96 wild cards are in a deck of phase 10.
96 wild cards are in a deck of phase 10.
how many wild cards are in a deck of phase 10?
96
phase 10 is a card game created in 1982 by kenneth johnson and sold by mattel, which purchased the rights from fundex games in 2010. phase 10 is based on a variant of rummy known as liverpool rummy, and is a member of the contract rummy family. it requires a special deck or two regular decks of cards; it can be played by two to six people. the game is named after ten phases (or melds) that a player must advance through in order to win. phase 10 was fundex's best selling product, selling over 32,600,000 units to date, making it the 2nd best-selling commercial card game behind mattel's uno. in december 2010, fundex sold the rights to phase 10 to mattel, and now develops and markets a line of games based on brands and other ip formerly exclusive to mattel as well as fundex's own brands.
phase 10
bullet::::- eight wild cards;









































bullet::::- four skip cards;









































with two regular decks of cards, the suits can represent the four different colors, kings can represent the wild cards, and jokers can represent the skip cards.









































section::::objective.:special cards.









































bullet::::- wild: a "wild" card may be used in place of a number card and can be used as any color to complete any phase. original print runs of phase 10 had two wilds in each color; to reduce confusion, current print runs use black wilds.
phase 10