lua/wrappers/game/lua_door.cpp
/**
	 * Removes all tile types from this doors passible list.
	 * @returns am.door This
	 */
Removes all tile types from this doors passible list.
Removes all tile types from this doors passible list .
int Door_remove_all_passible_types(lua_State *lua)
	{
		Door *obj = castUData<Door>(lua, 1);
		if (obj)
		{
			return GameObject_remove_all_passible_types(lua, obj);
		}
		return LuaState::expectedContext(lua, "remove_all_passible_types", "am.door");
	}
int Door_remove_all_passible_types ( lua_State * lua ) { Door * obj = castUData < Door > ( lua , 1 ) ; if ( obj ) { return GameObject_remove_all_passible_types ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Removes all tile types from this doors passible list.
Removes all tile types from this doors passible list .