# Rilmani

Rilmani are a category of monsters in dNetHack.

Contents

1 Plumach Rilmani

1.1 Equipment sets

1.1.1 Militia
1.1.2 Civilian

1.2 Spells

2 Ferrumach Rilmani

2.1 Equipment
2.2 Spells

3 Cuprilach Rilmani

3.1 Equipment
3.2 Spells
3.3 Sneak attack

4 Stannumach Rilmani
5 Argenach Rilmani

5.1 Equipment
5.2 Spells

6 Hydrargyrumach Rilmani

6.1 Mercurial essence
6.2 Brimstone essence

7 Aurumach Rilmani

7.1 Equipment
7.2 Spells

8 Encyclopedia entry

Plumach Rilmani

" Plumach Rilmani File:Plumach Rilmani.png

Difficulty

7

Attacks

Weapon 1d4 physical, Magic 0d4 mage spell

" Plumach Rilmani File:Plumach Rilmani.png

Difficulty

7

Attacks

Weapon 1d4 physical, Magic 0d4 mage spell

Base level

4

Base experience

56

Speed

8

Base AC

4

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

3000

Nutritional value

0

Size

medium

Resistances

shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

A Plumach Rilmani:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

 cannot be tamed.

Equipment sets
Plumach equipment is made of non-rustable metal.

Militia
1⁄3 of Plumachs are militia members.

−1 uncursed metallic short sword
One out of 3 milita members will have a +0 uncursed kite shield
Civilian
The remaining 2⁄3 of Plumachs are civilians.

−1 uncursed metallic sickle, scythe, or axe
Spells
Plumachs will cast the solid fog monster spell. Creatures in the fog have their speed reduced by 2⁄3. When a Plumach casts solid fog, it becomes canceled.

Ferrumach Rilmani

" Ferrumach Rilmani File:Ferrumach Rilmani.png

Difficulty

9

Attacks

Weapon 1d8 physical, Magic 0d4 mage spell

" Ferrumach Rilmani File:Ferrumach Rilmani.png

Difficulty

9

Attacks

Weapon 1d8 physical, Magic 0d4 mage spell

Base level

6

Base experience

88

Speed

10

Base AC

3

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

3000

Nutritional value

0

Size

medium

Resistances

shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

A Ferrumach Rilmani:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

 cannot be tamed.

Equipment
+1 or higher iron halberd or battle axe
Spells
Ice storm: 4d8 physical damage and 4d8 cold damage
Solid fog: 2⁄3 speed reduction

Cuprilach Rilmani

" Cuprilach Rilmani File:Cuprilach Rilmani.png

Difficulty

13

Attacks

Weapon 1d8 physical, Weapon 1d8 physical, Magic 0d4 mage spell

" Cuprilach Rilmani File:Cuprilach Rilmani.png

Difficulty

13

Attacks

Weapon 1d8 physical, Weapon 1d8 physical, Magic 0d4 mage spell

Base level

8

Base experience

143

Speed

18

Base AC

0

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

3000

Nutritional value

0

Size

medium

Resistances

shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

A Cuprilach Rilmani:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

 cannot be tamed.

Equipment
+2 or higher bronze short sword
1⁄3 of Cuprilach will have a bronze buckler (at least +2).
Spells
Drain life: Drains levels
Acid blast: Acidic explosion
Solid fog: 2⁄3 speed reduction
Disappear: Makes self invisible
Poison gas: Creates poison clouds
Make visible: Makes target visible
Sneak attack
When attacking an incapacitated target, or one which cannot see or sense them, Cuprilaches receive bonus damage on their melee attacks equal to 1 to 1.5 times their level (so 1 to 12 for a level 8 Cuprilach).

Stannumach Rilmani

" Stannumach Rilmani File:Stannumach Rilmani.png

Difficulty

13

Attacks

Weapon 1d4 physical, Single-target (active) gaze attack 1d20 study, Magic 0d6 mage spell

" Stannumach Rilmani File:Stannumach Rilmani.png

Difficulty

13

Attacks

Weapon 1d4 physical, Single-target (active) gaze attack 1d20 study, Magic 0d6 mage spell

Base level

9

Base experience

246

Speed

10

Base AC

1

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

3000

Nutritional value

0

Size

medium

Resistances

shock, poison, acid

Resistances conveyed

A Stannumach Rilmani:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 can see invisible creatures.

 is poisonous to eat.

 does not eat. (*)
 is not a valid polymorphable form.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

Argenach Rilmani

" Argenach Rilmani File:Argenach Rilmani.png

Difficulty

13

Attacks

Weapon 1d10 physical, Magic 0d6 mage spell

" Argenach Rilmani File:Argenach Rilmani.png

Difficulty

13

Attacks

Weapon 1d10 physical, Magic 0d6 mage spell

Base level

9

Base experience

220

Speed

15

Base AC

−1

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

4500

Nutritional value

0

Size

large

Resistances

shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

An Argenach Rilmani:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 can see invisible creatures.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

 cannot be tamed.

Equipment
+3 or higher silver broadsword, battle axe, or halberd. Argenach equipped with broadswords will have either a silver kite shield (5⁄6 chance) or a shield of reflection (1⁄6 chance).
Spells
Silver rays (Argenach unique spell): Makes two attacks, each dealing 1d20 damage of a type the target is vulnerable to (including silver damage, in which case each ray does 2d20 damage). The attacks can be avoided via low AC, but ignore armor.
Ice storm: 4d8 cold damage and 4d8 physical damage
Solid fog: 2⁄3 speed reduction
Disappear: Makes self invisible
Make visible: Makes target visible

Hydrargyrumach Rilmani

" Hydrargyrumach Rilmani File:Hydrargyrumach Rilmani.png

Difficulty

17

Attacks

Claw 2d4 water vampire, Touch 2d4 fire, Magic 0d4 mage spell

" Hydrargyrumach Rilmani File:Hydrargyrumach Rilmani.png

Difficulty

17

Attacks

Claw 2d4 water vampire, Touch 2d4 fire, Magic 0d4 mage spell

Base level

12

Base experience

308

Speed

12

Base AC

−1

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

4500

Nutritional value

0

Size

large

Resistances

shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

A Hydrargyrumach Rilmani:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 can see invisible creatures.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 has infravision.

 never leaves a corpse.

 cannot be tamed.

Equipped with a metallic voulge and a metalic long sword.

Mercurial essence

" mercurial essence File:Mercurial essence.png

Difficulty

13

Attacks

Claw 2d4 water vampire, Touch 2d4 fire

" mercurial essence File:Mercurial essence.png

Difficulty

13

Attacks

Claw 2d4 water vampire, Touch 2d4 fire

Base level

10

Base experience

233

Speed

15

Base AC

1

Base MR

0

Alignment

−5 (chaotic)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

4500

Nutritional value

0

Size

medium

Resistances

shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

A mercurial essence:

 can flow under doors.

 has a thick hide.

 can teleport.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 has infravision.

 never leaves a corpse.

 cannot be tamed.

Brimstone essence

" brimstone essence File:Brimstone essence.png

Difficulty

12

Attacks

Magic 0d4 mage spell

" brimstone essence File:Brimstone essence.png

Difficulty

12

Attacks

Magic 0d4 mage spell

Base level

10

Base experience

227

Speed

9

Base AC

1

Base MR

0

Alignment

5 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

3000

Nutritional value

0

Size

large

Resistances

shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

A brimstone essence:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 can see invisible creatures.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 never leaves a corpse.

 cannot be tamed.

 does not move.

Aurumach Rilmani

" Aurumach Rilmani File:Aurumach Rilmani.png

Difficulty

18

Attacks

Weapon 2d8 physical, Weapon 2d8 physical, Weapon 2d8 physical, Magic 0d6 mage spell

" Aurumach Rilmani File:Aurumach Rilmani.png

Difficulty

18

Attacks

Weapon 2d8 physical, Weapon 2d8 physical, Weapon 2d8 physical, Magic 0d6 mage spell

Base level

12

Base experience

315

Speed

15

Base AC

−3

Base MR

0

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

4500

Nutritional value

0

Size

large

Resistances

fire, cold, shock, poison, acid

Resistances conveyed

fire, cold, sleep, shock, poison

An Aurumach Rilmani:

 has a head, a couple of arms, and a torso.

 has a thick hide.

 can see invisible creatures.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 is strong.

 can pick up weapons and food.

 never leaves a corpse.

 cannot be tamed.

Equipment
+4 or higher gold two-handed sword and gold halberd
1⁄3 of Aurumachs wear +4 or higher gold plate mail
Spells
Golden wave (Aurumach unique spell): Deals 2d12 damage of a type the target is vulnerable to.
Ice storm: 4d8 cold damage and 4d8 physical damage
Acid rain: 8d6 acid damage and wets inventory
Solid fog: 2⁄3 speed reduction
Disappear: Makes self invisible
Poison gas: Creates stinking clouds
Make visible: Makes target visible
Prismatic spray: Up to 7 random element explosions

Encyclopedia entry

To paraphrase a particularly wise prime, the rilmani are an
enigma cloaked in a riddle, wrapped in a mystery. Who can
question their motives or their actions? They keep their own
counsel. They're sworn never to come when called, but always
to be there when needed; never to answer questions put to
them, but always to provide what information is necessary; to
aid and abet good, evil, law, and chaos alike in order to maintain
the Balance, regardless of the cost or repercussions.
	[ Planescape Monstrous Compendium II, by Rich Baker ]

 