rsked/nrsc5player.cc
/// Exit will terminate external player process, if any.
/// TODO: better to send 'Q' to the player pty first...
/// * will not throw
///
Exit will terminate external player process, if any.
TODO: better to send 'Q' to the player pty first
will not throw
Exit will terminate external player process if any . TODO : better to send ' Q ' to the player pty first will not throw
void Nrsc5_player::exit()
{
    LOG_INFO(Lgr) << " signal " << m_name << "to exit (KILL)";
    m_cm->kill_child( true, m_kill_us ); 
    m_pstate = PlayerState::Stopped;
}
void Nrsc5_player :: exit ( ) { LOG_INFO ( Lgr ) << " " << m_name << " " ; m_cm -> kill_child ( true , m_kill_us ) ; m_pstate = PlayerState :: Stopped ; }
Exit will terminate external player process, if any.
Exit will terminate external player process if any .