SRC/PREVIEW/controls.cpp
/**Fire current player's weapon**/
Fire current player's weapon
Fire current player ' s weapon
void fire_weapon(player_t * currentPlayer)
{ if (currentPlayer->IS_FIRING==0)
    {
        currentPlayer->IS_FIRING=32;
    }
}
void fire_weapon ( player_t * currentPlayer ) { if ( currentPlayer -> IS_FIRING == 0 ) { currentPlayer -> IS_FIRING = 32 ; } }
Fire current player's weapon
Fire current player ' s weapon