lua/wrappers/game/lua_store.cpp
/**
	 * Compares this store with another store object.
	 * Will not return true for equivalent stores.
	 * @param am.store rhs The other store to compare with.
	 * @returns boolean True if the stores are the same object.
	 */
Compares this store with another store object.
Will not return true for equivalent stores.
@param am.store rhs The other store to compare with.
@returns boolean True if the stores are the same object.
Compares this store with another store object . Will not return true for equivalent stores . @param am . store rhs The other store to compare with . @returns boolean True if the stores are the same object .
int Store_eq(lua_State *lua)
	{
		Store *lhs = castUData<Store>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.store");
		}
		Store *rhs = castUData<Store>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int Store_eq ( lua_State * lua ) { Store * lhs = castUData < Store > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } Store * rhs = castUData < Store > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this store with another store object.
Compares this store with another store object .