Code/Client/Private/NetImgui_Client.cpp
//=================================================================================================
// OUTCOM: FRAME
// Transmit a new dearImgui frame to render
//=================================================================================================
FRAME
Transmit a new dearImgui frame to render
FRAME Transmit a new dearImgui frame to render
bool Communications_Outgoing_Frame(ClientInfo& client)
{
	bool bSuccess(true);
	CmdDrawFrame* pPendingDrawFrame = client.mPendingFrameOut.Release();
	if( pPendingDrawFrame )
	{
		bSuccess = Network::DataSend(client.mpSocket, pPendingDrawFrame, pPendingDrawFrame->mHeader.mSize);
		netImguiDeleteSafe(pPendingDrawFrame);
	}
	return bSuccess;
}
bool Communications_Outgoing_Frame ( ClientInfo & client ) { bool bSuccess ( true ) ; CmdDrawFrame * pPendingDrawFrame = client . mPendingFrameOut . Release ( ) ; if ( pPendingDrawFrame ) { bSuccess = Network :: DataSend ( client . mpSocket , pPendingDrawFrame , pPendingDrawFrame -> mHeader . mSize ) ; netImguiDeleteSafe ( pPendingDrawFrame ) ; } return bSuccess ; }
OUTCOM: FRAME
Transmit a new dearImgui frame to render
OUTCOM : FRAME Transmit a new dearImgui frame to render