Source/NekoRun/Saw.cpp
// Called when the game starts or when spawned

Called when the game starts or when spawned
Called when the game starts or when spawned
void ASaw::BeginPlay()
{
	Super::BeginPlay();
	this->OnActorBeginOverlap.AddDynamic(this, &ASaw::OnOverlapBeginPlayer);
}
void ASaw :: BeginPlay ( ) { Super :: BeginPlay ( ) ; this -> OnActorBeginOverlap . AddDynamic ( this , & ASaw :: OnOverlapBeginPlayer ) ; }
Called when the game starts or when spawned
Called when the game starts or when spawned