original_docstring: 
          check the character if hit the wall or go out of the range.
          Args:
              character: a character object.
              direction: a char which means a direction.
          Return: 
              a bool value
          
docstring: check the character if hit the wall or go out of the range.
docstring_tokens: check the character if hit the wall or go out of the range .
code: def check_character_position(self, character, direction):
          '''
          check the character if hit the wall or go out of the range.
          Args:
              character: a character object.
              direction: a char which means a direction.
          Return: 
              a bool value
          '''
          x = 0
          y = 0                      # initialize x and y to 0
          
          # set x and y based on direction
          if direction == "W":
              x-=1
          elif direction == "A":
              y-=1
          elif direction == "S":
              x+=1
          elif direction == "D":
              y+=1
          
          # check if the character is out of the range.
          if character.x+x > 23 or character.x+x < 0 or character.y+y > 23 or character.y+y < 0:
              print(f"You are out of range.")
              return False
          # check if the character hits a wall.
          elif (character.x+x, character.y+y) in self.wallIndex:
              print(f"You hit the wall.")
              return False
          else:
              return True
code_tokens: def check_character_position ( self , character , direction ) : x = 0 y = 0 if direction == "W" : x -= 1 elif direction == "A" : y -= 1 elif direction == "S" : x += 1 elif direction == "D" : y += 1 if character . x + x > 23 or character . x + x < 0 or character . y + y > 23 or character . y + y < 0 : print ( f"You are out of range." ) return False elif ( character . x + x , character . y + y ) in self . wallIndex : print ( f"You hit the wall." ) return False else : return True
short_docstring: check the character if hit the wall or go out of the range.
short_docstring_tokens: check the character if hit the wall or go out of the range .
comment: '''
          check the character if hit the wall or go out of the range.
          Args:
              character: a character object.
              direction: a char which means a direction.
          Return: 
              a bool value
          '''$SEP$# initialize x and y to 0$SEP$# set x and y based on direction$SEP$# check if the character is out of the range.$SEP$# check if the character hits a wall.