ciaa-nxp/board_ciaa_edu_4337/src/ponchos/LCD4Bit.c
//print the given string to the LCD at the current cursor position.  overwrites, doesn't insert.
//While I don't understand why this was named printIn (PRINT IN?) in the original LiquidCrystal library, I've preserved it here to maintain the interchangeability of the two libraries.
print the given string to the LCD at the current cursor position.  overwrites, doesn't insert.
While I don't understand why this was named printIn (PRINT IN?) in the original LiquidCrystal library, I've preserved it here to maintain the interchangeability of the two libraries.
print the given string to the LCD at the current cursor position . overwrites doesn ' t insert . While I don ' t understand why this was named printIn ( PRINT IN? ) in the original LiquidCrystal library I ' ve preserved it here to maintain the interchangeability of the two libraries .
void LCD4Bit_printIn(const char* buffer) {
    while(*buffer != '\0'){
	     LCD4Bit_print(*buffer++);
    }
}
void LCD4Bit_printIn ( const char * buffer ) { while ( * buffer != ' \0 ' ) { LCD4Bit_print ( * buffer ++ ) ; } }
print the given string to the LCD at the current cursor position.
print the given string to the LCD at the current cursor position .