# Dwarf thief

h dwarf thief 

Difficulty

4

Attacks

Weapon 1d8, Touch steal item

h dwarf thief 

Difficulty

4

Attacks

Weapon 1d8, Touch steal item

Base level

2

Base experience

25

Speed

6

Base AC

10

Base MR

10

Alignment

4 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

Yes

Weight

900

Nutritional value

300

Size

Medium

Resistances

None

Resistances conveyed

None

A dwarf thief:

 can tunnel through walls.
 needs a pick-axe to tunnel through walls.

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is a dwarf.

 is normally generated hostile.

 is strong.

 likes gold.
 likes gems.
 can pick up weapons and food.

 has infravision.
 can be seen through infravision.

 may turn against you when tame.

Reference

SLASH'EM_0.0.7E7F2/monst.c#line768

The dwarf thief is a monster added in SLASH'EM. They are not randomly generated and will only appear in Minetown.  It has a weapon attack and a theft attack; it can teleport away after a successful theft, but does not teleport randomly, and nor does its corpse convey teleportitis.

Strategy
These are considerably less of a threat than the nymphs they replace in Minetown.  They tend to have slightly better AC than nymphs, but are half as fast, and have only one theft attack.  Their inability to teleport randomly makes them considerably easier to track down and kill if they do steal something.
They can occasionally be a source of dwarvish mithril coats or pick-axes for lawfuls who don't want to take a huge alignment hit mugging every dwarf they find for one.