engine/actions/source/RangedCombatApplicabilityChecker.cpp
// Get a message about the current ammunition being cursed
Get a message about the current ammunition being cursed
Get a message about the current ammunition being cursed
string RangedCombatApplicabilityChecker::get_ammunition_cursed_message() const
{
  string ammo_cursed = StringTable::get(RangedCombatTextKeys::RANGED_COMBAT_AMMUNITION_CURSED);
  return ammo_cursed;
}
string RangedCombatApplicabilityChecker :: get_ammunition_cursed_message ( ) const { string ammo_cursed = StringTable :: get ( RangedCombatTextKeys :: RANGED_COMBAT_AMMUNITION_CURSED ) ; return ammo_cursed ; }
Get a message about the current ammunition being cursed
Get a message about the current ammunition being cursed