lua/wrappers/game/lua_character.cpp
/**
	 * Sets if the character is fixed to the grid or not.
	 * If a character is fixed to the grid, they cannot move to positions
	 * other than the center of each grid space.
	 * @param boolean fixed Sets the fixed to grid value.
	 * @returns am.character This
	 */
Sets if the character is fixed to the grid or not.
If a character is fixed to the grid, they cannot move to positions
other than the center of each grid space.
@param boolean fixed Sets the fixed to grid value.
Sets if the character is fixed to the grid or not . If a character is fixed to the grid they cannot move to positions other than the center of each grid space . @param boolean fixed Sets the fixed to grid value .
int Character_fixed_to_grid(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			return GameObject_fixed_to_grid(lua, obj);
		}
		return LuaState::expectedContext(lua, "fixed_to_grid", "am.character");
	}
int Character_fixed_to_grid ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { return GameObject_fixed_to_grid ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets if the character is fixed to the grid or not.
Sets if the character is fixed to the grid or not .