lua/wrappers/game/lua_game.cpp
/**
	 * Sets the data table on this game, can be set to nil.
	 *
	 * @param am.data_table attrTable The data table to set on the game.
	 * @returns am.game This
	 */
Sets the data table on this game, can be set to nil.
@param am.data_table attrTable The data table to set on the game.
Sets the data table on this game can be set to nil . @param am . data_table attrTable The data table to set on the game .
int Game_attrs(lua_State *lua)
	{
		Game *game = castUData<Game>(lua, 1);
		if (game)
		{
			return IAttributeData_attrs(lua, game);
		}
		return LuaState::expectedContext(lua, "attrs", "am.game");
	}
int Game_attrs ( lua_State * lua ) { Game * game = castUData < Game > ( lua , 1 ) ; if ( game ) { return IAttributeData_attrs ( lua , game ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the data table on this game, can be set to nil.
Sets the data table on this game can be set to nil .