devel/framework/sound.cpp
// constructor for an attached (to another scenenode ) 3D sound
constructor for an attached (to another scenenode ) 3D sound
constructor for an attached ( to another scenenode ) 3D sound
CSound3D::CSound3D( unsigned int aSoundID, Ogre::SceneNode* parent, bool looping )
    :CSound( aSoundID, looping ),
     mParent( parent ) {
    alSourcei( mSourceName, AL_SOURCE_RELATIVE, AL_FALSE ); 
}
CSound3D :: CSound3D ( unsigned int aSoundID , Ogre :: SceneNode * parent , bool looping ) : CSound ( aSoundID , looping ) , mParent ( parent ) { alSourcei ( mSourceName , AL_SOURCE_RELATIVE , AL_FALSE ) ; }
constructor for an attached (to another scenenode ) 3D sound
constructor for an attached ( to another scenenode ) 3D sound
// absolute position