gameEngine/gameEngine/Sprite.cpp
//reset Sprite's inital values
reset Sprite's inital values
reset Sprite ' s inital values
void Sprite::reset()
{
	this->Position = initPosition;
	this->Velocity = initVelocity;
	this->Rotation = initRotation;
	this->Center = initCenter;
	this->Color = initColor;
	this->Texture = initTexture;
	this->textureFile = initTextureFile;
}
void Sprite :: reset ( ) { this -> Position = initPosition ; this -> Velocity = initVelocity ; this -> Rotation = initRotation ; this -> Center = initCenter ; this -> Color = initColor ; this -> Texture = initTexture ; this -> textureFile = initTextureFile ; }
reset Sprite's inital values
reset Sprite ' s inital values