engine/material.c
/*	Clears all the currently active materials.
*/
Clears all the currently active materials.
Clears all the currently active materials .
void Material_ClearAll(void)
{
	int	i;
	for (i = iMaterialCount; i > 0; i--)
		Material_Clear(&mMaterials[i]);
}
void Material_ClearAll ( void ) { int i ; for ( i = iMaterialCount ; i > 0 ; i -- ) Material_Clear ( & mMaterials [ i ] ) ; }
Clears all the currently active materials.
Clears all the currently active materials .
// TODO: Reshuffle and move preserved to start.