8 numbered cards are in a deck of phase 10.
8 numbered cards are in a deck of phase 10.
how many numbered cards are in a deck of phase 10?
8
postal rules follow the standard phase 10 rules with two additions: 1) no player can go out (play all 10 cards), thus ending the hand, until play has completed one circuit of the table and play has returned to the dealer. the dealer is the first player who can end the hand by playing all 10 of their cards. 2) players working to complete any of the first seven phases can use the number card that matches the phase they are working to complete as a wild card. for example, ones are wild for all players during the first hand. during the second hand twos are wild for those players who completed phase one in the previous hand, while ones remain wild for any player not completing phase one. this adds the challenge of remembering the wild card of the person on your left so as to not discard cards that, for them are wild, but for you are not. this variation is called postal rules in honor of the group of postal employees who have played phase 10 everyday during lunch since 1996.
phase 10
phase 10 is a card game created in 1982 by kenneth johnson and sold by mattel, which purchased the rights from fundex games in 2010. phase 10 is based on a variant of rummy known as liverpool rummy, and is a member of the contract rummy family. it requires a special deck or two regular decks of cards; it can be played by two to six people. the game is named after ten phases (or melds) that a player must advance through in order to win. phase 10 was fundex's best selling product, selling over 32,600,000 units to date, making it the 2nd best-selling commercial card game behind mattel's uno. in december 2010, fundex sold the rights to phase 10 to mattel, and now develops and markets a line of games based on brands and other ip formerly exclusive to mattel as well as fundex's own brands.
phase 10