src/lua-bindings/wrap_imgui_codegen.cpp
/*  return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column. */
return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column.
return " " if column didn ' t have a name declared by TableSetupColumn () . Pass - 1 to use current column .
int w_TableGetColumnName(lua_State *L)
{
	auto column_n = luaL_optint(L, 1, -1);
	const char* out = ImGui::TableGetColumnName(column_n);
	lua_pushstring(L, out);
	return 1;
}
int w_TableGetColumnName ( lua_State * L ) { auto column_n = luaL_optint ( L , 1 , -1 ) ; const char * out = ImGui :: TableGetColumnName ( column_n ) ; lua_pushstring ( L , out ) ; return 1 ; }
return "" if column didn't have a name declared by TableSetupColumn().
return " " if column didn ' t have a name declared by TableSetupColumn () .