level/csg4.c
/*	Free all the faces that got clipped out
*/
Free all the faces that got clipped out
Free all the faces that got clipped out
static void FreeInside( int contents )
{
	face_t	*f, *next;
	for( f = inside; f; f = next ) 
	{
		next = f->next;
		if( contents == BSP_CONTENTS_SOLID ) 
		{
			FreeFace (f);
			continue;
		}
		f->contents[0] = contents;
		f->next = outside;
		outside = f;
	}
}
static void FreeInside ( int contents ) { face_t * f , * next ; for ( f = inside ; f ; f = next ) { next = f -> next ; if ( contents == BSP_CONTENTS_SOLID ) { FreeFace ( f ) ; continue ; } f -> contents [ 0 ] = contents ; f -> next = outside ; outside = f ; } }
Free all the faces that got clipped out
Free all the faces that got clipped out