# pot1-343.txt
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pot1-343.txt  Last edited 2004-02-16 for NetHack 3.4.3
Potions and their direct effects in NetHack 3.4
Compiled for 3.2.2 by Kevin Hugo.
Updated for 3.4.3 by Dylan O'Donnell 

<psmith@spod-central.org>.

POTION              COST  WGT  PROB   APPEARANCE
~~~~~~~~~~~~~~~~~&nbsp;: ~~~~  ~~~  ~~~~&nbsp;: ~~~~~~~~~~
booze      (sake)&nbsp;: $ 50   20   42  :
fruit juice       :   50   20   42  :
see invisible     :   50   20   42  :
sickness          :   50   20   42  :
confusion         :  100   20   42  :
extra healing     :  100   20   47  :
hallucination     :  100   20   40  :
healing           :  100   20   57  :
restore ability   :  100   20   40  :
sleeping          :  100   20   42  :
water             :  100   20   92  :  clear
blindness         :  150   20   40  :
gain energy       :  150   20   42  :
invisibility      :  150   20   40  :
monster detection&nbsp;:  150   20   40  :
object detection  :  150   20   42  :
enlightenment     :  200   20   20  :
full healing      :  200   20   10  :
levitation        :  200   20   42  :
polymorph         :  200   20   10  :
speed             :  200   20   42  :
acid              :  250   20   10  :
oil               :  250   20   30  :
gain ability      :  300   20   42  :
gain level        :  300   20   20  :
paralysis         :  300   20   42  :

Potions are listed above by increasing cost, then alphabetically.
Alternative Japanese names for items are given in parentheses (). The
COST field denotes the base price of each item.  WGT specifies the weight
(100 zorkmids weighs 1).

Potions comprise 16% of all randomly-generated items in the main dungeon,
18% in containers, 22% on the Rogue level, and 1% in hell.  PROB is
the relative probability of each subtype.  They appear 1/8 cursed,
3/4 uncursed, and 1/8 blessed.

Some types of potions have the same APPEARANCE when unidentified.  The
appearance of the remaining potions are are randomized from the following
descriptions:
    ruby        pink        orange        yellow          emerald
    dark green  cyan        sky blue      brilliant blue  magenta
    purple-red  puce        milky         swirly          bubbly
    smoky       cloudy      effervescent  black           golden
    brown       fizzy       dark          white           murky

Potion messages and effects
~~~~~~~~~~~~~~~~~~~~~~~~~~~
(Adapted from the WCST spoiler "spoil803".)

What happens when you (q)uaff a potion usually depends on whether the
potion was blessed, uncursed, or cursed.  If a monster can quaff a potion,
the effects upon the monster are documented below; all other potions won't
be quaffed by monsters. 

When a potion hits a monster, the monster will be awoken and has an 80%
chance of losing one hit point (but not killed), and then suffers the
effects described below.  If you didn't see the monster get hit, you will
be told, "Crash!".  Monsters are not angered by potions of (extra|full)
healing, (gain|restore) ability, speed, invisibility, water thrown at
gremlins, or unholy water thrown at werecreatures, demons or undead; other
potions will cause peaceful monsters to become hostile if you were the
thrower.

If a potion hits you, you lose 1 to 2 hit points and get the effects of
breathing vapors described below unless the potion has a specific effect
for hitting you.  You may also breathe vapors if you are near a potion
when it breaks (e.g., it hit a monster, was hit by a wand of striking, or
was kicked). If you are polymorphed into an unbreathing monster, the
vapours will get into your eyes for the same effect. If you are polymorphed
into a monster that neither breathes nor has eyes, vapours will have no
effect.

acid
  Cures stoning.
  If you are acid resistant, no effect.
    "This tastes sour." (not hallucinating)
    "This tastes tangy." (hallucinating)
  blessed
    You lose 1 to 4 hit points, and abuse your constitution.
      "This burns a little!"
  uncursed
    You lose 1 to 8 hit points, and abuse your constitution.
      "This burns like acid!"
  cursed
    You lose 2 to 16 hit points, and abuse your constitution.
      "This burns a lot!"
  hits monster
    The monster loses the same number of hit points as you would on
    quaffing the potion. Some monsters may resist.
      "<monster> shrieks in pain!"
      "<monster> writhes in pain!" (silent monster)
  hits you
    May be thrown by monsters.
    If you are acid resistant, no effect. Otherwise, same effect as
    quaffing potion.
  vapors
    Abuses your constitution.
 
blindness
  blessed
    You are blinded for 125 to 324 (more) turns.
      "A cloud of darkness falls upon you." (was unblind, not hallucinating)
      "Oh, bummer!  Everything is dark!  Help!" (was unblind, hallucinating)
      "You have a peculiar feeling for a moment, then it passes."
        (was blind, not hallucinating)
      "You have a normal feeling for a moment, then it passes."
        (was blind, hallucinating)
      "Your vision seems to dim for a moment but is normal now."
        (blindness overcome by Eyes of the Overworld, not hallucinating)
      "Your vision seems to dim for a moment but is happier now."
        (blindness overcome by Eyes of the Overworld, hallucinating)
  uncursed
    You are blinded for 250 to 449 (more) turns.
      (Same messages as above)
  cursed
    You are blinded for 375 to 574 (more) turns.
      (Same messages as above)
  hits monster
    The monster is blinded for 64 to 126 (more) turns, or 64 to 95 if the
    monster resists.  Monster blindness does not last longer than 127
    turns, and (of course) the monster must have eyes.
  vapors
    May be thrown by monsters.
    You become blind for 1 to 5 (more) turns.
      "It suddenly gets dark."  (were unblind and not asleep)

booze
  blessed
    You gain 30 nutrition.
    You heal one hit point (if necessary; undiluted only).
    You abuse your wisdom.
      "Ooph!  This tastes like liquid fire!"  (undiluted, not hallucinating)
      "Ooph!  This tastes like dandelion wine!"  (undiluted, hallucinating)
      "Ooph!  This tastes like watered down liquid fire!"
        (diluted, not hallucinating)
      "Ooph!  This tastes like watered down dandelion wine!"
        (diluted, hallucinating)
  uncursed
    You gain 20 nutrition.
    You heal one hit point (if necessary; undiluted only).
    You are confused for 3 to 24 (more) turns.
    You abuse your wisdom.
      (Same messages as above)
  cursed
    You gain 10 nutrition.
    You heal one hit point (if necessary; undiluted only).
    You are confused for 3 to 24 (more) turns.
    You pass out for 1 to 15 turns.
    You abuse your wisdom.
      (Same messages as above)
  hits monster
    The monster becomes confused.  Some monsters may resist.
  vapors
    You become confused for 1 to 5 (more) turns.
      "You feel somewhat dizzy."

confusion
  blessed
    You are confused for 8 to 14 (more) turns.
      "Huh, What?  Where am I?"  (not hallucinating, not already confused)
      "What a trippy feeling!"  (hallucinating, not already confused)
      "You have a peculiar feeling for a moment, then it passes."
        (not hallucinating, already confused))
      "You have a normal feeling for a moment, then it passes."
        (hallucinating, already confused))
  uncursed
    You are confused for 16 to 22 (more) turns.
      (Same messages as above)
  cursed
    You are confused for 24 to 30 (more) turns.
      (Same messages as above)
  hits monster
    The monster becomes confused.  Some monsters may resist.
  vapors
    May be thrown by monsters.
    You become confused for 1 to 5 (more) turns.
      "You feel somewhat dizzy."

enlightenment
  blessed
    You gain one point of intelligence and one point of wisdom.
    You see your attributes and exercise your wisdom.
      "You feel self-knowledgeable..."
      "The feeling subsides."
  uncursed
    You see your attributes and exercise your wisdom.
      "You feel self-knowledgeable..."
      "The feeling subsides."
  cursed
    You abuse your wisdom.
      "You have an uneasy feeling..."
  hits monster
    No effect.
  vapors
    No effect.

extra healing
  blessed
    You gain 8 to 64 hit points.  If this would put you above your
    maximum hit points, then your maximum is increased by 5 and your hit
    points become this new maximum.
    Cures sickness, blindness, and hallucination.
    Exercises constitution and strength.
      "You feel much better."
  uncursed
    You gain 6 to 48 hit points.  If this would put you above your
    maximum hit points, then your maximum is increased by 2 and your hit
    points become this new maximum.
    Cures sickness, blindness, and hallucination.
    Exercises constitution and strength.
      "You feel much better."
  cursed
    You gain 4 to 32 hit points, up to your maximum.
    Cures blindness and hallucination.
    Exercises constitution and strength.
      "You feel much better."
  quaffed by monster
    The monster gains the same number of hit points as if you quaffed it.
    If this would put the monster above its maximum hit points, its
    maximum is increased by 2 (even if cursed, 5 if blessed) and its hit
    points become this new maximum.
    The monster is unblinded.
      "<monster> looks much better."  (if seen)
  hits monster
    If Pestilence, its current and maximum hit points are halved.  May
    resist.
      "Pestilence looks rather ill."  (if seen)
    Otherwise, the monster is restored to maximum hit points.
      "<monster> looks sound and hale again."  (if seen)
  vapors
    You heal up to 2 hit points, and exercise your constitution.
    No message.

fruit juice
  blessed
    You gain 30 nutrition (15 if diluted).
      "This tastes like <fruit> juice."  (undiluted, not hallucinating)
      "This tastes like 10% real <fruit> juice all-natural beverage."
        (undiluted, hallucinating)
      "This tastes like reconstituted <fruit> juice."
        (diluted, not hallucinating)
      "This tastes like 10% real reconstituted <fruit> juice all-natural
      beverage."  (diluted, hallucinating)
  uncursed
    You gain 20 nutrition (10 if diluted).
      (Same messages as above)
  cursed
    You gain 10 nutrition (5 if diluted).
      "Yecch!  This tastes rotten."  (not hallucinating)
      "Yecch!  This tastes overripe."  (hallucinating)
  hits monster
    No effect.
  vapors
    No effect.

full healing
  blessed
    You gain 400 hit points.  If this would put you above your maximum
    hit points, then your maximum is increased by 8 and your hit points
    become this new maximum.
    If you have lost any experience levels, one level is restored, to
    a maximum of half the levels you have lost.
    Cures sickness, blindness, and hallucination.
    Exercises constitution and strength.
      "You feel completely healed."
  uncursed
    You gain 400 hit points.  If this would put you above your maximum
    hit points, then your maximum is increased by 4 and your hit points
    become this new maximum.
    Cures sickness, blindness, and hallucination.
    Exercises constitution and strength.
      "You feel completely healed."
  cursed
    You gain 400 hit points, up to your maximum.
    Cures blindness and hallucination.
    Exercises constitution and strength.
      "You feel completely healed."
  quaffed by monster
    The monster's maximum hit points are increased by 4 (even if cursed,
    8 if blessed) and its hit points become this new maximum.
    The monster is unblinded.
      "<monster> looks completely healed."  (if seen)
  hits monster
    If Pestilence, its current and maximum hit points are halved.  May
    resist.
      "Pestilence looks rather ill."  (if seen)
    Otherwise, the monster is restored to maximum hit points.
      "<monster> looks sound and hale again."  (if seen)
  vapors
    You heal up to 3 hit points, and exercise your constitution.
      No message.

gain ability
  blessed
    If you have sustain ability, no effect.
      "You have a peculiar feeling for a moment, then it passes."
        (not hallucinating)
      "You have a normal feeling for a moment, then it passes."
        (hallucinating)
    Otherwise, all statistics are increased by one (up to maximum).
      "You feel strong!"  (strength)
      "You feel smart!"  (intelligence)
      "You feel wise!"  (wisdom)
      "You feel agile!"  (dexterity)
      "You feel tough!"  (constitution)
      "You feel charismatic!"  (charisma)
      "Your cap constricts briefly, then relaxes again."
      (you can't change wisdom or intelligence with dunce cap)
      "You're already as <statistic> as you can get."  (if already maximum)
  uncursed
    If you have sustain ability, no effect.
    Otherwise, one random statistic not at maximum is increased by one.
    Up to six tries to pick a statistic are made.  If only one stat was
    raisable, there is a 33.49% chance that it will do nothing!
      (Same messages as above)
  cursed
    No effect.
      "Ulch!  That potion tasted foul!"
  hits monster
    The monster is restored to maximum hit points.
      "<monster> looks sound and hale again."  (if seen)
  vapors
    If cursed, no effect.
      "Ulch!  That potion smells terrible!"
      "Your eyes sting." (unbreathing)
    If uncursed, one random statistic is RESTORED by one.  No message.
    If blessed, all statistics are RESTORED by one.  No message.

gain energy
  blessed
    Your energy and maximum energy are increased by 7 to 11.
    Your wisdom is exercised.
      "Magical energies course through your body."
  uncursed
    Your energy and maximum energy are increased by 2 to 6.
    Your wisdom is exercised.
      "Magical energies course through your body."
  cursed
    Your energy and maximum energy are decreased by 2 to 6, but not
    below zero.
    Your wisdom is exercised.
      "You feel lackluster."
  hits monster
    No effect.
  vapors
    No effect.

gain level
  blessed
    You get more hit points and energy.
      "You feel more experienced."
    If less than level 30, you gain one experience level and skill
    advancement slot.
      "Welcome to experience level <number>."
    Your experience is set to a random amount midway to the next level (or
    increased by what that would have been, if you're already at XL 30).
  uncursed
    You get more hit points and energy.
      "You feel more experienced."
    If less than level 30, you gain one experience level and skill
    advancement slot.
      "Welcome to experience level <number>."
  cursed
    If you have the Amulet and are on dungeon level 1, you go to the
    Plane of Earth.
      "You rise up, through the <ceiling>!"
    If there is no level directly above you, or you are in Sokoban or
    inside the top level of the Wizard's Tower, nothing happens.
      "You have an uneasy feeling."
    Otherwise, you go to the next higher dungeon level.
      "You rise up, through the <ceiling>!"
  quaffed by monster
    Same effect (and limits) to monster as if you quaffed it, except that
    monsters with the Amulet can't ascend to the Plane of Earth.  Monsters
    gaining experience may grow into a more powerful class of monster; if
    the new class is genocided, the monster is killed!
  hits monster
    No effect.
  vapors
    No effect.

hallucination
  blessed
    You hallucinate for 300 to 499 (more) turns unless you have
    hallucination resistance from wielding Grayswandir.
      "You have a normal feeling for a moment, then it passes."
        (already hallucinating)
      "You have a peculiar feeling for a moment, then it passes."
        (not already hallucinating, hallucination resistance)
      "Oh wow!  Everything looks so cosmic!"
        (not already hallucinating, no hallucination resistance, not blind)
      "Oh wow!  Everything feels so cosmic!"
        (not already hallucinating, no hallucination resistance, blind)
  uncursed
    You hallucinate for 600 to 799 (more) turns.
      (Same messages as above)
  cursed
    You hallucinate for 900 to 1099 (more) turns.
      (Same messages as above)
  hits monster
    No effect.
  vapors
    No effect.
      "You have a momentary vision."

healing
  blessed
    You gain 8 to 32 hit points.  If this would put you above your
    maximum hit points, then your maximum is increased by 1 and your hit
    points become this new maximum.
    Cures sickness and blindness, and exercises constitution.
      "You feel better."
  uncursed
    You gain 6 to 24 hit points.  If this would put you above your
    maximum hit points, then your maximum is increased by 1 and your hit
    points become this new maximum.
    Cures blindness, and exercises constitution.
      "You feel better."
  cursed
    You gain 4 to 16 hit points, up to your maximum.
    Exercises constitution.
      "You feel better."
  quaffed by monster
    The monster gains the same number of hit points as if you quaffed it.
    If this would put the monster above its maximum hit points, its
    maximum is increased by 1 (even if cursed) and its hit points become
    this new maximum.
    The monster is unblinded.
      "<monster> looks better."  (if seen)
  hits monster
    If Pestilence, its current and maximum hit points are halved.  May
    resist.
      "Pestilence looks rather ill."  (if seen)
    Otherwise, the monster is restored to maximum hit points.
      "<monster> looks sound and hale again."  (if seen)
  vapors
    You heal up to 1 hit point, and exercise your constitution.
      No message.

invisibility
  blessed
    You become permanently invisible.
      "You have a peculiar feeling for a moment, then it passes."
        (already invisible, blind or wearing a mummy wrapping, and not
        hallucinating)
      "You have a normal feeling for a moment, then it passes."
        (already invisible or blind or wearing a mummy wrapping, and
        hallucinating)
      "Gee!  All of a sudden, you can't see yourself." (not hallucinating)
      "Gee!  All of a sudden, you can see right through yourself."
        (not hallucinating, see invisible)
      "Far out, man!  You can't see yourself." (hallucinating)
      "Far out, man!  You can see right through yourself." (hallucinating,
        see invisible)
  uncursed
    You become invisible for 31 to 45 (more) turns.
      (Same messages as above)
  cursed
    You become invisible for 31 to 45 (more) turns.
      (Same messages as above)
    You aggravate monsters for a moment.
      "For some reason, you feel your presence is known."
  quaffed by monster
    The monster becomes invisible unless wearing a mummy wrapping.
      "Suddenly you cannot see <monster>."  (can't see invisible)
      "<monster's> body takes on a strange transparency."
        (see invisible and not hallucinating)
      "<monster's> body takes on a normal transparency."
        (see invisible and hallucinating)
    If cursed, you are awoken and told the monster's position.
      "For some reason, <monster's> presence is known to you."
      "You feel aggravated at <monster>."  (already awake)
      "Aggravated, you are jolted into full consciousness."
        (was unconscious)
  hits monster
    The monster becomes invisible unless wearing a mummy wrapping.
  vapors
    No effect.
    "For an instant you couldn't see yourself!"
      (not already invisible, not blind)
    "For an instant you could see right through yourself!"
      (not already invisible, not blind, see invisible)

levitation
  blessed
    You levitate for 250 to 299 (more) turns.
      "You start to float in the air!"  (not hallucinating)
      "Up, up, and awaaaay!  You're walking on air!"  (hallucinating)
      "You float up, out of the pit!"  (were trapped in pit)
      "You float up, only your <leg> is still stuck."
        (still in bear trap)
      "It feels as though you'd lost some weight."  (Water Plane)
      "You gain control over your movements."  (Air Plane)
    You can stop levitating with '&gt;' at will.
  uncursed
    You levitate for 10 to 149 (more) turns.
      (Same messages as above)
  cursed
    You levitate for 10 to 149 (more) turns.
      (Same messages as above)
    You lose any ability to land at will.
    If you were already levitating or on the water level,
      "You have a peculiar feeling for a moment, then it passes."
        (not hallucinating)
      "You have a normal feeling for a moment, then it passes."
        (hallucinating)
    Else if you are on a up staircase or up ladder, the &lt; command is
    attempted.  It might not succeed (e.g., stressed).
    Otherwise, you suffer 1 to 10 points of damage (1 if wearing any hat).
      "You hit your <head> on the <ceiling>."
  hits monster
    No effect.
  vapors
    No effect.

monster detection
  blessed
    You detect monsters for 21 to 60 (more) turns (if already at least 300
    turns, just one more turn) and exercise your wisdom.
      No message if not already detecting monsters.
      "You feel lonely." (no monsters on level)
      "You have a peculiar feeling for a moment, then it passes."
        (already detecting monsters, not hallucinating)
      "You have a normal feeling for a moment, then it passes."
        (already detecting monsters and hallucinating)
  uncursed
    You briefly see monsters on that level and exercise your wisdom.
      "You sense the presence of monsters."
    If no monsters on the level (other than you), no visible effect.
      "You have a strange feeling for a moment, then it passes."
        (beginner not hallucinating)
      "You have a normal feeling for a moment, then it passes."
        (beginner hallucinating)
      "You feel threatened."  (not hallucinating)
      "You get the heebie jeebies."  (hallucinating)
  cursed
    You briefly see monsters on that level and exercise your wisdom.
      (Same messages as above)
    Any monsters that are asleep or paralyzed are awoken.
      "Monsters sense the presence of you."
  hits monster
    No effect.
  vapors
    No effect.

object detection
  If no objects on level and none had appeared on the map, no effect.
    "You have a strange feeling for a moment, then it passes."
      (beginner not hallucinating)
    "You have a normal feeling for a moment, then it passes."
      (beginner hallucinating)
    "You feel a lack of something."  (otherwise)
  If there are only objects in your inventory, you exercise your wisdom.
    "You sense objects nearby."  (not hallucinating)
    "You sense something nearby."  (hallucinating)
  blessed
    You detect objects on that level and exercise your wisdom.
      "You sense the presence of objects."  (not hallucinating)
      "You sense the presence of something."  (hallucinating)
      "You sense the absence of objects."  (not hallucinating)
      "You sense the absence of something."  (hallucinating)
    You know the appearance of all objects on that level (and in your
    inventory) as if you had seen them.
  uncursed
    You detect objects on that level and exercise your wisdom.
      (Same messages as above)
  cursed
    You detect objects on that level and exercise your wisdom.
      (Same messages as above)
    Mimics will appear as objects.
  hits monster
    No effect.
  vapors
    No effect.

oil
  You can #untrap a squeaky board with a potion of oil or can of grease.
  Potions of oil can be lit by (a)pplying them.
  If quaffing a lit potion:
    If you are a monster that likes fire, you exercise your wisdom.
      "Ahh, a refreshing drink."
    Otherwise, you lose 3 to 12 hit points (1 to 4 if fire resistant),
    and abuse your wisdom.
      "You burn your <face>."
  blessed or uncursed
    You abuse your wisdom.
      "That was smooth!"
  cursed
    You abuse your wisdom.
      "This tastes like castor oil."
  hits monster or you
    No effect if unlit.
    If lit, splatters oil, causing an explosion of fire with 4 to 16 damage.
  vapors
    No effect.

paralysis
  blessed
    If you have free action, no effect.
      "You stiffen momentarily."
    Otherwise, you are paralyzed for 13 to 22 turns and abuse your dexterity.
      "You are motionlessly suspended." (levitating or on Air or Water Planes)
      "You are frozen in place!" (riding)
      "Your <feet> are frozen to the <floor>!"  (otherwise)
  uncursed
    If you have free action, no effect; otherwise, you are paralyzed for 25
    to 34 turns and abuse your dexterity.
      (Same messages as above)
  cursed
    If you have free action, no effect; otherwise, you are paralyzed for 37
    to 46 turns and abuse your dexterity.
      (Same messages as above)
  hits monster
    If not already paralyzed, the monster is paralyzed for 1 to 25 turns.
    Otherwise, no effect.
  vapors
    May be thrown by monsters.
    If you have free action, no effect.
      "You stiffen momentarily."
    Otherwise, you are paralyzed for 1 to 5 (more) turns, and your dexterity
    is abused.
      "Something seems to be holding you."

polymorph
  quaffed
    You polymorph into a new monster unless you have unchanging.
      "You feel a little strange." (not hallucinating)
      "You feel a little normal." (hallucinating)
  hits you
    You polymorph into a new monster unless you have unchanging or magic
    resistance.
      "You feel a little strange." (not hallucinating)
      "You feel a little normal." (hallucinating)
  hits monster
    Same effect as a wand of polymorph.
  quaffed by monster
    The monster polymorphs into a new monster.
      "<monster> suddenly mutates!"
  vapors
    Abuses your constitution.

restore ability
  blessed
    Restores all lost statistics to their previous maximum amount.
      "Wow!  This makes you feel great!"
      "Wow!  This makes you feel better!" (other things wrong with you)
  uncursed
    Restores one random lost statistic to its previous maximum amount.
      "Wow!  This makes you feel good!"
  cursed
    No effect.
      "Ulch!  This makes you feel mediocre!"
  hits monster
    The monster is restored to maximum hit points.
      "<monster> looks sound and hale again."  (if seen)
  vapors
    If cursed, no effect.
      "Ulch!  That potion smells terrible!"
      "Your eyes sting." (unbreathing)
    If uncursed, one random statistic is restored by one.  No message.
    If blessed, all statistics are restored by one.  No message.

see invisible
  blessed
    You see invisible permanently and are unblinded.
      "This tastes like <fruit> juice."  (undiluted, not hallucinating)
      "This tastes like 10% real <fruit> juice all-natural beverage."
        (undiluted, hallucinating)
      "This tastes like reconstituted <fruit> juice."
        (diluted, not hallucinating)
      "This tastes like 10% real reconstituted <fruit> juice all-natural
      beverage."  (diluted, hallucinating)
      "You can see through yourself, but you are visible!" 
        (invisible without previous see invisible)
  uncursed
    You see invisible for 750 to 849 (more) turns and are unblinded.
      (Same messages as above)
  cursed
    You see invisible for 750 to 849 (more) turns.
      "Yecch!  This tastes rotten."  (not hallucinating)
      "Yecch!  This tastes overripe."  (hallucinating)
  hits monster
    No effect.
  vapors
    No effect.

sickness
  blessed
    "Yecch!  This stuff tastes like poison."
    "(But in fact it was mildly stale <fruit> juice.)"
    If you are not a Healer, you lose one hit point, even if poison-
    resistant.
    You no longer hallucinate.
      "You are shocked back to your senses!"
  uncursed
    "Yecch!  This stuff tastes like poison."
    If you are a Healer, no effect.
      "Fortunately, you have been immunized."
    If you are poison-resistant, one randomly-chosen statistic drops by
    one unless you have sustain ability, and your constitution is abused.
      "(But in fact it was biologically contaminated <fruit> juice.)"
    Otherwise, one randomly-chosen statistic drops by 3 to 6 unless you
    have sustain ability, you lose 1 to 10 hit points, and you abuse your
    constitution.
    You no longer hallucinate.
      "You are shocked back to your senses!"      
  cursed
    "Yecch!  This stuff tastes like poison."
    If you are a Healer, no effect.
      "Fortunately, you have been immunized."
    If you are poison-resistant, one randomly-chosen statistic drops by
    one unless you have sustain ability, and your constitution is abused.
      "(But in fact it was biologically contaminated <fruit> juice.)"
    Otherwise, one randomly-chosen statistic drops by 3 to 6 unless you
    have sustain ability, you lose 6 to 15 hit points, and you abuse your
    constitution.
    You no longer hallucinate.
      "You are shocked back to your senses!"      
  quaffed by Pestilence
    Its maximum hit points are increased by 4 and its hit points become
    this new maximum.
    It is unblinded.
      "Pestilence looks completely healed."  (if seen)
  hits monster
    If Pestilence, restored to maximum hit points.
      "Pestilence looks sound and hale again." (if seen)
    If monster is poison-resistant, no effect.
      "<monster> looks unharmed." (if seen)
    Otherwise, the monster's current and maximum hit points are halved.
    Some monsters may resist.
      "<monster> looks rather ill."  (if seen)
  vapors
    If you are a Healer, no effect.
    You lose 5 hit points (but not below 1) and abuse your constitution.
      No message.

sleeping
  blessed
   If you have sleep resistance or free action, no effect.
     "You yawn."
   Otherwise, you fall asleep for 13 to 22 turns.
     "You suddenly fall asleep!"
  uncursed
   If you have sleep resistance or free action, no effect.
     "You yawn."
   Otherwise, you fall asleep for 25 to 34 turns.
     "You suddenly fall asleep!"
  cursed
   If you have sleep resistance or free action, no effect.
     "You yawn."
   Otherwise, you fall asleep for 37 to 46 turns.
     "You suddenly fall asleep!"
  hits monster
    The monster falls asleep for 1 to 12 turns. Some monsters may resist.
      "<monster> falls asleep." (if not resisted)
  vapors
    May be thrown by monsters.
    If you have free action or sleep resistance, no effect.
      "You yawn."
    Otherwise, you are paralysed for 1 to 5 turns and your dexterity is
    abused.
      "You feel rather tired."

speed
  blessed
    You become very fast (like speed boots) for 160 to 169 (more) turns
    and exercise your dexterity.
      "You are suddenly moving much faster."  (was slow)
      "You are suddenly moving faster."  (was fast)
      "Your <legs> get new energy."  (was already very fast)
    You heal your legs if wounded.
  uncursed
    You become very fast (like speed boots) for 100 to 109 (more) turns
    and exercise your dexterity.
      "You are suddenly moving much faster."  (was slow)
      "You are suddenly moving faster."  (was fast)
      "Your <legs> get new energy."  (was already very fast)
    You heal your legs if wounded.
  cursed
    You become very fast (like speed boots) for 40 to 49 (more) turns
    and exercise your dexterity.
      "You are suddenly moving much faster."  (was slow)
      "You are suddenly moving faster."  (was fast)
      "Your <legs> get new energy."  (was already very fast)
  quaffed by or hits monster
    If the monster was slow, it gets normal speed.
    If the monster was normal speed, it becomes fast.
      "<monster> is suddenly moving faster."  (seen quaffing)
  vapors
    You become very fast for 1 to 5 (more) turns, and exercise your
    dexterity.
      "Your knees seem more flexible now."  (not already fast)

water
  Note: Water is usually used to dip things into, instead of quaffed.
  blessed
    If you are undead, a demon, or chaotic, you abuse your constitution
    and lose 2 to 12 hit points.
      "This burns like acid!"
    Otherwise, all sicknesses are cured and you exercise your
    constitution and wisdom.
      "You feel full of awe!"
    Lycanthropy is cured.
      "Your affinity to <werecreatures> disappears!"  (chaotic)
      "You feel purified."  (non-chaotic)
  uncursed
    You get 1 to 10 nutrition.
      "This tastes like water."
  cursed
    If you are undead, a demon, or chaotic, you heal 2 to 12 hitpoints
    (but your maximum remains the same) and exercise your constitution.
      "You feel quite proud of yourself."
    Else if you are lawful, you lose 2 to 12 hit points and abuse your
    constitution.
      "This burns like acid!"
    Otherwise, you abuse your constitution.
      "You feel full of dread."
  hits monster
    Gremlins will multiply, with the new gremlin having half as many
    maximum hit points.
    Undead, demons and werecreatures will get 2 to 12 damage from holy
    water, and are healed by 2 to 12 hit points by unholy water;
    werecreatures will be forced into human form by holy water, or
    beast form by unholy water.
      "<monster> shrieks in pain!" (holy water)
      "<monster> writhes in pain!" (holy water, silent monster)
      "<monster> looks healthier." (unholy water)
    Iron golems will take 1 to 6 damage.
       "<monster> rusts." (if seen)
  vapors
    If you are a gremlin, you multiply with the new gremlin having half as
    many maximum hit points as you.
      "You multiply."
    If the potion is holy water and you are a lycanthrope in your wereform,
    you will revert to your @ form.
    If the potion is unholy water and you are a lycanthrope in your @ form,
    you will change to your wereform.

Acknowledgements
~~~~~~~~~~~~~~~~
Thanks to Bruce Cox for proofreading the original version of this file.
Further corrections and clarifications provided by Kirk, Philipp Lucas,
Chris Mears, Greg Nowak, and Joseph S. Myers.

This page is based on a spoiler by Dylan O'Donnell. The original license is:
Redistribution, copying, and editing of these spoilers, with or without modification, are permitted provided that the following conditions are met:

The original contributors to any spoiler must continue to be credited.
Any modifications to the spoiler must be acknowledged and credited.

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