# Talk:Rogue
i just started rogue and i got blessed short sword - so i guess there is that 5% chance for being blessed too... — Preceding unsigned comment added by 147.229.178.176 (talk • contribs) 9 February 2009
I removed the strategy of waking the MA with a mind flayer blast. The blast has a range of only seven, so no matter where you stand in the up-stairs room, he'll be out of reach.--Darth l33t 01:52, September 25, 2009 (UTC)

Contents

1 Using a mind blast
2 Starting gold
3 SLASH'EM shopping
4 Shot limitation prefix
5 Weapon options

Using a mind blast
I was able to alert the nemesis of my presence both in game and again in wizard mode. It is very possible.

-----      -------.......................................-------------------
|...|  ----|.....|.......................................|.................|
|...|---...|.....|.......................................|....---------....|
|.---......---..--.................................-----------|.......|....|
|...............|..................................|..|...|...----........--
|.....-----....--.................................--..--..--.....----S----|
|--S---...|....|.................................--........--....|........|
|.........---------..................^..........--....}}....--...|...|....|
|....|.....S......|............................--.....}}.....--..--.------|
|-----.....--.....|...........................--...}}}}}}}}...--....|.....--
|...........--....------S-----........x......--....}}}}}}}}....--..........|
|............--........|...| |..............--.....}}.}}........----------S|
|.............|........|..%| |..............|M.....}}}}}}}}......|...|.....|
|S-.---.---.--|.---.---|...| |-----------...--........}}.}}.....-|..---....|
|.--|.---.--|.---.-S-..|---| |.MMM|.....|....--....}}}}}}}}....--|..S.---..|
|...|.......|..........|...---.MMM---...S.....|-...}}}}}}}}...--.S..|...|..|
|...|..|....|..........|.......MMMMM|..-|..------.....}}.....--..|--|...|S-|
|...|---....|---.......|----- .MMMMM|...|--|    --....}}....--...|..--.--..|
-----.....---.....--.---....--...--------..|     --........--....|.........|
    |.............|..........|.............S...   -S-------|.....|..-----..|
    ----------------------------------------  ......       ----------   ----

All of the spots marked 'M' should be within range. Unless I'm miscounting, all are within a 7x7 square. The solitary M is where I did it in both wiz mode and in my one real game, so I know that one will work. All are within the block that has neither the assassin nor the upstairs, so you can dig a hole in the floor above and keep dropping down until you end up in either the assassin's block or the other block. I was fortunate enough to have a polymorph trap that I used to get a tame mind flayer and just got it as close to the marked position on the wiki's map as possible, and he suddenly attacked me. It certainly works. -- Qazmlpok 23:06, October 8, 2009 (UTC)

Starting gold
I noticed that the amount of gold a rogue starts with isn't listed here like it is on the Tourist page. From my experience, it appears to be 1000-2000, could anyone confirm this? -AlphaPikachu578 04:45, June 30, 2010 (UTC)

Rogues don't start with any gold in vanilla. Are you playing a variant? --Darth l33t 07:06, June 30, 2010 (UTC)
Indeed I am, sorry about that. -AlphaPikachu578 23:37, June 30, 2010 (UTC)
SLASH'EM shopping
Playing SLASH'EM 0.0.7E7F3, noticing that costs in shops appear to be a lot more than most other characters I play. I have 8 CHA, but the costs seem to be even further out of whack. Do rogues get bumped up a cost level in SLASH'EM? --AileTheAlien 05:43, 6 May 2011 (UTC)

Yes, they do. Triple markup, I believe. Barbarians and Samurai get similar (if not identical) treatment. -- Qazmlpok 12:04, 6 May 2011 (UTC)
Double, actually, and same with samurai.  Only barbarians get tripled prices.  The note in the source code (SLASH'EM 0.0.7E7F2/shk.c#line2347) says that rogues are untrustworthy, samurai are from out of town, and barbarians are gullible.  Of course the real reason is game balance - rogues are majorly buffed in SLASH'EM (AC bonus from high dex, Bat from Hell), and samurai and barbarians are simply unweakened strong roles (unlike valkyries, whose long sword became a spear). -Ion frigate 08:47, 7 May 2011 (UTC)
Shot limitation prefix
The article mentions this -- but searching for it leads only to this page, and I can't find it described anywhere.  If it is explained somewhere, could it be liked to? --Ephialtis (talk) 23:14, 13 January 2014 (UTC)

It's covered by the Numeric prefix article.  I added an in-text link to it. --Cherokee Jack (talk) 20:30, 1 April 2017 (UTC)
Weapon options
When I edited this page, I cut this section because it took up a lot of space in the new outline.  I'm putting the content here for reference. --Cherokee Jack (talk) 20:30, 1 April 2017 (UTC)
Rogues are good twoweaponers but better missile users. Thrown weapons will often make sense at all ranges. Note that twoweaponing removes backstab damage, so it's not always the best choice.
Damage of selected weapons versus small targets with only skill +damage.  Daggers thrown except as noted.

weapon

skill(s)

base

per hit

#attacks (avg)

total damage

notes

Crossbow
E
2.5
8.0
1-3(2)
16
+d6 poison

Dart
E
2.0
7.5
1-3(2)
15.0
+d6 poison

ElvenDagger
E
3.0
5.0
1-4(2.5)
12.5

ElvenShort+ElvenBroad
E/E
4.5/6.0
5.5/7.0(t)
2
12.5
two handed

OrcishDagger
E
2.0
4.0
1-4(2.5)
10.0

Dagger
E
2.5
4.5
1-4(2.5)
11.25

ElvenDagger+ElvenBroad
E/E
3.0/6.0
4.0/7.0(t)
2
11
two handed

ElvenShortx2
E/E
4.5
5.5(t)
2
11.0
two handed

Katana x2
S/S
5.5
5.5(t)
2
11.0
two handed

Crossbow
S
2.5
7.0
1-2(1.5)
10.5
+d6 poison

DwarfShortx2
E/E
4.0
5.0(t)
2
10.0
two handed

Dart
S
2.0
6.5
1-2(1.5)
9.75
+d6 poison

ElvenDagger+LongSword
E/E
3.0/4.5
4.0/5.5(t)
2
9.5
two handed

LongSword x2
S/S
4.5
4.5(t)
2
9.0
two handed

Dagger
S
2.5
3.5
1-3(2)
7.0

Crossbow
B
2.5
6.0
1
6.0
+d6 poison

Broadsword
S
5.0
6.0
1
6.0

Dart
B
2.0
5.5
1
5.5
+d6 poison

Longsword
S
4.5
5.5
1
5.5

Halberd
B
5.5
5.5
1
5.5
two handed, ranged

Spetum
B
4.5
4.5
1
4.5
two handed,ranged

Dagger(wielded)
E
2.5
4.5
1
4.5

Dagger
B
2.5
2.5
1-2(1.5)
3.75

Damage versus small targets with +3 damage from strength and
a +3 damage from enchantment.

weapon

skill

base

per hit

#attacks (avg)

total damage

notes

ElvenDagger
E
3.0
11.0
1-4(2.5)
27.5

Dart
E
2.0
13.5
1-3(2)
27.0
+d6 poison

Dagger
E
2.5
10.5
1-4(2.5)
26.25

OrcishDagger
E
2.0
10.0
1-4(2.5)
25.0

ElvenShort+ElvenBroad
E/E
4.5+6.0
11.5+13(t)
2
24.5
two handed

ElvenBroadx2
S/S
6.0
12.0(t)
2
24.0
two handed

ElvenDagger+ElvenBroad
E/E
3.0+6.0
10.0+13(t)
2
23.0
two handed

Katana x2
S/S
5.5
11.5(t)
2
23.0
two handed

Crossbow
E
2.5
11.0
1-3(2)
22.0
+d6 poison, no strength bonus

LongSword x2
S/S
4.5
10.5(t)
2
21.0
two handed

Dagger
S
2.5
9.5
1-3(2)
19.0

Broadsword
S
5.0
12.0
1
12.0

Longsword
S
4.5
11.5
1
11.5

Halberd
B
5.5
11.5
1
11.5
two handed, ranged

Spetum
B
4.5
10.5
1
10.5
two handed,ranged

Dagger(wielded)
E
2.5
10.5
1
10.5

Damage vs. demons in the late game, blessed +7 weapons, XL30, 18/**-25 strength, with backstab for non-twoweapons:
(assumes demon is large, fire resistant, drain resistant, poison resistant, hates silver, and is fleeing):
As you can see, due to the double backstab damage, Grayswandir by itself beats Grayswandir and a silver saber twoweaponed--against a non-silver-hating monster, where the silver damage doesn't help, the effect would be even more dramatic.

weapon

skill

base average

per hit

#attacks (avg)

total damage

notes

SilverDagger
E
2.0
45.5
1-4(2.5)
113.75
silver

ElvenDagger
E
2.0
35.0
1-4(2.5)
87.5

Dagger
E
2.0
35.0
1-4(2.5)
87.5

OrcishDagger
E
2.0
35.0
1-4(2.5)
87.5

Grayswandir
S
4.5
74.0
1
74.0
silver

Grayswandir+Saber
S
4.5+4.5
42.0+30.5
2
72.5
silver

Dart
E
1.5
34.5
1-3(2)
69.0

SilverDaggerx2(wielded)
S
2.0+2.0
28.0+28.0
2
56.0
silver

Silver Saber
S
4.5
47.0
1
47.0
silver

SilverDagger(wielded)
E
2.0
45.5
1
45.5
silver

Magicbane(wielded)
E
2.0
38.8975
1
38.8975

Barehanded w/ silver ring
E
1.5
20.0
1
20.0
silver

--Cherokee Jack (talk) 20:30, 1 April 2017 (UTC)