gameEngine/gameEngine/SensorActuators/SceneActuator.cpp
//constructor that isn't given a condition
constructor that isn't given a condition
constructor that isn ' t given a condition
SceneActuator::SceneActuator(std::string n, AbstractScene * newScene) :
	scene(newScene), condition("na")
{
	this->name = n;
}
SceneActuator :: SceneActuator ( std :: string n , AbstractScene * newScene ) : scene ( newScene ) , condition ( " " ) { this -> name = n ; }
constructor that isn't given a condition
constructor that isn ' t given a condition