src/lua-bindings/wrap_imgui_codegen.cpp
/*  if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop(). */
if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
if returning ' true ' the header is open . doesn ' t indent nor push on ID stack . user doesn ' t have to call TreePop () .
int w_CollapsingHeader_Override1(lua_State *L)
{
	auto label = luaL_checkstring(L, 1);
	auto flags = luax_optflags<ImGuiTreeNodeFlags>(getImGuiTreeNodeFlagsFromString, L, 2, 0);
	bool out = ImGui::CollapsingHeader(label, flags);
	lua_pushboolean(L, out);
	return 1;
}
int w_CollapsingHeader_Override1 ( lua_State * L ) { auto label = luaL_checkstring ( L , 1 ) ; auto flags = luax_optflags < ImGuiTreeNodeFlags > ( getImGuiTreeNodeFlagsFromString , L , 2 , 0 ) ; bool out = ImGui :: CollapsingHeader ( label , flags ) ; lua_pushboolean ( L , out ) ; return 1 ; }
if returning 'true' the header is open.
if returning ' true ' the header is open .