# User:Flag On The Moon/Maps
This page has some maps that I've designed for quests and special levels.

Contents

1 Alternate Priest Home Levels

1.1 Shrine (Shinto/Samurai pantheon)

2 Venice

2.1 Piazza San Marco
2.2 Upper filler level(s)
2.3 Forte Marghera
2.4 Lower filler level(s)
2.5 Padua

3 Alternate Officer Quest

3.1 Precinct
3.2 Upper filler level
3.3 Forbidden Fruit
3.4 Lower filler level(s)
3.5 House of Vice

4 Derceto

4.1 Attic
4.2 Upper filler level
4.3 Ground Floor
4.4 Lower locate level(s)
4.5 Lair

Alternate Priest Home Levels
Main article: Biodiversity patch/Priest quest
One feature of the Biodiversity patch is that the home level of the Priest quest depends on the pantheon of the player.  Here are some additional home levels for pantheons that did not have them in the patch.

Shrine (Shinto/Samurai pantheon)
.................................................................#####......................................---------........................#####....^.................................|.......|........................#####..................---------------.....|...&gt;...|........................#####..................---------------.....|.......|........................#####......-----------.|.............|.....|.......|........................#####......|.........|.|.@@..........|.....----+----........................#####......|.-----...|.|.@...........|.....................................--###--.....|.-----...|-|.............|-...@..........&nbsp;...&nbsp;...&nbsp;...&nbsp;.........|-----|.d...|.|...|d..|.|.............|.................................................|.|.(.+...+.S......_......+.................................................|.|...|d..|.|......@......|.................................................|.-----...|-|.............|-...@..........&nbsp;...&nbsp;...&nbsp;...&nbsp;.........|-----|.d...|.-----...|.|.@...........|.............................--.--...--###--.....|.........|.|.@@..........|.............................|...|....#####......-----------.|.............|.............................|.{.|....#####..................---------------.............................|...|....#####..................---------------.............................-----....#####.......................................................................#####.......................................................................#####......
The Japanese pantheon home level is based on a Shinto shrine.  The Arch Priest and several acolytes start in the haiden, the hall of worship.  Behind it is the honden, the sanctuary of the kami.  Inside the honden is a chest containing a mirror.
The outer gate and the door of the sanctuary are flanked by statues of large dogs, representing komainu, "lion-dogs", guardian figures.
The shrine is besieged by twelve human zombies and two hostile tengu.

Venice
Maps for a quest set in and around Venice.  Inspired by the use of a real-world setting in the SLASH'EM Yeoman quest.

Piazza San Marco

Wikipedia has an article about:
Piazza San Marco

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A simplified version of the Piazza San Marco, notably omitting the north side of the square.
Geographical notes:

The water at the bottom of the map is the Lagoon.
The temple is the Basilica San Marco.  The fountain marks the approximate location of the Campanile.
The throne room is the Palazzo Ducale.  The prison is the Palazzo delle Prigioni, used at one time as a prison, and linked to the Palazzo Ducale by the Ponte dei Sospiri (Bridge of Sighs).
The trees along the lagoon represent the palace gardens.
The second-hand bookstore is the Biblioteca Marciana.
The treasure zoo is the Zecca (Mint).
The liquor emporium is in roughly the location of the Caffè Florian, a cafe dating back to the 1700s.
The general store is the National Archeological Museum.
There is a random ring (possibly drawn from a shortlist of especially desirable ones) "lost" on a water tile in the lagoon.  This is an allusion to the annual Marriage of the Sea ceremony .
And here's what this looks like in des-file format:

FLAGS:hardfloor
GEOMETRY:center,center
#0        1         2         3         4         5         6         7
#12345678901234567890123456789012345678901234567890123456789012345678901234
MAP
----------------------------------------------------------   |}}}}.---------#0
|.......|.....................................|....+.....|   |}}}}.|.......|#1
|.......|.....................................|.----.....-----}}}}.|.......|#2
|.......+.....................................|.|............--}}}.|.......|#3
|.......|.....................................+.+.............|}}}.|.......|#4
|.......|.....................................|.|............--}}}.|.......|#5
---------...........................{.........|.----.....-----}}}}.----+----#6
..............................................|....+.....|   |}}}}..........#7
----+------+------+------+-----------.........----------------}}}}..........#8
|.......|.....|.......|.....|...|...|.........................}}}}..........#9
|.......|.....|.......|.....|...|...+..............-----------}}}}-----S----#0
|.......|.....|.......|.....|...|...|..............|....\....|}}}}|..|..|..|#1
|.......|.....|.......|.....|...|...|..............|.........|FFFF|+F-+F-+F|#2
-----------------------------...|...|..............|.........+....+........|#3
}}}}}}}}}}}}}}}}}}}}}}}}}}}}|...|...|..............|.........|FFFF|F+-F+-F+|#4
}}T.....T.....T.....T.....}}--+------... ...... ...-----+-----}}}}|..|..|..|#5
}}...T.....T.....T.....T......................................}}}}--F--F--F-#6
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}#7
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}#8
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}#9
ENDMAP
NON_DIGGABLE:(00,00,75,19)
BRANCH:(74,08,74,08),(0,0,0,0)
STAIR:(00,07),down
# The National Archeological Museum
REGION[50%]:(01,09,07,12),lit,"shop"
DOOR:closed,(04,08)
# Vigili Urbani
MONSTER:('@',"watchman"),(10,06),peaceful
MONSTER:('@',"watchman"),(10,08),peaceful
MONSTER:('@',"watch captain"),(11,10),peaceful
DOOR:closed,(11,08)
# Caffe Florian, a cafe dating back to the 1700s
REGION:(15,09,21,12),lit,"potion shop"
DOOR:closed,(18,08)
# The Zecca, or Mint
REGION:(29,09,31,14),lit,"zoo",filled
DOOR:closed,(30,15)
# The Biblioteca Marciana
REGION:(33,09,35,14),lit,"scroll shop"
DOOR:closed,(36,10)
# The palace gardens
MONSTER:('n',"water nymph"),(05,15)
MONSTER:('n',"water nymph"),(11,15)
MONSTER:('n',"water nymph"),(17,15)
# Attributes of St. Theodore and St. Mark, atop columns
OBJECT:('`',"statue"),(40,15),"crocodile",1
OBJECT:('`',"statue"),(47,15),"panther",1 # should be (winged) lion
# St. Mark's Basilica
REGION:(47,01,61,07),lit,"temple"
ALTAR:(59,04),lawful,shrine
DOOR:closed,(46,04)
DOOR:closed,(48,04)
DOOR:closed,(51,01)
DOOR:closed,(51,07)
FOUNTAIN:(36,06) # at the approximate location of the Campanile
# The "Horses of St. Mark"
OBJECT:('`',"statue"),(44,01),"warhorse",1
OBJECT:('`',"statue"),(44,03),"warhorse",1
OBJECT:('`',"statue"),(44,05),"warhorse",1
OBJECT:('`',"statue"),(44,07),"warhorse",1
# Palazzo Ducale
REGION:(52,11,60,14),lit,"throne"
DOOR:locked,(61,13)
# Palazzo delle Prigioni
$place = { (68,11), (74,11), (73,15), (70,15), (67,15) }
SHUFFLE: $place
MONSTER:('@',"watchman"), (74,13), peaceful
MONSTER:('@',"prisoner"), $place[0], peaceful
MONSTER:('@',"prisoner"), $place[1], peaceful
ENGRAVING:(71,11),engrave,"CASANOVA STETTE QUA" # lit. "Casanova stood here"
DOOR:locked,(66,13)
DOOR:locked,(67,12)
DOOR:locked,(70,12)
DOOR:locked,(73,12)
DOOR:locked,(68,14)
DOOR:locked,(71,14)
DOOR:locked,(74,14)
# Misc
DOOR:closed,(08,03)
DOOR:closed,(25,08)
DOOR:closed,(71,06)
REGION[50%]:(68,01,74,05),lit,"shop"

Upper filler level(s)
A swamp level, as in the Healer quest.  This represents crossing from Venice to mainland Italy.  Normally one would take a boat or some other means of transportation to get across, but this quest supposes that the island is under quarantine, so you must make the passage on your own.

Forte Marghera
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At the locate level, you reach mainland Italy at Forte Marghera (built in the early 1800s).  The simplified layout of the fort features four barracks and two blockhouses manned by centaurs.  There is also an adult dragon of a random color.

Lower filler level(s)
Woodlands, as in the Ranger quest.  This represents the route from Mestre (mainland Venice) to Padua.

Padua
...............................-------------...........................................................-----#.........#-----.....................................................---........FFF........---..................................................--#.....................#--................................................--.........#.....#.........--..............................................--.......------.------.......--.............................................|#.......|...........|.......#|............................................--.......#|..{.....{..|#.......--...........................................|...FFF...|...........|...FFF...|...........................................+...FFF.........@.........FFF...+.....................&lt;.....................|...FFF...|...........|...FFF...|...........................................--.......#|..{.....{..|#.......--............................................|#.......|...........|.......#|.............................................--.......------.------.......--..............................................--.........#.....#.........--................................................--#.....................#--..................................................---........FFF........---.....................................................-----#.........#-----...........................................................-------------................................
Your quest nemesis resides in a garden in Padua (freely modeled on the real Orto botanico di Padova, founded in 1545), surrounded by shriekers and random molds.
The real-life Orto botanico is surrounded by university buildings, a large public square with numerous sculptures, and a basilica dedicated to the patron saint of Padua.  These were not included, to keep the map simple and symmetrical.
Scattered throughout this level are cryptic engravings hinting at alchemical recipes.

Alternate Officer Quest
A quest in a gritty urban setting, with sex and drugs.  
Quest monsters include black lights and various monsters with theft attacks.  In addition, several levels have "Yendorian skinheads".
This quest assumes the presence of SLASH'EM features such as firearms and spontaneous generation of fungi from corpses.

Precinct
-----------.-----------.-------------------..-----------.....-----------..|&nbsp;|..|......|.|....|....|.|........|..|..|..|..|....|....|.....|....|....|..|&nbsp;|..--..--+-.---+----+--.|........|+#-+#-+#|..|....|....|.....|....|....|..|&nbsp;|...----n.....#.........---+--...|........|..|....|....|.....|....|....|..|&nbsp;|...+....----.---+--@.......n------+-..-+-|..|....|....|.....|....|....|..|&nbsp;|----.--+-..|.|....|.-------.|...|..#..#..|..|....|....|.....|....|....|..|&nbsp;|...|.|..|..+.|....|.|.....|.+...|---++---|..|....|....|.....|....|....|..|&nbsp;|...+.|..-+--.------.|barr.|.|...|........|..--+----+---.....---+---+---..|&nbsp;|...|.----..|......#.+acks.|.-----.@.@.@.@|..............................#--|----.|..|..----+---.|.....|.....)........).................................^.....|..|...|.....|.-------..{..+....@...+...............{................&gt;|---.@--+----|.....|..#..........)........).................................|..|......|..|.....|}.|.-----#----.@.@.@.@|..............................#--|..+.----.+..-------}.|.|...|@+..|........|..---+----+--.....-----+-----..|&nbsp;|..|.|..|.|..|......@.|.|...|.|..|-+----+--..|....|....|.....|..|...|..|..|&nbsp;|+--.+..|.----.--------.--+--.|..|..|.....|..|....|....|.....+..|...|..+..|&nbsp;|..------n.....|......+n......----..|.....|..|....|....|.....|--|...|--|..|&nbsp;|..|....+.---+--......--+--.-+-..|-------S|..|....|....|.....+..|...|..+..|&nbsp;|..|....|.|....|......|...|.|....|........|..|....|....|.....|..|...|..|..|&nbsp;---------.-----------------.---------------..-----------.....-----------..|&nbsp;&nbsp;
The jail holds a thug, a mugger, and a player monster rogue, all generated peaceful.  At the other side of the police station are a (trapped) evidence locker (with tins of yellow mold and potions of hallucination) and an armory with two rooms.  The outer room of the armory contains leather armor, clubs, low boots, and a few random weapons and pieces of armor; the secret room contains more valuable firearms and ammunition.
After you've accepted your assignment, you can recruit some of the rookie cops to help you if you have the right snack.
Beware: mixed in among the hostile muggers on this level are two or three peaceful ones.  For their sake (and yours), use farlook to verify if a creature is a real threat before you use ranged attacks.

Upper filler level
A city park: a "woodland" map, as in the Ranger Quest.
In addition to randomly generated monsters, there are six muggers, six wood nymphs, and a feral dog.  Some random potions discarded on the ground.

Forbidden Fruit
.....................................................----&nbsp;&nbsp;&nbsp;&nbsp;------&nbsp;&nbsp;&nbsp;&nbsp;----......................................................---..------....------..---..---+----------+---------------+-----+--------.....|.......&nbsp;&nbsp;......&nbsp;&nbsp;.......|.&nbsp;&nbsp;|....|.....|.....|....|.....|....|.....|....|.....|.......&nbsp;&nbsp;......&nbsp;&nbsp;....&gt;..|.&nbsp;|....|.....|.....|....|.....|....|.....|....+.....--......&nbsp;---++---&nbsp;......--.&nbsp;|book|.barr|acks.|....|grave|....|.....|....|......--..-----......-----..--..&nbsp;|....|.....|.....|....|.....|....|.....|....|.......|-+-..#........#..-+-|...&nbsp;|....|.....|.....|....|.....|....|.....|....|.......--..................--....--------+----------+----+-+------------------.......|......@.@.@.@.......|.............................#..||..|.........|........--.#................#.--............................#..||..+...._....+........|.......@.n.n.@........|............................#......|.........|........|(....................(|............................#######|.........|........|.......@.n.n.@........|.......}}}}}}}}}}}}}}}}}...........------------.......--.#................#.--.....}}}}}}}}}}}}}}}}}}}............|.........|........|......@.@.@.@.......|........}}}}}}}}}}}}}}}}}............|...zoo...+........--..................--.....................................|.........|.........---..#........#..---......................................|.........|...........-----......-----........&lt;...............................-----------...............---++---..........................................&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;.................................
The club is frequented by peaceful NPCs from all the vanilla quests (students, chieftains, neanderthals, attendants, pages, abbots, acolytes, hunters, roshi, guides, warriors, apprentices), with several nymphs to entertain them. 
Elsewhere on the level are two functioning stores (one guaranteed to be a bookstore), two barracks, a real zoo, and an abandoned temple with an attached graveyard.

Lower filler level(s)
Mines-type caverns, with similar monsters to those above, as well as a number of fungi.

House of Vice
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The target of your raid, Professor Vice, stands over a sink in the center room on the right side, and is generated with a lab coat, two potions of hallucination, and three potions randomly selected from the following list: sickness, acid, confusion, paralysis.  He occupies a small room with no doors aligned with him orthogonally or diagonally, so it is very difficult to take him by surprise without getting into melee range.  (He resists poison, so a stinking cloud won't help.)  He has a hallucination-causing melee attack, a physical melee attack, a thieving melee attack, and a passive hallucination-causing attack.
The entire level is a kind of informal fungus farm, with a large number of random corpses, including several player monster corpses, and at least a dozen fungi, including yellow molds, violet fungi, and shriekers, already present at level generation.  The shriekers have attracted four purple worms, which are placed randomly around the level and will gladly swallow pets or pluck you off your steed.  
The five side rooms contain (1) a succubus, (2) an incubus, (3) a gaggle of six nymphs, (4) trolls, and (5) pudding corpses.  The closets behind your nemesis contain (1) a hostage, (2) a huge pile of killer coins, and (3) his pet shoggoth, generated hiding.  The placement of each of these features is randomized, so tread carefully.
The hall behind the nemesis contains potions, random treasure, mimics, and (evidence of more illicit behavior) a thoroughly rusty thoroughly corroded -3 orcish dagger.

Derceto
derceto*

It was an old piano, with secret drawers; the kind people who buy stuff in antique    
stores go crazy over. The Derceto house is supposed to be piled high with classy junk: 
furniture, books, paintings. It looked like whoever owned Derceto was about to get    
cleaned out. [...]

I looked over a copy of the police report. The former owner of Derceto, a guy called J.
Hartwood, had hanged himself in the loft. The coroner concluded it was a clear-cut case
of suicide. I promised Gloria Allen I'd give the place a look-over.

My report will be ready in a couple of days. I've been reading up on the history of the
old house; it's the kind of place ghosts run away from in terror. Grisly murders,    
curses, lunacy ... Luckily, devil-worship makes me smile, so this is my idea of a paid 
vacation.
|[ Alone in the Dark ]

jeremy hartwood

They are coming. I have freed hellish forces and now the price must be paid. Derceto is
the prey of evil.  The sun has set.  They will find my body but will not have my soul. 
I can imagine the master's fury and the terror in the hearts of his slaves.  I hear
their footsteps.  Some may understand what I have done.  May God forgive me.  Farewell,
Jeremy Hartwood.
|[ Alone in the Dark ]

Maps for a quest that homages the 1992 Alone in the Dark video game, which is considered one of the pioneers of the survival horror genre.  
The original Alone in the Dark sees the protagonist trying to determine the source of the evil that controls a haunted mansion in 1920s Louisiana.  In the process, you collect items that you need to find and destroy the source, while fending off undead and Lovecraftian monsters.
As part of the homage, most of the quest levels are modeled on sections of the house, and contain stashes of guaranteed useful loot.
This quest includes firearms and Lethe patch monsters.

Attic
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;------&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|..U&gt;|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;------+---------&nbsp;&nbsp;|(...|....|...(|&nbsp;&nbsp;|....+....+.B..#&nbsp;&nbsp;------....----S-&nbsp;&nbsp;#..Z.+....+....#&nbsp;&nbsp;|(...|....|...(|&nbsp;&nbsp;-------++-------&nbsp;&nbsp;|..............|&nbsp;&nbsp;|.@.&nbsp;..ZZ..&nbsp;.Z.|&nbsp;&nbsp;|..............|&nbsp;&nbsp;|..............|&nbsp;&nbsp;|.Z.&nbsp;...^..&nbsp;.Z.|&nbsp;&nbsp;|......'.......|&nbsp;&nbsp;------#.##------&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;B&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
You arrive in the attic of Derceto, where you meet your quest leader, Emily Hartwood, the niece of the house's former owner (and one of two playable characters in the original game).  You are also greeted by several zombies and a nightgaunt hovering outside a broken window.
The relatively small attic map is surrounded by air.
The four chests contain several guaranteed items: a bow, an oil lamp, a potion of oil, and a scroll of earth.

Upper filler level
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;------&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|&lt;..&gt;|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;-----------..-----------&nbsp;&nbsp;|...|............|.|...|&nbsp;&nbsp;|.W^+.'..........+.+.B.|&nbsp;&nbsp;|...|............|.-----&nbsp;&nbsp;------------------.+...|&nbsp;&nbsp;|...|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|.|.;(|&nbsp;&nbsp;|(X^S............|.-----&nbsp;&nbsp;-----.&nbsp;.&nbsp;..L.&nbsp;.&nbsp;.|.....|&nbsp;&nbsp;|.).|.&nbsp;.&nbsp;....&nbsp;.&nbsp;.--+--.|&nbsp;&nbsp;--S--.&nbsp;.&nbsp;....&nbsp;.&nbsp;.|ZZZ|.|&nbsp;&nbsp;|.(.|............|ZZZ|^|&nbsp;&nbsp;|...|&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;..&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|'ZZ|.|&nbsp;&nbsp;--+-------++----------+-&nbsp;&nbsp;|...'....'..'.....'....|&nbsp;&nbsp;|'....'........'.......|&nbsp;&nbsp;--####----####----####--&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
The upper filler level is the second floor of the house, which includes a sculpture gallery (filled with statue traps) and a library with a secret room (and a lich).
Because the downstair is just a few tiles from the upstair, it is possible to skip this level entirely.  However, it contains a number of guaranteed "stashes" (silver bullets, potions of healing, booze, and oil, scrolls and spellbooks, and a cursed athame in the secret room beside the library).
In addition to the traps specified in the map, there are six random traps throughout the level.

Ground Floor
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The locate level is the ground floor of the house.  The house map is surrounded by darkened swamp land instead of air.  All walls are non-phasable.
There are three routes from the upstair to the downstair.  The central corridor contains several random traps, but if they turn out to be harmless or easily disarmed, you can get through that way.  Otherwise you can take the left path, through the large graveyard, or the right path, past the mid-boss (a vampire lord or, if the Pirate role is present, a pirate player monster with a guaranteed silver saber).  The shades in the large room on the right are peaceful and give quest guardian messages if #chatted with.
The statue of the water nymph is named "Lady Astarte" and contains silver arrows.  It is the centerpiece of a garden infested with spiders or scorpions.
There is a guaranteed sink, ice box, and a secret closet containing a pistol and potion of oil.

Lower locate level(s)
The only randomly generated level(s), caverns inhabited by deep ones and a long worm named "First Instar Cthonian".

Lair
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The lair of the quest nemesis is surrounded by a maze, prompting the first-time message, "You have dropped into a place that resembles your conception of Hell."
The nemesis, Captain Pregzt, stands on an altar to Moloch in the center of a small island.  Unusually for a quest nemesis, he is non-covetous and in fact completely sessile; however, he is a potent spellcaster and shoots fireballs that cannot be reflected.  He is shielded by several deep ones in the water.  He hates silver, so if you can clear a path to him, you can attack him from range with any silver projectiles you might have acquired by this point.  He also (ironically?) lacks fire resistance.  
The chests behind the island contain Pregzt's treasure.  Besides this, there are several pieces of random treasure scattered throughout the maze.
The walls are diggable.