0 ; }
Note that Game has default destructor, as clean_up takes care of memory.
Note that Game has default destructor as clean_up takes care of memory .
// Important because it unsets running flag