Unreal/CarlaUE4/Plugins/RoadRunnerImporter/Source/RoadRunnerImporter/Private/RoadRunnerImportUtil.cpp
////////////////////////////////////////////////////////////////////////////////
// Check that the temporary folder exists in case previous import crashed
Check that the temporary folder exists in case previous import crashed
Check that the temporary folder exists in case previous import crashed
bool FRoadRunnerImportUtil::TempFolderExists()
{
	FString filesystemTempPath = GetTempFolderAbsolute();
	return FPlatformFileManager::Get().GetPlatformFile().DirectoryExists(*filesystemTempPath);
}
bool FRoadRunnerImportUtil :: TempFolderExists ( ) { FString filesystemTempPath = GetTempFolderAbsolute ( ) ; return FPlatformFileManager :: Get ( ) . GetPlatformFile ( ) . DirectoryExists ( * filesystemTempPath ) ; }
Check that the temporary folder exists in case previous import crashed
Check that the temporary folder exists in case previous import crashed