# Vulture
 A screenshot of Vulture's Eye.
 First screen of the graphical intro.
Vulture is an isometric graphical user interface for NetHack, SLASH'EM, and UnNetHack. The Vulture project continues the abandoned Falcon's Eye project and is maintained by Clive Crous.
Vulture is an answer to anyone who believes that the interface of NetHack is too primitive. Vulture contains comparatively lavish graphics and also boasts background music and sound effects.
Vulture was previously known as Vulture's Eye for NetHack and Vulture's Claw for SLASH'EM, or generically as Vulture's to refer to both projects.  Clive Crous has renamed the project simply "Vulture" to reflect its forthcoming embrace of UnNetHack and SporkHack.
Vulture was recently added to Steam, and there are plans to include SLASH'EM and UnNetHack as free DLC. 

Contents

1 Rotated perspective
2 Distribution
3 History
4 External Links

Rotated perspective
In contrast to other interfaces, Vulture rotates the entire map by forty-five degrees. North in traditional interfaces becomes northwest in Vulture. To make a diagonal move (across the corner of a square) with the number_pad, you would press 7931 for traditional interfaces but 8624 for Vulture.

Distribution
The website provides Vulture in free download as source code for multiple platforms.  Binaries, previously available for free download, are now commercial.  The developer has stated that the source code for the Vulture project will remain free and open. The distribution is not a patch; it includes a copy of NetHack or SLASH'EM, with modifications to support Vulture.
To install Vulture for Unix, you can use the Debian/Ubuntu packages or you'll have to fetch the source code and compile it. To compile it, you will need to have libpng, SDL, GNU make, and a compiler (such as gcc). There is also a precompiled version for the Nokia N900 Phone &amp; Internet Tablet available through the Maemo Program Manager.
To install Vulture from source on Mac OSX, see this gist
Vulture is also available on Desura and Steam.

History
Vulture's 2.0.0 was released in April 2006. This release was an involved rewrite of the old core. The game now works with true transparency, 24-bit color, and relies extensively on SDL for its core drawing routines.
Vulture's 2.1.1 was released in 12 January 2008. New in 2.1.1:

Vulture's Claw receives an update from SLASH'EM 0.0.7E7F2 to SLASH'EM 0.0.7E7F3.
Vulture's now supports the vi keys, previously number_pad was always on.
Other "bug and performance fixing".
Vulture's 2.1.2 was released on 15 July 2008. Quest levels now load properly in the Windows version.
Vulture's development moved from Darcs to Subversion sometime between the 2.1.0 and 2.1.1 releases. It moved from Subversion to Git sometime between the 2.1.1 and 2.1.2 releases.
Sometime after 2.1.2, Vulture's was renamed to Vulture.
Vulture 2.3.67 was released on 5 April 2011, supporting UnNetHack for the first time.
Vulture for NetHack - Community Edition 2.4 was released on 30 January 2015, based on NetHack 3.4.3.

External Links
Official website
Steam page
Github for MSYS2 version forked from version 2.4