engine/actions/source/ActionCoordinator.cpp
// Return the creature ID of the next creature to act,
// and then remove the first item from the map via update()
Return the creature ID of the next creature to act,
and then remove the first item from the map via update()
Return the creature ID of the next creature to act and then remove the first item from the map via update ()
string ActionCoordinator::get_next_creature_id_and_update_actions()
{
  string creature_id = get_next_creature_id();
  update_actions();
  return creature_id;
}
string ActionCoordinator :: get_next_creature_id_and_update_actions ( ) { string creature_id = get_next_creature_id ( ) ; update_actions ( ) ; return creature_id ; }
Return the creature ID of the next creature to act,
and then remove the first item from the map via update()
Return the creature ID of the next creature to act and then remove the first item from the map via update ()