engine/EngineVideoFog.c
/*	Called after drawing stuff that should be fogged
*/
Called after drawing stuff that should be fogged
Called after drawing stuff that should be fogged
void Fog_DisableGFog (void)
{
	if (Fog_GetDensity() > 0)
		glDisable(GL_FOG);
}
void Fog_DisableGFog ( void ) { if ( Fog_GetDensity ( ) > 0 ) glDisable ( GL_FOG ) ; }
Called after drawing stuff that should be fogged
Called after drawing stuff that should be fogged