engine/calculators/source/CreatureAdditionalDamageCalculator.cpp
// Creature add'l daamge = equipment bonuses/penalties
Creature add'l daamge = equipment bonuses/penalties
Creature add ' l daamge = equipment bonuses / penalties
int CreatureAdditionalDamageCalculator::calculate_additional_damage(CreaturePtr c)
{
  int addl_damage = 0;
  if (c)
  {
    addl_damage += get_equipment_bonus(c);
  }
  return addl_damage;
}
int CreatureAdditionalDamageCalculator :: calculate_additional_damage ( CreaturePtr c ) { int addl_damage = 0 ; if ( c ) { addl_damage += get_equipment_bonus ( c ) ; } return addl_damage ; }
Creature add'l daamge = equipment bonuses/penalties
Creature add ' l daamge = equipment bonuses / penalties