Source/NekoRun/SpawnVolume.cpp
// Called when the game starts or when spawned

Called when the game starts or when spawned
Called when the game starts or when spawned
void ASpawnVolume::BeginPlay()
{
	Super::BeginPlay();
	GetWorldTimerManager().SetTimer(Timer, this, &ASpawnVolume::SpawnObstacles,2.0f, true);
}
void ASpawnVolume :: BeginPlay ( ) { Super :: BeginPlay ( ) ; GetWorldTimerManager ( ) . SetTimer ( Timer , this , & ASpawnVolume :: SpawnObstacles , 2.0f , true ) ; }
Called when the game starts or when spawned
Called when the game starts or when spawned