src/third_party/angle/src/tests/gl_tests/MultisampledRenderToTextureTest.cpp
// Read pixels with pack buffer from renderbuffer. ES3+.
Read pixels with pack buffer from renderbuffer. ES3+.
Read pixels with pack buffer from renderbuffer . ES3 + .
TEST_P(MultisampledRenderToTextureES3Test, RenderbufferReadPixelsTest)
{
    ANGLE_SKIP_TEST_IF(IsD3D());
    readPixelsTestCommon(true);
}
TEST_P ( MultisampledRenderToTextureES3Test , RenderbufferReadPixelsTest ) { ANGLE_SKIP_TEST_IF ( IsD3D ( ) ) ; readPixelsTestCommon ( true ) ; }
Read pixels with pack buffer from renderbuffer.
Read pixels with pack buffer from renderbuffer .
// D3D backend doesn't implement multisampled render to texture renderbuffers correctly. // http://anglebug.com/3107