# Quest artifact
The quest artifact is a special artifact that you retrieve from your role's quest nemesis along with the Bell of Opening, and is considered one of the prizes for completing the quest. While your quest artifact is not strictly necessary to ascend, it is worth picking up anyway since it is at least of some use to your character, often providing valuable extrinsic qualities.
Like normal artifacts, quest artifacts provide various special effects in addition to any abilities intrinsic to their base item; see the entry for a particular artifact to find out all of its effects. All quest artifacts are intelligent artifacts, and each has a default alignment; your own quest artifact will always be adjusted to your alignment. You can only safely pick up a quest artifact that you share a role and/or alignment with; other quest artifacts will blast you, and cross-aligned quest artifacts will evade your grasp. You cannot wish for your own quest artifact, and it will be reverted to its base item if it would be found in a bones level.

Contents

1 List of quest artifacts
2 Variants

2.1 SLASH'EM
2.2 UnNetHack

3 References

List of quest artifacts

Role

Name

Base object type

Alignment

Effects

When carried

When applied

When invoked

When wielded or worn

Archeologist

The Orb of Detection

crystal ball

Lawful

magic resistance, telepathy, half spell damage

crystal ball selective object detection

toggles invisibility

Barbarian

The Heart of Ahriman

luckstone

Neutral

stealth, luckstone

toggles levitation

double damage and +d5 to-hit when slung

Caveman

The Sceptre of Might

mace

Lawful

toggles conflict

magic resistance, double damage to cross-aligned, +d5 to-hit

Healer

The Staff of Aesculapius

quarterstaff

Neutral

heal half HP damage, cures sickness; blindness; sliming

double damage to non drain resistant, +d8 damage to non non drain resistant, level drain attack, hungerless regeneration, drain resistance

Knight

The Magic Mirror of Merlin

mirror

Lawful

magic resistance, telepathy, Knights do double damage with certain wands and spells.

gives random rumor, reflect gaze attacks, other mirror effects

Monk

The Eyes of the Overworld

pair of lenses

Neutral

enlightenment

magic resistance; astral vision; protects against the stunning and blinding effects of the Archon's gaze attack; overrides all blindness; prevents blindness from ravens, black naga, and cobras (like normal lenses.)

Priest

The Mitre of Holiness

helm of brilliance

Lawful

fire resistance

restores approximately half your lost power, up to a maximum of 120[1]

protection, half damage from undead and demons (only for priests), helm of brilliance intelligence and wisdom boost

Ranger

The Longbow of Diana

bow

Chaotic

telepathy

creates a small amount of arrows

reflection, +d5 to-hit

Rogue

The Master Key of Thievery

skeleton key

Chaotic

warning, teleport control, half physical damage

gives random rumor, lock and unlock objects

untrap doors and containers without fail

Samurai

The Tsurugi of Muramasa

tsurugi

Lawful

luckstone

protection, bisection, +d8 damage, +2 to-hit

Tourist

The Platinum Yendorian Express Card

credit card

Neutral

magic resistance, telepathy, half spell damage

unlock objects

charges an item

Valkyrie

The Orb of Fate

crystal ball

Neutral

warning, half spell damage, half physical damage, luckstone

crystal ball selective object detection

levelport

Wizard

The Eye of the Aethiopica

amulet of ESP

Neutral

faster energy regeneration, half spell damage

branchport

magic resistance, telepathy

Variants
SLASH'EM

Role

Name

Base object type

Alignment

Effect when invoked

Flame Mage

The Candle of Eternal Flame

magic candle

Neutral

summon a fire elemental

Ice Mage

The Storm Whistle

magic whistle

Lawful

summon a water elemental

Necromancer

The Great Dagger of Glaurgnaa

great dagger

Chaotic

energy boost

Undead Slayer

The Stake of Van Helsing

wooden stake

Lawful

Yeoman

The Crown of Saint Edward

helm of telepathy

Lawful

UnNetHack

Role

Name

Base object type

Alignment

Effect when invoked

Convict

The Iron Ball of Liberation

heavy iron ball

Neutral

Temporary phasing; chains self to player

References

↑ artifact.c in NetHack 3.4.3, line 1238

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