lua/wrappers/game/lua_game.cpp
/**
	 * Release the reference counter on the game.
	 */
Release the reference counter on the game.
Release the reference counter on the game .
int Game_dtor(lua_State *lua)
	{
		Game *game = castUData<Game>(lua, 1);
		if (game)
		{
			game->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.game");
	}
int Game_dtor ( lua_State * lua ) { Game * game = castUData < Game > ( lua , 1 ) ; if ( game ) { game -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Release the reference counter on the game.
Release the reference counter on the game .