include/GizegoEngine.h
//Sets the tile id of a place in the terrain.
Sets the tile id of a place in the terrain.
Sets the tile id of a place in the terrain .
inline void SetTile(unsigned int layer, unsigned int x, unsigned int y, unsigned int value)
		{
			if (x < m_width && y < m_height && layer < m_layers)
				data[layer][x][y] = value;
		}
inline void SetTile ( unsigned int layer , unsigned int x , unsigned int y , unsigned int value ) { if ( x < m_width && y < m_height && layer < m_layers ) data [ layer ] [ x ] [ y ] = value ; }
Sets the tile id of a place in the terrain.
Sets the tile id of a place in the terrain .