# Mummy

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Mummy

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A member of the M mummy monster class, is simply an artificially preserved version of another monster and superficially similar to zombies. However, Mummies tend to be stronger than their corresponding zombies.
Although mummies have been preserved, their flesh is nonetheless pre-aged and thus unsuitable for sacrificing, except for same-race sacrifices. They are also tainted, so consumption is only safe if their flesh is tinned first. You can eat corpses from mummies without tinning them, if you manage to cure yourself - using a unicorn horn, the cure sickness spell, or prayer - before you die of food poisoning, but this is a risky strategy, and any intrinsics you might gain from eating raw mummy could probably be obtained more easily and safely from another source.
All mummies are cold resistant.
If a player gets killed by a mummy, the bones file of that person will contain a mummy instead of a ghost. The character's items will then appear in the mummy's inventory rather than in a loot pile, so mummies in bones levels must usually be killed to get the late player's things.
Mummies are generated with, unsurprisingly, a mummy wrapping (86% chance).

Contents

1 Types of mummy

1.1 Kobold mummy
1.2 Gnome mummy
1.3 Orc mummy
1.4 Dwarf mummy
1.5 Elf mummy
1.6 Human mummy
1.7 Ettin mummy
1.8 Giant mummy

2 Origin
3 Encyclopedia entry
4 Variants

4.1 dNetHack

4.1.1 Drow mummy
4.1.2 Half-dragon mummy

4.2 SpliceHack

Types of mummy
Kobold mummy

M kobold mummy 

Difficulty

4

Attacks

Claw 1d4

M kobold mummy 

Difficulty

4

Attacks

Claw 1d4

Base level

3

Base experience

28

Speed

8

Base AC

6

Base MR

20

Alignment

−2 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

400

Nutritional value

50

Size

Small

Resistances

Cold, Sleep, Poison

Resistances conveyed

None

A kobold mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is normally generated hostile.

 has infravision.

 can leave an old kobold corpse.

Reference

monst.c#line1665

Gnome mummy

M gnome mummy 

Difficulty

5

Attacks

Claw 1d6

M gnome mummy 

Difficulty

5

Attacks

Claw 1d6

Base level

4

Base experience

41

Speed

10

Base AC

6

Base MR

20

Alignment

−3 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

650

Nutritional value

50

Size

Small

Resistances

Cold, Sleep, Poison

Resistances conveyed

None

A gnome mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is a gnome.

 is normally generated hostile.

 has infravision.

 can leave an old gnome corpse.

Reference

monst.c#line1672

Orc mummy

M orc mummy 

Difficulty

6

Attacks

Claw 1d6

M orc mummy 

Difficulty

6

Attacks

Claw 1d6

Base level

5

Base experience

56

Speed

10

Base AC

5

Base MR

20

Alignment

−4 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

850

Nutritional value

75

Size

Medium

Resistances

Cold, Sleep, Poison

Resistances conveyed

None

An orc mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is an orc.

 is normally generated hostile.

 likes gold.
 likes gems.

 has infravision.

 can leave an old orc corpse.

Reference

monst.c#line1679

Dwarf mummy

M dwarf mummy 

Difficulty

6

Attacks

Claw 1d6

M dwarf mummy 

Difficulty

6

Attacks

Claw 1d6

Base level

5

Base experience

56

Speed

10

Base AC

5

Base MR

20

Alignment

−4 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

900

Nutritional value

150

Size

Medium

Resistances

Cold, Sleep, Poison

Resistances conveyed

None

A dwarf mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is a dwarf.

 is normally generated hostile.

 likes gold.
 likes gems.

 has infravision.

 can leave an old dwarf corpse.

Reference

monst.c#line1687

Elf mummy

M elf mummy 

Difficulty

7

Attacks

Claw 2d4

M elf mummy 

Difficulty

7

Attacks

Claw 2d4

Base level

6

Base experience

73

Speed

12

Base AC

4

Base MR

30

Alignment

−5 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

800

Nutritional value

175

Size

Medium

Resistances

Cold, Sleep, Poison

Resistances conveyed

Sleep (67%)

An elf mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is an elf.

 is normally generated hostile.

 has infravision.

 can leave an old elf corpse.

Reference

monst.c#line1695

Elf mummies leave rotten elf corpses. These may be tinned and then eaten for the sleep resistance intrinsic. If desperate, you can try to eat them and then cure yourself.

Human mummy

M human mummy 

Difficulty

7

Attacks

Claw 2d4, Claw 2d4

M human mummy 

Difficulty

7

Attacks

Claw 2d4, Claw 2d4

Base level

6

Base experience

73

Speed

12

Base AC

4

Base MR

30

Alignment

−5 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

1450

Nutritional value

200

Size

Medium

Resistances

Cold, Sleep, Poison

Resistances conveyed

None

A human mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is normally generated hostile.

 has infravision.

 can leave an old human corpse.

Reference

monst.c#line1703

If you are human, eating a human mummy is considered cannibalism.

Ettin mummy

M ettin mummy 

Difficulty

8

Attacks

Claw 2d6, Claw 2d6

M ettin mummy 

Difficulty

8

Attacks

Claw 2d6, Claw 2d6

Base level

7

Base experience

92

Speed

12

Base AC

4

Base MR

30

Alignment

−6 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

1700

Nutritional value

250

Size

Huge

Resistances

Cold, Sleep, Poison

Resistances conveyed

None

An ettin mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is normally generated hostile.

 is strong.

 has infravision.

 can leave an old ettin corpse.

Reference

monst.c#line1711

Giant mummy

M giant mummy 

Difficulty

10

Attacks

Claw 3d4, Claw 3d4

M giant mummy 

Difficulty

10

Attacks

Claw 3d4, Claw 3d4

Base level

8

Base experience

116

Speed

14

Base AC

3

Base MR

30

Alignment

−7 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

2050

Nutritional value

375

Size

Huge

Resistances

Cold, Sleep, Poison

Resistances conveyed

Strength

A giant mummy:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is a giant.

 is normally generated hostile.

 is strong.

 likes gems.

 has infravision.

 can leave an old giant corpse.

Reference

monst.c#line1719

Giant mummies leave rotten giant corpses. These may be tinned and then eaten for the strength gain. Given their size, trying to eat the un-tinned corpse whole, expecting to have time to cure yourself afterward, is a bad idea.

Origin
A mummy is a corpse that has been preserved in some way, whether because of deliberate preparation (mummification) or because of environmental factors (such as low temperature or lack of moisture or oxygen) that prevented or slowed decomposition. The assumption that mummification rituals were intended to keep the body intact for eternity probably inspired the fictional concept of the undead mummy that can be reanimated because of the charms placed on it.
Mummies as a type of undead creature are sometimes only distinguishable from mindless zombies or fully sentient liches by being wrapped in cloth bandages. This image comes mainly from the mummies made by the ancient Egyptians, which were usually wrapped in linen. Not all cultures that practiced mummification used wrappings, however, and the term "mummy" is also applied to bodies that were preserved unintentionally, without preparations such as wrappings. 
Mummies in NetHack are similar to Egyptian mummies in that they are wrapped, but they are probably not embalmed using strict Egyptian practices. NetHack mummies have brains that can be eaten by mind flayers; the Egyptian practice was to remove the brain before burial.

Encyclopedia entry

But for an account of the manner in which the body was
bandaged, and a list of the unguents and other materials
employed in the process, and the words of power which were
spoken as each bandage was laid in its place, we must have
recourse to a very interesting papyrus which has been edited
and translated by M. Maspero under the title of Le Rituel de
l'Embaumement. ...
Everything that could be done to preserve the body was now
done, and every member of it was, by means of the words of
power which changed perishable substances into imperishable,
protected to all eternity; when the final covering of purple
or white linen had been fastened upon it, the body was ready
for the tomb.

[ Egyptian Magic, by E.A. Wallis Budge ] 

Variants
dNetHack
Drow mummy

M drow mummy 

Difficulty

7

Attacks

Claw 2d4 physical, Passive 2d4 webbing

M drow mummy 

Difficulty

7

Attacks

Claw 2d4 physical, Passive 2d4 webbing

Base level

6

Base experience

73

Speed

12

Base AC

4

Base MR

30

Alignment

−5 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

800

Nutritional value

175

Size

medium

Resistances

cold, sleep, poison

Resistances conveyed

A drow mummy:

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is female.

 is normally generated hostile.

 has infravision.

 appears only in Gehennom.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

Drow mummies are wrapped in spiderwebs (droven cloaks) rather than normal mummy wrappings.

Half-dragon mummy

M half-dragon mummy File:Half-dragon mummy.png

Difficulty

8

Attacks

Claw 2d4 physical, Breath weapon 4d6 half-dragon breath

M half-dragon mummy File:Half-dragon mummy.png

Difficulty

8

Attacks

Claw 2d4 physical, Breath weapon 4d6 half-dragon breath

Base level

6

Base experience

82

Speed

12

Base AC

4

Base MR

30

Alignment

−5 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

800

Nutritional value

175

Size

medium

Resistances

cold, sleep, poison

Resistances conveyed

A half-dragon mummy:

 can survive underwater.
 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is undead.

 is normally generated hostile.

 appears only in Gehennom.

 never leaves a corpse.

 resists death magic.

 cannot be tamed.

 does not naturally regenerate HP.

Half-dragon zombies retain their half-dragon breath weapons.

SpliceHack
In SpliceHack, all M-class monsters can cause withering. Giant mummies also gain the ability to knock the player back several spaces, similar to other giants in SpliceHack.
SpliceHack also adds a new mummy called the adherer, which can disarm enemies and has a sticky attack.

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