# invt-343.txt
This is a classic text spoiler, reproduced on NetHackWiki for reference and archival purposes. You should link to this page when you copy or excerpt it, but please do not modify the content.
Caution: As this is not an ordinary wiki page edited by the community, this spoiler may contain outdated or otherwise inaccurate information.

invt-343.txt  Last edited 2004-02-16 for NetHack 3.4.3
Starting inventories by class and race in NetHack 3.4
Compiled by Dylan O'Donnell 

<psmith@spod-central.org>.

Where unspecified, items can be either blessed or uncursed; multiples
of items may be split between blessed and uncursed items.

Archeologist
  +2 bullwhip
  +0 leather jacket
  +0 fedora
  3 to 6 uncursed food rations
  +0 pick-axe
  uncursed tinning kit (30 to 99 charges)
  uncursed touchstone
  uncursed sack
  Following chances of ONE of:
    10%    uncursed tin opener
    22.5%  uncursed oil lamp
     6.75% uncursed magic marker (30 to 99 charges)

Barbarian
  50% chance of:
    +0 two-handed sword
    +0 axe
  otherwise:
    +0 battle-axe
    +0 <racial> short sword
  +0 <racial> ring mail
  1 or 2 uncursed food rations
  17% chance of uncursed oil lamp

Caveman
  +1 club
  +2 sling
  10 to 20 flint stones
  18 to 33 uncursed rocks
  +0 leather armor

Healer
  1001 to 2000 gold pieces
  +0 scalpel
  +1 leather gloves
  5 to 10 uncursed apples
  blessed spellbook of healing
  blessed spellbook of extra healing
  blessed spellbook of stone to flesh
  4 potions of healing
  4 potions of extra healing
  wand of sleep (4 to 8 charges)
  uncursed stethoscope
  4% chance of uncursed oil lamp

Knight
  +1 long sword
  +1 lance
  +1 ring mail
  +0 helmet
  +0 small shield
  +0 leather gloves
  10 to 20 uncursed apples
  10 to 20 uncursed carrots
  (And their pony starts with an uncursed saddle)

Monk
  +2 leather gloves
  +1 robe
  3 to 6 uncursed food rations
  5 to 10 apples
  5 to 10 oranges
  3 to 6 fortune cookies
  random scroll (not enchant weapon)
  33% chance each of:
    blessed spellbook of healing
    blessed spellbook of protection
    blessed spellbook of sleep
  3 potions of healing
  Following chances of ONE of:
    20% uncursed magic marker (30 to 99 charges)
     8% uncursed oil lamp

Priest
  blessed +1 mace
  +0 robe
  +0 small shield
  1 or 2 uncursed cloves of garlic
  1 or 2 uncursed sprigs of wolfsbane
  2 random different spellbooks (healing, divination or clerical only)
  4 potions of holy water
  Following chances of ONE of:
    10% uncursed magic marker (30 to 99 charges)
     9% uncursed oil lamp

Ranger
  +1 <racial> dagger
  +1 <racial> bow
  50 to 59 +2 <racial> arrows (1% chance poisoned if chaotic)
  30 to 39 +0 <racial> arrows (1% chance poisoned if chaotic)
  +2 cloak of displacement (elves: +2 elven cloak)
  4 to 8 uncursed cram rations (elves: 4 to 8 uncursed lembas wafers)

Rogue
  +0 <racial> short sword
  6 to 15 uncursed +0 <racial> daggers
  +1 leather armor
  uncursed potion of sickness
  uncursed lock pick
  uncursed sack
  20% chance of uncursed blindfold

Samurai
  +0 katana
  +0 wakizashi
  +0 yumi
  26 to 45 +0 ya
  rustproof +0 splint mail
  20% chance of uncursed blindfold

Tourist
  1 to 1000 gold pieces
  21 to 40 +2 darts
  +0 Hawaiian shirt
  10 to 20 random food items
  4 scrolls of magic mapping
  2 potions of extra healing
  uncursed expensive camera (30 to 99 charges)
  uncursed credit card
  Following chances of ONE of:
    4%   uncursed tin opener
    3.8% uncursed leash
    3.7% uncursed towel
    3.5% uncursed magic marker (30 to 99 charges)

Valkyrie
  +1 long sword
  +0 dagger
  +3 small shield
  1 or 2 uncursed food rations
  17% chance of uncursed oil lamp

Wizard
  blessed +1 quarterstaff
  +0 cloak of magic resistance
  3 random scrolls
  blessed spellbook of force bolt
  3 random potions
  2 random different rings
  random wand
  1 random other spellbook (any school)
  Following chances of ONE of:
    20% uncursed magic marker (29 to 99 charges)
    16% uncursed blindfold

Race-specific equipment is as follows:

HUMAN         ELF            GNOME           ORC
~~~~~       : ~~~          : ~~~~~         : ~~~
short sword&nbsp;:              :               : orcish short sword
ring mail   :              :               : orcish ring mail
dagger      : elven dagger&nbsp;: dagger        : orcish dagger
bow         : elven bow    : crossbow      : orcish bow
arrow       : elven arrow  : crossbow bolt&nbsp;: orcish arrow

In addition, all non-Wizard orcs get 2 to 4 additional random food
items; and elven Priests and Wizards get a random uncursed musical
instrument, one of wooden flute, tooled horn, wooden harp, bell,
bugle, and leather drum.

The following items will never be created in initial inventory:

Scrolls of amnesia, blank paper, or fire
Spellbooks of blank paper, or of level higher than 3
Potions of acid or hallucination
Rings of aggravate monster, hunger, or levitation
Wands of nothing or of wishing (except as guaranteed by explore mode)

The combination of potions/rings/spellbooks/wands of polymorph with
a ring of polymorph control is also excluded.

Acknowledgements
~~~~~~~~~~~~~~~~
Corrections and clarifications provided by Big Al, Patrick Clot,
Vladimir Florinski, Annie Kang, Pat Rankin, and Rast.

This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

The original contributors to any spoiler must continue to be credited.
Any modifications to the spoiler must be acknowledged and credited.

</racial></racial></racial></racial></racial></racial></racial></racial></psmith@spod-central.org>