# NetHack 3.0.10

NetHack Versions

Jay Fenlason's Hack
HACK for UNIX
Hack 1.21 for DOS
Hack for PDP-11
PC/IX Hack

Andries Brouwer's Hack
Hack 1.0
Hack 1.0.1
Hack 1.0.2
Hack 1.0.3

Early NetHack
NetHack 1.3d
NetHack 1.4f
NetHack 2.2a
NetHack 2.3e

The NetHack 3.0 Series
NetHack 3.0.0
NetHack 3.0.1
NetHack 3.0.2
NetHack 3.0.3
NetHack 3.0.4
NetHack 3.0.5
NetHack 3.0.6
NetHack 3.0.7
NetHack 3.0.8
NetHack 3.0.9
NetHack 3.0.10

The NetHack 3.1 Series
NetHack 3.1.0
NetHack 3.1.1
NetHack 3.1.2
NetHack 3.1.3

The NetHack 3.2 Series
NetHack 3.2.0
NetHack 3.2.1
NetHack 3.2.2
NetHack 3.2.3

The NetHack 3.3 Series
NetHack 3.3.0
NetHack 3.3.1

The NetHack 3.4 Series
NetHack 3.4.0
NetHack 3.4.1
NetHack 3.4.2
NetHack 3.4.3

The NetHack 3.6 Series
NetHack 3.6.0
NetHack 3.6.1
NetHack 3.6.2
NetHack 3.6.3
NetHack 3.6.4
NetHack 3.6.5
NetHack 3.6.6
NetHack 3.6.7

NetHack 3.0.10 is the 15th public release of NetHack and the eleventh by the DevTeam.  Izchak Miller published it to the Usenet newsgroup comp.sources.games and the moderator approved it in February 1991.

Contents

1 Availability
2 Significant changes
3 The adventurer
4 Dungeon features
5 Bestiary
6 Objects

6.1 Artifacts
6.2 Amulets
6.3 Food
6.4 Weapons
6.5 Tools
6.6 Armor
6.7 Potions
6.8 Scrolls
6.9 Wands
6.10 Spellbooks
6.11 Rings
6.12 Stones
6.13 Other items

Availability
The original Usenet posts are available from the Internet Archive, and are linked below. These files come from a copy of a two CD-ROM set archived at the Internet Archive. It is titled "Usenet (InfoMagic)," but it contains a copy of the old UUNet archive. You can click on the links, but to get the complete archive, copy and paste to a script for wget.

https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10a
https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10b
https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10c
https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10d
https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10e
https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10f
https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10g
https://archive.org/download/Usenet_InfoMagic/Usenet%20%28InfoMagic%29%20%28Disc%202%29%20%28October%201994%29.iso/games%2Fvolume7%2Fnethack3%2Fpatch10h

Ali Harlow[1] has a NetHack 3.0.10 distribution at [2].

Significant changes
NetHack 3.0.10 is a bug-fix release.

For the MS-DOS version, the overlay manager can draw its overlays from multiple files on disk; this simplifies distribution on then-current 360K floppies.
Later versions of some compilers are supported, as are several Unix variants.
Entering wizard mode on the Mac is simplified.
The adventurer
The player may choose from these roles:

Role
Alignment

Archeologist
Lawful

Barbarian
Chaotic

Cave-(wo)man
Lawful

Elf
Lawful

Healer
Lawful

Knight
Lawful

Priest(ess)
Neutral

Rogue
Chaotic

Samurai
Lawful

Tourist
Neutral

Valkyrie
Chaotic

Wizard
Neutral

All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy,
armor class, alignment, and the six major attributes.  He may
advance to experience level 30.
The initial pet is a little dog for Cavemen, a kitten for Wizards,
and a random choice of the two for all others.

Dungeon features
The dungeon in NetHack 3.0.10 has no branches; there is one way up and one way down.  The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters the Castle and then mazes.  The deepest dungeon level is 50.
Medusa appears as @ on the down-stairs of the level before the Castle.  She does not have a special level, and is thus a snare for the unwary adventurer.
Dungeon levels below the Castle are designated as "Hell".  Entering hell without fire resistance, or losing it once there, is an instadeath.  This may happen by taking off an item that confers fire resistance (ring of fire resistance or red dragon scale mail), losing one's polymorph, or by being hit by a gremlin.  One may still be saved if he has some other source of fire resistance.  These levels have only up-stairs, and the only way to proceed beyond the first level after the Castle is by level teleportation.
Special rooms are:

throne room
swamp
vault
beehive
crypt
barracks
treasure zoo
temple
shop
Special dungeon features are:

pool
moat
drawbridge
door
ladder
fountain
throne
sink
altar
Traps are:

monsters disguised as statues
bear trap
arrow trap
dart trap
trapdoor
teleportation trap
pit
sleeping gas trap
magic trap
squeaky board
web
spiked pit
level teleporter
anti-magic field
rust trap
polymorph trap
land mine
The Amulet of Yendor is found in the posession of the Wizard of Yendor in a maze level.  He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound and a vampire lord.
Fake Wizard rooms contain a random demon prince instead of the Wizard and a fake Amulet.  If all demon princes have appeared, a demon lord appears instead; if all demon lords have appeared, the room contains a random ordinary demon.  All eight modern named demons exist, but their modern lairs do not.
A wand of wishing is guaranteed in the Castle, in its modern position; but it lies exposed on the floor instead of being protected by a chest and Elbereth.
When ascending from level 1 with the Amulet of Yendor, one is transported immediately to the Astral Plane; the Elemental Planes do not yet exist.  The Astral Plane is different from the modern game, having mazes and powerful monsters instead of the denizens of the modern version.

Bestiary
NetHack 3.0.10 introduces no new monsters.
The following monsters may be encountered:

Name
Symbol
Notes

giant ant
a

soldier ant
a

fire ant
a

giant beetle
a

killer bee
a

queen bee
a

acid blob
b

quivering blob
b

gelatinous cube
b

cockatrice
c

little dog
d

dog
d

large dog
d

jackal
d

werejackal
@/d
called "jackalwere" in animal form

wolf
d

werewolf
@/d
called "wolfwere" in animal form

winter wolf
d

warg
d

hell hound pup
d

hell hound
d

floating eye
e

freezing sphere
e

kitten
f

housecat
f

large cat
f

jaguar
f

tiger
f

gremlin
g

hobbit
h
If TOLKIEN defined at compile time

bugbear
h

dwarf
h

dwarf lord
h

dwarf king
h

manes
i

homunculus
i

lemure
i

imp
i

quasit
i

tengu
i

blue jelly
j

spotted jelly
j

ochre jelly
j

kobold
k

large kobold
k

kobold lord
k

kobold shaman
k

leprechaun
l

small mimic
m

large mimic
m

giant mimic
m

wood nymph
n

water nymph
n

mountain nymph
n

goblin
o

hobgoblin
o

orc
o

hill orc
o

Mordor orc
o
If TOLKIEN defined at compile time

Uruk-hai
o
If TOLKIEN defined at compile time

orc shaman
o

orc-captain
o

rock piercer
p

iron piercer
p

rothe
q

mumakil
q
If TOLKIEN defined at compile time

leocrotta
q

wumpus
q

titanothere
q

baluchitherium
q

sewer rat
r

giant rat
r

rabid rat
r

wererat
@/r
Called "ratwere" in animal form

rock mole
r

cave spider
s

scorpion
s

giant spider
s

lurker above
t

trapper
t

white unicorn
u

gray unicorn
u

black unicorn
u

fog cloud
v

dust vortex
v

energy vortex
v

ice vortex
v

steam vortex
v

fire vortex
v

baby long worm
w
If WORM defined at compile time

baby purple worm
w

long worm
w
If WORM defined at compile time

purple worm
w

grid bug
x

xan
x

yellow light
y

zruty
z

ape
A

carnivorous ape
A

bat
B

giant bat
B

vampire bat
B

plains centaur
C

forest centaur
C

mountain centaur
C

baby gray dragon
D

baby red dragon
D

baby white dragon
D

baby blue dragon
D

baby green dragon
D

baby orange dragon
D

baby black dragon
D

baby yellow dragon
D

gray dragon
D

red dragon
D

orange dragon
D

white dragon
D

black dragon
D

blue dragon
D

green dragon
D

yellow dragon
D

air elemental
E

fire elemental
E

earth elemental
E

water elemental
E

violet fungus
F

brown mold
F

yellow mold
F

green mold
F

red mold
F

gnome
G

gnome lord
G

gnome king
G

gnomish wizard
G

ettin
H

giant
H

stone giant
H

hill giant
H

fire giant
H

frost giant
H

titan
H

minotaur
H

owlbear
H

stalker
I

jabberwock
J

Keystone Kop
K
If KOPS defined at compile time

Kop Sergeant
K
If KOPS defined at compile time

Kop Lieutenant
K
If KOPS defined at compile time

Kop Kaptain
K
If KOPS defined at compile time

lich
L

demilich
L

master lich
L

kobold mummy
M

gnome mummy
M

orc mummy
M

elf mummy
M

human mummy
M

ettin mummy
M

giant mummy
M

red naga hatchling
N

black naga hatchling
N

golden naga hatchling
N

guardian naga hatchling
N

red naga
N

black naga
N

golden naga
N

guardian naga
N

ogre
O

ogre lord
O

ogre king
O

gray ooze
P

brown pudding
P

black pudding
P

quantum mechanic
Q

rust monster
R

garter snake
S

snake
S

water moccasin
S

pit viper
S

cobra
S

python
S

troll
T

ice troll
T

rock troll
T

water troll
T

Olog-hai
T
If TOLKIEN defined at compile time

umber hulk
U

vampire
V

vampire lord
V

Vlad the Impaler
V

barrow wight
W

wraith
W

Nazgul
W
If TOLKIEN defined at compile time

xorn
X

yeti
Y

kobold zombie
Z

gnome zombie
Z

orc zombie
Z

elf zombie
Z

human zombie
Z

ettin zombie
Z

giant zombie
Z

straw golem
'
If GOLEMS defined at compile time

rope golem
'
If GOLEMS defined at compile time

leather golem
'
If GOLEMS defined at compile time

wood golem
'
If GOLEMS defined at compile time

flesh golem
'
If GOLEMS defined at compile time

clay golem
'
If GOLEMS defined at compile time

stone golem
'
If GOLEMS defined at compile time

iron golem
'
If GOLEMS defined at compile time

human
@

Woodland-elf
@
If TOLKIEN defined at compile time

Green-elf
@
If TOLKIEN defined at compile time

Grey-elf
@
If TOLKIEN defined at compile time

elf-lord
@

Elvenking
@

nurse
@

shopkeeper
@

guard
@

oracle
@
If ORACLE defined at compile time

temple priest
@
If ALTARS and THEOLOGY defined at compile time

temple priestess
@
If ALTARS and THEOLOGY defined at compile time

unarmored soldier
@
If ARMY defined at compile time

soldier
@
If ARMY defined at compile time

sergeant
@
If ARMY defined at compile time

lieutenant
@
If ARMY defined at compile time

captain
@
If ARMY defined at compile time

Medusa
@
If MEDUSA defined at compile time

Wizard of Yendor
@

ghost
&nbsp;

water demon
&amp;

demon
&amp;
If INFERNO not defined at compile time (not in default build)

horned devil
&amp;
If INFERNO defined at compile time

succubus
&amp;
If INFERNO defined at compile time

incubus
&amp;
If INFERNO defined at compile time

erinyes
&amp;
If INFERNO defined at compile time

marilith
&amp;
If INFERNO defined at compile time

barbed devil
&amp;
If INFERNO defined at compile time

vrock
&amp;
If INFERNO defined at compile time

hezrou
&amp;
If INFERNO defined at compile time

bone devil
&amp;
If INFERNO defined at compile time

nalfeshnee
&amp;
If INFERNO defined at compile time

ice devil
&amp;
If INFERNO defined at compile time

pit fiend
&amp;
If INFERNO defined at compile time

balrog
&amp;
If INFERNO defined at compile time

Juiblex
&amp;
If INFERNO defined at compile time

Yeenoghu
&amp;
If INFERNO defined at compile time

Orcus
&amp;
If INFERNO defined at compile time

Geryon
&amp;
If INFERNO defined at compile time

Dispater
&amp;
If INFERNO defined at compile time

Baalzebub
&amp;
If INFERNO defined at compile time

Asmodeus
&amp;
If INFERNO defined at compile time

Demogorgon
&amp;
If INFERNO defined at compile time

mail daemon
&amp;
If MAIL defined at compile time

djinni
&amp;

giant eel
;

electric eel
;

kraken
;

newt
:

gecko
:

iguana
:

baby crocodile
:

lizard
:

chameleon
:

crocodile
:

archeologist
@

barbarian
@

caveman
@

cavewoman
@

elf
@

healer
@

knight
@

priest
@

priestess
@

rogue
@

samurai
@

tourist
@

valkyrie
@

wizard
@

Objects
NetHack 3.0.10 introduces no new objects.

Artifacts
Artifacts in NetHack 3.0.10 are:

Name
Object
Alignment
Role
Notes

Excalibur
long sword
Lawful
Knight

Snickersnee
katana
Lawful
Samurai

Cleaver
axe
Chaotic
&nbsp;

Grimtooth
orcish dagger
Chaotic
&nbsp;
dagger if no TOLKIEN

Orcrist
two-handed sword
Lawful
Elf
User-nameable

Sting
elven dagger
Lawful
&nbsp;
User-nameable; dagger if no TOLKIEN

Frost Brand
long sword
Neutral
&nbsp;

Fire Brand
long sword
Neutral
&nbsp;

Stormbringer
broadsword
Chaotic
&nbsp;

Sunsword
long sword
Lawful
&nbsp;

Dragonbane
broadsword
Neutral
&nbsp;

Demonbane
long sword
Lawful
&nbsp;

Werebane
long sword
Lawful
&nbsp;

Giantslayer
long sword
Neutral
&nbsp;

Ogresmasher
war hammer
Lawful
&nbsp;

Mjollnir
war hammer
Lawful
Valkyrie

Trollsbane
morning star
Lawful
&nbsp;

Mjollnir is lawful, but Valkyries are chaotic; how this apparent conflict is resolved is unclear at this time.

Amulets
All amulets appear as ".
Amulets in NetHack 3.0.10 are:

amulet of esp
amulet of life saving
amulet of strangulation
amulet of restful sleep
amulet versus poison
amulet of change
amulet of reflection
Amulet of Yendor (and cheap plastic imitation)
Food
Food items in NetHack 3.0.10 are:

Name
Symbol
Notes

tripe ration
%

corpse
%

egg
%

apple
%

orange
%

pear
%

melon
%

banana
%

carrot
%

clove of garlic
%

nameable fruit
%
if TUTTI_FRUTTI defined at compile time

slice of pizza
%
if TUTTI_FRUTTI not defined at compile time (not in default build)

lump of royal jelly
%

cream pie
%

candy bar
%

fortune cookie
%

pancake
%

lembas wafer
%
if TOLKIEN defined at compile time

cram ration
%
if TOLKIEN defined at compile time

food ration
%

K-ration
%
if ARMY defined at compile time

C-ration
%
if ARMY defined at compile time

tin
%

Weapons
Weapons in NetHack 3.0.10 are:

Name
Symbol
Notes

arrow
)

elven arrow
)
if TOLKIEN defined at compile time

orcish arrow
)
if TOLKIEN defined at compile time

silver arrow
)

crossbow bolt
)

dart
)

shuriken
)

boomerang
)

spear
)

elven spear
)
if TOLKIEN defined at compile time

orcish spear
)
if TOLKIEN defined at compile time

dwarvish spear
)
if TOLKIEN defined at compile time

javelin
)

trident
)

lance
)

dagger
)

elven dagger
)
if TOLKIEN defined at compile time

orcish dagger
)
if TOLKIEN defined at compile time

athame
)

scalpel
)

knife
)

axe
)

worm tooth
)
if WORM defined at compile time

crysknife
)
if WORM defined at compile time

short sword
)

elven short sword
)
if TOLKIEN defined at compile time

orcish short sword
)
if TOLKIEN defined at compile time

dwarvish short sword
)
if TOLKIEN defined at compile time

scimitar
)

broadsword
)

elven broadsword
)
if TOLKIEN defined at compile time

long sword
)

two-handed sword
)

dwarvish mattock
)
if TOLKIEN defined at compile time

katana
)

mace
)

morning star
)

war hammer
)

club
)

rubber hose
)
if KOPS defined at compile time

quarterstaff
)

aklys
)

flail
)

bullwhip
)

partisan
)

ranseur
)

spetum
)

glaive
)

halberd
)

bardiche
)

voulge
)

fauchard
)

guisarme
)

bill-guisarme
)

lucern hammer
)

bec de corbin
)

bow
)

elven bow
)
if TOLKIEN defined at compile time

orcish bow
)
if TOLKIEN defined at compile time

sling
)

crossbow
)

Tools
Tools in NetHack 3.0.10 are:

Name
Symbol
Notes

leash
(
if WALKIES defined at compile time

blindfold
(

mirror
(
if MEDUSA defined at compile time

tinning kit
(

lock pick
(

credit card
(

key
(

skeleton key
(

expensive camera
(

magic marker
(

stethoscope
(

tin opener
(

lamp
(

magic lamp
(

crystal ball
(

figurine
(

ice box
(

large box
(

chest
(

sack
(

bag of holding
(

bag of tricks
(

whistle
(

magic whistle
(

flute
(
if MUSIC defined at compile time

magic flute
(
if MUSIC defined at compile time

horn
(
if MUSIC defined at compile time

frost horn
(
if MUSIC defined at compile time

fire horn
(
if MUSIC defined at compile time

harp
(
if MUSIC defined at compile time

magic harp
(
if MUSIC defined at compile time

bugle
(
if MUSIC defined at compile time

drum
(
if MUSIC defined at compile time

drum of earthquake
(
if MUSIC defined at compile time

pick-axe
(

unicorn horn
(

Keys have shapes that fit specific locks on chests and large boxes; the skeleton key fits all locks and can also open doors.

Armor
Armor items in NetHack 3.0.10 are:

Name
Symbol
Notes

elven leather helm
[
if TOLKIEN defined at compile time

orcish helm
[

dwarvish iron helm
[
if TOLKIEN defined at compile time

fedora
[

helmet
[ or [

helm of brilliance
[ or [

helm of opposite alignment
[ or [

helm of telepathy
[ or [

dragon scale mail
[

plate mail
[

crystal plate mail
[

bronze plate mail
[

splint mail
[

banded mail
[

dwarvish mithril-coat
[

elven mithril-coat
[
if TOLKIEN defined at compile time

chain mail
[

orcish chain mail
[
if TOLKIEN defined at compile time

scale mail
[

studded leather armor
[

ring mail
[

orcish ring mail
[
if TOLKIEN defined at compile time

leather armor
[

mummy wrapping
[

elven cloak
[

orcish cloak
[
if TOLKIEN defined at compile time

dwarvish cloak
[
if TOLKIEN defined at compile time

cloak of protection
[

cloak of invisibility
[

cloak of magic resistance
[

cloak of displacement
[

small shield
[

elven shield
[
if TOLKIEN defined at compile time

Uruk-hai shield
[
if TOLKIEN defined at compile time

orcish shield
[
if TOLKIEN defined at compile time

large shield
[

dwarvish roundshield
[
if TOLKIEN defined at compile time

shield of reflection
[

Hawaiian shirt
[
if SHIRT defined at compile time

leather gloves
[

gauntlets of fumbling
[

gauntlets of power
[

gauntlets of dexterity
[

low boots
[

iron shoes
[

high boots
[

speed boots
[

water walking boots
[

jumping boots
[

elven boots
[

fumble boots
[

levitation boots
[

Potions
Potions in NetHack 3.0.10 have randomized appearances (except for water), occurring as one of ! ! ! ! ! ! ! ! ! ! ! !.  They are:

potion of fruit juice
potion of booze
potion of gain energy (if SPELLS defined at compile time)
potion of gain ability
potion of restore ability
potion of sickness
potion of confusion
potion of blindness
potion of paralysis
potion of speed
potion of levitation
potion of hallucination
potion of invisibility
potion of see invisible
potion of healing
potion of extra healing
potion of gain level
potion of enlightenment
potion of monster detection
potion of object detection
potion of water (always !)
The method of obtaining holy or unholy water is different from modern versions.  One drops a potion of water on an altar and it immediately becomes blessed, uncursed, or cursed for lawful, neutral, or chaotic altars, respectively.

Scrolls
All scrolls appear as ?.
Scrolls in NetHack 3.0.10 are:

scroll of mail (if MAIL defined at compile time)
scroll of enchant armor
scroll of destroy armor
scroll of confuse monster
scroll of scare monster
scroll of blank paper
scroll of remove curse
scroll of enchant weapon
scroll of create monster
scroll of taming
scroll of genocide
scroll of light
scroll of teleportation
scroll of gold detection
scroll of food detection
scroll of identify
scroll of magic mapping
scroll of amnesia
scroll of fire
scroll of punishment
scroll of charging
Wands
Wands in NetHack 3.0.10 have randomized appearances, occurring as one of / / / / / /.  They are:

wand of light
wand of secret door detection
wand of create monster
wand of wishing
wand of striking
wand of nothing
wand of make invisible
wand of slow monster
wand of speed monster
wand of undead turning
wand of polymorph
wand of cancellation
wand of teleportation
wand of opening
wand of locking
wand of probing (if PROBING defined at compile time)
wand of digging
wand of magic missile
wand of fire
wand of sleep
wand of cold
wand of death
wand of lightning
Spellbooks
All spellbooks are present if and only if SPELLS is defined at compile time.
Spellbooks in NetHack 3.0.10 have randomized appearances, occurring as one of + + + + + + + + + + + + + +.  They are:

spellbook of magic missile
spellbook of fireball
spellbook of sleep
spellbook of cone of cold
spellbook of finger of death
spellbook of light
spellbook of detect monsters
spellbook of healing
spellbook of knock
spellbook of force bolt
spellbook of confuse monster
spellbook of cure blindness
spellbook of slow monster
spellbook of wizard lock
spellbook of create monster
spellbook of detect food
spellbook of cause fear
spellbook of clairvoyance
spellbook of cure sickness
spellbook of charm monster
spellbook of haste self
spellbook of detect unseen
spellbook of levitation
spellbook of extra healing
spellbook of restore ability
spellbook of invisibility
spellbook of detect treasure
spellbook of remove curse
spellbook of dig
spellbook of magic mapping
spellbook of identify
spellbook of turn undead
spellbook of polymorph
spellbook of teleport away
spellbook of create familiar
spellbook of cancellation
spellbook of genocide
Rings
Rings in NetHack 3.0.10 have randomized appearances, occurring as one of = = = = = = = = = = = =.  They are:

ring of adornment
ring of gain strength
ring of increase damage
ring of protection
ring of regeneration
ring of searching
ring of stealth
ring of levitation
ring of hunger
ring of aggravate monster
ring of conflict
ring of warning
ring of poison resistance
ring of fire resistance
ring of cold resistance
ring of shock resistance
ring of teleportation
ring of teleport control
ring of polymorph (if POLYSELF defined at compile time)
ring of polymorph control (if POLYSELF defined at compile time)
ring of invisibility
ring of see invisible
ring of protection from shape changers
Stones
Stones in NetHack 3.0.10 are:

Name
Symbol
Notes

dilithium crystal
*

diamond
*

ruby
*

sapphire
*

emerald
*

turquoise stone
*

aquamarine stone
*

amber stone
*

topaz stone
*

opal stone
*

garnet stone
*

amethyst stone
*

jasper stone
*

fluorite stone
*

jade stone
*

luckstone
*

loadstone
*

rock
*

and worthless pieces of white, blue, red, yellowish brown, green, and violet glass.

Other items
Other items not appearing in the above categories are:

Name
Symbol
Notes

heavy iron ball
0

iron chain
_

boulder
`

statue
`

Blinding and acid venom (both .) are also listed as objects, but they only exist while in flight, or when a wizard mode wish requests them.