src/lua-bindings/wrap_imgui_codegen.cpp
/*  get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f */
get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f
get position of column line ( in pixels from the left side of the contents region ) . pass - 1 to use current column otherwise 0 .. GetColumnsCount () inclusive . column 0 is typically 0 . 0f
int w_GetColumnOffset(lua_State *L)
{
	auto column_index = luaL_optint(L, 1, -1);
	float out = ImGui::GetColumnOffset(column_index);
	lua_pushnumber(L, out);
	return 1;
}
int w_GetColumnOffset ( lua_State * L ) { auto column_index = luaL_optint ( L , 1 , -1 ) ; float out = ImGui :: GetColumnOffset ( column_index ) ; lua_pushnumber ( L , out ) ; return 1 ; }
get position of column line (in pixels, from the left side of the contents region).
get position of column line ( in pixels from the left side of the contents region ) .