summary: Crypto Raiders is a groundbreaking Play-To-Earn dungeon crawler based on the Polygon blockchain. 
content: Crypto Raiders is a groundbreaking Play-To-Earn dungeon crawler based on the Polygon blockchain. It builds on decades of RNG-based RPG best practices while also including new economic components made available by Polygon and Ethereum (ETH). Overview Crypto Raiders is a utility-based NFT RPG game inspired by Zed.Run and World of Warcraft, allows players to create NFT avatars whose sole function is to embellish Twitter accounts in the Metaverse. It is a utility-based Non-Fungible Token (NFT) Role-playing game which features 7,500 Base Characters where users must raid weekly dungeons for gear and loot, but with great care due to the death mechanic feature. The platform runs on the Polygon mainnet. Beyond that, the avatar may be sent into combat to plunder dungeons and earn tokens. Over the past few months, the Crypto Raiders team has made exceptional progress and established itself as a leading, up-and-coming NFT-based video game. The first batch of 7,500 in-game characters has already sold out. The secondary market price for characters on Polygon is continuing to increase, with a current floor of 3.6x the mint price and a total trading volume of approximately 370 Ethereum (ETH) ($962,000 at today's pricing). The first test dungeon has already been published, where gamers may win treasure for their characters. In just a few weeks, this dungeon has been played thousands of times, and character values on the secondary market have already adjusted based on the stuff they've earned. Crypto Raiders is in a unique position to be among the first blockchain-based video games to build a vibrant Play-to-Earn economy that attracts both players and investors, thanks to the strong response to the first gameplay and NFTs. The platform may learn from and imitate the success of popular games like Axie Infinity and Decentraland, as well as benefit from advancements in the Blockchain, NFT, and DeFi (Decentralized Finance) ecosystems since their introduction. Users must raid dungeons, defeat monsters, gain riches, and return to their homes triumphant on the platform, which is pure pleasure. But be careful: if you can't withstand a confrontation with your opponent, you won't be able to return triumphant. Because in the game, death is irreversible. As a result, you'll need to plan ahead and evaluate your alternatives before entering a dungeon. Calculate the risk/reward ratio and decide if you're up for the task. You'll need to get one of our foundation level characters before you get into a fight. Only through achieving success will you be able to improve your character's characteristics and ensure that you are properly prepared for the next carnage. Characters on Crypto Raiders !E7l7IBCXsAQce0hpng.pngCharacter Models There will be six base characters, each of which will begin as a blank slate ready for its owner to fully customize. The rarity of these characters' skins determines their initial supply: Humans Elves Cyborg Skeleton There are no attribute distinctions; pick them only based on how they seem. All characteristics originate from dungeon-dropped items and potions. Blank Cyborg All stats are based on the different items, weapons, and potions that players collect during the game. It's possible that a fully outfitted Elf might end up looking entirely different. Fully Equipped Elf Because the characters are created from the ground up, each one will be one-of-a-kind. It's important to remember that each user has complete influence over their character's fate. Sale of Characters There will be a total of 10,000 base characters available, with 7,500 reserved for pre-sale prior to the release of the first dungeon. On OpenSea, the platform began its pre-sales by releasing around 750 characters. This didn't use a pump-it-up avatar launch because there was already a surge of attention in Discord , so it was decided to make restricted releases in the days and weeks leading up to the first dungeon. Character Identity The following is a list of the characters available during the pre-sale, along with their prices: Humans (6000) —.015 ETH Elves (1200) —.03 ETH Dark Elves (100) —.1 ETH Cyborgs (100) —.1 ETH Skeleton (100) —.1 Ethereum (ETH) There are already three price categories based on the uniqueness of their skins. After the sale, the market will be able to determine how to price these items efficiently. Perhaps Dark Elf shouldn't be as expensive as Cyborg, and the market will decide. The platform would want at least 2,000 unique players out of a total of 7,500 mints, although community members who wish to buy 10 or more base characters are welcome. Character Minting & Recruitment !cr-Battle-in-Endless-Dungeon.webp The Breeding mechanism is just rebranded as Recruitment. Many members of the community have been concerned about the proposal to increase the character count due to the gaming platform's character death mechanic. This will be accomplished through two methods: Minting new characters 1x per season Recruitment events 1–2x per season Minting new CryptoRaiders is self-explanatory, so emphasis will be more on what the community is most enthusiastic about: recruitment. Another important play-to-earn element that will return value and revenue to the community is this. While the recruitment specifics are still being worked out, the following is the current working plan: 1. For a one-week period, you can stake N CryptoRaiders. These CryptoRaiders are unable to raid dungeons at this time. The more CryptoRaiders you invest (max 10), the better raider you will hire. 2. At the conclusion of 1 week, the CryptoRaiders will successfully recruit 1 new Crypto Raider. 3. The new CryptoRaider will be a complete stranger... it could be a regular human or an extremely uncommon Cyborg. 4. The level and equip of the CryptoRaiders you stake will have a minor impact on your chances of recruiting a more rare basic character. Gameplay Dungeons will be released on a weekly basis to begin with. There will eventually be a good balance between evergreen dungeons that can be raided indefinitely and limited-time dungeons that can only be raided a few times before closing. You'll be able to see your characters start on their missions because the game will be a real-time simulation. You can choose one of three treasure possibilities once a character successfully completes a dungeon. Your character will be sent back with that piece of loot once you've chosen your option. If a player dies in combat, they will be burned or an Non-Fungible Token (NFT) will be sent back with the character dead on the ground, rendering them unsuitable for future dungeon raids, but at least you will have a remembrance of your fallen raider. This also adds realism to the gameplay experience, as opposed to most other games where characters have several lives. And characters die in these dungeon raids, the worth of base characters will rise as players will need to buy another to continue playing. Death Mechanic There have been a lot of queries in the community concerning CryptoRaiders' death system and how it will operate, such as who will be thrown into the dungeon first to die? The risk vs. return debate has piqued the interest of many. Others are concerned that they may lose all of their CryptoRaiders in the first week. To begin, CryptoRaiders has two major goals: to make it FUN and to make it play-to-earn rather than pay-to-die. Simply put, the platform wants consumers to generate money rather than have their money disappear every time their Raider dies in a dungeon. First Test of a Dungeon Walkthrough Beginner Dungeons will have no danger of death because everyone will be able to level up their characters in these dungeons. The “Beginner dungeons” will be the first four dungeons constructed. You will be allowed to raid them three times each week for free. There will be a 1–5% risk of death in the first five intermediate Dungeons. Premium treasure will be dropped in the following dungeons, but at the cost of death. The initial dungeons when the death mechanism calibration is carried out, however, will have a 5% probability of death. The following information about character death should help and decrease the odds of losing a character: Your gear will impact your chance of death. The better your gear, the lower the %. You will know your % chance of death before entering a dungeon. Death is permanent, but we will likely let you recover a few pieces of your loot. It’s not our goal to have people break their keyboards in half when they die and lose 3 @ETHereum worth of loot. In-Game Currency Crypto Raiders has begun releasing information on the in-game currency, which will be the game's primary play-to-earn element. The real game will be hosted on L2 Polygon / MATIC after considerable consideration. Mainnet would be too expensive with item airdrops and character transfers in and out of dungeons. The basic characters will exist as an ERC-1155 token on the mainnet. That token will burn when the basic character enters its first dungeon, and the new character token will appear on L2 Polygon. The following should be noted : 1. Each dungeon you finish successfully, including novice dungeons, will reward you with gold. 2. To enter intermediate and advanced dungeons, you'll need gold. 3. Potions and other in-game boosts will be purchased with gold in a future item store. 4. On Polygon, gold will be an ERC-20 token that may be bought, sold, or traded outside of the game. The gold you acquire in the game is all yours. On a sliding scale up to 30%,