lua/wrappers/game/lua_item.cpp
/**
	 * Removes all tile types from this items passible list.
	 * @returns am.item This
	 */
Removes all tile types from this items passible list.
Removes all tile types from this items passible list .
int Item_remove_all_passible_types(lua_State *lua)
	{
		Item *obj = castUData<Item>(lua, 1);
		if (obj)
		{
			return GameObject_remove_all_passible_types(lua, obj);
		}
		return LuaState::expectedContext(lua, "remove_all_passible_types", "am.item");
	}
int Item_remove_all_passible_types ( lua_State * lua ) { Item * obj = castUData < Item > ( lua , 1 ) ; if ( obj ) { return GameObject_remove_all_passible_types ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Removes all tile types from this items passible list.
Removes all tile types from this items passible list .