lua/wrappers/game/lua_map.cpp
/**
	 * Releases the reference counter on this map.
	 */
Releases the reference counter on this map.
Releases the reference counter on this map .
int Map_dtor(lua_State *lua)
	{
		Map *map = castUData<Map>(lua, 1);
		if (map)
		{
			map->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.map");
	}
int Map_dtor ( lua_State * lua ) { Map * map = castUData < Map > ( lua , 1 ) ; if ( map ) { map -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Releases the reference counter on this map.
Releases the reference counter on this map .