# Map inclusion (dNethack)
Map inclusions are essentially special rooms that don't fit the template of typical rooms, usually by not occurring in room-and-corridor levels and/or not being bounded by walls.  Inclusions may contain one or more of the existing special room types.
Map inclusions typically vary randomly in one or more respects, often size, placement, treasure, and/or types of special room present.

Contents

1 Outlands (Neutral quest first area)

1.1 Plumach homesteads
1.2 Ferrumach tower
1.3 Plumach village
1.4 Inverted ziggurat
1.5 Fishing village
1.6 Minor spire
1.7 Kamerel towers

2 The Paths of Law (Law quest First area)

2.1 Lost Items
2.2 Wreckage
2.3 Petrified Colossal Clockwork War Machine
2.4 Fossilized Ancient Nupperibo

3 Arcadia (Law quest second area)

3.1 Valavi Shepherd's Mound
3.2 Formian Garrison Outpost
3.3 Formian Nest Outpost (Volatiles Shop)
3.4 Thriae Hive Outpost (Ability Score Shop)

Outlands (Neutral quest first area)
Plumach homesteads
One to seven 3x3 rooms.  Each room replaces a 5x5 block of trees.
Each room contains:

1 to 4 Plumach Rilmani
0 to 9 items (average 3: 1/3rd chance per square in the homestead)
50% of items will be a random weapon
25% of items will be a random piece of armor
25% of items will be a random tool
Example map segment, showing 3 homesteads:

###############################·#·########┌───┐#·######····##·####│###│###·┌───┐#······###│###│#··#│###│#·····####│###│#·##│###+······####└─+─┘#··#│###│#······#####·###···└───┘·········##·####··#####·········###··####··####·##·······##····##·┌───┐·###···········####│###│·###·······#·#··###│###│·##·····#····######│###│·####·####·#######·└─+─┘·#######···#######·##·##·######··#####·##·····###·####···#####··#

Ferrumach tower
A single 4x4 to 6x6 barracks room, surrounded by walkable squares.  As is standard, 1/20th of barracks contain a chest with some gold and random items.  Otherwise, the only treasure is the equipment generated with the monsters.
Barracks monsters will be:

80%: Ferrumach Rilmani
15%: Iron golems
4%: Argentum golems
1%: Argenach Rilmani
Example map segment:

###########.#########...##..........##.┌────┐......│....│...#..│....│......│....│.#....│....│.#....└──+─┘.##..........##...#####################
Plumach village
Two parallel rows of 2x2 rooms (shacks), 1 to 5 rooms long
Each shack contains&nbsp;:
0 to 4 Plumach Rilmani (50% chance per square)
0 to 4 items (50% chance per square)
50% of items will be a random weapon
25% of items will be a random piece of armor
25% of items will be a random tool
Two 3x2 to 3x5 rooms, one at each end of the village
Each is a special room (1/7th chance of each):
A random store
A neutral temple (with aligned priest)
A Ferrumach barracks
Barracks monsters will be:
80%: Ferrumach Rilmani
15%: Iron golems
4%: Argentum golems
1%: Argenach Rilmani
A Aurumach throne room (the Aurumach Rilmani will not be generated unless the player is very high level)
A large Plumach dwelling
0 to 4 Plumach Rilmani (50% chance per square)
0 to 4 items (50% chance per square)
50% of items will be a random weapon
25% of items will be a random piece of armor
25% of items will be a random tool
A gold vault
Contains one pile of gold per square
50% chance of a gold golem per square
A tool shed
Contains one random tool per square
Example map segment:

.##.####........##.####.....###.####.##..............##......###.#.###....┌──┐.┌──┐.┌──┐...........####....│##│.│##│.│##│..........###......│##│.│##│.│##│...###....##.┌───┐.└─+┘.└─+┘.└─+┘.┌──────┐####│###│................│######│####│###+................+######│##..│###│................│######│.#..└───┘.┌+─┐.┌+─┐.┌+─┐.└──────┘...#####..│##│.│##│.│##│..........#######..│##│.│##│.│##│....#......######..└──┘.└──┘.└──┘..####.##.######...................#############.##.###............##########
Inverted ziggurat
11x11 nested room
The outer room forms a 2-wide corridor, which is generated empty.  
If a Shattered Ziggurat wizard is not more than 5 levels out-of-depth, the center room contains

1 Shattered Ziggurat wizard
2 to 10 Shattered Ziggurat knights
6 to 12 Shattered Ziggurat cultists
Otherwise, the center room contains

1 to 4 Shattered Ziggurat knights
6 to 12 Shattered Ziggurat cultists
The center room contains either an unaligned altar or a buried iron chest in the center square.  If present, the chest will contain:

1 to 6 torches
1 to 6 +0 to +2 shadowlander's torches
a wand of striking
1 to 3 unholy waters
If the wizard was placed, then his smoky violet faceless robe is also potentially interesting loot.
Example map segment:

#########...######...............##.┌──+────────┐.##.│###########│.##.│###########│.##.│##┌─────┐##│.##.│##│#####│##│.##.│##│#####│##│.##.│##│##_##│##│.##.│##│#####│##│.##.│##│#####│##│.##.│##└──+──┘##│.##.│###########│.##.│###########│.#..└───────────┘.##...............##################
Fishing village
A series of 2x2 rooms along the coast of a deep ocean.  Some of the rooms will open onto shallow water.
Each room contains 1 to 3 deep ones
Each square of each room contains:

1/9th chance: spear
1/9th chance: salted fish
1/9th chance: potion of booze
1/9th chance: cram ration
1/100th chance: random amulet (made of gold, but this affects nothing but the weight)
1/100th chance: gold circlet (one of the helms with randomized appearance, varies per game)

Example map segment:

############~#~~~}}###.#########~~~}}}....######~###~}}}}#.#.#.#####~┌─+┐}}}#....#######│##│}}}###.###.##~~│##│}}}#.#..┌──┐##~└──┘}}}..###│##+~#~~~~}}}}...#.│##│#┌─+┐}}}}}.....└──┘#│##│}}}}}...####~~~│##│}}}}}...######~└──┘}}}}}#......~~~#~~}}}}}}.......~~~~~~}}}}}}###┌──┐#~~┌─+┐}}}}}###│##│#~~│##│}}}}}#.#│##+~~~│##│}}}}}...└──┘~~~└──┘}}}}}...~~~~~~}}}}}}}}}}....~~~~~~}}}}}}}}}#########~}}}}}}}}}
Minor spire
A 3x3 solid tower surrounded by a shallow lake.
The center square of the tower contains a robe and one of the following sets of items:

The Mirror Brand
A silver long sword and a shield of reflection (if Mirror Brand has already been generated)
The Soulmirror, a silver wand (which may be any of a variety of wands), and a mithril buckler.
A mithril plate mail, an amulet of reflection, a silver wand (which may be any of a variety of wands), and a mithril buckler (if Soulmirror has already been generated).
A silver wand (which may be any of a variety of wands) and a shield of reflection
A silver khakkhara and an amulet of reflection
The spire is guarded by  1 to 7 Hudor Kamerel and 1 to 5 Sharab Kamerel.  All Kamerel generated on this level will be survivors, not witnesses.
Example map segment:

#.#...##########....###.......#########~............#~##~##~######.........##~#~#~~~#~######.#.....##~#~~~~~~~~~######.....##~##~~~~~~~##~###....###~~~~~~~~~~~~~#~#~....####~~~~~~~~~~~~~~#~...#####~~~~~~~~~~~~~~~~~..###~~~~~~~┌─┐~~~~~~~~~..####~~~~~~│&nbsp;│~~~~~~~~~..###~~~~~~~└─┘~~~~~~~#~####~##~~~~~~~~~~~~~#~#######~~~~~~~~~~~~~~~~~~...##~~~~~~~~~~~~~~~#########.~~~~~~~~~~~~~~~~~....#####~~~~~~~~~~#~#############~#~#~~#######################~#~##########
Kamerel towers
A series of room in a shallow ocean.
The center square of the largest room contains one of:

The Infinity's Mirrored Arc
The Sansara Mirror
The Staff of Twelve Mirrors
The 3x3 rooms (of which there will be 1 to 3) contain one of:

An Amm Kamerel witness with 4 extra levels.  The Amm has 4 extra random items in inventory.
A +1 mirrorblade, khakkhara, or kamerel vajra
Nothing
A spiked pit
A wall with a gigantic mirror (same as the exterior tower walls)
A random spellbook
The 1x1 rooms (of which there will be 1 to 5) contain one of:

An Amm Kamerel witness
A mirrorblade
A mirror
Nothing
A spiked pit
The towers are guarded by 1 to 7 Hudor Kamerel witnesses.  All Kamerel generated on this level will be witnesses
Example map segment:

.........................~~~~~~~~~~~~~~~~~~~~~~~~~~.........................~~~~~~~~~~~~~~~~~~~~~~~~~~....#.#..................#~~~~~~~~~~~~~~~~~~~~~~~~~.#######..........##...~~#~~~~~~~~~~~~~~~~~~~(((~~~..######..........##..#~~#~~~~~~~~~~~~~~~~~~~()(~~~.....####.#..#...######~~#~~~~~~~~~~~~~(((((~(((~~~.....#########.....#####~#~~~~~~(((((~~(```(~~~~~~~..#.############...#~#~~~~~~~~~~(```(~~(`#`(~~~~~~~..#############....~###~~~~~~~~~(`(`(~~(```(~~~~~~~#######.#######...~~~~~~~~~~~~~~(```(~~(((((~~~~~~~######....#####...~#~~~~~~~~~~~~(((((~~~~~~~~~~(((~###..#....#######.##~~#~~~~~~~~~~~~~~~~~(((((~~(#(~#........##.######~~#~#~~~~~~~~~~~~~~~~((```((~(((~.....#############~~~~~~~~~~~~~~~~~~~~~(`````(~~~~~.....############~~~~~~~~~~~~~~~~~~~~~~(``)``(~~~~~.......##########~~~~~~~~~~~~~~~(((((~~(`````(~~~~~.......####.##~~~~~~~~~~~~~~~~~~(```(~~((```((~~~~~.#.......#..~~~~~~~~~~~~~~~~~~~~(`(`(~~~(((((~~~~~~#...........~~~~~~~~~~~~~~~~~~~~(```(~~~~~~~~~~~~~~##..........~~~~~~~~~~~~~~~~~~~~(((((~~~~~~~~~~~~~~............~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Paths of Law (Law quest First area)
Lost Items
A lost item is a single weapon, armor piece, or tool.  Lost items may be found on the ground or embedded in a wall.

Wreckage
A pile clockwork debris and an upgrade kit. Note: come in a variety of materials, but these materials don't influence anything except the weight of the wreckage itself.

Unknown rusted scrap: Iron clockwork components, Scrap, Iron upgrade kit
Clockwork horror wreckage: Bronze, silver, gold, or platinum clockwork components and upgrade kit.  Also contains a gem, one or more weapons, and sometimes a wand.
Unknown six-armed clockwork wreckage: Bronze clockwork components and upgrade kit, as well as a bronze plate mail, bronze scimitars and roundshields, and 3 pairs of gauntlets, gauntlets of power, or orihalcyon gauntlets.
Petrified Colossal Clockwork War Machine
Contains plenty of bronze plate mail, upgrade kit, and clockwork components, as well as 0-3 hellfire components and 0-3 subethaic components.  May also contain one or more attack wands (fire, lightning, striking, or death).

Fossilized Ancient Nupperibo
A fossil of an ancient nupperibo.  Mostly for flavor.

Arcadia (Law quest second area)
Example map segment showing a pair of arcadian shops:

·#·#·#·#·#·#·#·#···#·············#·······#·#┌─+─┐····#·#·#··┌┘···└┐··#·······│·····│·····#·#··│·····│#·#·#·····│·····│·······#·#└┐···┌┘··#·#·#····└───┘#····┌───┐#·#·#······┌┘···└┐#···#·#···│·····│·#···#···#│·····+··#···#···│·····│···#···#··└┐···┌┘#·······#·#└───┘#···#·#···#·····#···#·#·#·····#············
Valavi Shepherd's Mound
The valavi termite people sell a variety of useful items:

Ceramic armor: Lighter than normal armor, and non-metalic.
Woolen cloaks: Grant fire and cold resistance when worn.  Woolen magic cloaks grant these intrinsics in addition to their normal intrinsics.
Wool-lined ceramic plate mail: Lighter than normal plate mail that grants fire and cold resistance when worn.
Mutton roast: A hard-coded slime mold appearance.
Lump of wood: A hard-coded slime mold appearance.
Blessed sheep figurines: May be lambs, sheep, or the dreaded dire sheep.
Shepherd's crook: +1 bonus to pet follow distance when moving between levels.  Can be applied to pull targets to you or strike them from a distance.
Formian Garrison Outpost
This formian centaur-ant outpost sells mostly sells soldiers, in the form of blessed figurines:

Myrmidon hoplite: ant-person soldier
Myrmidon lochias: ant-person sergeant
Myrmidon ypolochagos: ant-person lieutenant
Myrmidon lochagos: ant-person captain
Formian crusher: Warrior-caste centaur-ant
Formian Nest Outpost (Volatiles Shop)
This formian centaur-ant outpost sells potions of acid, oil, and booze.

Thriae Hive Outpost (Ability Score Shop)
The thriae bee women sell a variety of special jellies that raise ability scores when eaten:

Royal jelly: Strength
Soldier jelly: Constitution
Dancer's jelly: Dexterity
Philosopher's jelly: Intelligence
Priestess's jelly: Wisdom
Rhetor's jelly: Charisma
They also sell potions of gain ability, and regular honeycombs.