# Golem (SLASH'EM)
SLASH'EM introduces numerous new golems, most of which are much more dangerous than their vanilla counterparts.  This page covers those golems which are in SLASH'EM, but not in vanilla.  SLASH'EM also introduces a unique golem, Frankenstein's Monster, covered on a separate page.  Note that all golems in SLASH'EM are immune to drain life, including the attacks of Stormbringer.

Contents

1 New golems

1.1 Wax golem
1.2 Plastic golem
1.3 Ruby golem
1.4 Diamond golem
1.5 Sapphire golem
1.6 Steel golem
1.7 Crystal golem

2 Hit points
3 Strategy

New golems
Wax golem

' wax golem 

Difficulty

5

Attacks

Claw 1d2, touch 1d4 fire

' wax golem 

Difficulty

5

Attacks

Claw 1d2, touch 1d4 fire

Base level

3

Base experience

48

Speed

12

Base AC

9

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

400

Nutritional value

0

Size

large

Resistances

sleep, poison

Resistances conveyed

none

A wax golem:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 does not eat. (*)
 is neither male nor female.
 is normally generated hostile.

 never leaves a corpse.

 gives out radius-1 light.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line3489

Wax golems are typically seen in the early levels of SLASH'EM.  Their attacks can destroy scrolls and potions, but otherwise they are not a huge threat.  They drop wax candles when destroyed.  This makes them potentially valuable as a non-conduct-violating source of candles in those games where Izchak's lighting store doesn't have enough.

Plastic golem

' plastic golem 

Difficulty

5

Attacks

Claw 1d3, Claw 1d3

' plastic golem 

Difficulty

5

Attacks

Claw 1d3, Claw 1d3

Base level

4

Base experience

56

Speed

12

Base AC

9

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

400

Nutritional value

0

Size

large

Resistances

sleep, poison

Resistances conveyed

none

A plastic golem:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 does not eat. (*)
 is neither male nor female.
 is normally generated hostile.

 never leaves a corpse.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line3496

Plastic golems are another golem frequently seen in SLASH'EM's early game.  They are slightly tougher than the other golems seen then, but not significantly so.  They drop credit cards when destroyed.

Ruby golem

' ruby golem 

Difficulty

28

Attacks

Weapon 4d10, Breath fire 5d6

' ruby golem 

Difficulty

28

Attacks

Weapon 4d10, Breath fire 5d6

Base level

24

Base experience

795

Speed

12

Base AC

3

Base MR

60

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

2000

Nutritional value

0

Size

large

Resistances

fire, cold, shock, sleep, poison

Resistances conveyed

none

A ruby golem:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 is poisonous to eat.

 does not eat. (*)
 is neither male nor female.
 is normally generated hostile.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line3579

Ruby golems are the first of SLASH'EM's highly dangerous gemstone golems.  They do large amounts of physical damage, and resist most magical attacks.  Fortunately, they are not very fast, and any player with speed can outrun them.  They always drop rubies; in general, the gemstone golems are quite useful to identify valuable gems.

Diamond golem

' diamond golem 

Difficulty

30

Attacks

Weapon 5d10, Breath magic missile 5d6

' diamond golem 

Difficulty

30

Attacks

Weapon 5d10, Breath magic missile 5d6

Base level

26

Base experience

909

Speed

12

Base AC

3

Base MR

60

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

2000

Nutritional value

0

Size

large

Resistances

fire, cold, shock, sleep, poison

Resistances conveyed

none

A diamond golem:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 is poisonous to eat.

 does not eat. (*)
 is neither male nor female.
 is normally generated hostile.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line3587

More dangerous than a ruby golem, as they are magic resistant on top of being stronger.  They drop diamonds when destroyed.

Sapphire golem

' sapphire golem 

Difficulty

32

Attacks

Weapon 6d10, Breath lightning 5d8

' sapphire golem 

Difficulty

32

Attacks

Weapon 6d10, Breath lightning 5d8

Base level

28

Base experience

1031

Speed

12

Base AC

3

Base MR

60

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

2000

Nutritional value

0

Size

large

Resistances

fire, cold, shock, sleep, poison

Resistances conveyed

none

A sapphire golem:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 is poisonous to eat.

 does not eat. (*)
 is neither male nor female.
 is normally generated hostile.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line3595

Similar to the previous two, only still more dangerous.  Their bodies also have reflection.

Steel golem

' steel golem 

Difficulty

34

Attacks

Weapon 6d10, Breath cold 5d8, passive disenchant

' steel golem 

Difficulty

34

Attacks

Weapon 6d10, Breath cold 5d8, passive disenchant

Base level

30

Base experience

1164

Speed

15

Base AC

3

Base MR

60

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

2000

Nutritional value

0

Size

large

Resistances

fire, cold, shock, sleep, poison

Resistances conveyed

none

A steel golem:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 is poisonous to eat.

 does not eat. (*)
 is neither male nor female.
 is normally generated hostile.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line3603

Steel golems are probably the largest threat of SLASH'EM's new golems.  While they do slightly less damage than the crystal golem, they more than make up for it with their passive disenchant attack.  They are sufficiently dangerous that it is difficult to use a junk weapon (such as a pick-axe) to destroy them, but they will generally be able to remove some enchantment from your main weapon if you attack them with it.  Fortunately, they appear rarely enough that you should only need a couple of spare scrolls of enchant weapon or magic markers handy.  They drop iron chains when destroyed.

Crystal golem

' crystal golem 

Difficulty

36

Attacks

Weapon 8d12, Random breath weapon 6d8

' crystal golem 

Difficulty

36

Attacks

Weapon 8d12, Random breath weapon 6d8

Base level

32

Base experience

1271

Speed

15

Base AC

3

Base MR

60

Alignment

0 (neutral)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

2000

Nutritional value

0

Size

large

Resistances

fire, cold, shock, sleep, poison

Resistances conveyed

none

A crystal golem:

 does not breathe.

 is mindless.
 has a head, a couple of arms, and a torso.

 has a thick hide.

 is poisonous to eat.

 does not eat. (*)
 is neither male nor female.
 is normally generated hostile.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line3611

Crystal golems do massive amounts of physical damage, and their random breath weapon can occasionally be a blast of disintegration, which can be unpleasant if you don't have reflection.  They are best fought alone, if possible.  Destroying them produces a pile of random valuable gems.  Note that they have intrinsic magic resistance, in the same way that a gray dragon does.

Hit points
Like in Vanilla NetHack, golems in SLASH'EM are generated with a fixed number of hit points. However, even for golems that exist in Vanilla NetHack, that number of hit points is higher in SLASH'EM, as shown in the following table:

Golem
Hit points (Vanilla NetHack)
Hit points (SLASH'EM)

paper golem
20
36

straw golem
20
40

wax golem
—
40

rope golem
30
60

plastic golem
—
60

gold golem
40
80

leather golem
40
80

wood golem
50
100

flesh golem
40
120

glass golem
60
140

clay golem
50
150

stone golem
60
180

iron golem
80
240

ruby golem
—
250

diamond golem
—
270

sapphire golem
—
280

steel golem
—
290

crystal golem
—
300

Frankenstein's Monster
—
400

Strategy
All of the gemstone golems are highly dangerous; a crystal golem, in one-on-one combat with a character fully prepared for SLASH'EM's lategame, can still deal 120-150 damage before being destroyed.  For this reason, they are all best fought alone if at all possible.  Since they are all slower than a character in speed boots, this should not be too difficult.  Stoning them is a valid option, as it will turn them into less-dangerous stone golems.  The dropped gemstones can be quite useful, particularly for getting wishes from gypsies, which start appearing with some frequency around the same time.