# Tentacle Rod

)   Tentacle Staff   

Base item

flail

Damage vs. small

1d6 +1

Damage vs. large

1d6 +1

To-hit bonus

+1d7

Bonus versus

all

Weapon skill

flail

Size

one-handed

Affiliation

Drowintelligent

When carried

(none)

When wielded

curse resistanceimproved spellcasting successliving weaponattack to hit up to 7 timesmultiple hits cause status afflctions

When invoked

(none)

Base price

5000 zm

Weight

15

Material

iron

The Tentacle Rod is one of two renegade Drow artifact weapons. It is the quest artifact for drow Priests, Rangers, Rogues, and Wizards that betray their original quest leader, Eclavdra. It is unaligned, but favors drow, and its base item type is a flail.

Effects
The Tentacle Rod grants +1d7 to-hit and +1 to damage, but only receives half the normal damage bonus from strength, and receives no damage bonus from your skill or its enhancement; to-hit bonuses are applied as normal.
The Tentacle Rod absorbs curses and improves spellcasting rates while wielded, and acts as a living weapon when wielded or held in offhand slot; when hostile monsters are nearby, the Rod has a 1⁄4 chance of lashing out against each adjacent monster. Attacking with the Tentacle Rod performs up to 7 strikes per swing, with varying effects depending on how many hits land:

If it hits 3 or more times, it blinds, stuns or confuses the target.
If it hits 6 or more times, it additionally slows the target, paralyzes them, or drives them insane.
If it hits all 7 times, it also deals +d7 damage for each missing resistance of: shock, acid, poison, drain, magic; it also deals +2d7 if the monster only resists one element out of both fire and cold, resulting in a maximum damage bonus of +7d7.

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