include/GizegoEngine.h
//DO NOT USE. This is OpenGL directly related.
DO NOT USE. This is OpenGL directly related.
DO NOT USE . This is OpenGL directly related .
inline void BindVAO(unsigned int vao)
		{
			if (vao != s_vao)
			{
				s_vao = vao;
				glDisableVertexAttribArray(0);
				glDisableVertexAttribArray(1);
				glBindVertexArray(vao);
				glEnableVertexAttribArray(0);
				glEnableVertexAttribArray(1);
			}
		}
inline void BindVAO ( unsigned int vao ) { if ( vao != s_vao ) { s_vao = vao ; glDisableVertexAttribArray ( 0 ) ; glDisableVertexAttribArray ( 1 ) ; glBindVertexArray ( vao ) ; glEnableVertexAttribArray ( 0 ) ; glEnableVertexAttribArray ( 1 ) ; } }
DO NOT USE.
DO NOT USE .