# Noble

Noble Role

Author

Chris

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The Noble is a role added in the Noble Role patch, which was implemented for dNetHack.
Nobles are a melee-focused role that specializes in one-handed weapons. They can engage in some spellcasting if their ability scores are good enough.
They can be Humans, Incantifiers, Vampires, Elves, Drow, or Dwarves.  In this variant many races receive race-specific quests, artifacts, equipment, and skill lists for this role.

Contents

1 dNethack Human, Vampire, and Incantifier Noble

1.1 Skills
1.2 Starting Pet
1.3 Starting Equipment
1.4 Artifacts

1.4.1 First Gift: Rod of Lordly Might
1.4.2 Quest Artifact (non-vampire): Mantle of Heaven
1.4.3 Quest Artifact (vampire): Vestment of Hell
1.4.4 Crowning Artifact (Lawful or Neutral Non-vampire): The Crown of the Saint King
1.4.5 Crowning Artifact (Vampire or Chaotic Non-vampire): The Helm of the Dark Lord

1.5 Quest
1.6 Gods
1.7 Rank titles

2 dNethack Elf Noble

2.1 Skills
2.2 Special Ability: Turn Undead
2.3 Starting Pet
2.4 Starting Equipment
2.5 Artifacts

2.5.1 First Gift: The Rod of the Elvish Lords
2.5.2 Quest Artifact: The Palantir of Westernesse
2.5.3 Alternate Quest Artifact: Belthronding
2.5.4 Crowning Artifact (Lawful): Arcor Kerym
2.5.5 Crowning Artifact (Neutral): Aryfaern Kerym
2.5.6 Crowning Artifact (Chaotic): Aryvelahr Kerym

2.6 Quest
2.7 Gods
2.8 Rank titles

3 dNethack Female Drow Noble

3.1 Skills
3.2 Starting Pet
3.3 Starting Equipment
3.4 Artifacts

3.4.1 First Gift: The Sceptre of Lolth
3.4.2 Quest Artifact: The Web of the Chosen
3.4.3 Crowning Artifact (Lawful): Liecleaver
3.4.4 Crowning Artifact (Neutral): The Claws of the Revenancer
3.4.5 Crowning Artifact (Chaotic): The Web of Lolth

3.5 Quest
3.6 Gods
3.7 Rank titles

4 dNethack Male Drow Noble

4.1 Skills
4.2 Starting Pet
4.3 Starting Equipment
4.4 Artifacts

4.4.1 First Gift: Rod of Lordly Might
4.4.2 Quest Artifact: The Cloak of the Consort
4.4.3 Crowning Artifact (Lawful): Liecleaver
4.4.4 Crowning Artifact (Neutral): Lolth's Fang
4.4.5 Crowning Artifact (Chaotic): The Ruinous Descent of Stars

4.5 Quest
4.6 Gods
4.7 Rank titles

5 dNethack Dwarf Noble

5.1 Skills
5.2 Starting Pet
5.3 Starting Equipment
5.4 Artifacts

5.4.1 First Gift: The Armor of Khazad-dum
5.4.2 Quest Artifact: The War-mask of Durin
5.4.3 Crowning Artifact:Durin's Axe

5.5 Quest
5.6 Gods
5.7 Rank titles

6 References

dNethack Human, Vampire, and Incantifier Noble
This was the first set of races to be implemented, and is therefore the 'default' Noble configuration. This configuration is essentially the Vampire racial configuration, and is very (very very) loosely based on the classic Ravenloft D&amp;D module.

Skills

Noble skills

Max
Skills

Basic

Weapons: dagger, club, morning star, polearms, trident, flail, javelin, crossbow

Skilled

Weapons: short sword, bow, broad sword, lance
Combat: riding, bare handed
Spells: attack spell, escape spell, healing spell, enchantment spell

Expert

Weapons: axe, long sword, scimitar, spear, knife, saber, mace

The Noble's special spell is protection. Spell success is determined by intelligence. 

Starting Pet
The starting pet is a saddled pony.

Starting Equipment
+2 rapier
Noblemen: ruffled shirt
Noblewomen: Victorian underwear
+1 leather gloves
+1 leather cloak
A random ring
Apples
Food rations
Artifacts
First Gift: Rod of Lordly Might
The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.

At will: The Rod can be ordered to assume a different form as often as desired.
Become Mace
Become Axe
Become Rapier
Become Spear
Become Lance
Fast engraving: the Rod engraves as an athame.
Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
Become Ladder (Rod must be a mace):
Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
Show me my surroundings: Maps local area using clairvoyance.
Inspire Fear: Scares nearby monsters that can see you.
Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
Kneel: Paralyzes one adjacent monster.
Quest Artifact (non-vampire): Mantle of Heaven
The Mantle of Heaven is an artifact ornamental cope that grants cold resistance when carried. When worn, it also grants shock resistance , half spell damage, and double the AC bonus of a non-artifact ornamental cope. As an ornamental cope, its base item type varies from game to game. If found in a bones file, it will be lawful

Quest Artifact (vampire): Vestment of Hell
The Vestment of Hell is an artifact opera cloak that grants fire resistance when carried. When worn, it also grants acid resistance, half physical damage, and double the AC bonus of a non-artifact opera cloak. As an opera cloak, its base item type varies from game to game. If found in a bones file, it will be chaotic.

Crowning Artifact (Lawful or Neutral Non-vampire): The Crown of the Saint King
The Crown of the Saint King is an artifact gold circlet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels).  When invoked, it shows the location of all pets on the current level, and increases their tameness.  This can be useful for keeping inediate pets tame. As a gold circlet, its base item type varies from game to game, it may even be a Helm of opposite alignment.  As with all gold circlets, it increases your charisma score by its enchantment bonus when worn.  It can be safely enchanted at +5 or below, meaning it can safely reach +7.

Crowning Artifact (Vampire or Chaotic Non-vampire): The Helm of the Dark Lord
The Helm of the Dark Lord is an artifact visored helmet that causes all pets on a dungeon level to follow you when traveling between dungeon levels (normally, only adjacent pets will follow you between levels).  When invoked, it shows the location of all pets on the current level, and increases their tameness.  This can be useful for keeping inediate pets tame. As a visored helm, its base item type varies from game to game, it may even be a Helm of opposite alignment.  As with all visored helms, it protects your eyes from the blinding attacks of Ravens.  It can be safely enchanted at +5 or below, meaning it can safely reach +7.

Quest
The Noble quest sees the Noble returning to their ancestral keep to put down a peasant revolt, by recovering their stolen quest artifact. 

Gods
Main article: Religion

Wikipedia has an article about:
Folklore of Romania

Lawful:  God the Father
Neutral: Mother Earth
Chaotic: the Satan
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:

XL 1-2: Pargar
XL 3-5: Cneaz
XL 6-9: Ban
XL 10-13: Jude
XL 14-17: Boier
XL 18-21: Cupar
XL 22-25: Clucer
XL 26-29: Domn
XL 30: Domnitor
These are English transliterations of Slavic titles of nobility.

dNethack Elf Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills
Special Ability: Turn Undead
Elven nobles can #turn undead like priests and knights, which can be helpful in their quest, but should do so carefully. 

Starting Pet
kitten or little dog

Starting Equipment
+2 elven spear
elven toga
+1 leather gloves
+1 leather cloak
A random ring
Apples
Food rations
Artifacts
First Gift: The Rod of the Elvish Lords
First Gift for Elvish Nobles
Lawful, elf-noble-favoring elvish mace/elvish sickle/elvish lance/elvish broadsword/elvish spear (variable)
Grants +1d3 to-hit, 2x damage
Fast engraving: the Rod engraves as an athame while in broadsword form.
Invoke for a variety of effects
At will: The Rod can be ordered to assume a different form as often as desired.
Become Mace
Become Sickle
Become Broadsword
Become Spear
Become Lance
Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
Become Ladder (Rod must be a mace):
Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
Show me my surroundings: Maps local area using clairvoyance.
Inspire Fear: Scares nearby monsters that can see you.
Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
Kneel: Paralyzes one adjacent monster.
Quest Artifact: The Palantir of Westernesse
Chaotic, elf-favoring intelligent crystal ball
Invoke to tame nearby monsters
Grants xray vision when carried
Grants telepathy when carried
Grants warning when carried
Grants reflection when carried
Alternate Quest Artifact: Belthronding
Chaotic, elf-favoring intelligent elven bow
Grants +1d5 to-hit and 2x damage
Invoke to create a small stack of elven arrows
Grants displacement when carried
Grants stealth when wielded
Crowning Artifact (Lawful): Arcor Kerym
Lawful, elf-favoring intelligent long sword
Grants +1d5 to-hit and 2x damage
Invoke for healing
Grants life-drain resistance when wielded
Crowning Artifact (Neutral): Aryfaern Kerym
Neutral, elf-favoring intelligent runesword
Grants +1d5 to-hit and +1d10 electrical damage
Grants Shock resistance when wielded
Grants 2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)
Crowning Artifact (Chaotic): Aryvelahr Kerym
Chaotic crowning gift
Chaotic, elf-favoring intelligent silvered crystal sword
Grants +1d5 to-hit and 2x damage
Grants life-drain resistance when wielded
Grants reflection when wielded
Quest
The Elvish Racial Quest sees the Elf PC traveling to Dol Guldur to recover their stolen quest artifact.

Gods
Main article: Religion

Wikipedia has an article about:
Vala (Middle-earth)

Male:

Lawful:  Manwe Sulimo
Neutral: Mandos
Chaotic: Lorien
Female:

Lawful:  Varda Elentari
Neutral: Vaire
Chaotic: Nessa
Which set of gods are worshiped has no practical effect on the game.
In addition, Moloch will be refered to as Morgoth and Marduk the Creator as Eru the One.

Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:

XL 1-2: Edhel/Elleth
XL 3-5: Edhel/Elleth
XL 6-9: Ohtar/Ohtie
XL 10-13: Kano/Kanie
XL 14-17: Arandur/Aranduriel
XL 18-21: Hir/Hiril
XL 22-25: Aredhel/Arwen
XL 26-29: Ernil/Elentariel
XL 30: Elentar/Elentari
These titles are in Tolkien's Elvish language, and are copied from the original Elf role.

dNethack Female Drow Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills
Starting Pet
saddled giant spider

Starting Equipment
+2 bullwhip
silver dagger
+1 droven crossbow
+2 droven bolts
+0 droven bolts
+2 noble's dress
+1 droven helm
+1 leather gloves
droven cloak
A random ring
A black signet ring
Tripe rations
Food rations
wand of darkness
potion of sleeping
Artifacts
First Gift: The Sceptre of Lolth
Chaotic, Noble-favoring silvered khakkhara/droven greatsword/droven spear/droven lance/eclipse moon axe (variable)
Grants +1 to-hit, 2x damage
Fast engraving: the Rod engraves as an athame while in greatsword form.
Invoke for a variety of effects
At will: The Rod can be ordered to assume a different form as often as desired.
Become Silver Khakkhara
Become Moon Axe
Become Greatsword
Become Spear
Become Lance
Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
Become Ladder (Rod must be a mace):
Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
Show me my surroundings: Maps local area using clairvoyance.
Inspire Fear: Scares nearby monsters that can see you.
Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
Kneel: Paralyzes one adjacent monster.
Quest Artifact: The Web of the Chosen
Chaotic, Noble-favoring intelligent silvered droven cloak
Grants Reflection while worn
Grants half spell damage while worn
Grants Acid resistance while worn
Grants 2x the normal AC bonus from enchantment
Grants Shock resistance while carried
Crowning Artifact (Lawful): Liecleaver
Lawful drow-favoring droven crossbow
Grants +1d5 to-hit and +1d10 damage
In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
Invoke to generate a small stack of droven bolts
Grants drain-life resistance when wielded
Gives automatic searching and improved searching when wielded
Cuts through webs while wielded
Grants hallucination resistance when carried
Crowning Artifact (Neutral): The Claws of the Revenancer
Silvered gauntlets of dexterity
Adds life draining to your unarmed attacks
Grants life drain resistance when worn
Invoke for an undead turning effect
Dig up graves while wearing to recruit undead
Grants energy regeneration when worn
Fills your right ring slot
Crowning Artifact (Chaotic): The Web of Lolth
Chaotic, drow-favoring intelligent silvered elven mithril coat
Grants warning vs elves when worn
Grants drain resistance while worn
2x damage for beam and ray spells (as Knight with Magic Mirror of Merlin)
Grants magic resistance while worn
Invoke to refill Energy
Quest
The Drow Noble Quest sees the Drow PC traveling to Dra-Mur-Shou to steal their quest artifact from a rival drow noble.

Gods
Main article: Religion

Wikipedia has an article about:
Drow deities

Lawful:  Ver'tas
Neutral: Kiaransali
Chaotic: Lolth
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:

XL 1-2: Wiu/Ligrr
XL 3-5: Wanre/Wenress
XL 6-9: Glenn/Kyorl
XL 10-13: Elg'hasek/Venta'kyorl
XL 14-17: Beldrar/An'kin
XL 18-21: Helothann/Jallil
XL 22-25: Linthar/Sil'in
XL 26-29: Kas'ka/Qu'ess
XL 30: Zil/Val'sharess
These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site.  However, there is no 'actual' drow conlang for the translator to draw from.

dNethack Male Drow Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills
Starting Pet
saddled small cave lizard

Starting Equipment
+2 rapier
+0 consort's suit
+1 leather gloves
+0 droven helm
+1 droven cloak
A random ring
A black signet ring
Tripe rations
Food rations
potion of sleeping
Artifacts
First Gift: Rod of Lordly Might
The Rod grants +1d3 to-hit, 2x damage, and can be invoked for a variety of effects.

At will: The Rod can be ordered to assume a different form as often as desired.
Become Mace
Become Axe
Become Rapier
Become Spear
Become Lance
Fast engraving: the Rod engraves as an athame.
Limited: these powers are limited by the artifact's invoke cooldown. Once you invoke one of them, you can't invoke any of these powers for rnz(100) turns.
Become Ladder (Rod must be a mace):
Before gaining the amulet: Similar to quaffing a cursed potion of gain level, allows you to escape through the ceiling to the level above.
After gaining the amulet: Similar to zapping a wand of digging downward, allows you to escape through the floor to the level below.
While swallowed: Similar to zapping a wand of digging, the extending ladder seriously injures physical monsters engulfing you.
Show me my surroundings: Maps local area using clairvoyance.
Inspire Fear: Scares nearby monsters that can see you.
Give me your life (Rod must be a spear): Drains two levels from one adjacent monster, healing you for 4d8 hp.
Kneel: Paralyzes one adjacent monster.
Quest Artifact: The Cloak of the Consort
Neutral, noble-drow-favoring intelligent droven cloak
Grants life-drain resistance when worn
Grants half-physical damage when worn
Grants cold resistance when carried
Crowning Artifact (Lawful): Liecleaver
Lawful drow-favoring droven crossbow
Grants +1d5 to-hit and +1d10 damage
In melee combat, does 1d12+1d10 damage and is a 2x damage artifact
Invoke to generate a small stack of droven bolts
Grants drain-life resistance when wielded
Gives automatic searching and improved searching when wielded
Cuts through webs while wielded
Grants hallucination resistance when carried
Crowning Artifact (Neutral): Lolth's Fang
Chaotic/Neutral crowning gift
Drow-favoring intelligent silvered droven short sword
Adds +1d5 to-hit and +1d10 acid damage
Permanently poisoned
Grants life-drain resistance while wielded
Crowning Artifact (Chaotic): The Ruinous Descent of Stars
Chaotic, drow-favoring intelligence silvered morning star
Grants +1 to-hit and 2x damage
Invoke to cause up to 1d4 (1d(level/10+1)) clusters of fiery explosions and earthquakes at random places on the current level
Grants magic resistance when carried
Quest
The Male Drow Noble Quest sees the Drow PC recovering their quest artifact from a rival drow clan.

Gods
Main article: Religion

Wikipedia has an article about:
Drow deities

Lawful:  Ver'tas
Neutral: Keptolo
Chaotic: Ghaunadaur
Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:

XL 1-2: Wiu/Ligrr
XL 3-5: Wanre/Wenress
XL 6-9: Glenn/Kyorl
XL 10-13: Elg'hasek/Venta'kyorl
XL 14-17: Beldrar/An'kin
XL 18-21: Helothann/Jallil
XL 22-25: Linthar/Sil'in
XL 26-29: Kas'ka/Qu'ess
XL 30: Zil/Val'sharess
These titles were arrived at using the Drow Translator at the Chosen of Eilistraee site.  However, there is no 'actual' drow conlang for the translator to draw from.

dNethack Dwarf Noble

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

Skills
Starting Pet
The starting pet is a kitten or a little dog.

Starting Equipment
+2 battle-axe
+0 chain mail
+1 leather gloves
+1 dwarvish cloak
A random ring
Tripe rations
Food rations
Artifacts
First Gift: The Armor of Khazad-dum
Lawful, dwarf-noble-favoring intelligent dwarvish mithril coat
Grants Magic resistance when worn
Grants +4 AC when worn
Can be safely enchanted when +5
Quest Artifact: The War-mask of Durin
Lawful, dwarf-noble-favoring intelligent mask
Grants Half spell damage when worn
Grants +5 to-hit and damage with axes when worn by a dwarf
Grants Fire, Acid, and Poison resistance when worn
Crowning Artifact:Durin's Axe
Crowning gift
Lawful, noble-favoring intelligent silvered axe
Grants +1d5 to-hit, +1d10 damage
Grants life-drain resistance when wielded
Grants automatic searching and improved searching when wielded
Can be used to dig with
Quest
The Dwarf Noble quest sees the Noble exploring Moria. 

Gods
Main article: Religion
Lawful:  Mahal
Neutral: Holashner
Chaotic: Armok
Mahal is a Vala from Tolkien's legendarium, Holashner is a burrowing Elder Evil from D&amp;D, and Armok is a variable from Dragslay.

Rank titles
The status line shows you to be one of the following ranks when you reach the specified experience level:

XL 1-2: Khuzd
XL 3-5: Khuzd
XL 6-9: Felakgundu
XL 10-13: Azaghal
XL 14-17: Khuzdu-barak
XL 18-21: Khuzdu-ganad
XL 22-25: Khuzdu-kibil
XL 26-29: Khuzdu-gathal
XL 30: Zubd
These are derived from what little is known of Tolkien's dwarvish language.  There is a lot of guesswork involved.

References
Reference: Chris' Noble Patch