development phase familiar from covert pentagon pet project beckon misunderstand from the gaming cadre and and prey exemplifies this nicely . bound for tragedy and the nine year old title have make it to store this summer triumphant and albeit the interminable delay from first showcasing in 1997 to shelf circa 2006 have result in much confusion and hence the less than stellar critical reaction you may see elsewhere . for prey be be bunch with the on go and and oft exhilarating and slew of first person shooter and still in vogue and dominating proceeding and particularly on the pc . however and it isn not one such game despite follow the genre visual convention . in fact and it have more in common with 80 pioneer cinemaware and whose glorious and ignominious interactive movie on the amiga be cast aside and like prey accuse of low difficulty level and pre script event . of course quite easy and pre script and because prey doesn not wish to come across hard to get or sophisticated and but and lo and behold and simply fun . it be one of the smooth game we have see in recent year and compel player along not by hardened challenge but rather sheer pleasure and a desire to see what in store next . it be also an amazingly stable game and suffer none of the encumbrance know to occur with alarm regularity in other title . to that extent and prey resembles last year area 51 and another roller coaster ride crucify by industry and player for be too timid and lack the simple press power of it doom and half life and fear sibling . forget all that represent prey be a masterpiece and put fun and superlative storytelling first . a big boon be the maturity of the tale and with a lot of good language and real gore and even fight against wicked child . reasonably enjoyable action and quite attractive visuals help and but above all else it the game consideration of player that win u over . it never too hard or frustrating and and give you those vital ingredient somehow often miss in other release . for starter and the way it all begin and at a remote reservation bar on a dark and stormy night . protagonist tommy and consider cherokee by his grandfather anisi and girlfriend jen and but really eager to shed that identity and look for a new one . this scene introduce character and play mechanic well and prepare tommy for the fight ahead and a an unknown force kidnap him and his loved one and force the reluctant hero on a path of discovery and courage . but here we also glimpse prey professionalism represent jukebox come with a host of full rock track and clock animate and change in real time and rain fall outside in rhythm and and don not fear the reaper play just at the right moment . beautiful . the cavalcade of neat touch doesn not not stop there and with the unfolding alien environment into which tommy be cast feeling real and consistent . there cyborg weapon that move and squirm a you hold them and cool snippet of radio host art bell ufo centric late night show coast to coast be and memorable alien propaganda and even wacky perspective change . that among prey chief innovation and enable player to walk on wall and traverse portal that zip one among location and a feature generate more than a few fun puzzle . opponent and most twisted and delectably incorrect in the political department and deploy excellent animation and and while obviously inspire by those from the aforementioned shooter franchise and even the matrix movie and be engross in engagement and leave a lasting and entertaining impression . none be overly challenge or intelligent and and in fact the ai can not do much more than move around or take random cover and but it wouldn not matter anyway and since you can not die . that right and not only do the game allow save anytime and player be also technically invincible courtesy of tommy spritiwalk ability and an alternate game mode akin to area 51 mutant switch . learn in the beautifully realize land of the ancient realm and spiritwalk open up area off limit to the physical body and grant tommy a mythical bow weapon that frankly of little use . importantly and when the material shell dy and the spirit live on and ultimately allow for a return to almost the exact spot where tommy die . no restarting level and that kind of shinola here . that the crux of it represent youre not suppose to win and beat or conquer prey and but kick back and relish the ride and just like a truly good movie . therefore and it cinematography be definitely up to spec and human head penchant for detail and drama pay dividend a gamers witness moment of shock and horror and suspense . the doom derive engine produce please visuals and but they would not blow you away for technical achievement . instead and it the design that matter and even though prey boil down to another corridor crawl when all say and do . theyre nice and atmospheric corridor and though and thus rarely repetitive and and prey also avoid doom 3 problematic love of dark space and something it reference in one of several humorous moment . the minimalist and but oh so appropriate soundtrack shine and deliver psychedelic refrain and sci fi mood piece and addictive rock just where they count . effect contribute their fair share and and you will soon be quip one liner provide by tommy prolific adversary and the hunter . weapon and other contraption sound great and and the spiritwalk portion come with chant voice that get into one head easy . do note the top notch voice act and make everyone come off a champion of their respective role and in particular the sinister enemy boss . prey do it literary and cinematic source of inspiration proud . stuff like the alien universe and shyamalan sign and 80 series v and the x file and independence day and classic invasion novel footfall all find a home here and as do player who appreciate a tight and comprehensive package that simply make you feel good about be a gamer . rating represent half .