# Source:NetHack 3.6.1/dat/quest.txt
Below is the full text to quest.txt from the source code of NetHack 3.6.1. To link to a particular line, write [[Source:NetHack 3.6.1/dat/quest.txt#line123]], for example.

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&nbsp;# NetHack 3.6	quest.txt	$NHDT-Date: 1505170340 2017/09/11 22:52:20 $  $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.34 $
&nbsp;#	Copyright (c) 1991 by M. Stephenson
&nbsp;# NetHack may be freely redistributed.  See license for details.
&nbsp;#
&nbsp;#	The quest text file for NetHack 3.4
&nbsp;#
&nbsp;#	These are the "standard" message numbers from qtext.h.  All class
&nbsp;#	dialogue must have at least these entries.
&nbsp;#
&nbsp;#	QT_FIRSTTIME	 1
&nbsp;#	QT_NEXTTIME	 2
&nbsp;#	QT_OTHERTIME	 3
&nbsp;#
&nbsp;#	QT_GUARDTALK	 5	/* 5 random things guards say before quest */
&nbsp;#	QT_GUARDTALK2	10	/* 5 random things guards say after quest */
&nbsp;#
&nbsp;#	QT_FIRSTLEADER	15
&nbsp;#	QT_NEXTLEADER	16
&nbsp;#	QT_OTHERLEADER	17
&nbsp;#	QT_LASTLEADER	18
&nbsp;#	QT_BADLEVEL	19
&nbsp;#	QT_BADALIGN	20
&nbsp;#	QT_ASSIGNQUEST	21
&nbsp;#
&nbsp;#	QT_ENCOURAGE	25	/* 1-10 random encouragement messages */
&nbsp;#
&nbsp;#	QT_FIRSTLOCATE	35
&nbsp;#	QT_NEXTLOCATE	36
&nbsp;#
&nbsp;#	QT_FIRSTGOAL	40	/* %n (nemesis) and %o (artifact) will always
&nbsp;#				   be present on first visit in normal play */
&nbsp;#	QT_NEXTGOAL	41	/* subsequent visits to goal level */
&nbsp;#	QT_ALTGOAL	42	/* alternate to NEXTGOAL if quest artifact
&nbsp;#				   is absent from the level (optional) */
&nbsp;#	QT_FIRSTNEMESIS	50
&nbsp;#	QT_NEXTNEMESIS	51
&nbsp;#	QT_OTHERNEMESIS	52
&nbsp;#	QT_NEMWANTSIT	53	/* you somehow got the artifact */
&nbsp;#
&nbsp;#	QT_DISCOURAGE	60	/* 1-10 random maledictive messages */
&nbsp;#
&nbsp;#	QT_GOTIT	70
&nbsp;#
&nbsp;#	QT_KILLEDNEM	80
&nbsp;#	QT_OFFEREDIT	81
&nbsp;#	QT_OFFEREDIT2	82	/* if you throw artifact to leader after #81 */
&nbsp;#
&nbsp;#	QT_POSTHANKS	90
&nbsp;#	QT_HASAMULET	91
&nbsp;#
&nbsp;#
&nbsp;#	Archeologist
&nbsp;#
&nbsp;%Cc Arc 00001
&nbsp;You are suddenly in familiar surroundings.  The buildings in the distance
&nbsp;seem to be those of your old alma mater, but something is wrong.  It feels
&nbsp;as if there has been a riot recently, or %H has
&nbsp;been under siege.
&nbsp;
&nbsp;All of the windows are boarded up, and there are objects scattered around
&nbsp;the entrance.
&nbsp;
&nbsp;Strange forbidding shapes seem to be moving in the distance.
&nbsp;%E [You arrive at %H, but all is not well.]
&nbsp;%Cp Arc 00002
&nbsp;Once again, you are back at %H.
&nbsp;%E
&nbsp;%Cp Arc 00003
&nbsp;You are back at %H.
&nbsp;You have an odd feeling this may be the last time you ever come here.
&nbsp;%E
&nbsp;%Cp Arc 00005
&nbsp;"Did you see Lash LaRue in 'Song of Old Wyoming' the other night?"
&nbsp;%E
&nbsp;%Cp Arc 00006
&nbsp;"Hey man, got any potions of hallucination for sale?"
&nbsp;%E
&nbsp;%Cp Arc 00007
&nbsp;"Did you see the artifact %l brought back from the last dig?"
&nbsp;%E
&nbsp;%Cp Arc 00008
&nbsp;"So what species do *you* think we evolved from?"
&nbsp;%E
&nbsp;%Cp Arc 00009
&nbsp;"So you're %ls prize pupil!  I don't know what he sees in you."
&nbsp;%E
&nbsp;%Cp Arc 00010
&nbsp;"Did you see Lash LaRue in 'Song of Old Wyoming' the other night?"
&nbsp;%E
&nbsp;%Cp Arc 00011
&nbsp;"Hey man, got any potions of hallucination for sale?"
&nbsp;%E
&nbsp;%Cp Arc 00012
&nbsp;"I guess you are guaranteed to make full professor now."
&nbsp;%E
&nbsp;%Cp Arc 00013
&nbsp;"So, what was worse, %n or your entrance exams?"
&nbsp;%E
&nbsp;%Cp Arc 00014
&nbsp;"%oC is impressive, but nothing like the bones I dug up!"
&nbsp;%E
&nbsp;%Cc Arc 00015
&nbsp;"Finally you have returned, %p.  You were always
&nbsp;my most promising student.  Allow me to see if you are ready for the
&nbsp;most difficult task of your career."
&nbsp;%E ["You have returned, %p, to a difficult task."]
&nbsp;%Cp Arc 00016
&nbsp;"Again, %p, you stand before me.
&nbsp;Let me see if you have gained experience in the interim."
&nbsp;%E
&nbsp;%Cp Arc 00017
&nbsp;"Once more, %p, you have returned from the field.
&nbsp;Are you finally ready for the task that must be accomplished?"
&nbsp;%E
&nbsp;%Cc Arc 00018
&nbsp;"%p, you have failed us.  All of my careful training has been in
&nbsp;vain.  Begone!  Your tenure at this college has been revoked!
&nbsp;
&nbsp;"You are a disgrace to the profession!"
&nbsp;%E ["%pC, you have failed us.  Begone!"]
&nbsp;%Cc Arc 00019
&nbsp;"%p, you are yet too inexperienced to undertake such a demanding
&nbsp;quest.  A mere %r could not possibly face the rigors demanded and
&nbsp;survive.  Go forth, and come here again when your adventures have further
&nbsp;taught you."
&nbsp;%E [%pC, a mere %r is too inexperienced.]
&nbsp;%Cc Arc 00020
&nbsp;"%pC!  I've heard that you've been using sloppy techniques.  Your
&nbsp;results lately can hardly be called suitable for %ra!
&nbsp;
&nbsp;"How could you have strayed from the %a path?  Go from here, and come
&nbsp;back only when you have purified yourself."
&nbsp;%E ["%pC, you have strayed from the %a path.  Purify yourself!"]
&nbsp;%Cc Arc 00021
&nbsp;"Grave times have befallen the college, for %na has
&nbsp;stolen %o.  Without it, the board of directors of
&nbsp;the university will soon have no choice but to revoke our research grants.
&nbsp;
&nbsp;"You must locate the entrance to %i.  Within it,
&nbsp;you will find %n.
&nbsp;
&nbsp;"You must then defeat %n and return %o
&nbsp;to me.
&nbsp;
&nbsp;"Only in this way will we be able to prevent the budget cuts that could
&nbsp;close this college.
&nbsp;
&nbsp;"May the wisdom of %d be your guide."
&nbsp;%E [%nC has stolen %o.  Locate %i, defeat %ni, and return %O.]
&nbsp;%Cp Arc 00025
&nbsp;"Beware, for %n is powerful and cunning."
&nbsp;%E
&nbsp;%Cp Arc 00026
&nbsp;"To locate the entrance to %i, you must pass
&nbsp;many traps."
&nbsp;%E
&nbsp;%Cp Arc 00027
&nbsp;"A %nt may be vulnerable to attacks by magical cold."
&nbsp;%E
&nbsp;%Cp Arc 00028
&nbsp;"Call upon %d when you encounter %n."
&nbsp;%E
&nbsp;%Cp Arc 00029
&nbsp;"You must destroy %n.  It will pursue you otherwise."
&nbsp;%E
&nbsp;%Cp Arc 00030
&nbsp;"%oC is a mighty talisman.  With it you
&nbsp;can destroy %n."
&nbsp;%E
&nbsp;%Cp Arc 00031
&nbsp;"Go forth with the blessings of %d."
&nbsp;%E
&nbsp;%Cp Arc 00032
&nbsp;"I will have my %gP watch for your return."
&nbsp;%E
&nbsp;%Cp Arc 00033
&nbsp;"Remember not to stray from the true %a path."
&nbsp;%E
&nbsp;%Cp Arc 00034
&nbsp;"You may be able to sense %o when you are near."
&nbsp;%E
&nbsp;%Cc Arc 00035
&nbsp;A plain opens before you.  Beyond the plain lies a foreboding edifice.
&nbsp;
&nbsp;You have the feeling that you will soon find the entrance to
&nbsp;%i.
&nbsp;%E [This foreboding edifice must hide the entrance to %i.]
&nbsp;%Cp Arc 00036
&nbsp;Once again, you are near the entrance to %i.
&nbsp;%E
&nbsp;%Cc Arc 00040
&nbsp;A strange feeling washes over you, and you think back to things you
&nbsp;learned during the many lectures of %l.
&nbsp;
&nbsp;You realize the feeling must be the presence of %o.
&nbsp;%E [This strange feeling must be the presence of %o.]
&nbsp;%Cp Arc 00041
&nbsp;The familiar presence of %o is in the ether.
&nbsp;%E
&nbsp;# delivered instead of 00041 if %o is not on the level anymore;
&nbsp;# hero might already be carrying it, so don't say anything like
&nbsp;# "%o's presence can't be felt"
&nbsp;%Cp Arc 00042
&nbsp;The have returned to %ns lair.
&nbsp;%E
&nbsp;%Cc Arc 00050
&nbsp;"So, %p, you think that you can succeed in recovering
&nbsp;%o, when your teacher, %l, has already failed.
&nbsp;
&nbsp;"Come, try your best!  I shall destroy you, and gnaw on your bones."
&nbsp;%E ["Come, %p, I shall destroy you!"]
&nbsp;%Cc Arc 00051
&nbsp;"Again you try to best me, eh %p?  Well, you shall fail again.
&nbsp;
&nbsp;"You shall never recover %o.
&nbsp;
&nbsp;"I shall bear your soul to the Plane of Origins for my master's pleasure."
&nbsp;%E ["Again you try to best me, %p?  You shall never recover %o."]
&nbsp;%Cp Arc 00052
&nbsp;"You persist yet %p!  Good.  Now, you shall die!"
&nbsp;%E
&nbsp;%Cp Arc 00053
&nbsp;"I shall have %o from you, %p, then feast
&nbsp;upon your entrails!"
&nbsp;%E
&nbsp;%Cp Arc 00060
&nbsp;"Try your best, %p.  You cannot defeat me."
&nbsp;%E
&nbsp;%Cp Arc 00061
&nbsp;"I shall rend the flesh from your body whilst you still breathe!"
&nbsp;%E
&nbsp;%Cp Arc 00062
&nbsp;"First you, %p, then I shall destroy your mentor, %l."
&nbsp;%E
&nbsp;%Cp Arc 00063
&nbsp;"Tiring yet, %p?  I draw my power from my master and cannot
&nbsp;falter!"
&nbsp;%E
&nbsp;%Cp Arc 00064
&nbsp;"I shall rend thy soul from thy body and consume it!"
&nbsp;%E
&nbsp;%Cp Arc 00065
&nbsp;"You are far too %a -- it weakens you.  You shall die in this place."
&nbsp;%E
&nbsp;%Cp Arc 00066
&nbsp;"%d has forsaken you!  You are lost now!"
&nbsp;%E
&nbsp;%Cp Arc 00067
&nbsp;"A mere %r cannot hope to defeat me!"
&nbsp;%E
&nbsp;%Cp Arc 00068
&nbsp;"If you are the best %l can send, I have nothing to fear."
&nbsp;%E
&nbsp;%Cp Arc 00069
&nbsp;"Die %c!  I shall exhibit your carcass as a trophy."
&nbsp;%E
&nbsp;%Cc Arc 00070
&nbsp;The power of %o flows through your body!  You feel
&nbsp;as if you could now take on the Wizard of Yendor himself and win, but
&nbsp;you know you must return %o to %l.
&nbsp;%E [The power of %o flows through your body!  You must return it to %l.]
&nbsp;%Cp Arc 00080
&nbsp;The body of %n dissipates in a cloud of noxious fumes.
&nbsp;%E
&nbsp;%Cc Arc 00081
&nbsp;%lC touches %o briefly, gazes into it,
&nbsp;then smiles at you and says:
&nbsp;
&nbsp;"Well done, %p.  You have defeated %n and
&nbsp;recovered %o.  But I fear that it shall never be safe
&nbsp;here.
&nbsp;
&nbsp;Please take %o with you.  You, %p, can
&nbsp;guard it now far better than I.
&nbsp;
&nbsp;May the blessings of %d follow you and guard you."
&nbsp;%E [%lC instructs you to guard %o from now on.]
&nbsp;# assumes Orb of Detection (glass object)
&nbsp;%Cc Arc 00082
&nbsp;"Careful, %p!  %oC might break, and that would be
&nbsp;a tragic loss.  You are its keeper now, and the time has come to
&nbsp;resume your search for the Amulet.  %Z await your
&nbsp;return through the magic portal that brought you here."
&nbsp;%E ["Resume your search for the Amulet beyond the magic portal to %Z."]
&nbsp;%Cc Arc 00090
&nbsp;"Welcome back, %p.  Have you progressed with your quest to
&nbsp;regain the Amulet of Yendor for %d?"
&nbsp;%E ["Have you progressed with your quest to regain the Amulet of Yendor for %d?"]
&nbsp;%Cc Arc 00091
&nbsp;"Congratulations, %p.  I wondered if anyone could prevail against
&nbsp;the Wizard and the minions of Moloch.  Now, you must embark on one
&nbsp;final adventure.
&nbsp;
&nbsp;"Take the Amulet, and find your way onto the Astral Plane.
&nbsp;There you must find the altar of %d and sacrifice the
&nbsp;Amulet on that altar to fulfill your destiny.
&nbsp;
&nbsp;"Remember, your path now should always be upwards."
&nbsp;%E [Take the Amulet to the Astral Plane and sacrifice it at the altar of %d.]
&nbsp;#
&nbsp;#	Barbarian
&nbsp;#
&nbsp;%Cc Bar 00001
&nbsp;Warily you scan your surroundings, all of your senses alert for signs
&nbsp;of possible danger.  Off in the distance, you can %x the familiar shapes
&nbsp;of %H.
&nbsp;
&nbsp;But why, you think, should %l be there?
&nbsp;
&nbsp;Suddenly, the hairs on your neck stand on end as you detect the aura of
&nbsp;evil magic in the air.
&nbsp;
&nbsp;Without thought, you ready your weapon, and mutter under your breath:
&nbsp;
&nbsp;    "By %d, there will be blood spilt today."
&nbsp;%E [You reach the vicinity of %H, but sense evil magic nearby.]
&nbsp;%Cp Bar 00002
&nbsp;Once again, you near %H.  You know that %l
&nbsp;will be waiting.
&nbsp;%E
&nbsp;%Cp Bar 00003
&nbsp;Again, and you think possibly for the last time, you approach
&nbsp;%H.
&nbsp;%E
&nbsp;%Cp Bar 00005
&nbsp;"The battles here have been good -- our enemies' blood soaks the soil!"
&nbsp;%E
&nbsp;%Cp Bar 00006
&nbsp;"Remember that glory is crushing your enemies beneath your feet!"
&nbsp;%E
&nbsp;%Cp Bar 00007
&nbsp;"There has been little treasure to loot, since the horde arrived."
&nbsp;%E
&nbsp;%Cp Bar 00008
&nbsp;"The horde is mighty in numbers, but they have little courage."
&nbsp;%E
&nbsp;%Cp Bar 00009
&nbsp;"%lC is a strange one, but he has helped defend us."
&nbsp;%E
&nbsp;%Cp Bar 00010
&nbsp;"The battles here have been good -- our enemies' blood soaks the soil!"
&nbsp;%E
&nbsp;%Cp Bar 00011
&nbsp;"Remember that glory is crushing your enemies beneath your feet!"
&nbsp;%E
&nbsp;%Cp Bar 00012
&nbsp;"Times will be good again, now that the horde is vanquished."
&nbsp;%E
&nbsp;%Cp Bar 00013
&nbsp;"You have brought our clan much honor in defeating %n."
&nbsp;%E
&nbsp;%Cp Bar 00014
&nbsp;"You will be a worthy successor to %l."
&nbsp;%E
&nbsp;%Cc Bar 00015
&nbsp;"Ah, %p.  You have returned at last.  The world is in dire
&nbsp;need of your help.  There is a great quest you must undertake.
&nbsp;
&nbsp;"But first, I must see if you are ready to take on such a challenge."
&nbsp;%E ["At last you have returned.  There is a great quest you must undertake."]
&nbsp;%Cp Bar 00016
&nbsp;"%p, you are back.  Are you ready now for the challenge?"
&nbsp;%E
&nbsp;%Cp Bar 00017
&nbsp;"Again, you stand before me, %p.  Surely you have prepared yourself."
&nbsp;%E
&nbsp;%Cc Bar 00018
&nbsp;"Pah!  You have betrayed the gods, %p.  You will never attain
&nbsp;the glory which you aspire to.  Your failure to follow the true path has
&nbsp;closed this future to you.
&nbsp;
&nbsp;"I will protect these people as best I can, but soon %n will overcome
&nbsp;me and destroy all who once called you %s.  Now begone!"
&nbsp;%E ["You have betrayed %d; soon %n will destroy us.  Begone!"]
&nbsp;%Cc Bar 00019
&nbsp;"%p, I fear that you are as yet too inexperienced to face
&nbsp;%n.  Only %Ra with the help of %d could ever hope to
&nbsp;defeat %ni."
&nbsp;%E ["You are too inexperienced.  Come back when you are %Ra."]
&nbsp;%Cc Bar 00020
&nbsp;"%pC!  You have wandered from the path of the %a!
&nbsp;If you attempt to overcome %n in this state, he will surely
&nbsp;enslave your soul.  Your only hope, and ours, lies in your purification.
&nbsp;Go forth, and return when you feel ready."
&nbsp;%E ["You have wandered from the path of the %a.  Come back when you have atoned."]
&nbsp;%Cc Bar 00021
&nbsp;"The world is in great need of your assistance, %p.
&nbsp;
&nbsp;"About six months ago, I learned that a mysterious sorcerer, known
&nbsp;as %n, had begun to gather a large group of cutthroats and brigands
&nbsp;about %ni.
&nbsp;
&nbsp;"At about the same time, these people you once rode with `liberated' a
&nbsp;potent magical talisman, %o, from a Turanian caravan.
&nbsp;
&nbsp;"%nC and %nj Black Horde swept down upon %i and defeated
&nbsp;the people there, driving them out into the desert.  He has taken
&nbsp;%o, and seeks to bend it to %nj will.  I detected the
&nbsp;subtle changes in the currents of fate, and joined these people.
&nbsp;Then I sent forth a summons for you.
&nbsp;
&nbsp;"If %n can bend %o to %nj will, he will become
&nbsp;almost indestructible.  He will then be able to enslave the minds of
&nbsp;men across the world.  You are the only hope.  The gods smile upon you,
&nbsp;and with %d behind you, you alone can defeat %n.
&nbsp;
&nbsp;"You must go to %i.  From there, you can track down
&nbsp;%n, defeat %ni, and return %o to us.  Only
&nbsp;then will the world be safe."
&nbsp;%E ["Find %n, defeat %ni, and return %o to us."]
&nbsp;%Cp Bar 00025
&nbsp;"%nC is strong in the dark arts, but not immune to cold steel."
&nbsp;%E
&nbsp;%Cp Bar 00026
&nbsp;"Remember that %n is a great sorcerer.  He lived in the time
&nbsp;of Atlantis."
&nbsp;%E
&nbsp;%Cp Bar 00027
&nbsp;"If you fail, %p, I will not be able to protect these people long."
&nbsp;%E
&nbsp;%Cp Bar 00028
&nbsp;"To enter %i, you must be very stealthy.  The horde will be on
&nbsp;guard."
&nbsp;%E
&nbsp;%Cp Bar 00029
&nbsp;"Call upon %d in your time of need."
&nbsp;%E
&nbsp;%Cp Bar 00030
&nbsp;"May %d protect you, and guide your steps."
&nbsp;%E
&nbsp;%Cp Bar 00031
&nbsp;"If you can lay hands upon %o, carry it for good fortune."
&nbsp;%E
&nbsp;%Cp Bar 00032
&nbsp;"I cannot stand against %ns sorcery.  But %d will help you."
&nbsp;%E
&nbsp;%Cp Bar 00033
&nbsp;"Do not fear %n.  I know you can defeat %ni."
&nbsp;%E
&nbsp;%Cp Bar 00034
&nbsp;"You have a great road to travel, %p, but only after you defeat
&nbsp;%n."
&nbsp;%E
&nbsp;%Cc Bar 00035
&nbsp;The scent of water comes to you in the desert breeze.  You know that
&nbsp;you have located %i.
&nbsp;%E [You have located %i.]
&nbsp;%Cp Bar 00036
&nbsp;Yet again you have a chance to infiltrate %i.
&nbsp;%E
&nbsp;%Cc Bar 00040
&nbsp;The hairs on the nape of your neck lift as you sense an energy in the
&nbsp;very air around you.  You fight down a primordial panic that seeks to
&nbsp;make you turn and run.  This is surely the lair of %n.
&nbsp;%E [This is surely the lair of %n.]
&nbsp;%Cp Bar 00041
&nbsp;Yet again you feel the air around you heavy with malevolent magical energy.
&nbsp;%E
&nbsp;%Cc Bar 00050
&nbsp;"So.  This is what that second rate sorcerer %l sends to do %lj bidding.
&nbsp;I have slain many before you.  You shall give me little sport.
&nbsp;
&nbsp;"Prepare to die, %c."
&nbsp;%E [%nC boasts that %nh has slain many.  "Prepare to die, %c."]
&nbsp;%Cp Bar 00051
&nbsp;"I have wasted too much time on you already.  Now, you shall die."
&nbsp;%E
&nbsp;%Cp Bar 00052
&nbsp;"You return yet again, %c!  Are you prepared for death now?"
&nbsp;%E
&nbsp;%Cp Bar 00053
&nbsp;"I shall have %o back, you pitiful excuse for %ca.
&nbsp;And your life as well."
&nbsp;%E
&nbsp;%Cp Bar 00060
&nbsp;"My pets will dine on your carcass tonight!"
&nbsp;%E
&nbsp;%Cp Bar 00061
&nbsp;"You are a sorry excuse for %ra."
&nbsp;%E
&nbsp;%Cp Bar 00062
&nbsp;"Run while you can, %c.  My next spell will be your last."
&nbsp;%E
&nbsp;%Cp Bar 00063
&nbsp;"I shall use your very skin to bind my next grimoire."
&nbsp;%E
&nbsp;%Cp Bar 00064
&nbsp;"%d cannot protect you now.  Here, you die."
&nbsp;%E
&nbsp;%Cp Bar 00065
&nbsp;"Your %a nature makes you weak.  You cannot defeat me."
&nbsp;%E
&nbsp;%Cp Bar 00066
&nbsp;"Come, %c.  I shall kill you, then unleash the horde on your tribe."
&nbsp;%E
&nbsp;%Cp Bar 00067
&nbsp;"Once you are dead, my horde shall finish off %l, and your tribe."
&nbsp;%E
&nbsp;%Cp Bar 00068
&nbsp;"Fight, %c, or are you afraid of the mighty %n?"
&nbsp;%E
&nbsp;%Cp Bar 00069
&nbsp;"You have failed, %c.  Now, my victory is complete."
&nbsp;%E
&nbsp;%Cc Bar 00070
&nbsp;As you pick up %o, you feel the power of it
&nbsp;flowing through your hands.  It seems to be in two or more places
&nbsp;at once, even though you are holding it.
&nbsp;%E [You feel the power of %o flowing through your hands.]
&nbsp;%Cc Bar 00080
&nbsp;%nC falls to the ground, and utters a last curse at you.  Then %nj
&nbsp;body fades slowly, seemingly dispersing into the air around you.  You
&nbsp;slowly become aware that the overpowering aura of magic in the air has
&nbsp;begun to fade.
&nbsp;%E [%nC curses you, but you feel the overpowering aura of magic fading.]
&nbsp;%Cc Bar 00081
&nbsp;When %l sees %o, he smiles, and says:
&nbsp;
&nbsp;    Well done, %p.  You have saved the world from certain doom.
&nbsp;    What, now, should be done with %o?
&nbsp;
&nbsp;    These people, brave as they are, cannot hope to guard it from
&nbsp;    other sorcerers who will detect it, as surely as %n did.
&nbsp;
&nbsp;    Take %o with you, %p.  It will guard you in
&nbsp;    your adventures, and you can best guard it.  You embark on a
&nbsp;    quest far greater than you realize.
&nbsp;
&nbsp;    Remember me, %p, and return when you have triumphed.  I
&nbsp;    will tell you then of what you must do.  You will understand when the
&nbsp;    time comes.
&nbsp;%E [%lC tells you to guard %o, and to return when you have triumphed.]
&nbsp;%Cc Bar 00082
&nbsp;%l gazes reverently at %o, then back at you.
&nbsp;
&nbsp;"You are its keeper now, and the time has come to resume your search
&nbsp;for the Amulet.  %Z await your return through the
&nbsp;magic portal which brought you here."
&nbsp;%E ["You keep %o.  Return to %Z to search for the Amulet."]
&nbsp;%Cp Bar 00090
&nbsp;"Tell us, %p, have you fared well on your great quest?"
&nbsp;%E
&nbsp;%Cc Bar 00091
&nbsp;"This is wondrous, %p.  I feared that you could not possibly
&nbsp;succeed in your quest, but here you are in possession of the Amulet
&nbsp;of Yendor!
&nbsp;
&nbsp;"I have studied the texts of the magi constantly since you left.  In
&nbsp;the Book of Skelos, I found this:
&nbsp;
&nbsp;    %d will cause a child to be sent into the world.  This child is to
&nbsp;    be made strong by trial of battle and magic, for %d has willed it so.
&nbsp;    It is said that the child of %d will recover the Amulet of Yendor
&nbsp;    that was stolen from the Creator at the beginning of time.
&nbsp;
&nbsp;"As you now possess the amulet, %p, I suspect that the Book
&nbsp;speaks of you.
&nbsp;
&nbsp;    The child of %d will take the Amulet, and travel to the Astral
&nbsp;    Plane, where the Great Temple of %d is to be found.  The Amulet
&nbsp;    will be sacrificed to %d, there on %dJ altar.  Then the child will
&nbsp;    stand by %d as champion of all %cP for eternity.
&nbsp;
&nbsp;"This is all I know, %p.  I hope it will help you."
&nbsp;%E ["Take the Amulet to the altar of %d on the Astral Plane and offer it."]
&nbsp;#
&nbsp;#	Cave(wo)man
&nbsp;#
&nbsp;%Cc Cav 00001
&nbsp;You descend through a barely familiar stairwell that you remember
&nbsp;%l showing you when you embarked upon your vision quest.
&nbsp;
&nbsp;You arrive back at %H, but something seems
&nbsp;wrong here.  The usual smoke and glowing light of the fires of the
&nbsp;outer caves are absent, and an uneasy quiet fills the damp air.
&nbsp;%E [You arrive back at %H, but something is wrong here.]
&nbsp;%Cp Cav 00002
&nbsp;Once again, you arrive back at %H.
&nbsp;%E
&nbsp;%Cp Cav 00003
&nbsp;For some reason, you think that this may be the last time you will
&nbsp;enter %H.
&nbsp;%E
&nbsp;%Cp Cav 00005
&nbsp;"We have not been able to gather as much food since the Giants sealed
&nbsp;off our access to the outer world."
&nbsp;%E
&nbsp;%Cp Cav 00006
&nbsp;"Since %n sent her minions, we have been constantly fighting."
&nbsp;%E
&nbsp;%Cp Cav 00007
&nbsp;"I have heard your vision quest was successful.  Is this so?"
&nbsp;%E
&nbsp;%Cp Cav 00008
&nbsp;"So, tell me, %p, how have you fared?"
&nbsp;%E
&nbsp;%Cp Cav 00009
&nbsp;"%lC grows old.  We know not who will guide us after he ascends."
&nbsp;%E
&nbsp;%Cp Cav 00010
&nbsp;"The rains have returned and the land grows lush again."
&nbsp;%E
&nbsp;%Cp Cav 00011
&nbsp;"Peace has returned, give thanks to %d!"
&nbsp;%E
&nbsp;%Cp Cav 00012
&nbsp;"Welcome back!  Did you find %o?"
&nbsp;%E
&nbsp;%Cp Cav 00013
&nbsp;"So, %p, tell us the story of your fight with %n."
&nbsp;%E
&nbsp;%Cp Cav 00014
&nbsp;"%lC grows old.  Perhaps you will guide us after he ascends."
&nbsp;%E
&nbsp;%Cc Cav 00015
&nbsp;"You have returned from your vision quest, %p.  Thank %d.
&nbsp;
&nbsp;"We are in dire need of your help, my %S.
&nbsp;
&nbsp;"But first, I must see if you are yet capable of the quest I would
&nbsp;ask you to undertake."
&nbsp;%E ["You have returned.  We are in dire need of your help."]
&nbsp;%Cp Cav 00016
&nbsp;"Again, you return to us, %p.  Let me see if you are ready now."
&nbsp;%E
&nbsp;%Cp Cav 00017
&nbsp;"Ah, %p.  Are you finally ready?"
&nbsp;%E
&nbsp;%Cc Cav 00018
&nbsp;"%pC!  You have sealed our fate.  You seem unable to reform yourself,
&nbsp;so I must select another to take your place.
&nbsp;
&nbsp;"Begone from %H!  You have betrayed us by choosing
&nbsp;the path of the %C over the true path of the %L.
&nbsp;
&nbsp;"You no longer live in our eyes."
&nbsp;%E ["You have betrayed the %L.  Begone!"]
&nbsp;%Cc Cav 00019
&nbsp;"Alas, %p, you are as yet too inexperienced to embark upon such
&nbsp;a difficult quest as that I propose to give you.
&nbsp;
&nbsp;"%rA could not possibly survive the rigors demanded to find
&nbsp;%i, never mind to confront %n herself.
&nbsp;
&nbsp;"Adventure some more, and you will learn the skills you will require.
&nbsp;%d decrees it."
&nbsp;%E ["%rA is too inexperienced.  Come back when you have progressed."]
&nbsp;%Cc Cav 00020
&nbsp;"%pC!  You have deviated from my teachings.  You no longer follow
&nbsp;the path of the %a as you should.  I banish you from these caves, to
&nbsp;go forth and purify yourself.  Then, you might be able to accomplish this
&nbsp;quest."
&nbsp;%E ["You no longer follow the path of the %a.  Go, and purify yourself."]
&nbsp;%Cc Cav 00021
&nbsp;"You are indeed ready now, %p.  I shall tell you a tale of
&nbsp;great suffering among your people:
&nbsp;
&nbsp;"Shortly after you left on your vision quest, the caves were invaded by
&nbsp;the creatures sent against us by %n.
&nbsp;
&nbsp;"She, herself, could not attack us due to her great size, but her minions
&nbsp;have harassed us ever since.  In the first attacks, many died, and the
&nbsp;minions of %n managed to steal %o.
&nbsp;They took it to %i and there, none of our
&nbsp;%g warriors have been able to go.
&nbsp;
&nbsp;"You must find %i, and within it wrest
&nbsp;%o from %n.  She guards it as
&nbsp;jealously as she guards all treasures she attains.  But with it,
&nbsp;we can make our caves safe once more.
&nbsp;
&nbsp;"Please, %p, recover %o for us, and return it here."
&nbsp;%E [Find and defeat %n, recover %o, and return with it.]
&nbsp;%Cp Cav 00025
&nbsp;"%nC is immune to her own breath weapons.
&nbsp;You should use magic upon her that she does not use herself."
&nbsp;%E
&nbsp;%Cp Cav 00026
&nbsp;"When you encounter %n, call upon %d for assistance."
&nbsp;%E
&nbsp;%Cp Cav 00027
&nbsp;"There will be nowhere to hide inside %ns inner sanctum."
&nbsp;%E
&nbsp;%Cp Cav 00028
&nbsp;"Your best chance with %n will be to keep moving."
&nbsp;%E
&nbsp;%Cp Cav 00029
&nbsp;"Do not be distracted by the great treasures in %ns lair.
&nbsp;Concentrate on %o."
&nbsp;%E
&nbsp;%Cp Cav 00030
&nbsp;"%oC is the only object that %n truly fears."
&nbsp;%E
&nbsp;%Cp Cav 00031
&nbsp;"Do not be fooled by %ns size.  She is fast, and it is
&nbsp;rumored that she uses magic."
&nbsp;%E
&nbsp;%Cp Cav 00032
&nbsp;"I would send a party of %gP with you, but we will need all
&nbsp;of our strength to defend ourselves."
&nbsp;%E
&nbsp;%Cp Cav 00033
&nbsp;"Remember, be %a at all times.  This is your strength."
&nbsp;%E
&nbsp;%Cp Cav 00034
&nbsp;"If only we had an amulet of reflection, this would not have happened."
&nbsp;%E
&nbsp;%Cc Cav 00035
&nbsp;You %x many large claw marks on the ground.  The tunnels ahead
&nbsp;of you are larger than most of those in any cave complex you have
&nbsp;ever been in before.
&nbsp;
&nbsp;Your nose detects the smell of carrion from within, and bones litter
&nbsp;the sides of the tunnels.
&nbsp;%E [You %x many large claw marks, smell carrion, and notice bones.]
&nbsp;%Cp Cav 00036
&nbsp;Once again, you approach %i.
&nbsp;%E
&nbsp;%Cc Cav 00040
&nbsp;You find yourself in a large cavern, with neatly polished walls, that
&nbsp;nevertheless show signs of being scorched by fire.
&nbsp;
&nbsp;Bones litter the floor, and there are objects scattered everywhere.
&nbsp;The air is close with the stench of sulphurous fumes.
&nbsp;
&nbsp;%nC is clearly visible, but %nh seems to be asleep.
&nbsp;%E [You enter a large cavern.  %nC is present.]
&nbsp;%Cp Cav 00041
&nbsp;Once again, you find yourself in the lair of %n.
&nbsp;%E
&nbsp;%Cc Cav 00050
&nbsp;"So, follower of %l, you seek to invade the lair of
&nbsp;%n.  Only my meals are allowed down here.  Prepare
&nbsp;to be eaten!"
&nbsp;%E [%nC threatens to eat you.]
&nbsp;%Cp Cav 00051
&nbsp;"So, again you face me, %c.  No one has ever before escaped me.
&nbsp;Now I shall kill you."
&nbsp;%E
&nbsp;%Cp Cav 00052
&nbsp;"You are getting annoying, %c.  Prepare to die."
&nbsp;%E
&nbsp;%Cp Cav 00053
&nbsp;"I'll have %o from you, %c.  You shall die."
&nbsp;%E
&nbsp;%Cp Cav 00060
&nbsp;"You are weak, %c.  No challenge for the Mother of all Dragons."
&nbsp;%E
&nbsp;%Cp Cav 00061
&nbsp;"I grow hungry, %r.  You look like a nice appetizer!"
&nbsp;%E
&nbsp;%Cp Cav 00062
&nbsp;"Join me for lunch?  You're the main course, %c."
&nbsp;%E
&nbsp;%Cp Cav 00063
&nbsp;"With %o, I am invincible!  You cannot succeed."
&nbsp;%E
&nbsp;%Cp Cav 00064
&nbsp;"Your mentor, %l has failed.  You are nothing to fear."
&nbsp;%E
&nbsp;%Cp Cav 00065
&nbsp;"You shall die here, %c.  %rA cannot hope to defeat me."
&nbsp;%E
&nbsp;%Cp Cav 00066
&nbsp;"You, a mere %r challenge the might of %n?  Hah!"
&nbsp;%E
&nbsp;%Cp Cav 00067
&nbsp;"I am the Mother of all Dragons!  You cannot hope to defeat me."
&nbsp;%E
&nbsp;%Cp Cav 00068
&nbsp;"My claws are sharp now.  I shall rip you to shreds!"
&nbsp;%E
&nbsp;%Cp Cav 00069
&nbsp;"%d has deserted you, %c.  This is my domain."
&nbsp;%E
&nbsp;%Cc Cav 00070
&nbsp;As you pick up %o it seems heavy at first, but as you
&nbsp;hold it strength flows into your arms.
&nbsp;
&nbsp;You suddenly feel full of power, as if nothing could possibly stand
&nbsp;in your path.
&nbsp;%E [%oC fills you with a feeling of power.]
&nbsp;%Cp Cav 00080
&nbsp;%nC sinks to the ground, her heads flailing about.
&nbsp;As she dies, a cloud of noxious fumes billows about her.
&nbsp;%E
&nbsp;%Cc Cav 00081
&nbsp;%lC glimpses %o in your possession.
&nbsp;He smiles and says:
&nbsp;
&nbsp;    You have done it!  We are saved.  But I fear that %o
&nbsp;    will always be a target for %C forces who will want it for their
&nbsp;    own.
&nbsp;
&nbsp;    To prevent further trouble, I would like you, %p,
&nbsp;    to take %o away with you.  It will help you as you
&nbsp;    quest for the Amulet of Yendor.
&nbsp;%E ["Take %o with you.  It will help in your quest for the Amulet of Yendor."]
&nbsp;%Cc Cav 00082
&nbsp;%l grasps %o proudly for a moment, then looks at you.
&nbsp;
&nbsp;"You are its keeper now, and the time has come to resume your search
&nbsp;for the Amulet.  %Z await your return through the
&nbsp;magic portal which brought you here."
&nbsp;%E ["You are the keeper of %o now.  Return to %Z to search for the Amulet.]
&nbsp;%Cp Cav 00090
&nbsp;"%pC!  Welcome back.
&nbsp;How goes your quest to recover the Amulet for %d?"
&nbsp;%E
&nbsp;%Cc Cav 00091
&nbsp;"You have been successful, I see, %p.
&nbsp;
&nbsp;"Now that the Amulet of Yendor is yours, here is what you must do:
&nbsp;
&nbsp;"Journey upwards to the open air.  The Amulet you carry will then
&nbsp;take you into the Astral Planes, where the Great Temple of %d
&nbsp;casts its influence throughout our world.
&nbsp;
&nbsp;"Sacrifice the Amulet on the altar.  Thus shall %d become supreme!"
&nbsp;%E ["Take the Amulet to the altar of %d on the Astral Plane and offer it."]
&nbsp;#
&nbsp;#	Healer
&nbsp;#
&nbsp;%Cc Hea 00001
&nbsp;What sorcery has brought you back to %H?  The smell
&nbsp;of fresh funeral pyres tells you that something is amiss with the healing
&nbsp;powers that used to practice here.
&nbsp;
&nbsp;No rhizotomists are tending the materia medica gardens, and where are the
&nbsp;common folk who used to come for the cures?
&nbsp;
&nbsp;You know that you must quickly make your way to the collegium, and
&nbsp;%ls iatreion, and find out what has happened in your absence.
&nbsp;%E [You arrive back at %H and must find %l.]
&nbsp;%Cp Hea 00002
&nbsp;After your last experience you expected to be here, but you certainly
&nbsp;did not expect to see things so much worse.  This time you must succeed.
&nbsp;%E
&nbsp;%Cp Hea 00003
&nbsp;Again, you %x %H in the distance.
&nbsp;
&nbsp;The smell of death and disease permeates the air.  You do not have
&nbsp;to be %Ra to know that %n is on the verge of victory.
&nbsp;%E
&nbsp;%Cp Hea 00005
&nbsp;"Did you read that new treatise on the therapeutic use of leeches?"
&nbsp;%E
&nbsp;%Cp Hea 00006
&nbsp;"Paint a red caduceus on your shield and monsters won't hit you."
&nbsp;%E
&nbsp;%Cp Hea 00007
&nbsp;"I passed handwriting so they are demoting me a rank."
&nbsp;%E
&nbsp;%Cp Hea 00008
&nbsp;"I've heard that even %l has not been able to cure Chiron."
&nbsp;%E
&nbsp;%Cp Hea 00009
&nbsp;"We think %n has used %nj alchemists, and %o,
&nbsp;to unleash a new disease we call 'the cold' on Gehennom."
&nbsp;%E
&nbsp;%Cp Hea 00010
&nbsp;"Did you read that new treatise on the therapeutic use of leeches?"
&nbsp;%E
&nbsp;%Cp Hea 00011
&nbsp;"Paint a red caduceus on your shield and monsters won't hit you."
&nbsp;%E
&nbsp;%Cp Hea 00012
&nbsp;"How are you feeling?  Perhaps a good bleeding will improve your spirits."
&nbsp;%E
&nbsp;%Cp Hea 00013
&nbsp;"Have you heard the absurd new theory that diseases are caused by
&nbsp;microscopic organisms, and not ill humors?"
&nbsp;%E
&nbsp;%Cp Hea 00014
&nbsp;"I see that you bring %o, now you can cure this plague!"
&nbsp;%E
&nbsp;%Cc Hea 00015
&nbsp;Feebly, %l raises %lj head to look at you.
&nbsp;
&nbsp;"It is good to see you again, %p.  I see the concern in your
&nbsp;eyes, but do not worry for me.  I am not ready for Hades yet.  We have
&nbsp;exhausted much of our healing powers holding off %n.
&nbsp;I need your fresh strength to carry on our work.
&nbsp;
&nbsp;"Come closer and let me lay hands on you, and determine if you have
&nbsp;the skills necessary to accomplish this mission."
&nbsp;%E [%l is weak from the struggle with %n.  %lH wants to examine you.]
&nbsp;%Cp Hea 00016
&nbsp;"Again you return to me, %p.  I sense that each trip back
&nbsp;the pleurisy and maladies of our land begin to infect you.  Let us
&nbsp;hope and pray to %d that you become ready for your task before
&nbsp;you fall victim to the bad humors."
&nbsp;%E
&nbsp;%Cp Hea 00017
&nbsp;"Chiron has fallen, Hermes has fallen, what else must I tell you to
&nbsp;impress upon you the importance of your mission!  I hope that you
&nbsp;have come prepared this time."
&nbsp;%E
&nbsp;%Cc Hea 00018
&nbsp;"You have failed us, %p.  You are a quack!  A charlatan!
&nbsp;
&nbsp;"Hades will be happy to hear that you are once again practicing your
&nbsp;arts on the unsuspecting."
&nbsp;%E [You are a failure as a healer.]
&nbsp;%Cc Hea 00019
&nbsp;"Alas, %p, you are yet too inexperienced to deal with the rigors
&nbsp;of such a task.  You must be able to draw on the knowledge of botany,
&nbsp;alchemy and veterinary practices before I can send you on this quest 
&nbsp;with good conscience.
&nbsp;
&nbsp;"Return when you wear %Ra's caduceus."
&nbsp;%E [You are too inexperienced.  Return when you are %Ra.]
&nbsp;%Cc Hea 00020
&nbsp;"You have learned much of the remedies that benefit, but you must also
&nbsp;know which physic for which ail.  That is why %ds teachings are a
&nbsp;part of your training.
&nbsp;
&nbsp;"Return to us when you have healed thyself."
&nbsp;%E [Return when you are more %a.]
&nbsp;%Cc Hea 00021
&nbsp;For the first time, you sense a smile on %ls face.
&nbsp;
&nbsp;    "You have indeed learned as much as we can teach you in preparation
&nbsp;    for this task.  Let me tell you what I know of the symptoms and hope
&nbsp;    that you can provide a cure.
&nbsp;
&nbsp;    "A short while ago, the dreaded %nt was fooled by the gods
&nbsp;    into thinking that %nh could use %o to find a
&nbsp;    cure for old age.  Think of it, eternal youth!  But %nj good
&nbsp;    health is accomplished by drawing the health from those around %ni.
&nbsp;
&nbsp;    "He has exhausted %nj own supply of healthy people and now %nh seeks to
&nbsp;    extend %nj influence into our world.  You must recover from %ni
&nbsp;    %o and break the spell.
&nbsp;
&nbsp;    "You must travel into the swamps to %i, and from there
&nbsp;    follow the trail to %ns island lair.  Be careful."
&nbsp;%E [Travel to %i on your way to recover %o from %n.]
&nbsp;%Cp Hea 00025
&nbsp;"Remember, %p, to always wash your hands before operating."
&nbsp;%E
&nbsp;%Cp Hea 00026
&nbsp;"%nC has no real magic of %nj own.  To this %nh is vulnerable."
&nbsp;%E
&nbsp;%Cp Hea 00027
&nbsp;"If you have been true to %d, you can draw on the power of
&nbsp;%o."
&nbsp;%E
&nbsp;%Cp Hea 00028
&nbsp;"Bring with you antidotes for poisons."
&nbsp;%E
&nbsp;%Cp Hea 00029
&nbsp;"Remember this, %n can twist the powers of %o
&nbsp;to hurt instead of heal."
&nbsp;%E
&nbsp;%Cp Hea 00030
&nbsp;"I have sent for Chiron, but I am afraid he will come too late."
&nbsp;%E
&nbsp;%Cp Hea 00031
&nbsp;"Maybe when you return the snakes will once again begin to shed."
&nbsp;%E
&nbsp;%Cp Hea 00032
&nbsp;"The plague grows worse as we speak.  Hurry, %p!"
&nbsp;%E
&nbsp;%Cp Hea 00033
&nbsp;"Many times %n has caused trouble in these lands.  It is
&nbsp;time that %nh was eradicated like the diseases %nh has caused."
&nbsp;%E
&nbsp;%Cp Hea 00034
&nbsp;"With but one eye, %n should be easy to blind.  Remember this."
&nbsp;%E
&nbsp;%Cc Hea 00035
&nbsp;You stand before the entrance to %i.  Strange
&nbsp;scratching noises come from within the building.
&nbsp;
&nbsp;The swampy ground around you seems to stink with disease.
&nbsp;%E [You have reached %i but all is not well.]
&nbsp;%Cp Hea 00036
&nbsp;Once again you stand at the entrance to %i.
&nbsp;%E
&nbsp;%Cc Hea 00040
&nbsp;You stand within sight of the infamous Isle of %n.  Even
&nbsp;the words of %l had not prepared you for this.
&nbsp;
&nbsp;Steeling yourself against the wails of the ill that pierce your ears,
&nbsp;you hurry on your task.  Maybe with %o you can
&nbsp;heal them on your return, but not now.
&nbsp;%E [You have reached the lair of %n.  Take %o away from %ni.]
&nbsp;%Cp Hea 00041
&nbsp;Once again, you %x the Isle of %n in the distance.
&nbsp;%E
&nbsp;%Cc Hea 00050
&nbsp;"They have made a mistake in sending you, %p.
&nbsp;
&nbsp;"When I add your youth to mine, it will just make it easier for me
&nbsp;to defeat %l."
&nbsp;%E ["I will take your life, then defeat %l."]
&nbsp;%Cp Hea 00051
&nbsp;"Unlike your patients, you seem to keep coming back, %p!"
&nbsp;%E
&nbsp;%Cp Hea 00052
&nbsp;"Which would you like, %p?  Boils, pleurisy, convulsions?"
&nbsp;%E
&nbsp;%Cp Hea 00053
&nbsp;"I'll have %o back from you, %r.  You are
&nbsp;not going to live to escape this place."
&nbsp;%E
&nbsp;%Cp Hea 00060
&nbsp;"They might as well give scalpels to wizards as to let you try to
&nbsp;use %o!"
&nbsp;%E
&nbsp;%Cp Hea 00061
&nbsp;"If I could strike %l, surrounded by %lj %gP, imagine what I
&nbsp;can do to you here by yourself."
&nbsp;%E
&nbsp;%Cp Hea 00062
&nbsp;"I will put my %Rp to work making a physic out of your ashes."
&nbsp;%E
&nbsp;%Cp Hea 00063
&nbsp;"As we speak, Hades gathers your patients to join you."
&nbsp;%E
&nbsp;%Cp Hea 00064
&nbsp;"After I'm done with you, I'll destroy %l as well."
&nbsp;%E
&nbsp;%Cp Hea 00065
&nbsp;"You will have to kill me if you ever hope to leave this place."
&nbsp;%E
&nbsp;%Cp Hea 00066
&nbsp;"I will impale your head on my caduceus for all to see."
&nbsp;%E
&nbsp;%Cp Hea 00067
&nbsp;"There is no materia medica in your sack which will cure you of me!"
&nbsp;%E
&nbsp;%Cp Hea 00068
&nbsp;"Do not fight too hard, I want your soul strong, not weakened!"
&nbsp;%E
&nbsp;%Cp Hea 00069
&nbsp;"You should have stopped studying at vetenary."
&nbsp;%E
&nbsp;%Cc Hea 00070
&nbsp;As you pick up %o, you feel its healing begin to
&nbsp;warm your soul.  You curse Zeus for taking it from its rightful owner,
&nbsp;but at least you hope that %l can put it to good use once
&nbsp;again.
&nbsp;%E [You feel the healing power of %o and should return it to %l.]
&nbsp;%Cc Hea 00080
&nbsp;The battered body of %n slumps to the ground and gasps
&nbsp;out one last curse:
&nbsp;
&nbsp;    "You have defeated me, %p, but I shall have my revenge.
&nbsp;    How, I shall not say, but this curse shall be like a cancer
&nbsp;    on you."
&nbsp;
&nbsp;With that %n dies.
&nbsp;%E [%nC curses you as %nh dies.]
&nbsp;%Cc Hea 00081
&nbsp;As soon as %l sees %o %lh summons %lj
&nbsp;%gP.
&nbsp;
&nbsp;Gently, %l reaches out and touches %o.
&nbsp;He instructs each of the assembled to do the same.  When everyone
&nbsp;has finished %lh speaks to you.
&nbsp;
&nbsp;    "Now that we have been replenished we can defeat this plague.  You must
&nbsp;    take %o with you and replenish the worlds you have
&nbsp;    been called upon to travel next.  I wish you could ride Chiron to the
&nbsp;    end of your journey, but I need him to help me spread the cure.  Go
&nbsp;    now and continue your journey."
&nbsp;%E [%l touches %o and tells %lj %gP to do so too, then tells you to take it with you.]
&nbsp;%Cc Hea 00082
&nbsp;%l cautiously handles %o while watching you.
&nbsp;
&nbsp;"You are its keeper now, and the time has come to resume your search
&nbsp;for the Amulet.  %Z await your return through the
&nbsp;magic portal which brought you here."
&nbsp;%E [%l tells you to keep %o and return to %Z to search for the Amulet.]
&nbsp;%Cp Hea 00090
&nbsp;"You have again returned to us, %p.  We have done well in your
&nbsp;absence, yes?  How fare you upon your quest for the Amulet?"
&nbsp;%E
&nbsp;%Cc Hea 00091
&nbsp;"Ah, you have recovered the Amulet, %p.  Well done!
&nbsp;
&nbsp;"Now, you should know that you must travel through the Elemental Planes
&nbsp;to the Astral, and there return the Amulet to %d.  Go forth and
&nbsp;may our prayers be as a wind upon your back."
&nbsp;%E ["You have recovered the Amulet.  Travel to the Astral Plane and return it to %d."]
&nbsp;#
&nbsp;#	Knight
&nbsp;#
&nbsp;%Cc Kni 00001
&nbsp;You materialize in the shadows of %H.  Immediately, you notice
&nbsp;that something is wrong.  The fields around the castle are trampled and
&nbsp;withered, as if some great battle has been recently fought.
&nbsp;
&nbsp;Exploring further, you %x long gouges in the walls of %H.
&nbsp;You know of only one creature that makes those kinds of marks...
&nbsp;%E [Signs of battle include long gouges in the walls of %H.]
&nbsp;%Cp Kni 00002
&nbsp;Once again you stand in the shadows of %H.
&nbsp;%E
&nbsp;%Cp Kni 00003
&nbsp;Again, you stand before %H.  You vaguely sense that this
&nbsp;may be the last time you stand before %l.
&nbsp;%E
&nbsp;%Cp Kni 00005
&nbsp;"Hail, %p!  Verily, thou lookest well."
&nbsp;%E
&nbsp;%Cp Kni 00006
&nbsp;"There is word, %p, that %n hath been sighted in the fens
&nbsp;near %i."
&nbsp;%E
&nbsp;%Cp Kni 00007
&nbsp;"Thou art our only hope now, %p."
&nbsp;%E
&nbsp;%Cp Kni 00008
&nbsp;"Verily, %l could have no better champion, %p."
&nbsp;%E
&nbsp;%Cp Kni 00009
&nbsp;"Many brave %cP died when %n attacked."
&nbsp;%E
&nbsp;%Cp Kni 00010
&nbsp;"Hail, %p!  Verily, thou lookest well."
&nbsp;%E
&nbsp;%Cp Kni 00011
&nbsp;"So, %p, didst thou find %n in the fens near %i?"
&nbsp;%E
&nbsp;%Cp Kni 00012
&nbsp;"Worthy %p, hast thou proven thy right purpose on the body of %n?"
&nbsp;%E
&nbsp;%Cp Kni 00013
&nbsp;"Verily, %l could have no better champion, %p."
&nbsp;%E
&nbsp;%Cp Kni 00014
&nbsp;"Hast thou indeed recovered %o?"
&nbsp;%E
&nbsp;%Cc Kni 00015
&nbsp;"Ah, %p.  We see thou hast received Our summons.
&nbsp;We are in dire need of thy prowess.  But first, We must needs
&nbsp;decide if thou art ready for this great undertaking."
&nbsp;%E [%lC checks whether you are ready for a great undertaking.]
&nbsp;%Cp Kni 00016
&nbsp;"Welcome again, %p.  We hope thou art ready now."
&nbsp;%E
&nbsp;%Cp Kni 00017
&nbsp;"Once again, thou standest before Us, %p.  Art thou ready now?"
&nbsp;%E
&nbsp;%Cc Kni 00018
&nbsp;"Thou disgracest this noble court with thine impure presence.  We have been
&nbsp;lenient with thee, but no more.  Thy name shall be spoken no more.  We
&nbsp;hereby strip thee of thy title, thy lands, and thy standing as %ca.
&nbsp;Begone from Our sight!"
&nbsp;%E [You are a disgrace as %ca.]
&nbsp;%Cc Kni 00019
&nbsp;"Verily, %p, thou hast done well.  That thou hast survived thus
&nbsp;far is a credit to thy valor, but thou art yet unprepared for
&nbsp;the demands required as Our Champion.  %rA, no matter how
&nbsp;pure, could never hope to defeat the foul %n.
&nbsp;
&nbsp;"Journey forth from this place, and hone thy skills.  Return to
&nbsp;Our presence when thou hast attained the noble title of %R."
&nbsp;%E [You are not prepared to face %n.  Return when you are %Ra.]
&nbsp;%Cc Kni 00020
&nbsp;"Thou dishonourest Us, %p!  Thou hast strayed from the path of
&nbsp;chivalry! Go from Our presence and do penance.  Only when thou art again
&nbsp;pure mayst thou return hence."
&nbsp;%E [Go and do penance.  Return when you are truly %a.]
&nbsp;%Cc Kni 00021
&nbsp;"Ah, %p.  Thou art truly ready, as no %c before thee hath
&nbsp;been.  Hear now Our words:
&nbsp;
&nbsp;"As thou noticed as thou approached %H, a great battle hath
&nbsp;been fought recently in these fields.  Know thou that Merlin himself
&nbsp;came to aid Us here as We battled the foul %n.  In the midst of that
&nbsp;battle, %n struck Merlin a great blow, felling him.  Then, as Our
&nbsp;forces were pressed back, %n stole %o.
&nbsp;
&nbsp;"We eventually turned the tide, but lost many %cP in doing so.
&nbsp;Merlin was taken off by his apprentice, but hath not recovered.  We have
&nbsp;been told that so long as %n possesseth %o,
&nbsp;Merlin will not regain his health.
&nbsp;
&nbsp;"We hereby charge thee with this most important of duties:
&nbsp;
&nbsp;"Go forth from this place, to the fens, and there thou wilt find
&nbsp;%i.  From there, thou must track down %n.  Destroy the
&nbsp;beast, and return to Us %o.  Only then can
&nbsp;We restore Merlin to health."
&nbsp;%E [Pass through %i to reach %n.  Destroy %ni and return with %o.]
&nbsp;%Cp Kni 00025
&nbsp;"Remember, %p, follow always the path of %d."
&nbsp;%E
&nbsp;%Cp Kni 00026
&nbsp;"Though %n is verily a mighty foe, We have confidence in thy victory."
&nbsp;%E
&nbsp;%Cp Kni 00027
&nbsp;"Beware, for %n hath surrounded %niself with hordes of foul creatures."
&nbsp;%E
&nbsp;%Cp Kni 00028
&nbsp;"Great treasure, 'tis said, is hoarded in the lair of %n."
&nbsp;%E
&nbsp;%Cp Kni 00029
&nbsp;"If thou possessest %o, %p, %ns magic
&nbsp;shall therewith be thwarted."
&nbsp;%E
&nbsp;%Cp Kni 00030
&nbsp;"The gates of %i are guarded by forces unseen, %p.
&nbsp;Go carefully."
&nbsp;%E
&nbsp;%Cp Kni 00031
&nbsp;"Return %o to Us quickly, %p."
&nbsp;%E
&nbsp;%Cp Kni 00032
&nbsp;"Destroy %n, %p, else %H shall surely fall."
&nbsp;%E
&nbsp;%Cp Kni 00033
&nbsp;"Call upon %d when thou art in need."
&nbsp;%E
&nbsp;%Cp Kni 00034
&nbsp;"To find %i, thou must keep thy heart pure."
&nbsp;%E
&nbsp;%Cc Kni 00035
&nbsp;You stand at the foot of %i.  Atop, you can %x a shrine.
&nbsp;Strange energies seem to be focused here, and the hair on the back of
&nbsp;your neck stands on end.
&nbsp;%E [You have reached %i and can %x a shrine.]
&nbsp;%Cp Kni 00036
&nbsp;Again, you stand at the foot of %i.
&nbsp;%E
&nbsp;%Cc Kni 00040
&nbsp;As you exit the swamps, you %x before you a huge, gaping hole in the
&nbsp;side of a hill.  From within, you smell the foul stench of carrion.
&nbsp;
&nbsp;The pools on either side of the entrance are fouled with blood, and
&nbsp;pieces of rusted metal and broken weapons show above the surface.
&nbsp;%E [You %x the entrance to a cavern inside a hill.]
&nbsp;%Cp Kni 00041
&nbsp;Again, you stand at the entrance to %ns lair.
&nbsp;%E
&nbsp;%Cc Kni 00050
&nbsp;"Hah!  Another puny %c seeks death.  I shall dine well tonight,
&nbsp;then tomorrow, %H shall fall!"
&nbsp;%E [%nC taunts you and issues a threat against %H.]
&nbsp;%Cp Kni 00051
&nbsp;"Again, thou challengest me, %r?  So be it.  Thou wilt die here."
&nbsp;%E
&nbsp;%Cp Kni 00052
&nbsp;"Thou art truly foolish, %r.  I shall dispatch thee anon."
&nbsp;%E
&nbsp;%Cp Kni 00053
&nbsp;"So, thou darest touch MY property!  I shall have that bauble back,
&nbsp;puny %r.  Thou wilt die in agony!"
&nbsp;%E
&nbsp;%Cp Kni 00060
&nbsp;"A mere %r can never withstand me!"
&nbsp;%E
&nbsp;%Cp Kni 00061
&nbsp;"I shall kill thee now, and feast!"
&nbsp;%E
&nbsp;%Cp Kni 00062
&nbsp;"Puny %c.  What manner of death dost thou wish?"
&nbsp;%E
&nbsp;%Cp Kni 00063
&nbsp;"First thee, %p, then I shall feast upon %l."
&nbsp;%E
&nbsp;%Cp Kni 00064
&nbsp;"Hah!  Thou hast failed, %r.  Now thou shalt die."
&nbsp;%E
&nbsp;%Cp Kni 00065
&nbsp;"Die, %c.  Thou art as nothing against my might."
&nbsp;%E
&nbsp;%Cp Kni 00066
&nbsp;"I shall suck the marrow from thy bones, %c."
&nbsp;%E
&nbsp;%Cp Kni 00067
&nbsp;"Let's see...  Baked?  No.  Fried?  Nay.  Broiled?  Yea verily,
&nbsp;that is the way I like my %c for dinner."
&nbsp;%E
&nbsp;%Cp Kni 00068
&nbsp;"Thy strength waneth, %p.  The time of thy death draweth near."
&nbsp;%E
&nbsp;%Cp Kni 00069
&nbsp;"Call upon thy precious %d, %p.  It shall not avail thee."
&nbsp;%E
&nbsp;%Cc Kni 00070
&nbsp;As you pick up %o, you feel its protective fields
&nbsp;form around your body.  You also feel a faint stirring in your mind, as
&nbsp;if you are in two places at once, and in the second, you are waking from
&nbsp;a long sleep.
&nbsp;%E [You feel the magic of %o.]
&nbsp;%Cc Kni 00080
&nbsp;As %n sinks to the ground, blood gushing from %nj open mouth, %nh
&nbsp;defiantly curses you and %l:
&nbsp;
&nbsp;    "Thou hast not won yet, %r.  By the gods, I shall return
&nbsp;    and dog thy steps to the grave!"
&nbsp;
&nbsp;%nJ tail flailing madly, %n tries to crawl towards you, but slumps
&nbsp;to the ground and dies in a pool of %nj own blood.
&nbsp;%E [%nC curses you as %nh dies.]
&nbsp;%Cc Kni 00081
&nbsp;As you approach %l, %lh beams at you and says:
&nbsp;
&nbsp;    "Well done!  Thou art truly the Champion of %H.  We
&nbsp;    have received word that Merlin is recovering, and shall soon
&nbsp;    rejoin Us.
&nbsp;
&nbsp;    "He hath instructed Us that thou art now to be the guardian of
&nbsp;    %o.  He feeleth that thou mayst have need of
&nbsp;    its powers in thine adventures.  It is Our wish that thou keepest
&nbsp;    %o with thee as thou searchest for the fabled
&nbsp;    Amulet of Yendor."
&nbsp;%E [%oC is yours now.  It will aid in your search for the Amulet.]
&nbsp;# assumes Magic Mirror of Merlin (glass object)
&nbsp;%Cc Kni 00082
&nbsp;"Careful, %p!  %oC might break, and that would
&nbsp;be a tragic loss.  Thou art its keeper now, and the time hath come
&nbsp;to resume thy search for the Amulet.  %Z await thy
&nbsp;return through the magic portal that brought thee here."
&nbsp;%E [You are the keeper of %o.  Return to %Z and find the Amulet.]
&nbsp;%Cp Kni 00090
&nbsp;"Well met, %p.  How goeth thy search for the Amulet of Yendor?"
&nbsp;%E
&nbsp;%Cc Kni 00091
&nbsp;"Thou hast succeeded, We see, %p!  Now thou art commanded to take
&nbsp;the Amulet to be sacrificed to %d in the Plane of the Astral.
&nbsp;
&nbsp;"Merlin hath counseled Us that thou must travel always upwards through
&nbsp;the Planes of the Elements, to achieve this goal.
&nbsp;
&nbsp;"Go with %d, %p."
&nbsp;%E [Take the Amulet to the Astral Plane and deliver it to %d.]
&nbsp;#
&nbsp;#       Monk
&nbsp;#
&nbsp;# The quest artifact is "The Eyes of the Overworld", hence needs
&nbsp;# to be treated as plural by messages which use %o.
&nbsp;#
&nbsp;%Cc Mon 00001
&nbsp;You find yourself standing in sight of %H.
&nbsp;Something is obviously wrong here.  Strange shapes lumber around
&nbsp;outside %H!
&nbsp;
&nbsp;You realize that the %l needs your assistance!
&nbsp;%E [You have reached %H but something is wrong.  %lC needs your aid.]
&nbsp;%Cp Mon 00002
&nbsp;Once again, you stand before %H.
&nbsp;%E
&nbsp;%Cp Mon 00003
&nbsp;Again you face %H.  Your intuition hints that this
&nbsp;may be the final time you come here.
&nbsp;%E
&nbsp;%Cp Mon 00005
&nbsp;"Greetings, honorable %r.  It is good to see you."
&nbsp;%E
&nbsp;%Cp Mon 00006
&nbsp;"Ah, %p!  Surely you can help us in our hour of need."
&nbsp;%E
&nbsp;%Cp Mon 00007
&nbsp;"Greetings, %s.  %lC has great need of your help."
&nbsp;%E
&nbsp;%Cp Mon 00008
&nbsp;"Alas, it seems as if even %d has deserted us."
&nbsp;%E
&nbsp;%Cp Mon 00009
&nbsp;"May %d be with you, %s."
&nbsp;%E
&nbsp;%Cp Mon 00010
&nbsp;"Greetings, honorable %r.  It is good to see you again."
&nbsp;%E
&nbsp;%Cp Mon 00011
&nbsp;"Ah, %p!  Our deepest gratitude for all of your help."
&nbsp;%E
&nbsp;%Cp Mon 00012
&nbsp;"Greetings, %s.  Perhaps you will take some time to meditate with us?"
&nbsp;%E
&nbsp;%Cp Mon 00013
&nbsp;"With this test behind you, may %d bring you enlightenment."
&nbsp;%E
&nbsp;%Cp Mon 00014
&nbsp;"May %d be with you, %s."
&nbsp;%E
&nbsp;%Cc Mon 00015
&nbsp;"Ah, %p, my %S.  You have returned to us at last.
&nbsp;A great blow has befallen our order; perhaps you can help us.
&nbsp;First, however, I must determine if you are prepared for this
&nbsp;great challenge."
&nbsp;%E [%lC checks whether you are ready for the great challenge.]
&nbsp;%Cp Mon 00016
&nbsp;"Again, my %S, you stand before me.  Are you ready now to help us?"
&nbsp;%E
&nbsp;%Cp Mon 00017
&nbsp;"Once more, %p, you stand within the sanctum.  Are you ready now?"
&nbsp;%E
&nbsp;%Cc Mon 00018
&nbsp;"You are a heretic, %p!  How can you, %ra, deviate so from the
&nbsp;teachings of %d?  Begone from this temple.  You are no longer
&nbsp;%sa to this order.  We will pray to %d for other assistance,
&nbsp;as you have failed us utterly."
&nbsp;%E [You are a heretic and have failed utterly.]
&nbsp;%Cc Mon 00019
&nbsp;"Alas, %p, it is not yet to be.  A mere %r could never
&nbsp;withstand the might of %n.  Go forth, again into the world, and
&nbsp;return when you have attained the post of %R."
&nbsp;%E [You are not ready to face %n.  Come back when you are %Ra.]
&nbsp;%Cc Mon 00020
&nbsp;"This is terrible, %p.  You have deviated from the true path!
&nbsp;You know that %d requires the most strident devotion of this
&nbsp;order.  The %shood must stand for utmost piety.
&nbsp;
&nbsp;"Go from here, atone for your sins against %d.  Return only when
&nbsp;you have purified yourself."
&nbsp;%E [You must atone.  Come back when you are worthy of %d.]
&nbsp;%Cc Mon 00021
&nbsp;"Yes, %p.  You are truly ready now.  Attend to me and I shall
&nbsp;tell you of what has transpired:
&nbsp;
&nbsp;"During one of the Great Meditations a short time ago, %n and
&nbsp;a legion of elementals invaded %H.  Many %gP
&nbsp;were killed, including the one bearing %o.
&nbsp;
&nbsp;Now, there are barely enough %gP left to keep the elementals
&nbsp;at bay.
&nbsp;
&nbsp;"We need you to find %i, then, from there,
&nbsp;travel to %ns lair.  If you can manage to defeat %n and
&nbsp;return %o here, we can then drive off the legions
&nbsp;of elementals that slay our students.
&nbsp;
&nbsp;"Go with %d as your guide, %p."
&nbsp;%E [Find %i, then continue to %ns lair.  Defeat %ni and return with %o.]
&nbsp;%Cp Mon 00025
&nbsp;"You can prevail, if you rely on %d."
&nbsp;%E
&nbsp;%Cp Mon 00026
&nbsp;"Remember that %n has great magic at his command."
&nbsp;%E
&nbsp;%Cp Mon 00027
&nbsp;"Be pure, my %S."
&nbsp;%E
&nbsp;%Cp Mon 00028
&nbsp;"Beware, %i is surrounded by hordes of earth elementals."
&nbsp;%E
&nbsp;%Cp Mon 00029
&nbsp;"Remember your studies, and you will prevail!"
&nbsp;%E
&nbsp;%Cp Mon 00030
&nbsp;"Acquire and wear %o if you can.  They will aid you
&nbsp;against %n."
&nbsp;%E
&nbsp;%Cp Mon 00031
&nbsp;"Call upon %d when your need is greatest.  You will be answered."
&nbsp;%E
&nbsp;%Cp Mon 00032
&nbsp;"Remember to use the elementals' strength against them!"
&nbsp;%E
&nbsp;%Cp Mon 00033
&nbsp;"Do not lose faith, %p.  If you do so, %n will grow stronger."
&nbsp;%E
&nbsp;%Cp Mon 00034
&nbsp;"Wear %o.  They will assist you in your efforts."
&nbsp;%E
&nbsp;%Cc Mon 00035
&nbsp;You remember the descriptions of %i, given
&nbsp;to you by the %l.  It is ahead that you will find
&nbsp;%n's trail.
&nbsp;%E [You have reached %i.  %nC lurks further ahead.]
&nbsp;%Cp Mon 00036
&nbsp;Again, you stand before %i.
&nbsp;%E
&nbsp;%Cc Mon 00040
&nbsp;The stench of brimstone is all about you, and the elementals close in
&nbsp;from all sides!
&nbsp;
&nbsp;Ahead, there is a small clearing amidst the bubbling pits of lava...
&nbsp;%E [You are surrounded by brimstone, lava, and elementals.]
&nbsp;%Cp Mon 00041
&nbsp;Again, you have invaded %ns domain.
&nbsp;%E
&nbsp;%Cc Mon 00050
&nbsp;"Ah, so %l has sent another %g to retrieve
&nbsp;%o.
&nbsp;
&nbsp;"No, I see you are no %g.  Perhaps I shall have some fun today
&nbsp;after all.  Prepare to die, %r!  You shall never regain
&nbsp;%o."
&nbsp;%E [You are no %g.  You shall never regain %o.]
&nbsp;%Cp Mon 00051
&nbsp;"So, %r.  Again you challenge me."
&nbsp;%E
&nbsp;%Cp Mon 00052
&nbsp;"Die now, %r.  %d has no power here to aid you."
&nbsp;%E
&nbsp;%Cp Mon 00053
&nbsp;"You shall die, %r, and I will have %o back."
&nbsp;%E
&nbsp;%Cp Mon 00060
&nbsp;"Submit to my will, %c, and I shall spare you."
&nbsp;%E
&nbsp;%Cp Mon 00061
&nbsp;"Your puny powers are no match for me, %c."
&nbsp;%E
&nbsp;%Cp Mon 00062
&nbsp;"I shall have you turned into a zombie for my pleasure!"
&nbsp;%E
&nbsp;%Cp Mon 00063
&nbsp;"Despair now, %r.  %d cannot help you."
&nbsp;%E
&nbsp;%Cp Mon 00064
&nbsp;"I shall feast upon your soul for many days, %c."
&nbsp;%E
&nbsp;%Cp Mon 00065
&nbsp;"Your death will be slow and painful.  That I promise!"
&nbsp;%E
&nbsp;%Cp Mon 00066
&nbsp;"You cannot defeat %n, you fool.  I shall kill you now."
&nbsp;%E
&nbsp;%Cp Mon 00067
&nbsp;"Your precious %lt will be my next victim."
&nbsp;%E
&nbsp;%Cp Mon 00068
&nbsp;"I feel your powers failing you, %r.  You shall die now."
&nbsp;%E
&nbsp;%Cp Mon 00069
&nbsp;"With %o, nothing can stand in my way."
&nbsp;%E
&nbsp;%Cc Mon 00070
&nbsp;As you pick up %o, you feel the essence of
&nbsp;%d fill your soul.  You know now why %n stole %oi from
&nbsp;%H, for with %oi, %ca of %d could
&nbsp;easily defeat his plans.
&nbsp;
&nbsp;You sense a message from %d.  Though not verbal, you
&nbsp;get the impression that you must return to %l as soon
&nbsp;as possible.
&nbsp;%E [You feel the essence of %d and realize that you should take %o to %l.]
&nbsp;%Cc Mon 00080
&nbsp;%nC gasps:
&nbsp;
&nbsp;    "You have only defeated this mortal body.  Know this: my spirit
&nbsp;    is strong.  I shall return and reclaim what is mine!"
&nbsp;
&nbsp;With that, %n expires.
&nbsp;%E [As %n dies, %nh threatens to return.]
&nbsp;%Cc Mon 00081
&nbsp;"You have returned, %p.  And with %o, I see.
&nbsp;Congratulations.
&nbsp;
&nbsp;"I have been in meditation, and have received direction from
&nbsp;a minion of %d.  %d commands that you retain
&nbsp;%o.  With %oi, you must recover the Amulet
&nbsp;of Yendor.
&nbsp;
&nbsp;"Go forth, and let %d guide your steps."
&nbsp;%E [Keep %o.  %oH will help you recover the Amulet of Yendor.]
&nbsp;%Cc Mon 00082
&nbsp;%lC studies %o for a moment,
&nbsp;then returns his gaze to you.
&nbsp;
&nbsp;"%oC must remain with you.  Use %oi
&nbsp;as you resume your search for the Amulet.
&nbsp;%Z await your return through the magic portal
&nbsp;that brought you here."
&nbsp;%E [Keep %o and return to %Z to search for the Amulet.]
&nbsp;%Cp Mon 00090
&nbsp;"Welcome back, %p.  How is your quest for the Amulet going?"
&nbsp;%E
&nbsp;%Cc Mon 00091
&nbsp;"You have prevailed, %p!  %d is surely with you.  Now,
&nbsp;you must take the Amulet, and sacrifice it on %ds altar on
&nbsp;the Astral Plane.  I suspect that I shall never see you again in this
&nbsp;life, but I hope to at %ds feet."
&nbsp;%E [Take the Amulet to the Astral Plane and deliver it to %d.]
&nbsp;#
&nbsp;#	Priest
&nbsp;#
&nbsp;%Cc Pri 00001
&nbsp;You find yourself standing in sight of %H.  Something
&nbsp;is obviously wrong here.  The doors to %H, which usually
&nbsp;stand open, are closed.  Strange human shapes shamble around
&nbsp;outside.
&nbsp;
&nbsp;You realize that %l needs your assistance!
&nbsp;%E [You are at %H; the doors are closed.  %lC needs your help!]
&nbsp;%Cp Pri 00002
&nbsp;Once again, you stand before %H.
&nbsp;%E
&nbsp;%Cp Pri 00003
&nbsp;Again you face %H.  Your intuition hints that this may be
&nbsp;the final time you come here.
&nbsp;%E
&nbsp;%Cp Pri 00005
&nbsp;"Greetings, honored %r.  It is good to see you."
&nbsp;%E
&nbsp;%Cp Pri 00006
&nbsp;"Ah, %p!  Surely you can help us in our hour of need."
&nbsp;%E
&nbsp;%Cp Pri 00007
&nbsp;"Greetings, %s.  %lC has great need of your help."
&nbsp;%E
&nbsp;%Cp Pri 00008
&nbsp;"Alas, it seems as if even %d has deserted us."
&nbsp;%E
&nbsp;%Cp Pri 00009
&nbsp;"May %d be with you, %s."
&nbsp;%E
&nbsp;%Cp Pri 00010
&nbsp;"Greetings, %r.  It is good to see you again."
&nbsp;%E
&nbsp;%Cp Pri 00011
&nbsp;"Ah, %p!  Our deepest gratitude for all of your help."
&nbsp;%E
&nbsp;%Cp Pri 00012
&nbsp;"Welcome back, %s!  With %o, no undead can stand against us."
&nbsp;%E
&nbsp;%Cp Pri 00013
&nbsp;"Praise be to %d, for delivering us from %n."
&nbsp;%E
&nbsp;%Cp Pri 00014
&nbsp;"May %d be with you, %s."
&nbsp;%E
&nbsp;%Cc Pri 00015
&nbsp;"Ah, %p, my %S.  You have returned to us at last.
&nbsp;A great blow has befallen our order; perhaps you can help us.
&nbsp;First, however, I must determine if you are prepared for this
&nbsp;great challenge."
&nbsp;%E [You have returned and we need your help.  Are you ready?]
&nbsp;%Cp Pri 00016
&nbsp;"Again, my %S, you stand before me.  Are you ready now to help us?"
&nbsp;%E
&nbsp;%Cp Pri 00017
&nbsp;"Once more, %p, you stand within the sanctum.  Are you ready now?"
&nbsp;%E
&nbsp;%Cc Pri 00018
&nbsp;"You are a heretic, %p!  How can you, %ra, deviate so from the
&nbsp;teachings of %d?  Begone from this temple.  You are no longer
&nbsp;%sa to this order.  We will pray to %d for other assistance,
&nbsp;as you have failed us utterly."
&nbsp;%E [You are a heretic who has deviated from the teachings of %d.]
&nbsp;%Cc Pri 00019
&nbsp;"Alas, %p, it is not yet to be.  A mere %r could never
&nbsp;withstand the might of %n.  Go forth, again into the world, and return
&nbsp;when you have attained the post of %R."
&nbsp;%E [%rA cannot withstand %n.  Come back when you are %Ra.]
&nbsp;%Cc Pri 00020
&nbsp;"This is terrible, %p.  You have deviated from the true path!
&nbsp;You know that %d requires the most strident devotion of this
&nbsp;order.  The %shood must stand for utmost piety.
&nbsp;
&nbsp;"Go from here, atone for your sins against %d.  Return only when
&nbsp;you have purified yourself."
&nbsp;%E [You have deviated from the path.  Return when you have purified yourself.]
&nbsp;%Cc Pri 00021
&nbsp;"Yes, %p.  You are truly ready now.  Attend to me and I shall
&nbsp;tell you of what has transpired:
&nbsp;
&nbsp;"At one of the Great Festivals a short time ago, %n and a legion
&nbsp;of undead invaded %H.  Many %gP were killed, including
&nbsp;the one carrying %o.
&nbsp;
&nbsp;"As a final act of vengefulness, %n desecrated the altar here.
&nbsp;Without it, we could not mount a counter-attack.  Now, there are
&nbsp;barely enough %gP left to keep the undead at bay.
&nbsp;
&nbsp;"We need you to find %i, then, from there, travel
&nbsp;to %ns lair.  If you can manage to defeat %n and return
&nbsp;%o here, we can then drive off the legions of
&nbsp;undead that befoul the land.
&nbsp;
&nbsp;"Go with %d as your guide, %p."
&nbsp;%E [%nC invaded %H and captured %o.  Defeat %ni and retrive %oh.]
&nbsp;%Cp Pri 00025
&nbsp;"You can prevail, if you rely on %d."
&nbsp;%E
&nbsp;%Cp Pri 00026
&nbsp;"Remember that %n has great magic at his command."
&nbsp;%E
&nbsp;%Cp Pri 00027
&nbsp;"Be pure, my %S."
&nbsp;%E
&nbsp;%Cp Pri 00028
&nbsp;"Beware, %i is surrounded by a great graveyard."
&nbsp;%E
&nbsp;%Cp Pri 00029
&nbsp;"You may be able to affect %n with magical cold."
&nbsp;%E
&nbsp;%Cp Pri 00030
&nbsp;"Acquire and wear %o if you can.  It will aid you
&nbsp;against %n."
&nbsp;%E
&nbsp;%Cp Pri 00031
&nbsp;"Call upon %d when your need is greatest.  You will be answered."
&nbsp;%E
&nbsp;%Cp Pri 00032
&nbsp;"The undead legions are weakest during the daylight hours."
&nbsp;%E
&nbsp;%Cp Pri 00033
&nbsp;"Do not lose faith, %p.  If you do so, %n will grow stronger."
&nbsp;%E
&nbsp;%Cp Pri 00034
&nbsp;"Wear %o.  It will assist you against the undead."
&nbsp;%E
&nbsp;%Cc Pri 00035
&nbsp;You stand facing a large graveyard.  The sky above is filled with clouds
&nbsp;that seem to get thicker closer to the center.  You sense the presence of
&nbsp;undead in larger numbers than you have ever encountered before.
&nbsp;
&nbsp;You remember the descriptions of %i, given to you by
&nbsp;%l.  It is ahead that you will find %ns trail.
&nbsp;%E [You have found %i.  The trail to %n lies ahead.]
&nbsp;%Cp Pri 00036
&nbsp;Again, you stand before %i.
&nbsp;%E
&nbsp;%Cc Pri 00040
&nbsp;The stench of brimstone is all about you, and the shrieks and moans
&nbsp;of tortured souls assault your psyche.
&nbsp;
&nbsp;Ahead, there is a small clearing amidst the bubbling pits of lava...
&nbsp;%E [The stench of brimstone surrounds you, the shrieks and moans are endless.]
&nbsp;%Cp Pri 00041
&nbsp;Again, you have invaded %ns domain.
&nbsp;%E
&nbsp;%Cc Pri 00050
&nbsp;"Ah, so %l has sent another %gC to retrieve
&nbsp;%o.
&nbsp;
&nbsp;"No, I see you are no %gC.  Perhaps I shall have some fun today
&nbsp;after all.  Prepare to die, %r!  You shall never regain
&nbsp;%o."
&nbsp;%E [%lC has sent you, but you are no %gC.  I shall destroy you.]
&nbsp;%Cp Pri 00051
&nbsp;"So, %r.  Again you challenge me."
&nbsp;%E
&nbsp;%Cp Pri 00052
&nbsp;"Die now, %r.  %d has no power here to aid you."
&nbsp;%E
&nbsp;%Cp Pri 00053
&nbsp;"You shall die, %r, and I will have %o back."
&nbsp;%E
&nbsp;%Cp Pri 00060
&nbsp;"Submit to my will, %c, and I shall spare you."
&nbsp;%E
&nbsp;%Cp Pri 00061
&nbsp;"Your puny powers are no match for me, %c."
&nbsp;%E
&nbsp;%Cp Pri 00062
&nbsp;"I shall have you turned into a zombie for my pleasure!"
&nbsp;%E
&nbsp;%Cp Pri 00063
&nbsp;"Despair now, %r.  %d cannot help you."
&nbsp;%E
&nbsp;%Cp Pri 00064
&nbsp;"I shall feast upon your soul for many days, %c."
&nbsp;%E
&nbsp;%Cp Pri 00065
&nbsp;"Your death will be slow and painful.  That I promise!"
&nbsp;%E
&nbsp;%Cp Pri 00066
&nbsp;"You cannot defeat %n, you fool.  I shall kill you now."
&nbsp;%E
&nbsp;%Cp Pri 00067
&nbsp;"Your precious %lt will be my next victim."
&nbsp;%E
&nbsp;%Cp Pri 00068
&nbsp;"I feel your powers failing you, %r.  You shall die now."
&nbsp;%E
&nbsp;%Cp Pri 00069
&nbsp;"With %o, nothing can stand in my way."
&nbsp;%E
&nbsp;%Cc Pri 00070
&nbsp;As you pick up %o, you feel the essence of
&nbsp;%d fill your soul.  You know now why %n stole it from
&nbsp;%H, for with it, %ca of %d could
&nbsp;easily defeat his plans.
&nbsp;
&nbsp;You sense a message from %d.  Though not verbal, you
&nbsp;get the impression that you must return to %l as soon
&nbsp;as possible.
&nbsp;%E [You feel %d as you pick up %o; return %oh to %l.]
&nbsp;%Cc Pri 00080
&nbsp;You feel a wrenching shift in the ether as %ns body dissolves
&nbsp;into a cloud of noxious gas.
&nbsp;
&nbsp;Suddenly, a voice booms out:
&nbsp;
&nbsp;    "Thou hast defeated the least of my minions, %r.
&nbsp;    Know now that Moloch is aware of thy presence.
&nbsp;    As for thee, %n, I shall deal with thy failure
&nbsp;    at my leisure."
&nbsp;
&nbsp;You then hear the voice of %n, screaming in terror...
&nbsp;%E [%nC dies.  Moloch is aware of you and angry at %n.]
&nbsp;%Cc Pri 00081
&nbsp;"You have returned, %p.  And with %o, I see.
&nbsp;Congratulations.
&nbsp;
&nbsp;"I have been in meditation, and have received direction from
&nbsp;a minion of %d.  %d commands that you retain
&nbsp;%o.  With it, you must recover the Amulet
&nbsp;of Yendor.
&nbsp;
&nbsp;"Go forth, and let %d guide your steps."
&nbsp;%E [Congraulations, %p.  Keep %o; go and recover the Amulet.]
&nbsp;%Cc Pri 00082
&nbsp;%lC reiterates that %o is yours now.
&nbsp;
&nbsp;"The time has come to resume your search for the Amulet.
&nbsp;%Z await your return through the magic portal
&nbsp;that brought you here."
&nbsp;%E [%oC is yours now.  Return to %Z and find the Amulet.]
&nbsp;%Cp Pri 00090
&nbsp;"Welcome back, %p.  How is your quest for the Amulet going?"
&nbsp;%E
&nbsp;%Cc Pri 00091
&nbsp;"You have prevailed, %p!  %d is surely with you.  Now,
&nbsp;you must take the amulet, and sacrifice it on %ds altar on
&nbsp;the Astral Plane.  I suspect that I shall never see you again in this
&nbsp;life, but I hope to at %ds feet."
&nbsp;%E [Take the Amulet to the Astral Plane and offer it on %ds altar.]
&nbsp;#
&nbsp;#	Ranger
&nbsp;#
&nbsp;# [Ran 00001: what if centaurs have been genocided?]
&nbsp;%Cc Ran 00001
&nbsp;You arrive in familiar surroundings.  In the distance, you %x the
&nbsp;ancient forest grove, the place of worship to %d.
&nbsp;
&nbsp;Something is wrong, though.  Surrounding the grove are centaurs!
&nbsp;And they've noticed you!
&nbsp;%E [The ancient forest grove is surrounded by centaurs.]
&nbsp;%Cp Ran 00002
&nbsp;Once again, you stand before %H.
&nbsp;%E
&nbsp;%Cp Ran 00003
&nbsp;You have the oddest feeling that this may be the last time you
&nbsp;are to enter %H.
&nbsp;%E
&nbsp;%Cp Ran 00005
&nbsp;"%pC!  I have not seen you in many moons.  How do you fare?"
&nbsp;%E
&nbsp;%Cp Ran 00006
&nbsp;"%nC continues to threaten the grove.  But we hold fast."
&nbsp;%E
&nbsp;%Cp Ran 00007
&nbsp;"%lC is growing weak.  The magic required to defend the grove drains us."
&nbsp;%E
&nbsp;%Cp Ran 00008
&nbsp;"Remember %i is hard to enter.  Beware the
&nbsp;distraction of leatherwings."
&nbsp;%E
&nbsp;%Cp Ran 00009
&nbsp;"We must regain %o.  Without it we will be overrun."
&nbsp;%E
&nbsp;%Cp Ran 00010
&nbsp;"%pC!  I have not seen you in many moons.  How do you fare?"
&nbsp;%E
&nbsp;%Cp Ran 00011
&nbsp;"Birdsong has returned to the grove, surely this means you have defeated %n."
&nbsp;%E
&nbsp;%Cp Ran 00012
&nbsp;"%lC seems to have regained some of his strength."
&nbsp;%E
&nbsp;%Cp Ran 00013
&nbsp;"So, tell us how you entered %i, in case some new evil arises there."
&nbsp;%E
&nbsp;%Cp Ran 00014
&nbsp;"Is that truly %o that I see you carrying?"
&nbsp;%E
&nbsp;%Cc Ran 00015
&nbsp;"%pC!  You have returned!  Thank %d.
&nbsp;
&nbsp;"We have great need of you.  But first, I must see if you have the
&nbsp;required abilities to take on this responsibility."
&nbsp;%E [You have returned, %p.  We need your help.  Are you ready?]
&nbsp;%Cp Ran 00016
&nbsp;"Once again, %p, you stand in our midst.  Are you ready now?"
&nbsp;%E
&nbsp;%Cp Ran 00017
&nbsp;"Ah, you are here again, %p.  Allow me to determine your readiness..."
&nbsp;%E
&nbsp;%Cc Ran 00018
&nbsp;"%pC!  You have doomed us all.  You fairly radiate %L influences
&nbsp;and weaken the power we have raised in this grove as a result!
&nbsp;
&nbsp;"Begone!  We renounce your %shood with us!  You are an outcast now!"
&nbsp;%E [You are not sufficiently %a.  We renounce your %shood.]
&nbsp;%Cc Ran 00019
&nbsp;"%p, you are yet too inexperienced to withstand the demands of that
&nbsp;which we need you to do.  %RA might just be able to do this thing.
&nbsp;
&nbsp;"Return to us when you have learned more, my %S."
&nbsp;%E [You are too inexperienced.  Come back when you are %Ra.]
&nbsp;%Cc Ran 00020
&nbsp;"You have strayed, %p!  You know that %d requires that
&nbsp;we maintain a pure devotion to things %a!
&nbsp;
&nbsp;"You must go from us.  Return when you have purified yourself."
&nbsp;%E [You are not sufficiently %a.  Come back when you have purified yourself.]
&nbsp;%Cc Ran 00021
&nbsp;"You are indeed ready, %p.  I shall tell you what has transpired,
&nbsp;and why we so desperately need your help:
&nbsp;
&nbsp;"A short time ago, the mountain centaurs to the east invaded
&nbsp;and enslaved the plains centaurs in this area.  The local
&nbsp;leader is now only a figurehead, and serves %n.
&nbsp;
&nbsp;"During our last gathering of worship here, we were beset by hordes of
&nbsp;hostile centaurs, as you witnessed.  In the first onslaught a group,
&nbsp;headed by %n %niself, managed to breach the grove and steal
&nbsp;%o.
&nbsp;
&nbsp;"Since then, we have been besieged.  We do not know how much longer
&nbsp;we will be able to maintain our magical barriers.
&nbsp;
&nbsp;"If we are to survive, you, %p, must infiltrate
&nbsp;%i.  There, you will find a pathway down, to the
&nbsp;underground cavern of %n.  He has always coveted
&nbsp;%o, and will surely keep it.
&nbsp;
&nbsp;"Recover %o for us, %p!  Only then will %d be safe."
&nbsp;%E [%nC has stolen %o.  Infiltrate %i and retrieve %oh for us.]
&nbsp;%Cp Ran 00025
&nbsp;"It is rumored that the Forest and Mountain Centaurs have resolved
&nbsp;their ancient feud and now band together against us."
&nbsp;%E
&nbsp;%Cp Ran 00026
&nbsp;"%nC is strong, and very smart."
&nbsp;%E
&nbsp;%Cp Ran 00027
&nbsp;"Use %o, when you find it.  It will help you survive
&nbsp;to reach us."
&nbsp;%E
&nbsp;%Cp Ran 00028
&nbsp;"Remember, let %d be your guide."
&nbsp;%E
&nbsp;%Cp Ran 00029
&nbsp;"Call upon %d when you face %n.
&nbsp;The very act of doing so will infuriate him, and give you advantage."
&nbsp;%E
&nbsp;%Cp Ran 00030
&nbsp;"%n and his kind have always hated us."
&nbsp;%E
&nbsp;%Cp Ran 00031
&nbsp;"We cannot hold the grove much longer, %p.  Hurry!"
&nbsp;%E
&nbsp;%Cp Ran 00032
&nbsp;"To infiltrate %i, you must be very stealthy."
&nbsp;%E
&nbsp;%Cp Ran 00033
&nbsp;"Remember that %n is a braggart.  Trust not what he says."
&nbsp;%E
&nbsp;%Cp Ran 00034
&nbsp;"You can triumph, %p, if you trust in %d."
&nbsp;%E
&nbsp;%Cc Ran 00035
&nbsp;This must be %i.
&nbsp;
&nbsp;You are in a cave built of many different rooms, all interconnected
&nbsp;by tunnels.  Your quest is to find and shoot the evil wumpus that
&nbsp;resides elsewhere in the cave without running into any bottomless
&nbsp;pits or using up your limited supply of arrows.  Good luck.
&nbsp;
&nbsp;You are in room 9 of the cave.  There are tunnels to rooms
&nbsp;5, 8, and 10.
&nbsp;*rustle* *rustle* (must be bats nearby.)
&nbsp;*sniff* (I can smell the evil wumpus nearby!)
&nbsp;%E [This is %i.  There are bats nearby.  Beware the wumpus!]
&nbsp;%Cc Ran 00036
&nbsp;Once again, you descend into %i.
&nbsp;
&nbsp;*whoosh* (I feel a draft from some pits.)
&nbsp;*rustle* *rustle* (must be bats nearby.)
&nbsp;%E [You are in %i.  There are pits.  There are bats nearby.]
&nbsp;# [Ran 00040: 'hear a sound' but hero might be deaf.]
&nbsp;%Cc Ran 00040
&nbsp;You descend into a weird place, in which roughly cut cave-like walls
&nbsp;join with smooth, finished ones, as if someone was in the midst of
&nbsp;finishing off the construction of a subterranean complex.
&nbsp;
&nbsp;Off in the distance, you hear a sound like the clattering of many
&nbsp;hooves on rock.
&nbsp;%E [You descend into a subterranean complex.  Hooves clatter in the distance.]
&nbsp;%Cp Ran 00041
&nbsp;Once again, you enter the distorted castle of %n.
&nbsp;%E
&nbsp;%Cc Ran 00050
&nbsp;"So, %c.  %lC has sent you to recover %o.
&nbsp;
&nbsp;"Well, I shall keep that bauble.  It pleases me.  You, %c, shall die."
&nbsp;%E [You have come to recover %o, but I shall keep %oh and you shall die.]
&nbsp;%Cp Ran 00051
&nbsp;"Back again, eh?  Well, a mere %r is no threat to me!  Die, %c!"
&nbsp;%E
&nbsp;%Cp Ran 00052
&nbsp;"You haven't learned your lesson, %c.  You can't kill me!  You shall die now."
&nbsp;%E
&nbsp;%Cp Ran 00053
&nbsp;"I shall have %o from you, %r.  Then I shall
&nbsp;kill you."
&nbsp;%E
&nbsp;%Cp Ran 00060
&nbsp;"Your %d is nothing, %c.  You are mine now!"
&nbsp;%E
&nbsp;%Cp Ran 00061
&nbsp;"Run away little %c!  You can never hope to defeat %n!"
&nbsp;%E
&nbsp;%Cp Ran 00062
&nbsp;"My servants will rip you to shreds!"
&nbsp;%E
&nbsp;%Cp Ran 00063
&nbsp;"I shall display your head as a trophy.  What do you think about that wall?"
&nbsp;%E
&nbsp;%Cp Ran 00064
&nbsp;"I shall break your %ls grove, and destroy all the %gP!"
&nbsp;%E
&nbsp;%Cp Ran 00065
&nbsp;"%d has abandoned you, %c.  You are doomed."
&nbsp;%E
&nbsp;%Cp Ran 00066
&nbsp;"%rA?  %lC sends a mere %r against me?  Hah!"
&nbsp;%E
&nbsp;%Cp Ran 00067
&nbsp;"%lC has failed, %c.  %oC will never leave here."
&nbsp;%E
&nbsp;%Cp Ran 00068
&nbsp;"You really think you can defeat me, eh %c?  You are wrong!"
&nbsp;%E
&nbsp;%Cp Ran 00069
&nbsp;"You weaken, %c.  I shall kill you now."
&nbsp;%E
&nbsp;%Cc Ran 00070
&nbsp;As you pick up %o, it seems to glow, and a warmth
&nbsp;fills you completely.  You realize that its power is what has protected
&nbsp;your %sp against their enemies for so long.
&nbsp;
&nbsp;You must now return it to %l without delay -- their lives depend
&nbsp;on your speed.
&nbsp;%E [You pick up %o and feel power.  It's time to return %oh to %l.]
&nbsp;%Cc Ran 00080
&nbsp;%nC collapses to the ground, cursing you and %l, then says:
&nbsp;
&nbsp;    "You have defeated me, %r!  But I curse you one final time, with
&nbsp;    my dying breath!  You shall die before you leave my castle!"
&nbsp;%E [%nC curses you as %nh dies.]
&nbsp;%Cc Ran 00081
&nbsp;"%pC!  You have succeeded!  I feared it was not possible!
&nbsp;
&nbsp;"You have returned with %o!
&nbsp;
&nbsp;"I fear, now, that the Centaurs will regroup and plot yet another raid.
&nbsp;This will take some time, but if you can recover the Amulet of Yendor
&nbsp;for %d before that happens, we will be eternally safe.
&nbsp;
&nbsp;"Take %o with you.  It will aid in your quest for
&nbsp;the Amulet."
&nbsp;%E [You have succeeded.  Take %o with you as you go to find the Amulet.]
&nbsp;# assumes The Longbow of Diana
&nbsp;%Cc Ran 00082
&nbsp;%l flexs %o reverently.
&nbsp;
&nbsp;"With this wondrous bow, one need never run out of arrows.
&nbsp;You are its keeper now, and the time has come to resume your
&nbsp;search for the Amulet.  %Z await your return
&nbsp;through the magic portal that brought you here."
&nbsp;%E [You are the keeper of %o now.  Go and find the Amulet.]
&nbsp;%Cp Ran 00090
&nbsp;"Welcome, %p.  How have you fared on your quest for the Amulet
&nbsp;of Yendor?"
&nbsp;%E
&nbsp;%Cc Ran 00091
&nbsp;"You have it!  You have recovered the Amulet of Yendor!
&nbsp;Now attend to me, %p, and I will tell you what must be done:
&nbsp;
&nbsp;"The Amulet has within it magic, the capability to transport you to
&nbsp;the Astral Plane, where the primary circle of %d resides.
&nbsp;
&nbsp;"To activate this magic, you must travel upwards as far as you can.
&nbsp;When you reach the temple, sacrifice the Amulet to %d.
&nbsp;
&nbsp;"Thus will you fulfill your destiny."
&nbsp;%E [You have the Amulet!  Take it to the Astral Plane and offer it to %d.]
&nbsp;#
&nbsp;#	Rogue (with apologies to all Norsk speakers -dean)
&nbsp;#
&nbsp;%Cc Rog 00001
&nbsp;Unexpectedly, you find yourself back in Ransmannsby, where you trained to
&nbsp;be a thief.  Quickly you make the guild sign, hoping that you AND word
&nbsp;of your arrival reach %ls den.
&nbsp;%E [You are in Ransmannsby, where you trained.  Find %l.]
&nbsp;%Cp Rog 00002
&nbsp;Once again, you find yourself back in Ransmannsby.  Fond memories are
&nbsp;replaced by fear, knowing that %l is waiting for you.
&nbsp;%E
&nbsp;%Cp Rog 00003
&nbsp;You rub your hands through your hair, hoping that the little ones on
&nbsp;the back of your neck stay down, and prepare yourself for your meeting
&nbsp;with %l.
&nbsp;%E
&nbsp;%Cp Rog 00005
&nbsp;"I hear that Lady Tyvefelle's household is lightly guarded."
&nbsp;%E
&nbsp;%Cp Rog 00006
&nbsp;"You're back?  Even the Twain don't come back anymore."
&nbsp;%E
&nbsp;%Cp Rog 00007
&nbsp;"Can you spare an old cutpurse a zorkmid for some grog?"
&nbsp;%E
&nbsp;%Cp Rog 00008
&nbsp;"Fritz tried to join the other side, and now he's hell-hound chow."
&nbsp;%E
&nbsp;%Cp Rog 00009
&nbsp;"Be careful what you steal, I hear the boss has perfected turning
&nbsp;rocks into worthless pieces of glass."
&nbsp;%E
&nbsp;%Cp Rog 00010
&nbsp;"I was sure wrong about Lady Tyvefelle's house; I barely got away with my
&nbsp;life and lost my lock pick in the process."
&nbsp;%E
&nbsp;%Cp Rog 00011
&nbsp;"You're back?  Even the Twain don't come back anymore."
&nbsp;%E
&nbsp;%Cp Rog 00012
&nbsp;"Can you spare an old cutpurse a zorkmid for some grog?"
&nbsp;%E
&nbsp;%Cp Rog 00013
&nbsp;"Fritz tried to join the other side, and now he's hell-hound chow."
&nbsp;%E
&nbsp;%Cp Rog 00014
&nbsp;"Be careful what you steal, I hear the boss has perfected turning
&nbsp;rocks into worthless pieces of glass."
&nbsp;%E
&nbsp;%Cc Rog 00015
&nbsp;"Well, look who it is boys -- %p has come home.  You seem to have
&nbsp;fallen behind in your dues.  I should kill you as an example to these
&nbsp;other worthless cutpurses, but I have a better plan.  If you are ready
&nbsp;maybe you could work off your back dues by performing a little job for
&nbsp;me.  Let us just see if you are ready..."
&nbsp;%E [You owe back dues to your guild.  You can pay them off if you're up to the job.]
&nbsp;%Cc Rog 00016
&nbsp;"Well, I didn't expect to see you back.  It shows that you are either stupid,
&nbsp;or you are finally ready to accept my offer.  Let us hope for your sake it
&nbsp;isn't stupidity that brings you back."
&nbsp;%E [Are you stupid or are you ready?]
&nbsp;%Cp Rog 00017
&nbsp;"Did you perhaps mistake me for some other %lt?  You must
&nbsp;think me as stupid as your behavior.  I warn you not to try my patience."
&nbsp;%E
&nbsp;%Cc Rog 00018
&nbsp;"Well %gp, it looks like our friend has forgotten who is the boss
&nbsp;around here.  Our friend seems to think that %rp have been put in
&nbsp;charge.  Wrong.  DEAD WRONG!"
&nbsp;
&nbsp;Your sudden shift in surroundings prevents you from hearing the end
&nbsp;of %ls curse.
&nbsp;%E [You must go.]
&nbsp;%Cc Rog 00019
&nbsp;"In the time that you've been gone you've only been able to master the
&nbsp;arts of %ra?  I've trained ten times again as many %Rp
&nbsp;in that time.  Maybe I should send one of them, no?  Where would that
&nbsp;leave you, %p?  Oh yeah, I remember, I was going to kill you!"
&nbsp;%E [%rA is not adequately trained to handle this job.]
&nbsp;%Cc Rog 00020
&nbsp;"Maybe I should chain you to my perch here for a while.  Perhaps watching
&nbsp;real %a men at work will bring some sense back to you.  I don't
&nbsp;think I could stand the sight of you for that long though.  Come back
&nbsp;when you can be trusted to act properly."
&nbsp;%E [Come back when you are really %a.]
&nbsp;%Cc Rog 00021
&nbsp;"Will everyone not going to retrieve %o from that
&nbsp;jerk, %n, take one step backwards.  Good choice,
&nbsp;%p, because I was going to send you anyway.  My other %gp
&nbsp;are too valuable to me.
&nbsp;
&nbsp;"Here's the deal.  I want %o, %n
&nbsp;has %o.  You are going to get %o
&nbsp;and bring it back to me.  So simple an assignment even you can understand
&nbsp;it."
&nbsp;%E [Get %o from %n and bring it to %l.]
&nbsp;%Cp Rog 00025
&nbsp;"You don't seem to understand,
&nbsp;%o isn't here so neither should you be!"
&nbsp;%E
&nbsp;%Cp Rog 00026
&nbsp;"May %d curse you with lead fingers.  Get going!"
&nbsp;%E
&nbsp;%Cp Rog 00027
&nbsp;"We don't have all year.  GET GOING!"
&nbsp;%E
&nbsp;%Cp Rog 00028
&nbsp;"How would you like a scar necklace?  I'm just the jeweler to do it!"
&nbsp;%E
&nbsp;%Cp Rog 00029
&nbsp;"Lazy S.O.B.  Maybe I should call up someone else..."
&nbsp;%E
&nbsp;%Cp Rog 00030
&nbsp;"Maybe I should open your skull and see if my instructions are inside?"
&nbsp;%E
&nbsp;%Cp Rog 00031
&nbsp;"This is not a task you can complete in the afterlife, you know."
&nbsp;%E
&nbsp;%Cp Rog 00032
&nbsp;"Inside every living person is a dead person trying to get out,
&nbsp;and I have your key!"
&nbsp;%E
&nbsp;%Cp Rog 00033
&nbsp;"We're almost out of hell-hound chow, so why don't you just get moving!"
&nbsp;%E
&nbsp;%Cp Rog 00034
&nbsp;"You know, %o isn't going to come when you whistle.  You must get it yourself."
&nbsp;%E
&nbsp;%Cp Rog 00035
&nbsp;Those damn little hairs tell you that you are nearer to %o.
&nbsp;%E
&nbsp;%Cp Rog 00036
&nbsp;Not wanting to face %l without having stolen %o, you continue.
&nbsp;%E
&nbsp;%Cc Rog 00040
&nbsp;You feel a great swelling up of courage, sensing the presence of
&nbsp;%o.  Or is it fear?
&nbsp;%E [You sense %o.]
&nbsp;%Cp Rog 00041
&nbsp;The hairs on the back of your neck whisper -- it's fear.
&nbsp;%E
&nbsp;%Cp Rog 00050
&nbsp;"Ah!  You must be %ls ... er, `hero'.  A pleasure to meet you."
&nbsp;%E
&nbsp;%Cp Rog 00051
&nbsp;"We meet again.  Please reconsider your actions."
&nbsp;%E
&nbsp;%Cc Rog 00052
&nbsp;"Surely, %p, you have learned that you cannot trust any bargains
&nbsp;that %l has made.  I can show you how to continue on
&nbsp;your quest without having to run into him again."
&nbsp;%E [You cannot trust %l.]
&nbsp;%Cc Rog 00053
&nbsp;"Please, think for a moment about what you are doing.  Do you truly
&nbsp;believe that %d would want %l to have
&nbsp;%o?"
&nbsp;%E [%lC should not have %o.]
&nbsp;%Cp Rog 00060
&nbsp;"May I suggest a compromise.  Are you interested in gold or gems?"
&nbsp;%E
&nbsp;%Cp Rog 00061
&nbsp;"Please don't force me to kill you."
&nbsp;%E
&nbsp;%Cp Rog 00062
&nbsp;"Grim times are upon us all.  Will you not see reason?"
&nbsp;%E
&nbsp;%Cp Rog 00063
&nbsp;"I knew %l, and you're no %lt, thankfully."
&nbsp;%E
&nbsp;%Cp Rog 00064
&nbsp;"It is a shame that we are not meeting under more pleasant circumstances."
&nbsp;%E
&nbsp;%Cp Rog 00065
&nbsp;"I was once like you are now, %p.  Believe in me -- our way is better."
&nbsp;%E
&nbsp;%Cp Rog 00066
&nbsp;"Stay with me, and I will make you %os guardian."
&nbsp;%E
&nbsp;%Cp Rog 00067
&nbsp;"When you return, with or without %o,
&nbsp;%l will have you killed."
&nbsp;%E
&nbsp;%Cp Rog 00068
&nbsp;"Do not be fooled; I am prepared to kill to defend %o."
&nbsp;%E
&nbsp;%Cp Rog 00069
&nbsp;"I can reunite you with the Twain.  Oh, the stories you can swap."
&nbsp;%E
&nbsp;%Cc Rog 00070
&nbsp;As you pick up %o, the hairs on the back of your
&nbsp;neck fall out.  At once you realize why %n was
&nbsp;willing to die to keep it out of %ls hands.  Somehow
&nbsp;you know that you must do likewise.
&nbsp;%E [You pick up %o and know that %l should not have it.]
&nbsp;%Cc Rog 00080
&nbsp;"I know what you are thinking, %p.  It is not too late for you
&nbsp;to use %o wisely.  For the sake of your guild
&nbsp;%sp, do what is right."
&nbsp;
&nbsp;You sit and wait for death to come for %n, and then you
&nbsp;brace yourself for your next meeting with %l!
&nbsp;%E [Before dying, %n tells you to use the %o wisely.]
&nbsp;%Cc Rog 00081
&nbsp;"Well, I'll be damned.  You got it.  I am proud of you, a fine %r
&nbsp;you've turned out to be.
&nbsp;
&nbsp;"While you were gone I got to thinking, you and %o
&nbsp;together could bring me more treasure than either of you apart, so why don't
&nbsp;you take it with you.  All I ask is a cut of whatever loot you come by.
&nbsp;That is a better deal than I offered %n.
&nbsp;
&nbsp;"But, you see what happened to %n when he refused.
&nbsp;Don't make me find another to send after you this time."
&nbsp;%E [Take %o with you and go.]
&nbsp;# assumes Master Key of Thievery (small object)
&nbsp;%Cc Rog 00082
&nbsp;%lC seems tempted to swap %o for
&nbsp;the mundane one you detect in his pocket, but noticing your alertness,
&nbsp;evidently chickens out.
&nbsp;
&nbsp;"Go filch the Amulet before someone else beats you to it.
&nbsp;%Z are back the way you came, through the magic portal."
&nbsp;%E [Take %o and acquire the Amulet.]
&nbsp;%Cc Rog 00090
&nbsp;"Quite the little thief, aren't we, %p.  Can I interest you in a
&nbsp;swap for %o?  Look around, anything in the keep
&nbsp;is yours for the asking."
&nbsp;%E [How about trading %o for something?]
&nbsp;%Cc Rog 00091
&nbsp;"I see that with your abilities, and my brains, we could rule this world.
&nbsp;
&nbsp;"All that we would need to be all-powerful is for you to take that little
&nbsp;trinket you've got there up to the Astral Plane.  From there, %d will
&nbsp;show you what to do with it.  Once that's done, we will be invincible!"
&nbsp;%E [Take the Amulet to the Astral Plane and find %ds temple.]
&nbsp;#
&nbsp;#	Samurai
&nbsp;#
&nbsp;%Cc Sam 00001
&nbsp;Even before your senses adjust, you recognize the kami of
&nbsp;%H.
&nbsp;
&nbsp;You %x the standard of your teki, %n, flying above
&nbsp;the town.  How could such a thing have happened?  Why are ninja
&nbsp;wandering freely; where are the samurai of your daimyo, %l?
&nbsp;
&nbsp;You quickly say a prayer to Izanagi and Izanami and walk towards
&nbsp;town.
&nbsp;%E [The banner of %n flies above town.  What has happened to %l?]
&nbsp;%Cp Sam 00002
&nbsp;Once again, you are back at %H.
&nbsp;%E
&nbsp;%Cc Sam 00003
&nbsp;You are back at %H.
&nbsp;
&nbsp;Instantly you sense a subtle change in your karma.  You seem to know that
&nbsp;if you do not succeed in your quest, %n will have destroyed
&nbsp;the kami of %H before you return again.
&nbsp;%E [%HC is threatened by %n.]
&nbsp;%Cp Sam 00005
&nbsp;"To succeed, you must walk like a butterfly on the wind."
&nbsp;%E
&nbsp;%Cp Sam 00006
&nbsp;"Ikaga desu ka?"
&nbsp;%E
&nbsp;%Cp Sam 00007
&nbsp;"I fear for The Land of The Gods."
&nbsp;%E
&nbsp;%Cp Sam 00008
&nbsp;"%nC has hired the Ninja -- be careful."
&nbsp;%E
&nbsp;%Cp Sam 00009
&nbsp;"If %o is not returned, we will all be ronin."
&nbsp;%E
&nbsp;%Cp Sam 00010
&nbsp;"Come, join us in celebrating with some sake."
&nbsp;%E
&nbsp;%Cp Sam 00011
&nbsp;"Ikaga desu ka?"
&nbsp;%E
&nbsp;%Cp Sam 00012
&nbsp;"You have brought our clan and %l much honor."
&nbsp;%E
&nbsp;%Cp Sam 00013
&nbsp;"Please %r, sit for a while and tell us how you overcame the Ninja."
&nbsp;%E
&nbsp;%Cp Sam 00014
&nbsp;"%lC still lives!  You have saved us from becoming ronin."
&nbsp;%E
&nbsp;%Cc Sam 00015
&nbsp;"Ah, %p-san, it is good to see you again.  I need someone who can
&nbsp;lead my samurai against %n.  If you are ready, you will be
&nbsp;that person."
&nbsp;%E [%lC needs someone to lead %lj samurai against %n.  Are you ready?]
&nbsp;%Cp Sam 00016
&nbsp;"Once again, %p-san, you kneel before me.  Are you yet capable of
&nbsp;being my vassal?"
&nbsp;%E
&nbsp;# [Sam 00017: This summary is definitely a poor one.]
&nbsp;%Cc Sam 00017
&nbsp;"You begin to test my matsu, %p-san.
&nbsp;If you cannot determine what I want in a samurai, how can I rely on you
&nbsp;to figure out what I need from a samurai?"
&nbsp;%E [Are you truely a samurai?]
&nbsp;%Cc Sam 00018
&nbsp;"You are no longer my samurai, %p.
&nbsp;
&nbsp;"Hara-kiri is denied.  You are ordered to shave your head and then to
&nbsp;become a monk.  Your fief and family are forfeit.  Wakarimasu ka?"
&nbsp;%E [Leave and do not come back.]
&nbsp;%Cc Sam 00019
&nbsp;"%p-san, you have learned well and honored your family.
&nbsp;I require the skills of %Ra in order to defeat %n.
&nbsp;Go and seek out teachers.  Learn what they have learned.  When you
&nbsp;are ready, return to me."
&nbsp;%E ["I require %Ra to defeat %n.  Return when you are ready."]
&nbsp;%Cc Sam 00020
&nbsp;"%p-san, you would do better to join the kyokaku.
&nbsp;
&nbsp;"You have skills, but until you can call upon the bushido to know when and
&nbsp;how to use them you are not samurai.  When you can think %a and
&nbsp;act %a then return."
&nbsp;%E [When you can think %a and act %a then return.]
&nbsp;%Cc Sam 00021
&nbsp;"Domo %p-san, indeed you are ready.  I can now tell you what
&nbsp;it is that I require of you.
&nbsp;
&nbsp;"The daimyo, %n, has betrayed us.  He has stolen from us
&nbsp;%o and taken it to his donjon deep within
&nbsp;%i.
&nbsp;
&nbsp;"If I cannot show the emperor %o when he comes
&nbsp;for the festival he will know that I have failed in my duty, and
&nbsp;request that I commit seppuku.
&nbsp;
&nbsp;"You must gain entrance to %i and retrieve the
&nbsp;emperor's property.  Be quick!  The emperor will be here for the
&nbsp;cha-no-you in 5 sticks.
&nbsp;
&nbsp;"Wakarimasu ka?"
&nbsp;%E [You must enter %i, then regain %o from %n.]
&nbsp;%Cp Sam 00025
&nbsp;"To defeat %n you must overcome the seven emotions:
&nbsp;hate, adoration, joy, anxiety, anger, grief, and fear."
&nbsp;%E
&nbsp;%Cp Sam 00026
&nbsp;"Remember your honor is my honor, you perform in my name."
&nbsp;%E
&nbsp;%Cp Sam 00027
&nbsp;"I will go to the temple and burn incense for your safe return."
&nbsp;%E
&nbsp;%Cp Sam 00028
&nbsp;"Sayonara."
&nbsp;%E
&nbsp;%Cp Sam 00029
&nbsp;"There can be honor in defeat, but no gain."
&nbsp;%E
&nbsp;%Cp Sam 00030
&nbsp;"Your kami must be strong in order to succeed."
&nbsp;%E
&nbsp;%Cp Sam 00031
&nbsp;"You are indeed a worthy %R, but now you must be a worthy samurai."
&nbsp;%E
&nbsp;%Cp Sam 00032
&nbsp;"If you fail, %n will be like a tai-fun on the land."
&nbsp;%E
&nbsp;%Cp Sam 00033
&nbsp;"If you are truly %a, %d will listen."
&nbsp;%E
&nbsp;%Cp Sam 00034
&nbsp;"Sharpen your swords and your wits for the task before you."
&nbsp;%E
&nbsp;%Cp Sam 00035
&nbsp;You instinctively reach for your swords.  You do not recognize the
&nbsp;lay of this land, but you know that your teki are everywhere.
&nbsp;%E
&nbsp;%Cp Sam 00036
&nbsp;Thankful that your %sp at %H cannot see
&nbsp;your fear, you prepare again to advance.
&nbsp;%E
&nbsp;%Cc Sam 00040
&nbsp;In your mind, you hear the taunts of %n.
&nbsp;
&nbsp;You become like the rice plant and bend to the ground, offering a
&nbsp;prayer to %d.  But when the wind has passed, you stand
&nbsp;proudly again.  Putting your kami in the hands of fate, you advance.
&nbsp;%E [You feel the taunts %n, but after offering a prayer to %d, you proceed.]
&nbsp;%Cp Sam 00041
&nbsp;As you arrive once again at the home of %n, your thoughts
&nbsp;turn only to %o.
&nbsp;%E
&nbsp;%Cp Sam 00042
&nbsp;As you arrive once again at the home of %n.
&nbsp;%E
&nbsp;%Cp Sam 00050
&nbsp;"Ah, so it is to be you, %p-san.  I offer you seppuku.
&nbsp;I will be your second if you wish."
&nbsp;%E
&nbsp;%Cp Sam 00051
&nbsp;"I have offered you the honorable exit.  Now I will have your
&nbsp;head to send unwashed to %l."
&nbsp;%E
&nbsp;%Cp Sam 00052
&nbsp;"After I have dispatched you, I will curse your kami."
&nbsp;%E
&nbsp;%Cp Sam 00053
&nbsp;"You have fought my samurai; surely you must know that you
&nbsp;will not be able to take %o back to
&nbsp;%H."
&nbsp;%E
&nbsp;%Cp Sam 00060
&nbsp;"Ahh, I finally meet the daimyo of the kyokaku!"
&nbsp;%E
&nbsp;%Cp Sam 00061
&nbsp;"There is no honor for me in your death."
&nbsp;%E
&nbsp;%Cp Sam 00062
&nbsp;"You know that I cannot resash my swords until they have killed."
&nbsp;%E
&nbsp;%Cp Sam 00063
&nbsp;"Your presence only compounds the dishonor of %l in not coming %liself."
&nbsp;%E
&nbsp;%Cp Sam 00064
&nbsp;"I will make tea with your hair and serve it to %l."
&nbsp;%E
&nbsp;%Cp Sam 00065
&nbsp;"Your fear shows in your eyes, coward!"
&nbsp;%E
&nbsp;%Cp Sam 00066
&nbsp;"I have not heard of you, %p-san; has your life been that unworthy?"
&nbsp;%E
&nbsp;%Cp Sam 00067
&nbsp;"If you will not obey me, you will die."
&nbsp;%E
&nbsp;%Cp Sam 00068
&nbsp;"Kneel now and make the two cuts of honor.  I will tell your %sp
&nbsp;of your honorable death."
&nbsp;%E
&nbsp;%Cp Sam 00069
&nbsp;"Your master was a poor teacher.  You will pay for his mistakes in
&nbsp;your teaching."
&nbsp;%E
&nbsp;%Cc Sam 00070
&nbsp;As you pick up %o, you feel the strength of its karma.
&nbsp;You realize at once why so many good samurai had to die to defend it.
&nbsp;You are humbled knowing that you hold one of the artifacts of the
&nbsp;sun goddess.
&nbsp;%E [You feel the power of %o and are humbled.]
&nbsp;%Cc Sam 00080
&nbsp;Your healing skills tell you that %ns wounds are mortal.
&nbsp;
&nbsp;You know that the bushido tells you to finish him and let his kami
&nbsp;die with honor, but the thought of so many samurai dead due to this
&nbsp;man's dishonor prevents you from giving the final blow.
&nbsp;
&nbsp;You order that his unwashed head be given to the crows and his body
&nbsp;thrown into the sea.
&nbsp;%E [%nC dies without honor.]
&nbsp;%Cc Sam 00081
&nbsp;As you bow before %l, he welcomes you:
&nbsp;
&nbsp;    "You have brought your family great honor, %p-sama.
&nbsp;
&nbsp;    "While you have been gone the emperor's advisors have discovered in
&nbsp;    the ancient texts that the karma of the samurai who seeks to recover
&nbsp;    the Amulet and the karma of %o are joined
&nbsp;    as the seasons join to make a year.
&nbsp;
&nbsp;    "Because you have shown such fidelity, the emperor requests
&nbsp;    that you take leave of other obligations and continue on the
&nbsp;    road that fate has set your feet upon.  I would consider it
&nbsp;    an honor if you would allow me to watch your household until
&nbsp;    you return with the Amulet."
&nbsp;
&nbsp;With that, %l bows, and places his sword atop
&nbsp;%o.
&nbsp;%E [The emperor wants you to take %o and recover the Amulet.]
&nbsp;%Cc Sam 00082
&nbsp;%l holds %o tightly for a moment, then returns
&nbsp;his gaze to you.
&nbsp;
&nbsp;"The time is ripe to recover the Amulet.  Return to %Z
&nbsp;through the magic portal that transported you here so that you may
&nbsp;achieve the destiny which awaits you."
&nbsp;%E [Take %o, return to %Z, and recover the Amulet.]
&nbsp;%Cp Sam 00090
&nbsp;%lC bows.  "%p-sama, tell us of your search for the Amulet."
&nbsp;%E
&nbsp;# [Sam 00091: most other roles give more explicit directions for the
&nbsp;#  feedback here, so this summary does that too.]
&nbsp;%Cc Sam 00091
&nbsp;"Ah, %p-sama.  You have wasted your efforts returning home.
&nbsp;Now that you are in possession of the Amulet, you are honor-bound to
&nbsp;finish the quest you have undertaken.  There will be plenty of time
&nbsp;for saki and stories when you have finished.
&nbsp;
&nbsp;"Go now, and may our prayers be a wind at your back."
&nbsp;%E [Take the Amulet to the Astral Plane to finish your task.]
&nbsp;#
&nbsp;#	Tourist
&nbsp;#
&nbsp;%Cc Tou 00001
&nbsp;You breathe a sigh of relief as you find yourself back in the familiar
&nbsp;surroundings of %H.
&nbsp;
&nbsp;You quickly notice that things do not appear the way they did when you
&nbsp;left.  The town is dark and quiet.  There are no sounds coming from
&nbsp;behind the town walls, and no campfires burning in the fields.  As a
&nbsp;matter of fact, you do not %x any movement in the fields at all, and
&nbsp;the crops seem as though they have been untended for many weeks.
&nbsp;%E [You find yourself back at %H, but the quiet is ominous.]
&nbsp;%Cp Tou 00002
&nbsp;Once again, you are back at %H.
&nbsp;%E
&nbsp;%Cp Tou 00003
&nbsp;You are back at %H.
&nbsp;Things appear to have become so bad that you fear that soon
&nbsp;%H will not be here to return to.
&nbsp;%E
&nbsp;%Cp Tou 00005
&nbsp;"Gehennom on 5 zorkmids a day -- more like 500 a day if you ask me."
&nbsp;%E
&nbsp;%Cp Tou 00006
&nbsp;"Do you know where I could find some nice postcards of The Gnomish Mines?"
&nbsp;%E
&nbsp;%Cp Tou 00007
&nbsp;"Have you tried the weird toilets?"
&nbsp;%E
&nbsp;%Cp Tou 00008
&nbsp;"Don't stay at the Inn, I hear the food is terrible and it has rats."
&nbsp;%E
&nbsp;%Cp Tou 00009
&nbsp;"They told me that this was the off season!"
&nbsp;%E
&nbsp;%Cp Tou 00010
&nbsp;"Gehennom on 5 zorkmids a day -- more like 500 a day if you ask me."
&nbsp;%E
&nbsp;%Cp Tou 00011
&nbsp;"Do you know where I could find some nice postcards of The Gnomish Mines?"
&nbsp;%E
&nbsp;%Cp Tou 00012
&nbsp;"Have you tried the weird toilets?"
&nbsp;%E
&nbsp;%Cp Tou 00013
&nbsp;"If you stick around, I'll show you the pictures from my latest trip."
&nbsp;%E
&nbsp;%Cp Tou 00014
&nbsp;"Did you bring me back any souvenirs?"
&nbsp;%E
&nbsp;%Cc Tou 00015
&nbsp;"Is it really you, %p!  I had given up hope for your return.
&nbsp;As you can %x, we are desperately in need of your talents.  Someone must
&nbsp;defeat %n if our town is to become what it once was.
&nbsp;
&nbsp;"Let me see if you are ready to be that someone."
&nbsp;%E [Someone must defeat %n.  Are your ready?]
&nbsp;%Cp Tou 00016
&nbsp;"Things are getting worse, %p.  I hope that this time you are ready."
&nbsp;%E
&nbsp;%Cp Tou 00017
&nbsp;"I hope that for the sake of %H you have prepared yourself this time."
&nbsp;%E
&nbsp;%Cc Tou 00018
&nbsp;"It is too late, %p.  You are not even worthy to die amongst us.
&nbsp;Leave %H and never return."
&nbsp;%E [Leave %H and never return.]
&nbsp;%Cc Tou 00019
&nbsp;"There is still too much that you have to learn before you can undertake
&nbsp;the next step.  Return to us as a proven %R, and perhaps then
&nbsp;you will be ready.
&nbsp;
&nbsp;"Go back now, and may the teachings of %d serve you well."
&nbsp;%E [Return when you are %Ra.]
&nbsp;%Cc Tou 00020
&nbsp;"It would be an affront to %d to have one not true to the
&nbsp;%a path undertake her bidding.
&nbsp;
&nbsp;"You must not return to us until you have purified yourself of these
&nbsp;bad influences on your actions.  Remember, only by following the %a
&nbsp;path can you hope to overcome the obstacles you will face."
&nbsp;%E [You are not sufficiently %a.  Return when you are.]
&nbsp;%Cc Tou 00021
&nbsp;"You have indeed proven yourself a worthy %c, %p.
&nbsp;
&nbsp;"But now your kinfolk and I must ask you to put aside your travels and
&nbsp;help us in our time of need.  After you left us we elected a new mayor,
&nbsp;%n.  He proved to be a most heinous and vile creature.
&nbsp;
&nbsp;"Soon after taking office he absconded with %o
&nbsp;and fled town, leaving behind his henchmen to rule over us.  In order
&nbsp;for us to regain control of our town, you must enter %i
&nbsp;and recover %o.
&nbsp;
&nbsp;"Do not be distracted on your quest.  If you do not return quickly I fear
&nbsp;that all will be lost.  Let us both pray now that %d will guide you
&nbsp;and keep you safe."
&nbsp;%E [Enter %i and recover %o from %n.]
&nbsp;%Cp Tou 00025
&nbsp;"Do not be fooled by the false promises of %n."
&nbsp;%E
&nbsp;%Cp Tou 00026
&nbsp;"To enter %i you must pass many traps."
&nbsp;%E
&nbsp;%Cp Tou 00027
&nbsp;"If you do not return with %o, your quest
&nbsp;will be in vain."
&nbsp;%E
&nbsp;%Cp Tou 00028
&nbsp;"Do not be afraid to call upon %d if you truly need help."
&nbsp;%E
&nbsp;%Cp Tou 00029
&nbsp;"If you do not destroy %n, he will follow you back here!"
&nbsp;%E
&nbsp;%Cp Tou 00030
&nbsp;"Take %o from %n
&nbsp;and you may be able to defeat him."
&nbsp;%E
&nbsp;%Cp Tou 00031
&nbsp;"You must hurry, %p!"
&nbsp;%E
&nbsp;%Cp Tou 00032
&nbsp;"You are like %Sa to me, %p.  Do not let me down."
&nbsp;%E
&nbsp;%Cp Tou 00033
&nbsp;"If you are %a at all times you may succeed, %p."
&nbsp;%E
&nbsp;%Cp Tou 00034
&nbsp;"Let all who meet you on your journey know that you are on an quest for
&nbsp;%l and grant safe passage."
&nbsp;%E
&nbsp;%Cc Tou 00035
&nbsp;Only your faith in %d keeps you from trembling.  You %x
&nbsp;the handiwork of %ns henchlings everywhere.
&nbsp;%E [You %x the handiwork of %ns henchlings.]
&nbsp;%Cp Tou 00036
&nbsp;You know that this time you must find and destroy %n.
&nbsp;%E
&nbsp;%Cp Tou 00040
&nbsp;You sense the presence of %o.
&nbsp;%E
&nbsp;%Cp Tou 00041
&nbsp;You gain confidence, knowing that you may soon be united with
&nbsp;%o.
&nbsp;%E
&nbsp;%Cp Tou 00042
&nbsp;You have returned to %ns lair.
&nbsp;%E
&nbsp;%Cc Tou 00050
&nbsp;"So, %p, %l thinks that you can wrest
&nbsp;%o from me!
&nbsp;
&nbsp;"It only proves how desperate he has become that he sends %ra to
&nbsp;try and defeat me.  When this day is over, I will have you enslaved
&nbsp;in the mines where you will rue the day that you ever entered
&nbsp;%i."
&nbsp;%E [%rA will not defeat me.]
&nbsp;%Cp Tou 00051
&nbsp;"I let you live the last time because it gave me pleasure.
&nbsp;This time I will destroy you, %p."
&nbsp;%E
&nbsp;%Cc Tou 00052
&nbsp;"These meetings come to bore me.  You disturb my workings with
&nbsp;%o.
&nbsp;
&nbsp;"If you do not run away now, I will inflict so much suffering on you that
&nbsp;%l will feel guilty for ever having sent his %S to me!"
&nbsp;%E [Run away or you will suffer severely.]
&nbsp;%Cc Tou 00053
&nbsp;"You fool.  You do not know how to call upon the powers of
&nbsp;%o.
&nbsp;
&nbsp;"Return it to me and I will teach you how to use it, and together we
&nbsp;will rule %H.  But do so now, as my patience grows thin."
&nbsp;%E ["Return %o to me and we will rule %H."]
&nbsp;%Cp Tou 00060
&nbsp;"I defeated %l and I will defeat you, %p."
&nbsp;%E
&nbsp;%Cp Tou 00061
&nbsp;"Where is %d now!  You must realize no one can help you here."
&nbsp;%E
&nbsp;%Cp Tou 00062
&nbsp;"Beg for mercy now and I may be lenient on you."
&nbsp;%E
&nbsp;%Cp Tou 00063
&nbsp;"If you were not so %a, you might have stood a chance."
&nbsp;%E
&nbsp;%Cp Tou 00064
&nbsp;"Vengeance is mine at last, %p."
&nbsp;%E
&nbsp;%Cp Tou 00065
&nbsp;"I only wish that %l had a more worthy %r to send against me."
&nbsp;%E
&nbsp;%Cp Tou 00066
&nbsp;"With %o in my possession you cannot
&nbsp;hope to defeat me."
&nbsp;%E
&nbsp;%Cp Tou 00067
&nbsp;"%nC has never been defeated, NEVER!"
&nbsp;%E
&nbsp;%Cp Tou 00068
&nbsp;"Are you truly the best %H has to send against me?  I pity %l."
&nbsp;%E
&nbsp;%Cp Tou 00069
&nbsp;"How do you spell %p?  I want to ensure the marker on your grave is
&nbsp;correct as a warning to your %sp."
&nbsp;%E
&nbsp;%Cc Tou 00070
&nbsp;As you pick up %o, you feel a great
&nbsp;weight has been lifted from your shoulders.  Your only thoughts are
&nbsp;to quickly return to %H and find %l.
&nbsp;%E [You pick up %o and feel relief.  Return it to %l.]
&nbsp;%Cc Tou 00080
&nbsp;You turn in the direction of %n.  As his earthly body begins
&nbsp;to vanish before your eyes, you hear him curse:
&nbsp;
&nbsp;    "You shall never be rid of me, %p!
&nbsp;    I will find you where ever you go and regain what is rightly mine."
&nbsp;%E [%nC curses at you as %nh dies.]
&nbsp;%Cc Tou 00081
&nbsp;As %l detects the presence of %o,
&nbsp;he almost smiles for the first time in many a full moon.
&nbsp;
&nbsp;As he looks up from %o he says:
&nbsp;
&nbsp;    "You have recovered %o.  You are its
&nbsp;    owner now, but not its master.  Let it work with you as you continue
&nbsp;    your journey.  With its help, and %d to guide you on the
&nbsp;    %a path, you may yet recover the Amulet of Yendor."
&nbsp;%E [Take %o and with %ds guidance, recover the Amulet.]
&nbsp;%Cc Tou 00082
&nbsp;"%oC is yours now.  %Z
&nbsp;await your return through the magic portal that brought you here."
&nbsp;%E [Keep %o and return to %Z through the portal.]
&nbsp;%Cp Tou 00090
&nbsp;"I could not be more proud than if you were my own %S, %p!
&nbsp;Tell me of your adventures in quest of the Amulet of Yendor."
&nbsp;%E
&nbsp;# [Tou 00091: like Sam 00091, the directions about what to do next are
&nbsp;#  missing, so make the summary be a little bit more explicit.]
&nbsp;%Cc Tou 00091
&nbsp;"Stand back and let me look at you, %p.
&nbsp;Now that you have recovered the Amulet of Yendor, I'm afraid living
&nbsp;out your days in %H would seem pretty tame.
&nbsp;
&nbsp;"You have come too far to stop now, for there are still more tasks that
&nbsp;our oral history foretells for you.  Forever more, though, your name shall
&nbsp;be spoken by the %gP with awe.  You are truly an inspiration to your
&nbsp;%sp!"
&nbsp;%E [You have the Amulet.  Take it to the Astral Plane to finish your task.]
&nbsp;#
&nbsp;#	Valkyrie
&nbsp;#
&nbsp;%Cc Val 00001
&nbsp;You materialize at the base of a snowy hill.  Atop the hill sits
&nbsp;a place you know well, %H.  You immediately realize
&nbsp;that something here is very wrong!
&nbsp;
&nbsp;In places, the snow and ice have been melted into steaming pools of
&nbsp;water.  Fumaroles and pools of bubbling lava surround the hill.
&nbsp;The stench of sulphur is carried through the air, and you %x creatures
&nbsp;that should not be able to live in this environment moving towards you.
&nbsp;%E [You arrive below %H.  Something is wrong; there is lava present.]
&nbsp;%Cp Val 00002
&nbsp;Once again, you are near the abode of %l.
&nbsp;%E
&nbsp;%Cp Val 00003
&nbsp;Again you materialize near %ls abode.  You have a nagging feeling
&nbsp;that this may be the last time you come here.
&nbsp;%E
&nbsp;%Cp Val 00005
&nbsp;"Hail, and well met, brave %c."
&nbsp;%E
&nbsp;%Cp Val 00006
&nbsp;"May %d guide your steps, %p."
&nbsp;%E
&nbsp;%Cp Val 00007
&nbsp;"%lC weakens.  Without %o, her foresight is dim."
&nbsp;%E
&nbsp;%Cp Val 00008
&nbsp;"You must hurry, %p, else Ragnarok may well come."
&nbsp;%E
&nbsp;%Cp Val 00009
&nbsp;"I would deal with this foul %n myself, but %d forbids it."
&nbsp;%E
&nbsp;%Cp Val 00010
&nbsp;"Hail, and well met, brave %c."
&nbsp;%E
&nbsp;%Cp Val 00011
&nbsp;"May %d guide your steps, %p."
&nbsp;%E
&nbsp;%Cp Val 00012
&nbsp;"%lC told us you had succeeded!"
&nbsp;%E
&nbsp;%Cp Val 00013
&nbsp;"You recovered %o just in time, %p."
&nbsp;%E
&nbsp;%Cp Val 00014
&nbsp;"Hail %d, for delivering %o back to us."
&nbsp;%E
&nbsp;%Cc Val 00015
&nbsp;"Ah, %p, my %S.  You have returned to %H
&nbsp;at last.  We are in dire need of your aid, but I must determine if you
&nbsp;are yet ready for such an undertaking.
&nbsp;
&nbsp;"Let me read your fate..."
&nbsp;%E [We need your aid.  Are you ready?]
&nbsp;%Cp Val 00016
&nbsp;"Let me read the future for you now, %p, perhaps you have managed to
&nbsp;change it enough..."
&nbsp;%E
&nbsp;%Cp Val 00017
&nbsp;"Again, I shall read your fate, my %S.  Let us both hope that you have
&nbsp;made changes to become ready for this task..."
&nbsp;%E
&nbsp;%Cc Val 00018
&nbsp;"No, %p.  Your fate is sealed.  I must cast about for another
&nbsp;champion.  Begone from my presence, and never return.  Know this, that
&nbsp;you shall never succeed in this life, and Valhalla is denied to you."
&nbsp;%E ["Begone from my presence and never return."]
&nbsp;%Cc Val 00019
&nbsp;"I see you and %n fighting, %p.  But you are not prepared and
&nbsp;shall die at %ns hand if you proceed.  No.  This will not do.
&nbsp;Go back out into the world, and grow more experienced at the ways of war.
&nbsp;Only when you have returned %Ra will you be able to defeat %n."
&nbsp;%E [Come back when you are %Ra.]
&nbsp;%Cc Val 00020
&nbsp;"NO!  This is terrible.  I see you becoming an ally of %n, and
&nbsp;leading his armies in the final great battles.  This must not come to
&nbsp;pass!  You have strayed from the %a path.  You must purge yourself,
&nbsp;and return here only when you have regained a state of purity."
&nbsp;%E [You have strayed from the %a path.  Return after you purify yourself.]
&nbsp;%Cc Val 00021
&nbsp;"It is not clear, %p, for my sight is limited without our relic.
&nbsp;But it is now likely that you can defeat %n, and recover
&nbsp;%o.
&nbsp;
&nbsp;"A short time ago, %n and his minions attacked this place.  They
&nbsp;opened the huge volcanic vents you %x about the hill, and attacked.  I knew
&nbsp;that this was to come to pass, and had asked %d for a group of %gP
&nbsp;to help defend this place.  The few you %x here are the  mightiest of
&nbsp;Valhalla's own, and are all that are left of one hundred %d sent.
&nbsp;
&nbsp;"Despite the great and glorious battle we fought, %n managed at
&nbsp;last to steal %o.  This has upset the balance of the universe,
&nbsp;and unless %oh is returned into my care, %n may start Ragnarok.
&nbsp;
&nbsp;"You must find the entrance to %i.  Travel downward
&nbsp;from there and you will find %ns lair.  Defeat him and
&nbsp;return %o to me."
&nbsp;%E [Find %i; defeat %n; return with %o.]
&nbsp;%Cp Val 00025
&nbsp;"Go with the blessings of %d."
&nbsp;%E
&nbsp;%Cp Val 00026
&nbsp;"Call upon %d when you are in need."
&nbsp;%E
&nbsp;%Cp Val 00027
&nbsp;"Use %o if you can.  It will protect you."
&nbsp;%E
&nbsp;%Cp Val 00028
&nbsp;"Magical cold is very effective against %n."
&nbsp;%E
&nbsp;%Cp Val 00029
&nbsp;"To face %n, you will need to be immune to fire."
&nbsp;%E
&nbsp;%Cp Val 00030
&nbsp;"May %d strengthen your sword-arm."
&nbsp;%E
&nbsp;%Cp Val 00031
&nbsp;"Trust in %d.  He will not desert you."
&nbsp;%E
&nbsp;%Cp Val 00032
&nbsp;"It becomes more likely that Ragnarok will come with every passing moment.
&nbsp;You must hurry, %p."
&nbsp;%E
&nbsp;%Cp Val 00033
&nbsp;"If %n can master %o, he will be powerful enough to
&nbsp;face %d far earlier than is fated.  This must not be!"
&nbsp;%E
&nbsp;%Cp Val 00034
&nbsp;"Remember your training, %p.  You can succeed."
&nbsp;%E
&nbsp;%Cc Val 00035
&nbsp;The ice and snow gives way to a valley floor.  You %x ahead of you
&nbsp;a huge round hill surrounded by pools of lava.  This then is the entrance
&nbsp;to %i.  It looks like you're not going to get in without
&nbsp;a fight though.
&nbsp;%E [This is the entrace to %i.]
&nbsp;%Cp Val 00036
&nbsp;Once again, you stand before the entrance to %i.
&nbsp;%E
&nbsp;%Cc Val 00040
&nbsp;Through clouds of sulphurous gasses, you %x a rock palisade
&nbsp;surrounded with a moat of bubbling lava.  You remember the description
&nbsp;from something that %l said.  This is the lair of %n.
&nbsp;%E [This is the lair of %n.]
&nbsp;%Cp Val 00041
&nbsp;Once again, you stand in sight of %ns lair.
&nbsp;%E
&nbsp;%Cc Val 00050
&nbsp;"So!  %lC has finally sent %ca to challenge me!
&nbsp;
&nbsp;"I thought that mastering %o would enable me to challenge
&nbsp;%d, but it has shown me that first I must kill you!  So come, little
&nbsp;%s.  Once I defeat you, I can at last begin the final battle with %d."
&nbsp;%E ["%oC has shown me that I must kill you."]
&nbsp;%Cp Val 00051
&nbsp;"Again you challenge me, %r.  Good.  I will kill you now."
&nbsp;%E
&nbsp;%Cp Val 00052
&nbsp;"Have you not learned yet?  You cannot defeat %n!"
&nbsp;%E
&nbsp;%Cp Val 00053
&nbsp;"I will kill you, %c, and wrest %o from your mangled hands."
&nbsp;%E
&nbsp;%Cp Val 00060
&nbsp;"I am your death, %c."
&nbsp;%E
&nbsp;%Cp Val 00061
&nbsp;"You cannot prevail, %r.  I have foreseen your every move."
&nbsp;%E
&nbsp;%Cp Val 00062
&nbsp;"With you out of the way, Valhalla will be mine for the taking."
&nbsp;%E
&nbsp;%Cp Val 00063
&nbsp;"I killed scores of %ds best when I took %o.
&nbsp;Do you really think that one %c can stand against me?"
&nbsp;%E
&nbsp;%Cp Val 00064
&nbsp;"Who bears the souls of %cP to Valhalla, %r?"
&nbsp;%E
&nbsp;%Cp Val 00065
&nbsp;"No, %d cannot help you here."
&nbsp;%E
&nbsp;%Cp Val 00066
&nbsp;"Some instrument of %d you are, %p.  You are a weakling!"
&nbsp;%E
&nbsp;%Cp Val 00067
&nbsp;"Never have I seen %ca so clumsy in battle."
&nbsp;%E
&nbsp;%Cp Val 00068
&nbsp;"You die now, little %s."
&nbsp;%E
&nbsp;%Cp Val 00069
&nbsp;"Your body I destroy now, your soul when my hordes overrun Valhalla!"
&nbsp;%E
&nbsp;%Cc Val 00070
&nbsp;As you pick up %o, your mind is suddenly filled with images,
&nbsp;and you perceive all of the possibilities of each potential choice you
&nbsp;could make.  As you begin to control and channel your thoughts, you
&nbsp;realize that you must return %o to %l immediately.
&nbsp;%E [You must return %o to %l.]
&nbsp;%Cc Val 00080
&nbsp;A look of surprise and horror appears on %ns face.
&nbsp;
&nbsp;    "No!!!  %o has lied to me!  I have been misled!"
&nbsp;
&nbsp;Suddenly, %n grasps his head and screams in agony, then dies.
&nbsp;%E [%nC dies.]
&nbsp;%Cc Val 00081
&nbsp;As you approach, %l rises and touches %o.
&nbsp;
&nbsp;"You may take %o with you, %p.  I have removed from
&nbsp;it the power to foretell the future, for that power no mortal should
&nbsp;have.  Its other abilities, however, you have at your disposal.
&nbsp;
&nbsp;"You must now begin in %ds name to search for the Amulet of Yendor.
&nbsp;May your steps be guided by %d, my %S."
&nbsp;%E [Take %o.  Search for the Amulet.]
&nbsp;# assumes Orb of Fate (glass object)
&nbsp;%Cc Val 00082
&nbsp;"Careful, %p!  %oC might break, and that would be
&nbsp;a tragic loss.  You are its keeper now, and the time has come to
&nbsp;resume your search for the Amulet.  %Z await your
&nbsp;return through the magic portal that brought you here."
&nbsp;%E [You are %os keeper now.  Return through the portal and find the Amulet.]
&nbsp;%Cp Val 00090
&nbsp;"Greetings, %p.  I have not been able to pay as much attention to
&nbsp;your search for the Amulet as I have wished.  How do you fare?"
&nbsp;%E
&nbsp;%Cc Val 00091
&nbsp;"Excellent, %p.  I see you have recovered the Amulet!
&nbsp;
&nbsp;"You must take the Amulet to the Great Temple of %d, on the Astral
&nbsp;Plane.  There you must offer the Amulet to %d.
&nbsp;
&nbsp;"Go now, my %S.  I cannot tell you your fate, as the power of the
&nbsp;Amulet interferes with mine.  I hope for your success."
&nbsp;%E [Take the Amulet to %ds temple on the Astral Plane and offer it.]
&nbsp;#
&nbsp;#	Wizard
&nbsp;#
&nbsp;%Cc Wiz 00001
&nbsp;You are suddenly in familiar surroundings.  You notice what appears to
&nbsp;be a large, squat stone structure nearby.  Wait!  That looks like the
&nbsp;tower of your former teacher, %l.
&nbsp;
&nbsp;However, things are not the same as when you were last here.  Mists and
&nbsp;areas of unexplained darkness surround the tower.  There is movement in
&nbsp;the shadows.
&nbsp;
&nbsp;Your teacher would never allow such unaesthetic forms to surround the
&nbsp;tower...  unless something were dreadfully wrong!
&nbsp;%E [You have arrived at %ls tower but something is very wrong.]
&nbsp;%Cp Wiz 00002
&nbsp;Once again, you are back at %H.
&nbsp;%E
&nbsp;%Cp Wiz 00003
&nbsp;You are back at %H.
&nbsp;You have an odd feeling this may be the last time you ever come here.
&nbsp;%E
&nbsp;%Cp Wiz 00005
&nbsp;"Would you happen to have some eye of newt in that overstuffed pack, %s?"
&nbsp;%E
&nbsp;%Cp Wiz 00006
&nbsp;"Ah, the spell to create the magic portal worked.  Outstanding!"
&nbsp;%E
&nbsp;%Cp Wiz 00007
&nbsp;"Hurry!  %lC may not survive that casting of the portal spell!"
&nbsp;%E
&nbsp;%Cp Wiz 00008
&nbsp;"The spells of %n were just too powerful for us to withstand."
&nbsp;%E
&nbsp;%Cp Wiz 00009
&nbsp;"I, too, will venture into the world, because %n is but one of
&nbsp;many evils to be vanquished."
&nbsp;%E
&nbsp;%Cp Wiz 00010
&nbsp;"I have some eye of newt to trade, do you have a spare blind-worm's sting?"
&nbsp;%E
&nbsp;%Cp Wiz 00011
&nbsp;"The magic portal now seems like it will remain stable for quite some time."
&nbsp;%E
&nbsp;%Cp Wiz 00012
&nbsp;"Have you noticed how much stronger %l is since %o was recovered?"
&nbsp;%E
&nbsp;%Cp Wiz 00013
&nbsp;"Thank %d!  We weren't positive you would defeat %n."
&nbsp;%E
&nbsp;%Cp Wiz 00014
&nbsp;"I, too, will venture into the world, because %n was but one of
&nbsp;many evils to be vanquished."
&nbsp;%E
&nbsp;%Cc Wiz 00015
&nbsp;"Come closer, %p, for my voice falters in my old age.
&nbsp;Yes, I see that you have come a long way since you went out into the
&nbsp;world, leaving the safe confines of this tower.  However, I must first
&nbsp;determine if you have all of the skills required to take on the task
&nbsp;I require of you."
&nbsp;%E [You have come a long way, but are you ready for the task I require?]
&nbsp;%Cp Wiz 00016
&nbsp;"Well, %p, you have returned.  Perhaps you are now ready..."
&nbsp;%E
&nbsp;%Cp Wiz 00017
&nbsp;"This is getting tedious, %p, but perseverance is a sign of a true mage.
&nbsp;I certainly hope that you are truly ready this time!"
&nbsp;%E
&nbsp;%Cc Wiz 00018
&nbsp;"You fool, %p!  Why did I waste all of those years teaching you
&nbsp;the esoteric arts?  Get out of here!  I shall find another."
&nbsp;%E ["Get out of here!"]
&nbsp;%Cc Wiz 00019
&nbsp;"Alas, %p, you have not yet shown your proficiency as a worthy
&nbsp;spellcaster.  As %ra, you would surely be overcome in the challenge
&nbsp;ahead.  Go, now, expand your horizons, and return when you have attained
&nbsp;renown as %Ra."
&nbsp;%E [Go; return when you are %Ra.]
&nbsp;%Cc Wiz 00020
&nbsp;"You amaze me, %p!  How many times did I tell you that the way of a mage
&nbsp;is an exacting one.  One must use the world with care, lest one leave it
&nbsp;in ruins and simplify the task of %n.
&nbsp;
&nbsp;"You must go back and show your worthiness.  Do not return until you are
&nbsp;truly ready for this quest.  May %d guide you in this task."
&nbsp;%E [Go; come back when you are worthy of %d.]
&nbsp;%Cc Wiz 00021
&nbsp;"Yes, %p, you truly are ready for this dire task.  Listen,
&nbsp;carefully, for what I tell you now will be of vital importance.
&nbsp;
&nbsp;"Since you left us to hone your skills in the world, we unexpectedly came
&nbsp;under attack by the forces of %n.  As you know, we thought
&nbsp;%n had perished at the end of the last age, but, alas, this was
&nbsp;not the case.
&nbsp;
&nbsp;"%nC sent an army of abominations against us.  Among them was a
&nbsp;minion, mindless and ensorcelled, and thus, in the confusion, it was
&nbsp;able to penetrate our defenses.  Alas, this creature has stolen
&nbsp;%o and I fear has delivered %oh to %n.
&nbsp;
&nbsp;"Over the years, I had woven most of my power into this amulet, and thus,
&nbsp;without it, I have but a shadow of my former power, and I fear that I
&nbsp;shall soon perish.
&nbsp;
&nbsp;"You must travel to %i, and within its dungeons,
&nbsp;find and overcome %n, and return %o to me.
&nbsp;
&nbsp;"Go now, with %d, and complete this quest before it is too late."
&nbsp;%E [Travel to %i; overcome %n; return with %o.]
&nbsp;%Cp Wiz 00025
&nbsp;"Beware, for %n is immune to most magical attacks."
&nbsp;%E
&nbsp;%Cp Wiz 00026
&nbsp;"To enter %i you must pass many traps."
&nbsp;%E
&nbsp;%Cp Wiz 00027
&nbsp;"%nC may be vulnerable to physical attacks."
&nbsp;%E
&nbsp;%Cp Wiz 00028
&nbsp;"%d will come to your aid when you call."
&nbsp;%E
&nbsp;%Cp Wiz 00029
&nbsp;"You must utterly destroy %n.  He will pursue you otherwise."
&nbsp;%E
&nbsp;%Cp Wiz 00030
&nbsp;"%oC is a mighty artifact.  With it you can
&nbsp;destroy %n."
&nbsp;%E
&nbsp;%Cp Wiz 00031
&nbsp;"Go forth with the blessings of %d."
&nbsp;%E
&nbsp;%Cp Wiz 00032
&nbsp;"I will have my %gP watch for your return."
&nbsp;%E
&nbsp;%Cp Wiz 00033
&nbsp;"Feel free to take any items in that chest that might aid you."
&nbsp;%E
&nbsp;%Cp Wiz 00034
&nbsp;"You will know when %o is near.  Proceed with care!"
&nbsp;%E
&nbsp;%Cp Wiz 00035
&nbsp;Wisps of fog swirl nearby.  You feel that %ns lair is close.
&nbsp;%E
&nbsp;%Cp Wiz 00036
&nbsp;You believe that you may once again invade %i.
&nbsp;%E
&nbsp;%Cp Wiz 00040
&nbsp;You feel your mentor's presence; perhaps %o is nearby.
&nbsp;%E
&nbsp;%Cp Wiz 00041
&nbsp;The aura of %o tingles at the edge of your perception.
&nbsp;%E
&nbsp;%Cp Wiz 00042
&nbsp;You have returned to %ns lair.
&nbsp;%E
&nbsp;%Cc Wiz 00050
&nbsp;"Ah, I recognize you, %p.  So, %l has sent you to steal
&nbsp;%o from me, hmmm?  Well, %lh is a fool to send such
&nbsp;a mental weakling against me.
&nbsp;
&nbsp;"Your destruction, however, should make for good sport.  In the end, you
&nbsp;shall beg me to kill you!"
&nbsp;%E ["Your destruction should make for good sport."]
&nbsp;%Cc Wiz 00051
&nbsp;"How nice of you to return, %p!  I enjoyed our last meeting.  Are you
&nbsp;still hungry for more pain?
&nbsp;
&nbsp;"Come!  Your soul, like %o, shall soon be mine to command."
&nbsp;%E ["Your soul shall soon be mine to command."]
&nbsp;%Cp Wiz 00052
&nbsp;"I'm sure that your perseverance shall be the subject of innumerable
&nbsp;ballads, but you shall not be around to hear them, I fear!"
&nbsp;%E
&nbsp;%Cp Wiz 00053
&nbsp;"Thief!  %oC belongs to me, now.  I shall feed
&nbsp;your living flesh to my minions."
&nbsp;%E
&nbsp;%Cp Wiz 00060
&nbsp;"Your puny powers are no match for me, fool!"
&nbsp;%E
&nbsp;%Cp Wiz 00061
&nbsp;"When you are defeated, your torment will last for a thousand years."
&nbsp;%E
&nbsp;%Cp Wiz 00062
&nbsp;"After your downfall, %p, I shall devour %l for dessert!"
&nbsp;%E
&nbsp;%Cp Wiz 00063
&nbsp;"Are you ready yet to beg for mercy?  I could be lenient..."
&nbsp;%E
&nbsp;%Cp Wiz 00064
&nbsp;"Your soul shall join the enslaved multitude I command!"
&nbsp;%E
&nbsp;%Cp Wiz 00065
&nbsp;"Your lack of will is evident, and you shall die as a result."
&nbsp;%E
&nbsp;%Cp Wiz 00066
&nbsp;"Your faith in %d is for naught!  Come, submit to me now!"
&nbsp;%E
&nbsp;%Cp Wiz 00067
&nbsp;"A mere %r is nothing compared to my skill!"
&nbsp;%E
&nbsp;%Cp Wiz 00068
&nbsp;"So, you are the best hope of %l?  How droll."
&nbsp;%E
&nbsp;%Cp Wiz 00069
&nbsp;"Feel my power, %c!  My victory is imminent!"
&nbsp;%E
&nbsp;%Cc Wiz 00070
&nbsp;As you touch %o, its comforting power infuses you
&nbsp;with new energy.  You feel as if you can detect others' thoughts flowing
&nbsp;through it.  Although you yearn to wear %o and
&nbsp;attack the Wizard of Yendor, you know you must return it to its rightful
&nbsp;owner, %l.
&nbsp;%E [You feel %os power and know you should return %oh to %l.]
&nbsp;%Cc Wiz 00080
&nbsp;%nC, whose body begins to shrivel up, croaks out:
&nbsp;
&nbsp;    "I shall haunt your progress until the end of time.  A thousand
&nbsp;    curses on you and %l."
&nbsp;
&nbsp;Then, the body bursts into a cloud of choking dust, and blows away.
&nbsp;%E [%nC curses you as %nh dies.]
&nbsp;%Cc Wiz 00081
&nbsp;%lC notices %o in your possession,
&nbsp;beams at you and says:
&nbsp;
&nbsp;    "I knew you could defeat %n and retrieve
&nbsp;    %o.  We shall never forget this
&nbsp;    brave service.
&nbsp;
&nbsp;    "Take %oh with you in your quest for the Amulet of Yendor.
&nbsp;    I can sense that it has attuned %oiself to you already.
&nbsp;
&nbsp;    "May %d guide you in your quest, and keep you from harm."
&nbsp;%E [Take %o with you in your quest for the Amulet.]
&nbsp;%Cc Wiz 00082
&nbsp;"You are the keeper of %o now.  It is time to
&nbsp;recover the /other/ Amulet.  %Z await your return through
&nbsp;the magic portal which brought you here."
&nbsp;%E [Keep %o, return through the portal to %Z; find the other Amulet.]
&nbsp;%Cp Wiz 00090
&nbsp;"Come near, my %S, and share your adventures with me.
&nbsp;So, have you succeeded in your quest for the Amulet of Yendor?"
&nbsp;%E
&nbsp;%Cc Wiz 00091
&nbsp;"Congratulations, %p.  I always knew that if anyone could succeed
&nbsp;in defeating the Wizard of Yendor and his minions, it would be you.
&nbsp;
&nbsp;"Go now, and take the Amulet to the Astral Plane.  Once there, present
&nbsp;the Amulet on the altar of %d.  Along the way you shall pass through
&nbsp;the four Elemental Planes.  These planes are like nothing you have ever
&nbsp;experienced before, so be prepared!
&nbsp;
&nbsp;"For this you were born, %s!  I am very proud of you."
&nbsp;%E [Take the Amulet to %ds altar on the Astral Plane.]
&nbsp;#
&nbsp;#	General
&nbsp;#
&nbsp;%Cc - 00001
&nbsp;It is written in the Book of %d:
&nbsp;
&nbsp;    After the Creation, the cruel god Moloch rebelled
&nbsp;    against the authority of Marduk the Creator.
&nbsp;    Moloch stole from Marduk the most powerful of all
&nbsp;    the artifacts of the gods, the Amulet of Yendor,
&nbsp;    and he hid it in the dark cavities of Gehennom, the
&nbsp;    Under World, where he now lurks, and bides his time.
&nbsp;
&nbsp;Your %G %d seeks to possess the Amulet, and with it
&nbsp;to gain deserved ascendance over the other gods.
&nbsp;
&nbsp;You, a newly trained %r, have been heralded
&nbsp;from birth as the instrument of %d.  You are destined
&nbsp;to recover the Amulet for your deity, or die in the
&nbsp;attempt.  Your hour of destiny has come.  For the sake
&nbsp;of us all:  Go bravely with %d!
&nbsp;%E [%dC has chosen you to recover the Amulet of Yendor for %dI.]
&nbsp;%Cp - 00002
&nbsp;You receive a faint telepathic message from %l:
&nbsp;Your help is urgently needed at %H!
&nbsp;Look for a ...ic transporter.
&nbsp;You couldn't quite make out that last message.
&nbsp;%E
&nbsp;%Cp - 00003
&nbsp;You again sense %l pleading for help.
&nbsp;%E
&nbsp;%Cp - 00004
&nbsp;You again sense %l demanding your attendance.
&nbsp;%E
&nbsp;# Completed the quest by returning with artifact, but not carrying
&nbsp;# the Bell of Opening; quest leader lets you know that it is needed.
&nbsp;#[ Should this be role-specific so that each leader has variant text? ]
&nbsp;%Cp - 00005
&nbsp;"The silver bell which was hoarded by %n will be
&nbsp;essential in locating the Amulet of Yendor."
&nbsp;%E
&nbsp;#
&nbsp;#	Angelic maledictions.
&nbsp;#
&nbsp;%Cp - 00010
&nbsp;"Repent, and thou shalt be saved!"
&nbsp;%E
&nbsp;%Cp - 00011
&nbsp;"Thou shalt pay for thine insolence!"
&nbsp;%E
&nbsp;%Cp - 00012
&nbsp;"Very soon, my child, thou shalt meet thy maker."
&nbsp;%E
&nbsp;%Cp - 00013
&nbsp;"The great %D has sent me to make you pay for your sins!"
&nbsp;%E
&nbsp;%Cp - 00014
&nbsp;"The wrath of %D is now upon you!"
&nbsp;%E
&nbsp;%Cp - 00015
&nbsp;"Thy life belongs to %D now!"
&nbsp;%E
&nbsp;%Cp - 00016
&nbsp;"Dost thou wish to receive thy final blessing?"
&nbsp;%E
&nbsp;%Cp - 00017
&nbsp;"Thou art but a godless void."
&nbsp;%E
&nbsp;%Cp - 00018
&nbsp;"Thou art not worthy to seek the Amulet."
&nbsp;%E
&nbsp;%Cp - 00019
&nbsp;"No one expects the Spanish Inquisition!"
&nbsp;%E
&nbsp;#
&nbsp;#	Demonic maledictions.
&nbsp;#
&nbsp;%Cp - 00030
&nbsp;"I first mistook thee for a statue, when I regarded thy head of stone."
&nbsp;%E
&nbsp;%Cp - 00031
&nbsp;"Come here often?"
&nbsp;%E
&nbsp;%Cp - 00032
&nbsp;"Doth pain excite thee?  Wouldst thou prefer the whip?"
&nbsp;%E
&nbsp;%Cp - 00033
&nbsp;"Thinkest thou it shall tickle as I rip out thy lungs?"
&nbsp;%E
&nbsp;%Cp - 00034
&nbsp;"Eat slime and die!"
&nbsp;%E
&nbsp;%Cp - 00035
&nbsp;"Go ahead, fetch thy mama!  I shall wait."
&nbsp;%E
&nbsp;%Cp - 00036
&nbsp;"Go play leapfrog with a herd of unicorns!"
&nbsp;%E
&nbsp;%Cp - 00037
&nbsp;"Hast thou been drinking, or art thou always so clumsy?"
&nbsp;%E
&nbsp;%Cp - 00038
&nbsp;"This time I shall let thee off with a spanking, but let it not happen again."
&nbsp;%E
&nbsp;%Cp - 00039
&nbsp;"I've met smarter (and prettier) acid blobs."
&nbsp;%E
&nbsp;%Cp - 00040
&nbsp;"Look!  Thy bootlace is undone!"
&nbsp;%E
&nbsp;%Cp - 00041
&nbsp;"Mercy!  Dost thou wish me to die of laughter?"
&nbsp;%E
&nbsp;%Cp - 00042
&nbsp;"Run away!  Live to flee another day!"
&nbsp;%E
&nbsp;%Cp - 00043
&nbsp;"Thou hadst best fight better than thou canst dress!"
&nbsp;%E
&nbsp;%Cp - 00044
&nbsp;"Twixt thy cousin and thee, Medusa is the prettier."
&nbsp;%E
&nbsp;%Cp - 00045
&nbsp;"Methinks thou wert unnaturally stirred by yon corpse back there, eh, varlet?"
&nbsp;%E
&nbsp;%Cp - 00046
&nbsp;"Up thy nose with a rubber hose!"
&nbsp;%E
&nbsp;%Cp - 00047
&nbsp;"Verily, thy corpse could not smell worse!"
&nbsp;%E
&nbsp;%Cp - 00048
&nbsp;"Wait!  I shall polymorph into a grid bug to give thee a fighting chance!"
&nbsp;%E
&nbsp;%Cp - 00049
&nbsp;"Why search for the Amulet?  Thou wouldst but lose it, cretin."
&nbsp;%E
&nbsp;#
&nbsp;#	Banishment message (for converted hero)
&nbsp;#
&nbsp;%Cc - 00060
&nbsp;"You have betrayed all those who hold allegiance to %d, as you once did.
&nbsp;My allegiance to %d holds fast and I cannot condone or accept what you
&nbsp;have done.
&nbsp;
&nbsp;Leave this place.  You shall never set foot at %H again.
&nbsp;That which you seek is now lost forever, for without the Bell of Opening,
&nbsp;you will never be able to enter the place where he who has the Amulet
&nbsp;resides.
&nbsp;
&nbsp;Go now!  You are banished from this place.
&nbsp;%E [You are banished from %H for betraying your allegiance to %d.]
&nbsp;#
&nbsp;#	TEST PATTERN
&nbsp;#
&nbsp;%Cc - 00099
&nbsp; %p:	return(plname);
&nbsp; %c:	return(pl_character);
&nbsp; %r:	return((char *)rank_of(u.ulevel));
&nbsp; %R:	return((char *)rank_of(MIN_QUEST_LEVEL));
&nbsp; %s:	return((flags.female) ? "sister" : "brother" );
&nbsp; %S:	return((flags.female) ? "daughter" : "son" );
&nbsp; %l:	return((char *)ldrname());
&nbsp; %i:	return(intermed());
&nbsp; %o:	return(artiname());
&nbsp; %O:	return(shortened(artiname()));
&nbsp; %n:	return((char *)neminame());
&nbsp; %g:	return((char *)guardname());
&nbsp; %G:	return((char *)align_gtitle(u.ualignbase[1]));
&nbsp; %H:	return((char *)homebase());
&nbsp; %a:	return(Alignnam(u.ualignbase[1]));
&nbsp; %A:	return(Alignnam(u.ualign.type));
&nbsp; %d:	return((char *)align_gname(u.ualignbase[1]));
&nbsp; %D:	return((char *)align_gname(A_LAWFUL));
&nbsp; %C:	return("chaotic");
&nbsp; %N:	return("neutral");
&nbsp; %L:	return("lawful");
&nbsp; %x:	return((Blind) ? "sense" : "see");
&nbsp; %Z:	return("The Dungeons of Doom");
&nbsp; %%:	return(percent_sign);
&nbsp; a suffix:	return an(root);
&nbsp; A suffix:	return An(root);
&nbsp; C suffix:	return capitalized(root);
&nbsp; h suffix:	return pronoun(he_or_she, mon_of(root)); /* for %l,%n,%d,%o */
&nbsp; H suffix:	return capitalized(pronoun(he_or_she, mon_of(root)));
&nbsp; i suffix:	return pronoun(him_or_her, mon_of(root));
&nbsp; I suffix:	return capitalized(pronoun(him_or_her, mon_of(root)));
&nbsp; j suffix:	return pronoun(his_or_her, mon_of(root));
&nbsp; J suffix:	return capitalized(pronoun(his_or_her, mon_of(root)));
&nbsp; p suffix:	return makeplural(root);
&nbsp; P suffix:	return makeplural(capitalized(root));
&nbsp; s suffix:	return s_suffix(root);
&nbsp; S suffix:	return s_suffix(capitalized(root));
&nbsp; t suffix:	return strip_the_prefix(root);
&nbsp;%E