lua/wrappers/game/lua_dialogue_component.cpp
/**
	 * Releases the reference counter on this dialogue component.
	 */
Releases the reference counter on this dialogue component.
Releases the reference counter on this dialogue component .
int DialogueComponent_dtor(lua_State *lua)
	{
		DialogueComponent *comp = castUData<DialogueComponent>(lua, 1);
		if (comp)
		{
			comp->release();
		}
		return 0;
	}
int DialogueComponent_dtor ( lua_State * lua ) { DialogueComponent * comp = castUData < DialogueComponent > ( lua , 1 ) ; if ( comp ) { comp -> release ( ) ; } return 0 ; }
Releases the reference counter on this dialogue component.
Releases the reference counter on this dialogue component .