the number of the last episode of transformers g1 in the us was 98.
the number of the last episode of transformers g1 in the us was 98.
what was the number of the last episode of transformers g1 in the us?
98
"transformers g1: awakening" was announced at botcon 2008 with a worldwide release set for fall of that year. this was the second transformers game from glu mobile; they had released a platform game for mobile phones based on michael bay's 2007 live-action "transformers" film. as the next transformers film, "", would not be released until 2009, glu decided to maximize their licensing agreement by producing a game that wasn't tied to a major release. unlike the film adaptations, "awakening" was planned as a turn-based tactics game with role-playing elements, with a story set in the early days of the 1980s animated series. in an interview with fan site tformers.com, glu mobile emea studio head chris white and "awakening" product manager martin edelman explained that their desire to make such a game was based on their admiration for the , as well as for the marvel comics series. they compared their game to the advance wars series, but explained that it differed in that the units were not "expendable cannon fodder". instead, each unit was a unique character from the franchise, with individual strengths and attributes based on their existing personas. the game was developed at glu's uk office (which was previously the company macrospace), so they had previous experience with turn-based tactics games, having developed the "ancient empires" series.
transformers g1: awakening
transformers g1: awakening









































transformers g1: awakening is a turn-based tactics mobile game in the transformers franchise developed and published by glu mobile. it was originally released for feature phones on november 12, 2008, before being ported to ios in 2010. the game has been redrawn from the applestore due to licence reasons.









































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transformers g1: awakening