lua/wrappers/game/lua_quest.cpp
/**
	 * @static
	 * Removes a quest from the quest pool using its quest id.
	 *
	 * @param string quest_id The quest id for the quest to remove.
	 * @returns boolean True if the quest was successfully removed.
	 */
@static
Removes a quest from the quest pool using its quest id.

@param string quest_id The quest id for the quest to remove.
@returns boolean True if the quest was successfully removed.
@static Removes a quest from the quest pool using its quest id . @param string quest_id The quest id for the quest to remove . @returns boolean True if the quest was successfully removed .
int Quest_remove_quest(lua_State *lua)
	{
		if (lua_isstr(lua, 1))
		{
			lua_pushboolean(lua, Engine::getGame()->removeQuest(lua_tostring(lua, 1)));
			return 1;
		}
		return LuaState::expectedArgs(lua, "@remove_quest", "string quest_id");
	}
int Quest_remove_quest ( lua_State * lua ) { if ( lua_isstr ( lua , 1 ) ) { lua_pushboolean ( lua , Engine :: getGame ( ) -> removeQuest ( lua_tostring ( lua , 1 ) ) ) ; return 1 ; } return LuaState :: expectedArgs ( lua , " " , " " ) ; }
@static
 Removes a quest from the quest pool using its quest id.
@static Removes a quest from the quest pool using its quest id .