# Spellbook of wizard lock

spellbook of  +   wizard lock   

Appearance

random

Abundance

3.05%

Base price

200 zm

Weight

50

Turns to read

3

Ink to write

10–19

Spell type

matter

Level

2

Power cost

10 Pw

Direction

beam  

Equivalent

wand of locking

In NetHack, the spellbook of wizard lock allow you to cast the spell of wizard lock. It is a level 2 matter spell.

Contents

1 Effects
2 Strategy
3 SLASH'EM
4 See also

Effects
When cast, the effect is the same as that of a wand of locking, closing and locking any open doors and lockable containers in the direction it was cast; if cast at an empty doorway, it will create a locked door. Further information can be found on Wizard lock.

Strategy
Like the wand, the spell of wizard lock is useful for closing doors at a range, which is handy when escaping from certain monsters or else securing a room for other reasons, such as nurse dancing or sacrificing at an altar found outside of a temple. It can also be used with the knock to weaponize the castle drawbridge; however, the wand may be preferable for all these purposes due to the power cost, unless there is a means of power regeneration/recovery on hand. Both this and the knock spell can also be used to train up skill in matter spells in order to cast high-level spells such as polymorph and dig.

SLASH'EM
In SLASH'EM, the spell of wizard lock has a different effect on the new indestructible doors introduced at the top level of Vlad's Tower - it only closes the doors without locking them. ("The door swings shut!")

See also
Spellbook of knock

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It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
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