# Dwarvish roundshield

[   dwarvish roundshield   

Appearance

large round shield

Slot

shield

AC

2

Special

(none)

Base price

10 zm

Weight

100

Material

iron

A dwarvish roundshield is a type of shield that appears in NetHack. It grants 2 AC when worn, and appears as a large round shield when unidentified.

Contents

1 Generation
2 Strategy
3 History
4 Variants

4.1 dNetHack
4.2 EvilHack

5 References

Generation
In addition to random generation, dwarves that are generated with a dwarvish short sword but not a dwarvish mattock will also generate with a dwarvish roundshield.[1].

Strategy
Main article: Shield#Strategy
The dwarvish roundshield is likely to be the first 2 AC shield that you find, especially in the Gnomish Mines. It is very heavy compared to most shields and provides no special properties, but can suffice as a means of additional AC until you can swap it for a lighter shield, such as a small shield, shield of reflection, or elven shield.

History
The dwarvish roundshield first appears in NetHack 3.0.0.

Variants
dNetHack
In dNetHack, the dwarvish roundshield grants 3 AC, 0 DR and MC1 when worn and has a default object material of iron; it also weighs 80 aum, making it lighter compared to NetHack. There is also a standard roundshield that shares its appearance with the dwarvish roundshield: both appear as "round shields" when unidentified, since items in dNetHack can now occur in various sizes corresponding to the size of monsters (e.g. a roundshield can be "large", "tiny" or "huge").

EvilHack
In EvilHack, the dwarvish roundshield gives a bonus point of AC to dwarves that wear them, including player dwarves.
A forge can be used to create a dwarvish roundshield by combining a dwarvish helm and a large shield; a dwarvish roundshield can also be combined with chain mail to create dwarvish chain mail.
Ashmar is an unaligned artifact dwarvish roundshield made of mithril that can only be created by forging the artifact weapons Ogresmasher and Trollsbane together. When worn it confers half physical damage, hungerless regeneration, acid resistance, extrinsic protection (which adds +MC1), sets the player's constitution to 25, and prevents the wearer from being knocked backwards; additionally, if Ashmar deflects an attack, it has a 1⁄4 chance of knocking the attacker back.

References

↑ src/makemon.c in NetHack 3.6.7, line 372