components/prboom/g_game.c
// Here's for the german edition.
// IF NO WOLF3D LEVELS, NO SECRET EXIT!
Here's for the german edition.
IF NO WOLF3D LEVELS, NO SECRET EXIT!
Here ' s for the german edition . IF NO WOLF3D LEVELS NO SECRET EXIT!
void G_SecretExitLevel (void)
{
  if (gamemode!=commercial || haswolflevels)
    secretexit = true;
  else
    secretexit = false;
  gameaction = ga_completed;
}
void G_SecretExitLevel ( void ) { if ( gamemode != commercial || haswolflevels ) secretexit = true ; else secretexit = false ; gameaction = ga_completed ; }
Here's for the german edition.
Here ' s for the german edition .