lua/wrappers/game/lua_quest.cpp
/**
	 * Sets the flag that this quest has been started, if the quest has already been
	 * started this will return false.
	 * If the quest is started then the "startQuest" event will be fired.
	 *
	 * @returns boolean True if the quest was started, false indicates the quest has already been started.
	 */
Sets the flag that this quest has been started, if the quest has already been
started this will return false.
If the quest is started then the "startQuest" event will be fired.

@returns boolean True if the quest was started, false indicates the quest has already been started.
Sets the flag that this quest has been started if the quest has already been started this will return false . If the quest is started then the " startQuest " event will be fired . @returns boolean True if the quest was started false indicates the quest has already been started .
int Quest_start_quest(lua_State *lua)
	{
		Quest *quest = castUData<Quest>(lua, 1);
		if (quest)
		{
			lua_pushboolean(lua, quest->startQuest());
			return 1;
		}
		return LuaState::expectedContext(lua, "start_quest", "am.quest");
	}
int Quest_start_quest ( lua_State * lua ) { Quest * quest = castUData < Quest > ( lua , 1 ) ; if ( quest ) { lua_pushboolean ( lua , quest -> startQuest ( ) ) ; return 1 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the flag that this quest has been started, if the quest has already been
 started this will return false.
Sets the flag that this quest has been started if the quest has already been started this will return false .