scripts/3_Game/Entities/EntityAI.c
/**
	\brief Called on clients after receiving synchronization data from server.
	*/
\brief Called on clients after receiving synchronization data from server.
\ brief Called on clients after receiving synchronization data from server .
void OnVariablesSynchronized()
	{
		if ( HasEnergyManager() )
		{
			GetCompEM().DeviceUpdate();
			GetCompEM().StartUpdates();
		}
	}
void OnVariablesSynchronized ( ) { if ( HasEnergyManager ( ) ) { GetCompEM ( ) . DeviceUpdate ( ) ; GetCompEM ( ) . StartUpdates ( ) ; } }
\brief Called on clients after receiving synchronization data from server.
\ brief Called on clients after receiving synchronization data from server .