superman batman wonder woman green lantern etc. are part of the justice league.
superman batman wonder woman green lantern etc. are part of the justice league.
superman batman wonder woman green lantern etc. are part of?
the justice league
in the one earth regime universe featured in "" and "injustice 2", krypton is attacked by the rogue coluan scientist brainiac. the kryptonians find themselves at the mercy of brainiac's forces and kara zor-el barely escapes the destruction of argo city. her mother alura rescues her from brainiac's drones and reveals she and jor-el have both been working to create two ships, one for kara and the other for her baby cousin kal-el. kara and kal-el escape krypton as it is destroyed by brainiac, though kara's ship is damaged by the explosion knocking it off course and putting kara into hyper sleep. kal-el is raised on earth as clark kent and becomes superman. as superman he forms the justice league and befriends batman. however, the joker ends up tricking superman into attacking lois lane, who was pregnant with superman's child. this results in her death which triggers a nuclear explosion that destroys metropolis. superman murders the joker and establishes a tyrannical government called the one earth regime. however, batman, opposed to superman's methods, forms the insurgency to overthrow the regime. with the aid of the justice league from another universe, the regime is defeated and the insurgency works to rebuild. however, superman's ally, black adam, finds kara's ship and brings her to earth. together they free superman's current lover wonder woman from imprisonment on themyscira. wonder woman and black adam hide the tyrannical nature of the regime from supergirl and train her to use her powers in secret, though brainiac attacks earth after being alerted to kal-el's survival due to his regime's supporting the sinestro corps. in a war with the green lantern corps. supergirl and the regime try to break superman out of prison, but are stopped by batman and his allies, though batman decides to release superman, calling a temporary truce between the regime and the insurgency to combat brainiac. during brainiac's attack on metropolis, supergirl witnesses wonder woman's brutal attack on their ally harley quinn after harley tried to stop wonder woman from killing the cheetah, as it violated batman's no-killing policy. supergirl saves harley's life and confronts her cousin at the fortress of solitude. supergirl is horrified to learn her cousin approves of wonder woman's actions, though he believes it would be best to deal with harley after brainiac is dealt with. supergirl compares his methods to general zod's and briefly fights superman and his allies, though brainiac's attack forces them to focus on dealing with him first. superman and supergirl work together to attack brainiac's ship, but are stopped by its barrier. brainiac destroys metropolis reminding superman of his past failure, causing him to attack the ship with all his might, only to be seemingly killed by brainiac. batman confronts the grieving supergirl and reveals that superman was once his friend. believing kara is the last surviving kryptonian, brainiac offers to spare earth if they hand over kara zor-el as he wishes to study the effects of yellow sun radiation on kryptonian cells, though batman refuses. batman, his allies and the remaining regime members manage to overload the shields protecting brainiac's ship. batman and supergirl manage to infiltrate the ship, but supergirl is captured, though batman discovers that superman is still alive and the two join forces to defeat brainiac and free supergirl. however after brainiac's defeat, superman and batman argue over brainiac's fate, leading to an end to their truce. despite brainiac being responsible for krypton's destruction, supergirl sides with batman and choose to spare brainiac so he can help them restore the worlds and cities he has collected. supergirl tries to reason with her cousin by telling him of how his father opposed general zod, only for superman to reveal he agrees with zod's methods, believing that if jor-el had been more like zod, then he would have been able to save krypton. in superman's story mode ending, batman is defeated, though superman spares him due to not wanting him to become a martyr. superman merges with brainiac's ship and imprisons supergirl in his former cell. he reveals that all the cities have been restored and earth is once again under the control of the regime. superman reveals there is still a place for her and that he is creating an army using beings freed from brainiac's collection. supergirl refuses to join him, though superman reveals he has used brainiac's technology to turn batman into a brainwashed slave and threatens to do the same to kara if she continues to resist. in batman's story mode ending, superman is defeated by batman after kara leads him to the batcave. batman apologizes to kara for not being able to save her cousin. superman is taken prisoner and batman decides to imprison him in the phantom zone. superman vows to escape and is hurt by supergirl's betrayal. supergirl reveals to batman the house of el's s symbol is supposed to be a symbol of hope; though her cousin turned it into a symbol of fear, batman, however, states that its meaning is determined by the one who wears it and tells her of how he and superman used to fight for justice as members of the justice league, before offering her a chance to do the same, having earned batman's trust. in supergirl's character ending, she joins batman's justice league, working with them to restore kandor and cities collected by brainiac. supergirl notes that while she could not save her cousin, it will not stop her from trying to bring people hope. she is last shown flying with other kryptonian survivors in the sky of a restored kryptonian city. in sub-zero's ending, superman joins forces with kryptonian criminals general zod, ursa and non after escaping the phantom zone through a portal accidentally created by the batman's justice league while trying to create a portal to earthrealm. sub-zero confronts superman, while supergirl faces general zod, and batman battles ursa and non. in "injustice: gods among us", general zod appears as a dlc character, though he plays no role in the game's story. in "injustice 2", power girl appears as a alternate character skin for supergirl, though she does not appear in the main story and originates from earth-2.
kryptonian
in this first story, the two teams team up in order to battle chronos, dr. alchemy, felix faust, the fiddler, the icicle, and the wizard, who have discovered a way to travel between the worlds. each one of the crime champions steals a million dollars and escapes to the other world. felix faust steals from a sunken ship and evades aquaman, the martian manhunter and atom. doctor alchemy robs an armored car and evades green arrow and superman, the flash not even showing up. chronos takes his money from the powers city bank, despite the efforts of batman, wonder woman, and green lantern. later in a base between worlds the crime champions talk over their crimes. the wizard defeated his world's green lantern and black canary, the fiddler escaped hawkman, his world's flash (who was able to get to him despite the trap), and his world's atom, and the icicle got away from hourman and doctor fate. it is revealed that when the fiddler was escaping jail with the wizard and icicle he tried to escape using his violin, but was accidentally shifted to a music show in earth-1, which the earth-1 crime champions were about to rob. seeing them in convict garb, the earth-1 crooks helped them, and they were all spirited away by felix faust. they now plan to go into their other world, where they will not be recognized, and spend their loot without fear of apprehension. they have kidnapped both flashes, as they can travel between earths and could recognise the villains, and place them in vibratory spheres. the earth-two crime champions are tempted by the riches of earth-1, so decide to capture the jla, and disguises themselves as the earth-one crime champions using the wizard's tibetan magic. they have eight enchanted objects, which will spring a trap when all touched. they rob casino town (based on las vegas) and 'felix faust' tells the jla that they have ten minutes to get there. the wizard, disguised as doctor alchemy, makes superman touch metal, and green arrow wood. the icicle, disguised as chronos, makes batman touch rubber, wonder woman animal, and green lantern glass. the fiddler, disguised as felix faust and somehow able to cast spells like him, makes aquaman touch sand, the atom touch a jewel, and the martian manhunter touch water. the jla are transported to and imprisoned in their headquarters. they are unable to get out, or even see it, and superman says that, due to the fact there was no kryptonite in the casino and he was still weakened magic must be being used. batman suggests they use a crystal ball given to them by merlin to contact the flash. the flash tells them he cannot escape, but suggests they contact the jsa, which they do, bringing them to their headquarters, and causing a joyful meeting. doctor fate transports them to earth-two, while the jsa stay on earth-one to defeat their enemies. meanwhile, the green lanterns travel between worlds to free the flashes. the earth-2 atom and hourman defeat the fiddler as he tries to rob a museum, hawkman and black canary capture the wizard after he robs a jewel store, and doctor fate defeats the icicle as he tries to steal valuable artworks. when felix faust tries robbing a charity fair he is met by the martian manhunter, green arrow, and earth-1 atom. he casts a spell that makes them spin in mid-air, but through their combined efforts the atom is able to knock faust out and break the spell. wonder woman and batman succeed in disarming and defeating doctor alchemy as he tries to hide his loot. chronos tries to rob a lighthouse of a valuable clock, and when superman and aquaman come to arrest him he uses his vibratory watch to put aquaman into a coma, saying unless he is exposed to a kryptonite meteor's rays he will die. superman is weakened when he takes aquaman there to heal, allowing the time thief to escape while aquaman recovers. aquaman drags superman away, then contacts the sea creatures to find the location of chronos. superman captures him and destroys his vibratory watch. meanwhile, the green lanterns turn the flashes to light and sound waves so they can escape the vibratory bubbles, as they can see and hear them they know these can pass through the bubbles, the superheroes are transported into cages floating into space. it is revealed the villains did not have the power to spring this trap, but the green lanterns supplied the extra power. the heroes are unable to break the cages and the atom is unable to shrink between the atoms, but he uses the telepathic circuits to contact the lanterns and says the atoms of their cage may not be treated. the lanterns shrink themselves down, then enlarge themselves and break the flash's from their cage, enabling them to break out wonder woman and black canary. the superheroes travel back to earth and felix faust senses they have escaped. the fiddler says there must be an earth-3 and tries to find it, but before he can the heroes get to earth and defeat the villains, who are then jailed on their respective earths.
crisis (dc comics)