# Source:NetHack 3.4.3/dat/tower.des
Below is the full text to dat/tower.des from NetHack 3.4.3. To link to a particular line, write {{sourcecode|tower.des|123}}, for example.
This file describes the layout of Vlad's Tower.

Contents

1 License
2 Top level
3 Middle level
4 Bottom level
5 References

License
1.    #	SCCS Id: @(#)tower.des	3.4	1990/02/26
2.    #	Copyright (c) 1989 by Jean-Christophe Collet
3.    # NetHack may be freely redistributed.  See license for details.

The NetHack General Public License applies to screenshots, source code and other content from NetHack.
This content was modified from the original NetHack source code distribution (by splitting up NetHack content between wiki pages, and possibly further editing). See the page history for a list of who changed it, and on what dates.

Top level
4.    #
5.    # Upper stage of Vlad's tower
6.    MAZE:"tower1",' '
7.    FLAGS: noteleport,hardfloor
8.    GEOMETRY:half-left,center
9.    MAP
10.     --- --- ---  
11.     |.| |.| |.|  
12.   ---S---S---S---
13.   |.......+.+...|
14.   ---+-----.-----
15.     |...\.|.+.|  
16.   ---+-----.-----
17.   |.......+.+...|
18.   ---S---S---S---
19.     |.| |.| |.|  
20.     --- --- ---  
21.   ENDMAP
22.   LADDER:(11,05),down
23.   # The lord and his court
24.   MONSTER:'V',"Vlad the Impaler",(06,05)
25.   MONSTER:'V',random,(03,09)
26.   MONSTER:'V',random,(07,09)
27.   MONSTER:'V',random,(11,09)
28.   MONSTER:'V',random,(03,01)
29.   MONSTER:'V',random,(07,01)
30.   MONSTER:'V',random,(11,01)
31.   # The doors
32.   DOOR:closed,(08,03)
33.   DOOR:closed,(10,03)
34.   DOOR:closed,(03,04)
35.   DOOR:locked,(10,05)
36.   DOOR:locked,(08,07)
37.   DOOR:locked,(10,07)
38.   DOOR:closed,(03,06)
39.   # treasures
40.   OBJECT:'(',"chest",(07,05)
41.   OBJECT:'(',"chest",(03,09)
42.   OBJECT:'(',"chest",(07,09)
43.   OBJECT:'(',"chest",(11,09)
44.   OBJECT:'(',"chest",(03,01)
45.   OBJECT:'(',"chest",(07,01)
46.   OBJECT:'(',"chest",(11,01)
47.   # We have to protect the tower against outside attacks
48.   NON_DIGGABLE:(00,00,14,10)
49.   
50.   

Middle level
51.   # Intermediate stage of Vlad's tower
52.   MAZE:"tower2",' '
53.   FLAGS: noteleport,hardfloor
54.   GEOMETRY:half-left,center
55.   MAP
56.     --- --- ---  
57.     |.| |.| |.|  
58.   ---S---S---S---
59.   |.S.........S.|
60.   ---.------+----
61.     |......|..|  
62.   --------.------
63.   |.S......+..S.|
64.   ---S---S---S---
65.     |.| |.| |.|  
66.     --- --- ---  
67.   ENDMAP
68.   # Random places are the 10 niches
69.   RANDOM_PLACES:(03,01),(07,01),(11,01),(01,03),(13,03),
70.   	      (01,07),(13,07),(03,09),(07,09),(11,09)
71.   LADDER:(11,05),up
72.   LADDER:(03,07),down
73.   DOOR:locked,(10,04)
74.   DOOR:locked,(09,07)
75.   MONSTER:'&amp;',random,place[0]
76.   MONSTER:'&amp;',random,place[1]
77.   MONSTER:'d',"hell hound pup",place[2]
78.   MONSTER:'d',"hell hound pup",place[3]
79.   MONSTER:'d',"winter wolf",place[4]
80.   CONTAINER:'(',"chest",place[5]
81.   OBJECT:'"',"amulet of life saving",contained
82.   CONTAINER:'(',"chest",place[6]
83.   OBJECT:'"',"amulet of strangulation",contained
84.   OBJECT:'[',"water walking boots",place[7]
85.   OBJECT:'[',"crystal plate mail",place[8]
86.   OBJECT:'+',"invisibility",place[9]
87.   # Walls in the tower are non diggable
88.   NON_DIGGABLE:(00,00,14,10)
89.   
90.   

Bottom level
91.   # Bottom most stage of Vlad's tower
92.   MAZE:"tower3",' '
93.   FLAGS: noteleport,hardfloor
94.   GEOMETRY:half-left,center
95.   MAP
96.       --- --- ---  
97.       |.| |.| |.|    
98.     ---S---S---S---
99.     |.S.........S.|  
100.  -----.........-----
101.  |...|.........+...|
102.  |.---.........---.|
103.  |.|.S.........S.|.|
104.  |.---S---S---S---.|
105.  |...|.|.|.|.|.|...|
106.  ---.---.---.---.---
107.    |.............|  
108.    ---------------  
109.  ENDMAP
110.  # Random places are the 10 niches
111.  RANDOM_PLACES:(05,01),(09,01),(13,01),(03,03),(15,03),
112.  	      (03,07),(15,07),(05,09),(09,09),(13,09)
113.  BRANCH:(02,05,02,05),(00,00,00,00)
114.  LADDER:(05,07),up
115.  # Entry door is, of course, locked
116.  DOOR:locked,(14,05)
117.  # Let's put a dragon behind the door, just for the fun...
118.  MONSTER:'D',random,(13,05)
119.  MONSTER:random,random,(12,04)
120.  MONSTER:random,random,(12,06)
121.  MONSTER:random,random,random
122.  MONSTER:random,random,random
123.  MONSTER:random,random,random
124.  MONSTER:random,random,random
125.  MONSTER:random,random,random
126.  MONSTER:random,random,random
127.  OBJECT:')',"long sword",place[0]
128.  TRAP:random,place[0]
129.  OBJECT:'(',"lock pick",place[1]
130.  TRAP:random,place[1]
131.  OBJECT:'[',"elven cloak",place[2]
132.  TRAP:random,place[2]
133.  OBJECT:'(',"blindfold",place[3]
134.  TRAP:random,place[3]
135.  # Walls in the tower are non diggable
136.  NON_DIGGABLE:(00,00,18,12)

References