lua/wrappers/game/lua_tile.cpp
/**
	 * Removes all tile types from this tiles list of tile types.
	 *
	 * @returns am.tile This
	 */
Removes all tile types from this tiles list of tile types.
Removes all tile types from this tiles list of tile types .
int Tile_remove_all_tile_types(lua_State *lua)
	{
		Tile *tile = castUData<Tile>(lua, 1);
		if (tile)
		{
			tile->removeAllTileTypes();
			lua_first(lua);
		}
		return LuaState::expectedContext(lua, "remove_all_tile_types", "am.tile");
	}
int Tile_remove_all_tile_types ( lua_State * lua ) { Tile * tile = castUData < Tile > ( lua , 1 ) ; if ( tile ) { tile -> removeAllTileTypes ( ) ; lua_first ( lua ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Removes all tile types from this tiles list of tile types.
Removes all tile types from this tiles list of tile types .