GD.c
// reads the palette part of the sprite control line
reads the palette part of the sprite control line
reads the palette part of the sprite control line
byte vis_gd_rd_spr_pal(unsigned int address)
{
  byte spr_pal = vis_gd_rd(RAM_SPR + (address << 2) + 1);
  return (spr_pal >> 4);
}
byte vis_gd_rd_spr_pal ( unsigned int address ) { byte spr_pal = vis_gd_rd ( RAM_SPR + ( address << 2 ) + 1 ) ; return ( spr_pal >> 4 ) ; }
reads the palette part of the sprite control line
reads the palette part of the sprite control line