the first video games came out in 1958.
the first video games came out in 1958.
when did the first video games come out?
1958
following the 1947 invention of the cathode-ray tube amusement device, the earliest known interactive electronic game as well as the first to use an electronic display, the first true video games were created in the early 1950s. initially created as technology demonstrations, such as the "bertie the brain" and nimrod computers in 1950 and 1951, video games also became the purview of academic research. a series of games, generally simulating real-world board games, were created at various research institutions to explore programming, human–computer interaction, and computer algorithms. these include "oxo" and christopher strachey's draughts program in 1952, the first software-based games to incorporate a crt display, and several chess and checkers programs. possibly the first video game created simply for entertainment was 1958's "tennis for two", featuring moving graphics on an oscilloscope. as computing technology improved over time, computers became smaller and faster, and the ability to work on them was opened up to university employees and undergraduate students by the end of the 1950s. these new programmers began to create games for non-academic purposes, leading up to the 1962 release of "spacewar!" as one of the earliest known digital computer games to be available outside a single research institute.
early history of video games
in the case of most media, such as dvd movies and video games, the video is blurred during the authoring process itself to subdue interline twitter when played back on interlace displays. as a consequence, recovering the sharpness of the original video is impossible when the video is viewed progressively. a user-intuitive solution to this is when display hardware and video games come equipped with options to blur the video at will, or to keep it at its original sharpness. this allows the viewer to achieve the desired image sharpness with both interlaced and progressive displays. an example of video games with this feature is the super smash bros. series starting with "melee", where a "deflicker" option exists. ideally, it would be turned on when played on an interlaced display to reduce interline twitter, and off when played on a progressive display for maximum image clarity.
progressive scan