halo wars 2 took place in spirit of fire.
halo wars 2 took place in spirit of fire.
halo wars 2 when does it take place?
spirit of fire
"halo wars 2" takes place in the science fiction universe of the "halo" series. the game is set in 2559, 28 years after the events of "halo wars" and shortly after the events of "". "halo wars" closes with the crew of the human united nations space command (unsc) warship "spirit of fire" entering cryosleep and drifting in uncharted space. during the interim, the war between humanity and the alien alliance known as the covenant has ended, and "spirit of fire" has been declared lost with all hands. while "spirit of fire" is adrift in space, the ship's artificial intelligence (ai) serina (courtenay taylor) terminates herself before succumbing to rampancy, a terminal state. captain james cutter (gideon emery), professor anders (faye kingslee), and the rest of the crew wake from cryonic sleep at the ark, a forerunner installation capable of manufacturing large ringworlds known as halos. isabel (erika soto) is a unsc logistics ai operating at a research facility on the ark when an alien faction called the banished invades. the banished are led by the brute warlord atriox (john dimaggio) and rose to power following the covenant's demise. serving under atriox are the brute general decimus and the elite shipmaster let 'volir (darin de paul).
halo wars 2
creative assembly's studio director tim heaton said the gameplay of "halo wars 2" would not be similar to their "total war" series. their approach was to build upon the foundation established with "halo wars". with "halo wars 2", the development team hoped to introduce new players to the strategy game genre while appeasing experienced gamers by including a range of multiplayer modes that a wide spectrum of players could enjoy. they also wanted to extend the purpose of leader units and their abilities by giving each of them a more defining role in the style of play they represent. creative assembly thought the game needed more artillery units capable of performing long range attacks, however there were currently no suitable vehicles in the "halo" universe. so they created two new vehicles for the role and checked they did not feel out of place using reference material supplied by 343 industries. creative director alistair hope viewed staying true to the source material as an important factor for all of creative assembly's games, but stated that the team were given more freedom to explore and expand the "halo" universe than they had anticipated. hope praised the control scheme used in "halo wars" and aimed to enhance the system by ensuring "halo wars 2" would be intuitive to play on a console. one common control feature included in many pc rts games but absent from the original "halo wars" is control groups, which lets sets of units be manually assigned to a key. as "halo wars 2" was developed for console and pc, the designers were keen to include the feature for both versions of the game. 343 industries had initially considered supporting cross-platform play between windows and xbox one devices but the feature was ultimately excluded from the game at launch.
halo wars 2