# Fumbling
Fumbling is a property acquired extrinsically by wearing gauntlets of fumbling or fumble boots. You also fumble when walking on ice unless you are wearing snow boots or are naturally cold resistant (e.g. a valkyrie or polymorphed into a winter wolf).
Wearing cursed gauntlets of fumbling or fumble boots counts as a minor trouble.

Effects
Abuses dexterity every five turns.
Every d20 turns, you'll slip or trip and be helpless for 2 turns if you attempt to move that turn; if you're carrying more than a certain amount, you'll make noise and alert nearby monsters; if you're riding, you'll fall off.
You fall when going down stairs.
Your dexterity is abused if you try to move into a closed door.
Saddling ridable monsters is less likely to succeed.
Attempting to mount a steed will always fail.
Digging with an implement may not succeed, and may cause it to hit you or be dropped.
Your chance of disarming a trap is halved.
You have no chance of disarming a container trap or trapped door.
You have no chance of escaping traps.
Setting traps may cause them to go off.
Applying cans of grease can cause you to drop them.
You are less likely when applying a bullwhip to produce the desired effect, and may drop it instead.
Kicking monsters or objects is less likely to be successful.
As a Valkyrie, Mjollnir will hit your arm rather than be caught on its return.
Your multishot is impaired.
Returning boomerangs will hit you rather than be caught.
The following items will end up on the floor rather than in your inventory:
potions of oil that you light (if one of several)
wished-for items
tins made with a tinning kit
items from a horn of plenty
scrolls of mail
gems thrown at you while you're a unicorn
items stolen as a nymph
weapons snagged with a bullwhip
arrows created by the Longbow of Diana
saddles removed from a steed
written scrolls and spellbooks.