lua/wrappers/game/lua_door.cpp
/**
	 * Adds a tile type to the list of tile types that this door
	 * can move freely on. Tile types can be added multiple times.
	 * 
	 * @param string tile_type_name The name of the type to add to the list.
	 * @returns am.door This
	 */
Adds a tile type to the list of tile types that this door
can move freely on. Tile types can be added multiple times.

@param string tile_type_name The name of the type to add to the list.
Adds a tile type to the list of tile types that this door can move freely on . Tile types can be added multiple times . @param string tile_type_name The name of the type to add to the list .
int Door_add_passible_type(lua_State *lua)
	{
		Door *obj = castUData<Door>(lua, 1);
		if (obj)
		{
			return GameObject_add_passible_type(lua, obj);
		}
		return LuaState::expectedContext(lua, "add_passible_type", "am.door");
	}
int Door_add_passible_type ( lua_State * lua ) { Door * obj = castUData < Door > ( lua , 1 ) ; if ( obj ) { return GameObject_add_passible_type ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Adds a tile type to the list of tile types that this door
 can move freely on.
Adds a tile type to the list of tile types that this door can move freely on .