lua/wrappers/game/lua_map_region.cpp
/**
	 * Releases body part reference counter.
	 */
Releases body part reference counter.
Releases body part reference counter .
int MapRegion_dtor(lua_State *lua)
	{
		MapRegion *part = castUData<MapRegion>(lua, 1);
		if (part)
		{
			part->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.map_region");
	}
int MapRegion_dtor ( lua_State * lua ) { MapRegion * part = castUData < MapRegion > ( lua , 1 ) ; if ( part ) { part -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Releases body part reference counter.
Releases body part reference counter .