menu/menu_main.c
/*	Called by the engine.
	Add state to the current state set.
*/
Called by the engine.
Add state to the current state set.
Called by the engine . Add state to the current state set .
void Menu_AddState(int iState)
{
	if(iMenuState & iState)
		return;
	iMenuState |= iState;
}
void Menu_AddState ( int iState ) { if ( iMenuState & iState ) return ; iMenuState |= iState ; }
Called by the engine.
Called by the engine .
// [17/9/2013] Return since the state is already added ~hogsy