engine/EngineServerEntity.c
/*	For debugging, prints all the entities in the current server
*/
For debugging, prints all the entities in the current server
For debugging prints all the entities in the current server
void ED_PrintEdicts (void)
{
	int		i;
	Con_Printf ("%i entities\n", sv.num_edicts);
	for (i=0 ; i<sv.num_edicts ; i++)
		ED_PrintNum (i);
}
void ED_PrintEdicts ( void ) { int i ; Con_Printf ( " \n " , sv . num_edicts ) ; for ( i = 0 ; i < sv . num_edicts ; i ++ ) ED_PrintNum ( i ) ; }
For debugging, prints all the entities in the current server
For debugging prints all the entities in the current server