src/main.c
/*
 *Set The Board With Correct Character X or O in the correct spot in the array
*/
Set The Board With Correct Character X or O in the correct spot in the array
Set The Board With Correct Character X or O in the correct spot in the array
void markBoard(char mark) {
    if(choice == 1 && square[1] == '1') {
        square[1] = mark;
    }
    else if(choice == 2 && square[2] == '2') {
        square[2] = mark;
    }else if(choice == 3 && square[3] == '3') {
        square[3] = mark;
    }else if(choice == 4 && square[4] == '4') {
        square[4] = mark;
    }else if(choice == 5 && square[5] == '5') {
        square[5] = mark;
    }else if(choice == 6 && square[6] == '6') {
        square[6] = mark;
    }else if(choice == 7 && square[7] == '7') {
        square[7] = mark;
    }else if(choice == 8 && square[8] == '8') {
        square[8] = mark;
    }else if(choice == 9 && square[9] == '9') {
        square[9] = mark;
    }
    else {
        printf("Invalid Move");
        player--;
    }
}
void markBoard ( char mark ) { if ( choice == 1 && square [ 1 ] == ' ' ) { square [ 1 ] = mark ; } else if ( choice == 2 && square [ 2 ] == ' ' ) { square [ 2 ] = mark ; } else if ( choice == 3 && square [ 3 ] == ' ' ) { square [ 3 ] = mark ; } else if ( choice == 4 && square [ 4 ] == ' ' ) { square [ 4 ] = mark ; } else if ( choice == 5 && square [ 5 ] == ' ' ) { square [ 5 ] = mark ; } else if ( choice == 6 && square [ 6 ] == ' ' ) { square [ 6 ] = mark ; } else if ( choice == 7 && square [ 7 ] == ' ' ) { square [ 7 ] = mark ; } else if ( choice == 8 && square [ 8 ] == ' ' ) { square [ 8 ] = mark ; } else if ( choice == 9 && square [ 9 ] == ' ' ) { square [ 9 ] = mark ; } else { printf ( " " ) ; player -- ; } }
Set The Board With Correct Character X or O in the correct spot in the array
Set The Board With Correct Character X or O in the correct spot in the array