# Talk:Upgrading objects
polypile -&gt; vanish
If you polypile an object, you need to dip it in restore ability to fix it. If you upgrade it instead, will it sill revert to its original type? -Tjr 22:34, 22 May 2009 (UTC)

I haven't tried it with a !oGL, but the cloak of MR I got through tinkering thousands of turns ago hasn't reverted. (Tinker really seems quite overpowered.) --Slandor 02:59, June 19, 2010 (UTC)
Magic Marker
How many charges will a magic marker created from a crystal ball have? Additionally, what happens if you take a (1:0) magic marker and upgrade it into a crystal ball, then again back to a magic marker? A crystal ball can be recharged any number of times, unlike a magic marker, so could that double-upgrade be used to get an 'endless' ink supply? -- Qazmlpok 13:04, March 1, 2010 (UTC)

Wizzmode testing suggests that it's the number of charges the crystal ball had or less; thus, since that is likely to be low (around 5), one would need a lot of scrolls of charging to get much use out of recharging a magic marker that way, not to mention a lot of potions of gain level.  In principle, it seems possible though, just impractical.  Also, changing a magic marker into a crystal ball will get rid of most of the charges (it reduced it from 50 to 12 in my test). -Ion frigate 15:37, March 1, 2010 (UTC)
I'm asking because of a Tourist I have on a public server (don't have SLASH'EM installed locally so I can't do wizmode tests myself). Charging is certainly not a problem, with the PYEC. Even with all the tourist quest shops and the black marker, I've only found one magic marker, but also a single crystal ball. I assume that if I dip the crystal ball, I'll get a 0:5 magic marker or something similar. Useless, but rechargable to 1:50. However, is it at all possible for me to take my current 1:4 magic marker, turn it into a crystal ball, recharge it with the PYEC, and get a useful magic marker from this? The spoiler explicitly said that marker-&gt;ball would reduce charges to make it more like a crystal ball, and you're now saying that ball-&gt;marker doesn't add any charges, so unless upgrading removes the count of times recharged (I'm guessing it doesn't), then this idea just won't work. -- Qazmlpok 17:10, March 1, 2010 (UTC)
No, it wouldn't work like that, as the number of times it has been charged persists.  However, you can take an empty magic marker, turn it into a crystal ball, blessed-charge it up to six charges, and turn it back into a magic marker.  Not too useful, as it requires two potions of gain level, and only gets you an (x:6) magic marker, only really enough to maybe write a scroll of magic mapping or gold detection.  It does work though, trying it wizzmode.  But no, dipping doesn't add any charges, and thus any magic marker you make from a crystal ball would need to be charged (although you'd still get the benefit of 51-56 ink with charging, for an unrecharged crystal ball) to have a useful number of charges.  I had been thinking that you meant charging the crystal ball up to a useful number of charges (which would persist when changed (back) to a magic marker); I didn't realize that they cannot be charged past six or so, as I never use them myself. -Ion frigate 18:41, March 1, 2010 (UTC)
Btw, there should be a guaranteed (cursed) magic marker in Grund's Stronghold; I don't know if that's the one you already got. -Ion frigate 18:46, March 1, 2010 (UTC)
There was not a magic marker there, and that's not even the first time I haven't gotten a magic marker from that level. It also didn't contain any of the mentioned amulets (only one I had was reflection from Sokoban), and I think only 3 potions of enlightenment. Doesn't matter anyways, since I just died due to not realizing I was Ill. -- Qazmlpok 20:20, March 1, 2010 (UTC)
Yeah I've noticed that the Lawful Quest doesn't always contain its supposed amulet of flying either; Special level (SLASH'EM) could probably use a more close reading of the source code at some point.  Sorry to hear about your character; was it a rot worm? -Ion frigate 15:09, March 2, 2010 (UTC)
Great dagger stackability
See Talk:Dagger#Great_dagger_stackability --Tjr