lua/wrappers/game/lua_dialogue.cpp
/**
	 * Returns true when there is an event listener for the given event_type.
	 * @param string event_type The event type to look up.
	 * @returns boolean True if there is any event listener 
	 * that will be trigged by this event type.
	 */
Returns true when there is an event listener for the given event_type.
@param string event_type The event type to look up.
@returns boolean True if there is any event listener
that will be trigged by this event type.
Returns true when there is an event listener for the given event_type . @param string event_type The event type to look up . @returns boolean True if there is any event listener that will be trigged by this event type .
int Dialogue_has_event_listener(lua_State *lua)
	{
		Dialogue *obj = castUData<Dialogue>(lua, 1);
		if (obj)
		{
			return ui::EventInterface_has_event_listener(lua, obj);
		}
		return LuaState::expectedContext(lua, "has_event_listener", "am.dialogue");
	}
int Dialogue_has_event_listener ( lua_State * lua ) { Dialogue * obj = castUData < Dialogue > ( lua , 1 ) ; if ( obj ) { return ui :: EventInterface_has_event_listener ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns true when there is an event listener for the given event_type.
Returns true when there is an event listener for the given event_type .