GD.c
// reads the x-pos part of the sprite control line
reads the x-pos part of the sprite control line
reads the x - pos part of the sprite control line
unsigned int vis_gd_rd_spr_xpos(unsigned int address)
{
  int posx = vis_gd_rd16(RAM_SPR + (address << 2));
  return posx &= 0x1ff;
}
unsigned int vis_gd_rd_spr_xpos ( unsigned int address ) { int posx = vis_gd_rd16 ( RAM_SPR + ( address << 2 ) ) ; return posx &= 0x1ff ; }
reads the x-pos part of the sprite control line
reads the x - pos part of the sprite control line