components/prboom/wi_stuff.c
// ====================================================================
// WI_updateNoState
// Purpose: Cycle until end of level activity is done
// Args:    none
// Returns: void
//
WI_updateNoState
Purpose: Cycle until end of level activity is done
Args:    none
Returns: void
WI_updateNoState Purpose : Cycle until end of level activity is done Args : none Returns : void
void WI_updateNoState(void)
{
  WI_updateAnimatedBack();
  if (!--cnt)
    G_WorldDone();
}
void WI_updateNoState ( void ) { WI_updateAnimatedBack ( ) ; if ( ! -- cnt ) G_WorldDone ( ) ; }
WI_updateNoState
Purpose: Cycle until end of level activity is done
Args:    none
Returns: void
WI_updateNoState Purpose : Cycle until end of level activity is done Args : none Returns : void