src/lua-bindings/wrap_imgui_codegen.cpp
/*  attention: misleading name! manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle). e.g. force capture keyboard when your widget is being hovered. This is equivalent to setting "io.WantCaptureKeyboard = want_capture_keyboard_value"; after the next NewFrame() call. */
misleading name. manually override io.WantCaptureKeyboard flag next frame (said flag is entirely left for your application to handle).
misleading name . manually override io . WantCaptureKeyboard flag next frame ( said flag is entirely left for your application to handle ) .
int w_CaptureKeyboardFromApp(lua_State *L)
{
	auto want_capture_keyboard_value = luax_optboolean(L, 1, true);
	ImGui::CaptureKeyboardFromApp(want_capture_keyboard_value);
	return 0;
}
int w_CaptureKeyboardFromApp ( lua_State * L ) { auto want_capture_keyboard_value = luax_optboolean ( L , 1 , true ) ; ImGui :: CaptureKeyboardFromApp ( want_capture_keyboard_value ) ; return 0 ; }
attention: misleading name!
attention : misleading name!