Core/burn/drv/capcom/ps_z.cpp
// Map in the memory for the current 0zx8000-0xc000 bank
Map in the memory for the current 0zx8000-0xc000 bank
Map in the memory for the current 0zx8000 - 0xc000 bank
static INT32 PsndZBankMap()
{
	UINT8 *Bank;
	UINT32 nOff = (nPsndZBank << 14) + 0x8000;
	if (nOff + 0x4000 > nCpsZRomLen) {		
		nOff = 0;
	}
	Bank = CpsZRom + nOff;
	ZetMapArea(0x8000, 0xBFFF, 0, Bank);
	ZetMapArea(0x8000, 0xBFFF, 2, Bank);
	return 0;
}
static INT32 PsndZBankMap ( ) { UINT8 * Bank ; UINT32 nOff = ( nPsndZBank << 14 ) + 0x8000 ; if ( nOff + 0x4000 > nCpsZRomLen ) { nOff = 0 ; } Bank = CpsZRom + nOff ; ZetMapArea ( 0x8000 , 0xBFFF , 0 , Bank ) ; ZetMapArea ( 0x8000 , 0xBFFF , 2 , Bank ) ; return 0 ; }
Map in the memory for the current 0zx8000-0xc000 bank
Map in the memory for the current 0zx8000 - 0xc000 bank
// End of bank in out of range // Read and fetch the bank