include/vke/RenderSystem/Vulkan/Vulkan.h
// for synchronization if refCount > 1
for synchronization if refCount > 1
for synchronization if refCount > 1
void Lock()
            {
                if( this->GetRefCount() > 1 )
                {
                    SyncObj.Lock();
                }
            }
void Lock ( ) { if ( this -> GetRefCount ( ) > 1 ) { SyncObj . Lock ( ) ; } }
for synchronization if refCount > 1
for synchronization if refCount > 1