# Hobbit

Wikipedia has an article about:
Hobbit

h hobbit 

Difficulty

2

Attacks

Weapon 1d6

h hobbit 

Difficulty

2

Attacks

Weapon 1d6

Base level

1

Base experience

13

Speed

9

Base AC

10

Base MR

0

Alignment

6 (lawful)

Frequency (by normal means)

2 (Quite rare)

Genocidable

Yes

Weight

500

Nutritional value

200

Size

Small

Resistances

None

Resistances conveyed

None

A hobbit:

 has a head, a couple of arms, and a torso.

 is omnivorous.

 can pick up weapons and food.

 has infravision.
 can be seen through infravision.

Reference

monst.c#line439

A hobbit, h, is one of the monsters you will encounter a few floors down in the NetHack dungeon.
Chatting with a peaceful or tame hobbit gives the message "

<monster> asks you about the One Ring." It could give the message "<monster> complains about unpleasant dungeon conditions." if the hobbit is at least 10 HP down from its maximum, but hobbits almost never have enough HP to survive that much damage.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Hobbits now complain about any damage, if they have less than 11 max HP.
Contents

1 Generation
2 Strategy
3 Variants

3.1 EvilHack
3.2 SLASH'EM
3.3 UnNetHack

4 Encyclopedia entry
5 References

Generation
Hobbits will always be generated with one of a dagger, an elven dagger, or a sling (but no rocks), with an equal chance of receiving any of them.  In addition, they have a 10% chance of receiving an elven mithril coat, and a 10% chance of receiving a dwarvish cloak.[1]  They also enjoy collecting things off the floor, so one may frequently find other random items in their inventories.
They are usually - but not always - peaceful for lawful characters.

Strategy
Hobbits are useful as potential early sources of a mithril-coat, or daggers to fill your quiver or turn into Sting. If you're lawful and don't want to take the alignment record penalty for killing a peaceful monster, any pet should be able to make short work of it.

Variants
EvilHack
Main article: EvilHack#New_player_races
In EvilHack, hobbits are a possible starting race.

SLASH'EM
Main article: Hobbit (starting race)
In SLASH'EM, hobbits are a possible starting race.

UnNetHack
In UnNetHack Nazgul will attack any Hobbits they see, (and vice versa) as part of Nephi's grudge patch.

Encyclopedia entry

Hobbits are an unobtrusive but very ancient people, more
numerous formerly than they are today; for they love peace
and quiet and good tilled earth:  a well-ordered and well-
farmed countryside was their favourite haunt.  They do not
and did not understand or like machines more complicated
than a forge-bellows, a water-mill, or a handloom, although
they were skillful with tools.  Even in ancient days they
were, as a rule, shy of "the Big Folk", as they call us, and
now they avoid us with dismay and are becoming hard to find.

[ The Fellowship of the Ring, by J.R.R. Tolkien ] 

References

↑ makemon.c in NetHack 3.4.3, line 288

</monster></monster>