lua/wrappers/game/lua_character.cpp
/**
	 * Sets the characters game id, this is used to refer to this
	 * character from the game engine. Should be unique.
	 * @param string game_id The characters unique game id.
	 * @returns boolean True if the game id change was successful or if
	 * game id was the same as the given game_id. False indicates that
	 * either there is no current game engine or there is another
	 * game object with the same game id.
	 */
Sets the characters game id, this is used to refer to this
character from the game engine. Should be unique.
@param string game_id The characters unique game id.
@returns boolean True if the game id change was successful or if
game id was the same as the given game_id. False indicates that
either there is no current game engine or there is another
game object with the same game id.
Sets the characters game id this is used to refer to this character from the game engine . Should be unique . @param string game_id The characters unique game id . @returns boolean True if the game id change was successful or if game id was the same as the given game_id . False indicates that either there is no current game engine or there is another game object with the same game id .
int Character_game_id(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			return GameObject_game_id(lua, obj);
		}
		return LuaState::expectedContext(lua, "id", "am.character");
	}
int Character_game_id ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { return GameObject_game_id ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the characters game id, this is used to refer to this
 character from the game engine.
Sets the characters game id this is used to refer to this character from the game engine .