src/game/TileEngine/Explosion_Control.cc
//loop through read all the active explosions fro the file
loop through read all the active explosions fro the file
loop through read all the active explosions fro the file
FOR_EACH(ExplosionQueueElement, i, gExplosionQueue)
	{
		BYTE  data[12];
		FileRead(hFile, data, sizeof(data));
		BYTE*                  d = data;
		ExplosionQueueElement& e = *i;
		EXTR_U32( d, e.uiWorldBombIndex)
		EXTR_U32( d, e.uiTimeStamp)
		EXTR_U8(  d, e.fExists)
		EXTR_SKIP(d, 3)
		Assert(d == endof(data));
	}
FOR_EACH ( ExplosionQueueElement , i , gExplosionQueue ) { BYTE data [ 12 ] ; FileRead ( hFile , data , sizeof ( data ) ) ; BYTE * d = data ; ExplosionQueueElement & e = * i ; EXTR_U32 ( d , e . uiWorldBombIndex ) EXTR_U32 ( d , e . uiTimeStamp ) EXTR_U8 ( d , e . fExists ) EXTR_SKIP ( d , 3 ) Assert ( d == endof ( data ) ) ; }
loop through read all the active explosions fro the file
loop through read all the active explosions fro the file