Schematic tile for the board game Carcassonne. The name is embedded with certain information: "Carcassonne XrYc RZ (A)+B Tmmm", where:
X = number of roads intersecting an edge
Y = number of city edges
Z = number of rivers intersecting an edge
(A) = A/B/C/D used to distinguish variant layouts
+B = added feature: +C = "coat of arms" (purple shield), +M = "monastery" (red house), +V = "village" (yellow circle)
Tmmm = rotation (anti-clockwise) from an arbitrary orientation, in degrees