# Peasant

@ peasant 

Difficulty

3

Attacks

Weapon 1d1 physical

@ peasant 

Difficulty

3

Attacks

Weapon 1d1 physical

Base level

1

Base experience

13

Speed

10

Base AC

10

Base MR

0

Alignment

1 (lawful)

Frequency (by normal means)

0 (Not randomly generated)

Genocidable

No

Weight

1450

Nutritional value

400

Size

medium

Resistances

none

Resistances conveyed

none

A peasant:

 has a head, a couple of arms, and a torso.

 is omnivorous.

 is not a valid polymorphable form.

 is a human.

 is strong.

 can pick up weapons and food.

 can be seen through infravision.

Reference

dNetHack monst.c, line 5406

A peasant is a monster that appears in dNetHack and SlashTHEM.

Contents

1 Generation

1.1 dNetHack
1.2 SlashTHEM

2 Strategy

2.1 dNetHack

3 References

Generation
Peasants are not randomly generated in either variant.

dNetHack
Peasants appear as the quest guardians of the Binder quest - unusually, they are found within the locate level, rather than on the home level with the quest leader. Various peaceful and hostile peasants also appear on many levels of the default Noble quest.
Peasants are generated armed with one of the following items: a sickle, scythe, knife, club, axe, or voulge (which are all weapons derived from farming implements).[1]

SlashTHEM
In addition to appearing on the default Noble quest, the Town has five peaceful peasants that appear in the village at the top floor.

Strategy
dNetHack
Peasants are relatively slow and weak - the rebellious ones in the Noble quest pose little threat to the player, except possibly in combination with each other and with the other hostile @ that appear on the quest. The weapons they drop will be of little use to a well-equipped Noble.

References

↑ dNetHack makemon.c, line 2607