include/GizegoEngine.h
//Sets the volume of the audio being played. 0 is none and 100 is 100%. Higher values will do nothing. The volume will be maxed.
Sets the volume of the audio being played.
Sets the volume of the audio being played .
inline void SetVolume(unsigned char volume)
		{
			if (m_volume != volume)
			{
				if (m_source)
					alSourcef(m_source, AL_GAIN, volume / 100.0f);
				else ThrowException(L"Audio source hasn't been created yet");
				m_volume = volume;
			}
		}
inline void SetVolume ( unsigned char volume ) { if ( m_volume != volume ) { if ( m_source ) alSourcef ( m_source , AL_GAIN , volume / 100.0f ) ; else ThrowException ( L" " ) ; m_volume = volume ; } }
Sets the volume of the audio being played.
Sets the volume of the audio being played .