bahamut/tools/script-extractor.hpp
//the original game overlapped a text pointer exactly one time. handle this case manually here.
the original game overlapped a text pointer exactly one time. handle this case manually here.
the original game overlapped a text pointer exactly one time . handle this case manually here .
auto Script::insertOverlapped() -> void {
  if(mode == Mode::Chapter && index == 0xf7) {
    Pointer pointer;
    pointer.source   = 0x01da;
    pointer.target   = 0x04aa;
    pointer.terminal = 0xfd;
    pointers.append(pointer);
  }
}
auto Script :: insertOverlapped ( ) -> void { if ( mode == Mode :: Chapter && index == 0xf7 ) { Pointer pointer ; pointer . source = 0x01da ; pointer . target = 0x04aa ; pointer . terminal = 0xfd ; pointers . append ( pointer ) ; } }
the original game overlapped a text pointer exactly one time.
the original game overlapped a text pointer exactly one time .
//$0182 => "明日の見えない、ぼくたちには知るよしもないんだな………だけど……" //$01da => "…だけど……"