original_docstring: 
      Helper function to inform the user of what happened during an attack.
      Who took damage from what and how much was dished out.
  
      :param class attacker: The class that performed the attack.
      :param class victim: The class that received the attack
      :param dict item: The weapon item that was used in the attack..
      :param float damage: The amount of damage dealt.
      :param str attack_type: The type of attack used.
      
docstring: Helper function to inform the user of what happened during an attack.
  Who took damage from what and how much was dished out.
docstring_tokens: Helper function to inform the user of what happened during an attack . Who took damage from what and how much was dished out .
code: def attack_update(attacker, victim, item, damage, attack_type):
      """
      Helper function to inform the user of what happened during an attack.
      Who took damage from what and how much was dished out.
  
      :param class attacker: The class that performed the attack.
      :param class victim: The class that received the attack
      :param dict item: The weapon item that was used in the attack..
      :param float damage: The amount of damage dealt.
      :param str attack_type: The type of attack used.
      """
  
      verb = get_damage_verb(victim, damage)
      item_name = format_name(item["item_name"])
      attack = format_name(attack_type)
  
      # Some more random sentence structures to add further spice.
      sentence_dict = {0: f'{attacker.name} performs a {attack}, charging {victim.name} with '
                          f'{item_name} and deals a {verb} {damage} Damage!',
                       1: f'{attacker.name} {attack}\'s {victim.name} using {item_name}, for a {verb} {damage} Damage!',
                       2: f'{attacker.name} {attack}\'s {victim.name} with {item_name}, '
                          f'inflicting a {verb} {damage} Damage!',
                       3: f'{attacker.name} assaults {victim.name} with their {attack} wielding {item_name}, '
                          f'administering a {verb} {damage} Damage in the process!',
                       4: f'{victim.name} receives a {verb} {damage} Damage from {attacker.name}\'s {attack}'
                          f'wielding their {item_name}, lowering {victim.name}\'s health to {victim.health-damage}!'}
  
      # Updating the player on what happened.
      random_index = random.randint(0, len(sentence_dict) - 1)
      print(correct_vowels(sentence_dict[random_index]))
code_tokens: def attack_update ( attacker , victim , item , damage , attack_type ) : verb = get_damage_verb ( victim , damage ) item_name = format_name ( item [ "item_name" ] ) attack = format_name ( attack_type ) sentence_dict = { 0 : f'{attacker.name} performs a {attack}, charging {victim.name} with ' f'{item_name} and deals a {verb} {damage} Damage!' , 1 : f'{attacker.name} {attack}\'s {victim.name} using {item_name}, for a {verb} {damage} Damage!' , 2 : f'{attacker.name} {attack}\'s {victim.name} with {item_name}, ' f'inflicting a {verb} {damage} Damage!' , 3 : f'{attacker.name} assaults {victim.name} with their {attack} wielding {item_name}, ' f'administering a {verb} {damage} Damage in the process!' , 4 : f'{victim.name} receives a {verb} {damage} Damage from {attacker.name}\'s {attack}' f'wielding their {item_name}, lowering {victim.name}\'s health to {victim.health-damage}!' } random_index = random . randint ( 0 , len ( sentence_dict ) - 1 ) print ( correct_vowels ( sentence_dict [ random_index ] ) )
short_docstring: Helper function to inform the user of what happened during an attack.
short_docstring_tokens: Helper function to inform the user of what happened during an attack .
comment: """
      Helper function to inform the user of what happened during an attack.
      Who took damage from what and how much was dished out.
  
      :param class attacker: The class that performed the attack.
      :param class victim: The class that received the attack
      :param dict item: The weapon item that was used in the attack..
      :param float damage: The amount of damage dealt.
      :param str attack_type: The type of attack used.
      """$SEP$# Some more random sentence structures to add further spice.$SEP$# Updating the player on what happened.