Servo.cpp
/**
 * Set the servo angle.
 *
 * Assume that the servo angle is linear with respect to the PWM value (big assumption, need to test).
 *
 * Servo angles that are out of the supported range of the servo simply "saturate" in that direction
 * In other words, if the servo has a range of (X degrees to Y degrees) than angles of less than X
 * result in an angle of X being set and angles of more than Y degrees result in an angle of Y being set.
 *
 * @param degrees The angle in degrees to set the servo.
 */
Set the servo angle.

Assume that the servo angle is linear with respect to the PWM value (big assumption, need to test).

Servo angles that are out of the supported range of the servo simply "saturate" in that direction
In other words, if the servo has a range of (X degrees to Y degrees) than angles of less than X
result in an angle of X being set and angles of more than Y degrees result in an angle of Y being set.

@param degrees The angle in degrees to set the servo.
Set the servo angle . Assume that the servo angle is linear with respect to the PWM value ( big assumption need to test ) . Servo angles that are out of the supported range of the servo simply " saturate " in that direction In other words if the servo has a range of ( X degrees to Y degrees ) than angles of less than X result in an angle of X being set and angles of more than Y degrees result in an angle of Y being set . @param degrees The angle in degrees to set the servo .
void Servo::SetAngle(float degrees)
{
	if (degrees < kMinServoAngle)
	{
		degrees = kMinServoAngle;
	}
	else if (degrees > kMaxServoAngle)
	{
		degrees = kMaxServoAngle;
	}
	SetPosition(((float) (degrees - kMinServoAngle)) / GetServoAngleRange());
}
void Servo :: SetAngle ( float degrees ) { if ( degrees < kMinServoAngle ) { degrees = kMinServoAngle ; } else if ( degrees > kMaxServoAngle ) { degrees = kMaxServoAngle ; } SetPosition ( ( ( float ) ( degrees - kMinServoAngle ) ) / GetServoAngleRange ( ) ) ; }
Set the servo angle.
Set the servo angle .