src/GamIO/XWin1D.cc
// sosi - To placate MSVC++'s different definition of mkdir, I have made the
//        function MakeADir (in BinIOBase.cc) that will call either Microsofts
//        or GCC's version.
To placate MSVC++'s different definition of mkdir, I have made the
function MakeADir (in BinIOBase.cc) that will call either Microsofts
or GCC's version.
To placate MSVC ++ ' s different definition of mkdir I have made the function MakeADir ( in BinIOBase . cc ) that will call either Microsofts or GCC ' s version .
int XWin1D::MakeDirs(int warn)
  {
  int TF = 1;
  TF *= MakeADir(dname,493);
  CheckDir(TF, warn, dname);                    
  TF *= MakeADir(NAIdir, 493);
  CheckDir(TF, warn, NAIdir);                   
  TF *= MakeADir(NPdir, 493);
  CheckDir(TF, warn, NPdir);                    
  TF *= MakeADir(NPIdir,493);
  CheckDir(TF, warn, NPIdir);                   
  return TF;
  }
int XWin1D :: MakeDirs ( int warn ) { int TF = 1 ; TF *= MakeADir ( dname , 493 ) ; CheckDir ( TF , warn , dname ) ; TF *= MakeADir ( NAIdir , 493 ) ; CheckDir ( TF , warn , NAIdir ) ; TF *= MakeADir ( NPdir , 493 ) ; CheckDir ( TF , warn , NPdir ) ; TF *= MakeADir ( NPIdir , 493 ) ; CheckDir ( TF , warn , NPIdir ) ; return TF ; }
sosi - To placate MSVC++'s different definition of mkdir, I have made the
function MakeADir (in BinIOBase.cc) that will call either Microsofts
or GCC's version.
sosi - To placate MSVC ++ ' s different definition of mkdir I have made the function MakeADir ( in BinIOBase . cc ) that will call either Microsofts or GCC ' s version .
//  TF *= mkdir(dname.c_str(),  493);             // Try & make base directory // Insure directory OK //  TF *= mkdir(NAIdir.c_str(), 493);             // Try & make acq directory // Insure directory OK //  TF *= mkdir(NPdir.c_str(),  493);             // Try & make process dir. // Insure directory OK //  TF *= mkdir(NPIdir.c_str(), 493);             // Try & make process dir. // Insure directory OK