fortnite is coming out of early access on july 25, 2017.
fortnite is coming out of early access on july 25, 2017.
when is fortnite coming out of early access?
july 25 , 2017
by june 2017, epic games announced that "fortnite" was now set for a 2018 release across windows, macos, and the playstation 4 and xbox one consoles. leading up to this free-to-play release, the game was offered as a paid early access period starting on july 25, 2017 for all platforms; players who pre-ordered founder's packs were granted access to the game on july 21. the lengthy period since the game's alpha phases was ascribed to developing "fortnite" as a games-as-a-service model, according to creative lead donald mustard. while the game had been in a playable state for the two years before this, epic wanted to be able to develop ongoing content to players to keep them interested in the title, such as planning timed events with unique rewards, following the approach used by games like "league of legends" and "warframe". since the game had already been announced earlier in 2014 through "game informer", epic opted not to use their electronic entertainment expo time or space in june 2017 to re-announce the game, fearing that coverage of it would be lost in the deluge of other gaming news coming out of the event. instead, the epic marketing team worked with twitch and other game streamers to provide them early copies of the game to play and promote on their channels in the weeks leading up to their target release date of july 25, 2017. however, a few weeks before this date, epic recognized that the game was still not ready for release; it was playable but not content complete. rather than prolonging it further, epic decided to release the game into paid early access on july 25, 2017, which would also allow them to get active feedback on the game as they progressed in development. at the time of the start of early access, gearbox software helped distribute the game on physical media.
fortnite: save the world
near the same time that epic released "fortnite" into early access, "playerunknown's battlegrounds" had become a worldwide phenomenon, having sold over 5 million copies three months from its march 2017 release, and drawing strong interest in the battle royale genre. epic recognized that with the "fortnite" base game, they could also do a battle royale mode, and rapidly developed their own version atop "fortnite" in about two months. by september 2017, epic was ready to release this as a second mode from "save the world" in the paid-for earlier access, but then later decided to release it as a free game, "fortnite battle royale", supported with microtransactions. this version quickly gained players, with over 10 million players during its first two weeks of release, and leading epic to create separate teams to continue the "fortnite battle royale" development apart from the "save the world" mode, outside of common engine elements and art assets. this allowed "fortnite battle royale" to expand to other platforms otherwise not supported by the "save the world" mode, including ios and android mobile devices and the nintendo switch.
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