GreenJuiceTeam/GreenJuiceTeam.Android.NativeActivity/main.cpp
/**
* Just the current frame in the display.
*/
Just the current frame in the display.
Just the current frame in the display .
static void engine_draw_frame(struct engine* engine) {
	if (engine->display == NULL) {
		return;
	}
	engine->engine->update(FPS);
	engine->engine->render(FPS);
	eglSwapBuffers(engine->display, engine->surface);
}
static void engine_draw_frame ( struct engine * engine ) { if ( engine -> display == NULL ) { return ; } engine -> engine -> update ( FPS ) ; engine -> engine -> render ( FPS ) ; eglSwapBuffers ( engine -> display , engine -> surface ) ; }
Just the current frame in the display.
Just the current frame in the display .
// No display.