original_docstring: 
          Simple rule based algorithm that returns the
          move after computing checking if we can win in
          the next move or else block the enemy's move if
          he has a chance to win.
  
          :param game_state:
          :return:
          
docstring: Simple rule based algorithm that returns the
  move after computing checking if we can win in
  the next move or else block the enemy's move if
  he has a chance to win.
docstring_tokens: Simple rule based algorithm that returns the move after computing checking if we can win in the next move or else block the enemy ' s move if he has a chance to win .
code: def rule_based_algo(self, game_state):
          """
          Simple rule based algorithm that returns the
          move after computing checking if we can win in
          the next move or else block the enemy's move if
          he has a chance to win.
  
          :param game_state:
          :return:
          """
          board = game_state.get_board()
          # determine where to move and return that move.
  
          # Here is our algorithm for our Tic Tac Toe AI:
          # First, check if we can win in the next move
          for i in range(1, 10):
              board_copy = self.__get_board_copy(board)
              if game_env.is_space_free(board_copy, i):
                  self.__make_mock_move(board_copy, self.letter, i)
                  if game_env.is_winner(board_copy, self.letter):
                      return i
  
          # Check if the player could win on his next move, and block them.
          for i in range(1, 10):
              board_copy = self.__get_board_copy(board)
              if game_env.is_space_free(board_copy, i):
                  self.__make_mock_move(board_copy, self.enemy_letter, i)
                  if game_env.is_winner(board_copy, self.enemy_letter):
                      return i
  
          # Try to take one of the corners, if they are free.
          move = self.__choose_random_move_from_list(board, [1, 3, 7, 9])
          if move is not None:
              return move
  
          # Try to take the center, if it is free.
          if game_env.is_space_free(board, 5):
              return 5
  
          # Move on one of the sides.
          return self.__choose_random_move_from_list(board, [2, 4, 6, 8])
code_tokens: def rule_based_algo ( self , game_state ) : board = game_state . get_board ( ) for i in range ( 1 , 10 ) : board_copy = self . __get_board_copy ( board ) if game_env . is_space_free ( board_copy , i ) : self . __make_mock_move ( board_copy , self . letter , i ) if game_env . is_winner ( board_copy , self . letter ) : return i for i in range ( 1 , 10 ) : board_copy = self . __get_board_copy ( board ) if game_env . is_space_free ( board_copy , i ) : self . __make_mock_move ( board_copy , self . enemy_letter , i ) if game_env . is_winner ( board_copy , self . enemy_letter ) : return i move = self . __choose_random_move_from_list ( board , [ 1 , 3 , 7 , 9 ] ) if move is not None : return move if game_env . is_space_free ( board , 5 ) : return 5 return self . __choose_random_move_from_list ( board , [ 2 , 4 , 6 , 8 ] )
short_docstring: Simple rule based algorithm that returns the
  move after computing checking if we can win in
  the next move or else block the enemy's move if
  he has a chance to win.
short_docstring_tokens: Simple rule based algorithm that returns the move after computing checking if we can win in the next move or else block the enemy ' s move if he has a chance to win .
comment: """
          Simple rule based algorithm that returns the
          move after computing checking if we can win in
          the next move or else block the enemy's move if
          he has a chance to win.
  
          :param game_state:
          :return:
          """$SEP$# determine where to move and return that move.
  $SEP$# Here is our algorithm for our Tic Tac Toe AI:
  $SEP$# First, check if we can win in the next move
  $SEP$# Check if the player could win on his next move, and block them.
  $SEP$# Try to take one of the corners, if they are free.
  $SEP$# Try to take the center, if it is free.
  $SEP$# Move on one of the sides.
  