# M2_PRINCE
In the code of NetHack, the M2_PRINCE monster flag (and the is_prince() macro that queries it) indicates that a monster is an "overlord" to its kind.

Contents

1 List of monsters
2 Description
3 See also
4 References

List of monsters
The following monsters are princes:

a&nbsp;queen bee
h&nbsp;dwarf king
G&nbsp;gnome king
O&nbsp;ogre king
V&nbsp;Vlad the Impaler
@&nbsp;Elvenking
@&nbsp;high priest
@&nbsp;Wizard of Yendor
@&nbsp;Croesus
&amp;&nbsp;Orcus
&amp;&nbsp;Geryon
&amp;&nbsp;Dispater
&amp;&nbsp;Baalzebub
&amp;&nbsp;Asmodeus
&amp;&nbsp;Demogorgon
Description
Being a prince has the following effects:

A prince that can wield weapons and has no special rules for its species is much more likely to receive a weapon.[1]
When throwing projectiles, a prince gets a +2 multishot bonus.[2]
A prince's weapon will always be at least +1, and its armor will be at least +0.[3]  Note that their equipment still has the usual chance of being cursed.
Demon summoning by same-race sacrifice cannot summon a demon prince. Only demon lords and princes can summon demon princes with their melee attacks.
Sitting on a throne with no effect produces a different message, namely "You feel very comfortable here" instead of "You feel somehow out of place..."; this is purely cosmetic - the tangible effects of sitting on a throne are unchanged.
See also
M2_LORD
References

↑ src/makemon.c in NetHack 3.6.7, line 518

↑ src/mthrowu.c in NetHack 3.6.7, line 173

↑ src/makemon.c in NetHack 3.6.7, line 1952