engine/actions/source/RangedCombatApplicabilityChecker.cpp
// Check to see if the type of the current map is not world.  Ranged combat isn't really
// applicable on the overworld map.
Check to see if the type of the current map is not world.  Ranged combat isn't really
applicable on the overworld map.
Check to see if the type of the current map is not world . Ranged combat isn ' t really applicable on the overworld map .
bool RangedCombatApplicabilityChecker::is_current_map_type_not_world()
{
  Game& game = Game::instance();
  bool current_map_is_not_world = false;
  current_map_is_not_world = !(game.get_current_map()->get_map_type() == MapType::MAP_TYPE_WORLD);
  return current_map_is_not_world;
}
bool RangedCombatApplicabilityChecker :: is_current_map_type_not_world ( ) { Game & game = Game :: instance ( ) ; bool current_map_is_not_world = false ; current_map_is_not_world = ! ( game . get_current_map ( ) -> get_map_type ( ) == MapType :: MAP_TYPE_WORLD ) ; return current_map_is_not_world ; }
Check to see if the type of the current map is not world.
Check to see if the type of the current map is not world .