lua/wrappers/game/lua_stats.cpp
/**
	 * Returns the internal stat modifiers object.
	 *
	 * @returns am.stat_modifiers The internal stat modifiers object.
	 */
Returns the internal stat modifiers object.
@returns am.stat_modifiers The internal stat modifiers object.
Returns the internal stat modifiers object . @returns am . stat_modifiers The internal stat modifiers object .
int Stats_mods(lua_State *lua)
	{
		Stats *stats = castUData<Stats>(lua, 1);
		if (stats)
		{
			wrapRefObject<StatModifiers>(lua, stats->getStatModifiers());
			return 1;
		}
		return LuaState::expectedContext(lua, "mods", "am.stats");
	}
int Stats_mods ( lua_State * lua ) { Stats * stats = castUData < Stats > ( lua , 1 ) ; if ( stats ) { wrapRefObject < StatModifiers > ( lua , stats -> getStatModifiers ( ) ) ; return 1 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns the internal stat modifiers object.
Returns the internal stat modifiers object .