# SpliceHack/Unique demons
Unique demons in SpliceHack are more numerous than their incarnations in vanilla NetHack. They also have lower AC, and are much more dangerous.

Bribery
Bribing a lawful demon prince is similar to NetHack, but with a few key differences. The demon will cycle through the following checks in order.

If the player has a playing card deck in their inventory, the demon will offer to play a game of chance with the player for dominion of their soul. If the player refuses, the demon will get angry.
If the player has a powerful object in their inventory, the demon lord may demand it in exchange for safe passage. Objects demanded include any artifact (except Sting, Orcrist, and those necessary for ascension), a bag of holding, or a wand of wishing.
If the player does not have a powerful object or refuses to hand it over, the demon will demand a monetary bribe of 2000–3000 zorkmids, with an additional 1000 demanded if the player is of a different alignment to the demon. If the demon is in possession of the Amulet of Yendor or the hero is deaf, a sum of money greater than the amount in the player's inventory is demanded.
Dark speech
All hostile unique demons are capable of using dark speech. Each turn, there is a 1⁄18 chance that the demon utters something in the dark speech. If the player does not have sonic resistance and is not deaf, one of several effects will occur.

Probability

Effect

1⁄5

Intrinsic loss, as if successfully attacked at night by a gremlin.

1⁄5

Withering for 40–80 turns.

1⁄5

Take 6d6 damage unless psychic resistant.

2⁄5

Nothing happens.

List of unique demons

Name

Sym

Alignment

AC

Attacks

Lair

Notes

Juiblex

&amp;

Chaotic

−17

Engulfing 4d10 disease, Spit 3d6 acid

Yes

Zuggotomoy

&amp;

Chaotic

−14

Claw 2d6 poisonous (dexterity), Claw 2d6 poisonous (dexterity), Tentacles 2d6, Passive 3d4 random element

No

Can create aspects of herself when coming into contact with corpses.

Buer

&amp;

Chaotic

−15

Bite 4d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6, Claw 2d6

No

Pazuzu

&amp;

Lawful

−12

Weapon 3d6, Weapon 2d6, Bite 2d6 wind, poison gas breath

No

Will always start as peaceful and solicit the player for a bribe when summoned.

Kostchtchie

&amp;

Chaotic

3

Weapon 3d10 knockback, Weapon 2d8 fumbling, Hug 2d12

No

Attack that inflicts fumbling for 1–30 turns 1⁄2 the time. The chance of this occurring drops to 1⁄7 of the time if the player is resistant to cold.

Yeenoghu

&amp;

Chaotic

−15

Weapon 3d6, Weapon 2d8 confusion, Claw 1d6 paralysis, Spell-casting 2d6 magic missile

No

Wields a triple flail that does a large amount of damage.

Baphomet

&amp;

Chaotic

−15

Weapon 3d7, Claw 3d7, Head butt 3d8, Breath 1d6 curse items

No

Breath attack curses items in the player's inventory.

Orcus

&amp;

Chaotic

−16

Weapon 3d6, Claw 3d4, Claw 3d4, Spell-casting 8d6, Sting 2d4 poison

Yes

Geryon

&amp;

Lawful

−13

Claw 3d6, Claw 3d6, Sting 2d4 poison

No

Dispater

&amp;

Lawful

−12

Weapon 4d6, Spell-casting 6d6

No

Has a random spellbook, as opposed to a wand of striking in vanilla.

Malcanthet

&amp;

Lawful

−16

Gaze 4d6 blind, Weapon 2d6, Claw 2d6, Claw seduction

Yes

Can seduce the player regardless of their gender and orientation.

Baalzebub

&amp;

Lawful

−15

Bite 2d6 poison, Gaze 2d6 stun

Yes

Mephisto

&amp;

Lawful

−17

Head butt 4d4, Spell-casting 4d4 fire, Claw 2d4

Yes

Grudges against Asmodeus. Fire resistance only halves the spell damage from his spell.

Asmodeus

&amp;

Lawful

−17

Claw 4d4, Spell-casting 6d6 cold

Yes

Grudges against Mephisto.

Demogorgon

&amp;

Chaotic

−18

Spell-casting 8d6, Sting 1d4 drain life, Claw 1d6 disease, Claw 1d6 disease

No