# Source:NetHack 3.4.3/dat/oracle.des
Below is the full text to dat/oracle.des from NetHack 3.4.3. To link to a particular line, write {{sourcecode|oracle.des|123}}, for example.
This file describes the layout of the Oracle level.

License
1.    #	SCCS Id: @(#)oracle.des	3.4	1995/10/07
2.    # NetHack may be freely redistributed.  See license for details.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

Level layout
3.    #
4.    # Oracle level
5.    #
6.    
7.    LEVEL: "oracle"
8.    
9.    ROOM: "ordinary" , lit, (3,3), (center,center), (11,9)
10.   NAME: "central"
11.   OBJECT:'`',"statue",(0,0),"forest centaur",1
12.   OBJECT:'`',"statue",(0,8),"mountain centaur",1
13.   OBJECT:'`',"statue",(10,0),"mountain centaur",1
14.   OBJECT:'`',"statue",(10,8),"forest centaur",1
15.   OBJECT:'`',"statue",(5,1),"plains centaur",1
16.   OBJECT:'`',"statue",(5,7),"plains centaur",1
17.   OBJECT:'`',"statue",(2,4),"plains centaur",1
18.   OBJECT:'`',"statue",(8,4),"plains centaur",1
19.   MONSTER: random, random, random
20.   MONSTER: random, random, random
21.   
22.   SUBROOM: "delphi" , lit , (4,3) , (3,3), "central"
23.   FOUNTAIN: (0, 1)
24.   FOUNTAIN: (1, 0)
25.   FOUNTAIN: (1, 2)
26.   FOUNTAIN: (2, 1)
27.   MONSTER: '@', "Oracle", (1,1)
28.   DOOR: false , nodoor , random, random
29.   
30.   ROOM: "ordinary" , random, random, random, random
31.   STAIR: random, up
32.   OBJECT: random,random,random
33.   
34.   ROOM: "ordinary" , random, random, random, random
35.   STAIR: random, down
36.   OBJECT: random, random, random
37.   TRAP: random, random
38.   MONSTER: random, random, random
39.   MONSTER: random, random, random
40.   
41.   ROOM: "ordinary" , random, random, random, random
42.   OBJECT: random, random, random
43.   OBJECT: random, random, random
44.   MONSTER: random, random, random
45.   
46.   ROOM: "ordinary" , random, random, random, random
47.   OBJECT: random, random, random
48.   TRAP: random, random
49.   MONSTER: random, random, random
50.   
51.   ROOM: "ordinary" , random, random, random, random
52.   OBJECT: random, random, random
53.   TRAP: random, random
54.   MONSTER: random, random, random
55.   
56.   RANDOM_CORRIDORS

References