lua/wrappers/game/lua_tile.cpp
/**
	 * Release the reference count on this tile.
	 */
Release the reference count on this tile.
Release the reference count on this tile .
int Tile_dtor(lua_State *lua)
	{
		Tile *tile = castUData<Tile>(lua, 1);
		if (tile)
		{
			tile->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.tile");
	}
int Tile_dtor ( lua_State * lua ) { Tile * tile = castUData < Tile > ( lua , 1 ) ; if ( tile ) { tile -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Release the reference count on this tile.
Release the reference count on this tile .