src/lua-bindings/wrap_imgui_codegen.cpp
/*  return number of columns (value passed to BeginTable) */
return number of columns (value passed to BeginTable)
return number of columns ( value passed to BeginTable )
int w_TableGetColumnCount(lua_State *L)
{
	int out = ImGui::TableGetColumnCount();
	lua_pushinteger(L, out);
	return 1;
}
int w_TableGetColumnCount ( lua_State * L ) { int out = ImGui :: TableGetColumnCount ( ) ; lua_pushinteger ( L , out ) ; return 1 ; }
return number of columns (value passed to BeginTable)
return number of columns ( value passed to BeginTable )