game/client/client_effects.c
/*	Field of particles, useful for forcefields etc.
*/
Field of particles, useful for forcefields etc.
Field of particles useful for forcefields etc .
void ClientEffect_ParticleField(MathVector3f_t position, MathVector3f_t mins, MathVector3f_t maxs, float density)
{
	if (density <= 0)
		return;
}
void ClientEffect_ParticleField ( MathVector3f_t position , MathVector3f_t mins , MathVector3f_t maxs , float density ) { if ( density <= 0 ) return ; }
Field of particles, useful for forcefields etc.
Field of particles useful for forcefields etc .