components/prboom/wi_stuff.c
// ====================================================================
// CPhipps - WI_endDeathmatchStats
// Purpose: Deallocate dynamically allocated DM stats data
// Args:    none
// Returns: void
//
WI_endDeathmatchStats
Purpose: Deallocate dynamically allocated DM stats data
Args:    none
Returns: void
WI_endDeathmatchStats Purpose : Deallocate dynamically allocated DM stats data Args : none Returns : void
void WI_endDeathmatchStats(void)
{
  int i;
  for (i=0; i<MAXPLAYERS; i++)
    free(dm_frags[i]);
  free(dm_frags); free(dm_totals);
}
void WI_endDeathmatchStats ( void ) { int i ; for ( i = 0 ; i < MAXPLAYERS ; i ++ ) free ( dm_frags [ i ] ) ; free ( dm_frags ) ; free ( dm_totals ) ; }
CPhipps - WI_endDeathmatchStats
Purpose: Deallocate dynamically allocated DM stats data
Args:    none
Returns: void
CPhipps - WI_endDeathmatchStats Purpose : Deallocate dynamically allocated DM stats data Args : none Returns : void