# Tree

Dungeon features

&nbsp;&nbsp;Air

_&nbsp;Altar

#&nbsp;Corridor

#&nbsp;Cloud

#.&nbsp;Drawbridge

+-|&nbsp;Door

.&nbsp;Doorway

{&nbsp;Fountain

|&nbsp;Headstone

.&nbsp;&nbsp;Floor

&gt;&lt;&nbsp;Ladder

.&nbsp;Ice

#&nbsp;Iron&nbsp;bars

}&nbsp;Lava

}&nbsp;Moat

#&nbsp;Sink

&nbsp;&nbsp;Solid&nbsp;rock

&gt;&lt;&nbsp;Staircase

\&nbsp;Throne

^"&nbsp;Trap

#&nbsp;Tree

-&nbsp;|&nbsp;Wall

~&nbsp;Vibrating square

Trees are represented by ±, or by #, depending on your operating system and options.

Contents

1 Generation
2 Kicking
3 Chopping
4 History
5 Variants

5.1 UnNetHack
5.2 SLASH'EM

6 Encyclopedia entry
7 References

Generation
Tress can be found:

in the Ranger quest
in the home level of the following quests:
Priest
Monk
Barbarian
in some versions of:
Minetown
the Big Room
Medusa's Island
Kicking
Kicking a tree yields:[1]

A 2⁄3 chance of being painful (abused strength and dexterity, possibly wounded legs); or
A one-time, 14⁄15 chance of generating a quantity of a random fruit. ("Some 

<fruits> fall from the tree!") The fruit will be apples, oranges, pears, bananas, or eucalyptus leaves (with equal probability). The quantity depends on your Luck (8−rnl(7)); or
A one-time summoning of killer bees (quantity dependent on your Luck) ("You've attracted the tree's former occupants!").
If the fruit gets caught in the branches, kick again to loosen them. Once you've gotten the fruit and the bees, kicking a tree will not do anything besides abusing your stats and injuring you.

Chopping
Applying an axe in the direction of a tree will destroy it and has a 20% chance of generating a single random fruit (with the same probabilities as above), even if you already got some fruit from the tree by kicking it.[2] Doing so in the line of sight of a watchman will anger him ("Halt, vandal! You're under arrest!"). Rays will bounce off of trees without damaging them. Trees in undiggable areas, such as the Ranger quest home level, are petrified and cannot be chopped down.
Tunneling monsters can also chop down trees; this is guaranteed to produce a single random fruit.

History
In NetHack 3.6.0, the Priest, Monk and Barbarian quests were modified to have trees.

Variants
UnNetHack
Cutting down a tree in UnNetHack will leave behind 1 to 3 quarterstaves and/or clubs. In addition, zapping a tree with a wand of death will turn it into a dead tree.
Given time, trees can also spread to adjacent squares as a result of the Dungeon Growths patch.

SLASH'EM

A user has suggested improving this page or section as follows:
"New trees get spawned near existing trees?"

In SLASH'EM, there is also a forest of trees in the Lawful Quest.

Encyclopedia entry

I think that I shall never see
A poem lovely as a tree.
A tree whose hungry mouth is prest
Against the earth's sweet flowing breast;
A tree that looks at God all day,
And lifts her leafy arms to pray;
A tree that may in Summer wear
A nest of robins in her hair;
Upon whose bosom snow has lain;
Who intimately lives with rain.
Poems are made by fools like me,
But only God can make a tree.

[ Trees - Joyce Kilmer ] 

References

↑ src/dokick.c in NetHack 3.6.0, line 1087

↑ src/dig.c in NetHack 3.6.0, line 399

</fruits>