# dNetHack
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Click on a glyph to go to that monster's page.
dNetHack is a NetHack variant based on NetHack 3.4.3. In addition to the usual features common to variants (e.g. new monsters, playable races, roles, and items) it introduces various novel features, including horror elements reminiscent of those found in the Call of Cthulhu roleplaying game (based on the H.P. Lovecraft story of the same name).

Contents

1 Major features
2 Other features
3 Useful pointers
4 dNethack online
5 Ascend all roles competition
6 dNethack in Junethack

6.1 Xlog trophies
6.2 Games played trophies

7 Future features

Major features
New roles:
Anachrononaut
Binder
Convict
Madman
Noble
Pirate
Troubadour
Revised roles:
Monk
New races:
Chiropteran
Clockwork Automaton
Drow
Half-dragon
Incantifier
Yuki-onna
Vampire
New skills:
Musicalize spell
Beast mastery
Lightsaber forms
Wand damage
New items:
Many new artifacts
Re-balances armors (As part of this, some resistances now time out when obtained from corpses.)
New object properties: holy/unholy (which is somewhat different from blessed/cursed), sizzling, and possibly other effects.
Implements new monsters.
Significant changes to Devil Lords and Demon Lords
When reaching the levels with a Devil Lord or Demon Lord it is not always necessary to fight them.  Not all of them block the stairs.  Avoiding them may be the best course of progress in those cases.
Re-organizes and expands the dungeon. (ASCII-Sketch of the dungeon)
Replaces the Elbereth mechanic with warding signs, File:Wards dNethack.pdf, lookup table.
Other features
Rule changes (Some of this stuff is pretty critical to know)
Items
Conducts in dNethack
A summary of the effects of all wards can be found here: File:Wards dNethack.pdf (spoiler).
Sanity, Madness, Insight spoilers
Spirits
Cults
New/changed dungeon levels
Useful pointers
Here are some useful pointers for experienced nethack players.
How to get each of the alignment keys.
Ascension kit information for dNethack
When living creatures are killed they often respawn a short time later as "zombie" versions if the corpse is left.  Zombies do higher melee damage but are slower.  If the zombie corpse remains it also may respawn.
In the "Quest branch" for each role "genocide" is ignored.
Converting altars can be dangerous in dNethack.  The deity of the altar may summon one or more guardians after the conversion attempt is done.
Sokoban levels do not generate monsters in any of the boulder areas.  This means that level 1 of Sokoban is monster free (unless you bring a monster in through other means) and can be a useful place to read spellbooks or store a cache.
The "Pokedex" entry for each monster is incredibly informative.  Checking new creatures with far-look is a good idea.  Information on the monster's attacks and resistances are generally displayed.  Additionally a Stethoscope will show the current hit points of the creature.
dNethack online
dNAOhack: Online at hardfought.org (Hardfought)
How to interpret the dNetHack xlogfile
Ascend all roles competition
The first ascension of each role (on a public server) is being commemorated in-game with an entry in the hallucinatory gods list, eg "stth the Wizard."

Roles
First Player to Ascend

Anachrononaut
Darth Bane (1st, future unchanged) doyoumind (2nd, future saved)

Android
malor

Archeologist (revised)
Riker

Barbarian (revised)
stth

Binder
ChrisANG (FIQ ascended the first non-developer Binder)

Caveman
DarthBane

Convict
Tariru

Drow Shared (Pri, Rog, Ran, Wiz)
Tariru (Drow Priestess, sided with Eclavdra; He later ascended a Drow Rogue that sided with Seyll Auzkovyn)

Hedrow Shared (Pri, Rog, Ran, Wiz)
Tariru (Hedrow Rogue, sided with Eclavdra)

Drow Noble
Tariru

Hedrow Noble
VoR (aka Wikid)

Dwarf Knight
Tariru

Dwarf Noble
VoR (aka Wikid)

Elf Shared (Pri, Nob, Ran, Wiz)
Tariru (Elf Noble)

Healer
stth

Knight
VoR (aka Wikid)

Madman
Demo

Monk
Khor (aka Cor)

Noble
Khor (aka Cor)

Priest
Khor (aka Cor)

Pirate
stth

Rogue
VoR (aka Wikid)

Ranger
Khor (aka Cor)

Samurai
Tariru

Tourist
stth

Troubadour
VoR (aka Wikid)

Valkyrie (vanilla)
allihaveismymind (aka doyoumind)

Valkyrie (revised)
stth

Wizard
stth

dNethack in Junethack
Xlog trophies
 That was the easy one: Obtained at least one alignment key.
 Through the gates of Gehennom: Obtained at least three alignment keys (the number needed to complete the game).
 Those were for replay value...: Obtained all nine alignment keys.

Games played trophies
 King of dNethack: Ascend a game with all the new races/roles in dNethack.
 Prince of dNethack: Ascend a game with half the new races/roles in dNethack.
 dNethack Tour: Played a game (at least 1000 turns) with all the shiny new races/roles in dNethack.
The new races in dNethack are incantifier, clockwork automaton, half-dragon, and drow. The new roles are Troubadour, Noble, Pirate, and Binder. Convict and Vampire are also implemented, but are insufficiently distinct from their incarnations in other variants to count. Note that you can play an incantifier Noble, an incantifier or drow pirate, and a Binder of any race.
2014 trophies

Future features
User:Chris/dNetHack/YANIs: A place to contribute dnethack-specific YANIs.
User:Chris/dNetHack/bugs: A place to report dnethack-specific bugs.
Note to visitors: Please feel free to make any edits/additions/requests for clarification you see fit, to any of these pages.