# Technique
Techniques are special abilities in SLASH'EM, SlashTHEM and Hack'EM that can be used with the #technique extended command. After usage, you usually have to wait some time before the technique is ready for use again.
Most techniques are available to either certain roles or certain races. (Disarm is the one exception.)
Each turn you are under 10% HP, you may enter limit mode, which appears as LIMIT. Using a technique under limit mode doesn't expend it. You could use it next turn again if previously prepared. Also, techniques that have not yet recovered from a previous usage can be activated under limit mode if and only if the menustyle option is set to "traditional" – this is probably a bug.
Limit mode usually activates about 53% of the time, based on "a simple pseudorandom number generator"[1], but if your HP is exactly 1 (and your maximum HP is at least 11), limit mode is definitely on.

Contents

1 Role dependent

1.1 Archeologist
1.2 Barbarian
1.3 Caveman
1.4 Flame mage
1.5 Healer
1.6 Ice mage
1.7 Knight
1.8 Monk
1.9 Necromancer
1.10 Priest
1.11 Ranger
1.12 Rogue
1.13 Samurai
1.14 Tourist
1.15 Undead slayer
1.16 Valkyrie
1.17 Wizard
1.18 Yeoman

2 Race dependent

2.1 Doppelganger
2.2 Dwarf
2.3 Gnome
2.4 Hobbit
2.5 Lycanthrope
2.6 Vampire
2.7 Orc

3 Other
4 Technique skill level
5 SpliceHack
6 See also
7 References

Role dependent
Archeologist

Level

Technique

1

Research

Barbarian

Level

Technique

1

Berserk

Caveman

Level

Technique

1

Primal roar

Flame mage

Level

Technique

1

Reinforce memory

3

Power surge

5

Draw energy

10

Sigil of tempest

20

Sigil of discharge

Healer

Level

Technique

1

Surgery

20

Revification

Ice mage

Level

Technique

1

Reinforce memory

5

Draw energy

10

Sigil of tempest

12

Power surge

20

Sigil of discharge

Knight

Level

Technique

1

Turn undead

1

Healing hands

Monk

Level

Technique

1

Pummel

1

Air dash

1

Chained blitz

2

Chi strike

4

Chi healing

6

Elemental fist

8

Draw energy

10

Ground slam

11

Ward against flame

13

Ward against ice

15

Ward against lightning

17

Spirit bomb

20

Power surge

Necromancer

Level

Technique

1

Reinforce memory

1

Raise zombies

10

Power surge

15

Sigil of tempest

Priest

Level

Technique

1

Turn undead

1

Blessing

Ranger

Level

Technique

1

Missile flurry

Rogue

Level

Technique

1

Critical strike

15

Cutthroat

Samurai

Level

Technique

1

Kiii

Tourist
None.

Undead slayer

Level

Technique

1

Turn undead

1

Weapon practice

Valkyrie

Level

Technique

1

Weapon practice

Wizard

Level

Technique

1

Reinforce memory

3

Draw energy

5

Power surge

7

Sigil of control

14

Sigil of tempest

20

Sigil of discharge

Yeoman

Level

Technique

1

Calm steed

Race dependent
Doppelganger

Level

Technique

1

Liquid leap

Dwarf

Level

Technique

1

Rage eruption

Gnome

Level

Technique

1

Vanish

7

Tinker

Hobbit

Level

Technique

1

Blink

Lycanthrope

Level

Technique

1

Eviscerate

10

Berserk

Vampire

Level

Technique

1

Dazzle

1

Draw blood

Orc
None.

Other

Level

Technique

1

Disarm

Technique skill level
Some of the techniques' effects are dependent on the players skill in this technique. For example a Doppelganger using their liquid leap technique is able to leap a further distance the more skilled they are in that technique.
When a player first acquires a technique, that technique's skill level is set to 1.[2][3] For every experience level the player gains, the skill level of techniques they already know will increase.[4]

SpliceHack
Early versions of SpliceHack had techniques. They were removed in version 1.0.0, making techniques a defunct feature in SpliceHack.  

See also
Vernon Spoiler on techniques
SLASH'EM_0.0.7E7F2/tech.c defines all the techniques except dragon polyself.
References

↑ tech.c in SLASH'EM 0.0.7E7F2, line 196

↑ tech.h in SLASH'EM 0.0.7E7F2, line 32

↑ tech.c in SLASH'EM 0.0.7E7F2, line 86

↑ tech.c in SLASH'EM 0.0.7E7F2, line 190