model_server/gra/src/graWindow.h.cxx
//------------------------------------------
// flush_all
//
// Flush graphics all at once (from main event loop)
// to avoid annoying incremental updates.
//------------------------------------------
flush_all
Flush graphics all at once (from main event loop)
to avoid annoying incremental updates.
flush_all Flush graphics all at once ( from main event loop ) to avoid annoying incremental updates .
void graWindow::flush_all(void*)
{
    Initialize (graWindow::flush_all);
    for(int i = 0; i < graWindows.size(); i++)
    {
        graWindow* w = (graWindow*)graWindows[i];
	w->flush_repair();
    }
}
void graWindow :: flush_all ( void * ) { Initialize ( graWindow :: flush_all ) ; for ( int i = 0 ; i < graWindows . size ( ) ; i ++ ) { graWindow * w = ( graWindow * ) graWindows [ i ] ; w -> flush_repair ( ) ; } }
flush_all
Flush graphics all at once (from main event loop)
to avoid annoying incremental updates.
flush_all Flush graphics all at once ( from main event loop ) to avoid annoying incremental updates .