lua/wrappers/game/lua_tile.cpp
/**
	 * Compares this tile against another tile object.
	 *
	 * @param am.tile rhs The other tile to compare with.
	 * @returns boolean True if they are the same tile object.
	 */
Compares this tile against another tile object.
@param am.tile rhs The other tile to compare with.
@returns boolean True if they are the same tile object.
Compares this tile against another tile object . @param am . tile rhs The other tile to compare with . @returns boolean True if they are the same tile object .
int Tile_eq(lua_State *lua)
	{
		Tile *lhs = castUData<Tile>(lua, 1);
		Tile *rhs = castUData<Tile>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int Tile_eq ( lua_State * lua ) { Tile * lhs = castUData < Tile > ( lua , 1 ) ; Tile * rhs = castUData < Tile > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this tile against another tile object.
Compares this tile against another tile object .