# Matter spells
Matter spells deal with both the real and magical world. The spells within the school provide means of changing the construction or operation of items or monsters directly.
The following roles can gain skills in the matter school:

Matter spells

Max
Role

Basic

Archeologist, Monk

Skilled

Caveman, Rogue

Expert

Wizard

The following spellbooks teach you matter spells:

Spellbook
Spell level
Direction
Relative probability
Probability conditional on price
Actions to read
Skill changes

Spellbook of knock
1
beam
3.56%
12.2%
3

Spellbook of wizard lock
2
beam
3.05%
12.8%
5

Spellbook of dig
5
ray
2.03%
52.6%
32

Spellbook of polymorph
6
beam
1.01%
19.6%
50

Spellbook of cancellation
7
beam
1.52%
75.0%
66

SLASH'EM
Flame mages, ice mages and necromancers can gain expert skill in matter spells in SLASH'EM. Undead slayers can gain basic. There are four new spells in the matter school: flame sphere (level 1), freeze sphere (level 1), lightning (level 4), acid stream (level 4). Fireball (level 4) and cone of cold (level 5) are now matter spells instead of attack spells.

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