# Ring of warning

=

Name

warning

Appearance

random

Base price

100 zm

Weight

3

Probability out of rings

3.57%

Probability out of items in:

containers

Rogue level

Gehennom

Elsewhere

0.179%

0.179%

0.286%

0.107%

Wearing a ring of warning gives you the warning property.

Identification
It is easy to identify; simply wear it and go to a dungeon level with monsters that you cannot directly see. The warning will cause them to be displayed as numbers (or colored question marks, if playing with tiles).

Strategy
Main article: Warning
Warning is a valuable property to have; while it does not explicitly reveal the identity of the creatures a la telepathy, it has a larger range than telepathy, and works while unblind unlike intrinsic telepathy. Telepathy also does not sense mindless creatures like undead, whereas warning works on all but monsters of level 3 or lower. However, several roles get warning intrinsically as they increase in level; for them, a ring of warning is obviously useless once they reach that point.
Wooden or metal rings of warning can be eaten to acquire warning intrinsically.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.1. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-361}} tag to the current version's tag or {{noversion}} as appropriate.