lua/wrappers/game/lua_item.cpp
/**
	 * Returns a table of all the passible tile types for this item.
	 * @returns table Table of all the tile types.
	 */
Returns a table of all the passible tile types for this item.
@returns table Table of all the tile types.
Returns a table of all the passible tile types for this item . @returns table Table of all the tile types .
int Item_get_passible_types(lua_State *lua)
	{
		Item *obj = castUData<Item>(lua, 1);
		if (obj)
		{
			return GameObject_get_passible_types(lua, obj);
		}
		return LuaState::expectedContext(lua, "get_passible_types", "am.item");
	}
int Item_get_passible_types ( lua_State * lua ) { Item * obj = castUData < Item > ( lua , 1 ) ; if ( obj ) { return GameObject_get_passible_types ( lua , obj ) ; } return LuaState :: expectedContext ( lua , " " , " " ) ; }
Returns a table of all the passible tile types for this item.
Returns a table of all the passible tile types for this item .