include/GizegoEngine.h
//Goes to a millisecond in the audio.
Goes to a millisecond in the audio.
Goes to a millisecond in the audio .
inline void JumpToMillisecond(unsigned long long millisecond)
		{
			if (m_source)
				alSourcef(m_source, AL_SEC_OFFSET, millisecond / 1000.0f);
			else ThrowException(L"Audio source hasn't been created yet");
		}
inline void JumpToMillisecond ( unsigned long long millisecond ) { if ( m_source ) alSourcef ( m_source , AL_SEC_OFFSET , millisecond / 1000.0f ) ; else ThrowException ( L" " ) ; }
Goes to a millisecond in the audio.
Goes to a millisecond in the audio .