lua/wrappers/game/lua_door.cpp
/**
	 * Compares this character with another character reference.
	 * Will not return true for equivalent characters.
	 * 
	 * @param am.character rhs The other character to compare with.
	 * @returns boolean True if the characters are the same entity.
	 */
Compares this character with another character reference.
Will not return true for equivalent characters.

@param am.character rhs The other character to compare with.
@returns boolean True if the characters are the same entity.
Compares this character with another character reference . Will not return true for equivalent characters . @param am . character rhs The other character to compare with . @returns boolean True if the characters are the same entity .
int Door_eq(lua_State *lua)
	{
		Door *lhs = castUData<Door>(lua, 1);
		if (!lhs)
		{
			LuaState::expectedContext(lua, "__eq", "am.door");
			return 0;
		}
		Door *rhs = castUData<Door>(lua, 2);
		lua_pushboolean(lua, lhs && rhs && lhs == rhs);
		return 1;
	}
int Door_eq ( lua_State * lua ) { Door * lhs = castUData < Door > ( lua , 1 ) ; if ( ! lhs ) { LuaState :: expectedContext ( lua , " " , " " ) ; return 0 ; } Door * rhs = castUData < Door > ( lua , 2 ) ; lua_pushboolean ( lua , lhs && rhs && lhs == rhs ) ; return 1 ; }
Compares this character with another character reference.
Compares this character with another character reference .