Source/SandBox/ProceduralMesh.cpp
// Called when the game starts or when spawned
Called when the game starts or when spawned
Called when the game starts or when spawned
void AProceduralMesh::BeginPlay()
{
	Super::BeginPlay();
	Mesh->SetMaterial(0, Material);
}
void AProceduralMesh :: BeginPlay ( ) { Super :: BeginPlay ( ) ; Mesh -> SetMaterial ( 0 , Material ) ; }
Called when the game starts or when spawned
Called when the game starts or when spawned