lua/wrappers/game/lua_stats.cpp
/**
	 * Creates a new stats instance.
	 */
Creates a new stats instance.
Creates a new stats instance .
int Stats_ctor(lua_State *lua)
	{
		Stats *stats = new Stats();
		wrapRefObject<Stats>(lua, stats);
		return 1;
	}
int Stats_ctor ( lua_State * lua ) { Stats * stats = new Stats ( ) ; wrapRefObject < Stats > ( lua , stats ) ; return 1 ; }
Creates a new stats instance.
Creates a new stats instance .