3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp
// get the next token in stream
get the next token in stream
get the next token in stream
int TPpContext::TokenStream::getSubtoken()
{
    if (current < data.size())
        return data[current++];
    else
        return EndOfInput;
}
int TPpContext :: TokenStream :: getSubtoken ( ) { if ( current < data . size ( ) ) return data [ current ++ ] ; else return EndOfInput ; }
get the next token in stream
get the next token in stream