lua/wrappers/game/lua_character.cpp
/**
	 * Sets the description of the character.
	 *
	 * @param string description The description to set the character.
	 * @returns am.character This.
	 */
Sets the description of the character.
@param string description The description to set the character.
Sets the description of the character . @param string description The description to set the character .
int Character_description(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			return GameObject_description(lua, obj);
		}
		return LuaState::expectedContext(lua, "description", "am.character");
	}
int Character_description ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { return GameObject_description ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the description of the character.
Sets the description of the character .