main.c
// Increments the base hue (gHue) to animate the rainbow effect
Increments the base hue (gHue) to animate the rainbow effect
Increments the base hue ( gHue ) to animate the rainbow effect
void shiftHue() { 
  if (gHue == 0) {
    if (amController == true && mesh.getNodeList().size() > 0) {
      String msg = "KEYFRAME";
      sendMessage(&msg); 
    }
  }
  gHue++; 
}
void shiftHue ( ) { if ( gHue == 0 ) { if ( amController == true && mesh . getNodeList ( ) . size ( ) > 0 ) { String msg = " " ; sendMessage ( & msg ) ; } } gHue ++ ; }
Increments the base hue (gHue) to animate the rainbow effect
Increments the base hue ( gHue ) to animate the rainbow effect
// as the controller, announce when resetting base hue // as a uint8_t type, value will 'roll over' from 255 back to 0