middle - earth enterprises owns the lord of the rings franchise.
middle - earth enterprises owns the lord of the rings franchise.
who owns the lord of the rings franchise?
middle - earth enterprises
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in "team risk", the teams work together and either win or lose as a team. this is the version that can end in the very first turn and it receives much criticism for that fact (setup can take up to an hour with first-time players and then the game could end in 5 minutes). fans of the lord of the rings franchise who are less interested in the mechanics of standard risk will likely enjoy this version the most because it more closely resembles the strategies of the forces of middle earth. in this version, the fellowship path is the most important factor and must be cherished by both good and evil as their main priorities. at the end of each turn, if the ring is in a territory controlled by evil, they have a chance to find the ring and win the game; roll two dice, add 1 if there's a leader in the same territory, add 1 if evil controls the entire region, if there's a leader and evil owns the entire region add 2 (the rules are ambiguous about whether this is intended to allow a max bonus of 2 or 4), if the total including bonuses equals or exceeds 12, the one ring is found and evil wins. as the ring progresses closer to mount doom, the regions where the ring has been are no longer as important and the regions where it will be (especially mordor) will become the most important areas of the game. points do not matter in this version, only total destruction of the enemy or the fate of the one ring will determine the winner of "team risk".
risk: the lord of the rings trilogy edition