# Spellbook of teleport away

spellbook of  +   teleport away   

Appearance

random

Abundance

1.52%

Base price

600 zm

Weight

50

Turns to read

36

Ink to write

30–59

Spell type

escape

Level

6

Power cost

30 Pw

Direction

beam  

Equivalent

wand of teleportation

In NetHack, the spellbook of teleport away allows you to learn the spell of teleport away.

Contents

1 Effects

1.1 Teleporting yourself
1.2 Teleporting monsters

2 Strategy
3 History

Effects
The spell is a beam-type spell that can be aimed at monsters or at yourself.

Teleporting yourself
Casting this spell at yourself has the same effect as the teleport at will action or zapping yourself with a wand of teleportation - unless you are on a no-teleport level, you teleport to a random square on the current level that you can stand on (e.g. in your default form, you won't end up over water, inside a wall or monster, on a trap, etc.). The teleportation is not inherently controlled, but if you have teleport control, you can use that to control your destination.

Teleporting monsters
The spell can be used on monsters, with similar effects to a wand of teleportation; the monster will teleport to a random square on the current level on which it can survive. (The major difference is that, as a spell, it costs nutrition and Pw rather than wand charges.) Only a very few monsters can resist the effect (Death, Pestilence, and Famine will normally teleport next to you rather than to a random square); however, note that although covetous monsters can be affected by the spell, there is typically no point in doing so as the monster will simply teleport back next to you as part of its next turn.

Strategy
Once teleport control is available, the spell can be used as a primary method of travel; prior to NetHack 3.6.2, however, the Pw cost was too high to be sustainable for most characters, even with help from the Eye of the Aethiopica. As with most things that burn so much resources, the obvious use for it would be the ascension run, but there are two factors making the spell less usable for that purpose: the Amulet of Yendor not only blocks 1/3 of teleportation attempts but also increases spell Pw costs (on average, doubling them - meaning that the spell is effectively 3 times as expensive in Pw during an ascension run).
Instead, late in the game, the spell is best used to clear your path of monsters. If you do not need the experience, intrinsics, or death drops from a monster – and during the ascension run, you typically don't – teleporting it away is as effective as killing it, and much faster. The spell can even be used on multiple monsters at once, if they happen to form a line; on the Astral Plane, this is sometimes combined with jumping to jump into the gap thus created).
Earlier in the game, there are two main uses for the spell. One is as an emergency escape from a dangerous situation, hoping to land somewhere safer. On most levels, you are very likely, but not guaranteed, to land somewhere out of danger; bear in mind that, without teleport control, there is always a chance you will move just a square or two and still be adjacent to whatever danger was threatening you. The other is to escape disconnected areas, which can arise either from vaults or due to a chokepoint that's guarded by monsters you don't want to deal with. However, as a level 6 spell, many characters will not be able to cast it until near the end of the game anyway, and will use other more accessible means of teleportation (e.g., a wand or scroll of teleportation).
However, the spell does has some advantages over teleport at will. One is that you can use it even when you don't meet the requirements to teleport at will; in particular, many players wish to avoid gaining teleportitis until they have a reliable source of teleport control, but the spell can be used even without teleportitis. The other is that the spell benefits from hungerless casting. As of NetHack 3.6.2, both actions now cost the same amount of power to perform, providing another advantage to the spell.

History
In NetHack 3.6.1 and earlier, this spell was somewhat more expensive in Pw than teleport at will; at the time, teleport at will cost 19 Pw, teleport away cost 30 Pw).

This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
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