GD.c
// write 4 bytes to Sprite Control dwords to in RAM_SPR to set x/y pos to 400: offscreen
write 4 bytes to Sprite Control dwords to in RAM_SPR to set x/y pos to 400: offscreen
write 4 bytes to Sprite Control dwords to in RAM_SPR to set x / y pos to 400 : offscreen
void vis_gd_xhide()
{
  vis_spi_transfer(lowByte(400));
  vis_spi_transfer(highByte(400));
  vis_spi_transfer(lowByte(400));
  vis_spi_transfer(highByte(400));
  current_spr++;
}
void vis_gd_xhide ( ) { vis_spi_transfer ( lowByte ( 400 ) ) ; vis_spi_transfer ( highByte ( 400 ) ) ; vis_spi_transfer ( lowByte ( 400 ) ) ; vis_spi_transfer ( highByte ( 400 ) ) ; current_spr ++ ; }
write 4 bytes to Sprite Control dwords to in RAM_SPR to set x/y pos to 400: offscreen
write 4 bytes to Sprite Control dwords to in RAM_SPR to set x / y pos to 400 : offscreen