GD.c
// start a write at a sprite position
start a write at a sprite position
start a write at a sprite position
void vis_gd_wstartspr(unsigned int sprnum)
{
  vis_gd_start((0x8000 | RAM_SPR) + (sprnum << 2));
  current_spr = 0;
}
void vis_gd_wstartspr ( unsigned int sprnum ) { vis_gd_start ( ( 0x8000 | RAM_SPR ) + ( sprnum << 2 ) ) ; current_spr = 0 ; }
start a write at a sprite position
start a write at a sprite position