summary: Blockchain Cuties Universe is a multi-blockchain collectible game with adventures built on Ethereum, TRON, NEO, and EOS.
content: Blockchain Cuties Universe (founded in 2017) is a multi-blockchain collectible game with adventures built on Ethereum, TRON, NEO, and EOS. It is a crypto game where players get to play with puppies, lizards, bear cubs, cats and other real and fantasy creatures alike. The game allows players to bid and win their custom cuties. Overview The Blockchain Cuties game was launched on April 24, 2018. A Blockchain Cuties Wallet (BC wallet) was also integrated into the game. It was designed as an alternative to Metamask. !mgJPG.jpeg Players can transfer funds to wallet account through Best Rate directly from the game, and it doesn't require users to go through any registration process. Also, players have the option to use their credentials and access their assets on other wallets, such as MetaMask, Trust Wallet, Toshi, Cipher or Status. Blockchain Cuties is set in Cutieland, a place much like Earth where all the Cuties live. Each cutie, which is an ERC-721 token, can be transferred or sold to other players. Hierarchy Every Cutie adhere to a hierarchy. Regular Cuties are the most common, the way they look is tied directly to their genomes and they don't possess any special abilities. Tribute Cuties are tributes to modern pop culture, cinema, and video games, they are a bit stronger. Unique Cuties are ultra rare breeds that can't be reproduced by regular players, they only come in limited quantities. Cuties can be traded on TRON, EOS, or Ethereum blockchains and in 2018, it was reported that blockchain Cuties Universe was the first game to support two blockchains simultaneously. Blockchain Cuties has an involved community that actively participate in polls to determine which creatures, items, features, and other useful things should be added to the game. Their product roadmap is a Trello board. In the beginning of April 2019, Blockchain Cuties Universe sold off it's beloved mascot and first ever digital pet Koté in a pivotal moment for the game. The game will be focusing less on collecting and trading, and more on strategy. The company announced that 90% of the funds from the sale would go to adding new features to the game and the other 10% will go to a Latvian animal shelter. On April 25, 2019, Blockchain Cuties Universe developed a digital pet named DartaNyan and was offered to users during the Cryptogames Conference in Minsk, Belarus. The sale was hosted by Auctionity and the proceeds were all donated to TeenGuru, a business and tech school for youth. Gameplay Cuties The main in-game "resource" is Cuties. Everything is centered around cuties, they are the ones you breed, grow, send to adventures, buy and sell. !aaJPG.jpegCuties Every cutie can gain experience, level up and use items, including those that can improve its cool downs and genes. All important cutie stats are stored in blockchain as compactly as possible, holding the cost of transaction in mind. Some features are even stored off-chain. Cuties are split into three groups: normal cuties, tribute cuties and unique cuties. Cuties are cute tradable and transferable blockchain assets (NFTs) that are generated either by the "Creator" (game entity that generates Non-Fungible Tokens (NFTs) for sale or giveaways) or by the users when breeding two different non-relative Cuties. Breeding process requires the user to have two suitable characters and to pay two fees: Breeding feeblock chain network fee Cuties are backed either by initial investment in cryptocurrencies, or by time and skill put into the game during the breeding process. Each Cutie possesses many characteristics that define its role and combat skills in the game: Blockchain Species Genome GenerationStats: Level, Power, Attack, Defence, Luck, Evasion, Raid Bonus, Experience Bonus, Drop Chance Bonus Elements: Air, Water, Fire, Earth, Energy Rarity Nobility Equipped Items Breeding Cooldown Blockchains Each Cutie is born on a specific blockchain (generated as NFT) and is attributed to it. When being born, Cutie receives an ID, which is stored in his token property and is available in his web address. Depending on the blockchain, ID consists either of numeric value alone, or includes blockchain first letter: 1. Ethereum - only numeric value, e.g. l 2. EOS - e + numeric value, e.g. el 3. Tron -1 + numeric value, e.g. tl 4. NEO - n + numeric value, e.g. nl 5. Mafic - m + numeric value, e.g. ml The closer Cutie is to the blockchain's firstborn, the more valuable he's considered to be. Additionally, Cuties 1, 10,000, 50,000, 100,000 and so forth receive a unique art within some time after they are born. Unique art and being one of a kind introduces scarcity and collectible value. Only Cuties on the same blockchain can interbreed. Cuties from different blockchains can fight each other without restrictions. Cutie token generation date and time are considered to be its birthday and are used in calculation of Cutie's age. Oldest Cuties in the game are around 2.5 years old. Species There are 8 Cutie species in the game with 1-2 being added every year. Species define how Cutie looks and what initial bonuses it receives: | Species | Bonuses | | ------- | ------- | | Cats | Luck +4% | | Dogs | Defence +2 | | Foxes | Evasion +4% | | Lizards | Attack +1, Defence +1 | | Bears | Attack +2 | | Pigs | Luck +2%, Drop Chance +15% | | Hedgehogs | Attack +1 %, Drop Chance +15% | | Rabbits | Luck +2%, Evasion +2% | There is another Mythical species type - for all the unique creatures that cannot be attributed to existing types described in the table above. It doesn't provide any specific combat bonuses. Genome and Attributes Each Cutie has a unique genome that consists of 64 genes and defines how Cutie looks and what attributes it possesses. Same genome combination produces different attributes for different species. Every gene can have a value from "0" to "F". Gene 0-6: genes reserved for system needs like the update version, animal type, nobility, promo IDs, etc. Gene 7-25: Dominant genes, define how Cutie looks. First 14 positions define pet anatomy, last 5 define its colors. Same position rules apply to recessive gene groups. Gene 25-44: Recessive Genes 1 - sleeping genes that can become dominant during breeding. Gene 45-63: Recessive Genes 2 - sleeping genes that can become dominant during breeding. When breeding occurs following processes happen: 1. System checks if any of the "Recessive Genes" became dominant; First there's 4% chance that any of the "Recessive Genes 2" of the parents can become "Dominant Gene" for the child Cutie; Second there's 20% chance that any of the "Recessive Genes 1" of the parents can become "Dominant Gene" for the child Cutie; 2. After the recessive genes becoming dominant checks have been made, the "Dominant Genes" are set by mixing both of the parents' Dominant gene values; 3. Child's "Recessive Genes 1" and "Recessive Genes 2" are set randomly from the parents Recessive Gene values. 4. If both parent Cuties are noble, there’s a 5% chance that Nobility will be transferred to the child Cutie Adjacent genes can create specific combinations that translate into attributes. Each attribute can provide stat and element increases or decreases Each Cutie species has different secret gene combinations that when lined up properly, unlock unique looks and increase Cutie's rarity, making it a "Tribute" one. Tribute Cuties are inspired by popular pet celebrities, cartoon and movie characters and reflect modern pop culture. Currently there are 58 Tributes in the game. for players to discover. Generation Each Cutie has a generation, starting from 0 and going to infinity. The lower the generation value, the more powerful the Cutie is in combat and less expensive it is to breed it with other Cuties. The generation difference bonus in combat is not static, but contextual: If Gen 0 and Gen 0 (or any other equal generations) Cuties fight - no one receives a power bonus If Gen 0 and Gen 5 Cuties fight - Gen 0 Cutie receives a +5 power bonus against Gen 5 Cutie If Gen 33 and Gen 35 Cuties fight - Gen33 Cutie receives a +1 power bonus against Gen 35 Cutie. Maximum power bonus from the Generation difference that a Cutie can get is +5. When two Cuties breed, their child gets the highest generation of two of the parents and adds +1 to it. Example: Gen 0 and Gen 5 Cuties will have a Gen 6 child using the formula: =MAX(0,5)+1 Parents always produce less powerful Cuties then themselves. But Cutie generation in BCU can be improved up to Gen 0 using special Youth Potions (consumables). Because it can be done, players distinguish two types of Gen 0 Cuties: 1. Creator Ones or Pureborn - those that were generated in blockchain as GenO assets 2. Regular Ones - those that were improved using Youth Potions Creator GenO Cuties are valued more than regular one. Stats BCU sports two similar d20 dice based combat systems that are somewhat resemblant of those used in early Dungeon and Dragons4 days. Combat is happening off-chain and does not require players to pay any network fees. Each combat happens in turns, where one Cutie attacks (Attacker) and the other one defends (Defender). Each turn Cuties change their Attacker and Defender positions. First battle system is using character hit points to determine the winner, while the second one uses round win count difference to determine who won the "best of three" series. Each Cutie in the game has two types of stats: Ones that are used in combat or combat related mechanics Ones that are used in the "peaceful" part of the game | Stat | Role | | ---- | ---- | | Power | Overall Cutie 