Physicc/src/rigidbody.cpp
/**
	 * @brief RigidBody initialized with a mass velocity, and a bool storing whether
	 * gravity is acting on the object or not.
	 */
@brief RigidBody initialized with a mass velocity, and a bool storing whether
gravity is acting on the object or not.
@brief RigidBody initialized with a mass velocity and a bool storing whether gravity is acting on the object or not .
RigidBody::RigidBody(const float mass, const glm::vec3& velocity,
						const float gravityScale = 1)
		:	m_force(glm::vec3(0)),
			m_mass(mass),
			m_velocity(velocity),
			m_gravityScale(gravityScale)
	{
	}
RigidBody :: RigidBody ( const float mass , const glm :: vec3 & velocity , const float gravityScale = 1 ) : m_force ( glm :: vec3 ( 0 ) ) , m_mass ( mass ) , m_velocity ( velocity ) , m_gravityScale ( gravityScale ) { }
@brief RigidBody initialized with a mass velocity, and a bool storing whether
 gravity is acting on the object or not.
@brief RigidBody initialized with a mass velocity and a bool storing whether gravity is acting on the object or not .