game/server/server_area.c
/*
	area_kill
	Kills anything that enters the area.
*/
area_kill
Kills anything that enters the area.
area_kill Kills anything that enters the area .
void Area_KillTouch(ServerEntity_t *area, ServerEntity_t *other)
{
	Entity_Damage(other, area, other->v.iHealth, DAMAGE_TYPE_NORMAL);
}
void Area_KillTouch ( ServerEntity_t * area , ServerEntity_t * other ) { Entity_Damage ( other , area , other -> v . iHealth , DAMAGE_TYPE_NORMAL ) ; }
area_kill
Kills anything that enters the area.
area_kill Kills anything that enters the area .
// Damage it, until it gibs and gets removed.