src/carriersai.cpp
// carrierFinishUntouchabilityEvent *******
// This is the code that carriers execute when they finish being
// untouchable, while still being alive.

carrierFinishUntouchabilityEvent
This is the code that carriers execute when they finish being
untouchable, while still being alive.
carrierFinishUntouchabilityEvent This is the code that carriers execute when they finish being untouchable while still being alive .
bool carrierFinishUntouchabilityEvent(
	vectorListNodeStruct<enemyUnitStruct>& unit)
{
	unit.data.trembling=false;
	return true;
}
bool carrierFinishUntouchabilityEvent ( vectorListNodeStruct < enemyUnitStruct > & unit ) { unit . data . trembling = false ; return true ; }
carrierFinishUntouchabilityEvent 
This is the code that carriers execute when they finish being
untouchable, while still being alive.
carrierFinishUntouchabilityEvent This is the code that carriers execute when they finish being untouchable while still being alive .
// we used to change the frame at this place...
 // we don't do it anymore
 //genericUnitTypeDataStruct* myType=&(enemyType[unit.data.unitType]);
 //unit.data.currentFrame=myType->firstFrame;// normal frame
 // continue auto framing
 //unit.data.vFramesPassed=0;
 // do what's needed
 // don't tremble anymore
 // all ok
