sp/src/game/shared/of2/of2_gamerules.cpp
//------------------------------------------------------------------------------
// Purpose : Return classify text for classify type
// Input   :
// Output  :
//------------------------------------------------------------------------------
Purpose : Return classify text for classify type
Input   :
Output  .
Purpose : Return classify text for classify type Input : Output .
const char* COpposingForce2::AIClassText(int classType)
	{
		switch (classType)
		{
			case CLASS_NONE:			return "CLASS_NONE";
			case CLASS_PLAYER:			return "CLASS_PLAYER";
			case CLASS_ANTLION:			return "CLASS_ANTLION";
			case CLASS_BARNACLE:		return "CLASS_BARNACLE";
			case CLASS_BULLSEYE:		return "CLASS_BULLSEYE";
			case CLASS_CITIZEN_PASSIVE: return "CLASS_CITIZEN_PASSIVE";		
			case CLASS_CITIZEN_REBEL:	return "CLASS_CITIZEN_REBEL";
			case CLASS_COMBINE:			return "CLASS_COMBINE";
			case CLASS_COMBINE_GUNSHIP:	return "CLASS_COMBINE_GUNSHIP";
			case CLASS_COMBINE_HUNTER:	return "CLASS_COMBINE_HUNTER";
			case CLASS_CONSCRIPT:		return "CLASS_CONSCRIPT";
			case CLASS_HEADCRAB:		return "CLASS_HEADCRAB";
			case CLASS_MANHACK:			return "CLASS_MANHACK";
			case CLASS_METROPOLICE:		return "CLASS_METROPOLICE";
			case CLASS_MILITARY:		return "CLASS_MILITARY";	
			case CLASS_SCANNER:			return "CLASS_SCANNER";		
			case CLASS_STALKER:			return "CLASS_STALKER";		
			case CLASS_VORTIGAUNT:		return "CLASS_VORTIGAUNT";
			case CLASS_ZOMBIE:			return "CLASS_ZOMBIE";
			case CLASS_PROTOSNIPER:		return "CLASS_PROTOSNIPER";
			case CLASS_MISSILE:			return "CLASS_MISSILE";
			case CLASS_FLARE:			return "CLASS_FLARE";
			case CLASS_EARTH_FAUNA:		return "CLASS_EARTH_FAUNA";
			default:					return "MISSING CLASS in ClassifyText()";
		}
	}
const char * COpposingForce2 :: AIClassText ( int classType ) { switch ( classType ) { case CLASS_NONE : return " " ; case CLASS_PLAYER : return " " ; case CLASS_ANTLION : return " " ; case CLASS_BARNACLE : return " " ; case CLASS_BULLSEYE : return " " ; case CLASS_CITIZEN_PASSIVE : return " " ; case CLASS_CITIZEN_REBEL : return " " ; case CLASS_COMBINE : return " " ; case CLASS_COMBINE_GUNSHIP : return " " ; case CLASS_COMBINE_HUNTER : return " " ; case CLASS_CONSCRIPT : return " " ; case CLASS_HEADCRAB : return " " ; case CLASS_MANHACK : return " " ; case CLASS_METROPOLICE : return " " ; case CLASS_MILITARY : return " " ; case CLASS_SCANNER : return " " ; case CLASS_STALKER : return " " ; case CLASS_VORTIGAUNT : return " " ; case CLASS_ZOMBIE : return " " ; case CLASS_PROTOSNIPER : return " " ; case CLASS_MISSILE : return " " ; case CLASS_FLARE : return " " ; case CLASS_EARTH_FAUNA : return " " ; default : return " " ; } }
Purpose : Return classify text for classify type
Input   :
Output  :
Purpose : Return classify text for classify type Input : Output :
//case CLASS_BULLSQUID:		return "CLASS_BULLSQUID";	 //case CLASS_HOUNDEYE:		return "CLASS_HOUNDEYE";