Core/burn/drv/galaxian/gal_gfx.cpp
// Hardcode a Galaxian PROM for any games that are missing a PROM dump
Hardcode a Galaxian PROM for any games that are missing a PROM dump
Hardcode a Galaxian PROM for any games that are missing a PROM dump
void HardCodeGalaxianPROM()
{
	GalProm[0x00]= 0x00;
	GalProm[0x01]= 0x00;
	GalProm[0x02]= 0x00;
	GalProm[0x03]= 0xf6;
	GalProm[0x04]= 0x00;
	GalProm[0x05]= 0x16;
	GalProm[0x06]= 0xc0;
	GalProm[0x07]= 0x3f;
	GalProm[0x08]= 0x00;
	GalProm[0x09]= 0xd8;
	GalProm[0x0a]= 0x07;
	GalProm[0x0b]= 0x3f;
	GalProm[0x0c]= 0x00;
	GalProm[0x0d]= 0xc0;
	GalProm[0x0e]= 0xc4;
	GalProm[0x0f]= 0x07;
	GalProm[0x10]= 0x00;
	GalProm[0x11]= 0xc0;
	GalProm[0x12]= 0xa0;
	GalProm[0x13]= 0x07;
	GalProm[0x14]= 0x00;
	GalProm[0x15]= 0x00;
	GalProm[0x16]= 0x00;
	GalProm[0x17]= 0x07;
	GalProm[0x18]= 0x00;
	GalProm[0x19]= 0xf6;
	GalProm[0x1a]= 0x07;
	GalProm[0x1b]= 0xf0;
	GalProm[0x1c]= 0x00;
	GalProm[0x1d]= 0x76;
	GalProm[0x1e]= 0x07;
	GalProm[0x1f]= 0xc6;
}
void HardCodeGalaxianPROM ( ) { GalProm [ 0x00 ] = 0x00 ; GalProm [ 0x01 ] = 0x00 ; GalProm [ 0x02 ] = 0x00 ; GalProm [ 0x03 ] = 0xf6 ; GalProm [ 0x04 ] = 0x00 ; GalProm [ 0x05 ] = 0x16 ; GalProm [ 0x06 ] = 0xc0 ; GalProm [ 0x07 ] = 0x3f ; GalProm [ 0x08 ] = 0x00 ; GalProm [ 0x09 ] = 0xd8 ; GalProm [ 0x0a ] = 0x07 ; GalProm [ 0x0b ] = 0x3f ; GalProm [ 0x0c ] = 0x00 ; GalProm [ 0x0d ] = 0xc0 ; GalProm [ 0x0e ] = 0xc4 ; GalProm [ 0x0f ] = 0x07 ; GalProm [ 0x10 ] = 0x00 ; GalProm [ 0x11 ] = 0xc0 ; GalProm [ 0x12 ] = 0xa0 ; GalProm [ 0x13 ] = 0x07 ; GalProm [ 0x14 ] = 0x00 ; GalProm [ 0x15 ] = 0x00 ; GalProm [ 0x16 ] = 0x00 ; GalProm [ 0x17 ] = 0x07 ; GalProm [ 0x18 ] = 0x00 ; GalProm [ 0x19 ] = 0xf6 ; GalProm [ 0x1a ] = 0x07 ; GalProm [ 0x1b ] = 0xf0 ; GalProm [ 0x1c ] = 0x00 ; GalProm [ 0x1d ] = 0x76 ; GalProm [ 0x1e ] = 0x07 ; GalProm [ 0x1f ] = 0xc6 ; }
Hardcode a Galaxian PROM for any games that are missing a PROM dump
Hardcode a Galaxian PROM for any games that are missing a PROM dump