src/math/Color.cpp
/**
	 * Converts byte hue-saturation-brightness to floating point red-green-blue.
	 */
Converts byte hue-saturation-brightness to floating point red-green-blue.
Converts byte hue - saturation - brightness to floating point red - green - blue .
FLinearColor FLinearColor::MakeFromHSV8(uint8_t H, uint8_t S, uint8_t V)
	{
		const FLinearColor HSVColor((float)H * (360.0f / 256.0f), (float)S / 255.0f, (float)V / 255.0f);
		return HSVColor.HSVToLinearRGB();
	}
FLinearColor FLinearColor :: MakeFromHSV8 ( uint8_t H , uint8_t S , uint8_t V ) { const FLinearColor HSVColor ( ( float ) H * ( 360.0f / 256.0f ) , ( float ) S / 255.0f , ( float ) V / 255.0f ) ; return HSVColor . HSVToLinearRGB ( ) ; }
Converts byte hue-saturation-brightness to floating point red-green-blue.
Converts byte hue - saturation - brightness to floating point red - green - blue .
// want a given H value of 255 to map to just below 360 degrees