lua/wrappers/game/lua_engine.cpp
/**
	 * @static
	 * Adds a tile set name to look up when loading tiles.
	 * This allows maps to defines the list of tiles without having
	 * to specify the tile set each time.
	 * @param string tile_set_name The tile set name to use
	 */
@static
Adds a tile set name to look up when loading tiles.
This allows maps to defines the list of tiles without having
to specify the tile set each time.
@param string tile_set_name The tile set name to use
@static Adds a tile set name to look up when loading tiles . This allows maps to defines the list of tiles without having to specify the tile set each time . @param string tile_set_name The tile set name to use
int Engine_using_tile_set(lua_State *lua)
	{
		if (lua_isstr(lua, 1))
		{
			Engine::getEngine()->usingTileSet(lua_tostring(lua, 1));
			return 0;
		}
		return LuaState::expectedArgs(lua, "@using_tile_set", "string tile_set_name");
	}
int Engine_using_tile_set ( lua_State * lua ) { if ( lua_isstr ( lua , 1 ) ) { Engine :: getEngine ( ) -> usingTileSet ( lua_tostring ( lua , 1 ) ) ; return 0 ; } return LuaState :: expectedArgs ( lua , " " , " " ) ; }
@static
 Adds a tile set name to look up when loading tiles.
@static Adds a tile set name to look up when loading tiles .