src/bullets.cpp
// moveBullets ********
// This method moves every bullet in the game world (executed once
// per game frame).

moveBullets
This method moves every bullet in the game world (executed once
per game frame).
moveBullets This method moves every bullet in the game world ( executed once per game frame ) .
bool moveBullets(DWORD frameNumber)
{
	vectorListNodeStruct<bulletUnitStruct> *unit;
	for (unit=bulletList.getFirstNode(); unit!=NULL; unit=bulletList.getNextNode(unit)) {
		if (!unit->data.nowActive) continue;
		if (!moveBulletUnit(frameNumber, *unit)) return false;
	}
	return true;
}
bool moveBullets ( DWORD frameNumber ) { vectorListNodeStruct < bulletUnitStruct > * unit ; for ( unit = bulletList . getFirstNode ( ) ; unit != NULL ; unit = bulletList . getNextNode ( unit ) ) { if ( ! unit -> data . nowActive ) continue ; if ( ! moveBulletUnit ( frameNumber , * unit ) ) return false ; } return true ; }
moveBullets 
This method moves every bullet in the game world (executed once
per game frame).
moveBullets This method moves every bullet in the game world ( executed once per game frame ) .
// Manage the AI of all the bullets on screen...
 // don't move this unit if it's not active now
 // move this unit
 // for unit
 // all ok
