original_docstring: 
          Whether the roll as a hole is tormented (Successful and more
              tormented dice than untormented successes.  botches
              remove from untormented successes first).
  
          @diff: int: difficulty of the roll.
          @pTorment: int -- permanent torment.
  
          @return: bool -- True if the roll is tormented.
          
docstring: Whether the roll as a hole is tormented (Successful and more
  tormented dice than untormented successes.  botches
  remove from untormented successes first).
docstring_tokens: Whether the roll as a hole is tormented ( Successful and more tormented dice than untormented successes . botches remove from untormented successes first ) .
code: def isTormentRoll(self, diff=None, pTorment=None):
          """
          Whether the roll as a hole is tormented (Successful and more
              tormented dice than untormented successes.  botches
              remove from untormented successes first).
  
          @diff: int: difficulty of the roll.
          @pTorment: int -- permanent torment.
  
          @return: bool -- True if the roll is tormented.
          """
          if self.netSuccesses(diff) > 0:
              return self.torment(diff, pTorment) > self.netSuccesses(diff)/2
          else:
              return False
code_tokens: def isTormentRoll ( self , diff = None , pTorment = None ) : if self . netSuccesses ( diff ) > 0 : return self . torment ( diff , pTorment ) > self . netSuccesses ( diff ) / 2 else : return False
short_docstring: Whether the roll as a hole is tormented (Successful and more
  tormented dice than untormented successes.
short_docstring_tokens: Whether the roll as a hole is tormented ( Successful and more tormented dice than untormented successes .
comment: """
          Whether the roll as a hole is tormented (Successful and more
              tormented dice than untormented successes.  botches
              remove from untormented successes first).
  
          @diff: int: difficulty of the roll.
          @pTorment: int -- permanent torment.
  
          @return: bool -- True if the roll is tormented.
          """