engine/strings/source/CorpseTextKeys.cpp
// Create the corpse description.  This will be something like 
// "A goblin corpse".
Create the corpse description.  This will be something like
"A goblin corpse".
Create the corpse description . This will be something like " A goblin corpse " .
string CorpseTextKeys::get_corpse_description(const string& creature_desc)
{
  string corpse_desc;
  corpse_desc = StringTable::get(CORPSE_MESSAGE);
  boost::replace_first(corpse_desc, "%s", creature_desc);
  return corpse_desc;
}
string CorpseTextKeys :: get_corpse_description ( const string & creature_desc ) { string corpse_desc ; corpse_desc = StringTable :: get ( CORPSE_MESSAGE ) ; boost :: replace_first ( corpse_desc , " " , creature_desc ) ; return corpse_desc ; }
Create the corpse description.
Create the corpse description .