libs/nameserver/src/nameServCalls.cxx
// Sleep for approximately, but not exactly, the given number of
// milliseconds.  We're trying to avoid collisions.
Sleep for approximately, but not exactly, the given number of
milliseconds.  We're trying to avoid collisions.
Sleep for approximately but not exactly the given number of milliseconds . We ' re trying to avoid collisions .
void sloppy_sleep(int millisecs, int n) {
    static unsigned int p = (unsigned int)GetCurrentProcessId();
    unsigned short mix
        = (((p * 11035152 + 12345 + n) * 110351252) >> 16) & 0xff;
    Sleep(millisecs + mix - 100);
}
void sloppy_sleep ( int millisecs , int n ) { static unsigned int p = ( unsigned int ) GetCurrentProcessId ( ) ; unsigned short mix = ( ( ( p * 11035152 + 12345 + n ) * 110351252 ) >> 16 ) & 0xff ; Sleep ( millisecs + mix - 100 ) ; }
Sleep for approximately, but not exactly, the given number of
milliseconds.
Sleep for approximately but not exactly the given number of milliseconds .
// A scrambled mix of pid and n, between 0 and 255: