DCTool/DC/UE3.h
/**
	 * Resets all of the base archive members
	 */
Resets all of the base archive members
Resets all of the base archive members
void Reset(void)
	{
		ArVer = 0;
		ArNetVer = 0;
		ArLicenseeVer = 0;
		ArIsLoading = FALSE;
		ArIsSaving = FALSE;
		ArIsTransacting = FALSE;
		ArWantBinaryPropertySerialization = FALSE;
		ArForceUnicode = FALSE;
		ArIsPersistent = FALSE;
		ArIsError = FALSE;
		ArIsCriticalError = FALSE;
		ArForEdit = TRUE;
		ArForClient = TRUE;
		ArForServer = TRUE;
		ArContainsCookedData = FALSE;
		ArContainsCode = FALSE;
		ArContainsMap = FALSE;
		ArForceByteSwapping = FALSE;
		ArSerializingDefaults = FALSE;
		ArIgnoreArchetypeRef = FALSE;
		ArIgnoreOuterRef = FALSE;
		ArIgnoreClassRef = FALSE;
		ArAllowEliminatingReferences = TRUE;
		ArAllowLazyLoading = FALSE;
		ArIsObjectReferenceCollector = FALSE;
		ArIsCountingMemory = FALSE;
		ArPortFlags = 0;
		ArShouldSkipBulkData = FALSE;
		ArIsSaveGame = FALSE;
		ArIsFinalPackageSave = FALSE;
		ArMaxSerializeSize = 0;
	}
void Reset ( void ) { ArVer = 0 ; ArNetVer = 0 ; ArLicenseeVer = 0 ; ArIsLoading = FALSE ; ArIsSaving = FALSE ; ArIsTransacting = FALSE ; ArWantBinaryPropertySerialization = FALSE ; ArForceUnicode = FALSE ; ArIsPersistent = FALSE ; ArIsError = FALSE ; ArIsCriticalError = FALSE ; ArForEdit = TRUE ; ArForClient = TRUE ; ArForServer = TRUE ; ArContainsCookedData = FALSE ; ArContainsCode = FALSE ; ArContainsMap = FALSE ; ArForceByteSwapping = FALSE ; ArSerializingDefaults = FALSE ; ArIgnoreArchetypeRef = FALSE ; ArIgnoreOuterRef = FALSE ; ArIgnoreClassRef = FALSE ; ArAllowEliminatingReferences = TRUE ; ArAllowLazyLoading = FALSE ; ArIsObjectReferenceCollector = FALSE ; ArIsCountingMemory = FALSE ; ArPortFlags = 0 ; ArShouldSkipBulkData = FALSE ; ArIsSaveGame = FALSE ; ArIsFinalPackageSave = FALSE ; ArMaxSerializeSize = 0 ; }
Resets all of the base archive members
Resets all of the base archive members