summary: Crypto Space Commander (CSC) (founded 2015) is a space Massively Multiplayer Online Role-Playing Game (MMORPG)...
content: Crypto Space Commander (CSC) (founded 2015) is a space Massively Multiplayer Online Role-Playing Game (MMORPG) that is combining Diablo III gameplay style (with spaceship) and an Eve Online economy powered by Ethereum (ETH). Blockchain Game Crypto Space Commanders \| New Player Guide for Fast GRP\! The game provides players true ownership of their game items secured by the Blockchain. In CSC, players are able to mine, craft, hunt, and explore the EtherVerse. Overview CSC is a space massively multiplayer online game (MMOG)) with fast-paced combat, a robust player economy, and an uncapped crafting system. In the game, players can travel to different star systems, mine stellar bodies for resources, craft items and ships to sell, battle pirates, and other players while commanding their very own starship. !gaming_csc.jpg CSC is an open-world, sandbox-style space MMO that features a Play-to-Own Economy. Users can experience a free-market game economy for the first time with the ability to buy, sell, and trade without limits. Any items found, crafted, or earned in CSC can be moved freely both inside and outside of the game universe. In CSC, users are Commanders and as a Commander, they can own a fleet of starships, but can only command one at a time. Starships are specialized, and some are better suited to specific tasks than others. Users can battle pirates and hostile drones in the CSC Universe. Each starship in CSC can be endlessly customized with equipment modules, which add or upgrade weapons, shields, and nearly any ship stat. Users can also experience PvP battles with other commanders where their skills are put to the test through the threat of real asset loss. Space in CSC will be divided into two regions: Core Space and Fringe Space. Core Space allows players to explore with relative safety and will have limited PvP (Players vs Player) interaction. While Core Space offers players a safe zone for research and exploration; certain resources may be more difficult to find though. Fringe space is akin to the wild west, where laws are merely suggestions and players are at the mercy of local player-controlled governments. How to Play CSC starts players off in the home star system of Sol as newly-recruited commanders of the Galactic Federation. Users become commanders of their very own starship, they’ll undertake missions, discover resources, and regularly acquire new skills in quests to dominate the galactic frontier. Players can travel in a 50 light-ear radius from Sol to over 900 different star systems, mirroring our corner of the Milky Way. Each system is rich with its own resources and planets, some of which may contain hidden loot or technology blueprints. Players can own an unlimited amount starships in their fleet, but only one can be commanded at a time. Each starship can be modified by equipping various modules, such as upgraded weapons or shields. Each starship class provides a boost or buff to a distinct specialization, making some ships better suited for specific tasks. Modules can be acquired from other players in a system’s trading post or crafted using harvested resources. As the player base grows and players continue to mine new resources and craft them into modules, ships, and other items, the growth of the economy gradually shifts from the Galactic Federation into the players’ hands. Initial resource markets established in both Core and Fringe Space will be supplied by the Galactic Federation (GFI). As the player base grows, the GFI will reduce its production, allowing the community to take over and manage Core and Fringe economies. Players will transact in ETHER, the base currency and primary medium of exchange of the entire Federation. Crafting & Discovery In the CSC universe, almost anything can be crafted. At first, players will be limited to crafting modules, components, and starships. The team has future plans to add updates that will include the ability for players to craft space stations, resource harvesters, and more. !fetched-img-850496a75dc47000jpg.jpeg The crafting system gives players the ability to continually improve the quality of their crafted items. Specialization is encouraged and rewarded by the CSC crafting system, giving players the option to focus on a specific item or genre of items. By focusing their skills and efforts, players can create truly unique and valuable in-game items. The Galactic Federation exists to provide new technology, initial seed items. and the framework for improving and creating new items – the players themselves will dictate the course of the game by growing the economy and product base. Players can invest TIME to research higher tech levels of crafted items. Depending on a player’s skill set, different aspects of an item can be improved. The amount of crafting and research is dependant on the player’s access to workshops. Workshops can be on their ship or on a station. Ship workshops are free to use and have a limit on the amount of resources they can hold. Station workshops can be accessed remotely and have no storage limit, but they do charge a fee to use. One exciting feature of CSC’s crafting system is the built-in royalty option. If a player discovers, improves, or invents an item in the CSC universe, they can earn a royalty on future sales of that item. When a player crafts any item, that item is forever branded with that player’s signature. The player can choose to encode in their signature an ongoing royalty rate for that item. The royalty rate is a percentage of the item’s sale amount paid to the player anytime the item is sold. This royalty rate applies at any trading post in the game universe. Travel & Transportation In CSC, all starships come equipped with a base FTL (faster-than-light) drive, capable of traveling vast interstellar distances in a matter of hours (1 LPH = 1 light year per real-world hour). The average speed of the initial batch of starships will be 1 LPH with smaller ships being faster than larger, more massive ships. !fetched-img-9ffc7fc115743000png.png This base speed can be improved significantly with module upgrades and various crafted parts. To help facilitate early exploration, the GFRL will also provide transport vessels between major system hubs. These transportation ships will be available for a small fee but can transport your ships at 2-5 LPH (1 ly in 30 mins to 12 mins). The GFRL will also provide an instantaneous option via our Jump Gate Network (JGN). The JGN will instantly transport players and ships to any sister gate or jump beacon in the universe. While extremely fast, they will come with a high cost for a one-way journey depending on ship class. Players will also have the ability to create their own transportation networks. Hangar modules will be available for large and capital starships. Players who focus on transportation as a career path can train skills to boost their LPH speed far beyond what the GFRL can offer. Combined with the contracting skill, they will be able to create complex transportation networks that generate passive revenue. Ultimately, a player who acquires or creates a capital class ship with a jump module will become an economic powerhouse capable of moving ships, cargo, and players around the universe instantaneously without paying JGN fees. Mining & Resource Collecting Resources are spread throughout the CSC universe, primarily distributed throughout asteroid belts but also found in rings, gas clouds, and planets. Discovery of resources will be achieved using a scanning mechanic, and once a resource is discovered, players in properly equipped ships can mine it until it's depleted. !fetched-img-9779d1def6f58000jpg.jpeg Pools of resources will regenerate over time, and rare resources can be discovered as independent veins or inside common resource veins. Refining resources requires the use of a station workshop. Workshops refine resources for a fee or percentage of ore which funds the Galactic Federation. The cost and time requirement to refine raw ore is affected by the player’s skill level. Packaging resources are free, other than Ethereum (ETH) network gas costs. A packaged resource can be sold as a unit in the marketplace or traded with other players. Resource refining fees and ore percentages are values set by the station owner. Players have the opportunity to also become station owners and set their own ore and fee rates. Features Asteroids !fetched-img-8c6c91c389a51000jpg.jpeg New asteroid types have been added for users to mine. These new asteroids feature some alien vegetation and offer a peek into what harvesting will be like. Users can mine these for ore, but in the future, these will also offer some unknown organic materials that users will be able to harvest. These will need to be harvested first before being mined. Trying to mine them before harvesting will destroy the vegetation, making them unharvestable. TCF & Jumpgate TCF (Trilite Concentrate Fuel) functionality has also been integrated into the game and it is free to refuel at stations. It is temporarily free for now, when refining & crafting is introduced, users will refine their Trilite into Trilite shards and then craft it into fuel. TCF is the main fuel that powers FTL drives and is a necessity for interstellar travel. Users can use their TCF to FTL to other systems or take advantage of another new feature: the Jumpgate. Getting around the universe just got easier. If a user doesn't want to use too much of your TCF on traveling to a new system, they can use a Jumpgate instead. During this current early alpha, it’s free to use but will eventually require users to pay its toll with in-game currency. Original Score/Music The team has added the first few 