gameEngine/gameEngine/SensorActuators/PositionActuator.cpp
//constructor with a change and condition
constructor with a change and condition
constructor with a change and condition
PositionActuator::PositionActuator(std::string n, Sprite *s, int newD, std::string con) :
	sprite(s), d(newD), condition(con)
{
	this->name = n;
}
PositionActuator :: PositionActuator ( std :: string n , Sprite * s , int newD , std :: string con ) : sprite ( s ) , d ( newD ) , condition ( con ) { this -> name = n ; }
constructor with a change and condition
constructor with a change and condition