components/prboom/wi_stuff.c
// ====================================================================
// WI_slamBackground
// Purpose: Put the full-screen background up prior to patches
// Args:    none
// Returns: void
//
WI_slamBackground
Purpose: Put the full-screen background up prior to patches
Args:    none
Returns: void
WI_slamBackground Purpose : Put the full - screen background up prior to patches Args : none Returns : void
static void WI_slamBackground(void)
{
  char  name[9];  
  if (gamemode == commercial || (gamemode == retail && wbs->epsd == 3))
    strcpy(name, "INTERPIC");
  else
    sprintf(name, "WIMAP%d", wbs->epsd);
  V_DrawNamePatch(0, 0, FB, name, CR_DEFAULT, VPT_STRETCH);
}
static void WI_slamBackground ( void ) { char name [ 9 ] ; if ( gamemode == commercial || ( gamemode == retail && wbs -> epsd == 3 ) ) strcpy ( name , " " ) ; else sprintf ( name , " " , wbs -> epsd ) ; V_DrawNamePatch ( 0 , 0 , FB , name , CR_DEFAULT , VPT_STRETCH ) ; }
WI_slamBackground
Purpose: Put the full-screen background up prior to patches
Args:    none
Returns: void
WI_slamBackground Purpose : Put the full - screen background up prior to patches Args : none Returns : void
// limited to 8 characters // background