fragmentcollector_mpd.cpp
/**
 * @brief StreamAbstractionAAMP_MPD Constructor
 *
 * @param[in] aamp      Pointer to PrivateInstanceAAMP object associated with player
 * @param[in] seek_pos  Seek position
 * @param[in] rate      Playback rate
 */
@brief StreamAbstractionAAMP_MPD Constructor
@param[in] aamp      Pointer to PrivateInstanceAAMP object associated with player
@param[in] seek_pos  Seek position
@param[in] rate      Playback rate
@brief StreamAbstractionAAMP_MPD Constructor @param [ in ] aamp Pointer to PrivateInstanceAAMP object associated with player @param [ in ] seek_pos Seek position @param [ in ] rate Playback rate
StreamAbstractionAAMP_MPD::StreamAbstractionAAMP_MPD(class PrivateInstanceAAMP *aamp,double seek_pos, float rate): StreamAbstractionAAMP(aamp)
{
	mPriv = new PrivateStreamAbstractionMPD( this, aamp, seek_pos, rate);
	trickplayMode = (rate != AAMP_NORMAL_PLAY_RATE);
}
StreamAbstractionAAMP_MPD :: StreamAbstractionAAMP_MPD ( class PrivateInstanceAAMP * aamp , double seek_pos , float rate ) : StreamAbstractionAAMP ( aamp ) { mPriv = new PrivateStreamAbstractionMPD ( this , aamp , seek_pos , rate ) ; trickplayMode = ( rate != AAMP_NORMAL_PLAY_RATE ) ; }
@brief StreamAbstractionAAMP_MPD Constructor
 @param[in] aamp      Pointer to PrivateInstanceAAMP object associated with player
 @param[in] seek_pos  Seek position
 @param[in] rate      Playback rate
@brief StreamAbstractionAAMP_MPD Constructor @param [ in ] aamp Pointer to PrivateInstanceAAMP object associated with player @param [ in ] seek_pos Seek position @param [ in ] rate Playback rate