original_docstring: 
  		clears the screen in GUI where the calling object is present.
  		If the current position has a goal state, it blits a goal state at that point instead of clearing the GUI.
  		
docstring: clears the screen in GUI where the calling object is present.
  If the current position has a goal state, it blits a goal state at that point instead of clearing the GUI.
docstring_tokens: clears the screen in GUI where the calling object is present . If the current position has a goal state it blits a goal state at that point instead of clearing the GUI .
code: def clearCurrPos(self):
  		'''
  		clears the screen in GUI where the calling object is present.
  		If the current position has a goal state, it blits a goal state at that point instead of clearing the GUI.
  		'''
  		if(self.ongoal==0):
  			gameDisplay.fill(white, rect=(self.x,self.y,50,50))
  		else:
  			gameDisplay.blit(goalSprite,(self.x,self.y))
code_tokens: def clearCurrPos ( self ) : if ( self . ongoal == 0 ) : gameDisplay . fill ( white , rect = ( self . x , self . y , 50 , 50 ) ) else : gameDisplay . blit ( goalSprite , ( self . x , self . y ) )
short_docstring: clears the screen in GUI where the calling object is present.
short_docstring_tokens: clears the screen in GUI where the calling object is present .
comment: '''
  		clears the screen in GUI where the calling object is present.
  		If the current position has a goal state, it blits a goal state at that point instead of clearing the GUI.
  		'''