lua/wrappers/game/lua_character.cpp
/**
	 * Releases the reference of this character.
	 */
Releases the reference of this character.
Releases the reference of this character .
int Character_dtor(lua_State *lua)
	{
		Character *obj = castUData<Character>(lua, 1);
		if (obj)
		{
			obj->release();
			return 0;
		}
		return LuaState::expectedContext(lua, "__gc", "am.character");
	}
int Character_dtor ( lua_State * lua ) { Character * obj = castUData < Character > ( lua , 1 ) ; if ( obj ) { obj -> release ( ) ; return 0 ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Releases the reference of this character.
Releases the reference of this character .