engine/maps/source/LoadedMapDetails.cpp
// Synchronize the previous values with the current.  Used at the end of the
// redraw routine so that the next time the player acts, any updates to the
// state variables can be used to trigger the redraw.
Synchronize the previous values with the current.  Used at the end of the
redraw routine so that the next time the player acts, any updates to the
state variables can be used to trigger the redraw.
Synchronize the previous values with the current . Used at the end of the redraw routine so that the next time the player acts any updates to the state variables can be used to trigger the redraw .
void LoadedMapDetails::synch()
{
  prev_map_id = cur_map_id;
  prev_engine_coord = cur_engine_coord;
  prev_display_coord = cur_display_coord;
  prev_blind_status = cur_blind_status;
  prev_season = cur_season;
  spell_cast = false;
}
void LoadedMapDetails :: synch ( ) { prev_map_id = cur_map_id ; prev_engine_coord = cur_engine_coord ; prev_display_coord = cur_display_coord ; prev_blind_status = cur_blind_status ; prev_season = cur_season ; spell_cast = false ; }
Synchronize the previous values with the current.
Synchronize the previous values with the current .