gameEngine/gameEngine/AbstractScene.cpp
//set Scene's state to active alsnd visible
set Scene's state to active alsnd visible
set Scene ' s state to active alsnd visible
void AbstractScene::Start()
{
	this->active = true;
	this->visible = true;
}
void AbstractScene :: Start ( ) { this -> active = true ; this -> visible = true ; }
set Scene's state to active alsnd visible
set Scene ' s state to active alsnd visible
// set active to true //set visible to true