src/lua-bindings/wrap_imgui_codegen.cpp
/*  get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you */
get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame. valid before Render(). If you use software rendering by setting io.MouseDrawCursor ImGui will render those for you
get desired cursor type reset in ImGui :: NewFrame () this is updated during the frame . valid before Render () . If you use software rendering by setting io . MouseDrawCursor ImGui will render those for you
int w_GetMouseCursor(lua_State *L)
{
	ImGuiMouseCursor out = ImGui::GetMouseCursor();
	lua_pushstring(L, getStringFromImGuiMouseCursor(out));
	return 1;
}
int w_GetMouseCursor ( lua_State * L ) { ImGuiMouseCursor out = ImGui :: GetMouseCursor ( ) ; lua_pushstring ( L , getStringFromImGuiMouseCursor ( out ) ) ; return 1 ; }
get desired cursor type, reset in ImGui::NewFrame(), this is updated during the frame.
get desired cursor type reset in ImGui :: NewFrame () this is updated during the frame .