sony created the machines in horizon zero dawn.
sony created the machines in horizon zero dawn.
who created the machines in horizon zero dawn?
sony
guerrilla games began developing "horizon zero dawn" following the release of "killzone 3" in 2011. when conceiving the idea for a new game, about 40 concepts were pitched. among these was "horizon zero dawn", which game director mathijs de jonge considered "the most risky" of the concepts and was pitched in 2010 by art director jan-bart van beek. when this concept was chosen, a team of 10–20 began building prototypes of the game. approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. john gonzalez, who previously acted as lead writer for "" (2010), was hired to write the game's story as narrative director, with ben mccaw as lead writer. the main elements of the story and the character of aloy remained intact since early development. upon the completion of "killzone shadow fall" in late 2013, the remainder of the staff began working on "horizon zero dawn". guerrilla also cancelled another game to allow the entire team to focus on the development of "horizon". sony would later admit to being reluctant about having the main character be female and conducted focus testing to see if such a decision was marketable. the game had an estimated budget of over 45 million.
horizon zero dawn
the concept art as well as the game's codename, "horizon", were leaked in september 2014. "horizon zero dawn" was officially announced during sony's e3 2015 press conference. the game was featured as the cover story in the september 2015 issue of "edge" and the october 2016 issue of "game informer". at e3 2016, sony had a life-sized cosplay version of one of the machines greet the trade show attendees. originally set to be released in 2016, the game was delayed to february 2017 so as to give additional time for the development team to polish the game. it was released to manufacturing in late january 2017, and launched to north american markets on 28 february 2017, in europe, australia and new zealand on 1 march and asia on 2 march for the playstation 4. "horizon zero dawn" is forward compatible with the ps4 pro, allowing it to run up to 4k resolution. in april 2017, a making-of documentary was released on dutch public television. by march 2017, a story expansion had already been set in motion. new game plus, an ultra hard difficulty mode, additional trophies and aesthetic features were introduced with a patch released in july 2017. the expansion, "the frozen wilds", was released on 7 november 2017. "horizon zero dawn: complete edition", which contains the base game, "the frozen wilds", and all additional downloadable content, was released on 5 december 2017. a tabletop game is being developed by steamforged games.
horizon zero dawn