Sources/CryGame C++/Solution1/CryGame/ScriptObjectVehicle.cpp
//////////////////////////////////////////////////////////////////////////
/*! Retrieves if the vehicle is breaking
		@return state of acceleration
*/
Retrieves if the vehicle is breaking
@return state of acceleration
Retrieves if the vehicle is breaking @return state of acceleration
int CScriptObjectVehicle::IsBreaking(IFunctionHandler *pH)
{
	CHECK_PARAMETERS(0)
	return pH->EndFunction(m_pVehicle->IsBreaking());
}
int CScriptObjectVehicle :: IsBreaking ( IFunctionHandler * pH ) { CHECK_PARAMETERS ( 0 ) return pH -> EndFunction ( m_pVehicle -> IsBreaking ( ) ) ; }
Retrieves if the vehicle is breaking
@return state of acceleration
Retrieves if the vehicle is breaking @return state of acceleration