# Rebel leader
The rebel leader, @, is the Noble quest nemesis in dNetHack as well as SlashTHEM, and the ringleader of the peasant revolt at the heart of the default Noble quest. The rebel leader is accompanied by three other unique monsters: the adventuring wizard, the militant cleric, and the half-elf ranger. 
Note that Fighter/Ranger/Cleric/Wizard is a common configuration for the stereotypical four-person D&amp;D party.

Contents

1 Rebel Ringleader
2 Adventuring Wizard
3 Militant Cleric
4 Half-Elf Ranger
5 References

Rebel Ringleader

@ Rebel Ringleader 

Difficulty

17

Attacks

Weapon 1d8 physical, Weapon 1d6 physical, Claw 1d4 quest artifact theft

@ Rebel Ringleader 

Difficulty

17

Attacks

Weapon 1d8 physical, Weapon 1d6 physical, Claw 1d4 quest artifact theft

Base level

14

Base experience

344

Speed

16

Base AC

10

Base MR

30

Alignment

10 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

medium

Resistances

{{{resistances}}}

Resistances conveyed

The Rebel Ringleader:

 has a head, a couple of arms, and a torso.

 is carnivorous.
 is herbivorous.
 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is female.

 is normally generated hostile.

 is strong.

 can pick up weapons and food.
 can pick up magical items.
 wants the Amulet of Yendor.

 wants your quest artifact.
 waits for you to come.

 wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and your quest artifact.

 can be seen through infravision.

"A powerful warrior with a silver sword."
The Rebel Ringleader is the true quest nemesis, as it is she who carries the quest artifact (the Mantle of Heaven or Vestment of Hell) and the Bell of Opening, and it is her death that produces the "nemesis death" message.  Be warned, however, that the other unique monsters will teleport to and pick up the Bell and the Quest artifact if given the chance.
She is well-armed with a silver saber, gray dragon scale mail, small shield, and high boots. The saber may be especially dangerous to a vampiric Noble.

Adventuring Wizard

@ adventuring wizard 

Difficulty

17

Attacks

Weapon 1d1 physical, Cast 0d0 mage spell

@ adventuring wizard 

Difficulty

17

Attacks

Weapon 1d1 physical, Cast 0d0 mage spell

Base level

14

Base experience

346

Speed

12

Base AC

10

Base MR

30

Alignment

10 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

medium

Resistances

{{{resistances}}}

Resistances conveyed

The adventuring wizard:

 has a head, a couple of arms, and a torso.

 is carnivorous.
 is herbivorous.
 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is male.

 is normally generated hostile.

 is strong.

 can pick up weapons and food.
 can pick up magical items.
 wants the Amulet of Yendor.
 wants the Bell of Opening.

 waits for you to come.

 wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and your quest artifact.

 can be seen through infravision.

"A man of magic. At his word the elements rise up and energy rains down; but as any true mage knows, sleep will kill you faster than flames!"
The adventuring wizard has a quarterstaff, leather armor, a robe, and low boots. His spells of choice are Sleep, Magic Missile, and Summon Sphere. 

Militant Cleric

@ militant cleric 

Difficulty

17

Attacks

Weapon 1d8 physical, Cast 0d0 clerical spell

@ militant cleric 

Difficulty

17

Attacks

Weapon 1d8 physical, Cast 0d0 clerical spell

Base level

14

Base experience

346

Speed

12

Base AC

10

Base MR

30

Alignment

10 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

medium

Resistances

{{{resistances}}}

Resistances conveyed

The militant cleric:

 has a head, a couple of arms, and a torso.

 is carnivorous.
 is herbivorous.
 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is male.

 is normally generated hostile.

 is strong.

 can pick up weapons and food.
 can pick up magical items.
 wants the Amulet of Yendor.
 wants the Bell of Opening.

 waits for you to come.

 wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and your quest artifact.

 can be seen through infravision.

"A holy man. He can heal his friends and set the sky on fire."
The militant cleric has a mace, plate mail, a large shield, and iron shoes. He is able to heal himself or allies, and use the clerical attack spell fire pillar.

Half-Elf Ranger

@ half-elf ranger 

Difficulty

17

Attacks

Weapon 1d4 physical, Weapon 1d4 physical, Arrow 1d3 silver

@ half-elf ranger 

Difficulty

17

Attacks

Weapon 1d4 physical, Weapon 1d4 physical, Arrow 1d3 silver

Base level

14

Base experience

347

Speed

16

Base AC

10

Base MR

2

Alignment

-3 (chaotic)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

medium

Resistances

{{{resistances}}}

Resistances conveyed

A half-elf ranger:

 has a head, a couple of arms, and a torso.

 is carnivorous.
 is herbivorous.
 is omnivorous.

 is not a valid polymorphable form.

 is a human.
 is an elf.

 is normally generated hostile.

 is strong.

 can pick up weapons and food.

 wants the Amulet of Yendor.
 wants the Bell of Opening.

 waits for you to come.

 wants the Amulet of Yendor, the Bell of Opening, the Book of the Dead, the Candelabrum of Invocation, and your quest artifact.

 can be seen through infravision.

"A woman of nature. She fights with arrows of the moon's metal."
The half-elf ranger has two elven short swords, an elven bow, a quiver of blessed silver arrows and mostly elven armor—elven mithril coat, elven leather helm, elven cloak, and high boots. 
Her arrows may be especially dangerous to a vampiric Noble.

References
Reference: Chris' Noble Patch