menu/menu_main.c
/*	Called by the engine.
	Remove a state from the menus state set.
*/
Called by the engine.
Remove a state from the menus state set.
Called by the engine . Remove a state from the menus state set .
void Menu_RemoveState(int iState)
{
	if(!(iMenuState & iState))
		return;
	iMenuState &= ~iState;
}
void Menu_RemoveState ( int iState ) { if ( ! ( iMenuState & iState ) ) return ; iMenuState &= ~ iState ; }
Called by the engine.
Called by the engine .
// [17/9/2013] Return since the state is already removed ~hogsy