gameEngine/gameEngine/SensorActuators/SceneActuator.cpp
//constructor that is only given a condition, can only use next, previous, or pause/toggle pause command
constructor that is only given a condition, can only use next, previous, or pause/toggle pause command
constructor that is only given a condition can only use next previous or pause / toggle pause command
SceneActuator::SceneActuator(std::string n, std::string con) :
	condition(con)
{
	this->name = n;
	if (con == "next" || con == "previous" || con == "pause" || con == "togglePause")
	{
		std::cout << con << " not a command that can be used without a given scene\ncommands that work without a given scene are next, previous, pause, and togglePause";
	}
}
SceneActuator :: SceneActuator ( std :: string n , std :: string con ) : condition ( con ) { this -> name = n ; if ( con == " " || con == " " || con == " " || con == " " ) { std :: cout << con << " \n " ; } }
constructor that is only given a condition, can only use next, previous, or pause/toggle pause command
constructor that is only given a condition can only use next previous or pause / toggle pause command