src/game/TileEngine/Explosion_Control.cc
//loop through and add all the explosions
loop through and add all the explosions
loop through and add all the explosions
FOR_EACH(ExplosionQueueElement const, i, gExplosionQueue)
	{
		ExplosionQueueElement const& e = *i;
		BYTE  data[12];
		BYTE* d = data;
		INJ_U32( d, e.uiWorldBombIndex)
		INJ_U32( d, e.uiTimeStamp)
		INJ_U8(  d, e.fExists)
		INJ_SKIP(d, 3)
		Assert(d == endof(data));
		FileWrite(hFile, data, sizeof(data));
	}
FOR_EACH ( ExplosionQueueElement const , i , gExplosionQueue ) { ExplosionQueueElement const & e = * i ; BYTE data [ 12 ] ; BYTE * d = data ; INJ_U32 ( d , e . uiWorldBombIndex ) INJ_U32 ( d , e . uiTimeStamp ) INJ_U8 ( d , e . fExists ) INJ_SKIP ( d , 3 ) Assert ( d == endof ( data ) ) ; FileWrite ( hFile , data , sizeof ( data ) ) ; }
loop through and add all the explosions
loop through and add all the explosions