eden/fs/win/mount/FsChannel.cpp
// TODO: We need to add an extra layer to absorb all the exceptions generated in
// Eden from leaking into FS. This would come in soon.
We need to add an extra layer to absorb all the exceptions generated in
Eden from leaking into FS. This would come in soon.
We need to add an extra layer to absorb all the exceptions generated in Eden from leaking into FS . This would come in soon .
EdenDispatcher* FsChannel::getDispatcher(
    const PRJ_CALLBACK_DATA* callbackData) noexcept {
  DCHECK(callbackData);
  auto dispatcher = static_cast<EdenDispatcher*>(callbackData->InstanceContext);
  DCHECK(dispatcher);
  DCHECK(dispatcher->isValidDispatcher());
  return dispatcher;
}
EdenDispatcher * FsChannel :: getDispatcher ( const PRJ_CALLBACK_DATA * callbackData ) noexcept { DCHECK ( callbackData ) ; auto dispatcher = static_cast < EdenDispatcher * > ( callbackData -> InstanceContext ) ; DCHECK ( dispatcher ) ; DCHECK ( dispatcher -> isValidDispatcher ( ) ) ; return dispatcher ; }
TODO: We need to add an extra layer to absorb all the exceptions generated in
Eden from leaking into FS.
TODO : We need to add an extra layer to absorb all the exceptions generated in Eden from leaking into FS .