lua/wrappers/game/lua_game.cpp
/**
	 * Creates a new game instance.
	 */
Creates a new game instance.
Creates a new game instance .
int Game_ctor(lua_State *lua)
	{
		Game *game = new Game(Engine::getEngine());
		wrapRefObject<Game>(lua, game);
		return 1;
	}
int Game_ctor ( lua_State * lua ) { Game * game = new Game ( Engine :: getEngine ( ) ) ; wrapRefObject < Game > ( lua , game ) ; return 1 ; }
Creates a new game instance.
Creates a new game instance .