# The Lightsaber Prototype

)   The Lightsaber Prototype   

Base item

red lightsaber

Damage vs. small

d9+6 +10

Damage vs. large

d11+10 +10

To-hit bonus

+5

Bonus versus

(any)

Weapon skill

lightsaber

Size

one-handed

Affiliation

lawfulintelligentJedi

When carried

(none)

When wielded

reflection

When invoked

energy boost

Base price

3500 zm

Weight

60

Material

platinum

The Lightsaber Prototype is the Jedi quest artifact in the Jedi patch for SLASH'EM, the prize for defeating Lord Sidious and his army of storm troopers.
It inherits excellent stats from its base item. Like any regular lightsaber, it provides very good base melee damage. Even at +0 it hits all monsters, even if they normally require an enchanted weapon to hit. It can also burn through doors, statues and solid rock in the manner of a pick-axe.
Additionally, it has a +10 damage bonus and a +5 to hit bonus, it provides reflection when wielded, and an energy boost when #invoked. Unlike a regular lightsaber, it never runs out of power or needs charging, so it can be wielded indefinitely.

Contents

1 Jedi
2 Non-Jedi
3 Average damage
4 Quirk
5 References

Jedi
If a Jedi, the player has the ability to throw and catch it back like with any lightsaber, similarly to the Valkyrie's ability to throw and catch Mjollnir.

Non-Jedi
If you wish for this artifact, make sure you are at least lawful and able to withstand its artifact blast. It's an intelligent artifact, so it will blast you for quite a lot even if you are lawful because you aren't a Jedi, and you will be unable to even pick it up if you are not at least lawful.
You can unrestrict lightsabers by wielding one when you get crowned. The additional +5 to hit bonus will also help a lot.

Average damage
With average damage of 26 vs. large (but only 21 vs. small), plus reflection, plus permanently burning Elbereth, plus burning through solid rock, plus hitting like a +4 weapon, plus the Jedi only ability to attack from range, this weapon even outclasses the infamous Bat from Hell.
A Jedi two-weaponing this with Grayswandir in Gehennom is indeed fearsome to behold.

Quirk
The lightsaber energy value that controls how many turns the lightsaber can be lit for uses the same internal variable as the invocation timeout, which may result in the Lightsaber Prototype working strangely when trying to invoke it.

References
Reference: Benjamin Schieder's Jedi Patch