ECS/Project/Project/Renderers/ModuleRenderer/ModuleRenderer.cpp
//	Add Shader to the Renderer.
Add Shader to the Renderer.
Add Shader to the Renderer .
void ModuleRenderer::addShader(std::shared_ptr<const ShaderData> newShaderData)
{
	Renderer::addShader(newShaderData);
	std::string shaderType;
	newShaderData->findProperty("Shader Name", shaderType);
	renderableManager->addShaderType("OPAQUE_BASIC");
}
void ModuleRenderer :: addShader ( std :: shared_ptr < const ShaderData > newShaderData ) { Renderer :: addShader ( newShaderData ) ; std :: string shaderType ; newShaderData -> findProperty ( " " , shaderType ) ; renderableManager -> addShaderType ( " " ) ; }
Add Shader to the Renderer.
Add Shader to the Renderer .