lua/wrappers/game/lua_door.cpp
/**
	 * Sets the doors map location.
	 * @param number x The x map value
	 * @param number y The y map value
	 * @returns am.door This
	 */
Sets the doors map location.
@param number x The x map value
@param number y The y map value
@returns am.door This
Sets the doors map location . @param number x The x map value @param number y The y map value @returns am . door This
int Door_location(lua_State *lua)
	{
		Door *obj = castUData<Door>(lua, 1);
		if (obj)
		{
			return GameObject_location(lua, obj);
		}
		return LuaState::expectedContext(lua, "location", "am.door");
	}
int Door_location ( lua_State * lua ) { Door * obj = castUData < Door > ( lua , 1 ) ; if ( obj ) { return GameObject_location ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Sets the doors map location.
Sets the doors map location .