gameEngine/gameEngine/AbstractScene.cpp
//set Scene's state to not active and not visible
set Scene's state to not active and not visible
set Scene ' s state to not active and not visible
void AbstractScene::Stop()
{
	this->active = false;
	this->visible = false;
}
void AbstractScene :: Stop ( ) { this -> active = false ; this -> visible = false ; }
set Scene's state to not active and not visible
set Scene ' s state to not active and not visible