lua/wrappers/game/lua_store.cpp
/**
	 * Releases the reference counter on this store.
	 */
Releases the reference counter on this store.
Releases the reference counter on this store .
int Store_dtor(lua_State *lua)
	{
		Store *inv = castUData<Store>(lua, 1);
		if (inv)
		{
			inv->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.store");
	}
int Store_dtor ( lua_State * lua ) { Store * inv = castUData < Store > ( lua , 1 ) ; if ( inv ) { inv -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Releases the reference counter on this store.
Releases the reference counter on this store .