include/GizegoEngine.h
//Renders a particle. Can be used but ParticleInstancer may be more practicle.
Renders a particle. Can be used but ParticleInstancer may be more practicle.
Renders a particle . Can be used but ParticleInstancer may be more practicle .
inline void Render(ParticleCore* core, ParticleInstance* particle)
		{
			Bind();
			core->RenderCore();
			particle->Render();
			glDrawArrays(GL_TRIANGLES, 0, 12);
		}
inline void Render ( ParticleCore * core , ParticleInstance * particle ) { Bind ( ) ; core -> RenderCore ( ) ; particle -> Render ( ) ; glDrawArrays ( GL_TRIANGLES , 0 , 12 ) ; }
Renders a particle.
Renders a particle .