Unreal/CarlaUE4/Plugins/RoadRunnerImporter/Source/RoadRunnerImporter/Private/RoadRunnerImporter.cpp
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// Load the signal assets into the array.
Load the signal assets into the array.
Load the signal assets into the array .
void LoadSignalAssets(FXmlNode* signalConfigNode, std::unordered_map<FString, FSignalAsset, FStringHash>& outUuidToSignalAssetMap)
	{
		for (const auto& signalAssetsProperty : signalConfigNode->GetChildrenNodes())
		{
			const FString& tag = signalAssetsProperty->GetTag();
			if (tag.Equals(TEXT("Signal"), ESearchCase::CaseSensitive))
			{
				FSignalAsset signalAsset = LoadSignalAsset(signalAssetsProperty);
				outUuidToSignalAssetMap[signalAsset.Id] = signalAsset;
			}
		}
	}
void LoadSignalAssets ( FXmlNode * signalConfigNode , std :: unordered_map < FString , FSignalAsset , FStringHash > & outUuidToSignalAssetMap ) { for ( const auto & signalAssetsProperty : signalConfigNode -> GetChildrenNodes ( ) ) { const FString & tag = signalAssetsProperty -> GetTag ( ) ; if ( tag . Equals ( TEXT ( " " ) , ESearchCase :: CaseSensitive ) ) { FSignalAsset signalAsset = LoadSignalAsset ( signalAssetsProperty ) ; outUuidToSignalAssetMap [ signalAsset . Id ] = signalAsset ; } } }
Load the signal assets into the array.
Load the signal assets into the array .