ECS/Project/Project/Renderers/ModuleRenderer/ModuleRenderer.cpp
//	Add the Material to the Renderer for use, under the Material Name.
Add the Material to the Renderer for use, under the Material Name.
Add the Material to the Renderer for use under the Material Name .
void ModuleRenderer::addMaterial(std::string newMaterialName, std::shared_ptr<const MaterialData> newMaterialData)
{
	Renderer::addMaterial(newMaterialName, newMaterialData);
	renderableManager->addMaterialType(newMaterialName);
}
void ModuleRenderer :: addMaterial ( std :: string newMaterialName , std :: shared_ptr < const MaterialData > newMaterialData ) { Renderer :: addMaterial ( newMaterialName , newMaterialData ) ; renderableManager -> addMaterialType ( newMaterialName ) ; }
Add the Material to the Renderer for use, under the Material Name.
Add the Material to the Renderer for use under the Material Name .