src/timewrap.cpp
// reset ***************
// Reset our internal "clock"...
// It doesn't change the paused state

reset
Reset our internal "clock"
It doesn't change the paused state
reset Reset our internal " clock " It doesn ' t change the paused state
bool timeWrapperClass::reset()
{
	if (!isReady()) return false;
	startTime=SDL_GetTicks();
	plusTime=0;
	multiplier=1;
	return true;
}
bool timeWrapperClass :: reset ( ) { if ( ! isReady ( ) ) return false ; startTime = SDL_GetTicks ( ) ; plusTime = 0 ; multiplier = 1 ; return true ; }
reset 
Reset our internal "clock"...
reset Reset our internal " clock " ...
// reset it
 // normal value
 // all ok
