amnesia the dark descent came out on 8 september 2010.
amnesia the dark descent came out on 8 september 2010.
when did amnesia the dark descent come out?
8 september 2010
it was, however, their next title that would gain them widespread acknowledgement: over an exactly three-year-long timespan, the team developed an improved second iteration of the hpl engine 2, and created "" upon it. a new intellectual property, the game was more inspired by "resident evil", but again aimed for what "penumbra" set out to be. frictional games self-released the game on 8 september 2010, and to generally favorable reviews, however, frictional games noted that they expected the game to struggle to find popularity and fail commercially as a result of choosing not to contract a third-party publisher and digitally releasing the game by oneself. this turned out to be false, as the game sold 36,000 copies within the first month, and a total of 1,360,000 copies within the first two years, earning the company a total revenue of about in contrast to their development budget. "amnesia: the dark descent" was followed by "" in 2013, which was developed by "dear esther" developer the chinese room. nilsson stated that they chose the chinese room because the team at frictional games felt that they did not know how they should continue the "amnesia" series and that a misattempted "amnesia" game would "fail miserably", wherefore they opted to invite to third-party developer and give them input and advice on horror aspects, while the other studio would be responsible for the actual storyline and gameplay development. during the time of "a machine for pigs" development, frictional games started working on a third hpl engine iteration, as well as a new title that would eventually become "soma", which was then announced shortly after the release of "a machine for pigs". "soma" was released by frictional games on 22 september 2015, again to generally favorable reviews but higher sales than "amnesia: the dark descent" within the first days, selling 92,000 units within ten days (in contrast to the 10,000 first-week sales of "amnesia: the dark descent"), and 450,000 units in its first year (in contrast to the 390,000 first-year sales of "amnesia: the dark descent"). in 2016, frictional games announced that, due to the high sales of "soma", they entered the production of two new titles, codenamed "secret 1" and "secret 2".
frictional games
amnesia: the dark descent









































amnesia: the dark descent is a survival horror video game by frictional games, released in 2010 for microsoft windows, mac os x and linux operating systems, in 2016 for the playstation 4 platform and in 2018 for the xbox one. the game features a protagonist named daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions. the game was critically well received, earning two awards from the independent games festival and numerous positive reviews.
amnesia: the dark descent