lua/wrappers/game/lua_dialogue_component.cpp
/**
	 * Compares this dialogue component with another dialogue component.
	 *
	 * @param am.dialogue_component rhs The other dialogue component to compare with.
	 * @returns boolean True if they are the same dialogue component object.
	 */
Compares this dialogue component with another dialogue component.
@param am.dialogue_component rhs The other dialogue component to compare with.
@returns boolean True if they are the same dialogue component object.
Compares this dialogue component with another dialogue component . @param am . dialogue_component rhs The other dialogue component to compare with . @returns boolean True if they are the same dialogue component object .
int DialogueComponent_eq(lua_State *lua)
	{
		DialogueComponent *lhs = castUData<DialogueComponent>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.dialogue_component");
		}
		DialogueComponent *rhs = castUData<DialogueComponent>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int DialogueComponent_eq ( lua_State * lua ) { DialogueComponent * lhs = castUData < DialogueComponent > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } DialogueComponent * rhs = castUData < DialogueComponent > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this dialogue component with another dialogue component.
Compares this dialogue component with another dialogue component .