videogames have never interest me before 1991 and be a transformer buff . however after see a roll demo of the original sonic on the megadrive ( aka genesis ) in woolworth and i saw something special and pestered my parent into get me that game . once i have race sonic through that synonymous ochre and brown chequer landscape for the first time and i be hook . my optimus prime action figure be never to see daylight again . nowadays i be a videogames enthusiast study a degree in the subject at teeside and and i only have that blue hedgehog to thank for get me this far . a the sonic series have easily be my favourite series of game and i be delight when sonic adventure be announce and promise a 3 d interpretation of sonics 16 bit exploit as well a progress the series gameplay and direction . also and game gen sonic creator yuji naka be to head development . after wait an eternity for a proper 3 d sonic game i be not dissapointed but be leave thirsty for more . not suprisingly and naka announce a sequal and aptly name sonic adventure 2. since the announcement and i have be count the day until i get to play it . on june 23rd and i finally get to experience naka late work . a game to commemorate the 10th anniversary of sonic and produce by the man who create him be go to have high expectation and and i believe this game have more than meet up to them . the first thing that strike me and a i believe would have be the same for anyone else play the game for the first time be the astounding quality of the graphic . the first level and clearly inspire by san francisco look beautiful and run at 60 fps and not a hint of slowdown and speeding along fast than sonics 2 d game and which i feel be some achievement in 3 d. the inspired design of the first level have be give the trademark sonic flavour with everything synonymous with the character loop and ramp and speed boost and vertigo induce drop etc . grinding and clearly intend to appeal to the currently develop youth sport movement be another neat touch that echo throughout the entire game . graphically the game get more and more incredible a it progress . level with egyptian influence contain texture map quality that i would go a far to say that it beat anything i have see so far on any console or pc and include the supposedly superior ps2 . without reveal too much and the space theme level towards the end be perhaps the most impressive graphically . sonic level have always be incredibly detail with something constantly happen . even in the first game on the megadrive and sonic team ( the developer ) would strive to create an alive gameworld and with sparkle in the water and move cloud and tiny multi colour flash light in the floor . sa2 continue this awesome trend and avoid the dull and static look of many game in the genre . all of the level in the game be also incredibly imaginative and fresh in gameplay idea and whilst retain a strong play structure in the scoring system and player objective . one minor complaint i would have would be that i would have like a little more hark back to the original aesthetic route and i think this game try to be a little to gritty and realistic at time and forget sonic be essentially a cartoon character . there be also a few idea that that i do not believe fit into a sonic game too well . the whole supernatural sub theme with the ghost and the king boom boo bos all seem a bit of a mis fit and a tad lame to be honest . the soundtrack of the game be something i have mix opinion about . a a soundtrack and it be fantastic . jun senoue ( the composer ) have produce an extremely high quality and varied range of music to suit all taste and range from rock and hip hop ( knuckle tune be particually good ) to techno . however the soundtrack be not really sonic . with a few notable exeptions and i wouldn not really associate this type of music with a sonic game and it be generally too serious and be some way of the classic cartoony and bouncy tune that be find in the early game . sonic cd ( 1993 ) have the kind of music i would have like to have hear in this game . however and the fast pace of the music that be here do suit the action on screen well . sonic adventure 2 be a game that will last and not only because of the classic sonic team gameplay and in which they never fail and but the sheer size of the game impress . 33 level each with 5 separate challenge mean that there be a lot of gameplay to be have . sa2 be also extremely difficult and and quite unforgiving at time . with many game today be critisised for have a short life and sa2 come a a nice addition to anyones game library . i do not have enough room to fully justify my admiration for this game and i havn not really talk about the gripping narrative or the brilliant gameplay and or the chao the incredible artificial life sort of like tamagotchis only more advanced . naka and the man responsible for the entire sonic series and night and phantasy star online among many other classic and and indeed pioneering game and have add another gem to his cv with sonic adventure 2. although grant and there be some idea that do not work and there be no doubt that naka have manage to retain the magic and essence of sonic in a 3 d world . something that be often lose in the transition from a 2 d world . it be just a shame that the console that this game be represent will cease to exist in a year time . the potential this game show and show that the dreamcast could compete technically with whats next with ease . .