Util/slottracker.cpp
/// Clean up after incorporating a function. This is the only way to get out of
/// the function incorporation state that affects get*Slot/Create*Slot. Function
/// incorporation state is indicated by TheFunction != 0.
Clean up after incorporating a function. This is the only way to get out of
the function incorporation state that affects get*Slot/Create*Slot. Function
incorporation state is indicated by TheFunction != 0.
Clean up after incorporating a function . This is the only way to get out of the function incorporation state that affects get * Slot / Create * Slot . Function incorporation state is indicated by TheFunction ! = 0 .
void SlotTracker::purgeFunction() {
    ST_DEBUG("begin purgeFunction!\n");
    fMap.clear(); 
    TheFunction = 0;
    FunctionProcessed = false;
    ST_DEBUG("end purgeFunction!\n");
}
void SlotTracker :: purgeFunction ( ) { ST_DEBUG ( " \n " ) ; fMap . clear ( ) ; TheFunction = 0 ; FunctionProcessed = false ; ST_DEBUG ( " \n " ) ; }
Clean up after incorporating a function.
Clean up after incorporating a function .
// Simply discard the function level map