# Talk:Invoke
The "optimal time between invocations" is geared towards maximizing the number of invocations over a very large number of invocations.  This made sense for the which made good sense for the liquid diet Tourist who was going to do the same thing for the entire game.  Most strategies in the wiki are a bit more conservative, however.  They read, eg, "95% of the time you'll get Q invocations in under P turns with such-and-such invocation strategy."  Anyone think that such a table would be a good addition? --208.53.158.27 22:33, 12 June 2011 (UTC)

I'm not sure I understand. Isn't that basically the same thing as the graph, except in numbers? --Tjr 23:58, 19 June 2011 (UTC)
I'm having trouble understanding this section. if "you should wait 78 turns between invocation" how can that yield "an expected wait of 180.83 turns;" can anyone clarify this section? D4 wryyyy (talk) 03:18, 31 July 2021 (UTC)
You try to invoke every 78 turns.  Sometimes it fails because the timeout is still greater than zero, which will increase the timeout by a bit.  So you wait 78 more turns and try again.  If you repeatedly do this over many invocations, then the number of turns you spend doing this divided by the number of successful invocations will tend towards 180.83.  Cathartes (talk) 03:33, 31 July 2021 (UTC)
brilliant thank you very much! D4 wryyyy (talk) 03:45, 31 July 2021 (UTC)