# Talk:Potion of sickness
someone should write on what happens when you toss a potion at a monster

Time abiguity
"However, the poison wears off 1/10 of the time."
This could mean:

10% of the applications fail.  If so, would a reapplication also fail with a different potion of sickness?
When using the weapon, there is a 10% chance it will lose the poison quality, before hitting.
When using the weapon, there is a 10% chance it will lose the poison quality, after hitting.
Each weapon has a 10% chance of losing the poison quality with every turn.
Which is it? --Havvy 10:22, 5 March 2011 (UTC)

When the weapon hits, there is a 10% chance that the weapon will no longer be poisoned. Application always succeeds. More specifically, there is a 1 in  (10 - (object weight / 10)) chance that the weapon will become unpoisoned, with weight/10 always rounding down (e.g. 9/10 = 0, 11/10 = 1), and the worst chance being 50%. Ref: uhitm.c, line 911. However this only matters in SLASH'EM, as in vanilla you can't poison anything weighing 10 units or more. -- Qazmlpok 14:42, 5 March 2011 (UTC)
Dipping with blessed, uncursed, and cursed potions
Anyone happen to know if #dipping is affected by BUC status? D4 wryyyy (talk) 00:46, 17 January 2022 (UTC)

Dipping a stack of cursed sickness potions into another potion will cause an explosion.  Otherwise, BUC of the potion has no effect on anything.  Tomsod (talk) 08:31, 17 January 2022 (UTC)
Fascinating. Thanks! Is that true of any cursed potion, or specific to sickness? D4 wryyyy (talk) 10:48, 20 January 2022 (UTC)
It's a quirk of alchemy, so basically any cursed potion, yes.  Tomsod (talk) 07:41, 21 January 2022 (UTC)