sp/src/game/shared/of2/of2_gamerules.cpp
//-----------------------------------------------------------------------------
// Purpose: 
// Input  : iDmgType - 
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
Input  : iDmgType
Output : Returns true on success, false on failure.
Input : iDmgType Output : Returns true on success false on failure .
int COpposingForce2::Damage_GetTimeBased( void )
{
#ifdef HL2_EPISODIC
	int iDamage = ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_ACID | DMG_SLOWBURN );
	return iDamage;
#else
	return BaseClass::Damage_GetTimeBased();
#endif
}
int COpposingForce2 :: Damage_GetTimeBased ( void ) { #ifdef HL2_EPISODIC int iDamage = ( DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_ACID | DMG_SLOWBURN ) ; return iDamage ; #else return BaseClass :: Damage_GetTimeBased ( ) ; #endif }
Purpose:
Input  : iDmgType 
Output : Returns true on success, false on failure.
Purpose : Input : iDmgType Output : Returns true on success false on failure .