you played as katie in gone home.
you played as katie in gone home.
who do you play as in gone home?
katie
on 7 june 1995, 21-year-old katie greenbriar returns home from overseas to her family's new home in fictional boon county, oregon. her family consists of her father, terry, a failed writer who makes a living reviewing home electronics; her mother, janice, a wildlife conservationist who recently got promoted to director; and her 17-year-old sister samantha (voiced by sarah grayson). upon arriving, she finds the house deserted, much of their possessions still in moving boxes, and a note on the door from sam imploring katie not to investigate what happened.
gone home
some reporters have considered the question of whether "gone home" should be considered a video game, as it lacks the normal interactivity one would normally have with a video game. gaynor asserted that "gone home" was specifically developed for the video game medium, stating that they considered it an "edited discussion" between fullbright and the player, as "[t]he content that you encounter appears differently than for someone else. it is unique to each user and their interpretation. the interactivity of it makes the experience unique to yourself." gaynor used the example of the ability to turn lights on or off in any room in the house as an example of this. they included this interactivity as they had developed the game, they found that this gave a means for players to track if they had been within a room before or not, since the house starts otherwise dark, so he considered this one method by which they know what players would likely want to do and providing them means for them to do that, thus making the experience interactive. the lack of interactivity led to "gone home" to be derogatorily called "walking simulators" at its release, though since then, the industry has come to accept "walking simulators" to describe similarly contemplative narrative games with little direct interactivity, like "the stanley parable", "firewatch", and "what remains of edith finch". "gone home"s approach to exploratory storytelling was a point of influence for parts of "" and "prey".
gone home