# Keter Sephiroth

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Inevitable (Dungeons &amp; Dragons)

Wikipedia has an article about:
Sephirot

The Keter Sephiroth (singular Keter Sephirah) are dNetHack's replacements for the Keystone Kops. The Keter are based on the Inevitables from 3rd edition Dungeons &amp; Dragons.

The naming system used for the Keter Sephiroth is based on the Kabbalah, but the symbolism of the Kabbalah otherwise has nothing to do with the Keter.

Strange spiritual machines, the Crown Enumerations enforce 
the inevitability of certain Laws on the inhabitants of 
this world.

 

Contents

1 Malkuth Sephirah
2 Yesod Sephirah
3 Daat Sephirah
4 Hod Sephirah
5 Gevurah Sephirah
6 Binah Sephirah
7 Chokhmah Sephirah

Malkuth Sephirah

K Malkuth Sephirah File:Malkuth Sephirah.png

Difficulty

7

Attacks

Whip 1d4 malkuth

K Malkuth Sephirah File:Malkuth Sephirah.png

Difficulty

7

Attacks

Whip 1d4 malkuth

Base level

5

Base experience

99

Speed

24

Base AC

5

Base MR

5

Alignment

5 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

200

Size

medium

Resistances

shock

Resistances conveyed

A Malkuth Sephirah:

 can survive underwater.
 does not breathe.

 is mindless.

 is an animal.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 is neither male nor female.
 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.

 has infravision.

 normally appears in large groups.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

The kingship enumerations take over the main functionality of the Keystone Kops in dNetHack; they are created in large numbers and attempt to block the character off from the stairs, trapping them on the current level. The Malkuth Sephiroth are significantly more dangerous than the Kops, however, as they are very fast (speed 24), can destroy wands with their electrical attacks, and grab the character, making it difficult to run away or engage in melee combat.

Malkuth Sephiroth are the backbone of the forces of the Keter. They are never created alone; instead, squads of Malkuth accompany one or two of the higher Keter on their missions.

A clockwork centaur, marble facades over a universe
	of brass gears and struts. A pair of hooked chains
	extend from its wrists and a coil of rope wraps 
	around its waist.

	"Whether in this life or the next,
	 you shall face inevitable judgement."

 

Yesod Sephirah

K Yesod Sephirah File:Yesod Sephirah.png

Difficulty

10

Attacks

Weapon 1d8 physical, Weapon 1d8 physical

K Yesod Sephirah File:Yesod Sephirah.png

Difficulty

10

Attacks

Weapon 1d8 physical, Weapon 1d8 physical

Base level

7

Base experience

151

Speed

12

Base AC

3

Base MR

7

Alignment

7 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

200

Size

medium

Resistances

shock

Resistances conveyed

A Yesod Sephirah:

 can fly.

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 is neither male nor female.
 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.

 can pick up weapons and food.

 has infravision.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

The foundation enumerations lead the detachments of Keter sent against characters that rob shops. Once the alarm sounds, three detachments of Malkuth Sephiroth appear on the current level, each led by a Yesod Sephirah. One detachment appears around the thief, one around the downstair, and one on the upstair.

Yesod Sephiroth do more damage than do Malkuth Sephiroth, but are slower and don't have any special effects on their attacks.

A humanoid sculpture of black metal and mechanical
	muscles, clad in golden armor and a crimson cloak.
	It bears a silver scroll on its breastplate.

	"Whether by blood, or by gold, or by sweat, 
	 the contract will inevitably be repaid."

 

Daat Sephirah

K Daat Sephirah File:Daat Sephirah.png

Difficulty

19

Attacks

Touch 2d6 fire, Touch 2d6 cold, Touch 2d6 shock, Touch 2d6 acid, Claw 2d6 physical, Claw 2d6 physical

K Daat Sephirah File:Daat Sephirah.png

Difficulty

19

Attacks

Touch 2d6 fire, Touch 2d6 cold, Touch 2d6 shock, Touch 2d6 acid, Claw 2d6 physical, Claw 2d6 physical

Base level

11

Base experience

387

Speed

12

Base AC

−1

Base MR

11

Alignment

11 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

200

Size

medium

Resistances

fire, cold, shock

Resistances conveyed

A Daat Sephirah:

 can fly.

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 is neither male nor female.
 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.

 has infravision.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

Daat Sephiroth are the guardians of holiness, and attack those who defile themselves. If a priest or shopkeeper sees evidence of many spirit bindings, Daat will be summoned and the shopkeeper or priest angered:

0–3 visible marks: no effect, other than barring entry as per usual
4 visible marks: 1 Daat summoned
5 visible marks: 2 Daat summoned
6+ visible marks: 2 Daat summoned adjacent to the player, 2 more Daat and an accompanying swarm of lesser Keter at each stair
If a priest sees more 6 or more marks, he will also summon 3 minions of his god to fight you.

Hod Sephirah

K Hod Sephirah File:Hod Sephirah.png

Difficulty

15

Attacks

Your weapon 1d15 your weapon

K Hod Sephirah File:Hod Sephirah.png

Difficulty

15

Attacks

Your weapon 1d15 your weapon

Base level

13

Base experience

415

Speed

18

Base AC

−3

Base MR

13

Alignment

13 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

200

Size

medium

Resistances

shock

Resistances conveyed

A Hod Sephirah:

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 is neither male nor female.
 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.

 has infravision.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

The fealty enumerations lead the detachments of Keter sent against characters that repeatedly violate their own internal laws (Knights that attack fleeing targets, Archeologists that dig up graves, etc). Some external laws will also anger the Hod Sephirah, including murder even as a chaotic, slaughtering coaligned unicorns, and murdering your quest leader. Each time a character violates such a law, an internal counter is incremented. The higher the counter, the greater the odds that a Hod Sephirah will be generated during normal monster generation. When a Hod Sephirah is generated, the counter is decremented, reducing the likelihood that additional Hod will be created.

Hod Sephiroth attack with a duplicate of your currently wielded weapon, or with their own innate attacks if they determine that your weapon is obviously substandard. Their mirrored facades grant them reflection.

A humanoid figure, clad in mirrored armor over wrappings of 
	some black cloth that drinks the light. The oval mirror that
	is its head bears the reflection of your face. A pair of 
	mismatched wings spread from its back, one angelic and the
	other demonic. Beneath its cloth skin, the turning of metal
	gears can be faintly heard.

	"The one time a man inevitably tells the truth 
	 is when he makes a vow in his own heart."

Adapted from Code Geass 

Gevurah Sephirah

K Gevurah Sephirah File:Gevurah Sephirah.png

Difficulty

27

Attacks

Claw 4d8 shock, Claw 4d8 stunning

K Gevurah Sephirah File:Gevurah Sephirah.png

Difficulty

27

Attacks

Claw 4d8 shock, Claw 4d8 stunning

Base level

23

Base experience

991

Speed

15

Base AC

−13

Base MR

23

Alignment

23 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

200

Size

medium

Resistances

shock

Resistances conveyed

A Gevurah Sephirah:

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 is neither male nor female.
 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.

 has infravision.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

The severity enumerations lead the detachments of Keter sent against characters that repeatedly cheat death, whether with an amulet of life saving or by rehumanizing after receiving fatal damage in a polymorph form. 
Like the Hod Sephiroth, Gevurah Sephiroth are generated during normal monster generation, based on a counter keeping track of the number of times you have cheated death. Unlike the Hod Sephiroth, the counter is not decremented when a Gevurah Sephirah is created.

Gevurah Sephiroth attack with high-damage electrical and physical attacks. They can also pick up and throw boulders.

An Onyx statue in golden armor. Its right fist crackles with
	lightning and its left fist rings with peals of thunder. It
	bears a leaden omega crest on its chestplate, and its face
	is carved into the shape of a great skull. With each step it
	takes, there is the whirring of golden gears.

	"Whether by age, plague, war, or the hangman's noose, 
	 the inevitability of death waits for none."

The Inevitable, by Todd Stewart 

Binah Sephirah

K Binah Sephirah File:Binah Sephirah.png

Difficulty

35

Attacks

Touch 8d8 physical, Touch 8d8 physical, Breath weapon 8d8 disintegration

K Binah Sephirah File:Binah Sephirah.png

Difficulty

35

Attacks

Touch 8d8 physical, Touch 8d8 physical, Breath weapon 8d8 disintegration

Base level

29

Base experience

1446

Speed

12

Base AC

−19

Base MR

29

Alignment

29 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

200

Size

medium

Resistances

disintegration, shock

Resistances conveyed

A Binah Sephirah:

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 is neither male nor female.
 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.
 can throw boulders.

 has infravision.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

3 Binah are spawned whenever a Rider is spawned or revives. There will thus be 9 Binah when you first enter the Astral Plane, and 3 more each time you kill one of the Riders.

An angular, abstract scupture of unyielding iron and floating
hexagonal gears.  The narrow pyramid of its body tapers to a 
razor point, and its arms are swordblades about which dance 
arcs of black light.

"Agency is not given to you,
&nbsp;to challenge the inevitablilty of your Maker."

 

Chokhmah Sephirah

K Chokhmah Sephirah File:Chokhmah Sephirah.png

Difficulty

44

Attacks

Claw 2d12 special, Claw 4d8 stunning, Your weapon 1d15 your weapon, Whip 1d4 malkuth

K Chokhmah Sephirah File:Chokhmah Sephirah.png

Difficulty

44

Attacks

Claw 2d12 special, Claw 4d8 stunning, Your weapon 1d15 your weapon, Whip 1d4 malkuth

Base level

37

Base experience

2049

Speed

12

Base AC

−27

Base MR

37

Alignment

37 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

200

Size

medium

Resistances

Resistances conveyed

A Chokhmah Sephirah:

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 is neither male nor female.
 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.
 can throw boulders.

 has infravision.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

The wisdom enumerations are sent against characters who repeatedly flout the laws of the Keter.
As with Hod and Gevurah Sephiroth, Chokhmah Sephiroth are controlled by a counter. This counter increments each time a Hod or Gevurah would be created, but is not actually created due to being too weak to face the character. The counter is never decremented.

Chokhmah Sephiroth can duplicate the attacks of any of the lesser Keter. Additionally, Chokhmah Sephiroth grow in power with each Chokhmah that is sent out, increasing their speed, damage, magic resistance, and AC.

A delicate-seeming statue of mythril and adamantine, Justice
	herself come down off her pedestal to bring ruin to those who
	deny the inevitability of Law. Clad in sapphire armor, her
	left hand bears a balance scale and her right wields a black
	blade. A blindfold is tied around her neck; her onyx eyes
	never leave her target. Within her body spins an infinity
	of miniscule clockwork mechanisms.

	"The Crown's Law shall come to pass.
	 Inevitability shall not be denied."

 