original_docstring: Called when the user releases a key. 
docstring: Called when the user releases a key.
docstring_tokens: Called when the user releases a key .
code: def on_key_release(self, key, modifiers):
          """Called when the user releases a key. """
          if key == arcade.key.UP or key == arcade.key.SPACE:
              self.player_sprite.change_y = 0
          elif key == arcade.key.DOWN or key == arcade.key.LCTRL:
              self.player_sprite.change_y = 0
          elif key == arcade.key.LEFT or key == arcade.key.A:
              self.player_sprite.change_x = 0
          elif key == arcade.key.RIGHT or key == arcade.key.D:
              self.player_sprite.change_x = 0
code_tokens: def on_key_release ( self , key , modifiers ) : if key == arcade . key . UP or key == arcade . key . SPACE : self . player_sprite . change_y = 0 elif key == arcade . key . DOWN or key == arcade . key . LCTRL : self . player_sprite . change_y = 0 elif key == arcade . key . LEFT or key == arcade . key . A : self . player_sprite . change_x = 0 elif key == arcade . key . RIGHT or key == arcade . key . D : self . player_sprite . change_x = 0
short_docstring: Called when the user releases a key.
short_docstring_tokens: Called when the user releases a key .
comment: """Called when the user releases a key. """