ark came out in early access on april 20, 2006.
ark came out in early access on april 20, 2006.
when did ark come out in early access?
april 20, 2006
the game was initially released through steam early access for microsoft windows on june 2, 2015, shortly before the theatrical release of "jurassic world" later that month. rapczak said that the game's release was scheduled to take advantage of the "dino fever" that was present with the film's imminent release. the game subsequently received an early access release for linux and os x on july 1, 2015, and through the xbox game preview program for xbox one on december 16, 2015; a playstation 4 version was released on december 6, 2016. the final game launched in august 2017; it was originally intended for release in june 2016, but was delayed in april. the game launched with support for oculus rift and playstation vr, and the xbox one version was released via the id@xbox program. android and ios versions were released on june 14, 2018, and a nintendo switch version is due on november 30, 2018.
ark: survival evolved
due some early access failures like "spacebase df-9", by 2014 early access has gained a negative connotation, as games do not have the quality assurances of complete titles, and in the case of steam's early access, the lack of curating and testing by steam to make sure the games are representative of the storefront's description. some players also worry about the "double dip" effect, in which a game may be promoted twice, first through its introduction on early access, and then on its subsequent full release. in november 2014, valve updated its early access rules for developers to address concerns that had been raised. among these include the statement that games on early access should be in a playable alpha or beta state, there are clear expectations of what the final product of the game will be like, and that the developer intends to continue work on the game, and can be financial stable to ultimately release a finished product. since 2014, early access has regained more acceptance as developers better tailor projects for release in this manner, typically by creating sufficient foundation for game to have its planned an entertainment factor and technical stability, and using early access to gradually release additional content and observe and adjust to emergent ideas that come from the early access player base.
early access