# User:Tungtn/Physical damage analysis/Common weapon damage
+0 arrows (fired, common)
unpoisoned/poison-resist: d6 = 1 / 3.5 / 6
poisoned: d6 + d6 = 2 / 7 / 12
+0 battle-axe
small: d8 + d4 = 2 / 7 / 12
large: d6 + 2d4 = 3 / 8.5 / 14
+0 crossbow bolt (fired, findable)
unpoisoned/poison-resist
small: d4 + 1 = 2 / 3.5 / 5
large: d6 + 1 = 2 / 4.5 / 7
poisoned
small: d4 + 1 + d6 = 3 / 6 / 11
large: d6 + 1 + d6 = 3 / 7 / 13
+0 crysknife (worm tooth is findable, enchant weapon)
d10 = 1 / 5.5 / 10
+0 dagger (melee and thrown)
small: d4 = 1 / 2.5 / 4
large: d3 = 1 / 2 / 3
+0 darts (thrown, common)
unpoisoned/poison-resist
small: d3 = 1 / 2 / 3
large: d2 = 1 / 1.5 / 2
poisoned (applied after other bonuses/penalties)
small: d3 + d6 = 2 / 5.5 / 9
large: d2 + d6 = 2 / 5 / 8
+0 dwarvish mattock (findable)
small: d12 = 1 / 6.5 / 12
large: d8 + 2d6 = 3 / 11.5 / 20
+0 dwarvish spear (findable)
d8 = 1 / 4.5 / 8
+0 elven dagger (melee and thrown)
small: d5 = 1 / 3 / 5
large: d3 = 1 / 2 / 3
+0 elven short sword
d8 = 1 / 4.5 / 8
+0 lance (riding, one-handed weapon!)
no joust
small: d6 = 1 / 3.5 / 6
large: d8 = 1 / 4.5 / 8
main weapon
unskilled 20% joust
small: d6 + 0.2(2d10) = 1 / 5.7 / 26
large: d8 + 0.2(2d10) = 1 / 6.7 / 28
basic 40% joust
small: d6 + 0.4(2d10) = 1 / 7.9 / 26
large: d8 + 0.4(2d10) = 1 / 8.9 / 28
skilled 60% joust
small: d6 + 0.6(2d10) = 1 / 10.1 / 26
large: d8 + 0.6(2d10) = 1 / 11.1 / 28
expert 80% joust
small: d6 + 0.8(2d10) = 1 / 12.3 / 26
large: d8 + 0.8(2d10) = 1 / 13.3 / 28
off-hand weapon
unskilled 20% joust
small: d6 + 0.2(2d2) = 1 / 4.1 / 10
large: d8 + 0.2(2d2) = 1 / 5.1 / 12
basic 40% joust
small: d6 + 0.4(2d2) = 1 / 4.7 / 10
large: d8 + 0.4(2d2) = 1 / 5.7 / 12
skilled 60% joust
small: d6 + 0.6(2d2) = 1 / 5.3 / 10
large: d8 + 0.6(2d2) = 1 / 6.3 / 12
expert 80% joust
small: d6 + 0.8(2d2) = 1 / 5.9 / 10
large: d8 + 0.8(2d2) = 1 / 6.9 / 12
joust: +2d10 or +2d2 (off-hand weapon)
stops the monster for the rest of the turn
stuns the monster
pushes the monster back a space unless huge or blocked
lance may break: 1-in-250 at +0 luck, 1-in-10000 at +1 luck
+0 long sword (common)
small: d8 = 1 / 4.5 / 8
large: d12 = 1 / 6.5 / 12
+0 katana (rare!)
small: d10 = 1 / 5.5 / 10
large: d12 = 1 / 6.5 / 12
+0 mace (common)
small: d6 + 1 = 2 / 4.5 / 7
large: d6 = 1 / 3.5 / 6
+0 quarterstaff
d6 = 1 / 3.5 / 6
+0 ranseur (hilted polearm, weight 50)
2d4 = 2 / 5 / 8
rock
melee or thrown
d2 = 1 / 1.5 / 2
sling
d3 = 1 / 2 / 3
+0 short sword
small: d6 = 1 / 3.5 / 6
large: d8 = 1 / 4.5 / 8
+0 silver arrows (rare!)
unpoisoned/poison-resist
non-silver: d6 = 1 / 3.5 / 6
silver: d6 + d20 = 2 / 14 / 26
poisoned
non-silver: d6 + d6 = 2 / 7 / 12
silver: d6 + d6 + d20 = 3 / 17.5 / 32
+0 silver dagger (melee and thrown, rare!)
non-silver
small: d4 = 1 / 2.5 / 4
large: d3 = 1 / 2 / 3
silver
small: d4 + d20 = 2 / 13 / 24
large: d3 + d20 = 2 / 12.5 / 23
+0 silver saber (findable)
non-silver: d8 = 1 / 4.5 / 8
silver: d8 + d20 = 2 / 15 / 28
+0 silver spear (rare!)
non-silver
small: d6 = 1 / 3.5 / 6
large: d8 = 1 / 4.5 / 8
silver
small: d6 + d20 = 2 / 14 / 26
large: d8 + d20 = 2 / 15 / 28
+0 spear (common)
small: d6 = 1 / 3.5 / 6
large: d8 = 1 / 4.5 / 8
+0 spetum (forked polearm, weight 50)
small: d6 + 1 = 2 / 4.5 / 7
large: 2d6 = 2 / 7 / 12
+0 trident (rare!)
small: d6 + 1 = 2 / 4.5 / 7
large: 3d4 = 3 / 7.5 / 12
+0 two-handed sword
small: d12 = 1 / 6.5 / 12
large: 3d6 = 3 / 10.5 / 18
+0 unicorn horn (common)
d12 = 1 / 6.5 / 12
+0 war hammer
small: d4 + 1 = 2 / 3.5 / 5
large: d4 = 1 / 2.5 / 4
+0 ya (rare!)
fired from non-yumi bow or non-samurai
d7 = 1 / 4 / 7
fired from yumi by samurai
d7 + 1 = 2 / 5 / 8