src/resobjects.cpp
// rawLoad: our function for loading the resource this object contains.
// Only loads the file.

our function for loading the resource this object contains.
Only loads the file.
our function for loading the resource this object contains . Only loads the file .
bool graphicResourceClass::rawLoad()
{
	if (fileName==NULL) {
		return true;
	}
	if (!surface.createFromGeneralImage((BYTE*)fileName, useVideoMemory))
		return false;
	return true;
}
bool graphicResourceClass :: rawLoad ( ) { if ( fileName == NULL ) { return true ; } if ( ! surface . createFromGeneralImage ( ( BYTE * ) fileName , useVideoMemory ) ) return false ; return true ; }
rawLoad: our function for loading the resource this object contains.
rawLoad : our function for loading the resource this object contains .
// First check the case files are not needed at all
 // In such case, there is nothing to load at all
 // all ok
 // all ok!
