program.c
//Initializes the player's boards, including placement of their ships  (works)
Initializes the player's boards, including placement of their ships  (works)
Initializes the player ' s boards including placement of their ships ( works )
void playerInit(char (*board)[BOARDSIZE], char (*shots)[BOARDSIZE], ship *ships){
  for(int i = 0; i < 3; ++i) {
    ships[i] = makeShip(i + 1);
    setShip(ships[i], board, shots);
  }
}
void playerInit ( char ( * board ) [ BOARDSIZE ] , char ( * shots ) [ BOARDSIZE ] , ship * ships ) { for ( int i = 0 ; i < 3 ; ++ i ) { ships [ i ] = makeShip ( i + 1 ) ; setShip ( ships [ i ] , board , shots ) ; } }
Initializes the player's boards, including placement of their ships  (works)
Initializes the player ' s boards including placement of their ships ( works )