the player who moves first goes first in chess, black or white.
the player who moves first goes first in chess, black or white.
who goes first in chess black or white?
the player who moves first
essentially, a two player game (white v. black), sovereign chess game play can be summarized as beginning with the utilization of "the pie rule" (white goes first; black either accepts white's move as their own or makes their own move). players gain control of other colored armies by landing on squares related to the color of the army. pawn promotion occurs within the middle 4x4 square.









































sovereign chess also offers a four-person variant called "sovereign chess royale".









































section::::regime change.
sovereign chess
a royal piece is one which must not be allowed to be captured. if a royal piece is threatened with capture and cannot avoid capture the next move, then the game is lost (a generalization of checkmate). in orthodox chess, the kings are royal. in fairy chess any other piece may instead be royal, and there may be more than one, or none at all (in which case the winning condition must be some other goal, such as capturing all of the opponent's pieces or promoting a pawn). with multiple royal pieces the game can be won by capturing one of them (absolute royalty), or capturing all of them (extinction royalty). the rules can also impose a limit to the number of royals that are allowed to be left in check. in spartan chess black has two kings, and they cannot "both" be left in check even though they both cannot be captured in one turn. in "rex multiplex", a fairy chess condition, pawns can promote to king: a move that checks multiple kings at once is illegal "unless" all the checks can be resolved on the next move; checkmate happens when a move "checkmates" all kings of the opposite colour. (a player cannot expose any of his kings to check or checkmate, even if it is to resolve checks or checkmates on other attacked kings.)
fairy chess piece