examples/Qt/ISFEditor/ISFEditor_app/Spout/SpoutSDK.cpp
// If the local texure has changed dimensions this will return false

If the local texure has changed dimensions this will return false
If the local texure has changed dimensions this will return false
bool Spout::SendTexture(GLuint TextureID, GLuint TextureTarget, unsigned int width, unsigned int height, bool bInvert, GLuint HostFBO)
{
	if(width != g_Width || height != g_Height) 
		return(UpdateSender(g_SharedMemoryName, width, height));
	else
		return(interop.WriteTexture(TextureID, TextureTarget, width, height, bInvert, HostFBO));
}
bool Spout :: SendTexture ( GLuint TextureID , GLuint TextureTarget , unsigned int width , unsigned int height , bool bInvert , GLuint HostFBO ) { if ( width != g_Width || height != g_Height ) return ( UpdateSender ( g_SharedMemoryName , width , height ) ) ; else return ( interop . WriteTexture ( TextureID , TextureTarget , width , height , bInvert , HostFBO ) ) ; }
If the local texure has changed dimensions this will return false
If the local texure has changed dimensions this will return false
// width, g_Width should all be the same
 // (the application resets the size of any texture that is being sent out)
