lua/wrappers/game/lua_door.cpp
/**
	 * Sets the description of the door.
	 *
	 * @param string description The description to set the door.
	 * @returns am.door This.
	 */
Sets the description of the door.
@param string description The description to set the door.
Sets the description of the door . @param string description The description to set the door .
int Door_description(lua_State *lua)
	{
		Door *door = castUData<Door>(lua, 1);
		if (door)
		{
			return GameObject_description(lua, door);
		}
		return LuaState::expectedContext(lua, "description", "am.door");
	}
int Door_description ( lua_State * lua ) { Door * door = castUData < Door > ( lua , 1 ) ; if ( door ) { return GameObject_description ( lua , door ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the description of the door.
Sets the description of the door .