lua/wrappers/game/lua_character.cpp
/**
	 * Sets the data table on this character, can be set to nil.
	 *
	 * @param am.data_table attr_table The data table to set on the character.
	 * @returns am.character This
	 */
Sets the data table on this character, can be set to nil.
@param am.data_table attr_table The data table to set on the character.
Sets the data table on this character can be set to nil . @param am . data_table attr_table The data table to set on the character .
int Character_attrs(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			return GameObject_attrs(lua, obj);
		}
		return LuaState::expectedContext(lua, "attrs", "am.character");
	}
int Character_attrs ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { return GameObject_attrs ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the data table on this character, can be set to nil.
Sets the data table on this character can be set to nil .