lua/wrappers/game/lua_stats.cpp
/**
	 * Compares this stats object against another stats object.
	 *
	 * @param am.stats rhs The other stats object to compare with.
	 * @returns boolean True if they are the same stats object.
	 */
Compares this stats object against another stats object.
@param am.stats rhs The other stats object to compare with.
@returns boolean True if they are the same stats object.
Compares this stats object against another stats object . @param am . stats rhs The other stats object to compare with . @returns boolean True if they are the same stats object .
int Stats_eq(lua_State *lua)
	{
		Stats *lhs = castUData<Stats>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.stats");
		}
		Stats *rhs = castUData<Stats>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int Stats_eq ( lua_State * lua ) { Stats * lhs = castUData < Stats > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } Stats * rhs = castUData < Stats > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this stats object against another stats object.
Compares this stats object against another stats object .