scripts/4_World/Classes/AreaDamage/AreaDamageTrigger.c
// Sets parent object for this trigger
Sets parent object for this trigger
Sets parent object for this trigger
void SetParentObject(EntityAI parent)
	{
		if ( GetGame().IsServer() )
		{
			m_AreaTriggerParent = parent;
		}
	}
void SetParentObject ( EntityAI parent ) { if ( GetGame ( ) . IsServer ( ) ) { m_AreaTriggerParent = parent ; } }
Sets parent object for this trigger
Sets parent object for this trigger