source/SweetValentine/Renderer.cpp
// method to wait for the transfer to be completed
// and to close the transaction with the DMA controller....
// Ditto, it's all in:
// Gamebuino-META/src/utility/Display-ST7735/Display-ST7735.cpp
method to wait for the transfer to be completed
and to close the transaction with the DMA controller
Ditto, it's all in:
Gamebuino-META/src/utility/Display-ST7735/Display-ST7735.cpp
method to wait for the transfer to be completed and to close the transaction with the DMA controller Ditto it ' s all in : Gamebuino - META / src / utility / Display - ST7735 / Display - ST7735 . cpp
void Renderer::waitForPreviousDraw() {
  if (drawPending) {
    Gamebuino_Meta::wait_for_transfers_done();
    gb.tft.idleMode();
    SPI.endTransaction();
    drawPending = false;
  }
}
void Renderer :: waitForPreviousDraw ( ) { if ( drawPending ) { Gamebuino_Meta :: wait_for_transfers_done ( ) ; gb . tft . idleMode ( ) ; SPI . endTransaction ( ) ; drawPending = false ; } }
method to wait for the transfer to be completed
and to close the transaction with the DMA controller....
Ditto, it's all in:
Gamebuino-META/src/utility/Display-ST7735/Display-ST7735.cpp
method to wait for the transfer to be completed and to close the transaction with the DMA controller .... Ditto it ' s all in : Gamebuino - META / src / utility / Display - ST7735 / Display - ST7735 . cpp
// the little magic routine defined above