# Garo
Garo are a member of the ghost monster class, added in dNetHack and SlashTHEM. To differentiate between different members of this class, the ASCII tile for the class has been changed to . (a period).

Contents

1 Garo
2 Garo master
3 Origin
4 References

Garo

. garo 

Difficulty

6

Attacks

Weapon 1d1 physical, Weapon 1d1 physical, Explode on death 4d4 garo report

. garo 

Difficulty

6

Attacks

Weapon 1d1 physical, Weapon 1d1 physical, Explode on death 4d4 garo report

Base level

4

Base experience

54

Speed

10

Base AC

5

Base MR

4

Alignment

4 (lawful)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

1450

Nutritional value

0

Size

medium

Resistances

cold, sleep, disintegration, poison, level drain, disease

Resistances conveyed

A garo:

 can blend in with its surroundings.
 can survive underwater.
 does not breathe.

 has a head, a couple of arms, and a torso.

 can see invisible creatures.

 does not eat. (*)
 is not a valid polymorphable form.
 is undead.

 is normally generated hostile.

 can pick up weapons and food.

 has infravision.

 appears only in Gehennom.

 never leaves a corpse.

 resists death magic.
 resists level drain.

 cannot be tamed.

 does not naturally regenerate HP.

Regular garo start with two stilettos and have a 25% chance of carrying shurikens. When they die, they divulge a rumor and then explode for 4d4 damage. The rumor is true 75% of the time. Garo have a 1% chance of leaving a garo mask behind after death.

"That is the ghost of a ninja. Its scientific name is Garo 
	 Robe. They are merely shells that are empty on the inside. 
	 They're the shells of spies from an enemy nation sent to 
	 investigate Ikana. They have been unable to forget their 
	 living days. Even now their spirits--emptiness cloaked in 
	 darkness--continue to spy."

[ Pamela's Father, Majora's Mask ] 

Garo master

. garo master 

Difficulty

22

Attacks

Weapon 1d8 physical, Weapon 1d8 physical, Explode on death 4d8 garo report

. garo master 

Difficulty

22

Attacks

Weapon 1d8 physical, Weapon 1d8 physical, Explode on death 4d8 garo report

Base level

18

Base experience

541

Speed

18

Base AC

−5

Base MR

18

Alignment

18 (lawful)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

1450

Nutritional value

0

Size

medium

Resistances

cold, sleep, disintegration, poison, level drain, disease

Resistances conveyed

A garo master:

 can fly.

 can blend in with its surroundings.
 can survive underwater.
 does not breathe.

 has a head, a couple of arms, and a torso.

 can see invisible creatures.

 does not eat. (*)
 is not a valid polymorphable form.
 is undead.

 is normally generated hostile.

 can follow you to other levels.

 can pick up weapons and food.

 has infravision.

 appears only in Gehennom.

 never leaves a corpse.

 resists death magic.
 resists level drain.

 cannot be tamed.

 does not naturally regenerate HP.

Only one garo master will be generated. It carries shurikens and two cursed stilettos. When it dies, it divulges a single major consultation, then explodes for 4d8 damage. This major consultation does not interfere with XP gains from consulting with the Oracle. It is guaranteed to leave behind a garo master mask after death.

Leader of the ninja that came from points unknown to spy on 
	the Kingdom of Ikana. This master spy has uncovered secrets 
	greater and more dangerous than those found by lesser garo.

 

Origin
Garo come from the Legend of Zelda series.  They are opponents in Majora's Mask.

References
dNetHack Makemon.c line 1045