the tendency to judge other cultures by the standards of one’s own is considered cultural relativism.
the tendency to judge other cultures by the standards of one’s own is considered cultural relativism.
the tendency to judge other cultures by the standards of one’s own is considered?
cultural relativism
another issue that stands out in intercultural communication is the attitude stemming from ethnocentrism. levine and campbell defines ethnocentrism as people's tendency to view their culture or in-group as superior to other groups, and to judge those groups to their standards. with ethnocentric attitudes, those incapable to expand their view of different cultures could create conflict between groups. ignorance to diversity and cultural groups contributes to prevention of peaceful interaction in a fast-paced globalizing world. the counterpart of ethnocentrism is ethnorelativism: the ability to see multiple values, beliefs, norms etc. in the world as cultural rather than universal; being able to understand and accept different cultures as equally valid as ones' own. it is a mindset that moves beyond in-group out-group to see all groups as equally important and valid and individuals to be seen in terms of their own cultural context.
intercultural competence
several mechanics in the game are covered by world and character tendency. character tendency impacts the entire game, while world tendency only affects a particular region. character tendency is influenced by a character's behaviour; starting from neutral, the player can shift their tendency to black or white. black tendency is triggered by actions such as killing npcs and being antagonistic towards other players, in addition to dying repeatedly in a world. white tendency is born from helping others and being supportive to other players, and defeating bosses. world tendency exists separately from character tendency; black tendency raises the difficulty by increasing enemy health while giving more valuable rewards, while white tendency allows more item drops and makes enemies weaker at the cost of rare items. world tendency is also influenced by the overall tendency of worlds on servers. at either end of the tendency spectrum, exclusive events occur and new areas can be unlocked.
demon's souls