components/prboom/wi_stuff.c
// ====================================================================
// WI_Start
// Purpose: Call the various init routines
//          Note: wbstartstruct_t is defined in d_player.h
// Args:    wbstartstruct -- pointer to the structure with the
//          intermission data
// Returns: void
//
WI_Start
Purpose: Call the various init routines
Note: wbstartstruct_t is defined in d_player.h
Args:    wbstartstruct -- pointer to the structure with the
intermission data
Returns: void
WI_Start Purpose : Call the various init routines Note : wbstartstruct_t is defined in d_player . h Args : wbstartstruct -- pointer to the structure with the intermission data Returns : void
void WI_Start(wbstartstruct_t* wbstartstruct)
{
  WI_initVariables(wbstartstruct);
  WI_loadData();
  if (deathmatch)
    WI_initDeathmatchStats();
  else if (netgame)
    WI_initNetgameStats();
  else
    WI_initStats();
}
void WI_Start ( wbstartstruct_t * wbstartstruct ) { WI_initVariables ( wbstartstruct ) ; WI_loadData ( ) ; if ( deathmatch ) WI_initDeathmatchStats ( ) ; else if ( netgame ) WI_initNetgameStats ( ) ; else WI_initStats ( ) ; }
WI_Start
Purpose: Call the various init routines
Note: wbstartstruct_t is defined in d_player.h
Args:    wbstartstruct -- pointer to the structure with the
intermission data
Returns: void
WI_Start Purpose : Call the various init routines Note : wbstartstruct_t is defined in d_player . h Args : wbstartstruct -- pointer to the structure with the intermission data Returns : void