no man's sky came out for xbox one on july 2018.
no man's sky came out for xbox one on july 2018.
when did no man's sky come out for xbox one?
july 2018
square enix and dontnod announced "life is strange" on 11 august 2014. the episodes were released digitally on pc via steam, playstation 3 and playstation 4 via playstation network, and xbox 360 and xbox one via xbox live between 30 january 2015 and 20 october 2015. in november 2014, the publisher said they were interested in releasing physical copies of the game, but said that at that time they were "100 per cent focused on the digital release". one year later, the retail edition was set to be released for the pc, ps4 and xbox one in north america on 19 january 2016 and in europe on 22 january 2016; the limited edition had an artbook, the soundtrack, score, and a director's commentary. a japanese version was released for microsoft windows, playstation 3 and playstation 4 on 3 march 2016. feral interactive ported "life is strange" for os x, released on 16 june 2016, and linux, released on 21 july 2016. that same day, the first episode was made indefinitely available for free on linux, windows, os x, ps3, ps4, xbox 360 and xbox one. "life is strange" was included on playstation plus for the month of june 2017. it was released for ios on 14 december 2017, and launched on android in july 2018, both ported by black wing foundation.
life is strange
the versions of the game for the playstation 4 and the xbox one have better graphics and more memory than their counterparts for the playstation 3, xbox 360, and wii u. when discussing the additional power of the playstation 4 and the xbox one, john vignocchi stated "i’d say, specifically related to xbox one, the graphical prowess of that system is incredible. so, we’re looking at what we can do to make sure the game looks incredible on [the xbox one]. from a features perspective, i’d say the thing we’re most excited about is that players are going to be able to create toy boxes now that are much, much larger than they were before," and "in terms of what we're doing with [ps4 and xbox one], we're planning on making use of the graphical prowess of those machines — they can pump out some amazing-looking graphics. in addition to that, what we're planning on doing is taking advantage of the overall memory footprint. in disney infinity there were certain platforms that were constrained by the amount of ram, so people couldn't truly build the toy box of their dreams. we've optimized the engine to allow the last-gen, ps3 and 360, to still build compelling toy box levels, but with xbox one and ps4, the sky's the limit." the xbox one and playstation 4 versions of the game are more advanced than the others, as executive producer john vignocchi said "one of the most unique features of "disney infinity 2.0" on xbox one and playstation 4, just because of the memory footprint of those systems, is that the size of the toy boxes you can create are just gigantic." the game engine is improved and expanded.
disney infinity: marvel super heroes