Sources/CryGame C++/Solution1/CryGame/ScriptObjectPlayer.cpp
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/*! return arm damage in percentage
	@return arm damage in percentage
*/
return arm damage in percentage
@return arm damage in percentage
return arm damage in percentage @return arm damage in percentage
int CScriptObjectPlayer::GetArmDamage(IFunctionHandler *pH)
{
	CHECK_PARAMETERS(0);
	return pH->EndFunction( m_pPlayer->GetArmDamage( ) );
}
int CScriptObjectPlayer :: GetArmDamage ( IFunctionHandler * pH ) { CHECK_PARAMETERS ( 0 ) ; return pH -> EndFunction ( m_pPlayer -> GetArmDamage ( ) ) ; }
return arm damage in percentage
@return arm damage in percentage
return arm damage in percentage @return arm damage in percentage