lua/wrappers/game/lua_door.cpp
/**
	 * Sets the data table on this door, can be set to nil.
	 *
	 * @param am.data_table attr_table The data table to set on the door.
	 * @returns am.door This
	 */
Sets the data table on this door, can be set to nil.
@param am.data_table attr_table The data table to set on the door.
Sets the data table on this door can be set to nil . @param am . data_table attr_table The data table to set on the door .
int Door_attrs(lua_State *lua)
	{
		Door *door = castUData<Door>(lua, 1);
		if (door)
		{
			return GameObject_attrs(lua, door);
		}
		return LuaState::expectedContext(lua, "attrs", "am.door");
	}
int Door_attrs ( lua_State * lua ) { Door * door = castUData < Door > ( lua , 1 ) ; if ( door ) { return GameObject_attrs ( lua , door ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the data table on this door, can be set to nil.
Sets the data table on this door can be set to nil .