gaia made the machines in horizon zero dawn.
gaia made the machines in horizon zero dawn.
who made the machines in horizon zero dawn?
gaia
aloy is then contacted by sylens (lance reddick), a secretive figure interested in uncovering what happened to the "old ones". aloy eventually learns that dr. sobeck was sent to an orbital launch base to complete zero dawn and sylens reveals that the base is located under the citadel, the centre of eclipse power. aloy heads for the base and inside, she finds out that zero dawn was a vast underground system of databases, factories, and cloning facilities controlled by a single artificial intelligence, gaia (lesley ewen). once all life had been extinguished, gaia developed a countermeasure to deactivate all of the faro robots and then build its own robots to restore the earth's biosphere. once the planet was habitable again, gaia reseeded life on earth based on stored dna and taught the first human clones not to repeat their predecessors' past mistakes. however, apollo, the system designed to teach the new humans, was sabotaged by faro in a fit of nihilism, and the cradle-born humans were therefore reduced to a tribal, subsistence society. hades (john gonzalez) was one of gaia's subsystems designed to enact controlled extinction if the outcome of zero dawn was not favourable for human existence. reaching dr. sobeck's office, aloy downloads a registry to give her access to the door from which she was born. however, she is captured by helis and sentenced to death at the citadel, but escapes with the help of sylens. aloy helps the nora tribe fight off the eclipse and ends up at the door beneath the nora mountain.
horizon zero dawn
the concept art as well as the game's codename, "horizon", were leaked in september 2014. "horizon zero dawn" was officially announced during sony's e3 2015 press conference. the game was featured as the cover story in the september 2015 issue of "edge" and the october 2016 issue of "game informer". at e3 2016, sony had a life-sized cosplay version of one of the machines greet the trade show attendees. originally set to be released in 2016, the game was delayed to february 2017 so as to give additional time for the development team to polish the game. it was released to manufacturing in late january 2017, and launched to north american markets on 28 february 2017, in europe, australia and new zealand on 1 march and asia on 2 march for the playstation 4. "horizon zero dawn" is forward compatible with the ps4 pro, allowing it to run up to 4k resolution. in april 2017, a making-of documentary was released on dutch public television. by march 2017, a story expansion had already been set in motion. new game plus, an ultra hard difficulty mode, additional trophies and aesthetic features were introduced with a patch released in july 2017. the expansion, "the frozen wilds", was released on 7 november 2017. "horizon zero dawn: complete edition", which contains the base game, "the frozen wilds", and all additional downloadable content, was released on 5 december 2017. a tabletop game is being developed by steamforged games.
horizon zero dawn