scripts/3_Game/Entities/EntityAI.c
// BODY STAGING
//! Use this to access Body Staging component on dead character. Returns NULL if the given object lacks such component.
BODY STAGING
Use this to access Body Staging component on dead character. Returns NULL if the given object lacks such component.
BODY STAGING Use this to access Body Staging component on dead character . Returns NULL if the given object lacks such component .
ComponentBodyStaging GetCompBS()
	{
		if ( HasComponent(COMP_TYPE_BODY_STAGING) )
			return ComponentBodyStaging.Cast( GetComponent(COMP_TYPE_BODY_STAGING) );
		return NULL;
	}
ComponentBodyStaging GetCompBS ( ) { if ( HasComponent ( COMP_TYPE_BODY_STAGING ) ) return ComponentBodyStaging . Cast ( GetComponent ( COMP_TYPE_BODY_STAGING ) ) ; return NULL ; }
BODY STAGING
Use this to access Body Staging component on dead character.
BODY STAGING Use this to access Body Staging component on dead character .