Engine/include/SAMPCpp/Server/Weapon.hpp
/// <summary>
/// Initializes a new instance of the <see cref="HitResult"/> struct.
/// </summary>
/// <param name="target_">The target.</param>
/// <param name="targetHandle_">The target handle.</param>
/// <param name="location_">The location.</param>

Initializes a new instance of the  struct.
Initializes a new instance of the struct .
HitResult(Target target_, Int32 targetHandle_, math::Vector3f location_)
			:
			target{ target_ }, 
			targetHandle{ targetHandle_ },
			location{ location_ }
		{
		}
HitResult ( Target target_ , Int32 targetHandle_ , math :: Vector3f location_ ) : target { target_ } , targetHandle { targetHandle_ } , location { location_ } { }
<summary>
Initializes a new instance of the <see cref="HitResult"/> struct.
<summary > Initializes a new instance of the <see cref = " HitResult " / > struct .