 A key part of the games for the "Party Packs" was to streamline the ability for players to get into games, and according to Jackbox Games' CEO Mike Bilder, they spent about a year working on building their servers and software to provide a flexible architecture for the player-side mobile/web interface to expand for any of their games, and to avoid having players download any type of app to get started.According to Allard Laban, creative chief for both Jellyvision Labs and Jackbox Games, they select games to include in the packs through a combination of allowing the team to submit fleshed-out ideas, and through testing various ideas through pen-and-paper trials; Laban stated that for the 4th pack, they had over fifty play-tested concepts which they narrowed down to four new games, rounding out the package with an improved version of "Fibbage".Some games, such as "Fakin' It", took multiple years to get the right gameplay and mechanics down to make it an appropriate game for inclusion.