# Shaman Karnov

@ Shaman Karnov 

Difficulty

22

Attacks

Weapon 2d4

@ Shaman Karnov 

Difficulty

22

Attacks

Weapon 2d4

Base level

20

Base experience

583

Speed

12

Base AC

0

Base MR

30

Alignment

20 (lawful)

Frequency (by normal means)

Unique

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

None

Resistances conveyed

None

Shaman Karnov:

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is male.

 is normally generated peaceful.

 is strong.

 can pick up weapons and food.
 can pick up magical items.

 lets you close unless attacked.

 can be seen through infravision.

Reference

monst.c#line3061

Shaman Karnov, @, is the Caveman quest leader. Despite his name, he is not a priest or a spellcaster of any kind.

Strategy

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Shaman Karnov, along with other quest leaders, has been made significantly stronger, since killing quest leaders no longer makes the game unwinnable.  
The changed stats are as follows:
Speed becomes 15 (from 12); MR becomes 90 (from 30); first attack becomes 4d10 (from 2d4), and he gains a 2d8 cast clerical attack.
Shaman Karnov also starts with a +5 leather armor and a +5 club.

Origin
Karnov is the username of DevTeam member Mike Stephenson, and may also appear as one of the default names for ghosts. 

Encyclopedia entry
Note that Tiamat is the name of the Chromatic dragon.

Making his quarters in the Caves of the Ancestors, Shaman
Karnov unceasingly tries to shield his neanderthal people
from Tiamat's minions' harassments.

 