# User:Chris/dNetHack/dNethack Roles/Binder/Echidna
Contents

1 Echidna, Mother of Monsters

1.1 Binding Ritual
1.2 Taboo
1.3 Mark

1.3.1 Detection
1.3.2 Disguise

1.4 Immunity
1.5 Skill
1.6 Active Powers
1.7 Passive Powers

Echidna, Mother of Monsters

The goddess fierce Echidna who is half a nymph with glancing eyes and fair cheeks, and half again a huge snake,[1] great and awful, with speckled skin, eating raw flesh beneath the secret parts of the holy earth. And there she has a cave deep down under a hollow rock far from the deathless gods and mortal men. There, then, did the gods appoint her a glorious house to dwell in: and she keeps guard in Arima beneath the earth, grim Echidna, a nymph who dies not nor grows old all her days.

[ Theogony, by Hesiod]

 

Binding Ritual
Echidna can only be contacted in the Gnomish Mines.

Taboo
You must not throw or eat eggs.

Mark
Your legs become serpents' tails.

Detection
Your odd legs can be seen from a distance.

Disguise
Wear boots and a cloak or torso armor.

Immunity
You are immune to acid. In addition, you gain the thick-skinned attribute.

Skill
Echidna grants skill with Unicorn horns

Active Powers
Echidna's Venom: Spit acid in the chosen direction. The glob of acid deals 5 dice of damage to the struck target, and requires a to-hit roll.
Lullaby: Attempt to tame chosen adjacent monster. Monsters must not be mindless and must be an animal or monstrous (snake-like or have no hands).
Passive Powers
Squamous: Your AC is modified by your Constitution.
Acid Blood: Monsters that attack you in melee take acid damage.
Mother of Monsters: Pets follow more closely.