src/game/TileEngine/Explosion_Control.cc
// Go through all the bombs in the world, and look for timed ones
Go through all the bombs in the world, and look for timed ones
Go through all the bombs in the world and look for timed ones
FOR_EACH_WORLD_BOMB(wb)
	{
		OBJECTTYPE const& o = GetWorldItem(wb->iItemIndex).o;
		if (o.bDetonatorType != BOMB_TIMED || o.fFlags & OBJECT_DISABLED_BOMB) continue;
		return wb->iItemIndex;
	}
FOR_EACH_WORLD_BOMB ( wb ) { OBJECTTYPE const & o = GetWorldItem ( wb -> iItemIndex ) . o ; if ( o . bDetonatorType != BOMB_TIMED || o . fFlags & OBJECT_DISABLED_BOMB ) continue ; return wb -> iItemIndex ; }
Go through all the bombs in the world, and look for timed ones
Go through all the bombs in the world and look for timed ones