# Corpse/ko

% 

Name

foo corpse

Base price

5 zm

Nutrition

(몬스터에 따라 다름)

Turns to eat

(weight / 64) + 3

Weight

(몬스터에 따라 다름)

Conduct

(몬스터에 따라 다름)

시체란 죽은 몬스터의 시체를 가리킵니다. 이것은 매우 흔한 식료품입니다. 일부 몬스터는 절대 시체를 떨어뜨리지 않으며, 일부는 간혹, 일부는 특별한 상황을 제외하고는 항상 시체를 떨어뜨릴 것입니다.
비록 모든 시체가 식료품으로 분류되긴 하지만, 그렇다고 모든 시체가 먹어도 된다는 뜻은 아닙니다. 일부 시체는 산성이거나 독성 또는 환각을 유발합니다; 일부 시체는 당신이 원치 않는 특성을 줄 것이며; 심하게는 먹으면 치명적인 것들도 있습니다. 일반적으로, 당신은 적절한 저항이나, 이들이 일으키는 상태를 치유할 수단이 있기 전까지는 이 시체들을 피해야 합니다. 어느 시체를 피해야 하는지 배우는 방법 중 하나는 당신의 애완동물이 시체를 먹는지 보는 것입니다; 예를 들어, 애완동물은 절대로 독성 시체를 먹지 않을 것입니다 (애완동물이 독 저항을 가지지 않았다면 말입니다). 하지만, 여기에는 몇 가지 예외사항이 있습니다; 예를 들어, 길들여진 애완동물은 고양이, 개, 박쥐, 자색 곰팡이, 레프리콘, 님프, 스토커, 텐구, 그리고 당신의 종족의 시체를 부작용 없이 먹을 것이며, 당신은 이들의 부정적인 효과를 처리할 방법이 있기 전까지는 이 시체들을 피해야 합니다.
대부분의 시체들은 사자소생의 지팡이나 주문으로 되살릴 수 있으며, 일부는 자연적으로 되살아납니다.

Contents

1 시체 생성의 예외 사례odds
2 Special corpse behavior
3 Aging
4 독성과 산성 시체들
5 시체의 이점과 위험성

5.1 Gaining intrinsics
5.2 순수하게 유익한 시체들과 방울들
5.3 Corpses that are both beneficial and harmful
5.4 Corpses that are only harmful
5.5 Acidic corpses and blobs

6 Variants
7 See also
8 References
9 External links

시체 생성의 예외 사례odds
대부분의 몬스터들은 죽을 때 항상 시체를 남기진 않습니다. 보통 죽었을 때 시체를 남기는 몬스터들은 석화, 분해, 또는 소화로 죽었을 때에는 절대 시체를 남기지 않습니다. 유령이나 노란 빛과 같은 몬스터들은 절대로 시체를 남기지 않을 것입니다. Lizards and any monster that is larger than size Medium are guaranteed to leave a corpse when killed by normal means unless they were produced by cloning, and player monsters and the Riders will always leave a corpse; in particular, this means that trolls, whose corpses can be very annoying, will normally always leave a corpse. Golems are guaranteed to leave their special death drops (if applicable) when killed.
As of 3.6.1, shopkeepers also always leave a corpse.[1]
For all other monsters, there is a 1 in n chance that the monster will leave a corpse when killed, where n is generated as follows:[2]

n starts with a value of 2
Add 1 if the monster is size Tiny
Add 1 if the monster's generation frequency is "Very Rare", "Not randomly generated" or "Unique".
Monsters will never leave a corpse on the Rogue level. Undead on a graveyard level have 1/9 of the normal chance of leaving a corpse if killed by you, or 1/3 of the normal chance if killed by anything else, further reducing the above odds.
(In a similar vein, some monster types will get replaced when you bring them back to life, e. g. priest corpses become zombies.)
As of NetHack 3.6.0, monsters represented by P (gray ooze, brown and black pudding, green slime) leave globs instead of corpses.  Globs can be eaten like corpses, but not sacrificed or revived.  In earlier versions of NetHack, and variants based on earlier versions, these monsters leave corpses.

Special corpse behavior
Lizard and acidic corpses cure stoning.
Lizard and lichen corpses never rot away, and never cause food poisoning. (They do, however, get too old to sacrifice.)
Troll corpses (all T) come back to life 75% of the time.
The Riders' corpses have a chance of coming back to life starting 12 turns after their "death".
Acid blob corpses never cause food poisoning, they are safe (but damaging) to eat and are suitable for sacrifice until they rot away.
Aging
Corpses are generally most useful and safe when fresh, slowly rotting as the turns pass. In most cases, with increasing age corpses become unsuitable for sacrifice or for feeding your pet, and also become harmful or even deadly for you to eat, until finally they rot away to nothing.
Corpses do not age while stored in an ice box, and age at only half the normal rate while lying on ice. A tinning kit is also handy for preserving corpses for later consumption, by converting them into tins.
Any corpse dug up from a grave will already be old, aged 100 turns.[3] All mummies, zombies, vampires, and ghouls are undead—walking corpses already—so any corpse they leave will be the same age.[4]
Your god regards a corpse as "fresh" up to a maximum age of 50 and will accept its sacrifice on an altar.[5] If the corpse is too old, "Nothing happens." Even lizard and lichen corpses are subject to this limit, but acid blob corpses are an exception, suitable for sacrifice at any age.
Pets regard a corpse as "old" once its age reaches 50 turns.[6][7] Most pets will refuse to eat old corpses, except for lizard and lichen corpses; however, ghouls eat old corpses exclusively.
When you yourself eat a corpse, the effect of age is more complex, as the corpse progresses through several degrees of rottenness:

Lizard and lichen corpses are always safe for your consumption.[8][9]
For other corpses, rottenness is determined as age divided by random integer from 10 to 29, with a +2 bonus for being cursed or −2 for being blessed.[10]
If the rottenness is 6 or more, the corpse is considered "tainted" and will give you fatal food poisoning, causing you to die in 10–19 turns. The corpse then rots completely, without any further effects (no nutrition or intrinsics conferred, no damage from poisonous corpses, etc.)[11]
Acid blobs are never tainted.
Cockatrice, chickatrice, and Medusa corpses turn you to stone regardless of age. If you are petrification resistant, the corpses can be tainted and poison you as normal.
If you eat a tainted corpse while being immune to sickness, you will not become sick, but the corpse still rots completely, conferring no nutrition, intrinsics, etc.
If you were sick already, eating a tainted corpse re-rolls the number of turns you have left to live, compares it to the current number, and takes the lower of the two. Eating the corpse also takes 1 turn, so you will always be closer to death afterward.
Otherwise, if the rottenness is at least 4 ("old"), and you are not sickness resistant, there is a 20% chance that you "feel sick" and lose 1d8 HP. Dying from this damage will display the death message "killed by a cadaver".
If the rottenness is 6 or more but the corpse is not tainted, the chance is 100%.
In addition to sickness resistance, you are completely protected from this damage if the corpse is poisonous or you receive acidic damage from it.
In the absence of other negative effects, unless the corpse is a lizard, lichen, or acidic, there is still a 1⁄7 chance of a corpse turning out to be rotten in the same sense as non-corpse comestibles, with the associated consequences.[12]
Otherwise, you receive the full benefit of eating a fresh corpse.
All unrevived corpses except lizards and lichens eventually disintegrate, quietly disappearing from the game. This happens at an age of approximately 250 turns, with some random variation.[13]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

You have a constitution in 100 chance of surviving food poisoning. If you do, you lose 1 point of constitution and abuse constitution.
독성과 산성 시체들
모든 독성 몬스터의 시체는 4⁄5의 독성일 확률을 가집니다. 만약 당신이 독 저항이 아닌 채로 독성 시체를 먹게 된다면, 당신은 1–4 힘과 1–15 체력을 잃게 됩니다.[14]
산성 몬스터들은 항상 산성 시체를 남깁니다. 만약 당신이 산성 저항이 아닌 채로 시체를 먹게 된다면, 당신은 "심각한 속쓰림 (a very bad case of stomach acid)"을 앓게 되며 1–15 체력을 잃게 됩니다.[15]

시체의 이점과 위험성
산성과 독성 시체들은 1d15 피해를 줍니다.[16] 오래된 시체들은 종종 1d8 피해를 줍니다.
이 문서에서 언급되지 않은 시체들은 이점도 없고, 해롭지도 않습니다.

Gaining intrinsics
Most, though not all, corpse-eating effects are chances of gaining intrinsics. The chance of gaining an intrinsic from a intrinsic-providing corpse is based on the monster's base level and the amount of intrinsics it can provide. If a monster can provide multiple intrinsics, there is an equal chance of each being conferred, even if you already possess the intrinsic. Once one intrinsic is picked from the list, there is a level/15 chance that it will be conferred. Telepathy, teleportitis, and teleport control are exceptions; telepathy is guaranteed, teleportitis is level/10, and teleport control is level/12. Killer bee and scorpion corpses are also exceptions; their chance of conferring poison resistance is (level+5)/20.

순수하게 유익한 시체들과 방울들
다음 시체들은 산성인 일부를 제외하고는 순수하게 유익합니다.

몬스터
얻게 되는 특성
특이사항

모든 엘프
수면 저항
엘프 플레이어들은 다른 엘프를 먹으면 식인 행위로 간주되지만, 자연적으로도 수면 저항을 얻습니다.

레이스
확정 레벨업

모든 거인들, 티탄들, 사이클롭스, 수르트르 경
힘 상승
화염 거인과 수르트르 경은 화염 저항도 제공합니다.
얼음 거인은 냉기 저항도 제공합니다.
폭풍 거인은 전기 저항도 제공합니다.

마인드 플레이어와 마스터 마인드 플레이어
지능 상승
또는 텔레파시를 제공합니다.

떠다니는 눈알
텔레파시

파란색, 검은색, 주황색, 빨간색, 하얀색 드래곤
관련 저항
파란색&nbsp;: 전기 저항
검은색&nbsp;: 분해 저항
주황색&nbsp;: 수면 저항
빨간색(Ixoth 포함)&nbsp;: 화염 저항
하얀색&nbsp;: 냉기 저항
회색, 은색, 그리고 노란색 드래곤은 특성을 주지 않습니다.
초록색 드래곤과 크로마틱 드래곤도 특성을 제공하지만, 독성이 있는 것들은 이 분류에 들어가지 않습니다.
아기 드래곤들은 특성을 주지 않습니다.

나가
독 저항
산성인 검은색 나가와, 독성인 가디언 나가는 제외입니다.
빨간색 나가는 화염 저항도 제공합니다.
나가 해츨링 시체들은 그들의 성체 몬스터들과 동일한 효과를 가졌지만, 확률은 더 낮습니다; 가디언 나가 해츨링은 독성이 없습니다.

모든 푸딩
냉기, 전기, 독 저항
산성입니다.
Black puddings are not vegetarian, while brown puddings are vegetarian but not vegan.

갈색, 빨간색 몰드
독 저항
전자는 냉기 저항을, 후자는 화염 저항을 추가로 제공합니다.

파란 젤리
독 저항, 냉기 저항

젤라티너스 큐브
화염, 냉기, 수면, 전기 저항
산성입니다.

회색 점액
화염, 냉기, 독 저항

떨리는 방울
독 저항

전기뱀장어
전기 저항

도마뱀

석화를 치유하고, 기절과 혼란을 2턴으로 감소시키며, 썩지 않습니다.

유니콘
독 저항
자기 성향의 유니콘을 죽이면 운이 대폭 감소하지만, 같은 성향의 유니콘을 먹는 것은 괜찮습니다.

동굴 거미
독 저항

지네
독 저항

불개미
화염 저항

파이로리스크
화염, 독 저항

살점 골렘
화염, 냉기, 전기, 수면, 독 저항

헬 하운드 및 새끼
화염 저항

얼음 트롤
냉기 저항

겨울 늑대 및 새끼
냉기 저항

예티
냉기 저항

뉴트
1–3 에너지 제공
이미 가득차 있으면 최대 에너지를 올려줍니다.

콰짓
독 저항

슈리커
독 저항

텐구
순간이동, 순간이동 제어, 독 저항

일반적인 규칙으로, 화염 공격을 가진 몬스터들 (빨간 몰드, 빨간색 드래곤 등)은 화염 저항을 제공하며, 냉기 공격을 가진 몬스터들 (갈색 몰드, 하얀색 드래곤 등)은 냉기 저항을 제공하고는 합니다.

Corpses that are both beneficial and harmful
This section lists corpses which both provide benefit beyond nutrition value, and are harmful beyong being acidic, or cause an effect which may be both beneficial and harmful.
The following corpses are poisonous but also confer poison resistance:

green dragon (always confers)
Chromatic Dragon (always confers one of: poison, sleep, fire, cold, shock, disintegration)
cobra, pit viper, snake, and water moccasin
giant beetle
giant spider
scorpion and Scorpius (the latter always confers)
gremlin
guardian naga
homunculus (also confers sleep resistance; only 7% chance for each)
jellyfish
killer bee and queen bee
soldier ant
xan
yellow mold (also causes hallucination; has only 7% chance of conferring poison resistance)
Medusa (kills instantly by petrification; if stoning resistant, or saved by amulet of life saving, always confers poison resistance)
Some poisonous monsters are beneficial in other ways:

quantum mechanic (always toggles intrinsic speed)
salamander (confers fire resistance)
Finally, there are non-poisonous corpses which are good or bad:

Eating a chameleon or doppelganger corpse will polymorph you. Doppelgangers are human, so beware of cannibalism.
Eating a disenchanter corpse is generally bad. One of the following intrinsics is randomly selected:[17][18] fire resistance, cold resistance, poison resistance, telepathy, invisibility, see invisible, speed, stealth, intrinsic protection, teleportitis, aggravate monsters. If you possess the chosen intrinsic, you lose it. Of these, only teleportitis, aggravate monsters, and invisibility could be detrimental.
Leprechauns and all nymphs confer teleportitis. This can be inconvenient if you lack teleport control.
Master Kaen confers poison resistance, but being human (and Monks' Quest Nemesis), he's likely to trigger cannibalism.
Nurses fully heal, and have a 73% chance of granting poison resistance. Nurses are human, so beware of cannibalism.
Cockatrice and chickatrice corpses kill you instantly by petrification, but if you are resistant or saved by amulet of life saving, you may become poison resistant.
Stalker corpses make you temporarily invisible for 50–149 turns. If you are already invisible, it will make you permanently invisible and grant see invisible. Eating one will also stun you for 60+ turns.
Violet fungi cause hallucination for 200+ turns, but may confer poison resistance.
The Wizard of Yendor confers one of: fire resistance, poison resistance, teleport control, and teleportitis. He is a human, so beware of cannibalism.
Giant zombies and mummies may increase your strength, but have a high risk of food poisoning that is best avoided by using a tinning kit.
Elf zombies and mummies may convey sleep resistance, but can cause food poisoning. As with undead giants, using a tinning kit is best.
Corpses that are only harmful
The following corpses cause harm without any beneficial effect except nutrition:

Eating corpses of your own race constitutes cannibalism. Unless you are an orc or Caveman, you gain the aggravate monster intrinsic, and lose 2–5 points of Luck. All @ except elves, along with all K, are human, including werecreatures and doppelgangers. Other races are obvious.
Eating abbots also inflicts hallucination.
Cats and dogs confer the aggravate monster intrinsic, unless you are an orc or Caveman.
The following are poisonous without beneficial effects: all kobolds, rabid rats, baby green dragons, vampire bats, and the worst, green slime globs, which are acidic and will sometimes cause sliming.
Bats and giant bats stun for 30+ and 60+ turns respectively.
All mimics temporarily prevent movement.
Eating any of the Riders will kill you. Even if you have an amulet of life saving, they will revive before you can finish.
All undead corpses along with those generated on top of traps can cause food poisoning.
Tinning undead corpses makes them safe to eat. There is also a small chance that you will not get food poisoning if you eat the corpse quickly enough, but trying it is very dangerous unless you have a unicorn horn.
Acidic corpses and blobs
The following corpses and blobs are acidic without any other beneficial or harmful effects (nutrition value in parentheses):

acid blob (10)
yellow dragon (1500) and their babies (500)
green mold (30)
ochre jelly (20)
Variants
In SLASH'EM, corpses sometimes get overgrown with molds. This behavior has also been ported to xNetHack. Knowing this, players may get extra resistances or lichen corpses. See Fungus §&nbsp;SLASH'EM for more details.

See also
Death drops: items that sometimes appear when a monster leaves a corpse
Glob: comestible left by some monsters instead of a corpse as of NetHack 3.6.0
References

↑ mon.c in NetHack 3.6.1, line 2020

↑ src/mon.c in NetHack 3.6.0, line 1923

↑ src/dig.c in NetHack 3.6.0, line 918

↑ src/mon.c in NetHack 3.6.0, line 307

↑ src/pray.c in NetHack 3.6.0, line 1301

↑ src/dog.c in NetHack 3.6.0, line 792

↑ src/dog.c in NetHack 3.6.0, line 770

↑ src/eat.c in NetHack 3.6.0, line 51

↑ src/eat.c in NetHack 3.6.0, line 1552

↑ src/eat.c in NetHack 3.6.0, line 1542

↑ src/eat.c in NetHack 3.6.0, line 1552

↑ src/eat.c in NetHack 3.6.0, line 1599

↑ src/mkobj.c in NetHack 3.6.0, line 1125

↑ src/eat.c in NetHack 3.6.0, line 1581

↑ src/eat.c in NetHack 3.6.0, line 1577

↑ src/eat.c in NetHack 3.6.0, line 1580

↑ [Source:NetHack_3.6.0/src/eat.c#1034]

↑ [Source:NetHack_3.6.0/src/sit.c#attrcurse]

External links
Eating Corpses for Food and Intrinsics - useful reference table of corpses, the intrinsics and effects they give when eaten, and other related information, for Nethack 3.4.3
HiSPeed's NetHack Helper - contains, among other, the corpse attribute database from Eating Corpses for Food and Intrinsics in interactive form.

This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.