scripts/4_World/Entities/ManBase/PlayerBase.c
//removed the need for holding down quick bar slot key
removed the need for holding down quick bar slot key
removed the need for holding down quick bar slot key
void RadialQuickBarCombine( int slotClicked )
	{
		EntityAI quickBarEntity = GetQuickBarEntity( slotClicked - 1 );
		EntityAI entity_in_hands = GetHumanInventory().GetEntityInHands();
		ReloadWeapon( entity_in_hands, quickBarEntity );	
	}
void RadialQuickBarCombine ( int slotClicked ) { EntityAI quickBarEntity = GetQuickBarEntity ( slotClicked - 1 ) ; EntityAI entity_in_hands = GetHumanInventory ( ) . GetEntityInHands ( ) ; ReloadWeapon ( entity_in_hands , quickBarEntity ) ; }
removed the need for holding down quick bar slot key
removed the need for holding down quick bar slot key