include/GizegoEngine.h
//Advances to the next animation state
Advances to the next animation state
Advances to the next animation state
inline void NextState()
		{
			if (m_animstate != m_anim.size() - 1)
			{ 
				m_animstate++;
			}
			else
				m_animstate = 0;
		}
inline void NextState ( ) { if ( m_animstate != m_anim . size ( ) - 1 ) { m_animstate ++ ; } else m_animstate = 0 ; }
Advances to the next animation state
Advances to the next animation state