# Miscellaneous item
In NetHack, a miscellaneous item may be created as part of a monster's inventory when the monster is generated. 

Contents

1 Description
2 Usage
3 See also
4 References

Description
Monsters may be generated with a miscellaneous item if that monster's level equals or exceeds the roll of a d100.[1]
The following monster types are ineligible for miscellaneous items:

Animals
Monsters with explosion attacks
Mindless monsters
Ghosts and shades
Keystone Kops of any rank
In addition, regular soldiers have a 12/13 chance of missing out on the miscellaneous item roll.[2]
If the monster's difficulty is 5 or less, it has a 1⁄30 chance to receive a polymorph item, which will be a wand of polymorph 1⁄6th of the time, or else a potion of polymorph. Otherwise, if the monster is living (e.g excluding undead, golems, and vortices among others), it has a 1⁄40 chance to receive an amulet of life saving.
Otherwise, the monster gets an item from one of these sets, with each set equally likely:

a wand of speed monster (1⁄6th of the time) or a potion of speed
a wand of make invisible (1⁄6th of the time) or a potion of invisibility - or neither if the monster is peaceful and the player cannot currently see invisible
a potion of gain level
Guards will not use speed-boosting items, and according to the code are not meant to receive them - however, mtmp-&gt;isgd is only set after makemon() is called, thus making it possible for them to generate with one. In practice, this only means that you will occasionally find a potion of speed or wand of speed monster in a deceased guard's inventory.[3] [4]

Usage
Intelligent monsters with hands will use miscellaneous items when they are within 6 tiles Euclidean distance of you, with some exceptions:[5][6]

Guards, shopkeepers, and priests will not quaff a cursed potion of gain level.
Peaceful, non-invisible monsters will not use a wand of make invisible or potion of invisibility, unless you can see invisible.
Guards will not use a potion of speed or wand of speed monster.
See also
Death drop
Defensive item
Offensive item
Monster starting inventory
References

↑ src/makemon.c in NetHack 3.6.6, line 796

↑ src/makemon.c in NetHack 3.6.6, line 791

↑ src/vault.c in NetHack 3.6.6, line 387

↑ src/muse.c in NetHack 3.6.6, line 1731

↑ src/muse.c in NetHack 3.6.6, line 1644

↑ src/muse.c in NetHack 3.6.6, line 1679