lua/wrappers/game/lua_engine.cpp
/**
	 * @static
	 * Adds a tile set to the game engines list of tile sets.
	 * @param am.tile_set tile_set The tile set to add.
	 */
@static
Adds a tile set to the game engines list of tile sets.
@param am.tile_set tile_set The tile set to add.
@static Adds a tile set to the game engines list of tile sets . @param am . tile_set tile_set The tile set to add .
int Engine_add_tile_set(lua_State *lua)
	{
		TileSet *set = castUData<TileSet>(lua, 1);
		if (set)
		{
			Engine::getEngine()->addTileSet(set);
			return 0;
		}
		return LuaState::expectedArgs(lua, "@add_tile_set", "am.tile_set tile_set");
	}
int Engine_add_tile_set ( lua_State * lua ) { TileSet * set = castUData < TileSet > ( lua , 1 ) ; if ( set ) { Engine :: getEngine ( ) -> addTileSet ( set ) ; return 0 ; } return LuaState :: expectedArgs ( lua , " " , " " ) ; }
@static
 Adds a tile set to the game engines list of tile sets.
@static Adds a tile set to the game engines list of tile sets .