original_docstring: 
      Display a death message to the player informing them that a character has died.
  
      :param class deceased_character: Class of the deceased_character
      :param class|optional killer: If there was a killer.
      
docstring: Display a death message to the player informing them that a character has died.
docstring_tokens: Display a death message to the player informing them that a character has died .
code: def death_message(deceased_character, killer=None):
      """
      Display a death message to the player informing them that a character has died.
  
      :param class deceased_character: Class of the deceased_character
      :param class|optional killer: If there was a killer.
      """
      deceased_name = deceased_character.name
      killer_name = killer.name if killer else ''
  
      # 0 - No killer, 1 - NPC killer, 2 - NonNPC killer
      death_msg_dict = {0: [f'{deceased_name} has died'],
                        1: [f'{deceased_name} has been slain by {killer_name}',
                            f'{deceased_name} has fallen in battle to {killer_name}',
                            f'Bloodied and broken, {deceased_name} falls to the ground at the hands of {killer_name}',
                            f'{deceased_name} draws their last breath as {killer_name} emerges victorious.',
                            f'{killer_name} has bested {deceased_name} in battle.'],
                        2: []}
  
      index = 1 if killer else 0
      random_index = random.randint(0, len(death_msg_dict[index]) - 1)
      print(death_msg_dict[index][random_index])
code_tokens: def death_message ( deceased_character , killer = None ) : deceased_name = deceased_character . name killer_name = killer . name if killer else '' death_msg_dict = { 0 : [ f'{deceased_name} has died' ] , 1 : [ f'{deceased_name} has been slain by {killer_name}' , f'{deceased_name} has fallen in battle to {killer_name}' , f'Bloodied and broken, {deceased_name} falls to the ground at the hands of {killer_name}' , f'{deceased_name} draws their last breath as {killer_name} emerges victorious.' , f'{killer_name} has bested {deceased_name} in battle.' ] , 2 : [ ] } index = 1 if killer else 0 random_index = random . randint ( 0 , len ( death_msg_dict [ index ] ) - 1 ) print ( death_msg_dict [ index ] [ random_index ] )
short_docstring: Display a death message to the player informing them that a character has died.
short_docstring_tokens: Display a death message to the player informing them that a character has died .
comment: """
      Display a death message to the player informing them that a character has died.
  
      :param class deceased_character: Class of the deceased_character
      :param class|optional killer: If there was a killer.
      """$SEP$# 0 - No killer, 1 - NPC killer, 2 - NonNPC killer