# Lycanthrope quest
The Lycanthrope quest saw you fighting Sir Lorimar for The Staff of Withering. For more information on the quest branch in general, see the quest article.

Home level

The Nightmare Forest

Locate level

The Calerin Forest

Goal level

The Lair of Sir Lorimar

Leader

The High Lycanthrope

Guardians

fiends

Nemesis

Sir Lorimar

Quest Artifact

The Staff of Withering

Contents

1 Levels

1.1 The Nightmare Forest
1.2 Upper filler level
1.3 The Calerin Forest
1.4 Lower filler level(s)
1.5 The Lair of Sir Lorimar

2 Messages

2.1 Entry
2.2 Quest guardians
2.3 Quest leader

2.3.1 Encouragement

2.4 Locate and goal levels
2.5 Quest nemesis

2.5.1 Discouragement

2.6 Victory
2.7 Post-quest

Levels
Random monsters on this Quest are generated with the following frequencies:

96/175	(55%)	Woodland-elf
24/175	(14%)	random @
24/175	(14%)	forest centaur
6/175	(3%)	random C
1/7	(14%)	normal random monster
The Nightmare Forest
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The two-way magic portal back to the Dungeons of Doom is at the marked point on the island. The High Lycanthrope occupies the throne; there are four fiends in the same room, and two more each in the side alcoves, the upper of which contains a chest. The downstair is on the far side of the lake, which contains three giant eels. The level also contains four Woodland-elves, four forest centaurs, and six random traps.
The entire level is no-teleport and has undiggable walls and floor.

Upper filler level
This is a dark open level, with four Woodland-elves, three forest centaurs, and a random C; eight random objects; and four random traps.

The Calerin Forest
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The level contains five Woodland-elves, three forest centaurs and two random C; six random objects; four spiked pits, and four other random traps.
The entire level has an undiggable floor. Teleportation is permitted.

Lower filler level(s)
These are cavern levels, with four Woodland-elves, three forest centaurs, and a random C; four random objects; and four random traps.

The Lair of Sir Lorimar
..........&nbsp;...&nbsp;......................................................................&nbsp;...............&nbsp;..............&nbsp;.........&nbsp;....&nbsp;............................&nbsp;....................................................&nbsp;.................&nbsp;............&nbsp;...&nbsp;......&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...&nbsp;....................&nbsp;...............&nbsp;.....&nbsp;&nbsp;&nbsp;.............&nbsp;&nbsp;..........&nbsp;&nbsp;...&nbsp;..&nbsp;...&nbsp;.........&nbsp;...............................&nbsp;........&nbsp;&nbsp;............&nbsp;&nbsp;.............&nbsp;....&nbsp;.........................&nbsp;.............&nbsp;&nbsp;..............&nbsp;&nbsp;.................&nbsp;&nbsp;..............&nbsp;...&nbsp;............&nbsp;.....&nbsp;&nbsp;................&nbsp;&nbsp;.............&nbsp;...........................&nbsp;.&nbsp;...................(_.........&nbsp;&nbsp;..&nbsp;....&nbsp;...................................&nbsp;..........&nbsp;&nbsp;...............&nbsp;&nbsp;.....................................&nbsp;...................&nbsp;&nbsp;.............&nbsp;&nbsp;......&nbsp;...........................&nbsp;....&nbsp;...................&nbsp;&nbsp;...........&nbsp;&nbsp;.....................&nbsp;............................&nbsp;..........&nbsp;&nbsp;.........&nbsp;&nbsp;.........&nbsp;.........&nbsp;......&nbsp;.......&nbsp;.........&nbsp;..................&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;...........................................&nbsp;............&nbsp;...........................&nbsp;..........&nbsp;...................&nbsp;..............................................&nbsp;...................................&nbsp;......................&nbsp;...........................&nbsp;....................................................................................
Sir Lorimar, with the Bell of Opening and the Staff of Withering, is at the marked unaligned altar. There is also a chest in the altar room. Randomly placed on the level are four Woodland-elves, three forest centaurs, and a random C; five random objects; and four random traps. The walls of the Lair are undiggable; teleportation is permitted.

Messages
Entry
First time:

Warily you scan your surroundings, all of your senses alert for signs
of possible danger.  Off in the distance, you can 

<see|sense> the familiar shapes
of the camp of the Nightmare Forest.
But why, you think, would the High Lycanthrope call you back?
Suddenly, you catch the scent of elves and other forest creatures ...
how could they be HERE?!
Without another thought you dash off towards the ruins that you 
call home...

Next time:

Once again, you near the Nightmare Forest.  You know that the High Lycanthrope
will be waiting.

If already rejected twice due to bad alignment:

Again, and you think possibly for the last time, you approach
the Nightmare Forest.

Quest guardians
If #chatting before the quest is complete:

"The battles here have been good... elf meat really suits my taste!"
"So, you're back, <playername>. Eaten any good corpses lately? *snicker*"
"For some strange reason the wolves will no longer answer our calls."
"There are too many 'forest creatures' here, the air reeks of them!"
"The High Lycanthrope is a mighty leader, but without people to command..."

Quest leader
When you first meet your quest leader:

"Ah, <playername>. It's about time you got here! As much as I dislike to
say so, we need your help. Those accursed elves have mounted an
assault on us... wait... before I continue, I must see if you have
the potential to aid us"

When you return, having been rejected due to lack of experience:

"<playername>, you are back.  Are you ready YET?"

This message is not currently used:

"Again, you stand before me, <playername>.  Surely you HAVE to be ready now!"

When you are expelled from the quest for having failed the alignment test
seven times:

"*growl*  You have betrayed us, <playername>.  You will never attain
that for which you search!  Now begone from my sight, and be thankful
I let you live!

When being rejected due to lack of experience:

"<playername>, I fear that you are as yet too inexperienced to face
Sir Lorimar.  Only a Fiend with the help of <moon|lycanthus> could ever hope to
defeat him."

When being rejected due to having worse than pious alignment:

"<playername>!  You have wandered from the path of the <balance|chaos>!
You have become weak and have faulted in your thinking.
Go forth and restore youself in the eyes of <moon|lycanthus>."

When finally assigned the quest:

"Our forest is in great need of your assistance, <playername>.
"About six months ago, I learned that the elves were banding together
with a human by the name of Sir Lorimar. At first, I paid it no 
mind, but then I heard reports of a huge army of 'forest folk' that was 
planning to invade our island.
"By now I had began to assemble my own army and ready my defenses. Then
disaster struck. While we were hunting for food one day, the elves 
attacked and stole the Staff of Withering from the ruins.
"We can not defeat Sir Lorimar while he has the Staff of Withering. 
Find him, kill him, and return the Staff of Withering to me. You will be 
rewarded greatly if you succeed.

Encouragement
If you subsequently chat to your quest leader, you are encouraged:

"Sir Lorimar is a powerful force, but no match for one of our kind!"
"Remember that Sir Lorimar is only human ... he can not match our 
power."
"If you fail, <playername>, we will have to abandon this forest."
"To enter the Calerin Forest, you must be very stealthy.  Those damn elves are
everywhere!"
"Call upon <moon|lycanthus> in your time of need."
"May <moon|lycanthus> protect you, and guide your steps."
"If you can lay hands upon the Staff of Withering, do not fail to use its might!"
"I cannot stand against Sir Lorimar.  The wolves no longer answer
our calls."
"Do not fear Sir Lorimar. I know you shall feast on his bones!"
"You have a great road to travel, <playername>, but only after you defeat
Sir Lorimar."

Locate and goal levels
When first entering the locate level:

The smell of swamp water and rotting trees washes over you. You have
finally located the Calerin Forest.

When returning:

Yet again you have a chance to infiltrate the Calerin Forest.

When first entering the goal level:

You sniff the air ... yes, the human is here. You would never mistake
that disgusting scent. Fortunately, they taste better than they smell.

When returning:

Yet again you detect the presence of the human.

Quest nemesis
When first encountering the quest nemesis:

"So.  You have come for the staff. You shall never take it! So long as
I live it shall stay with me, your kind must be destroyed!
"By the powers of good!  Prepare to die, Lycanthrope."

Upon further meetings:

"So you have returned. Good... let's finish it this time!"

And on the 4th and subsequent meetings:

"You again? Don't you ever learn, Lycanthrope! Are you prepared to be extinct now?"

When you have the Staff of Withering, but Sir Lorimar is still alive:

"I must regain the Staff of Withering! You will cause too much pain with it!

Discouragement
Sir Lorimar will occasionally utter maledictions:

"I and the elves will defeat your kind!"
"You are a sorry excuse for a <currentrank>."
"Run while you can, Lycanthrope.  I am a man of honour, I will let you go."
"I shall be merciful and kill you quickly."
"<moon|lycanthus> cannot protect you now.  Here, you die."
"Your <neutral|chaotic> nature makes you weak.  You cannot defeat me."
"Come, Lycanthrope.  I shall kill you, then we shall destroy your 'horde'"
"Once you are dead, my friends shall finish off the High Lycanthrope, and your 'pack'."
"Fight, Lycanthrope, or are you afraid of the mighty Sir Lorimar?"
"You have failed, Lycanthrope.  Now, my victory is complete."

Victory
When picking up your quest artifact:

As you pick up the Staff of Withering, you feel the power of it
flowing through your hands.  It pulses with black light and you feel
as though it wants to kill something.

When killing the nemesis:

Sir Lorimar falls to the ground, and utters a last curse at you.  Then he
slowly slumps over in a pool of his own blood and dies!

When returning to your quest leader:

When the High Lycanthrope sees the Staff of Withering, he grins, and says:
    Well done, <playername>.  You have saved our race from certain genocide!
    What, now, should be done with the Staff of Withering?
    My people are weak... that has been proven. Our only hope is that
    you retrieve The Amulet and make <moon|lycanthus> head of the gods!
    Take the Staff of Withering with you, <playername>. It will help you destroy 
    all who stand in you path.   
    Remember me, <playername>, and return when you have triumphed.  I
    will tell you then of what you must do.  You will understand when the
    time comes.

Post-quest
When talking to High Lycanthrope after the quest:

"Tell us, <playername>, have you fared well on your great quest?"

When talking to the High Lycanthrope after getting the Amulet:

"This is wondrous, <playername>.  I feared that you could not possibly
succeed in your quest, but here you are in possession of the Amulet
of Yendor!
"Return to the dungeon and make you way to the surface. When you
reach the Astral Plane sacrifice it on <moon|lycanthus>'s altar.
"This is all I know, <playername>.  I hope it will help you."

</playername></moon|lycanthus></playername></playername></playername></playername></moon|lycanthus></playername></neutral|chaotic></moon|lycanthus></currentrank></playername></moon|lycanthus></moon|lycanthus></playername></playername></moon|lycanthus></balance|chaos></playername></moon|lycanthus></playername></playername></playername></playername></playername></playername></see|sense>