the battlefront 2 campaign took place in south america.
the battlefront 2 campaign took place in south america.
where does the battlefront 2 campaign take place?
south america
games in the "battlefront" series normally revolve around two armies – the galactic republic versus the confederacy of independent systems or the galactic empire versus the rebel alliance or first order versus the resistance – fighting each other on various maps. maps take place in the "star wars" galaxy, with battlezones varying in theme and size. across the battlefield are multiple "command posts" (objectives) that act as spawn points, and can be controlled by either the player or the computer. units can spawn from any friendly command post, and vehicles regularly spawn at their respective command posts when destroyed. units can capture neutral or hostile command posts by approaching them and standing within the immediate vicinity for about 30 seconds. the time to capture quickens with more friendly units within the capture zone. some vehicles act as mobile command posts, and must be destroyed as they can not be captured. on some maps (such as hoth or endor), certain structures also act as command posts that can not be captured. command post capturing works differently on certain campaign missions as well. playable heroes and villains play a significant role in changing the course of battles.
star wars: battlefront
another monetization approach developed in the 2010s was the use of loot boxes. loot boxes, which go by many different names, are earned by players as part of progressing in a game, can be purchased with in-game money or through real-world funds, or otherwise offered as promotional items; when opened (either freely or by purchase of a special "key"), they contain a fixed number of random in-game items, doled out based on a rarity system, and which may include both cosmetic items as well as gameplay-affecting equipment. since loot boxes are designed as part of a compulsion loop in video game design, some players will be enticed to purchase more loot boxes with real-world funds, providing a further revenue stream to publishers. while loot boxes had been present in games prior to 2016, specifically from the chinese game market and introduced to western audiences through a 2010 update in valve's "team fortress 2", they were most visible as a result of the popularity and success of blizzard's "overwatch" in 2016. loot boxes started becoming more common in full-price games, leading to several titles released in 2017 to be criticized for egregious implementations of loot boxes that were seen as anti-consumer, including microsoft's "forza motorsport 7", warner bros. "", and ea's "star wars battlefront 2". because of their random nature, loot boxes are seen by some as a form of gambling, and several national governments have banned or regulated loot boxes under gambling legislation, or are looking to implement such legislation in wake of the loot box controversy arising from "star wars battlefront 2".
video game monetization