node_patches/node8.9.3_modified/src/node.cc
// Most of the time, it's best to use `console.error` to write
// to the process.stderr stream.  However, in some cases, such as
// when debugging the stream.Writable class or the process.nextTick
// function, it is useful to bypass JavaScript entirely.
Most of the time, it's best to use `console.error` to write
to the process.stderr stream.  However, in some cases, such as
when debugging the stream.Writable class or the process.nextTick
function, it is useful to bypass JavaScript entirely.
Most of the time it ' s best to use ` console . error ` to write to the process . stderr stream . However in some cases such as when debugging the stream . Writable class or the process . nextTick function it is useful to bypass JavaScript entirely .
static void RawDebug(const FunctionCallbackInfo<Value>& args) {
  CHECK(args.Length() == 1 && args[0]->IsString() &&
        "must be called with a single string");
  node::Utf8Value message(args.GetIsolate(), args[0]);
  PrintErrorString("%s\n", *message);
  fflush(stderr);
}
static void RawDebug ( const FunctionCallbackInfo < Value > & args ) { CHECK ( args . Length ( ) == 1 && args [ 0 ] -> IsString ( ) && " " ) ; node :: Utf8Value message ( args . GetIsolate ( ) , args [ 0 ] ) ; PrintErrorString ( " \n " , * message ) ; fflush ( stderr ) ; }
Most of the time, it's best to use `console.error` to write
to the process.stderr stream.
Most of the time it ' s best to use ` console . error ` to write to the process . stderr stream .