Source/RnD/Network/LobbyPlayerController.cpp
//called from the GameMode when it prodcast the chat message to all connected players

called from the GameMode when it prodcast the chat message to all connected players
called from the GameMode when it prodcast the chat message to all connected players
void ALobbyPlayerController::Client_ReceiveChatMessage_Implementation(const FText & ChatMessage)
{
	ReceiveChatMessage(ChatMessage);
}
void ALobbyPlayerController :: Client_ReceiveChatMessage_Implementation ( const FText & ChatMessage ) { ReceiveChatMessage ( ChatMessage ) ; }
called from the GameMode when it prodcast the chat message to all connected players
called from the GameMode when it prodcast the chat message to all connected players
//call the Recive message function to show it on UMG
