Engine/src/Graphics/Window.cpp
// The prepare the window for redraw (update shader parameters)
The prepare the window for redraw (update shader parameters)
The prepare the window for redraw ( update shader parameters )
void Window::OnPreRender( Core::RenderEventArgs& e )
{
    Core::RenderEventArgs renderArgs( *this, e.ElapsedTime, e.TotalTime, e.FrameCounter, e.Camera, e.GraphicsCommandBuffer );
    PreRender( renderArgs );
}
void Window :: OnPreRender ( Core :: RenderEventArgs & e ) { Core :: RenderEventArgs renderArgs ( * this , e . ElapsedTime , e . TotalTime , e . FrameCounter , e . Camera , e . GraphicsCommandBuffer ) ; PreRender ( renderArgs ) ; }
The prepare the window for redraw (update shader parameters)
The prepare the window for redraw ( update shader parameters )