include/GizegoEngine.h
//Sets the entity position without checking for collision
Sets the entity position without checking for collision
Sets the entity position without checking for collision
inline void SetPosition(int x, int y)
		{
			m_x = x;
			m_y = y;
		}
inline void SetPosition ( int x , int y ) { m_x = x ; m_y = y ; }
Sets the entity position without checking for collision
Sets the entity position without checking for collision