engine/EngineHostCommand.c
/*	This command causes the client to wait for the signon messages again.
	This is sent just before a server changes levels
*/
This command causes the client to wait for the signon messages again.
This is sent just before a server changes levels
This command causes the client to wait for the signon messages again . This is sent just before a server changes levels
void Host_Reconnect_f (void)
{
	SCR_BeginLoadingPlaque ();
	cls.signon = 0;		
}
void Host_Reconnect_f ( void ) { SCR_BeginLoadingPlaque ( ) ; cls . signon = 0 ; }
This command causes the client to wait for the signon messages again.
This command causes the client to wait for the signon messages again .
// need new connection messages