lua/wrappers/game/lua_character.cpp
/**
	 * Sets the characters current map grid location.
	 * @param integer x The x grid value
	 * @param integer y The y grid value
	 * @returns am.character This
	 */
Sets the characters current map grid location.
@param integer x The x grid value
@param integer y The y grid value
@returns am.character This
Sets the characters current map grid location . @param integer x The x grid value @param integer y The y grid value @returns am . character This
int Character_grid_location(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			return GameObject_grid_location(lua, obj);
		}
		return LuaState::expectedContext(lua, "grid_location", "am.character");
	}
int Character_grid_location ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { return GameObject_grid_location ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the characters current map grid location.
Sets the characters current map grid location .