src/mp_vcfr_2017.cpp
// Same as VCFR implementation; should share
Same as VCFR implementation; should share
Same as VCFR implementation ; should share
void MPVCFR::DeleteStreetBuckets(int **street_buckets) {
  int max_street = Game::MaxStreet();
  for (int st = 0; st <= max_street; ++st) {
    delete [] street_buckets[st];
  }
  delete [] street_buckets;
}
void MPVCFR :: DeleteStreetBuckets ( int * * street_buckets ) { int max_street = Game :: MaxStreet ( ) ; for ( int st = 0 ; st <= max_street ; ++ st ) { delete [ ] street_buckets [ st ] ; } delete [ ] street_buckets ; }
Same as VCFR implementation; should share
Same as VCFR implementation ; should share