original_docstring:  Binds the given material to the point instance prototypes.
  
          Args:
              pt_shape_variant: The shape variant to set before binding the material.
              proto_targets: The prototypes to bind to.
              mtl (UsdShade.Material): The material to bind.
          
docstring: Binds the given material to the point instance prototypes.
docstring_tokens: Binds the given material to the point instance prototypes .
code: def _bind_mtl_to_prototypes(self, mtl, proto_targets, pt_shape_variant):
          """ Binds the given material to the point instance prototypes.
  
          Args:
              pt_shape_variant: The shape variant to set before binding the material.
              proto_targets: The prototypes to bind to.
              mtl (UsdShade.Material): The material to bind.
          """
          self.point_shape_varset.SetVariantSelection(pt_shape_variant)
          with self.point_shape_varset.GetVariantEditContext():
              self.voxel_root.GetVariantSet("PointShape").SetVariantSelection(pt_shape_variant)
              for target_path in proto_targets[pt_shape_variant]:
                  target_prim = self._get_target_prim(target_path)
                  UsdShade.MaterialBindingAPI(target_prim).Bind(mtl)
code_tokens: def _bind_mtl_to_prototypes ( self , mtl , proto_targets , pt_shape_variant ) : self . point_shape_varset . SetVariantSelection ( pt_shape_variant ) with self . point_shape_varset . GetVariantEditContext ( ) : self . voxel_root . GetVariantSet ( "PointShape" ) . SetVariantSelection ( pt_shape_variant ) for target_path in proto_targets [ pt_shape_variant ] : target_prim = self . _get_target_prim ( target_path ) UsdShade . MaterialBindingAPI ( target_prim ) . Bind ( mtl )
short_docstring: Binds the given material to the point instance prototypes.
short_docstring_tokens: Binds the given material to the point instance prototypes .
comment: """ Binds the given material to the point instance prototypes.
  
          Args:
              pt_shape_variant: The shape variant to set before binding the material.
              proto_targets: The prototypes to bind to.
              mtl (UsdShade.Material): The material to bind.
          """