lua/wrappers/gfx/lua_asset.cpp
/**
	 * Releases the reference counter on the asset.
	 */
Releases the reference counter on the asset.
Releases the reference counter on the asset .
int Asset_dtor(lua_State *lua)
	{
		Asset *asset = castUData<Asset>(lua, 1);
		if (asset)
		{
			asset->release();
		}
		return 0;
	}
int Asset_dtor ( lua_State * lua ) { Asset * asset = castUData < Asset > ( lua , 1 ) ; if ( asset ) { asset -> release ( ) ; } return 0 ; }
Releases the reference counter on the asset.
Releases the reference counter on the asset .