lua/wrappers/game/lua_game_object.cpp
/**
	 * Removes all tile types from this GameObjects passible list.
	 * @returns am.GameObject This
	 */
Removes all tile types from this GameObjects passible list.
Removes all tile types from this GameObjects passible list .
int GameObject_remove_all_passible_types(lua_State *lua, GameObject *obj)
	{
		if (!obj)
		{
			return 0;
		}
		if (obj)
		{
			obj->removeAllPassibleTypes();
			lua_first(lua);
		}
		return LuaState::expectedContext(lua, "remove_all_passible_types", "am.GameObject");
	}
int GameObject_remove_all_passible_types ( lua_State * lua , GameObject * obj ) { if ( ! obj ) { return 0 ; } if ( obj ) { obj -> removeAllPassibleTypes ( ) ; lua_first ( lua ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Removes all tile types from this GameObjects passible list.
Removes all tile types from this GameObjects passible list .