lua/wrappers/game/lua_game_object.cpp
/**
	 * Sets the data table on this GameObject, can be set to nil.
	 *
	 * @param am.data_table attr_table The data table to set on the GameObject.
	 * @returns am.GameObject This
	 */
Sets the data table on this GameObject, can be set to nil.
@param am.data_table attr_table The data table to set on the GameObject.
Sets the data table on this GameObject can be set to nil . @param am . data_table attr_table The data table to set on the GameObject .
int GameObject_attrs(lua_State *lua, GameObject *obj)
	{
		if (!obj)
		{
			return 0;
		}
		return IAttributeData_attrs(lua, obj);
	}
int GameObject_attrs ( lua_State * lua , GameObject * obj ) { if ( ! obj ) { return 0 ; } return IAttributeData_attrs ( lua , obj ) ; }
Sets the data table on this GameObject, can be set to nil.
Sets the data table on this GameObject can be set to nil .