lua/wrappers/game/lua_engine.cpp
/**
	 * @static
	 * Returns the top level tile set.
	 * The top level tile set is the default tile set
	 * which all tile look ups will look up if all others fail.
	 * @returns am.tile_set The top level tile set.
	 */
@static
Returns the top level tile set.
The top level tile set is the default tile set
which all tile look ups will look up if all others fail.
@returns am.tile_set The top level tile set.
@static Returns the top level tile set . The top level tile set is the default tile set which all tile look ups will look up if all others fail . @returns am . tile_set The top level tile set .
int Engine_top_level_tile_set(lua_State *lua)
	{
		TileSet *set = Engine::getEngine()->getTopLevelTileSet();
		if (set)
		{
			wrapRefObject<TileSet>(lua, set);
			return 1;
		}
		lua_pushnil(lua);
		return 1;
	}
int Engine_top_level_tile_set ( lua_State * lua ) { TileSet * set = Engine :: getEngine ( ) -> getTopLevelTileSet ( ) ; if ( set ) { wrapRefObject < TileSet > ( lua , set ) ; return 1 ; } lua_pushnil ( lua ) ; return 1 ; }
@static
 Returns the top level tile set.
@static Returns the top level tile set .