# M2_LORD
In NetHack, the M2_LORD monster flag (and the is_lord() macro that queries it) indicates that a monster is a "lord" to its kind. The following monsters are lords:

g&nbsp;winged gargoyle
h&nbsp;dwarf lord
k&nbsp;kobold lord
A&nbsp;ki-rin
A&nbsp;Archon
G&nbsp;gnome lord
O&nbsp;ogre lord
V&nbsp;vampire lord
V&nbsp;vampire mage (deferred)
@&nbsp;elf-lord
@&nbsp;aligned priest
&amp;&nbsp;Juiblex
&amp;&nbsp;Yeenoghu
Description
Being a lord has the following effects:

A lord that can wield weapons and has no special rules for its species is more likely to receive a weapon.[1]
When throwing projectiles, a lord gets a +1 multishot bonus.[2]
An ​A angelic being lord that receives a weapon or shield (i.e. an Archon) is guaranteed to receive a shield of reflection, and its weapon will always be upgraded to Sunsword or Demonbane if the chosen artifact doesn't exist.[3]
Demon summoning by same-race sacrifice will summon a demon lord if possible, falling back to a major demon if both lords have already been generated.[4]

See also
M2_PRINCE
References
↑ src/makemon.c in NetHack 3.6.6, line 518

↑ src/mthrowu.c in NetHack 3.6.6, line 175

↑ src/makemon.c in NetHack 3.6.6, line 332

↑ src/pray.c in NetHack 3.6.6, line 1415