include/GizegoEngine.h
//DO NOT USE. This is OpenGL directly related.
DO NOT USE. This is OpenGL directly related.
DO NOT USE . This is OpenGL directly related .
inline void BindTexture(unsigned int tex)
		{
			if (tex != s_tex)
			{
				s_tex = tex;
				glBindTexture(GL_TEXTURE_2D, tex);
			}
		}
inline void BindTexture ( unsigned int tex ) { if ( tex != s_tex ) { s_tex = tex ; glBindTexture ( GL_TEXTURE_2D , tex ) ; } }
DO NOT USE.
DO NOT USE .