Source/RnD/Network/LobbyPlayerController.cpp
//called fro mthe palyer on begin play to request the player info array fro mthe server

called fro mthe palyer on begin play to request the player info array fro mthe server
called fro mthe palyer on begin play to request the player info array fro mthe server
void ALobbyPlayerController::RequestServerPlayerListUpdate()
{
	if (Role == ROLE_Authority)
	{
		ALobbyGameMode* GM = Cast<ALobbyGameMode>(GetWorld()->GetAuthGameMode());
		if (GM)
			GM->PlayerRequestUpdate();
	}
	else 
		Server_RequestServerPlayerListUpdate();
}
void ALobbyPlayerController :: RequestServerPlayerListUpdate ( ) { if ( Role == ROLE_Authority ) { ALobbyGameMode * GM = Cast < ALobbyGameMode > ( GetWorld ( ) -> GetAuthGameMode ( ) ) ; if ( GM ) GM -> PlayerRequestUpdate ( ) ; } else Server_RequestServerPlayerListUpdate ( ) ; }
called fro mthe palyer on begin play to request the player info array fro mthe server
called fro mthe palyer on begin play to request the player info array fro mthe server
// if this is the server call the game mode to request info
 //else call the serverside function on this
