 It is in one of these asylums that the game takes place.Rather than rolling dice, random chance is generated by drawing two different colored marbles from a pool of ten, then consulting tables for the result.In the January 1998 edition of "Dragon" (Issue #243), Lester Smith was intrigued by the concept, but was less enthused about the game's physical presentation, finding the interior layout "pretty primitive", with "mostly amateurish art, interspersed with a scattering of muddy phiotos with no real connection to the text."