lua/wrappers/game/lua_map.cpp
/**
	 * Compares this map against another map object.
	 *
	 * @param am.map rhs The other map to compare with.
	 * @returns boolean True if they are the same map object.
	 */
Compares this map against another map object.
@param am.map rhs The other map to compare with.
@returns boolean True if they are the same map object.
Compares this map against another map object . @param am . map rhs The other map to compare with . @returns boolean True if they are the same map object .
int Map_eq(lua_State *lua)
	{
		Map *lhs = castUData<Map>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.map");
		}
		Map *rhs = castUData<Map>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int Map_eq ( lua_State * lua ) { Map * lhs = castUData < Map > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } Map * rhs = castUData < Map > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this map against another map object.
Compares this map against another map object .