lua/wrappers/game/lua_game.cpp
/**
	 * Returns true if the game has started.
	 *
	 * @returns boolean True if the game has started.
	 */
Returns true if the game has started.
@returns boolean True if the game has started.
Returns true if the game has started . @returns boolean True if the game has started .
int Game_has_started(lua_State *lua)
	{
		Game *game = castUData<Game>(lua, 1);
		if (game)
		{
			lua_pushboolean(lua, game->hasStarted());
			return 1;
		}
		return LuaState::expectedContext(lua, "has_started", "am.game");
	}
int Game_has_started ( lua_State * lua ) { Game * game = castUData < Game > ( lua , 1 ) ; if ( game ) { lua_pushboolean ( lua , game -> hasStarted ( ) ) ; return 1 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns true if the game has started.
Returns true if the game has started .