gameEngine/gameEngine/SensorActuators/PositionActuator.cpp
//constructor with a given x and y
constructor with a given x and y
constructor with a given x and y
PositionActuator::PositionActuator(std::string n, Sprite *s, int newX, int newY) :
	sprite(s), x(newX), y(newY), condition("both")
{
	this->name = n;
}
PositionActuator :: PositionActuator ( std :: string n , Sprite * s , int newX , int newY ) : sprite ( s ) , x ( newX ) , y ( newY ) , condition ( " " ) { this -> name = n ; }
constructor with a given x and y
constructor with a given x and y