summary: Battle Racers is an action-packed arcade game where Players design, build, and race model vehicles on arcade-sized courses...
content: Battle Racers is an action-packed arcade game where Players design, build, and race model vehicles on arcade-sized courses in Battle Racers. Users may customize their automobile by mixing and matching components and weaponry, then utilize its fighting abilities to beat other players to the finish line. On the website and in Decentraland, it is presently playable on desktop browsers (coordinates 67,-21). Creators Playcheck Games is a blockchain firm led by seasoned game creators with a combined 30 years of experience in desktop, mobile, and internet games. !gabby-1png.pngCEO of Altitude Games, Gabby Dizon The goal is to incorporate blockchain technology and the Play-to-Earn business model into mobile games. Since 2019, the team has been incubated as the blockchain research and development branch of Manila-based company Altitude Games. Battle Racers and Mushroom Mania were created by the team. Overview Battle Racers, an arcade racing game on the Ethereum blockchain, is a Non-Fungible Token (NFT) racing game that provides players the thrills of small vehicle racing. Gamers may mix and combine different components and weaponry in the garage to create their own racing machine. Then, on arcade-sized circuits, race against other players and fight their way to the finish line. Another exciting feature is that users may increase their reputation and riches by turning their coveted Battle Racer into a non-fungible currency, logging their victories on the blockchain, and receiving unique incentives. Other interesting features of the game include: Model automobiles are built, raced, and battled against other players. A large selection of components and weaponry to build a Battle Racer that represents players particular flair. Gravity-defying race circuits with high climbs and loops that defy gravity. The top competitive players are rewarded with parts, prizes, and leaderboards. Transform winning automobile into a collectable with an immutable blockchain record. On OpenSea, players may buy and trade token cars and components with other players. Presale There were four distinct crates available for purchase during the presale, which began on May 21, 2019 and ended on June 20, 2019. !0_4_n7yQxuKM7mSFpUpng.png Gold crates were the most costly, but they offered the highest chances of acquiring higher-quality parts. While Ethereum (ETH) was trading between $250 and $300 per token, Battle Racers sold 597 ETH worth of crates. During the presale, every crate purchased (opened or not) will have a PRIME tag in the upper right corner of the component. Presale Crates Because the crates are all fungible, they are all ERC20 tokens on Ethereum. When two people purchase a Gold crate, they can swap it with one another. The Ethereum ERC-20 Contract token code now includes a "minting" function that converts the crate into ERC-721 Battle Racer Parts. For example, Battle Racers built a number of car parts, and a random generator selects one depending on the chances (listed below). Users may create their automobile (Body, Front, Rear, and Wheels) and race in the game after they have all of the car pieces. If gamers may sell their parts on the open market, though. Sidechain Players will see their crates in their INVENTORY when they open them on https://battleracers.io, and they will be able to use those components in the game when they are available. However, until these pieces are uploaded to OpenSea, players will be unable to trade or sell them. Gameplay Battle Racers is a web game that takes place in an alternate dimension. The player places their avatar within the massive vehicle-shaped framework, constructs a car out of four pieces, and races against other members of the community. The game is presently in early access, so players may play for free and enjoy friendly competition, but racing will become much more competitive once the game is released to the general public.The Game can be accessed here: https://play.battleracers.io/. Users enter the Battle Racer framework to pick their car and play the game after determining whether to purchase the Common, Rare, Epic, Legendary, or Elite editions. Players may then proceed to the Parts Garage and engage with the UI by clicking and interacting with it with their mouse. They can walk over to one of two tracks after picking their automobile. Enter the race by walking up to Position 1, 2, 3, or 4. They'll be able to pick two weapons from the list below. Some sprint forward, while others fall behind. Shields may be used to deflect assaults, while boosts can be used to go ahead of the competition. Control Keys (WASD) The WASD keys on the keyboard may be used to walk about in the game. Pressing and holding W moves forward, while pressing and holding S moves backwards. Hitting A will move you to the left, while pressing D will move you to the right. Competitive Rages Competitive Races are currently in development and are tracks that can only be played with tickets purchased with $SCRAP. These races have no AI and are exclusively for players to race against other players, hence a Competitive Race may only begin when two (2) or more players with tickets are present. Competitive Races need a constructed automobile built of Parts, with a weekly cap on the $SCRAP gained from Competitive Races per player. If a player's weekly maximum is reached, they can continue race but will not earn any more $SCRAP.A player who does not have a constructed automobile is unable to compete. Weapons !46057198_306157426779420_2799702495213912064_njpg.jpeg The various cars can be armed with different weapons making other racers susceptible to damages : Shield Players can select a few things to aid them in their race. Each player can select one missile and one shield from a variety of alternatives. They can also pick between two missiles or one missile and one boost. The shield only lasts a few seconds, after which there is a 15-second waiting period before you may activate it again. Trap Traps that drop behind the user's automobile can also be used as a weapon against racers behind them. They stay in that position after being dropped until someone hits them. Missile Missiles are helped in their aim to ensure that they do not miss their target, yet a straight-away shot is a high-probability shot. There is a 15-second waiting period after firing the missile before it may be used again. As of right moment, there is no machine gun or rapid-fire weapon. Boost These are incredibly easy to use and effective. It appears to function the same whether driving straight or around corners. Boosts are available for around 15 seconds between each other. Because they really do not want to spend the time racing, players may choose to HODL some components for a year in order to resell them at Level 0. They may also like to purchase a few complete Common, Rare, Epic, or Legendary vehicles in order to race them to their full capacity before reselling them for a higher price. When the game launches, anybody may play for free, but vehicles will not progress through the stages. To advance levels, players must purchase automobile parts and race them competitively. Car Assembly Front, Body, Rear, and Wheels are the four (4) parts that make up a car. Once a user has one of each type, they can be put together to form a vehicle. The car's stats will be derived from the sum of the stats of each of the parts used. !1_w1tBh1lofQOrpF29hwb2DApng.png The stats and appearance of the finished car will be determined by the parts assembled. Any part can be put together with a part from any brand or model; the possibilities are endless. Parts can also be updated outside of races at any time, and switched using the website's future garage function. This can be done briefly during Early Access at the garage kiosks placed within the arena. A component that is now on the Ethereum Main Network, on the other hand, cannot be used; it must be returned to the sidechain.Gamers will be able to race on standard circuits after these parts are combined into a car. However, because it is not yet a token, this car does not begin documenting its history and cannot be traded. Once an automobile is Minted, however, it can no longer swap parts. You get exactly what you see. But don't worry, you'll still be able to upgrade each component separately. Minting This entails transforming automobiles into tokens in order for them to be traded; however, the car must first be minted onto the blockchain. In the garage, user can assemble the practice automobile. It can then be tokenized and turned into a Minted automobile. After Minting a car can: Race on Competitive Tracks Be traded on the marketplace Record history for buffs Once an automobile is Minted, however, it can no longer swap parts. The player gets exactly what they see. But will still be able to upgrade each component separately. Disassembly A car can be disassembled, when a part needed for use is stuck on a Minted car. Disassembling a Minted car gives all its component parts back to the user. A player can then reuse the parts regained for a Practice car, or swap them out with parts of another Practice car that they have. However, the recorded history of that car and its buffs are lost as that car no longer exists. Recorded History Recorded history buffs are additional bonuses applied to cars that clear specific requirements. These requirements are called Milestones, and they all give different bonuses depending on the criteria. Even if the player has no cars (or not enough parts to create a car), they are able to race on regular tracks with Test Drives. Tes