original_docstring: 
          Updates the internal state of the simspark environment. The environment contains information about the game time,
          the messages of the player, the game state and much more.
  
          :param data:    the updated environment infos as list of key/value pairs
          :return:        None
          
docstring: Updates the internal state of the simspark environment. The environment contains information about the game time,
  the messages of the player, the game state and much more.
docstring_tokens: Updates the internal state of the simspark environment . The environment contains information about the game time the messages of the player the game state and much more .
code: def __update_environment(self, data):
          """
          Updates the internal state of the simspark environment. The environment contains information about the game time,
          the messages of the player, the game state and much more.
  
          :param data:    the updated environment infos as list of key/value pairs
          :return:        None
          """
          for item in data:
              if item[0] == 'messages':
                  if len(item) > 1:
                      # TODO: save messages of players
                      #if item[0] not in self.__environment: self.__environment[item[0]] = {}
                      #self.__environment[item[0]][] = {}
                      #print(item)
                      pass
              else:
                  self.__environment[item[0]] = item[1]
code_tokens: def __update_environment ( self , data ) : for item in data : if item [ 0 ] == 'messages' : if len ( item ) > 1 : pass else : self . __environment [ item [ 0 ] ] = item [ 1 ]
short_docstring: Updates the internal state of the simspark environment.
short_docstring_tokens: Updates the internal state of the simspark environment .
comment: """
          Updates the internal state of the simspark environment. The environment contains information about the game time,
          the messages of the player, the game state and much more.
  
          :param data:    the updated environment infos as list of key/value pairs
          :return:        None
          """$SEP$# TODO: save messages of players$SEP$#if item[0] not in self.__environment: self.__environment[item[0]] = {}$SEP$#self.__environment[item[0]][] = {}$SEP$#print(item)