Sources/CcgDump/CrySkinBuilderBase.cpp
//////////////////////////////////////////////////////////////////////////
// fills in the group of aux ints for the given bone (the rigid vertex group)
// returns the pointer to the next available auxint after the group
// IMPLEMENTATION NOTE:
//  actually, the rigid group is empty in the auxiliary stream, so we just set the number of vertices

fills in the group of aux ints for the given bone (the rigid vertex group)
returns the pointer to the next available auxint after the group
IMPLEMENTATION NOTE:
actually, the rigid group is empty in the auxiliary stream, so we just set the number of vertices
fills in the group of aux ints for the given bone ( the rigid vertex group ) returns the pointer to the next available auxint after the group IMPLEMENTATION NOTE : actually the rigid group is empty in the auxiliary stream so we just set the number of vertices
void CrySkinBuilderBase::fillRigidGroup (CrySkinStreams& streams, unsigned nBone)
{
	CrySkinRigidVertexArray& arrRigid = m_arrBoneVerts[nBone].arrRigid;
	*streams.pAux++ = (CrySkinAuxInt)arrRigid.size();
	CrySkinRigidVertexArray::const_iterator it = arrRigid.begin(), itEnd = it + arrRigid.size();
  for (; it != itEnd; ++it)
		it->build (*streams.pVert++);
}
void CrySkinBuilderBase :: fillRigidGroup ( CrySkinStreams & streams , unsigned nBone ) { CrySkinRigidVertexArray & arrRigid = m_arrBoneVerts [ nBone ] . arrRigid ; * streams . pAux ++ = ( CrySkinAuxInt ) arrRigid . size ( ) ; CrySkinRigidVertexArray :: const_iterator it = arrRigid . begin ( ) , itEnd = it + arrRigid . size ( ) ; for ( ; it != itEnd ; ++ it ) it -> build ( * streams . pVert ++ ) ; }
fills in the group of aux ints for the given bone (the rigid vertex group)
returns the pointer to the next available auxint after the group
IMPLEMENTATION NOTE:
actually, the rigid group is empty in the auxiliary stream, so we just set the number of vertices
fills in the group of aux ints for the given bone ( the rigid vertex group ) returns the pointer to the next available auxint after the group IMPLEMENTATION NOTE : actually the rigid group is empty in the auxiliary stream so we just set the number of vertices
// the group starts with the number of rigid vertices belonging to this bone
