lua/wrappers/game/lua_item.cpp
/**
	 * Returns the item height for the main graphic.
	 *
	 * @returns number The height of the item graphic.
	 */
Returns the item height for the main graphic.
@returns number The height of the item graphic.
Returns the item height for the main graphic . @returns number The height of the item graphic .
int Item_height(lua_State *lua)
	{
		Item *item = castUData<Item>(lua, 1);
		if (item)
		{
			lua_pushnumber(lua, item->getHeight());
			return 1;
		}
		return LuaState::expectedContext(lua, "height", "am.item");
	}
int Item_height ( lua_State * lua ) { Item * item = castUData < Item > ( lua , 1 ) ; if ( item ) { lua_pushnumber ( lua , item -> getHeight ( ) ) ; return 1 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns the item height for the main graphic.
Returns the item height for the main graphic .