# User:Chris/dNetHack/dNethack Roles/Psionic Powers
Each group of powers is a skill that can be advanced to Grand Master. As the skill level is increased, new applications of the power become available (For example, an unskilled Psion can throw the top item of an indicated stack using Telekinesis. A Psion with basic skill in Telekinesis can also take the top item from an indicated stack).

Contents

1 Telekinesis
2 Telepathy
3 Divination
4 Psychometabolism
5 Psychostasis
6 Stoicheokinesis?

Telekinesis
Throw Item
Unskilled: Throw top item of stack
Expert: Throw multiple items from stack
Summon Item
Basic: Take top item from stack
Master: Take any item from stack
Lock/Unlock
Expert
Telekinetic Blast
Expert-&gt;Grand Master: Increase damage and range
Recall thrown item
Master
Throw Monster
Master: Throw medium or smaller monster
Grand Master: Throw Large or larger monster
Telepathy
Id insinuation
Unskilled: stun
Expert: confusion
Grand Master: insanity
Fear
Unskilled-&gt;Grand Master: increase level limit and duration
Mind Blast
Expert-&gt;Grand Master: damage and confusion
Charm
Basic: others of your species
Expert: other humanoids
Master: monsters
Sleep
Basic-&gt;Master: increase level limit and duration
Bringer of Conflict
Master: Toggle conflict
Divination
Detect Food
Unskilled: Only when hungery
Basic
Detect Treasure
Basic-&gt;Master: Increase range
Detect Monsters
Basic-&gt;Master: Increase range
Precognition
Basic-&gt;Grand Master: Increase duration, AC bonus, and Magic cancelation
Clarevoyance
Master: centered on you
Grand Master: centered in range
Psychometabolism
Jumping
Basic-&gt;Master: Increase range
Haste
Expert: Self
Master: Other
Slow
Expert
Slow Digestion
Put off hunger for (then burn at accerated rate for up to 100 turns to catch up):
Unskilled: 100 turns
Basic: 200 turns
Expert: 500 turns
Master: 1000 turns
Grand Master: 2000 turns
Invisibility
Master: Invisible
Levitation
Master
Finger of Death
Grand Master
Psychostasis
Homeostasis
Basic: One intrinsic resistance
Expert: Two intrinsic resistances
Master: Three intrinsic resistances
Grand Master: Four intrinsic resistances
Hydroequilibrium
Expert: Walk on Water
Time Stop
Grand Master (overuse draws attention of the time Keter)
Stoicheokinesis?
Pyrokinesis
Cryokinesis
Electrokinesis
Photokinesis/Reflection