engine/actions/source/ActionCoordinator.cpp
// Return the creature ID of the next creature to act.
Return the creature ID of the next creature to act.
Return the creature ID of the next creature to act .
string ActionCoordinator::get_next_creature_id() const
{
  string next_creature_id;
  if (!creature_action_order.empty())
  {
    next_creature_id = creature_action_order.begin()->second;
  }
  return next_creature_id;
}
string ActionCoordinator :: get_next_creature_id ( ) const { string next_creature_id ; if ( ! creature_action_order . empty ( ) ) { next_creature_id = creature_action_order . begin ( ) -> second ; } return next_creature_id ; }
Return the creature ID of the next creature to act.
Return the creature ID of the next creature to act .