Sources/CcgDump/BoneLightBindInfo.cpp
//////////////////////////////////////////////////////////////////////////
// per-frame update of the DLight structure. Updates the light position and radius
// PARAMETERS:
//   matParentBone - the partent coordinate frame
//   fRadiusFactor - the multiplier for the original radius of the light
//   rDLight       - the light to update

per-frame update of the DLight structure. Updates the light position and radius
PARAMETERS:
matParentBone - the partent coordinate frame
fRadiusFactor - the multiplier for the original radius of the light
rDLight       - the light to update
per - frame update of the DLight structure . Updates the light position and radius PARAMETERS : matParentBone - the partent coordinate frame fRadiusFactor - the multiplier for the original radius of the light rDLight - the light to update
void CBoneLightBindInfo::updateDLight (const Matrix44& matParentBone, float fRadiusMultiplier, CDLight& DLight)
{
	DLight.m_Origin = matParentBone.TransformPointOLD(m_vPos);
	DLight.m_fRadius = m_fFarAttenEnd * fRadiusMultiplier;
}
void CBoneLightBindInfo :: updateDLight ( const Matrix44 & matParentBone , float fRadiusMultiplier , CDLight & DLight ) { DLight . m_Origin = matParentBone . TransformPointOLD ( m_vPos ) ; DLight . m_fRadius = m_fFarAttenEnd * fRadiusMultiplier ; }
per-frame update of the DLight structure.
per - frame update of the DLight structure .