lua/wrappers/game/lua_quest.cpp
/**
	 * Releases the reference on the internal quest.
	 */
Releases the reference on the internal quest.
Releases the reference on the internal quest .
int Quest_dtor(lua_State *lua)
	{
		Quest *quest = castUData<Quest>(lua, 1);
		if (quest)
		{
			quest->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.quest");
	}
int Quest_dtor ( lua_State * lua ) { Quest * quest = castUData < Quest > ( lua , 1 ) ; if ( quest ) { quest -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Releases the reference on the internal quest.
Releases the reference on the internal quest .