engine/source/gamelib/transform.c
/**

 draw a pixel from source gfx surface to destination screen
 complex

*/
draw a pixel from source gfx surface to destination screen
complex
draw a pixel from source gfx surface to destination screen complex
void draw_pixel_dummy(s_screen *dest, gfx_entry *src, int dx, int dy, int sx, int sy)
{
    unsigned char *pd = ((unsigned char *)(dest->data)) + (dx + dy * dest->width) * dpb;
    memset(pd, 0, dpb);
}
void draw_pixel_dummy ( s_screen * dest , gfx_entry * src , int dx , int dy , int sx , int sy ) { unsigned char * pd = ( ( unsigned char * ) ( dest -> data ) ) + ( dx + dy * dest -> width ) * dpb ; memset ( pd , 0 , dpb ) ; }
draw a pixel from source gfx surface to destination screen
complex
draw a pixel from source gfx surface to destination screen complex