lua/wrappers/game/lua_item.cpp
/**
	 * Returns the stats modifiers object for this item.
	 * @see am.stats_modifiers
	 *
	 * @returns am.stats_modifiers The stats modifiers object.
	 */
Returns the stats modifiers object for this item.

@returns am.stats_modifiers The stats modifiers object.
Returns the stats modifiers object for this item . @returns am . stats_modifiers The stats modifiers object .
int Item_stat_modifiers(lua_State *lua)
	{
		Item *item = castUData<Item>(lua, 1);
		if (item)
		{
			wrapRefObject<StatModifiers>(lua, item->getStatModifiers());
			return 1;
		}
		return LuaState::expectedContext(lua, "stat_modifiers", "am.item");
	}
int Item_stat_modifiers ( lua_State * lua ) { Item * item = castUData < Item > ( lua , 1 ) ; if ( item ) { wrapRefObject < StatModifiers > ( lua , item -> getStatModifiers ( ) ) ; return 1 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns the stats modifiers object for this item.
Returns the stats modifiers object for this item .