src/sdl/hardware_renderer.cc
/*
 * Frees the pixel buffer, frame texture, and renderer used for hardware
 * accelerated rendering.
 */
Frees the pixel buffer, frame texture, and renderer used for hardware
accelerated rendering.
Frees the pixel buffer frame texture and renderer used for hardware accelerated rendering .
HardwareRenderer::~HardwareRenderer(void) {
  delete[] pixel_buffer_;
  SDL_DestroyTexture(frame_texture_);
  SDL_DestroyRenderer(renderer_);
  return;
}
HardwareRenderer :: ~ HardwareRenderer ( void ) { delete [ ] pixel_buffer_ ; SDL_DestroyTexture ( frame_texture_ ) ; SDL_DestroyRenderer ( renderer_ ) ; return ; }
Frees the pixel buffer, frame texture, and renderer used for hardware
 accelerated rendering.
Frees the pixel buffer frame texture and renderer used for hardware accelerated rendering .
// Free all hardware rendering structures and buffers.