in jedi outcast, you get a lightsaber after the first two missions.
in jedi outcast, you get a lightsaber after the first two missions.
when do you get a lightsaber in jedi outcast?
after the first two missions
when the game starts, kyle has forsaken the force after the events of the previous game, and as such, the player has no access to a lightsaber or any force powers. however, after the first two missions, kyle regains his force abilities. as the game progresses the number of powers available, and their strength, increase. progression of force abilities is fixed, and cannot be customized. having previously fallen to the dark side, kyle has access to both light side powers (such as force heal and jedi mind trick) and dark side powers (such as force lightning and force grip), along with neutral ones (such as force speed, force jump, force pull and force push).
star wars jedi knight ii: jedi outcast
nearly four years after the release of "dark forces ii", lucasarts announced at e3 2001 that "jedi knight ii: jedi outcast" would be released in 2002. unlike previous games in the series, "jedi outcast" was not developed in-house by lucasarts, but by raven software. the subsequent success of "outcast" led lucasarts to continue the partnership with raven, leading to the development of "jedi knight: jedi academy" a year later; "with the overwhelming success and critical acclaim of "star wars: jedi outcast", continuing an alliance with activision and raven software was a clear and very easy decision," said then-president of lucasarts, simon jeffery. "jedi outcast" and "jedi academy" are both powered by the "quake iii: team arena" game engine, with modifications for the use of a lightsaber and the force. "jedi academy" is the only game in the "jedi knight" series that does not give the player control of katarn at any point. instead the focus is on jaden korr, a student of the force under katarn. the decision to change protagonist was made by the developers for gameplay reasons.
star wars: jedi knight