original_docstring: 
  		blits the sprite of calling object onto it's current coordinates.
  		If onGoal=0, blits normal sprite.
  		If onGoal=1, blits onGoal sprite.
  		onGoal sprite means the man/boulder is on the goal, not on the floor.
  		
docstring: blits the sprite of calling object onto it's current coordinates.
  If onGoal=0, blits normal sprite.
  If onGoal=1, blits onGoal sprite.
  onGoal sprite means the man/boulder is on the goal, not on the floor.
docstring_tokens: blits the sprite of calling object onto it ' s current coordinates . If onGoal = 0 blits normal sprite . If onGoal = 1 blits onGoal sprite . onGoal sprite means the man / boulder is on the goal not on the floor .
code: def updatePos(self):
  		'''
  		blits the sprite of calling object onto it's current coordinates.
  		If onGoal=0, blits normal sprite.
  		If onGoal=1, blits onGoal sprite.
  		onGoal sprite means the man/boulder is on the goal, not on the floor.
  		'''
  		if(self.ongoal==0):
  			gameDisplay.blit(self.sprite,(self.x,self.y))
  		
  		else:
  			gameDisplay.blit(self.onGoalSprite,(self.x,self.y))
code_tokens: def updatePos ( self ) : if ( self . ongoal == 0 ) : gameDisplay . blit ( self . sprite , ( self . x , self . y ) ) else : gameDisplay . blit ( self . onGoalSprite , ( self . x , self . y ) )
short_docstring: blits the sprite of calling object onto it's current coordinates.
short_docstring_tokens: blits the sprite of calling object onto it ' s current coordinates .
comment: '''
  		blits the sprite of calling object onto it's current coordinates.
  		If onGoal=0, blits normal sprite.
  		If onGoal=1, blits onGoal sprite.
  		onGoal sprite means the man/boulder is on the goal, not on the floor.
  		'''