the video game rating system started in 1993.
the video game rating system started in 1993.
when did the video game rating system start?
1993
in 1993, the american media began to focus on the mature content of certain video games. games such as "night trap" for the sega cd, an add-on, received unprecedented scrutiny. issues about "night trap" were brought up in the united kingdom, with former sega of europe development director mike brogan noting that ""night trap" got sega an awful lot of publicity ... it was also cited in uk parliament for being classified as "15" due to its use of real actors." this came at a time when sega was capitalizing on its image as an edgy company with attitude, and this only reinforced that image. by far the year's most controversial game was midway's "mortal kombat", ported to the genesis and snes by acclaim. in response to public outcry over the game's graphic violence, nintendo decided to replace the blood in the game with "sweat" and the arcade's gruesome "fatalities" with less violent finishing moves. sega took a different approach, instituting america's first video game ratings system, the videogame rating council (vrc), for all its current systems. ratings ranged from the family friendly ga rating to the more mature rating of ma-13, and the adults-only rating of ma-17. with the rating system in place, sega released its version of "mortal kombat", appearing to have removed all the blood and sweat effects and toning down the finishing moves even more than in the snes version. however, all the arcade's blood and uncensored finishing moves could be enabled by entering a "blood code". this technicality allowed sega to release the game with a relatively low ma-13 rating. meanwhile, the tamer snes version shipped without a rating. the genesis version of "mortal kombat"was well-received by gaming press, as well as fans, outselling the snes version three- or four-to-one, while nintendo was criticized for censoring the snes version of the game. executive vice president of nintendo of america howard lincoln was quick to point out in united states congressional hearings in 1993 that "night trap" had no such rating. in response, sega of america vice president bill white showed a videotape of violent video games on the snes and stressed the importance of rating video games. at the end of the hearing, senator joe lieberman called for another hearing in february 1994 to check on progress toward a rating system for video game violence. although experiencing increased sales, sega decided to recall "night trap" and re-release it with revisions in 1994 due to the congressional hearings. after the close of these hearings, video game manufacturers came together to establish the rating system that lieberman had called for. initially, sega proposed the universal adoption of its system, but after objections by nintendo and others, sega took a role in forming a new one. this became the entertainment software rating board, an independent organization that received praise from lieberman.
history of sega
indonesian game rating system (igrs) is an official video game content rating system founded and set by the indonesian ministry of communication and informatics in 2016. igrs rates games that are developed and/or published in indonesia. there are 5 classifications of ratings based on the game content, which includes the use of alcohol, cigarettes, drugs, violence, blood, language, sexual content, etc. these are the following classifications:









































bullet::::- su (""semua umur"", "all ages" in english) playable for all ages.









































bullet::::- 3+ age 3 and over. no restricted content is shown including adult content, use of drugs, gambling simulation, and online interactions.
video game content rating system