# Djinni

&amp; djinni 

Difficulty

8

Attacks

Weapon 2d8

&amp; djinni 

Difficulty

8

Attacks

Weapon 2d8

Base level

7

Base experience

97

Speed

12

Base AC

4

Base MR

30

Alignment

0 (neutral)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1500

Nutritional value

400

Size

Medium

Resistances

poison, petrification

Resistances conveyed

None

A djinni:

 can fly.

 has a head, a couple of arms, and a torso.

 is poisonous to eat.

 does not eat. (*)
 is not a valid polymorphable form.

 can follow you to other levels.

 can pick up weapons and food.

 can be seen through infravision.

 never leaves a corpse.

Reference

monst.c#line2782

Wikipedia has an article about:
Genie

The djinni, &amp; (plural djinn), is a monster that appears in NetHack.
Despite sharing a glyph with major demons, the djinn do not share any of their characteristics. Djinn are poison resistant and immune to stoning; despite being poisonous to eat, this almost never comes up, as they do not leave corpses.

Contents

1 Generation
2 Strategy
3 Messages
4 Encyclopedia entry
5 Variants

Generation
Djinn are only generated on the Plane of Air, where three are guaranteed; additional djinn can be generated elsewhere by rubbing a magic lamp or drinking a smoky potion. A djinni generated this way might be tame, peaceful, or hostile - in some cases it might simply disappear, sometimes granting a wish first. A tame djinni makes a powerful pet in the early game—it is intelligent and will use weapons—but a wish is almost always more useful. Blessing the lamp or potion will increase the odds of receiving a wish.
A player or monster may not polymorph into a djinni.

Strategy
Main articles: Magic lamp and smoky potion
Early-game characters will want to be especially sure that any magic lamps they find are blessed, in order to minimize the chance of spawning a hostile djinni and subsequently dying. A particularly paranoid player may also want to save potential wishes from lamps or potions until they have sufficient armor or weapons to handle such a worst-case scenario; the djinn only has one attack, but can hit for up to 16 base damage.

Messages
The following messages can occur when you release a djinni from a magic lamp, or one is released from a smoky potion.

"I am in your debt. I will grant one wish!"
You get a wish, then the released djinni will vanish.
"Thank you for freeing me!"
The released djinni is tame.
"You freed me!"
The released djinni is peaceful.
"It is about time!"
The released djinni simply vanishes.
"You disturbed me, fool!"
The released djinni is hostile (or sometimes peaceful to a neutral hero, perhaps due to a bug).
"Sorry, I'm all out of wishes."
You have chatted to a tame djinni.
"I'm free!"
You chatted to a peaceful djinni.
"This will teach you not to disturb me!"
You chatted to a hostile djinni.
Encyclopedia entry

The djinn are genies from the elemental plane of Air.  There,
among their kind, they have their own societies.  They are
sometimes encountered on earth and may even be summoned here
to perform some service for powerful wizards.  The wizards
often leave them about for later service, safely tucked away
in a flask or lamp.  Once in a while, such a tool is found by
a lucky rogue, and some djinn are known to be so grateful
when released that they might grant their rescuer a wish.

 

Variants

Wikipedia has an article about:
Genie (Dungeons &amp; Dragons)

NetHack-- and SLASH 6 (precursors of SLASH'EM) and SlashTHEM add three more types of genie, all from Dungeons &amp; Dragons:

The efreeti (&amp;), from the Plane of Fire
The dao (&amp; in NetHack-- 3.1.3, &amp; in SLASH 6), from the Plane of Earth
The marid (&amp; in NetHack-- 3.1.3, &amp; in SLASH 6), from the Plane of Water
Of note is that the efreeti and marid are referenced in regular NetHack as hallucinatory monsters.
None of the genies are randomly generated. In SLASH 6, any one of the four types can be found in a potion or magic lamp, with the same probabilities of granting wishes, etc. as a djinni in regular NetHack. (The code for randomly selecting one of the four types is present in the SlashTHEM source as well, but commented out.) Despite the elemental affinities of the three new genies, according to the D&amp;D source, djinn remain the only species that are guaranteed to appear on any of the Elemental Planes. (In NetHack-- 3.0.10, only the djinni can be found in a potion or lamp, and the Elemental Planes do not exist, so it is unclear how a player can find the other three types, apart from wishing for a figurine or a statue.)
Like the djinni, these genies are not considered demons and so are not harmed by silver. They are almost identical to the djinni, except in their names, glyphs, and alleged homes. The only significant differences are that in SLASH 6 the efreeti resists fire and electrical damage (only fire in NetHack-- 3.0.10) and the marid resists cold damage. In NetHack-- 3.0.10 the dao phases like an earth elemental while the other three genies can fly; in SLASH 6 all four are flyers. All four genies have the same 2d8 physical attack.

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It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
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