lua/wrappers/game/lua_door.cpp
/**
	 * Releases the reference of this door.
	 */
Releases the reference of this door.
Releases the reference of this door .
int Door_dtor(lua_State *lua)
	{
		Door *door = castUData<Door>(lua, 1);
		if (door)
		{
			door->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.door");
	}
int Door_dtor ( lua_State * lua ) { Door * door = castUData < Door > ( lua , 1 ) ; if ( door ) { door -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Releases the reference of this door.
Releases the reference of this door .