engine/creatures/source/CreatureUtils.cpp
// Process the current set of modifiers for the given second.
// Mark them as deleted, as well as any modifiers they're linked to.
Process the current set of modifiers for the given second.
Mark them as deleted, as well as any modifiers they're linked to.
Process the current set of modifiers for the given second . Mark them as deleted as well as any modifiers they ' re linked to .
void CreatureUtils::process_creature_modifiers(CreaturePtr creature, vector<pair<string, Modifier>>& modifiers, const StatusRemovalType sr)
{
  for (auto& mod_pair : modifiers)
  {
    process_creature_modifier(creature, mod_pair, sr);
  }
}
void CreatureUtils :: process_creature_modifiers ( CreaturePtr creature , vector < pair < string , Modifier > > & modifiers , const StatusRemovalType sr ) { for ( auto & mod_pair : modifiers ) { process_creature_modifier ( creature , mod_pair , sr ) ; } }
Process the current set of modifiers for the given second.
Process the current set of modifiers for the given second .