# User:Chris/dNetHack/changelogs/dnethack 3.8
Contents

1 Versions
2 3.8 Changelog

2.1 Config file changes
2.2 Clockwork upgrades
2.3 Sensorium Changes
2.4 General Artifacts
2.5 Rules
2.6 Roles
2.7 Quest changes
2.8 Item changes
2.9 New Items
2.10 Monster Changes

3 3.9 Changelog

3.1 Rules Change
3.2 New monsters
3.3 New Levels
3.4 New rooms
3.5 New Artifacts

Versions
Started at 3.4.3, the last vanilla nethack version. 
The initial release (Pirate plus artifacts, monsters, etc) was retroactively declared to be 3.5
Incremented to 3.6 with the advent of the Noble role.
Incremented to 3.7 with the advent of the Binder role.
3.7.0 -&gt; 3.7.1 indicates the advent of the true Binder quest goal level and Alignment spirits
Incremented to 3.8 with the introduction of Clockwork upgrades and the finished Drow quests.
Incremented to 3.9 with the introduction of Half-dragons, Dread Seraphs, and damp libraries.

3.8 Changelog
Config file changes
Two new floor tile squares, just duplicate whatever you use as a normal floor.
Clockwork upgrades
Phase engine: Walk through walls, at the cost of 10x nutrition consumption
Stove upgrades:
Oil Stove:  Gain nutrition from drinking potions of oil in combination with potions of water
Wood Stove: Gain nutrition from eating woody corpses or dried tins in combination with potions of water.
Hellfire Furnace: Gain nutrition from eating almost anything in combination with water, but only 1/10 the normal amount
If you do not drink water while using these upgrades, you will heat up instead of gaining nutrition, adding extra damage to your attacks, but potentially damaging your inventory and melting yourself.
Switch Upgrades
Efficient Switch: Switching to high speed mode no longer consumes 10 nutrition
Fast Switch: Switching speeds no longer costs a turn.
Armor Plating: Your natural AC bonus goes from 3 to 10.
Magic Furnace: Consume magic items to gain magic energy.  Destroys the consumed item
Scrap Maw: Eat rustable items to regain HP.
High Tension Spring: Increase your maximum nutrition by 2000.  This upgrade can be take multiple times.
Sensorium Changes
Drow see in darkness, are blinded by light
Vampires can see anything that has blood in their line of sight, regardless of invis or blindness.
Metroids (polyself only) can see anything that is alive in their line of sight, important as they are otherwise blind.
Sharks (polyself only) can see anything in water that is injured.
General Artifacts
Remove arbitrary cap on energy boost items
Atma weapon interferes with health recovery
Limited Moon
2x damage Moon Axe (silver axe)
is less powerful the less magical energy you have left (% based).
Best armors are now intelligent, require 20 alignment record, and enough XP to not be a beginner any more
Platinum Dragon Plate: Lawful
Tie Dye Shirt of Shambhala: Neutral
Chromatic Dragon Scales: Chaotic
Added Houchou from Slash'Em, but I don't think there is a way to get it currently.
Fixed Nighthorn etc not acting as luckstones
Added new demon lord weapons
The three headed flail of Yeenoghu
Baphomet's Heartcleaver
Kostchtchie's Wrathful Wind
The Scourge of Lolth
The Wand of Orcus
If you are wielding Mjollnir or Axe of the Dwarvis Lords, are eligible to throw it, and your quiver is either empty or contains ammo for which you are not wielding the launcher (prob cause you are wielding an axe or a hammer....), you can use the "fire" command to throw the artifact.

Rules
Magical energy recovers a bit faster, especially if you have high int and wis
Pet tameness does not decrease if left on your quest home level
Pet hunger does not increase on your home level, whether you are there or not.
Roles
Archeologist
Itlachiayaque gives MR when carried.
Barbarians
Barbarians now have iterative attacks when in their natural form:
At 11th level, they start making two attacks per turn, one at full to-hit, the next at -10.
At 21st level, they start making three attacks per turn, at full, -10, and -20.
At 30th level, they make four attacks per turn, at full, -10,-20, and -30.
Should they wish to make fewer attacks, they may do so as n(number)F
Convicts
Get the Iron SPOON of liberation, instead of the iron ball of liberation
Invoke for phasing, grants luck, improved and automatic searching, warning, and stealth when wielded
Can be used to dig and engraves as an athame.
Also start with a spoon in inventory.
Drow Rogue, Ranger, Priest, and Wizard
Share quests based on gender
Drow (Female):
Quest Objects
Silver Starlight
Wrathful Spider
Tentacle Rod
Crescent Blade
Crowning Artifacts
The Web of Lolth
Claws of the Revenancer
Silvered gauntlets of dexterity
Adds life draining to your unarmed attacks
Grants life drain resistance when worn
Invoke for an undead turning effect
Dig up graves while wearing to recruit undead
Grants energy regeneration when worn
Fills your right ring slot
Sickle Moon
Silvered sickle (not aligned or intelligent, but Lawful Crowning gift only)
2x damage throwing weapon
Returns to the quiver when thrown
Can be multishot
Hedrow (Male):
Magicbane is NOT given to male wizards
Quest Objects
Darkweaver's Cloak
Spidersilk
Tentacle Rod
Webweaver's Crook
Crowning Artifacts
Lolth's Fang
Indwelling of the Eddergud
Drow Nobles get a different set of gender based quests
Drow Noble:
First Gift
The Sceptre of Lolth
Quest Object
The Web of the Chosen
Crowning Artifacts
The Web of Lolth
Claws of the Revenancer
Liecleaver
Hedrow Noble:
First Gift
The Rod of Lordly Might
Quest Object
The Cloak of the Consort
Crowning Artifacts
Ruinous Descent of Stars
Lolth's Fang
Liecleaver
Dwarf Knight
First Gift
Glamdring
Quest Object
The Armor of Erebor
Dwarf Noble
First Gift
The Armor of Khazad-dum
Quest Object
The War-mask of Durin
Crowning Artifact
Durin's Axe
Elf Noble, Ranger, Priest, and Wizard get a shared quest
First Gift
Nobles get The Rod of the Elvish Lords
Wizards get Magicbane as normal
Quest Objects

Crowning Artifacts
Note: Elves may convert pre-quest and still be allowed on the quest
Arcor Kerym
Aryfaern Kerym
Aryvelahr Kerym
Monks
Get water walking at level 21, instead of see invis again
Priests
Priests will typically get the first gift and crowning gift of the role who's pantheon they worship
Pirates
Get fractionally less energy per level (3/4x instead of 1x)
Valkyries
Get fractionally more energy per level (1x instead of 3/4x)
Crowing gift (all alignments): Bow of Skadi
adds 1d24 cold damage to arrows fired from it.
adds 5d6 frost explosion to arrows fired from it.
destroys arrows fired from it.
'r'ead to learn "Cone of Cold" spell.
Lord Surtur's sword: Sol Valtiva (the Sun of the Gods of the Dead)
Also obtained from the quest nemesis, but not a quest artifact
Chaotic two-handed sword
Adds 1d24 fire damage to attacks
May add 5d6 fire explosions to hits
May blind targets, stones trolls and dusts gremlins
Is a light source
Can be used as a polearm

Quest changes
Law
Introduced actual Eladrin
Oona is an 'A' now.
Statue-trap Eladrin have-less good equipment, and are much scarier in combat.

Item changes
Showing a signet ring to a drow, elf, or edderkop may either pacify or enrage them, based on the factions of the ring and the monster
Depending on your gender, you may have to wear compatible torso armor, as well.
Your true faction DOES NOT MATTER for this check
Aklys are reach weapons
Levitation Boots replaced with Flying Boots

New Items
Crystal Sword
Uses longsword skill, has double the base damage (ie, 2d8 and 2d10 instead of 1d8 and 1d10)
Made of glass (breaks if thrown)
Will not dull if used to engrave (but engraves as slow as a regular weapon, not fast like an athame)
Sheafs of hay (NetHack brass)
Can be eaten by herbivorous pets
Silver Khakkhara
Use quarterstaff skill
Two handed
deal 1-3 dice of silver damage (ie, (1d3)d20 )
block stealth when wielded
Moon Axe
Silver Axes
Two handed
Increase in weight and damage based on the phase of the moon when found
Can be wished for in any phase

Clockwork components have uses!
Regular can be used to create tame C Soldiers, C Dwarfs, and Faberge spheres
10 per each
Subethaic create tame golden hearts
Hellfire components create tame hellfire orbs
Scrap is useless
Upgrade kits exist
Monster Changes
Dragon breath is no longer blocked by reflection
3.9 Changelog
Rules Change
You now MUST complete the quest (bring quest artifact to quest leader) before you can be crowned
Crowning happens automatically the first time you pray on an altar while meeting all the prerequisites (20 alignment, 10 luck, have completed the quest)
New monsters
Dread Seraph
Lamashtu, Queen of Demons
Knight Quest Nemesis: Nimune
living lecturns
Half-dragons
Pseudodragons
manticore
New Levels
Sea variant: Peanut Island
Brine flats variant: Lamashtu's lair
New rooms
Damp library: Mostly blank books, some living lecterns
Dread Seraph Sepulcher
New Artifacts
Gilded Sword of Y'ha-Talla: Poison-based 2x damage, permanently poisoned, can be invoked to change form
Knight Artifacts
Carnwennan: Nameable dagger
Rhongomyniad: First gift, artifact lance
Clarent: Crowning gift
Convict Artifacts
The Iron Spoon of Liberation: Dig, engrave, phase through walls.
The Iron Ball of Levitation: Makes your inventory lighter