renderdoc/driver/d3d12/d3d12_resources.h
// overload to just return the id in case the offset isn't needed
overload to just return the id in case the offset isn't needed
overload to just return the id in case the offset isn ' t needed
static ResourceId GetResIDFromAddr(D3D12_GPU_VIRTUAL_ADDRESS addr)
  {
    ResourceId id;
    UINT64 offs;
    m_Addresses.GetResIDFromAddr(addr, id, offs);
    return id;
  }
static ResourceId GetResIDFromAddr ( D3D12_GPU_VIRTUAL_ADDRESS addr ) { ResourceId id ; UINT64 offs ; m_Addresses . GetResIDFromAddr ( addr , id , offs ) ; return id ; }
overload to just return the id in case the offset isn't needed
overload to just return the id in case the offset isn ' t needed