components/prboom/wi_stuff.c
// ====================================================================
// WI_initNoState
// Purpose: Clear state, ready for end of level activity
// Args:    none
// Returns: void
//
WI_initNoState
Purpose: Clear state, ready for end of level activity
Args:    none
Returns: void
WI_initNoState Purpose : Clear state ready for end of level activity Args : none Returns : void
void WI_initNoState(void)
{
  state = NoState;
  acceleratestage = 0;
  cnt = 10;
}
void WI_initNoState ( void ) { state = NoState ; acceleratestage = 0 ; cnt = 10 ; }
WI_initNoState
Purpose: Clear state, ready for end of level activity
Args:    none
Returns: void
WI_initNoState Purpose : Clear state ready for end of level activity Args : none Returns : void