include/GizegoEngine.h
//Renders the image to the current framebuffer. DO NOT USE.
Renders the image to the current framebuffer. DO NOT USE.
Renders the image to the current framebuffer . DO NOT USE .
inline void Render()
		{
			Bind();
			glDrawArrays(GL_TRIANGLES, 0, 12);
		}
inline void Render ( ) { Bind ( ) ; glDrawArrays ( GL_TRIANGLES , 0 , 12 ) ; }
Renders the image to the current framebuffer.
Renders the image to the current framebuffer .