lua/wrappers/game/lua_dialogue.cpp
/**
	 * @static
	 * Removes a dialogue from the game engines dialogue pool.
	 * @param string dialogue_id The dialogue id to remove.
	 * @returns boolean True if the dialogue was successfully removed.
	 */
@static
Removes a dialogue from the game engines dialogue pool.
@param string dialogue_id The dialogue id to remove.
@returns boolean True if the dialogue was successfully removed.
@static Removes a dialogue from the game engines dialogue pool . @param string dialogue_id The dialogue id to remove . @returns boolean True if the dialogue was successfully removed .
int Dialogue_remove_dialogue(lua_State *lua)
	{
		if (lua_isstr(lua, 1))
		{
			lua_pushboolean(lua, Engine::getGame()->removeDialogue(lua_tostring(lua, 1)));
			return 1;
		}
		return LuaState::expectedArgs(lua, "@remove_dialogue", "string dialogue_id");
	}
int Dialogue_remove_dialogue ( lua_State * lua ) { if ( lua_isstr ( lua , 1 ) ) { lua_pushboolean ( lua , Engine :: getGame ( ) -> removeDialogue ( lua_tostring ( lua , 1 ) ) ) ; return 1 ; } return LuaState :: expectedArgs ( lua , " " , " " ) ; }
@static
 Removes a dialogue from the game engines dialogue pool.
@static Removes a dialogue from the game engines dialogue pool .