dlls/wined3d/volume.c
/* Do not call while under the GL lock. */
Do not call while under the GL lock.
Do not call while under the GL lock .
static void volume_unload(struct wined3d_resource *resource)
{
    TRACE("texture %p.\n", resource);
    resource_unload(resource);
}
static void volume_unload ( struct wined3d_resource * resource ) { TRACE ( " \n " , resource ) ; resource_unload ( resource ) ; }
Do not call while under the GL lock.
Do not call while under the GL lock .
/* The whole content is shadowed on This->resource.allocatedMemory, and
     * the texture name is managed by the VolumeTexture container. */