# Wraith (monster class)
For the monster, see Wraith.
In NetHack, the wraith monster class contains monsters represented by the symbol W:[1]

W&nbsp;barrow wight
W&nbsp;wraith
W&nbsp;Nazgul
Wraiths are designated internally by the macro S_WRAITH.[2]

Contents

1 Common traits

1.1 Generation

2 Variants

2.1 xNetHack

3 References

Common traits
All wraiths are chaotic-aligned humanoid undead monsters of human size, and move at the same base speed as an unhasted, unburdened player. They possess a drain life attack, are unbreathing, and have resistance cold, sleep and poison. Wraiths are always generated hostile, can be genocided, and will follow the player between levels.
Players killed by a member of the wraith class rise as a wraith monster in any bones file created.[3]

Generation
Wraiths are the second quest enemy class for Priests and Wizards.[4][5]

Variants
xNetHack
In xNetHack, the ghost monster class is folded into the wraith class to reduce the number of punctuation-based glyphs.

References

↑ src/monst.c in NetHack 3.6.6, line 1884

↑ include/monsym.h in NetHack 3.6.6, line 63

↑ src/end.c in NetHack 3.6.6, line 513: players killed by a W rise as a wraith

↑ src/role.c in NetHack 3.6.6, line 301: Priest quest monster classes

↑ src/role.c in NetHack 3.6.6, line 565: Wizard quest monster classes