the first marvel vs capcom came out in 1998.
the first marvel vs capcom came out in 1998.
when did the first marvel vs capcom come out?
1998
"marvel super heroes vs. street fighter" was then released in 1997, which replaced most of the "x-men" cast with other heroes from the marvel universe and introduced the character assist mechanic. "marvel vs. capcom: clash of super heroes" later followed in 1998, exchanging the majority of the "street fighter" cast with characters from other capcom video games series, such as "mega man" and "darkstalkers". in 1999, capcom announced the development of yet another sequel, called "marvel vs. capcom 2: new age of heroes". "marvel vs. capcom 2" heavily re-used assets from previous capcom-developed games, including "street fighter alpha", "darkstalkers", and the earlier "marvel vs. capcom" titles, resulting in a large roster of 56 playable characters. shortly after the release of the playstation 2 and xbox ports for "marvel vs. capcom 2", capcom lost the use of the marvel license, putting the series on an indefinite hiatus. however, with the resurgence of the fighting game genre in 2008, owing to the success of "street fighter iv", marvel requested capcom to collaborate with them once again. capcom would announce the development of the next installment in the "marvel vs. capcom" series, "marvel vs. capcom 3: fate of two worlds", in 2010. the game was eventually released in 2011. an updated version of "marvel vs. capcom 3", titled "ultimate marvel vs. capcom 3", was released later in the same year. the high-definition compilation game "marvel vs. capcom origins" was then released in 2012.
marvel vs. capcom
each successive "marvel vs. capcom" installment has added, removed, or altered gameplay elements over the course of the series' history. "x-men vs. street fighter" added two-on-two tag team features. "marvel super heroes vs. street fighter" introduced the concept of the "assist" by allowing the player to summon their off-screen partner to perform a special move without switching characters. this feature was replaced in "marvel vs. capcom: clash of super heroes", which instead randomly allocated an unplayable guest character with a preset assist move before each match; in addition, assists were limited to only a few uses per round. the assist features from "marvel super heroes vs. street fighter" were re-incorporated into the following sequel, "marvel vs. capcom 2: new age of heroes", once again granting players the ability to call in their off-screen characters at any time during the match without constraint. "marvel vs. capcom 2" also increased the number of characters per team by one, providing a three-on-three battle format. "marvel vs. capcom 3: fate of two worlds" introduced "x-factor", a comeback mechanic which offers increased damage, speed, and red health regeneration for a limited time upon activation. "marvel vs. capcom: infinite" reverts to two-on-two partner battles and removes traditional character assists. "infinite" also implements the infinity stones as a gameplay mechanic, where each of the six stones grants unique abilities and enhancements to the player.
marvel vs. capcom