lua/wrappers/game/lua_item.cpp
/**
	 * Sets the items map location.
	 * @param number x The x map value
	 * @param number y The y map value
	 * @returns am.item This
	 */
Sets the items map location.
@param number x The x map value
@param number y The y map value
@returns am.item This
Sets the items map location . @param number x The x map value @param number y The y map value @returns am . item This
int Item_location(lua_State *lua)
	{
		Item *obj = castUData<Item>(lua, 1);
		if (obj)
		{
			return GameObject_location(lua, obj);
		}
		return LuaState::expectedContext(lua, "location", "am.item");
	}
int Item_location ( lua_State * lua ) { Item * obj = castUData < Item > ( lua , 1 ) ; if ( obj ) { return GameObject_location ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the items map location.
Sets the items map location .