lua/wrappers/game/lua_character.cpp
/**
	 * Returns the characters coin purse.
	 * This stores all the coin that the character currently holds.
	 *
	 * @returns am.coin_purse The characters coin purse.
	 */
Returns the characters coin purse.
This stores all the coin that the character currently holds.

@returns am.coin_purse The characters coin purse.
Returns the characters coin purse . This stores all the coin that the character currently holds . @returns am . coin_purse The characters coin purse .
int Character_coin_purse(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			wrapRefObject<CoinPurse>(lua, obj->getCoinPurse());
			return 1;
		}
		return LuaState::expectedContext(lua, "coin_purse", "am.character");
	}
int Character_coin_purse ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { wrapRefObject < CoinPurse > ( lua , obj -> getCoinPurse ( ) ) ; return 1 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns the characters coin purse.
Returns the characters coin purse .