Source/xsite_ue/ScreenRuntimeWarpMeshActor.cpp
// Called when the game starts or when spawned

Called when the game starts or when spawned
Called when the game starts or when spawned
void AScreenRuntimeWarpMeshActor::BeginPlay()
{
    Super::BeginPlay();
    GenerateWarpingMesh(16, 9, true, 2.0f, 2.0f);
}
void AScreenRuntimeWarpMeshActor :: BeginPlay ( ) { Super :: BeginPlay ( ) ; GenerateWarpingMesh ( 16 , 9 , true , 2.0f , 2.0f ) ; }
Called when the game starts or when spawned
Called when the game starts or when spawned