world.cpp
// Returns the room the given player is in.
Returns the room the given player is in.
Returns the room the given player is in .
RoomID World::GetPlayerRoom(PlayerID v) {
	return this->player_rooms[v];
}
RoomID World :: GetPlayerRoom ( PlayerID v ) { return this -> player_rooms [ v ] ; }
Returns the room the given player is in.
Returns the room the given player is in .
// TODO change to return a bool? If a room didn't exist, it would be a subtle bug bug // But, players should always be in a room, right?