tony jackson with the vibrations sang you beat me to the punch in 2003.
tony jackson with the vibrations sang you beat me to the punch in 2003.
who sang you beat me to the punch in 2003?
tony jackson with the vibrations
Na
Na
the by far best way to shorten the opponent's health meter is with knockdowns, that is fully depleting their health meter before the end of the round. the game also features nearly one-punch ko's that result from a well-placed signature or step-in punch. counters are also rewarded with extra damage and staggering the opponent, but only works against the heavy punches. the high- and low-block means the player's never completely safe from taking a hit and if a light punch is thrown to meet a heavy punch the heavy punch will still keep going and connect, even though they're slower, easier to predict and wear out the fighter. as a result, this means that, just like in boxing; rushing can beat blocking, counters can beat rushing, out-boxing can beat counters, heavy blows can beat out-boxing and blocking can beat heavy blows. matches can end after just one or two knockdowns, with the referee waiving the fight off without a count. the connect rates mirror real-life boxing matches, with each exhibition bout against the cpu averaging at around 37% of the punches landed, as opposed to the relatively high connect rates common in other boxing games. the ai is the toughest seen in any recent boxing game, with the cpu taking advantage of every opening and every mistake players make, as well as using sound defense and demonstrating overall awareness.
don king presents: prizefighter