original_docstring: Check for collisions with bounds/wall, does the bouncing with wall and then checks for collision with balls and does the bouncing with balls
          update the object's position accordingly.
          
docstring: Check for collisions with bounds/wall, does the bouncing with wall and then checks for collision with balls and does the bouncing with balls
  update the object's position accordingly.
docstring_tokens: Check for collisions with bounds / wall does the bouncing with wall and then checks for collision with balls and does the bouncing with balls update the object ' s position accordingly .
code: def move(self):
          """Check for collisions with bounds/wall, does the bouncing with wall and then checks for collision with balls and does the bouncing with balls
          update the object's position accordingly.
          """
          self.checkCollisionBounds()
          self.pos[0] += self.velocity[0]
          self.pos[1] += self.velocity[1]
          self.obj.setPos((self.pos[0], self.pos[1])) #redraws on new location
          self.checkCollisionDiscs()
code_tokens: def move ( self ) : self . checkCollisionBounds ( ) self . pos [ 0 ] += self . velocity [ 0 ] self . pos [ 1 ] += self . velocity [ 1 ] self . obj . setPos ( ( self . pos [ 0 ] , self . pos [ 1 ] ) ) self . checkCollisionDiscs ( )
short_docstring: Check for collisions with bounds/wall, does the bouncing with wall and then checks for collision with balls and does the bouncing with balls
  update the object's position accordingly.
short_docstring_tokens: Check for collisions with bounds / wall does the bouncing with wall and then checks for collision with balls and does the bouncing with balls update the object ' s position accordingly .
comment: """Check for collisions with bounds/wall, does the bouncing with wall and then checks for collision with balls and does the bouncing with balls
          update the object's position accordingly.
          """$SEP$#redraws on new location