# Lord Sato

@ Lord Sato 

Difficulty

23

Attacks

Weapon 1d8, weapon 1d6

@ Lord Sato 

Difficulty

23

Attacks

Weapon 1d8, weapon 1d6

Base level

20

Base experience

588

Speed

12

Base AC

0

Base MR

30

Alignment

20 (lawful)

Frequency (by normal means)

Unique

Genocidable

No

Weight

1450

Nutritional value

400

Size

Medium

Resistances

None

Resistances conveyed

None

Lord Sato:

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is male.

 is normally generated peaceful.

 is strong.

 can pick up weapons and food.
 can pick up magical items.

 lets you close unless attacked.

 can be seen through infravision.

Reference

monst.c#line3150

Lord Sato, @, is the Samurai quest leader.

Strategy

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Lord Sato, along with other quest leaders, has been made significantly stronger, since killing quest leaders no longer makes the game unwinnable.  
The changed stats are as follows:
Speed becomes 15 (from 12); MR becomes 90 (from 30); and his two weapon attacks both become 4d10 (from 1d8 and 1d6 respectively). 
Lord Sato also starts with a +5 splint mail and a +4 katana.

Encyclopedia entry

Lord Sato was the family head of the Taro Clan, and a mighty
daimyo.  He is a loyal servant of the Emperor, and will do
everything in his power to further the imperial cause.

 

This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.