 When working on the project, Uemura and the team planned on putting emphasis towards visuals capable of making impact over gameplay as a response from their audience who felt their previous efforts did not impress in terms of presentation and graphics, though Uemura would later remark that gameplay suffered as a result due to graphics taking priority during the creation period that lasted longer than previous releases from Toaplan.Uemura also stated that the main reason the game crashes after reaching the fifth loop is due to nobody in the development team being able to complete all loops.Junya Inoue designed the game's graphics in his first video game role prior to "Knuckle Bash".