src/lua-bindings/wrap_imgui_codegen.cpp
/*  cursor position in absolute screen coordinates (0..io.DisplaySize) or natural OS coordinates when using multiple viewport. */
cursor position in absolute screen coordinates (0..io.DisplaySize) or natural OS coordinates when using multiple viewport.
cursor position in absolute screen coordinates ( 0 .. io . DisplaySize ) or natural OS coordinates when using multiple viewport .
int w_SetCursorScreenPos(lua_State *L)
{
	ImVec2 pos;
	pos.x = luax_checkfloat(L, 1);
	pos.y = luax_checkfloat(L, 2);
	ImGui::SetCursorScreenPos(pos);
	return 0;
}
int w_SetCursorScreenPos ( lua_State * L ) { ImVec2 pos ; pos . x = luax_checkfloat ( L , 1 ) ; pos . y = luax_checkfloat ( L , 2 ) ; ImGui :: SetCursorScreenPos ( pos ) ; return 0 ; }
cursor position in absolute screen coordinates (0..io.DisplaySize) or natural OS coordinates when using multiple viewport.
cursor position in absolute screen coordinates ( 0 .. io . DisplaySize ) or natural OS coordinates when using multiple viewport .