# SLASH'EM artifacts
The following is a list of SLASH'EM artifacts, including those present in vanilla Nethack.  Note that some of the general artifact behaviors have been changed.
In particular:

Artifacts in vanilla that inflict a random amount of extra damage (Excalibur for example) in SLASH'EM always inflict the maximum; the same is applied to to-hit bonuses as well. This makes them much more useful in general.
Artifacts which do their damage against a particular type of monster (Sting for example) also have a 15% chance of cancelling said monsters.
It is possible for roles to have more than one guaranteed artifact gift.  They will always be given in the same order.
It is possible to twoweapon two artifact weapons. (Attempting this in vanilla NetHack only produces the message “Your 

<artifact weapon=""> resists being held second to another weapon!”)
Some of the individual artifacts have been changed as well. For example, the Sceptre of Might now only inflicts an extra 5 damage on cross-aligned monsters, instead of double damage.

List of artifacts
See Source:SLASH'EM 0.0.7E7F2/artilist.h, Source:SLASH'EM 0.0.7E7F2/artifact.c or the article for each artifact for more details. [1]

Artifact name

Base item type

Alignment[2]

Intelligent

Special properties

Obtaining

Carried

Used (Worn, Wielded, Applied, or Read)

Invoked

Bat from Hell

baseball bat

chaotic

No

+3 to-hit &amp; +20 damage.

First sacrifice gift for Rogues.  Not randomly generated.

The Candle of Eternal Flame

magic candle (candle)

neutral

Yes

Warning. Teleport control. Cold resistance.

Summon fire elemental.

Quest artifact for Flame mages.

Cleaver

battle-axe (two-headed axe)

neutral

No

+3 to-hit &amp; +6 damage.

First sacrifice gift for Barbarians.

The Crown of Saint Edward

helm of telepathy (random helmet)

lawful

Yes

Magic resistance. Half spell damage.

Quest artifact for Yeomen.

Deathsword

two-handed sword

chaotic

No

+5 to-hit &amp; +14 damage to humans.

Second sacrifice gift for Barbarians.

Deep Freeze

athame

chaotic

No

+5 to-hit &amp; +5 damage to non-cold-resistant monsters. Cold resistance.

First sacrifice gift for Ice mages.  Not randomly generated.

Deluder

cloak of displacement (random cloak)

neutral

No

Luck.

Stealth.

Second sacrifice gift for Wizards.

Demonbane

long sword

lawful

No

+5 to-hit, x2 damage &amp; 15% chance of cancellation to major demons.

May be given to a new angelic being.

Disrupter

mace

neutral

No

+5 to-hit &amp; +30 damage to undead.

First sacrifice gift to Priests.

Doomblade

orcish short sword (crude short sword)

chaotic

No

+10 damage. 25% chance of 5d4 extra damage.

Dragonbane

broadsword

unaligned

No

+5 to-hit, x2 damage &amp; 15% chance of cancellation to dragons.

Elfrist

orcish spear (crude spear)

chaotic

No

+5 to-hit, +15 damage &amp; 15% chance of cancellation to elves.

May be produced by naming an ordinary orcish spear Elfrist.

Excalibur

long sword

lawful

Yes

+5 to-hit &amp; +10 damage.  Drain resistance. Searching. Hostile demon princes. Monster tracking.

May be produced for lawful adventurers at fountains. Lawful crowning gift.  Not randomly generated.

The Eye of the Aethiopica

amulet of ESP (random amulet)

neutral

Yes

Magic resistance. Energy regeneration. Half spell damage.

Branchport.

Quest artifact of Wizards.

The Eye of the Beholder

eyeball

neutral

No

Special damage, including possible instadeath of hero!

Obtained by killing the Beholder (found in the Neutral Quest).

The Eyes of the Overworld

pair of lenses

neutral

Yes

Magic resistance

Astral vision. Protection against blindness &amp; gazes.

Enlightenment.

Quest artifact of Monks.

Fire Brand

long sword

unaligned

No

+5 to-hit &amp; x2 damage to non-fire-resistant monsters. Fire resistance.

Firewall

athame

lawful

No

+4 to-hit &amp; +4 damage non-fire-resistance monsters. Fire resistance.

First sacrifice gift for Flame mages.  Not randomly generated.

Frost Brand

long sword

unaligned

No

+5 to-hit &amp; x2 damage to non-cold-resistant monsters. Cold resistance.

Gauntlets of Defense

gauntlets of dexterity (random gauntlets)

neutral

No

Half physical damage.

Invisibility.

First sacrifice gift for Monks.

Giantkiller

axe

neutral

No

+5 to-hit, x2 damage &amp; 15% chance of cancellation to giants.

Grayswandir

silver saber

lawful

No

+5 to-hit &amp; x2 damage. Removal of effect of hallucination.

The Great Dagger of Glaurgnaa

great dagger

chaotic

Yes

Magic resistance

+8 to-hit, +4 damage &amp; level drain to cross-aligned monsters.

Energy boost.

Quest artifact of Necromancers.

Grimtooth

orcish dagger (crude dagger)

chaotic

No

+2 to-hit &amp; +6 damage.

The Hand of Vecna

severed hand

chaotic

No

Hungerless regeneration. Half physical damage. Cold resistance.

Drain resistance

Special damage, including possible damage to hero!

Obtained by killing Vecna (found in the Chaotic Quest).

The Heart of Ahriman

luckstone

neutral

Yes

Stealth.

As projectile, +5 to-hit &amp; x2 damage.

Levitation.

Quest artifact of Barbarian.

Hellfire

crossbow

chaotic

No

+5 to-hit, +7 damage, &amp; +2d6 fire damage.  Fire resistance.

Holy Spear of Light

silver spear

lawful

Yes

Light source.

+5 to-hit &amp; +10 damage to undead.

Light area.  Special damage to undead.

Houchou

spoon

chaotic

No

Instakill.

The Key of Chaos

skeleton key (key)

chaotic

Yes

Unbreakable. Opens doors Vlad's Tower.

Generated with Vecna (found in the Chaotic Quest).

The Key of Law

skeleton key (key)

lawful

Yes

Unbreakable. Opens doors Vlad's Tower.

Generated with Nightmare (found in the Lawful Quest).

The Key of Neutrality

skeleton key (key)

neutral

Yes

Unbreakable. Opens doors Vlad's Tower.

Generated with the Beholder (found in the Neutral Quest).

The Longbow of Diana

bow

chaotic

Yes

Telepathy.

+5 to-hit. Reflection.

Create arrows.

Quest artifact of Rangers.

Luckblade

short sword

neutral

No

Luck.

+5 to-hit &amp; +5 damage.

The Magic Mirror of Merlin

mirror (looking glass)

lawful

Yes

Magic resistance. Telepathy. x2 to some spell damage.

Rumors.

Quest artifact of Knights.

Magicbane

athame

neutral

No

+3 to-hit.  Special damage. Magic resistance. Protects against cursing.

First sacrifice gift for Wizards.

The Master Key of Thievery

skeleton key (key)

chaotic

Yes

Warning. Half physical damage. Teleport control.

Rumors.

Untraps containers with guaranteed success.

Quest artifact of Rogues.

Mirrorbright

shield of reflection (polished silver shield)

neutral

No

Hallucination resistance.

First sacrifice gift for Healers.

The Mitre of Holiness

helm of brilliance (random helmet)

lawful

Yes

Fire resistance.

Half damage from undead &amp; demons.

Energy boost.

Quest artifact of Priests.

Mjollnir

heavy hammer

neutral

No

+5 to-hit &amp; +24 damage to non-shock-resistant monsters. Can return when thrown.

First sacrifice gift for Valkyries.

Nighthorn

unicorn horn

lawful

No

Reflection.

Obtained by killing Nightmare (found in the Lawful Quest).

Ogresmasher

war hammer

unaligned

No

+5 to-hit, x2 damage &amp; 15% chance of cancellation to ogres.

The Orb of Detection

crystal ball (glass orb)

lawful

Yes

Magic resistance. Half spell damage. Telepathy.

Invisibility.

Quest artifact of Archeologists.

The Orb of Fate

crystal ball (glass orb)

neutral

Yes

Half physical damage. Half spell damage. Warning. Luck.

Level teleport.

Quest artifact of Valkyries.

Orcrist

elven broadsword (runed broadsword)

lawful

No

+5 to-hit, x2 damage &amp; 15% chance of cancellation to orcs.

May be produced by naming an ordinary elven broadsword Orcrist.

Plague

dark elven bow (black runed bow)

chaotic

No

+5 to-hit &amp; +7 damage. Poisons arrows.  Poison resistance.

The Platinum Yendorian Express Card

credit card

neutral

Yes

Magic resistance. Half spell damage. Telepathy.

Charging.

Quest artifact of Tourists.

Quick Blade

elven short sword (runed short sword)

lawful

No

+9 to-hit &amp; +2 damage.

Reaper

halberd (angled poleaxe)

lawful

No

+5 to-hit &amp; +20 damage.

Second sacrifice gift for Yeomen.

The Sceptre of Might

mace

lawful

Yes

Magic resistance.

+3 to-hit &amp; +5 damage to cross-aligned monsters.

Conflict.

Quest artifact of Cavepeople.

Serpent's Tongue

dagger

chaotic

No

+2 to-hit &amp; x2 damage.  Extra poison damage.

First sacrifice gift for Necromancers.

Skullcrusher

club

lawful

No

+3 to-hit &amp; +10 damage.

First sacrifice gift for Cavepeople.

Snickersnee

katana (samurai sword)

lawful

No

+8 damage.

First sacrifice gift for Samurai.

The Staff of Aesculapius

quarterstaff (staff)

neutral

Yes

+3 to-hit, x2 damage &amp; level drain to non-drain-resistant monsters. Hungerless regeneration.

Healing, cures sickness, blindness, &amp; sliming.

Quest artifact of Healers.

The Stake of Van Helsing

wooden stake

lawful

Yes

Magic resistance

+5 to-hit &amp; +12 damage. Extra damage against vampires &amp; vampire bats, including 10% chance of instakill.

Quest artifact of Undead slayers.

Sting

elven dagger (runed dagger)

lawful

No

+5 to-hit &amp; x2 damage to orcs.  Warning of orcs.  Cuts through webs.

May be produced by naming an ordinary elven dagger Sting.

The Storm Whistle

magic whistle (whistle)

lawful

Yes

Warning. Teleport control. Fire resistance.

Summon water elemental.

Quest artifact of Ice mages.

Stormbringer

runesword

chaotic

Yes

+5 to-hit, +2 damage &amp; level drain to non-drain-resistant monsters. Drain resistance. Bloodthirsty.

Chaotic crowning gift.

Sunsword

long sword

lawful

No

+5 to-hit &amp; x2 damage to undead. Light.  Protection from light-based blinding.

May be generated with some angelic beings.

Sword of Balance

silver short sword

neutral

No

+2 to-hit &amp; +5 damage to cross-aligned monsters.

Sword of Justice

long sword

lawful

No

+5 to-hit &amp; +12 damage cross-aligned monsters.

First sacrifice gift for Yeomen.

Thiefbane

long sword

chaotic

No

+5 to-hit, +1 damage, level drain, 15% chance of cancellation &amp; 10% chance of beheading to all @.

Generated with One-eyed Sam (found in the black market).  Cannot be randomly generated, granted by a god, or wished for, even if the black market hasn't yet been found.

Trollsbane

morning star

unaligned

No

+5 to-hit, x2 damage &amp; 15% chance of cancellation to trolls.

The Tsurugi of Muramasa

tsurugi (long samurai sword)

lawful

Yes

Luck.

10% chance of extra damage, including possible bisection.

Quest artifact for Samurai.

Vorpal Blade

long sword

neutral

No

+5 to-hit &amp; +1 damage. 10% chance of beheading. Instantly kills jabberwocks.

Neutral crowning gift.

Wallet of Perseus

bag of holding (bag)

unaligned

No

Reduced weight (increase if cursed).

Cannot be randomly generated, as the game never attempts to convert tools to artifacts.

Werebane

silver saber

unaligned

No

+5 to-hit, x2 damage &amp; 15% chance of cancellation to werecreatures. Protection from lycanthropy.

Whisperfeet

speed boots (random boots)

neutral

No

Luck.

Stealth.

First sacrifice gift for Tourists.

References

↑ Borrowed heavily from http://www.angelfire.com/trek/mazewest/spoilers/arti_007e6.txt

↑ The hero's quest artifact and any guaranteed sacrifice gifts are adjusted to the hero's starting alignment.  For example, for a wizard who starts chaotic, Magicbane, Deluder and The Eye of the Aethiopica are generated chaotic.  See Source:SLASH'EM 0.0.7E7F2/artifact.c#line56.

See also
SLASH'EM artifact weapons
NetHack artifacts
Quest artifact
Artifact blast
Artifact YANIs

</artifact>