seven games are in a series in hockey.
seven games are in a series in hockey.
how many games are in a series in hockey?
seven
the club faced exeter city at st james' park on 3 march, drawing 1–1. exeter opened the scoring after fifteen minutes through richard logan, before stevenage equalised on the hour mark — robin shroot scoring his second goal in as many games as he finished neatly from substitute jennison myrie-williams' cross. a third successive draw followed a week later when stevenage drew 2–2 at home with chesterfield. the visitors opened the scoring after twelve minutes when neal trotman headed in drew talbot's cross. chesterfield doubled their advantage ten minutes later when jordan bowery capitalised a defensive mix-up to curl in a shot from the edge of the area. stevenage scored two goals within the space of two second-half minutes to draw level. firstly, scott laird prodded home joel byrom's corner to half the deficit, before laird fired in a cross that was neatly turned in by craig reid. stevenage then faced a home game against oldham athletic on 13 march. the original game, scheduled to be played in february, was postponed due to adverse weather conditions. stevenage won the game 1–0, courtesy of an injury-time header from lawrie wilson. wilson connected with a low darius charles cross in the last minute of the match to give the home side their first league win in five outings. the club travelled to victoria park to face hartlepool united four days later, playing out a 0–0 draw. another 0–0 draw followed three days later, on 20 march, as stevenage played out a goalless draw against colchester united at broadhall way. stevenage played the second-half with ten men, after striker jordan slew was sent-off just before the interval for "lashing out" at colchester midfielder anthony wordsworth. an away trip to the bescot stadium to play walsall on 24 march followed, ending in a 1–1 draw. the home side took an early lead when walsall defender andy butler turned in area and found the bottom right hand corner of the goal. stevenage equalised on the hour mark, jennison myrie-williams made room down the left wing, before his attempted cross was blocked, the ball fell into the path of michael bostwick who curled the ball into the net from 25 yards out. a seventh draw in eight games was played out three days later, with stevenage drawing 2–2 at home with bournemouth. all four goals came in the first half of the match, with bournemouth taking a two-goal lead before two stevenage goals within the space of seven minutes meant the teams went into the break level. the visitors opened the scoring through wesley thomas' half volley that found the top right corner of the goal. bournemouth then doubled their advantage when scott malone made a bursting run from full back before hitting a rasping drive that found the net from the edge of the area. the hosts were looking second best, but reduced the two-goal deficit when luke freeman cut in from the left and curled a right footed shot past bournemouth goalkeeper darryl flahavan from 25 yards. michael bostwick scored his second goal in as many games with a low struck effort from the edge of the area, ensuring the two sides went in level at the interval. another draw followed when stevenage drew 1–1 at home to wycombe wanderers. stevenage took the lead with just ten minutes remaining, michael bostwick scoring his third goal in as many games when he made room for himself outside the area after a neat interchange with scott laird, before curling an effort that beat nikki bull in the wycombe goal. the away side equalised deep into injury-time when mark roberts was adjudged to have halted craig eastmond's run into the area illegally; grant basey stepped up and converted the resultant penalty.
2011–12 stevenage f.c. season
another type of compulsion loop are offered through many games in the form of a loot box or similar term, depending on the game. loot boxes are earned progressively by continuing to play the game; this may be as a reward for winning a match, purchasable through in-game currency that one earns in game, or through microtransactions with real-world funds. loot boxes contain a fixed number of randomly chosen in-game items, with at least one guaranteed to be of a higher rarity than the others. for many games, these items are simply customization options for the player's avatar that has no direct impact on gameplay, but they may also include gameplay-related items, or additional in-game currency. loot boxes work under the psychology principle of variable rate reinforcement, which causes dopamine production at higher rates due to the unpredictable nature of the reward in contrast to fixed rewards. in many games, opening a loot box is accompanied by visuals and audios to heighten the excitement and further this response. overall, a loot box system can encourage the player to continue to play the game, and potentially spend real-world funds to gain loot boxes immediately.
compulsion loop