lua/wrappers/gfx/lua_sprite.cpp
/**
	 * Releases the reference counter on the sprite.
	 */
Releases the reference counter on the sprite.
Releases the reference counter on the sprite .
int Sprite_dtor(lua_State *lua)
	{
		Sprite *sprite = castUData<Sprite>(lua, 1);
		if (sprite)
		{
			sprite->release();
		}
		return 0;
	}
int Sprite_dtor ( lua_State * lua ) { Sprite * sprite = castUData < Sprite > ( lua , 1 ) ; if ( sprite ) { sprite -> release ( ) ; } return 0 ; }
Releases the reference counter on the sprite.
Releases the reference counter on the sprite .