mary poppins was the first computer animated disney movie.
mary poppins was the first computer animated disney movie.
what was the first computer animated disney movie?
mary poppins
revered as a fan favorite, ursula has established herself as one of disney's most iconic characters; she is widely regarded as one of the studio's "classic" villains. author corey sandler described ursula as a popular "anti-favorite" in his book "econoguide disneyland resort, universal studios hollywood: and other major southern california attractions including disney's california adventure". the character's impact as a villainness has ultimately eclipsed those of her predecessors. according to laura rosenfeld of tech times, ursula has had the most profound influence out of all animated characters in the disney canon. the character is considered to be one of the greatest disney villains of all-time, and continues to be ranked highly on countdown lists compiled by various publications. ursula topped e!'s disney villains ranking; author john boone concluded that "there will never be a disney villain more wickedly wonderful than" ursula. yahoo! movies ranked ursula third, praising her "for being the first female disney baddie to get her own song." on "the huffington post"'s "definitive ranking of 25 classic disney villains", ursula was also ranked third. about.com placed the character at number four in the website's "top 10 disney villains" article. babble.com ranked the character the fifth greatest disney villain "from bad to worst". moviefone ranked ursula seventh on the website's list of the thirty greatest disney villains of all-time. tvovermind also ranked ursula seventh in its article "ranking the top 10 animated disney villains". recognizing ursula among "8 disney villains who are better than the heroes", beamly's sophie hall believes that the character "had more charisma than ariel". by extension, ursula is also often considered to be among the greatest animated villains of all-time. sky movies included the character on the website's list "despicable them: top animated villains". the "toronto sun" ranked ursula the third "top animated [villain] of all time".
ursula (the little mermaid)
washington post felt the games were part of "merchandising empire[s] just as a good children's story should [be]." "tekst.no: strukturer og sjangrer i digitale medier" acknowledged that disney had been adapting many of their cartoons into storybooks, describing their efforts as having "varying results". entertainment wrote the games' releases were "timed to meet inquisitive and acquisitive instincts" around the release or re-release of their related films. pc mag expressed surprise that the games, against all odds, were able to match the magic of the properties that progenitored them, saying the game never gets tiresome. the la times argues "disney succeeded in spite of the problems with its games because of the extraordinary popularity of its characters and because the parents who buy the products trust the disney name--and aren't necessarily looking for leading-edge technology". "the lion king animated storybook: a case study of aesthetic and economic power" argues that "the words and images produced by large studios can be mass mediated in ways that construct those images as symbolic traditions that have exchange value" and that "children buy the lion king animated storybook because they like the recognition they feel upon seeing the words and images of this product". the seattle times noted "you can count on disney interactive following up the release of disney animated features with an animated storybook", noting that while the games stuck to a " more rigid cookie-cutter formula", mulan broke the mold by offering a slimmer storyline and a highly interactive interface, though noting the cd was only two-thirds filled and could have gained from visual assets . chicago tribune noted ariel's story studio had a "marketing push" from the re-release of the film. the game gave kids the "common ground...for socializing" due to being able to "discuss the characters and story of the film they all knew" and "feel part of a visual/aural/narrative tradition they...believed in. children and adults enjoyed interacting with characters who looked and acted like those from their favourite movie. in "disney's animated storybook: the lion king", instead cutting and cropping artwork from the film and forcing it into the new format. the washington post suggested the storybooks were "cheery" versions of their films that out the scary parts, describing them as "thoughtfully designed products marred by a few miscalculations that lessen their impact". toronto star felt that with the animated storybooks, disney had "perfected the edutainment cd-rom formula". "the atlanta journal-constitution" deemed this strategy as disney "exporting its famous animation to computer cds". the washington post described hercules as "inevitable disney multimedia repurposing", adding "finally a spin-off in perfect alignment with the product it supports - both the movie and the cd-rom are ignorable , formulaic concoctions that show similar disrespect for their source material". a former disney interactive employee said in 1997 "a persistent belief by disney interactive that it could spend freely and build markets where research showed none existed doomed titles such as the pocahontas animated storybook" due to that release ranking 67th in dollar share among education titles in february. promo felt the games' "real power lies in supporting the video movie title". computer retail week noted that success followed "virtually any title tied to a disney movie". billboard described them as "releases linked to established franchises-from hit movies to time-tested characters". the washington post deemed the series to be "little more than serviceable cd-rom translations". commenting on hunchback, "allgame" identified a causal relationship in that "an easily forgettable movie led to a very easily forgettable game". the wall street journal argued that "before disney came along, parents often purchased educational software based on teachers' recommendations. disney changed that because parents trusted the disney name".
disney's animated storybook