lua/wrappers/game/lua_item.cpp
/**
	 * Releases the reference counter on this item.
	 */
Releases the reference counter on this item.
Releases the reference counter on this item .
int Item_dtor(lua_State *lua)
	{
		Item *item = castUData<Item>(lua, 1);
		if (item)
		{
			item->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.item");
	}
int Item_dtor ( lua_State * lua ) { Item * item = castUData < Item > ( lua , 1 ) ; if ( item ) { item -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Releases the reference counter on this item.
Releases the reference counter on this item .