Sources/CryGame C++/Solution1/CryGame/ScriptObjectVehicle.cpp
//////////////////////////////////////////////////////////////////////////
/*! Retrieves if the player started to accelerate the vehicle this frame
		@return state of acceleration
*/
Retrieves if the player started to accelerate the vehicle this frame
@return state of acceleration
Retrieves if the player started to accelerate the vehicle this frame @return state of acceleration
int CScriptObjectVehicle::HasAccelerated(IFunctionHandler *pH)
{
	CHECK_PARAMETERS(0)
	return pH->EndFunction(m_pVehicle->HasAccelerated());
}
int CScriptObjectVehicle :: HasAccelerated ( IFunctionHandler * pH ) { CHECK_PARAMETERS ( 0 ) return pH -> EndFunction ( m_pVehicle -> HasAccelerated ( ) ) ; }
Retrieves if the player started to accelerate the vehicle this frame
@return state of acceleration
Retrieves if the player started to accelerate the vehicle this frame @return state of acceleration