devel/framework/sound.cpp
// constructor for an unattached 3D sound with no initial position
constructor for an unattached 3D sound with no initial position
constructor for an unattached 3D sound with no initial position
CSound3D::CSound3D( unsigned int aSoundID, bool looping )
    :CSound( aSoundID, looping ),
     mParent( 0),
     mPosition( Ogre::Vector3(0,0,0) ) {
    alSourcei( mSourceName, AL_SOURCE_RELATIVE, AL_FALSE ); 
}
CSound3D :: CSound3D ( unsigned int aSoundID , bool looping ) : CSound ( aSoundID , looping ) , mParent ( 0 ) , mPosition ( Ogre :: Vector3 ( 0 , 0 , 0 ) ) { alSourcei ( mSourceName , AL_SOURCE_RELATIVE , AL_FALSE ) ; }
constructor for an unattached 3D sound with no initial position
constructor for an unattached 3D sound with no initial position
// absolute position