original_docstring: Generate hex color corresponding to integer.
  
      Colors should have well defined ordering.
      First N colors are hardcoded, then colors are random
      (must seed random number  generator with deterministic value
      before getting colors).
      
docstring: Generate hex color corresponding to integer.
  Colors should have well defined ordering.
  First N colors are hardcoded, then colors are random
  (must seed random number  generator with deterministic value
  before getting colors).
docstring_tokens: Generate hex color corresponding to integer . Colors should have well defined ordering . First N colors are hardcoded then colors are random ( must seed random number generator with deterministic value before getting colors ) .
code: def generate_color(i):
      """Generate hex color corresponding to integer.
  
      Colors should have well defined ordering.
      First N colors are hardcoded, then colors are random
      (must seed random number  generator with deterministic value
      before getting colors).
      """
  
      if i < len(COLORS):
          #return "0x%06x" % COLORS[i]
          return COLORS[i]
      else:
          #return "0x%06x" % int(0xffffff * random.random())
          return int(0xffffff * random.random())
code_tokens: def generate_color ( i ) : if i < len ( COLORS ) : return COLORS [ i ] else : return int ( 0xffffff * random . random ( ) )
short_docstring: Generate hex color corresponding to integer.
short_docstring_tokens: Generate hex color corresponding to integer .
comment: """Generate hex color corresponding to integer.
  
      Colors should have well defined ordering.
      First N colors are hardcoded, then colors are random
      (must seed random number  generator with deterministic value
      before getting colors).
      """$SEP$#return "0x%06x" % COLORS[i]$SEP$#return "0x%06x" % int(0xffffff * random.random())