src/wren-bindings/wrap_imgui_codegen.cpp
/*  use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards. */
use if you want to reimplement ListBox() will custom data or interactions. if the function return true, you can output elements then call ListBoxFooter() afterwards.
use if you want to reimplement ListBox () will custom data or interactions . if the function return true you can output elements then call ListBoxFooter () afterwards .
void w_ListBoxHeader_Override1(WrenVM *vm)
{
	auto label = wrenExGetSlot<const char*>(vm, 1);
	auto size = wrenExIsSlotDefault(vm, 2) ? ImVec2(0, 0) : WrapImVec2::getSlot(vm, 2);
	bool out = ImGui::ListBoxHeader(label, size);
	wrenSetSlotBool(vm, 0, out);
}
void w_ListBoxHeader_Override1 ( WrenVM * vm ) { auto label = wrenExGetSlot < const char * > ( vm , 1 ) ; auto size = wrenExIsSlotDefault ( vm , 2 ) ? ImVec2 ( 0 , 0 ) : WrapImVec2 :: getSlot ( vm , 2 ) ; bool out = ImGui :: ListBoxHeader ( label , size ) ; wrenSetSlotBool ( vm , 0 , out ) ; }
use if you want to reimplement ListBox() will custom data or interactions.
use if you want to reimplement ListBox () will custom data or interactions .