# Talk:Speed
Fast as "not eating"?
Monk FAQ says: "Some players even choose to fast. This challenge is beyond the author's present knowledge. Note that in 3.4.1, Monks exercise wisdom by fasting."
What does it mean? Is it foodless or something else?

It means remaining hungry or weak from hunger, in the in-game status message sense of hungry. -Tjr 11:31, 2 August 2009 (UTC)
Monster with speed of 24 who can pick up iron ball?
"The theoretically fastest method of movement, without using life saving, is to be polymorphed into a punished monster with a speed of 24, combined with a very fast speed; this gives two actions per turn, plus up to one from the speed, which can be used to throw the heavy iron ball, pick it up again, then (hopefully) jump on the third action,..."
According to Monsters (by speed), the fastest monster with arms (who could pick up an iron ball) is the Mountain Centaur, with base speed 20. 
I haven't done the math, but is this still faster than being an air elemental? --OssianGrr (talk) 16:57, 8 July 2013 (UTC)

(Please use internal links to link to other wiki pages. I fixed that for you.)
You don't need arms to pick up items. Only the M1_NOTAKE flag prevents you from picking up things while polymorphed, but air elementals don't have that flag. —bcode&nbsp;talk&nbsp;|&nbsp;mail 13:55, 9 July 2013 (UTC)
But I'm guessing that, due to the other properties of being an Air Elemental (perhaps flight?) the "be punished and throw your iron ball" trick doesn't work so well for them, or the original author of this trick would have just said "be a punished air elemental". My question is regarding the silly trick in the specific paragraph I quoted, and what exactly you'd need to be polymorphed into to be faster than the fastest air elemental (other than the even-less-reliable "hurtling with infinite amulets of life saving, and precisely timing your death" trick). There is no monster of base-speed 24 that can pick things up and is a valid polymorph target. The list of monsters with base speed 24 are the mail daemon (can't polymorph into it) and a bunch of horses (can't pick up and throw iron balls, as far as I know) --OssianGrr (talk) 14:04, 9 July 2013 (UTC)
The issue with being a punished air elemental is that you can't – air elementals have no body, so they can't be chained to the ball.
Those horses (warhorse, all unicorns) you mention can pick up and throw items just fine. They don't have the M1_NOTAKE flag, and that's all that matters. —bcode&nbsp;talk&nbsp;|&nbsp;mail 14:24, 9 July 2013 (UTC)
Oh.. darnit, I shouldn't try to use real-world logic; I should have just tried it in Wizard Mode. You can feel free to remove this entire subsection from Talk. Nevermind.
(Although the silly paragraph might as well just say "warhorse" rather than the general "monster with a speed 24") --OssianGrr (talk) 14:27, 9 July 2013 (UTC)
"monster with speed 24" is more generic, IMHO, but I added warhorses as an example to the page.
Also, talk page discussions aren't normally removed (though they might be archived in the case of really long pages). As for real-world logic, it's a nice case of NHINRL&nbsp;:) —bcode&nbsp;talk&nbsp;|&nbsp;mail 14:43, 9 July 2013 (UTC)
This 3.6.0 change is really annoying
So now, not only can I not get intrinsics from black puddings at early sinks, I also can't dispatch the puddings by "hit, step back, hit, step back", because they move at random speeds. God damn it, DevTeam. 86.128.49.7 16:20, 28 December 2015 (UTC)