include/GizegoEngine.h
//Gets the audio playing after being paused.
Gets the audio playing after being paused.
Gets the audio playing after being paused .
inline void UnPause()
		{
			if (m_source)
				alSourcePlay(m_source);
			else ThrowException(L"Audio source hasn't been created yet");
		}
inline void UnPause ( ) { if ( m_source ) alSourcePlay ( m_source ) ; else ThrowException ( L" " ) ; }
Gets the audio playing after being paused.
Gets the audio playing after being paused .