lua/wrappers/game/lua_game.cpp
/**
	 * Tells the game that it can start. This should be called
	 * once it is ready to display the normal game HUD and have
	 * the appropriate game input listeners installed.
	 *
	 * @returns am.game This
	 */
Tells the game that it can start. This should be called
once it is ready to display the normal game HUD and have
the appropriate game input listeners installed.


Tells the game that it can start . This should be called once it is ready to display the normal game HUD and have the appropriate game input listeners installed .
int Game_start_game(lua_State *lua)
	{
		Game *game = castUData<Game>(lua, 1);
		if (game)
		{
			game->startGame();
			lua_first(lua);
		}
		return LuaState::expectedContext(lua, "start_game", "am.game");
	}
int Game_start_game ( lua_State * lua ) { Game * game = castUData < Game > ( lua , 1 ) ; if ( game ) { game -> startGame ( ) ; lua_first ( lua ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Tells the game that it can start.
Tells the game that it can start .