include/GizegoEngine.h
//Plays a sample. Do not delete the audio file pointer.
Plays a sample. Do not delete the audio file pointer.
Plays a sample . Do not delete the audio file pointer .
inline void PlaySample(AudioSample* sample)
		{
			m_sample = sample;
			alSourcei(m_source, AL_BUFFER, sample->GetBuffer());
			alSourcePlay(m_source);
		}
inline void PlaySample ( AudioSample * sample ) { m_sample = sample ; alSourcei ( m_source , AL_BUFFER , sample -> GetBuffer ( ) ) ; alSourcePlay ( m_source ) ; }
Plays a sample.
Plays a sample .