# Oona

AAA Oona File:Oona.png

Difficulty

27

Attacks

Weapon 2d8 physical, Weapon 2d8 physical, Cast 10d8 fire, cold, or shock, Passive 0d0 fire, cold, or shock

AAA Oona File:Oona.png

Difficulty

27

Attacks

Weapon 2d8 physical, Weapon 2d8 physical, Cast 10d8 fire, cold, or shock, Passive 0d0 fire, cold, or shock

Base level

20

Base experience

791

Speed

9

Base AC

−13

Base MR

77

Alignment

20 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

800

Nutritional value

350

Size

medium

Resistances

fire, cold, sleep, disintegration, shock, petrification, level drain

Resistances conveyed

sleep

Oona:

 can survive underwater.
 does not breathe.

 has a head, a couple of arms, and a torso.

 can see invisible creatures.

 is omnivorous.

 is not a valid polymorphable form.

 is an overlord to its kind.

 is female.

 is nasty.
 is strong.

 can pick up weapons and food.

 can be seen through infravision.

 never leaves a corpse.

 resists level drain.

Lady Oona is the guardian of the Third Key of Law in dNetHack. She lives in the Tower Donjon, the uppermost level of the Law Quest.
Oona's elemental affinity changes from game to game, randomly choosing from fire, electricity, and cold.  Her elemental affinity determines the type of vortices and spheres that spawn in the Law Quest.  For example, flaming spheres indicate that Oona is fire-based.  Her elemental affinity can also be determined by her color, A for fire, A for cold, and A for electricity.  Since her spellcasting attack deals 16d8 damage of the chosen element, confronting her without the appropriate elemental resistance is probably suicide. Even with the appropriate elemental resistance, Oona can deal damage via her lament song and her two weak physical attacks.

Lament of flames/ice/storms:  Damages all nearby (range 3) hostile monsters  that resist Oona's elemental affinity.  Additionally, monsters that resist fire but not ice, or ice but not fire, take 1.5× damage. Base damage is (singer's level3)d4, max 10d4. Lament can't kill targets; they will be left with at least 1 HP. If Oona is hostile, this song also affects the player character.
Dirge: Debuffs all nearby (range 4) hostile monsters. Monsters receive a −1&nbsp;− singer's level3 penalty to to-hit and damage.
Slow march: Slows down nearby (range 3) hostile monsters, adding 12 movement points and permanently slowing them.
Once Lady Oona is slain, vortices and spheres will cease spawning in the Law Quest.
Lady Oona can be tamed, and makes a very powerful pet, albeit less useful against enemies that resist her element type.  Her weak physical attacks can be greatly boosted through proper equipment, possibly including an artifact weapon and gauntlets of power.  As a human-sized angelic being, she can wear most forms of armor, including crystal plate mail and a cloak of magic resistance, and as a lawful creature she can wield lawful artifacts, such as Excalibur.  Furthermore, she resists most forms of instant death, including disintegration, petrification, and polymorph.  When facing foes that are vulnerable to her element type, she will attack with her spell.  When facing foes that resist her element, she will use her songs. Note that she will not drop the Third Key of Law until she is killed, so you will need to kill her if you want all 9 keys. 

Oona will always be generated with a +3 metallic stiletto and a +3 metallic long sword. They all have the axiomatic weapon property, which adds +d8 against non-lawful creatures, in addition to a varying elemental damage for another +d8. If Oona is cold-based, the stiletto will be "forge-hot" (flaming) and the long sword "arcing" (shocking). If Oona is fire, the stiletto will be "arcing" and the long sword "crystalline" (freezing). If Oona is shock, the stiletto will be "crystalline" and the long sword "forge-hot". These are acceptable weapons in their own right, but more importantly the sword can be #named into Claideamh or Kusanagi no Tsurugi (for Samurai only), in addition to being dippable to become Excalibur. This can make quite a strong end-game weapon, depending on the elements you roll.

The Morwel is the queen of the Eladrin.
The Morwel has always been queen.
The Eladrin took no side in the war of Law and Chaos.

 