resident evil 7 took place in the year 2022.
resident evil 7 took place in the year 2022.
resident evil 7 what year does it take place?
2022
resident evil 7: biohazard









































resident evil 7: biohazard is a survival horror game developed and published by capcom, released in january 2017 for windows, playstation 4, and xbox one, and in may 2018 for the nintendo switch in japan. diverging from the more action-oriented "resident evil 5" and "resident evil 6", "resident evil 7" returns to the franchise's survival horror roots, emphasizing exploration. the player controls ethan winters as he searches for his wife in a derelict plantation occupied by a cannibal family, solving puzzles and fighting enemies. it is the first main series game to use a first-person view.
resident evil 7: biohazard
leon hurley, writing for "gamesradar+", was of the opinion that, while the "gore and guts" were sparingly effective, a number of his most favorite moments had to do with investigating the "beautifully designed" baker house. as for the vr, it was dubbed as a terrifying experience "where the mildewy atmosphere gets into your soul". "giant bomb"s dan ryckert referred to "resident evil 7" as the reinvigoration of earlier components in the series while at the same time yielding a fresh outlook with a yet-unrivaled story. the main antagonists bore substantial weight to ryckert's cause for worry, and gave way to thrills when prompted to flee them. he viewed the first-person perspective as "bold", and attributed to the playstation vr, an earnest addition to the "scare factor". chloi rad of "ign" endorsed the pervading tone of eeriness in the game, owed entirely to the plantation, which she thought was "one of the creepiest single settings since the spencer mansion". also, she observed that the game world gave off a robust sense of place with unwavering exploration. to her, the baker family were the most compelling of the characters because of the consequent emotional strain felt in their presence. andy kelly at "pc gamer" began his review, writing, "it's a return to the atmospheric, slow-burning horror of the original". he disagreed with ryckert's assessment that the first-person was a bold reinvention, instead praising it for being "classic "resident evil" through and through". kelly saw the regular state of vulnerability he was faced within the game as one of its greatest strengths, giving credit to the visuals and audio for adding to the "rumbling sense of dread". he considered flashbacks via vhs tapes to be one of his favorite features. "polygon"s philip kollar applauded "resident evil 7"s return to form, declaring that "no "resident evil" game since the first has done as good a job as "re7" at making me feel scared and helpless".
resident evil 7: biohazard