# Source:NetHack 3.4.3/dat/dungeon.def
Below is the full text to dat/dungeon.def from NetHack 3.4.3.

For documentation about the file format, see Dungeon.def format.
#	SCCS Id: @(#)dungeon.def	3.4	1996/03/10
#	Copyright (c) 1990-95 by M. Stephenson
# NetHack may be freely redistributed.  See license for details.
#
#	The dungeon description file for the "standard" 3.1 NetHack.
#
#	Note:	The order of the definition of dungeons in this file
#		reflects in their order of creation in the real dungeon.
#		The "Main" branch must *always* be first.
#		Also note that the order of the dungeons in this file
#		determines the order in which branch levels are assigned.
#		If two dungeons have overlapping ranges for their entry
#		points, then you should list the dungeon with the _least_
#		number of choices for its branch level _first_.
#

DUNGEON:	"The Dungeons of Doom" "D" (25, 5)
ALIGNMENT:	unaligned
BRANCH:		"The Gnomish Mines" @ (2, 3)
%REINCARNATION LEVEL:		"rogue" "R" @ (15, 4)
LEVEL:		"oracle" "O" @ (5, 5)
LEVALIGN:	neutral
CHAINBRANCH:	"Sokoban" "oracle" + (1, 0) up
RNDLEVEL:	"bigrm" "B" @ (10, 3) 40 5
CHAINBRANCH:	"The Quest" "oracle" + (6, 2) portal
BRANCH:		"Fort Ludios" @ (18, 4) portal
RNDLEVEL:	"medusa" "none" @ (-5, 4) 2
LEVALIGN:	chaotic
LEVEL:		"castle" "none" @ (-1, 0)
CHAINBRANCH:	"Gehennom" "castle" + (0, 0) no_down
BRANCH:		"The Elemental Planes" @ (1, 0) no_down up

#
#	Gehennom
#
#	Now re-worked for 3.1, hell is hopefully going to be a little
#	less boring.  Also, in 3.1, the tower is not considered as a
#	part of hell, but is set up as a separate dungeon.
#
#	Gehennom is no longer considered "hellish" as a complete dungeon.
#	That is, fire resistance is no longer a condition for survival in
#	it.  However, Gehennom, and the special levels in it in particular,
#	is abundant with fire traps.  As a result, fire resistance is still
#	a prudent survival strategy in Gehennom.
#
#	Note:	Gehennom *must* be the second dungeon defined so that
#		monsters can properly migrate here under certain
#		circumstances.
#
DUNGEON:	"Gehennom" "G" (20, 5)
DESCRIPTION:	mazelike
DESCRIPTION:	hellish
ALIGNMENT:	noalign
BRANCH:		"Vlad's Tower" @ (9, 5) up
LEVEL:		"valley" "V" @ (1, 0)
LEVEL:		"sanctum" "none" @ (-1, 0)
LEVEL:		"juiblex" "J" @ (4, 4)
LEVEL:		"baalz" "B" @ (6, 4)
LEVEL:		"asmodeus" "A" @ (2, 6)
LEVEL:		"wizard1" "none" @ (11, 6)
CHAINLEVEL:	"wizard2" "X" "wizard1" + (1, 0)
CHAINLEVEL:	"wizard3" "Y" "wizard1" + (2, 0)
LEVEL:		"orcus" "O" @ (10, 6)
LEVEL:		"fakewiz1" "F" @ (-6,4)
LEVEL:		"fakewiz2" "G" @ (-6,4)

#
#	The Mines of the Gnomes of Zurich.
#
DUNGEON:	"The Gnomish Mines" "M" (8, 2)
ALIGNMENT:	lawful
DESCRIPTION:	mazelike
RNDLEVEL:	"minetn" "T" @ (3, 2) 7
LEVELDESC:	town
RNDLEVEL:	"minend" "E" @ (-1, 0) 3

#
#	The Questdungeon
#
#	This is a proto-dungeon.  The level file names will be prepended with
#	the first letter of the character name during initialization.
#	A special "x-fill" level must be defined in the levels description
#	file.  It will be used for all levels not defined explicitly below.
#
DUNGEON:	"The Quest" "Q" (5, 2)
LEVEL:	"x-strt" "none" @ (1, 1)
LEVEL:	"x-loca" "L" @ (3, 1)
LEVEL:	"x-goal" "none" @ (-1, 0)

#
# Sokoban
#
DUNGEON:		"Sokoban" "none" (4, 0)
DESCRIPTION:    mazelike
ALIGNMENT:      neutral
ENTRY:          -1
RNDLEVEL:		"soko1" "none" @ (1, 0) 2
RNDLEVEL:		"soko2" "none" @ (2, 0) 2
RNDLEVEL:		"soko3" "none" @ (3, 0) 2
RNDLEVEL:		"soko4" "none" @ (4, 0) 2

#
#	The Central Vault of Croesus.
#
DUNGEON:	"Fort Ludios" "K" (1, 0)
DESCRIPTION:	mazelike
ALIGNMENT:	unaligned
LEVEL:		"knox" "K" @ (-1, 0)
#
#	Vlad's Tower
#
#	It has been removed from Gehennom, and it is surrounded by stone.
#	Must not allow bones files for its top level.
#
DUNGEON:	"Vlad's Tower" "T" (3, 0)
PROTOFILE:	"tower"
DESCRIPTION:	mazelike
ALIGNMENT:	chaotic
ENTRY:		-1
LEVEL:		"tower1" "none" @ (1, 0)

#
#	The Endgame levels
#
#	Enter on 2nd level from bottom; 1st (from bottom) is a
#	placeholder for surface level, and should be unreachable.
#	[Note: the name "dummy" is checked for in init_dungeons().]
#
DUNGEON:	"The Elemental Planes" "E" (6, 0)
DESCRIPTION:	mazelike
ALIGNMENT:	unaligned
ENTRY:		-2
LEVEL:		"astral" "none" @ (1, 0)
LEVEL:		"water"  "none" @ (2, 0)
LEVEL:		"fire"   "none" @ (3, 0)
LEVEL:		"air"    "none" @ (4, 0)
LEVEL:		"earth"  "none" @ (5, 0)
LEVEL:		"dummy"  "none" @ (6, 0)

This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.