include/GizegoEngine.h
//Pauses the audio being played. Use Unpause() to get the audio playing again.
Pauses the audio being played. Use Unpause() to get the audio playing again.
Pauses the audio being played . Use Unpause () to get the audio playing again .
inline void Pause()
		{
			if (m_source)
				alSourcePause(m_source);
			else ThrowException(L"Audio source hasn't been created yet");
		}
inline void Pause ( ) { if ( m_source ) alSourcePause ( m_source ) ; else ThrowException ( L" " ) ; }
Pauses the audio being played.
Pauses the audio being played .