# Magic portal

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^ magic portal 

Generates

Never randomly; special levels and branches only

Effect

Transports between branches

A magic portal, ^, is a type of trap that takes you to a different branch of the dungeon.

Contents

1 Generation

1.1 Wizard mode

2 Effects
3 Removal
4 Strategy
5 Encyclopedia entry
6 References

Generation
Portals are never randomly generated. They can be found:

In a vault between dungeon level 11 and Medusa, leading to Fort Ludios.
In the entrance to the Wizard's Tower in Gehennom.
In a normal dungeon room, leading to the Quest.
Somewhere on each of the Elemental Planes leading to the next.
Single-use portals are also technically generated when the Eye of the Aethiopica is used to branchport between dungeon branches, although you never get to see them.

Wizard mode
In wizard mode, magic portals can be wished for. Stepping on them causes you to escape the dungeon, ending the game immediately, with no option to continue the game.

Effects
Note that unlike the teleport trap and level teleporter, a portal will transport you even if you have magic resistance.
A magic portal is always activated when you move onto its square. The Fort Ludios, Wizard's Tower and Quest portals transport you onto a corresponding return portal. While standing on the portal, it will be activated if you #sit, provided there are no objects on the ground.
[1]

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

Using a magic portal causes you to be stunned for three turns.
Removal
This trap cannot be removed, although the portal to your quest disappears if you are rejected with prejudice.

Strategy
To find the portals, see Portal detection methods.

Encyclopedia entry

Portals can be Mirrors, Pictures, Standing Stones, Stone
Circles, Windows, and special gates set up for the purpose.
You will travel through them both to distant parts of the
continent and to and from our own world.  The precise manner
of their working is a Management secret.

[ The Tough Guide to Fantasyland, by Diana Wynne Jones ] 

References

↑ trap.c, line 1178 (Magic portal on you) and trap.c, line 1989 (On monsters)

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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
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