src/menucode.cpp
// luaPlaySoundResource *******
// a function that plays a given sound resource

luaPlaySoundResource
a function that plays a given sound resource
luaPlaySoundResource a function that plays a given sound resource
int luaPlaySoundResource(lua_State* lstate)
{
	return 0;
}
int luaPlaySoundResource ( lua_State * lstate ) { return 0 ; }
luaPlaySoundResource 
a function that plays a given sound resource
luaPlaySoundResource a function that plays a given sound resource
/*	int paramNum=lua_gettop(lstate);
	char* soundName;
	bool looping;// should the sound loop?

	// we get the parameters out of the stack
	soundName=(char*)(lua_tostring(lstate, 1));
	looping=(lua_toboolean(lstate, 2)==1?true:false);

	// now just execute it
	playSoundResource(soundName, looping);
*/ // there are no return values
