lua/wrappers/game/lua_dialogue.cpp
/**
	 * Compares this dialogue with another dialogue object.
	 *
	 * @param am.dialogue rhs The other dialogue to compare with.
	 * @returns boolean True if they are the same dialogue object.
	 */
Compares this dialogue with another dialogue object.
@param am.dialogue rhs The other dialogue to compare with.
@returns boolean True if they are the same dialogue object.
Compares this dialogue with another dialogue object . @param am . dialogue rhs The other dialogue to compare with . @returns boolean True if they are the same dialogue object .
int Dialogue_eq(lua_State *lua)
	{
		Dialogue *lhs = castUData<Dialogue>(lua, 1);
		if (!lhs)
		{
			return LuaState::expectedContext(lua, "__eq", "am.dialogue");
		}
		Dialogue *rhs = castUData<Dialogue>(lua, 2);
		lua_pushboolean(lua, lhs == rhs);
		return 1;
	}
int Dialogue_eq ( lua_State * lua ) { Dialogue * lhs = castUData < Dialogue > ( lua , 1 ) ; if ( ! lhs ) { return LuaState :: expectedContext ( lua , " " , " " ) ; } Dialogue * rhs = castUData < Dialogue > ( lua , 2 ) ; lua_pushboolean ( lua , lhs == rhs ) ; return 1 ; }
Compares this dialogue with another dialogue object.
Compares this dialogue with another dialogue object .