lua/wrappers/game/lua_character.cpp
/**
	 * Returns the stats container linked with this character.
	 * @see am.stats
	 *
	 * @returns am.stats The stats container.
	 */
Returns the stats container linked with this character.

@returns am.stats The stats container.
Returns the stats container linked with this character . @returns am . stats The stats container .
int Character_stats(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			wrapRefObject<Stats>(lua, obj->getStats());
			return 1;
		}
		return LuaState::expectedContext(lua, "stats", "am.character");
	}
int Character_stats ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { wrapRefObject < Stats > ( lua , obj -> getStats ( ) ) ; return 1 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns the stats container linked with this character.
Returns the stats container linked with this character .