components/prboom/wi_stuff.c
// ====================================================================
// WI_Drawer
// Purpose: Call the appropriate stats drawing routine depending on
//          what kind of game is being played (DM, coop, solo)
// Args:    none
// Returns: void
//
WI_Drawer
Purpose: Call the appropriate stats drawing routine depending on
what kind of game is being played (DM, coop, solo)
Args:    none
Returns: void
WI_Drawer Purpose : Call the appropriate stats drawing routine depending on what kind of game is being played ( DM coop solo ) Args : none Returns : void
void WI_Drawer (void)
{
  switch (state)
  {
    case StatCount:
         if (deathmatch)
           WI_drawDeathmatchStats();
         else if (netgame)
           WI_drawNetgameStats();
         else
           WI_drawStats();
         break;
    case ShowNextLoc:
         WI_drawShowNextLoc();
         break;
    case NoState:
         WI_drawNoState();
         break;
  }
}
void WI_Drawer ( void ) { switch ( state ) { case StatCount : if ( deathmatch ) WI_drawDeathmatchStats ( ) ; else if ( netgame ) WI_drawNetgameStats ( ) ; else WI_drawStats ( ) ; break ; case ShowNextLoc : WI_drawShowNextLoc ( ) ; break ; case NoState : WI_drawNoState ( ) ; break ; } }
WI_Drawer
Purpose: Call the appropriate stats drawing routine depending on
what kind of game is being played (DM, coop, solo)
Args:    none
Returns: void
WI_Drawer Purpose : Call the appropriate stats drawing routine depending on what kind of game is being played ( DM coop solo ) Args : none Returns : void