GD.c
// put string into SCREEN RAM 64x64 bytes
put string into SCREEN RAM 64x64 bytes
put string into SCREEN RAM 64x64 bytes
void vis_gd_putstr(int x, int y, const char *s)
{
  vis_gd_wstart((y << 6) + x); 
  while (*s)
    vis_spi_transfer(*s++);
  vis_gd_end();
}
void vis_gd_putstr ( int x , int y , const char * s ) { vis_gd_wstart ( ( y << 6 ) + x ) ; while ( * s ) vis_spi_transfer ( * s ++ ) ; vis_gd_end ( ) ; }
put string into SCREEN RAM 64x64 bytes
put string into SCREEN RAM 64x64 bytes
// offset is RAM_PIC, i.e. 0x0000 