src/players.cpp
// allPlayersIncrementScore *******
// This function increments the score of all the players

allPlayersIncrementScore
This function increments the score of all the players
allPlayersIncrementScore This function increments the score of all the players
bool allPlayersIncrementScore(double extraScore) {
	vectorListNodeStruct<playerUnitStruct> *player;
	for (player=playerList.getFirstNode(); player!=NULL;
	player=playerList.getNextNode(player)) {
		if (!player->data.nowActive) continue;
		player->data.score+=extraScore;
	}
	return true;
}
bool allPlayersIncrementScore ( double extraScore ) { vectorListNodeStruct < playerUnitStruct > * player ; for ( player = playerList . getFirstNode ( ) ; player != NULL ; player = playerList . getNextNode ( player ) ) { if ( ! player -> data . nowActive ) continue ; player -> data . score += extraScore ; } return true ; }
allPlayersIncrementScore 
This function increments the score of all the players
allPlayersIncrementScore This function increments the score of all the players
// never mind about this unit if it's not active now
 // increment its score
 // for unit
 // all ok
