game/server/server_menu.c
/*	General function for globally updating the HUD for clients.
*/
General function for globally updating the HUD for clients.
General function for globally updating the HUD for clients .
void ServerMenu_UpdateClient(ServerEntity_t *entity, int menustate, bool show)
{
	Engine.SetMessageEntity(entity);
	Engine.WriteByte(MSG_ONE, SVC_UPDATEMENU);
	Engine.WriteByte(MSG_ONE, menustate);
	Engine.WriteByte(MSG_ONE, show);
}
void ServerMenu_UpdateClient ( ServerEntity_t * entity , int menustate , bool show ) { Engine . SetMessageEntity ( entity ) ; Engine . WriteByte ( MSG_ONE , SVC_UPDATEMENU ) ; Engine . WriteByte ( MSG_ONE , menustate ) ; Engine . WriteByte ( MSG_ONE , show ) ; }
General function for globally updating the HUD for clients.
General function for globally updating the HUD for clients .
// This is who we're telling to hide/show their HUD.