include/GizegoEngine.h
//Gets the tile id of a place in the terrain.
Gets the tile id of a place in the terrain.
Gets the tile id of a place in the terrain .
inline unsigned int GetTile(unsigned int layer, unsigned int x, unsigned int y)
		{
			if (x < m_width && y < m_height && layer < m_layers)
				return data[layer][x][y];
			else
				return 0xffffffff;
		}
inline unsigned int GetTile ( unsigned int layer , unsigned int x , unsigned int y ) { if ( x < m_width && y < m_height && layer < m_layers ) return data [ layer ] [ x ] [ y ] ; else return 0xffffffff ; }
Gets the tile id of a place in the terrain.
Gets the tile id of a place in the terrain .