lua/wrappers/game/lua_door.cpp
/**
	 * Removes a tile type from the list of passible tiles.
	 * @param am.tile_type tile_type The tile type to remove.
	 * @returns am.door This
	 */
Removes a tile type from the list of passible tiles.
@param am.tile_type tile_type The tile type to remove.
Removes a tile type from the list of passible tiles . @param am . tile_type tile_type The tile type to remove .
int Door_remove_passible_type(lua_State *lua)
	{
		Door *obj = castUData<Door>(lua, 1);
		if (obj)
		{
			return GameObject_remove_passible_type(lua, obj);
		}
		return LuaState::expectedContext(lua, "remove_passible_type", "am.door");
	}
int Door_remove_passible_type ( lua_State * lua ) { Door * obj = castUData < Door > ( lua , 1 ) ; if ( obj ) { return GameObject_remove_passible_type ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Removes a tile type from the list of passible tiles.
Removes a tile type from the list of passible tiles .