Sources/CcgDump/CryBoneDesc.cpp
//////////////////////////////////////////////////////////////////////////
// loads the bone from a raw chunk data (no header)
// PARAMETERS:
//   pEntity - the chunk data to load the bone info from
// RETURNS:
//   false if the bone couldn't be loaded

loads the bone from a raw chunk data (no header)
PARAMETERS:
pEntity - the chunk data to load the bone info from
RETURNS:
false if the bone couldn't be loaded
loads the bone from a raw chunk data ( no header ) PARAMETERS : pEntity - the chunk data to load the bone info from RETURNS : false if the bone couldn ' t be loaded
bool CryBoneDesc::LoadRaw (const BONE_ENTITY* pEntity)
{
	assert(pEntity->nChildren<200);
	UpdatePhysics (*pEntity, 0);
	m_nControllerID = pEntity->ControllerID;
	return true;
}
bool CryBoneDesc :: LoadRaw ( const BONE_ENTITY * pEntity ) { assert ( pEntity -> nChildren < 200 ) ; UpdatePhysics ( * pEntity , 0 ) ; m_nControllerID = pEntity -> ControllerID ; return true ; }
loads the bone from a raw chunk data (no header)
PARAMETERS:
pEntity - the chunk data to load the bone info from
RETURNS:
false if the bone couldn't be loaded
loads the bone from a raw chunk data ( no header ) PARAMETERS : pEntity - the chunk data to load the bone info from RETURNS : false if the bone couldn ' t be loaded
//read  bone info
 // update the lod 0 physics of this bone
 //get bone info
