# User:Fyr/YANI/Sea monsters
Contents

1 Mermaid
2 Merman
3 Giant clam
4 Whale
5 Saddleback tortoise
6 Swordfish

Mermaid

; mermaid 

Difficulty

9

Attacks

Projectile as weapon or melee weapon 1d10

; mermaid 

Difficulty

9

Attacks

Projectile as weapon or melee weapon 1d10

Base level

6

Base experience

100

Speed

15

Base AC

4

Base MR

10

Alignment

-10 (chaotic)

Frequency (by normal means)

4 (Uncommon)

Genocidable

Yes

Weight

800

Nutritional value

350

Size

Medium

Resistances

Sleep

Resistances conveyed

None

A mermaid:

 can swim.

 can survive underwater.

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is female.

 can pick up weapons and food.

 has infravision.
 can be seen through infravision.

A mermaid has a special "siren song" attack which she will deploy under the same circumstances that a mind flayer will use its psychic blast attack. When initiated, if you are not deaf then “You hear the wild singing of a mermaid.” If a random number between 2 and the mermaid's level (inclusive) is greater than 1/3 of your Charisma, then: if you are male, “You are irresistibly drawn to [the mermaid]’s side!” (teleports hero to a square next to the mermaid, even on a no-teleport level); if you are not male, you are stunned for 1d10 and confused for 2d10 turns.
If you have a tame mermaid who uses the singing attack, it will target a random hostile monster. Likewise if you are polymorphed into a mermaid and use the attack with the #monster command. In these cases, the chance that the monster will resist is based on its magic resistance. If there are no hostile monsters on the level, you get the message "The song seems quite sad."
Mermaids can wear body armor, gloves, helmets, and shields, but for obvious reasons cannot wear boots.

Merman

; merman 

Difficulty

8

Attacks

Projectile as weapon or melee weapon 1d10

; merman 

Difficulty

8

Attacks

Projectile as weapon or melee weapon 1d10

Base level

6

Base experience

100

Speed

15

Base AC

4

Base MR

10

Alignment

-10 (chaotic)

Frequency (by normal means)

4 (Uncommon)

Genocidable

Yes

Weight

800

Nutritional value

350

Size

Medium

Resistances

Sleep

Resistances conveyed

None

A merman:

 can swim.

 can survive underwater.

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is male.

 can pick up weapons and food.

 has infravision.
 can be seen through infravision.

The male version of a mermaid is slightly less dangerous, lacking the singing attack. They have a 2/3 chance of being generated with a trident.

Giant clam

; giant clam 

Difficulty

5

Attacks

Bite 4d10

; giant clam 

Difficulty

5

Attacks

Bite 4d10

Base level

Base experience

Speed

0

Base AC

-2

Base MR

2

Alignment

0 (neutral)

Frequency (by normal means)

4 (Uncommon)

Genocidable

Yes

Weight

800

Nutritional value

100

Size

Large

Resistances

None

Resistances conveyed

None

A giant clam:

 can swim.

 can survive underwater.

 has no limbs.

 is an animal.

 does not eat. (*)

When killed, there is a 1/4 chance that a giant clam will drop a pearl, unless it has been revived or is a polymorphed monster from a polymorph trap, in which case it has only a 1/20 chance of leaving one.

Whale

; whale 

Difficulty

19

Attacks

Bite 6d6

; whale 

Difficulty

19

Attacks

Bite 6d6

Base level

Base experience

Speed

10

Base AC

10

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

4 (Uncommon)

Genocidable

Yes

Weight

4000

Nutritional value

1500

Size

Gigantic

Resistances

None

Resistances conveyed

None

A whale:

 can swim.

 can survive underwater.

 has no hands.

 is an animal.

 has a thick hide.

 is omnivorous.

 is strong.

 can be seen through infravision.

Thrown spears, javelins, arrows, and daggers that hit a whale enter its inventory. The monster will never put such weapons down, but they can be stolen by a nymph.

Saddleback tortoise

; saddleback tortoise 

Difficulty

unknown

Attacks

Kick 1d4, Kick 1d4, Bite 1d6

; saddleback tortoise 

Difficulty

Attacks

Kick 1d4, Kick 1d4, Bite 1d6

Base level

Base experience

Speed

6

Base AC

-5

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

4 (Uncommon)

Genocidable

Yes

Weight

1200

Nutritional value

200

Size

Large

Resistances

None

Resistances conveyed

None

A saddleback tortoise:

 can swim.

 can survive underwater.

 has no hands.

 is an animal.

 has a thick hide.

 is herbivorous.

 is strong.

As the name implies, the shell of a saddleback tortoise is shaped like a saddle - so any tame tortoise can be ridden without requiring any special equipment.

Swordfish

; swordfish 

Difficulty

6

Attacks

weapon 1d8

; swordfish 

Difficulty

6

Attacks

weapon 1d8

Base level

6

Base experience

Speed

9

Base AC

3

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

Yes

Weight

90

Nutritional value

100

Size

Small

Resistances

None

Resistances conveyed

None

A merman:

 can swim.

 can survive underwater.

 is carnivorous.

Always generated peaceful. When killed in water in such a way that it leaves a corpse, a swordfish will always drop either a longsword or two-handed sword, unless it has been revived or is a polymorphed monster from a polymorph trap, in which case it has only a 1/20 chance of leaving one. The sword will be rustproof and enchanted to a random number between +1 and +3, and will automatically become blessed every time the player wields it. The sword is never recoverable if the monster is killed outside of water. Unlike other randomly generated weapons, there is no chance for the sword to be an artifact.