rsked/nrsc5player.cc
/// Pause: nrsc5 does not explicitly handle SIGSTOP (or any other signal)
/// so die instead, but declare we are in a "Paused" state.
///
nrsc5 does not explicitly handle SIGSTOP (or any other signal)
so die instead, but declare we are in a "Paused" state.
nrsc5 does not explicitly handle SIGSTOP ( or any other signal ) so die instead but declare we are in a " Paused " state .
void Nrsc5_player::pause()
{
    exit();
    m_pstate = PlayerState::Paused;  
}
void Nrsc5_player :: pause ( ) { exit ( ) ; m_pstate = PlayerState :: Paused ; }
Pause: nrsc5 does not explicitly handle SIGSTOP (or any other signal)
so die instead, but declare we are in a "Paused" state.
Pause : nrsc5 does not explicitly handle SIGSTOP ( or any other signal ) so die instead but declare we are in a " Paused " state .
// pretend we are "paused"