# Norn

Wikipedia has an article about:
Norn 

@ Norn 

Difficulty

23

Attacks

Weapon 1d8, weapon 1d6

@ Norn 

Difficulty

23

Attacks

Weapon 1d8, weapon 1d6

Base level

20

Base experience

588

Speed

12

Base AC

0

Base MR

80

Alignment

0 (neutral)

Frequency (by normal means)

Unique

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

Cold

Resistances conveyed

None

The Norn:

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is female.

 is normally generated peaceful.

 is strong.

 can pick up weapons and food.
 can pick up magical items.

 lets you close unless attacked.

 can be seen through infravision.

Reference

monst.c#line3170

The Norn, @, is the Valkyrie quest leader. Like the player and player monster Valkyries, she has cold resistance; unlike other Valkyries and the quest guardians, she is not chaotic, as player Valkyries were prior to NetHack 3.1.0.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

If a player valkyrie starts out lawful, the Norn will be lawful; she otherwise defaults to neutral.
While she is little different than any other quest leader, if she starts moving about before admitting you to the Quest, she can in theory step on a fire trap in the ice and drown, rendering the game unwinnable; in practice, this is very rare. 

Strategy

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
The Norn, along with other quest leaders, has been made significantly stronger, since killing quest leaders no longer makes the game unwinnable.  
The changed stats are as follows:
Speed becomes 15 (from 12); MR becomes 90 (from 80), and both her weapon attacks become 4d10 (from 1d8 and 1d6 respectively).
The Norn also starts with a +5 banded mail and a +4 long sword.

Encyclopedia entry

The Norns were the three Norse Fates, or the goddesses of fate.
Female giants, they brought the wonderful Golden Age to an end.
They cast lots over the cradle of every child that was born,
and placed gifts in the cradle.  Their names were Urda,
Verdandi, and Skuld, representing the past, the present, and
the future.  Urda and Verdandi were kindly disposed, but Skuld
was cruel and savage.  Their tasks were to sew the web of
fate, to water the sacred ash, Yggdrasil, and to keep it in
good condition by placing fresh earth around it daily.  In her
fury, Skuld often spoiled the work of her sisters by tearing
the web to shreds.

[ The Encyclopedia of Myths and Legends of All
Nations by Herbert Spencer Robinson and Knox

Wilson ] 

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