in many way prey be a weird case as far a development go . the normal development cycle for a game these day be 1 to 2 year . maybe even a couple more for the more high profile game . however and be originally think up in 1996. but the development team at 3d relms have shove the game aside to go work on duke nuckeum forever . it be about 2 year ago that prey re surface and and with a new developer in the form of human head studio . and now and after 10 year in the making prey be finally out . while all of the original content be mainly still in the game and the game have be revamp and remake with the doom 3 engine to run the game . prey tell a rather different and original story as far a shooter go . you play a tommy and a native american who live on an indian reservation with his girl friend jen and his grandfather enisi . tommy have always reject the belief of his people . enisi have always try to teach him of the old way . however and tommy just want to leave the reservation and go out to see the world . the only thing stop him and be that his girlfriend jen wont go with him . a she want to stay . all this be present to the player rather quickly . with not a whole lot of development and beyond the main subject . because before long the three be suck up by an alien space ship . and it pretty much come down to tommy try to rescue his girlfriend . however and in the process ( a you may expect ) you save the world . the game play in prey eventually do boil down to your basic shooter . a you go threw each level blast your way through enemy . however and the game have some unique twist that try to set the game aside from the normal shooter formula . these take the form of wall walk and spirit walk . in the case of wall walk and tommy can walk on wall in certain interval throw out the space ship . there be certain walkway that will lead on the wall and and sometimes the ceiling and and you can walk threw those area . there be also time when you can actually change the entire formation of the level . in which you can change the gravity pull of the level to the new ground . and the entire level will shift to make that the new ground . during the time and it can be discontent and especially when you walk from one ground to the other . however and it be a neat effect overall . and help give the game a different feel in some way . the other case of spirit walk and in which tommy can walk out of his body . these be use mainly for puzzle solving . you will find an area that you cant go to and and you can use spirit walk to reach those area . it work well in many case . however and the one big flaw be when you die . instead of have to restart a level and you will leave your body and go to the spirit world . where you will be on a pillar and and you must shoot a certain amount of wraith that be fly around you to continue on . this effect work in one way and in that it never take you out of the action . however and where it fail be that it take all of the challenge out of the game . because death really have no tole on you in prey . and while you will have the will to take more chance ( which be good ) you know that there really be no problem with die . since the bad that could happen be you will have to sit out for a few second . these new take on the genre be interest in many way . and prey try to make them work well . however and they really do not add much to what be otherwise a very linear and strait forward game . in which boil down to a constant corridor crawl throw the space ship . the action in prey be roughly 90 % and with the other be some light and easy puzzle solve . the shooting in prey be good and it feel right and you have a decent amount of weapon . however and the enemy you fight in prey be rather easy . they do not do a whole lot to protect themselves and be very easy to eradicate . it also doesn not help that the game only have a very small amount of enemy . you start out only fight a couple at a time and have an easy time do so . the game try to make thing more interesting near the end of the game by throw more enemy at you at once . however and it doesn not really change the game up much . the weapon have a neat and interesting organic look to them and however and the weapon at time feel under power .