Unreal/CarlaUE4/Plugins/RoadRunnerImporter/Source/RoadRunnerImporter/Private/RoadRunnerImportUtil.cpp
// Get absolute path of temp folder
Get absolute path of temp folder
Get absolute path of temp folder
FString GetTempFolderAbsolute()
	{
#if ENGINE_MINOR_VERSION > 17
		FString pluginsFolder = FPaths::ProjectPluginsDir();
#else
		FString pluginsFolder = FPaths::GamePluginsDir();
#endif
		FString filesystemTempPath = IFileManager::Get().ConvertToAbsolutePathForExternalAppForRead(*(pluginsFolder + "RoadRunnerImporter/Content/TEMP"));
		return filesystemTempPath;
	}
FString GetTempFolderAbsolute ( ) { #if ENGINE_MINOR_VERSION > 17 FString pluginsFolder = FPaths :: ProjectPluginsDir ( ) ; #else FString pluginsFolder = FPaths :: GamePluginsDir ( ) ; #endif FString filesystemTempPath = IFileManager :: Get ( ) . ConvertToAbsolutePathForExternalAppForRead ( * ( pluginsFolder + " " ) ) ; return filesystemTempPath ; }
Get absolute path of temp folder
Get absolute path of temp folder