# Custom map symbols (historic)
Most of the content of this page is historic. As of NetHack 3.6.0, only BOULDER and WARNINGS are still accepted. See Custom map symbols for equivalent features in 3.6.0.
The NetHack 3.4.3 configuration file (.nethackrc on Unix, defaults.nh on MS-DOS and Windows including Windows CE, NetHack Defaults on Mac and BeOS, and NetHack.cnf on Amiga, Atari, OS/2 and VMS) provides several options to set custom map symbols.

Contents

1 The options

1.1 BOULDER
1.2 GRAPHICS (historic)
1.3 DUNGEON (historic)
1.4 TRAPS (historic)
1.5 EFFECTS (historic)
1.6 OBJECTS (historic)
1.7 MONSTERS (historic)
1.8 WARNINGS

2 Numbers and their appearances

2.1 Printable ASCII (032-126)
2.2 001 through 031 and 127
2.3 Symbols common to PC code pages
2.4 Symbols that vary among PC code pages

The options
The options take the form VARIABLE = number number number....  They are shown here in the form that gives the default IBMgraphics symbols when code page 437 is set.

BOULDER
This option takes one number, to set the symbol for a boulder:

BOULDER = 039

The default appearance is `.  This can also be set using OPTIONS=boulder:`.

GRAPHICS (historic)
This option takes 92 numbers, to set the symbols for all fixed parts of the dungeon and certain special effects; that is, all symbols except for monsters and objects:

GRAPHICS = 032 179 196 218 191 192 217 197 193 194 \
           180 195 250 254 254 043 043 240 241 250 \
           176 177 060 062 060 062 095 124 092 035 \
           244 247 250 247 250 250 035 035 032 035 \
           247 094 094 094 094 094 094 094 094 094 \
           094 094 094 094 094 094 094 094 034 094 \
           094 094 094 179 196 092 047 042 033 041 \
           040 048 035 064 042 047 045 092 179 179 \
           092 045 047 047 045 092 179 032 179 092 \
           045 047

If you set GRAPHICS, you do not need to set DUNGEON, TRAPS, or EFFECTS.
The order of the symbols is as follows:

Symbol
Number
Appearance

dark part of a room
032
(blank)

vertical wall
179
│

horizontal wall
196
─

top left corner
218
┌

top right corner
191
┐

bottom left corner
192
└

bottom right corner
217
┘

cross wall
197
┼

T up wall
193
┴

T down wall
194
┬

T left wall
180
┤

T right wall
195
├

doorway
250
·

vertical open door
254
■

horizontal open door
254
■

vertical closed door
043
+

horizontal closed door
043
+

iron bars
240
≡

tree
241
±

floor of room
250
·

dark corridor
176
░

lit corridor
177
▒

staircase up
060
&lt;

staircase down
062
&gt;

ladder up
060
&lt;

ladder down
062
&gt;

altar
095
_

grave
124
|

throne
092
\

sink
035
#

fountain
244
⌠

pool
247
≋

ice
250
·

lava
247
≋

vertical open drawbridge
250
·

horizontal open drawbridge
250
·

vertical closed drawbridge
035
#

horizontal closed drawbridge
035
#

air
032
(blank)

cloud
035
#

water
247
≋

arrow trap
094
^

dart trap
094
^

falling rock trap
094
^

squeaky board
094
^

bear trap
094
^

land mine
094
^

rolling boulder trap
094
^

sleeping gas trap
094
^

rust trap
094
^

fire trap
094
^

pit
094
^

spiked pit
094
^

hole
094
^

trap door
094
^

teleportation trap
094
^

level teleporter
094
^

magic portal
094
^

web
034
"

statue trap
094
^

magic trap
094
^

anti-magic field
094
^

polymorph trap
094
^

vertical beam
179
│

horizontal beam
196
─

left-slanting beam
092
\

right-slanting beam
047
/

digging beam
042
*

camera flash beam
033
!

boomerang left
041
)

boomerang right
040
(

shield effect 1
048
0

shield effect 2
035
#

shield effect 3
064
@

shield effect 4
042
*

swallow top left
047
/

swallow top center
045
-

swallow top right
092
\

swallow middle left
179
│

swallow middle right
179
│

swallow bottom left
092
\

swallow bottom center
045
-

swallow bottom right
047
/

explosion top left
047
/

explosion top center
045
-

explosion top right
092
\

explosion center left
179
│

explosion center
032
(blank)

explosion center right
179
│

explosion bottom left
092
\

explosion bottom center
045
-

explosion bottom right
047
/

DUNGEON (historic)
This option takes 41 numbers, to set the symbols for all fixed parts of the dungeon except for traps:

DUNGEON = 032 179 196 218 191 192 217 197 193 194 \
          180 195 250 254 254 043 043 240 241 250 \
          176 177 060 062 060 062 095 124 092 035 \
          244 247 250 247 250 250 035 035 032 035 \
          247

These are the same as the first 41 numbers in GRAPHICS; consequently, if you set GRAPHICS, you do not need to set DUNGEON.
The configuration file has a commented-out version of DUNGEON that is claimed to set the default IBMgraphics; in fact, it differs from the above in that it sets stairs to 243 and 242, appearing as ≤ and ≥.
The order of the symbols is as follows:

Symbol
Number
Appearance

dark part of a room
032
(blank)

vertical wall
179
│

horizontal wall
196
─

top left corner
218
┌

top right corner
191
┐

bottom left corner
192
└

bottom right corner
217
┘

cross wall
197
┼

T up wall
193
┴

T down wall
194
┬

T left wall
180
┤

T right wall
195
├

doorway
250
·

vertical open door
254
■

horizontal open door
254
■

vertical closed door
043
+

horizontal closed door
043
+

iron bars
240
≡

tree
241
±

floor of room
250
·

dark corridor
176
░

lit corridor
177
▒

staircase up
060
&lt;

staircase down
062
&gt;

ladder up
060
&lt;

ladder down
062
&gt;

altar
095
_

grave
124
|

throne
092
\

sink
035
#

fountain
244
⌠

pool
247
≋

ice
250
·

lava
247
≋

vertical open drawbridge
250
·

horizontal open drawbridge
250
·

vertical closed drawbridge
035
#

horizontal closed drawbridge
035
#

air
032
(blank)

cloud
035
#

water
247
≋

TRAPS (historic)
This option takes 22 numbers, to set the symbols for all traps:

TRAPS = 094 094 094 094 094 094 094 094 094 094 \
        094 094 094 094 094 094 094 034 094 094 \
        094 094

These are the same as the 42nd through 63rd numbers in GRAPHICS; consequently, if you set GRAPHICS, you do not need to set TRAPS.
The order of the symbols is as follows:

Symbol
Number
Appearance

arrow trap
094
^

dart trap
094
^

falling rock trap
094
^

squeaky board
094
^

bear trap
094
^

land mine
094
^

rolling boulder trap
094
^

sleeping gas trap
094
^

rust trap
094
^

fire trap
094
^

pit
094
^

spiked pit
094
^

hole
094
^

trap door
094
^

teleportation trap
094
^

level teleporter
094
^

magic portal
094
^

web
034
"

statue trap
094
^

magic trap
094
^

anti-magic field
094
^

polymorph trap
094
^

EFFECTS (historic)
This option takes 29 numbers, to set the symbols for special effects:

EFFECTS = 179 196 092 047 042 033 041 040 048 035 \
          064 042 047 045 092 179 179 092 045 047 \
          047 045 092 179 032 179 092 045 047

These are the same as the 64th through 92nd numbers in GRAPHICS; consequently, if you set GRAPHICS, you do not need to set EFFECTS.
The order of the symbols is as follows:

Symbol
Number
Appearance

vertical beam
179
│

horizontal beam
196
─

left-slanting beam
092
\

right-slanting beam
047
/

digging beam
042
*

camera flash beam
033
!

boomerang left
041
)

boomerang right
040
(

shield effect 1
048
0

shield effect 2
035
#

shield effect 3
064
@

shield effect 4
042
*

swallow top left
047
/

swallow top center
045
-

swallow top right
092
\

swallow middle left
179
│

swallow middle right
179
│

swallow bottom left
092
\

swallow bottom center
045
-

swallow bottom right
047
/

explosion top left
047
/

explosion top center
045
-

explosion top right
092
\

explosion center left
179
│

explosion center
032
(blank)

explosion center right
179
│

explosion bottom left
092
\

explosion bottom center
045
-

explosion bottom right
047
/

OBJECTS (historic)
This option takes 17 numbers, to set the symbols for objects:

OBJECTS = 093 041 091 061 034 040 037 033 063 043 \
          047 036 042 096 048 095 046

The order of the symbols is as follows:

Symbol
Number
Appearance

Invalid object
093
]

Weapon
041
)

Armor
091
[

Ring
061
=

Amulet
034
"

Tool
040
(

Food
037
%

Potion
033
!

Scroll
063
?

Spellbook
043
+

Wand
047
/

Gold
036
$

Gem
042
*

Boulder
096
`

Ball
048
0

Chain
095
_

Venom
046
.

MONSTERS (historic)
This option takes 60 numbers, to set the symbols for monsters:

MONSTERS = 097 098 099 100 101 102 103 104 105 106 \
           107 108 109 110 111 112 113 114 115 116 \
           117 118 119 120 121 122 065 066 067 068 \
           069 070 071 072 000 074 075 076 077 078 \
           079 080 081 082 083 084 085 086 087 088 \
           089 090 064 032 039 038 059 058 126 093

The order of the symbols is as follows:

Symbol
Number
Appearance

ant
097
a

blob
098
b

cockatrice
099
c

dog
100
d

eye
101
e

feline
102
f

gremlin
103
g

humanoid
104
h

imp
105
i

jelly
106
j

kobold
107
k

leprechaun
108
l

mimic
109
m

nymph
110
n

orc
111
o

piercer
112
p

quadruped
113
q

rodent
114
r

spider
115
s

trapper
116
t

unicorn
117
u

vortex
118
v

worm
119
w

xan
120
x

light
121
y

zruty
122
z

angel
065
A

bat
066
B

centaur
067
C

dragon
068
D

elemental
069
E

fungus
070
F

gnome
071
G

giant
072
H

(unused)
&nbsp;
&nbsp;

jabberwock
074
J

Kop
075
K

lich
076
L

mummy
077
M

naga
078
N

ogre
079
O

pudding
080
P

quantum mechanic
081
Q

rust monster
082
R

snake
083
S

troll
084
T

umber hulk
085
U

vampire
086
V

wraith
087
W

xorn
088
X

yeti
089
Y

zombie
090
Z

human
064
@

ghost
032
(blank)

golem
039
'

demon
038
&amp;

eel
059
;

lizard
058
:

worm tail
126
~

mimic
093
]

WARNINGS
This option takes six numbers, to set the symbols for warnings:

WARNINGS = 048 049 050 051 052 053

The order of the symbols is as follows:

Symbol
Number
Appearance

Level 0 warning
048
0

Level 1 warning
049
1

Level 2 warning
050
2

Level 3 warning
051
3

Level 4 warning
052
4

Level 5 warning
053
5

Numbers and their appearances
To use these options, it is necessary to know which number will appear as which symbol.

Printable ASCII (032-126)
The printable ASCII symbols will appear the same on nearly all platforms.

Code
Appearance

032
(blank)

033
!

034
"

035
#

036
$

037
%

038
&amp;

039
'

040
(

041
)

042
*

043
+

044
,

045
-

046
.

047
/

048
0

049
1

050
2

051
3

052
4

053
5

054
6

055
7

056
8

057
9

058
:

059
;

060
&lt;

061
=

062
&gt;

063
?

064
@

065
A

066
B

067
C

068
D

069
E

070
F

071
G

072
H

073
I

074
J

075
K

076
L

077
M

078
N

079
O

080
P

081
Q

082
R

083
S

084
T

085
U

086
V

087
W

088
X

089
Y

090
Z

091
[

092
\

093
]

094
^

095
_

096
`

097
a

098
b

099
c

100
d

101
e

102
f

103
g

104
h

105
i

106
j

107
k

108
l

109
m

110
n

111
o

112
p

113
q

114
r

115
s

116
t

117
u

118
v

119
w

120
x

121
y

122
z

123
{

124
|

125
}

126
~

001 through 031 and 127
The table given here is correct for most MS-DOS, Windows, and OS/2 users.  It may also work on the Linux console, depending on the configured font.  Some of these may display incorrectly because they are interpreted as control codes; in particular, 008, 009, 010, 013, and 027 will frequently give strange results instead of the symbols shown here.
The Rogue level uses a few of these symbols when IBMgraphics is in effect (and is not configurable); these are indicated in boldface.

Code
Appearance

001
☺

002
☻

003
♥

004
♦

005
♣

006
♠

007
•

008
◘

009
○

010
◙

011
♂

012
♀

013
♪

014
♫

015
☼

016
►

017
◄

018
↕

019
‼

020
¶

021
§

022
▬

023
↨

024
↑

025
↓

026
→

027
←

028
∟

029
↔

030
▲

031
▼

127
⌂

Symbols common to PC code pages
These symbols are present in most PC code pages and can be used with consistent results regardless of the locale.  Again, this works for MS-DOS, Windows and OS/2 users, and possibly players using the Linux console.
In particular, code pages 437, 737, 775, 850, 852, 855, 857, 860, 861, 862, 863, 865, 866, and 869 all share these symbols.
Symbols used in IBMgraphics are in boldface.

Code
Appearance

176
░

177
▒

178
▓

179
│

180
┤

185
╣

186
║

187
╗

188
╝

191
┐

192
└

193
┴

194
┬

195
├

196
─

197
┼

200
╚

201
╔

202
╩

203
╦

204
╠

205
═

206
╬

217
┘

218
┌

219
█

220
▄

223
▀

254
■

255
(blank)

Symbols that vary among PC code pages
These symbols may be used, but may vary in appearance depending on the computer's locale settings.
Again, this table is for MS-DOS, Windows, and OS/2, and for the Linux console if an appropriate font is set.
Symbols used in IBMgraphics are in boldface.

Code
437
737
775
850
852
855
857
860
861
862
863
865
866
869

128
Ç
Α
Ć
Ç
Ç
ђ
Ç
Ç
Ç
א
Ç
Ç
А
&nbsp;

129
ü
Β
ü
ü
ü
Ђ
ü
ü
ü
ב
ü
ü
Б
&nbsp;

130
é
Γ
é
é
é
ѓ
é
é
é
ג
é
é
В
&nbsp;

131
â
Δ
ā
â
â
Ѓ
â
â
â
ד
â
â
Г
&nbsp;

132
ä
Ε
ä
ä
ä
ё
ä
ã
ä
ה
Â
ä
Д
&nbsp;

133
à
Ζ
ģ
à
ů
Ё
à
à
à
ו
à
à
Е
&nbsp;

134
å
Η
å
å
ć
є
å
Á
å
ז
¶
å
Ж
Ά

135
ç
Θ
ć
ç
ç
Є
ç
ç
ç
ח
ç
ç
З
&nbsp;

136
ê
Ι
ł
ê
ł
ѕ
ê
ê
ê
ט
ê
ê
И
·

137
ë
Κ
ē
ë
ë
Ѕ
ë
Ê
ë
י
ë
ë
Й
¬

138
è
Λ
Ŗ
è
Ő
і
è
è
è
ך
è
è
К
¦

139
ï
Μ
ŗ
ï
ő
І
ï
Í
Ð
כ
ï
ï
Л
‘

140
î
Ν
ī
î
î
ї
î
Ô
ð
ל
î
î
М
’

141
ì
Ξ
Ź
ì
Ź
Ї
ı
ì
Þ
ם
‗
ì
Н
Έ

142
Ä
Ο
Ä
Ä
Ä
ј
Ä
Ã
Ä
מ
À
Ä
О
―

143
Å
Π
Å
Å
Ć
Ј
Å
Â
Å
ן
§
Å
П
Ή

144
É
Ρ
É
É
É
љ
É
É
É
נ
É
É
Р
Ί

145
æ
Σ
æ
æ
Ĺ
Љ
æ
À
æ
ס
È
æ
С
Ϊ

146
Æ
Τ
Æ
Æ
ĺ
њ
Æ
È
Æ
ע
Ê
Æ
Т
Ό

147
ô
Υ
ō
ô
ô
Њ
ô
ô
ô
ף
ô
ô
У
&nbsp;

148
ö
Φ
ö
ö
ö
ћ
ö
õ
ö
פ
Ë
ö
Ф
&nbsp;

149
ò
Χ
Ģ
ò
Ľ
Ћ
ò
ò
þ
ץ
Ï
ò
Х
Ύ

150
û
Ψ
¢
û
ľ
ќ
û
Ú
û
צ
û
û
Ц
Ϋ

151
ù
Ω
Ś
ù
Ś
Ќ
ù
ù
Ý
ק
ù
ù
Ч
©

152
ÿ
α
ś
ÿ
ś
ў
İ
Ì
ý
ר
¤
ÿ
Ш
Ώ

153
Ö
β
Ö
Ö
Ö
Ў
Ö
Õ
Ö
ש
Ô
Ö
Щ
²

154
Ü
γ
Ü
Ü
Ü
џ
Ü
Ü
Ü
ת
Ü
Ü
Ъ
³

155
¢
δ
ø
ø
Ť
Џ
ø
¢
ø
¢
¢
ø
Ы
ά

156
£
ε
£
£
ť
ю
£
£
£
£
£
£
Ь
£

157
¥
ζ
Ø
Ø
Ł
Ю
Ø
Ù
Ø
¥
Ù
Ø
Э
έ

158
₧
η
×
×
×
ъ
Ş
₧
₧
₧
Û
₧
Ю
ή

159
ƒ
θ
¤
ƒ
č
Ъ
ş
Ó
ƒ
ƒ
ƒ
ƒ
Я
ί

160
á
ι
Ā
á
á
а
á
á
á
á
¦
á
а
ϊ

161
í
κ
Ī
í
í
А
í
í
í
í
´
í
б
ΐ

162
ó
λ
ó
ó
ó
б
ó
ó
ó
ó
ó
ó
в
ό

163
ú
μ
Ż
ú
ú
Б
ú
ú
ú
ú
ú
ú
г
ύ

164
ñ
ν
ż
ñ
Ą
ц
ñ
ñ
Á
ñ
¨
ñ
д
Α

165
Ñ
ξ
ź
Ñ
ą
Ц
Ñ
Ñ
Í
Ñ
¸
Ñ
е
Β

166
ª
ο
”
ª
Ž
д
Ğ
ª
Ó
ª
³
ª
ж
Γ

167
º
π
¦
º
ž
Д
ğ
º
Ú
º
¯
º
з
Δ

168
¿
ρ
©
¿
Ę
е
¿
¿
¿
¿
Î
¿
и
Ε

169
⌐
σ
®
®
ę
Е
®
Ò
⌐
⌐
⌐
⌐
й
Ζ

170
¬
ς
¬
¬
¬
ф
¬
¬
¬
¬
¬
¬
к
Η

171
½
τ
½
½
ź
Ф
½
½
½
½
½
½
л
½

172
¼
υ
¼
¼
Č
г
¼
¼
¼
¼
¼
¼
м
Θ

173
¡
φ
Ł
¡
ş
Г
¡
¡
¡
¡
¾
¡
н
Ι

174
«
χ
«
«
«
«
«
«
«
«
«
«
о
«

175
»
ψ
»
»
»
»
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181
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182
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183
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184
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189
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190
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198
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199
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К
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207
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208
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209
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210
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211
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212
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213
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214
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215
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Î
Î
О
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216
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221
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222
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224
α
ω
Ó
Ó
Ó
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Ó
α
α
α
α
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ζ

225
ß
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ß
ß
ß
р
ß
ß
ß
ß
ß
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с
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226
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Γ
Γ
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т
θ

227
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π
π
π
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228
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õ
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229
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ň
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σ
σ
σ
σ
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230
µ
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µ
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Т
µ
µ
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μ

231
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τ
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232
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Φ
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233
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234
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235
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δ
δ
δ
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ы
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236
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В
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∞
∞
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σ

237
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φ
φ
φ
φ
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238
ε
Ό
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239
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240
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-
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241
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±
±
±
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242
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≥
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243
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≤
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¾
≤
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φ

244
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245
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§
⌡
⌡
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§

246
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÷
÷
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÷
÷
÷
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ψ

247
≈
≈
„
¸
¸
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¸
≈
≈
≈
≈
≈
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΅

248
°
°
°
°
°
Э
°
°
°
°
°
°
°
°

249
∙
∙
∙
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¨
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¨
∙
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250
·
·
·
·
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·
·
·
·
·
·
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ω

251
√
√
¹
¹
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¹
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√
√
√
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252
ⁿ
ⁿ
³
³
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³
ⁿ
ⁿ
ⁿ
ⁿ
ⁿ
№
ΰ

253
²
²
²
²
ř
§
²
²
²
²
²
²
¤
ώ

This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.