Engine/src/Graphics/DX12/ApplicationDX12.cpp
// The user requested to exit the application
The user requested to exit the application
The user requested to exit the application
void ApplicationDX12::OnExit( EventArgs& e )
{
    base::OnExit( e );
    while ( !gs_WindowHandles.empty() )
    {
        ::DestroyWindow( ( *gs_WindowHandles.begin() ).first );
    }
}
void ApplicationDX12 :: OnExit ( EventArgs & e ) { base :: OnExit ( e ) ; while ( ! gs_WindowHandles . empty ( ) ) { :: DestroyWindow ( ( * gs_WindowHandles . begin ( ) ) . first ) ; } }
The user requested to exit the application
The user requested to exit the application
// Destroy any windows that are still hanging around.