the second season of castlevania started on october 26, 2018.
the second season of castlevania started on october 26, 2018.
when does the second season of castlevania start?
october 26 , 2018
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"castlevania" was directed and programmed by hitoshi akamatsu for the family computer disk system in 1986. the game's staff roll features names taken from famous horror movie icons, with akamatsu being credited as 'trans fishers', a reference to film director terence fisher. this is possibly because konami did not allow the use of real names at the time in order to prevent other companies from hiring people who worked for them. an admirer of cinema, akamatsu approached projects with a "film director's eye", and said the visuals and music for "castlevania" were "made by people who consciously wanted to do something cinematic". with "castlevania", he wanted players to feel like they were in a classic horror film. the protagonist simon belmont, who was once named 'peter dante' during development, uses a whip since akamatsu liked "raiders of the lost ark" and because it matched the world he wanted to create. after the success of "castlevania", it was released in cartridge format for the nintendo entertainment system (nes) as one of its first major platform games, and also as part of an unofficial second wave of video games for the system. the international name of "castlevania" was the result of konami of america senior vice president emil heidkamp's discomfort with the religious connotations of the japanese title, "akumajō dracula", which he believed translated as "dracula satanic castle." because of nintendo of america's censorship policies at the time, most instances of blood, nudity and religious imagery were removed or edited in early "castlevania" games. akamatsu also directed "castlevania ii: simon's quest" in 1987, which adopted gameplay similar to nintendo's "metroid". when asked if "metroid" had any inspiration, akamatsu instead cited "maze of galious", another konami title which featured exploration and puzzle solving. his last game in the series, "castlevania iii: dracula's curse" (1989), returned to the standard platforming genre of "castlevania". since konami's "teenage mutant ninja turtles" games sold many copies, their development was prioritized above other titles, leading the developers for "dracula's curse" to make a game that would outdo them. "simon's quest" and "dracula's curse" were not a commercial success, and akamatsu was demoted to working in one of konami's game centers before he chose to resign.
castlevania