src/GamIO/FrameMakerC.cc
// Input        PL      : FM PolyLine (this)
//              z       : PolyLine point
// Return       void    : The point z is added to PL
Input        PL      : FM PolyLine (this)
z       : PolyLine point
Return       void    : The point z is added to PL
Input PL : FM PolyLine ( this ) z : PolyLine point Return void : The point z is added to PL
void FMPL::AddPt(const complex& z)
  {      
  if(Ppts >= size())                            
    {                                           
    PLerror(1, 1);                              
    PLfatality(2);                              
    }
  put(z, Ppts);					
  Ppts++;                                       
  }
void FMPL :: AddPt ( const complex & z ) { if ( Ppts >= size ( ) ) { PLerror ( 1 , 1 ) ; PLfatality ( 2 ) ; } put ( z , Ppts ) ; Ppts ++ ; }
Input        PL      : FM PolyLine (this)
z       : PolyLine point
Return       void    : The point z is added to PL
Input PL : FM PolyLine ( this ) z : PolyLine point Return void : The point z is added to PL
// Input        PL      : FM PolyLine (this) //              z       : PolyLine point // Return       void    : The point z is added to PL // Insure we haven't added too // many points to the PL //      PL dimen. exceeded //      Can't add this point // Add the point // Update the point count