engine/source/gamelib/spriteq.c
// UT: lock the spriteq, don't clearn old sprites
lock the spriteq, don't clearn old sprites
lock the spriteq don ' t clearn old sprites
void spriteq_lock()
{
    spriteq_old_len = spritequeue_len;
    spriteq_locked = 1;
}
void spriteq_lock ( ) { spriteq_old_len = spritequeue_len ; spriteq_locked = 1 ; }
UT: lock the spriteq, don't clearn old sprites
UT : lock the spriteq don ' t clearn old sprites