summary: Poco is a new "play-to-earn" NFTs game built on the Binance Smart Chain network and Blockchain technology.
content: Poco is a new "play-to-earn" NFTs game built on the Binance Smart Chain network and Blockchain technology. The game offers many features such as gaming, NFT marketplace, staking, and yield farming. Overview The Poco game was designed to be similar to Axie Infinity, with the goal of allowing users to earn tokens through gameplay and donations on the Poco ecosystem. The game features wonderful characters, and users may build their own for use in forming teams and purchasing them on the NFT marketplace. The NFT gaming protocol offers numerous means of earning. With this in mind, users decide how and what they earn. Poco is an amusing game, it also comes with social networking and job platform features due to strong community and play-to-earn chances on its initial success. The Poco game entails battling, leverage renting, buying, breeding new characters, and selling to increase ranking in the Poco community while making passive income. The game is community-based. As such, users can vote on new features to be added. Partnership On the Binance Smart Chain mainnet, Poco has integrated Chainlink (Chainlink is the industry standard for building, accessing, and selling oracle services needed to power hybrid smart contracts on any blockchain) Price Feeds and Chainlink VRF. POCOLAND has access to high-quality, tamper-proof market data needed to get the real-time price of BUSD and BNB for the NFT Marketplace by integrating the industry-leading decentralized oracle network. Presently, users can securely purchase characters, equipment, and other items using BUSD and BNB as their collateral, with each transaction backed by highly accurate and reliable conversion rates. Chainlink VRF provides randomness to POCOLAND’s in-game breeding mechanism, helping to ensure that each user has a fair chance to mint the rare Pocos Players may mint and trade assets such as characters, equipment, and other in-game stuff on the Poco NFT Marketplace. Players can trade with one another to form a powerful Poco character squad, or they can sell assets to offer collateral for the chance to manufacture rare or epic Pocos. The Game (Story) No one knew when a magical realm formed, where just one creature existed, Poco, a long time ago. Before Poco arrived, the planet was completely dark, but things quickly changed, and vibrant colors began to spread throughout the earth. Poco are recognized by the natural element it contains. There are five elements in total: Dark, Light, Fire, Water, and Wind. Amongst them develop a rare breed of creatures that took a different turn in evolutionary path. A path that granted them mere godlike magical powers to have control over different natural elements. They continue to prosper and expand into their own civilization, Poco Universal, with dominant power unlike any other. Legendary battles were fought in their honor to demonstrate their strength, power, wisdom, and bravery. Yearly tournaments were organized to determine the one true champion of the planet, with participants traveling from all around Poco Land to compete. However, it is true that their tremendous dominance did not persist indefinitely, and they have found themselves weakening over time. Now, as they evolve from different clans, mingling and refining their later generation to restore their godlike status and power, they battle to identify the strongest among them to govern and save their species from extinction. How to Play and Earn There are five ways to play and earn money from Poco game: Play games, do daily quests, join events. Complete to win in PVP battles, tournaments. Sell game materials collected from gaming and tournaments on the marketplace. Exchange, buy and sell the Poco characters on the NFT market. Send poco, items through the rental service on Poco NFT marketplace to get passive income. Poco (NFT) Poco's elements The Gacha (random) mechanic is used in Egg hatching, resulting in a Poco (NFT) with the following characteristics: Five Elements: Dark, Light, Fire, Water, Wind. Four Class: Tanker, Mage, Archer, Support Four Primary Stats: Strength (Damage, HP); Agility ( Attack Speed, Armor); Intelligent (Magic Power, Skill Casting Speed, Magic Resistance), Speed (Speed. Affects turn order during battle) Five Stats from Equipment : Critical Rate, Critical Damage, Dodge Chance, HP Regen, MP Regen Four Skills: 1 Passive skill, 2 Active skills and 1 Ultimate influenced by Class Seven Rank: E < D < C < B < A < S < SR Eight Parts: Eyes, Nose, Mouth, Ears, Skin, Wings, Body, Tail. Three Forms: Baby, Master, Epic. Level: 1-29, 30-69, 70-100 Arrange the team formation: Four Pocos to be in your fighting squad In Play Mode, the pieces that make up a Poco allow for a lot of flexibility in terms of the power of Pocos or a squad. In fus, players are free to use their imagination when forming teams and pricing their Pocos on the NFT Marketplace. Evolution and Rank System Every Poco will grow through 3 phases: Baby Master Epic. Appearance of a Poco consists of 8 Parts: Eyes, Nose, Mouth, Ears, Skin, Wings, Body, Tail. How each part looks will be different as the Poco evolves Every Poco will have 7 Ranks, ranging between: E D C B A S SR. Rank System Poco do upgrade rank every time it hits the level limit (30, 40, 50,...100) in order to continue to level up (for example, Poco will need to upgrade when it reaches level 30 in order to continue to level up. level 40). When the level limit is reached, the PocoLove token, 1 Poco of the same type, and luck are required to upgrade the Poco. The higher the poco level, the lower the upgrade success rate. However, even if users fail to upgrade, they lose materials (Doesn't affect your poco). Class System Pocos belong to one of the 4 classes: Tanker, Archer, Mage, Support. A Poco’s class are classified from its core Stats and skill in its Body. The Stats include: Damage, Defense, HP, MP. Each part of Poco might develop with more than 1 Stat. Leveling System The maximum level for a Poco is 100. Leveling up requires Experience Point (EXP), which can be obtained from Daily quest, Battles and Story/Map roaming, etc. Poco’s max level will be limited by its current rank. Players should prioritize Ranking Up their Pocos to unlock their potential. Stats System Primary Stats: Strength, Agility, and Intelligence Primary Stats are influenced by Class. A Poco’s ace reveals its potential: Tanker: high Strength Mage: high Intelligence Archer: high Agility Support: balanced <strongSecondary Stats</strong: Secondary Stats are reflected by Primary Stats <strongStrength</strong: HP, Defense: damage resistance to opponent’s attack. <strongAgility</strong: Speed: determine the attack order during the combat. Damage: attack damage, in relation to Skills and the opponent’s Defense. <strongIntelligence</strong: MP Regeneration: Mana regenerating after each turn. Resistance: chances to resist sabotaging effects from opponent’s Skills. Secondary Stats improved by Equipments: Critical Rate: increase chance of critical hit Critical Damage: increase damage of critical hit Dodge Chance: increase chance to dodge incoming attack HP Regeneration: HP recovery per second Life Steal Breeding System Pocos can be grown, then improved to higher skills, or bred with other Pocos to create new offspring, just like real-life pets. Poco and PocoLove Token are required to breed a Poco, depending on how many times the Pocos have been bred. | Breed Count | Breed Number | PL Cost | | ----------- | ------------ | ------- | | (0/5) | 1 | 150 | | (1/5) | 2 | 300 | | (2/5) | 3 | 600 | | (3/5) | 4 | 1200 | | (4/5) | 5 | 2400 | Poco Crop Poco crop is the Pocos' home, split into various plots of land that serve as homes and farms for their Pocos. Plots can be enhanced over time by combining different resources and creating ingredients found throughout the game. In addition, land-owners might find seeds on their land plots, or use the Pocos that occupy the land plot to explore resource nodes on the map. When interacting with resource nodes Pocos can find resources that can potentially be used to upgrade an individual farm or Pocos. Gameplay Battle (PVP, PVE) One-on-one conflicts are possible in the arena. In each round, a player can assemble a squad of four Poco warriors from their collection to face opponents. To be rewarded for their efforts, they must defeat their opponents. Matchups will be decided automatically by the algorithm, and will be between players with similar point totals - there will be no distinction made between player levels. These Poco games are turn-based combat games, which means that players and their units take turns joining the fight. To win, players must assemble a powerful squad of Poco warriors with complete skills (wind, water, fire, dark, light) and brilliant strategies to combine those skills in the most effective way. Concept: Four Poco are required to complete a combat formation. Before starting combat, players can arrange Poco's position or choose a pre-arranged configuration. The conflict are turn-based, which means that each turn required a set order and target. The order of attack are determined by Poco's speed. Each battle has a set time limit. If the attacking player fails to defeat all of the opponent's Poco within the time limit, the battle is declared lost. By selecting "x2," the player can increase the combat pace. PvP Rank Mode PVP Rank is based on t