world/source/Consumable.cpp
// Food becomes more or less nutritious, based on whether the enchantment's BUC
// status.  Any poison is also removed.
Food becomes more or less nutritious, based on whether the enchantment's BUC
status.  Any poison is also removed.
Food becomes more or less nutritious based on whether the enchantment ' s BUC status . Any poison is also removed .
void Consumable::do_enchant_item(const int points)
{
  nutrition *= points;
  poisoned = false;
}
void Consumable :: do_enchant_item ( const int points ) { nutrition *= points ; poisoned = false ; }
Food becomes more or less nutritious, based on whether the enchantment's BUC
status.
Food becomes more or less nutritious based on whether the enchantment ' s BUC status .