german invasion was the type of warfare that was going on in the battle of britain.
german invasion was the type of warfare that was going on in the battle of britain.
what type of warfare was going on in the battle of britain?
german invasion
the annual year start sequence ("yss") begins with strategic warfare in an off-map box. german u-boats fight allied anti-submarine warfare (asw) factors - asw become more effective later in the war. allied bombers, which are not as cheap or effective as u-boats, fight german interceptors, or german air factors withdrawn from the map. excess bombers or u-boats eliminate enemy brps. after strategic warfare each power receives brps equal to its economic base, which may increase or decrease by a percentage of the unused brps at year-end (the growth rates are 60% for usa, 50% for germany, 40% for britain, 30% for the ussr and 20% for italy - any extra are lost, so saving brps to increase the base is not sensible for italy). extra brps are received for minor countries controlled; a conquered major power (france or italy after surrender) is treated as a minor worth half her brp base. germany, britain and the usa may then spend up to 10% of their totals on strategic warfare for next year. each major power's per-turn spending limit is half the total remaining after strategic warfare. britain has a base of 125 brps, but as any brp deficit from strategic warfare reduces the base, she often has to set aside half her brps to absorb u-boat losses in mid-war. germany begins with a base of 150 brps, but in mid-war will often have 300 or more brps including conquests, and after building all her forces may have enough of a surplus to see her base increase sharply.
rise and decline of the third reich
adam ryland originally developed extreme warfare as a collectible card game with a wrestling theme. due to complexity and set up time it was decided a computer format would be more suitable. the first extreme warfare on the pc (now called "extreme warfare 1") was programmed in 1995 in qbasic. this game was a simple simulator, where one could decide what matches were to take place and who was going to win them but also involved some simple financial elements, such as the wages of wrestlers. due to limitations in qbasic, ryland moved the series over to turbo pascal where further incarnations of the game were created, including: extreme warfare 2, extreme warfare 2000, extreme warfare 2001, extreme warfare 2002, extreme warfare 5000, extreme warfare 6000, extreme warfare 7500, and extreme warfare 9000.
extreme warfare