Source/modules/webaudio/AudioContext.cpp
// Constructor for rendering to the audio hardware.
Constructor for rendering to the audio hardware.
Constructor for rendering to the audio hardware .
AudioContext::AudioContext(Document* document)
    : ActiveDOMObject(document)
    , m_isStopScheduled(false)
    , m_isCleared(false)
    , m_isInitialized(false)
    , m_destinationNode(nullptr)
    , m_isDeletionScheduled(false)
    , m_automaticPullNodesNeedUpdating(false)
    , m_connectionCount(0)
    , m_audioThread(0)
    , m_graphOwnerThread(UndefinedThreadIdentifier)
    , m_isOfflineContext(false)
{
    ScriptWrappable::init(this);
    m_destinationNode = DefaultAudioDestinationNode::create(this);
    initialize();
}
AudioContext :: AudioContext ( Document * document ) : ActiveDOMObject ( document ) , m_isStopScheduled ( false ) , m_isCleared ( false ) , m_isInitialized ( false ) , m_destinationNode ( nullptr ) , m_isDeletionScheduled ( false ) , m_automaticPullNodesNeedUpdating ( false ) , m_connectionCount ( 0 ) , m_audioThread ( 0 ) , m_graphOwnerThread ( UndefinedThreadIdentifier ) , m_isOfflineContext ( false ) { ScriptWrappable :: init ( this ) ; m_destinationNode = DefaultAudioDestinationNode :: create ( this ) ; initialize ( ) ; }
Constructor for rendering to the audio hardware.
Constructor for rendering to the audio hardware .