src/lua-bindings/wrap_imgui_codegen.cpp
/*  use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards. */
use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards.
use if you want to reimplement ListBox () will custom data or interactions . if the function return true you can output elements then call ListBoxFooter () afterwards .
int w_ListBoxHeader_Override1(lua_State *L)
{
	auto label = luaL_checkstring(L, 1);
	auto size = ImVec2(0, 0);
	size.x = luax_optfloat(L, 2, size.x);
	size.y = luax_optfloat(L, 3, size.y);
	bool out = ImGui::ListBoxHeader(label, size);
	lua_pushboolean(L, out);
	return 1;
}
int w_ListBoxHeader_Override1 ( lua_State * L ) { auto label = luaL_checkstring ( L , 1 ) ; auto size = ImVec2 ( 0 , 0 ) ; size . x = luax_optfloat ( L , 2 , size . x ) ; size . y = luax_optfloat ( L , 3 , size . y ) ; bool out = ImGui :: ListBoxHeader ( label , size ) ; lua_pushboolean ( L , out ) ; return 1 ; }
use if you want to reimplement ListBox() will custom data or interactions.
use if you want to reimplement ListBox () will custom data or interactions .