Sources/CryGame C++/Solution1/CryGame/GameMisc.cpp
//////////////////////////////////////////////////////////////////////
//!Force the view camera of the player
//!(NOTE: this function is here because the editor needs it here)

Force the view camera of the player
(NOTE: this function is here because the editor needs it here)
Force the view camera of the player ( NOTE : this function is here because the editor needs it here )
void CXGame::SetViewAngles(const Vec3d &angles)
{
	if (m_pClient)
		m_pClient->m_PlayerProcessingCmd.SetDeltaAngles(angles);
}
void CXGame :: SetViewAngles ( const Vec3d & angles ) { if ( m_pClient ) m_pClient -> m_PlayerProcessingCmd . SetDeltaAngles ( angles ) ; }
Force the view camera of the player
(NOTE: this function is here because the editor needs it here)
Force the view camera of the player ( NOTE : this function is here because the editor needs it here )