lua/wrappers/game/lua_tile_instance.cpp
/**
	 * Compares this tile instance with another tile instance.
	 *
	 * @param am.tile_instance rhs The other tile instance to compare with.
	 * @returns boolean True if they are the same tile instance objects.
	 */
Compares this tile instance with another tile instance.
@param am.tile_instance rhs The other tile instance to compare with.
@returns boolean True if they are the same tile instance objects.
Compares this tile instance with another tile instance . @param am . tile_instance rhs The other tile instance to compare with . @returns boolean True if they are the same tile instance objects .
int TileInstance_eq(lua_State *lua)
	{
		TileInstance *lhs = castUData<TileInstance>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.tile_instance");
		}
		TileInstance *rhs = castUData<TileInstance>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int TileInstance_eq ( lua_State * lua ) { TileInstance * lhs = castUData < TileInstance > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } TileInstance * rhs = castUData < TileInstance > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this tile instance with another tile instance.
Compares this tile instance with another tile instance .