include/GizegoEngine.h
//Fills a layer with a tile.
Fills a layer with a tile.
Fills a layer with a tile .
inline void FillLayer(unsigned int layer, unsigned int value)
		{
			for (int x = 0; x < m_width; x++)
			{
				for (int y = 0; y < m_height; y++)
				{
					data[layer][x][y] = value;
				}
			}
		}
inline void FillLayer ( unsigned int layer , unsigned int value ) { for ( int x = 0 ; x < m_width ; x ++ ) { for ( int y = 0 ; y < m_height ; y ++ ) { data [ layer ] [ x ] [ y ] = value ; } } }
Fills a layer with a tile.
Fills a layer with a tile .