Core/intf/video/vid_interface.cpp
// If bValidate & 1, the video code should use ValidateRect() to validate the rectangle it draws.
If bValidate & 1, the video code should use ValidateRect() to validate the rectangle it draws.
If bValidate & 1 the video code should use ValidateRect () to validate the rectangle it draws .
INT32 VidPaint(INT32 bValidate)
{
	if (bVidOkay ) {
		return pVidOut[nVidActive]->Paint(bValidate);
	} else {
		return 1;
	}
}
INT32 VidPaint ( INT32 bValidate ) { if ( bVidOkay ) { return pVidOut [ nVidActive ] -> Paint ( bValidate ) ; } else { return 1 ; } }
If bValidate & 1, the video code should use ValidateRect() to validate the rectangle it draws.
If bValidate & 1 the video code should use ValidateRect () to validate the rectangle it draws .
/* && bDrvOkay */