object.c
/*
 *  forceWordBoundary - advance location and origin counters to next word boundary, if necessary
 */
advance location and origin counters to next word boundary, if necessary
advance location and origin counters to next word boundary if necessary
void forceWordBoundary(Section *section) {
    if (section->parcelBitPosCounter > 0)
        advanceBitPosition(section, 16 - section->parcelBitPosCounter);
    while ((section->locationCounter & 0x03) != 0) {
        advanceBitPosition(section, 16);
    }
}
void forceWordBoundary ( Section * section ) { if ( section -> parcelBitPosCounter > 0 ) advanceBitPosition ( section , 16 - section -> parcelBitPosCounter ) ; while ( ( section -> locationCounter & 0x03 ) != 0 ) { advanceBitPosition ( section , 16 ) ; } }
forceWordBoundary - advance location and origin counters to next word boundary, if necessary
forceWordBoundary - advance location and origin counters to next word boundary if necessary