world/source/MovementAccumulation.cpp
// Reset all the values back to the default
Reset all the values back to the default
Reset all the values back to the default
void MovementAccumulation::reset()
{
  minutes_on_super_type_given_movement = 0;
  minutes_on_tile_type_given_movement = 0;
  tile_type = TileType::TILE_TYPE_UNDEFINED;
  tile_super_type = TileSuperType::TILE_SUPER_TYPE_UNDEFINED;
  frozen = false;
  movement_type = MovementType::MOVEMENT_TYPE_WALKING;
}
void MovementAccumulation :: reset ( ) { minutes_on_super_type_given_movement = 0 ; minutes_on_tile_type_given_movement = 0 ; tile_type = TileType :: TILE_TYPE_UNDEFINED ; tile_super_type = TileSuperType :: TILE_SUPER_TYPE_UNDEFINED ; frozen = false ; movement_type = MovementType :: MOVEMENT_TYPE_WALKING ; }
Reset all the values back to the default
Reset all the values back to the default