# Prison guard

@ prison guard 

Difficulty

14

Attacks

Weapon 4d4 physical, Weapon 4d4 physical

@ prison guard 

Difficulty

14

Attacks

Weapon 4d4 physical, Weapon 4d4 physical

Base level

12

Base experience

277

Speed

10

Base AC

10

Base MR

15

Alignment

-6 (chaotic)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

medium

Resistances

{{{resistances}}}

Resistances conveyed

A prison guard:

 has a head, a couple of arms, and a torso.

 is carnivorous.
 is herbivorous.
 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is a member of the Yendorian army.

 is normally generated hostile.

 can follow you to other levels.

 is strong.

 can pick up weapons and food.

 can be seen through infravision.

The Prison guard is a non-unique but non-randomly-generated monster added in the Convict patch. Prison guards are generated only in the quest, as a challenge to the Convict seeking the Iron Ball of Liberation.
When a prison guard confronts the player, it will demand a bribe ("The prison guard demands 

<bribe amount=""> to avoid re-arrest"). The expected bribe is the player's experience level * 500 zorkmids. 
If the bribe is paid, the guard will become peaceful (but not courteous—"Good. Now beat it, scum!") and leave the player alone.
Like the Minetown watch and vault guards, prison guards are coded as mercenaries and outfitted as such. The prison guard's target AC is -2, the same as for a Yendorian lieutenant. Like watch captains, prison guards have a 50% chance of being generated with a silver saber instead of a long sword.

References
Reference: Karl Garrison's Convict Patch

</bribe>