# Nightingale

)   Nightingale   

Base item

katana

Damage vs. small

1d10 +3 +(1d5 * 6) (10% chance)

Damage vs. large

1d12 +3 +(1d5 * 6) (10% chance)

To-hit bonus

+2

Bonus versus

(any)

Weapon skill

long sword

Size

one-handed

Affiliation

chaotic(Ninja)

When carried

(none)

When wielded

(none)

When invoked

toggles invisibility

Base price

2000 zm

Weight

40

Material

iron

Nightingale is an artifact weapon that appears in SlashTHEM. It is chaotic-aligned, and its base item is a katana.

Contents

1 Generation
2 Description
3 Strategy

3.1 Average damage calculation

4 Messages

Generation
Nightingale is the guaranteed first sacrifice gift for Ninjas.

Description
Nightingale deals +3 damage against all monsters, with a 10% chance of dealing an extra 1d5 * 6 damage every attack. While the average damage of +6d5 vs +1d5 * 6 is the same (18), the damage output distribution is conceptually different as you will only get values of 6, 12, 18, 24, and 30.
When invoked, Nightingale toggles invisibility.

Strategy
Although Nightingale's potential for damage is high, the 10% chance makes its output generally pretty spiky. That being said, the average damage is still on par with that of other artifact weapons like Excalibur, and the additional to-hit bonus and invisibility toggle can make Nightingale quite the powerful early- or mid-game weapon.

Average damage calculation
The average damage calculations in the following table do not include bonuses from weapon skills, strength, or from using a blessed weapon against undead or demons.

Bonus Damage Proc

Weapon

Small monsters

Large monsters

+0 Nightingale

+7 Nightingale

Messages
The night blade howls as it slices through 

<monster>.
Nightingale's extra damage effect has triggered.

</monster>