engine/generators/worship_sites/source/CathedralGenerator.cpp
// Generate the back rooms: treasure room (potentially), crypt entrance (potentially), priest's quarters
Generate the back rooms: treasure room (potentially), crypt entrance (potentially), priest's quarters
Generate the back rooms : treasure room ( potentially ) crypt entrance ( potentially ) priest ' s quarters
void CathedralGenerator::generate_back_rooms(MapPtr map, const int room_start_col)
{
  generate_priest_quarters(map, room_start_col);
  generate_secondary_back_room(map, room_start_col);  
}
void CathedralGenerator :: generate_back_rooms ( MapPtr map , const int room_start_col ) { generate_priest_quarters ( map , room_start_col ) ; generate_secondary_back_room ( map , room_start_col ) ; }
Generate the back rooms: treasure room (potentially), crypt entrance (potentially), priest's quarters
Generate the back rooms : treasure room ( potentially ) crypt entrance ( potentially ) priest ' s quarters
// Generate the priest's quarters // Create the treasure room and stairs to the crypt, or the library.