engine/EngineVideoTextureManager.c
/*	FIXME: this is getting called twice (becuase of the recursive Cvar_SetValue call)
*/
this is getting called twice (becuase of the recursive Cvar_SetValue call)
this is getting called twice ( becuase of the recursive Cvar_SetValue call )
void TexMgr_Anisotropy_f(void)
{
	gltexture_t	*glt;
	Cvar_SetValue("gl_texture_anisotropy", Math_Clamp(1.0f, gl_texture_anisotropy.value, Video.fMaxAnisotropy));
	for (glt=active_gltextures; glt; glt=glt->next)
		TexMgr_SetFilterModes(glt);
}
void TexMgr_Anisotropy_f ( void ) { gltexture_t * glt ; Cvar_SetValue ( " " , Math_Clamp ( 1.0f , gl_texture_anisotropy . value , Video . fMaxAnisotropy ) ) ; for ( glt = active_gltextures ; glt ; glt = glt -> next ) TexMgr_SetFilterModes ( glt ) ; }
FIXME: this is getting called twice (becuase of the recursive Cvar_SetValue call)
FIXME : this is getting called twice ( becuase of the recursive Cvar_SetValue call )