sp/src/game/shared/of2/of2_gamerules.cpp
//-----------------------------------------------------------------------------
// Purpose: called each time a player uses a "cmd" command
// Input  : *pEdict - the player who issued the command
//			Use engine.Cmd_Argv,  engine.Cmd_Argv, and engine.Cmd_Argc to get 
//			pointers the character string command.
//-----------------------------------------------------------------------------
called each time a player uses a "cmd" command
Input  : *pEdict - the player who issued the command
Use engine.Cmd_Argv,  engine.Cmd_Argv, and engine.Cmd_Argc to get
pointers the character string command.
called each time a player uses a " cmd " command Input : * pEdict - the player who issued the command Use engine . Cmd_Argv engine . Cmd_Argv and engine . Cmd_Argc to get pointers the character string command .
bool COpposingForce2::ClientCommand( CBaseEntity *pEdict, const CCommand &args )
	{
		if( BaseClass::ClientCommand( pEdict, args ) )
			return true;
		CHL2_Player *pPlayer = (CHL2_Player *) pEdict;
		if ( pPlayer->ClientCommand( args ) )
			return true;
		return false;
	}
bool COpposingForce2 :: ClientCommand ( CBaseEntity * pEdict , const CCommand & args ) { if ( BaseClass :: ClientCommand ( pEdict , args ) ) return true ; CHL2_Player * pPlayer = ( CHL2_Player * ) pEdict ; if ( pPlayer -> ClientCommand ( args ) ) return true ; return false ; }
Purpose: called each time a player uses a "cmd" command
Input  : *pEdict - the player who issued the command
Use engine.Cmd_Argv,  engine.Cmd_Argv, and engine.Cmd_Argc to get
pointers the character string command.
Purpose : called each time a player uses a " cmd " command Input : * pEdict - the player who issued the command Use engine . Cmd_Argv engine . Cmd_Argv and engine . Cmd_Argc to get pointers the character string command .