lua/wrappers/gfx/lua_font.cpp
/**
	 * Processes the font based on it's current values. This must be done after any changes
	 * are made to the font, including when the font is being created. This calculates all
	 * the character sizes and creates all the texture windows for each character.
	 *
	 * @returns am.font This
	 */
Processes the font based on it's current values. This must be done after any changes
are made to the font, including when the font is being created. This calculates all
the character sizes and creates all the texture windows for each character.


Processes the font based on it ' s current values . This must be done after any changes are made to the font including when the font is being created . This calculates all the character sizes and creates all the texture windows for each character .
int Font_process(lua_State *lua)
	{
		Font *font = castUData<Font>(lua, 1);
		if (font)
		{
			font->process();
			lua_first(lua);
		}
		return LuaState::expectedContext(lua, "process", "am.font");
	}
int Font_process ( lua_State * lua ) { Font * font = castUData < Font > ( lua , 1 ) ; if ( font ) { font -> process ( ) ; lua_first ( lua ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Processes the font based on it's current values.
Processes the font based on it ' s current values .