# User:Chris/dNetHack/Monsters/Monster Spell Lists
dNethack incorporates L's Monster Spells Patch. Rather than replace the vanilla spells and spell list, dnethack uses these new spells to establish multiple alternate spell lists to add variety to monster casters.

Contents

1 Mage Spell Lists

1.1 List 1: Wizard
1.2 List 2: Negative Energy Specialist
1.3 List 3: Positive Energy Specialist
1.4 List 4: Debuff specialist

2 Clerical Spell Lists

2.1 Constructive Cleric
2.2 Destructive Cleric

Mage Spell Lists
Each Mage-type monster casts from one of four spell lists. The Wizard of Yendor chooses a new random list each time he resurrects.
Lists are ordered in according to spell level, from highest to lowest. If a spell appears on a list more than once, higher level monsters will choose it more often.

List 1: Wizard
Flesh to Stone
Death Touch
(Clone Wizard)
Summon Monsters
Aggravate Monsters
Curse Items
Destroy Armor
Drain Strength
Invisibility
Stun
Haste Self
Cure Self
Psi Bolt

List 2: Negative Energy Specialist
Drain Life
Drain Energy
(Clone Wizard)
Weaken You
Confusion
Drain Life
Destroy Weapon
Drain Strength
Darkness
Stunning
Web
Cure Self
Psi Bolt

List 3: Positive Energy Specialist
Cure Self
Arrow Rain
(Clone Wizard)
Summon Monsters
Summon Spheres
Drop Boulder
Destroy Armor
Evil Eye
Make Visible
Summon Sphere
Haste Self
Cure Self
Summon Sphere

List 4: Debuff specialist
Drain Life
Drain Life
(Clone Wiz)
Summon Monsters
Aggravate Monsters
Destroy Weapon
Destroy Armor
Evil Eye
Make Visible
Invisibility
Stun
Confusion
Psi Bolt

Clerical Spell Lists
Priests are divided up into constructive and destructive casters (constructives favor heal self, destructives favor inflict wounds). Their spell list is divided into blocks. The order that they recieve spells from each block is radomized based on their monster ID.

Constructive Cleric
Cure Self

Block 5

Punish
Summon Angel
Plague
Cure Self

Block 4

Earthquake
Geyser OR Acid Rain
Fire Pillar
Lighting Bolt

Block 3

Drain Life
Curse Items OR Evil Eye
Summon Insects
Cure Self

Block 2

Inflict Blindness
Paralyze
Confusion

Block 1

Open Wounds
Cure Self

Destructive Cleric
Open Wounds

Block 5

Punish
Summon Demons or Devils
Plague
Open Wounds

Block 4

Earthquake
Geyser OR Acid Rain
Fire Pillar
Lighting Bolt

Block 3

Drain Life
Curse Items OR Evil Eye
Summon Insects
Open Wounds

Block 2

Inflict Blindness
Paralyze
Confusion

Block 1

Cure Self
Open Wounds