# NetHack 1.3d

NetHack Versions

Jay Fenlason's Hack
HACK for UNIX
Hack 1.21 for DOS
Hack for PDP-11
PC/IX Hack

Andries Brouwer's Hack
Hack 1.0
Hack 1.0.1
Hack 1.0.2
Hack 1.0.3

Early NetHack
NetHack 1.3d
NetHack 1.4f
NetHack 2.2a
NetHack 2.3e

The NetHack 3.0 Series
NetHack 3.0.0
NetHack 3.0.1
NetHack 3.0.2
NetHack 3.0.3
NetHack 3.0.4
NetHack 3.0.5
NetHack 3.0.6
NetHack 3.0.7
NetHack 3.0.8
NetHack 3.0.9
NetHack 3.0.10

The NetHack 3.1 Series
NetHack 3.1.0
NetHack 3.1.1
NetHack 3.1.2
NetHack 3.1.3

The NetHack 3.2 Series
NetHack 3.2.0
NetHack 3.2.1
NetHack 3.2.2
NetHack 3.2.3

The NetHack 3.3 Series
NetHack 3.3.0
NetHack 3.3.1

The NetHack 3.4 Series
NetHack 3.4.0
NetHack 3.4.1
NetHack 3.4.2
NetHack 3.4.3

The NetHack 3.6 Series
NetHack 3.6.0
NetHack 3.6.1
NetHack 3.6.2
NetHack 3.6.3
NetHack 3.6.4
NetHack 3.6.5
NetHack 3.6.6
NetHack 3.6.7

NetHack 1.3d is the first public release of NetHack. Mike Stephenson published it to the Usenet newsgroup comp.sources.games and the moderator approved it in July 1987[1].

Contents

1 Availability
2 Significant changes
3 The adventurer
4 Dungeon features
5 Bestiary
6 Objects

6.1 Artifacts
6.2 Amulets
6.3 Food
6.4 Weapons
6.5 Tools
6.6 Armor
6.7 Potions
6.8 Scrolls
6.9 Wands
6.10 Spellbooks
6.11 Rings
6.12 Gems
6.13 Other items

7 References

Availability
Google Groups has archived NetHack 1.3d. The original source is also (more) easily obtained from UUNet here. The partXX.Z files in that directory are NetHack 1.3d; patch1.Z is the patch for NetHack 1.4f.
Ali Harlow (who runs Juiblex.co.uk) has a NetHack 1.3d distribution here. NetHackWiki has files from this distribution available for browsing and annotation.
The original sources no longer compile on modern systems; Sascha Wilde modified the source to compile and run on modern Linux systems, and this version is available at their website. Patric Mueller used this as a base for the Junethack tournament, backporting crash bug fixes from later NetHack versions and adding public server capabilities - the code can be viewed here on github, and since then Hardfought has had a playable version of 1.3d available for play.

Significant changes
Support for MS-DOS derived from PC Hack.
A primitive form of IBMgraphics is supported.
The giant, demon lord and demon prince join the bestiary.
Several monsters are replaced, subject to compile-time options.
The Wizard of Yendor can revive after being killed.
Demons leave corpses (this was later removed).
Many new objects, including lots of weapons and the first spellbooks.
The adventurer can get Excalibur.
Spells appear for the first time.
New classes:  Samurai, Ninja, Priest, Valkyrie, Elf, and Healer.  The Speleologist role is called Archeologist for the first time, apparently to free the S for the Samurai.
Throne rooms join the special room list.
Fountains and thrones appear for the first time.
New traps:  magic trap, squeaky board, web, spiked pit, level teleporter, anti-magic field, and rust trap.
Prayer is now useful.
Self-polymorph appears for the first time.
The adventurer
The player may choose from these roles:

Archeologist
Cave-(wo)man
Elf
Fighter
Healer
Knight
Ninja
Priest
Samurai
Tourist
Valkyrie
Wizard
All classes permit male and female adventurers, except the Valkyrie which must be female.
The adventurer has experience, hit points, magical energy, armor class, and strength. They may advance to experience level 14.
The initial pet is a little dog.

Dungeon features
The dungeon in NetHack 1.3d has no branches; there is one way up and one way down.  The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters mazes.  The deepest dungeon level is 40.
Dungeon level 30 and deeper are designated as "Hell".  Entering hell without fire resistance, or losing it once there, is an instadeath.  One can lose fire resistance by taking off the ring or by losing one's polymorph; this version does not have gremlins.  These levels have only up-stairs, and the only way to enter is by level teleportation.
Special rooms are throne rooms, swamps,  vaults, beehives, crypts, treasure zoos, and shops.  Special features are pools, fountains, and thrones.
Traps are:

bear trap
arrow trap
dart trap
trapdoor
teleportation trap
pit
sleeping gas trap
magic trap
squeaky board
web
spiked pit
level teleporter
anti-magic field
rust trap
The Amulet of Yendor is found in the posession of the Wizard of Yendor in a maze level.  He is in a small room in the center of the maze, surrounded by water and accompanied by a hell hound.
Other maze levels have wands of wishing tucked under a boulder in a dead-end square.  (Yes, there's more than one.)  Since NetHack 3.1.0, one version of Medusa's lair has a random wand in a similar spot, commemorating the former location of the wand of wishing.

Bestiary
New monsters are indicated in boldface.  Some new monsters replace old ones, depending on compile-time options.
The following monsters may be encountered:

Name
Symbol
Notes

acid blob
a
&nbsp;

bat
B
&nbsp;

centaur
C
&nbsp;

chameleon
:
&nbsp;

cockatrice
c
&nbsp;

demon
&amp;
&nbsp;

demon lord
&amp;
if HARD defined at compile time

demon prince
&amp;
if HARD defined at compile time

dog
d
&nbsp;

dragon
D
As the modern red dragon

ettin
e
&nbsp;

floating eye
E
&nbsp;

fog cloud
f
&nbsp;

freezing sphere
F
&nbsp;

gelatinous cube
g
&nbsp;

ghost
(space)
&nbsp;

giant
9
&nbsp;

giant ant
A
&nbsp;

giant beetle
b
&nbsp;

giant eel
;
&nbsp;

gnome
G
&nbsp;

guard
@
&nbsp;

hell hound
d
Does not have a breath weapon

hobgoblin
H
&nbsp;

homunculus
h
&nbsp;

imp
i
&nbsp;

jackal
J
&nbsp;

jaguar
j
&nbsp;

killer bee
k
&nbsp;

large dog
d
&nbsp;

leocrotta
l
&nbsp;

leprechaun
L
&nbsp;

little dog
d
&nbsp;

lurker above
'
&nbsp;

mail daemon
2
if MAIL defined at compile time

mimic
M
&nbsp;

minotaur
m
&nbsp;

nurse
n
&nbsp;

nymph
N
&nbsp;

orc
O
&nbsp;

owlbear
o
&nbsp;

piercer
p
&nbsp;

purple worm
P
&nbsp;

quivering blob
q
&nbsp;

rust monster
R
Reduces enchantment rather than truly rusting

shopkeeper
@
&nbsp;

snake
S
&nbsp;

stalker
I
&nbsp;

tengu
t
&nbsp;

trapper
,
&nbsp;

troll
T
&nbsp;

umber hulk
U
&nbsp;

unicorn
u
&nbsp;

vampire
V
&nbsp;

violet fungi
v
"violet fungus" if KAA defined at compile time

wizard of Yendor
1
&nbsp;

wraith
W
&nbsp;

xan
x
&nbsp;

xorn
X
&nbsp;

yellow light
y
&nbsp;

yeti
Y
&nbsp;

zombie
Z
&nbsp;

zruty
z
&nbsp;

Keystone Kop
K
if KOPS defined at compile time (default)

kobold
K
if KOPS not defined at compile time

rock mole
r
if ROCKMOLE defined at compile time (default)

giant rat
r
if ROCKMOLE not defined at compile time

quantum mechanic
Q
if KAA defined at compile time (default)

quasit
Q
if KAA not defined at compile time

giant spider
s
if SPIDERS defined at compile time (default)

scorpion
s
if SPIDERS not defined at compile time

long worm
w
if NOWORM not defined at compile time (default)

wumpus
w
if NOWORM defined at compile time

Objects
New objects are indicated in boldface.

Artifacts
NetHack 1.3d has two artifacts.
Any two handed sword may be named Orcrist and will do d10 extra points damage to orcs.  There can even be more than one Orcrist.
Excalibur is new to NetHack 1.3d.  The method of obtaining it is different from modern versions.  One must first name a long sword Excalibur and then #dip it into a fountain.  Excalibur has no special properties, but when so dipped, it becomes +5 (if not already higher) and rustproof, and any curse is removed.  As with Orcrist, there can be more than one Excalibur.  Although crowning exists, it does not grant Excalibur.

Amulets
Only the Amulet of Yendor and the cheap plastic imitation exist in NetHack 1.3d.

Food
Food items in NetHack 1.3d are:

food ration
tripe ration
pancake
dead lizard
fortune cookie
carrot
slice of pizza
cream pie
tin
orange
apple
pear
melon
banana
candy bar
egg
clove of garlic
lump of royal jelly
corpse (called dead foo rather than foo corpse)
The tin did not contain the remains of monsters, but rather a randomly-chosen food such as peaches or, if the adventurer is lucky, spinach.
The dead lizard is a found object rather than a corpse; live lizards do not exist in NetHack 1.3d.    It otherwise has its modern properties in this version.

Weapons
Weapons in NetHack 1.3d are:

arrow
sling bullet
crossbow bolt
dart
shuriken
rock
boomerang
mace
axe
flail
long sword
two handed sword
dagger
worm tooth
crysknife
aklys
bardiche
bec de corbin
bill-guisarme
club
fauchard
glaive
guisarme
halberd
lucern hammer
javelin
katana
lance
morning star
partisan
ranseur
scimitar
spetum
broad sword
short sword
trident
voulge
spear
bow
sling
crossbow
Tools
Tools in NetHack 1.3d are:

whistle
leash
magic whistle
expensive camera
ice box
pick-axe
magic marker
stethoscope
can opener
The ice box is the only container.  Then as now, it preserved corpses, and was generally too heavy (and too rare) to be useful for inventory management.

Armor
Armor items in NetHack 1.3d are:

helmet
plate mail
splint mail
banded mail
chain mail
scale mail
ring mail
studded leather armor
elfin chain mail
bronze plate mail
crystal plate mail
leather armor
elven cloak
shield
pair of gloves
Potions
Potions in NetHack 1.3d are:

potion of restore strength
potion of gain energy
potion of booze
potion of invisibility
potion of fruit juice
potion of healing
potion of paralysis
potion of monster detection
potion of object detection
potion of sickness
potion of confusion
potion of gain strength
potion of speed
potion of blindness
potion of gain level
potion of extra healing
potion of levitation
potion of hallucination
potion of holy water
Scrolls
Scrolls in NetHack 1.3d are:

scroll of mail (unconditional, even though mail daemon is dependent on MAIL)
scroll of enchant armor
scroll of destroy armor
scroll of confuse monster
scroll of scare monster
scroll of blank paper
scroll of remove curse
scroll of enchant weapon
scroll of damage weapon
scroll of create monster
scroll of taming
scroll of genocide
scroll of light
scroll of teleportation
scroll of gold detection
scroll of food detection
scroll of identify
scroll of magic mapping
scroll of amnesia
scroll of fire
scroll of punishment
The scroll of damage weapon acts as the modern scroll of enchant weapon does when cursed.  The scroll of genocide acts, in all cases, as the modern blessed scroll; but most symbols refer to only one monster anyway.

Wands
Wands in NetHack 1.3d are:

wand of light
wand of secret door detection
wand of create monster
wand of wishing
wand of striking
wand of nothing
wand of slow monster
wand of speed monster
wand of undead turning
wand of polymorph
wand of cancellation
wand of teleportation
wand of make invisible
wand of probing (if PROBING defined at compile time)
wand of digging
wand of magic missile
wand of fire
wand of sleep
wand of cold
wand of death
Spellbooks
The entire category of spellbooks is new in NetHack 1.3d.  All exist only if SPELLS is defined at compile time.
Spellbooks in NetHack 1.3d are:

spellbook of magic missile
spellbook of fireball
spellbook of sleep
spellbook of cone of cold
spellbook of finger of death
spellbook of healing
spellbook of detect monsters
spellbook of force bolt
spellbook of light
spellbook of confuse monster
spellbook of cure blindness
spellbook of slow monster
spellbook of create monster
spellbook of detect food
spellbook of haste self
spellbook of cause fear
spellbook of cure sickness
spellbook of detect unseen
spellbook of extra healing
spellbook of charm monster
spellbook of levitation
spellbook of restore strength
spellbook of invisibility
spellbook of detect treasure
spellbook of dig
spellbook of remove curse
spellbook of magic mapping
spellbook of identify
spellbook of turn undead
spellbook of polymorph
spellbook of create familiar
spellbook of teleport away
spellbook of cancellation
spellbook of genocide
Rings
Rings in NetHack 1.3d are:

ring of adornment
ring of teleportation
ring of regeneration
ring of searching
ring of see invisible
ring of stealth
ring of levitation
ring of poison resistance
ring of aggravate monster
ring of hunger
ring of fire resistance
ring of cold resistance
ring of protection from shape changers
ring of conflict
ring of gain strength
ring of increase damage
ring of protection
ring of warning
ring of teleport control
Because charisma does not exist in NetHack 1.3d, the ring of adornment is a useless item.

Gems
Gems in NetHack 1.3d are:

dilithium crystal
diamond
ruby
sapphire
emerald
turquoise stone
aquamarine stone
tourmaline stone
topaz stone
opal stone
garnet stone
amethyst stone
agate stone
onyx stone
jasper stone
jade stone
and worthless pieces of blue, red, yellow, and green glass.

Other items
Other items not appearing in the above categories are:

heavy iron ball
iron chain
enormous rock
It is not possible to pick up an iron chain, nor can they be generated from iron golems, because these do not exist in NetHack 1.3d.

References

↑ http://ftp.acc.umu.se/mirror/archive/ftp.sunet.se/pub/usenet/ftp.uu.net/comp.sources.games/volume2/nethack/part01.gz