# Human (monster attribute)
For other uses of human, see human.
Human is a monster attribute that indicates that a monster should be considered human.[1] It has many effects, but most significantly it helps determine whether your actions constitute  cannibalism, same-race sacrifice, or murder.
The human attribute should not be confused with the @ monster symbol, even though they overlap significantly. For example, Kops are human but not @, and elves are @ but not human.

Contents

1 Monsters
2 Effect
3 Internals
4 Encyclopedia entry
5 References

Monsters
The following 71 monsters have the human attribute, M2_HUMAN:

K Keystone Kop

Keystone Kop

Kop Sergeant

Kop Lieutenant

Kop Kaptain

@ human or elf

human

wererat

werejackal

werewolf

doppelganger

nurse

shopkeeper

guard

prisoner

Oracle

aligned priest

high priest

soldier

sergeant

lieutenant

captain

watchman

watch captain

Wizard of Yendor

Croesus

archeologist

barbarian

caveman

cavewoman

healer

knight

monk

priest

priestess

ranger

rogue

samurai

tourist

valkyrie

wizard

Lord Carnarvon

Pelias

Shaman Karnov

Hippocrates

King Arthur

Grand Master

Arch Priest

Orion

Master of Thieves

Lord Sato

Twoflower

Norn

Neferet the Green

Thoth Amon

Master Kaen

Master Assassin

Ashikaga Takauji

Dark One

student

chieftain

neanderthal

attendant

page

abbot

acolyte

hunter

thug

ninja

roshi

guide

warrior

apprentice

Effect
The human attribute is used to determine the following things:

Whether eating a monster is cannibalism for a human player[2].
Whether a sacrifice is of your own race for a human player[3].
Whether killing a monster is murder[4]. Killing humans (and only humans) generated peaceful is murder, no matter what your starting race.
The outcome of an attempt to tame a monster - human monsters cannot be tamed[5].
The monster a randomly generated figurine is for.[6] Figurines of human monsters are very rarely generated.
What to give when wishing for a figurine - wishing for a human monster gives a random figurine[7].
What to give when wishing for the corpses of quest guardians[8]
What responses to use when chatting with other roles' quest guardians[9] (possibly created by reverse genocide or found in bones).
Whether a new form is appropriate when a monster is polymorphing [10]
Whether monsters respect Elbereth or a scroll of scare monster when you are not standing on it - humans do not.[11] As @ do not respect Elbereth at all, this applies to monsters of other classes with the human attribute, only - currently, this means K Keystone Kops.
Whether to adjust your alignment record when a monster is genocided.[12] Genociding human monsters reduces the alignment record of lawful adventurers, and increases that of chaotic ones.
How shopkeepers address you[13] (cosmetic only).
Whether a werecreature is in human or animal form[14].
Internals
In the source, the human attribute is represented by the macro M2_HUMAN.[1]

Encyclopedia entry

These strange creatures live mostly on the surface of the
earth, gathering together in societies of various forms, but
occasionally a stray will descend into the depths and commit
mayhem among the dungeon residents who, naturally, often
resent the intrusion of such beasts.  They are capable of
using weapons and magic, and it is even rumored that the
Wizard of Yendor is a member of this species.

 

References

↑ 1.0 1.1 monflag.h, line 115 monster attribute M2_HUMAN

↑ eat.c in NetHack 3.4.3, line 442

↑ pray.c in NetHack 3.4.3, line 1167

↑ mon.c in NetHack 3.4.3, line 1855

↑ dog.c in NetHack 3.4.3, line 803

↑ mkobj.c in NetHack 3.4.3, line 507

↑ objnam.c in NetHack 3.4.3, line 2567

↑ objnam.c in NetHack 3.4.3, line 2560

↑ sounds.c in NetHack 3.4.3, line 439

↑ mon.c in NetHack 3.4.3, line 2408

↑ monmove.c in NetHack 3.4.3, line 899

↑ read.c in NetHack 3.4.3, line 1636

↑ shk.c in NetHack 3.4.3, line 2275

↑ were.c in NetHack 3.4.3, line 16

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