lua/wrappers/game/lua_game.cpp
/**
	 * Removes all the maps from the map pool.
	 *
	 * @returns am.game This
	 */
Removes all the maps from the map pool.
Removes all the maps from the map pool .
int Game_remove_all_maps(lua_State *lua)
	{
		Game *game = castUData<Game>(lua, 1);
		if (game)
		{
			game->removeAllMaps();
			lua_first(lua);
		}
		return LuaState::expectedContext(lua, "remove_all_maps", "am.game");
	}
int Game_remove_all_maps ( lua_State * lua ) { Game * game = castUData < Game > ( lua , 1 ) ; if ( game ) { game -> removeAllMaps ( ) ; lua_first ( lua ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Removes all the maps from the map pool.
Removes all the maps from the map pool .