# Dal Zethire

@ Dal Zethire 

Difficulty

19

Attacks

Weapon 1d6, Spell-casting, Claw 1d4 amulet-stealing

@ Dal Zethire 

Difficulty

19

Attacks

Weapon 1d6, Spell-casting, Claw 1d4 amulet-stealing

Base level

15

Base experience

433

Speed

12

Base AC

0

Base MR

80

Alignment

-10 (chaotic)

Frequency (by normal means)

Unique

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

petrification

Resistances conveyed

None

Dal Zethire:

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is not a valid polymorphable form.

 is normally generated hostile.

 can follow you to other levels.
 is nasty.
 is strong.

 can pick up weapons and food.
 can pick up magical items.

 wants your quest artifact.

 can be seen through infravision.

 never leaves a corpse.

Dal Zethire is the cartomancer quest nemesis. Although his attacks are relatively weak, his multitude of usable items makes him very annoying to fight.

Possessions
Dal Zethire is generated with the following items:

1-3 cursed scrolls of create monster
scroll of fire
scroll of earth
scroll of teleportation
expensive camera
Strategy
If he picks up the Holographic Void Lily, Dal Zethire will have reflection, making zapping him with a wand of death a waste of valuable charges. It is possible for Dal Zethire to be generated with a cursed scroll of teleport, making destroying his scrolls a top priority. Hitting Dal Zethire with fire attacks can potentially burn his scrolls, which will prevent him from filling the room with monsters, blinding the player, or dropping boulders on them.

Encyclopedia Entry

There are those who play for the love of the game, and those who play for the love of their friends. Rare are those that play only to win.

 

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