GD.c
// reads the y-pos part of the sprite control line
reads the y-pos part of the sprite control line
reads the y - pos part of the sprite control line
unsigned int vis_gd_rd_spr_ypos(unsigned int address)
{
  int posy = vis_gd_rd16(RAM_SPR + (address << 2) + 2);
  return posy &= 0x1ff;
}
unsigned int vis_gd_rd_spr_ypos ( unsigned int address ) { int posy = vis_gd_rd16 ( RAM_SPR + ( address << 2 ) + 2 ) ; return posy &= 0x1ff ; }
reads the y-pos part of the sprite control line
reads the y - pos part of the sprite control line