# Werecreature (SLASH'EM)

@ werepanther (human) 

Difficulty

6

Attacks

Weapon 2d4

@ werepanther (human) 

Difficulty

6

Attacks

Weapon 2d4

Base level

5

Base experience

64

Speed

15

Base AC

10

Base MR

20

Alignment

-7 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

poison

Resistances conveyed

conveys lycanthropy

A human werepanther:

 has a head, a couple of arms, and a torso.

 regenerates HP quickly.

 is poisonous to eat.

 is omnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.
 is a human.

 is normally generated hostile.

 can pick up weapons and food.

 can be seen through infravision.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line3654

f werepanther (animal) 

Difficulty

7

Attacks

Bite lycanthropy 1d10, Claw 1d6, Claw 1d6

f werepanther (animal) 

Difficulty

7

Attacks

Bite lycanthropy 1d10, Claw 1d6, Claw 1d6

Base level

5

Base experience

59

Speed

15

Base AC

6

Base MR

20

Alignment

-7 (chaotic)

Frequency (by normal means)

Always starts in human form

Genocidable

No

Weight

600

Nutritional value

300

Size

Large

Resistances

poison

Resistances conveyed

conveys lycanthropy

An animal werepanther:

 has no hands.

 regenerates HP quickly.

 is poisonous to eat.
 is carnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.

 is normally generated hostile.

 can be seen through infravision.

 never leaves a corpse.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line640

@ weretiger (human) 

Difficulty

8

Attacks

Weapon 3d4

@ weretiger (human) 

Difficulty

8

Attacks

Weapon 3d4

Base level

7

Base experience

97

Speed

12

Base AC

10

Base MR

20

Alignment

-7 (chaotic)

Frequency (by normal means)

1 (Very rare)

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

poison

Resistances conveyed

conveys lycanthropy

A human weretiger:

 has a head, a couple of arms, and a torso.

 regenerates HP quickly.

 is poisonous to eat.

 is omnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.
 is a human.

 is normally generated hostile.

 can pick up weapons and food.

 can be seen through infravision.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line3662

f weretiger (animal) 

Difficulty

9

Attacks

Bite lycanthropy 2d6, Claw 2d5, Claw 2d5

f weretiger (animal) 

Difficulty

9

Attacks

Bite lycanthropy 2d6, Claw 2d5, Claw 2d5

Base level

7

Base experience

92

Speed

12

Base AC

6

Base MR

20

Alignment

-7 (chaotic)

Frequency (by normal means)

Always starts in human form

Genocidable

No

Weight

600

Nutritional value

300

Size

Large

Resistances

poison

Resistances conveyed

conveys lycanthropy

An animal weretiger:

 has no hands.

 regenerates HP quickly.

 is poisonous to eat.
 is carnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.

 is normally generated hostile.

 can be seen through infravision.

 never leaves a corpse.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line684

@ weresnake (human) 

Difficulty

10

Attacks

Weapon 3d4

@ weresnake (human) 

Difficulty

10

Attacks

Weapon 3d4

Base level

9

Base experience

191

Speed

12

Base AC

10

Base MR

20

Alignment

-7 (chaotic)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

poison

Resistances conveyed

conveys lycanthropy

A human weresnake:

 has a head, a couple of arms, and a torso.

 regenerates HP quickly.

 is poisonous to eat.

 is omnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.
 is a human.

 is normally generated hostile.

 can pick up weapons and food.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line3670

S weresnake (animal) 

Difficulty

12

Attacks

Bite lycanthropy 3d6, Bite poison 2d6

S weresnake (animal) 

Difficulty

12

Attacks

Bite lycanthropy 3d6, Bite poison 2d6

Base level

9

Base experience

200

Speed

12

Base AC

2

Base MR

20

Alignment

-7 (chaotic)

Frequency (by normal means)

Always starts in human form

Genocidable

No

Weight

300

Nutritional value

120

Size

Medium

Resistances

poison

Resistances conveyed

conveys lycanthropy

An animal weresnake:

 can swim.

 cannot pick up items.

 has no limbs.

 has a serpent body.

 regenerates HP quickly.

 is poisonous to eat.
 is carnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.

 is normally generated hostile.

 never leaves a corpse.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line3112

@ werespider (human) 

Difficulty

10

Attacks

Weapon 3d4

@ werespider (human) 

Difficulty

10

Attacks

Weapon 3d4

Base level

9

Base experience

191

Speed

12

Base AC

10

Base MR

20

Alignment

-7 (chaotic)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

poison

Resistances conveyed

conveys lycanthropy

A human werespider:

 has a head, a couple of arms, and a torso.

 regenerates HP quickly.

 is poisonous to eat.

 is omnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.
 is a human.

 is normally generated hostile.

 can pick up weapons and food.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line3678

s werespider (animal) 

Difficulty

13

Attacks

Bite lycanthropy 4d4

s werespider (animal) 

Difficulty

13

Attacks

Bite lycanthropy 4d4

Base level

11

Base experience

241

Speed

15

Base AC

3

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

Always starts in human form

Genocidable

Yes

Weight

100

Nutritional value

100

Size

Large

Resistances

poison

Resistances conveyed

poison, conveys lycanthropy

An animal werespider:

 has no hands.

 is an animal.

 can lay eggs.
 regenerates HP quickly.

 is poisonous to eat.
 is carnivorous.

 is not a valid polymorphable form.

 can change between human and animal forms.

 is normally generated hostile.

Reference

SLASH'EM 0.0.7E7F2/monst.c#line1575

SLASH'EM introduces four new werecreatures: the werepanther, weretiger, weresnake and werespider. Only the first two are randomly generated, while the werespider can sometimes be found in the Spider caves. Oddly enough, unlike other lycanthropes, the animal form of the werespider is genocidable.
Enemy werecreatures also function differently in SLASH'EM: all polymorphed monsters, including lycanthropes, revert to their human forms when killed. Unfortunately, lycanthropes will then often quickly turn back into animals, which must (again) be killed to turn them back into human form, after which they can be banished permanently.
Werewolves in SLASH'EM do not always start hostile, and Chaotic players may see peaceful randomly generated werewolves.
The werespider is an interesting type; the spider form is considered oviparous, so it is possible to acquire lycanthropy as a werespider and lay eggs that will hatch into tame werespiders.

Contents

1 Strategy

1.1 Silver
1.2 Ring of protection from shape changers
1.3 Ranged weapons
1.4 Elbereth

Strategy
One must be careful around even wererats in SLASH'EM.  Although the early lycanthropes are not strong, the reversion property can make it so you have to kill them many times before they are gone. Because of this, they are about the most dangerous of SLASH'EM's early monsters. Like most introduced SLASH'EM monsters, the new lycanthropes are also far more dangerous than their vanilla counterparts. The werepanther is probably the greatest new threat, as it tends to appear somewhat early (often as early as the mall or Minetown, and often at the The Oracle); it hits very hard, summons hard-hitting panthers and jaguars, and at speed 15 it can outrun a player without speed boots. For this reason, you should always use the farlook command to identify any feline at a distance, and not be afraid at all to run away.
To fight lycanthropes in SLASH'EM, it is most important to be able to do damage quickly enough to destroy the human form before it reverts back (again) to animal form. In addition, there are some other techniques that are useful for fighting them. Luckily, no lycanthrope can follow you to other levels, so retreat is usually an option if you are close enough to the stairs.

Silver
Silver is one of the better ways of dealing with lycanthropes in SLASH'EM, as the d20 extra damage can wipe out a lower-level lycanthrope in one hit, and both human and animal forms of lycanthropes are affected by silver. Luckily, there are more types of silver weapons in SLASH'EM, and thus it is more likely to find one. Also keep in mind that silver non-weapon items or ammunition can be equally potent, provided you can hit with them. Note that silver rings will do silver damage when worn (not wielded) as long as you're not wearing gloves.

Ring of protection from shape changers
The ring of protection from shape changers is considerably more useful in SLASH'EM; while not necessarily easier to identify, it becomes a much more fortuitous discovery, as it forces all shapeshifters into their "natural" form, including lycanthropes. As such, you only have to kill them once; in addition, they are unable to confer lycanthropy or summon help in their human form.

Ranged weapons
Fighting lycanthropes at a distance is quite valuable, as not only are they unable to confer lycanthropy except through melee attacks, they also cannot summon help at a distance. With multishot bonuses, some roles might be able to do more damage fighting with a bow or daggers than a melee weapon; maximizing damage if of the utmost importance against lycanthropes. Silver arrows are a particularly potent option.

Elbereth
Although their human forms will not respect Elbereth, animal lycanthropes and their summoned friends will, so even an Elbereth written in the dust can give you breathing room and allow you to plan either your escape or the lycanthrope's demise.