# Talk:Call
Calling something?
Sometimes when something happens (i.e. after reading an unknown scroll of remove curse, the command prompt asks "Call a scroll labeled JUYED AWK YAKK: "), what and why does this happen?- - DemonSlayerThe3 :: The Neutral Gnomish Wizard, with my kitten Ellinis! 22:45, September 14, 2010 (UTC)

You used something and it did it's thing, but the situation didn't give you enough information to auto-ID it. Instead, the game prompts you to call it something, in case you can ID it using process of elimination or similar information. Otherwise, it at least gives you the opportunity to call it something distinctive. In the case you find a scroll with the same incription or potion of the same color, you'll have an idea of what it does, or at least know you've come across it before.
For example, if you have no cursed gear and read a scroll of remove curse, you won't know what it did. But, if you price ID'd it as 80zm and it didn't buff your armor any (or destroyed it, if it's already highly enchanted and you're unlucky...), then you know it's Remove Curse by process of elimination.
However, since you just read the scroll, it's no longer in your inventory, so you can't go ahead and #name it now. So the UI helpfully presents a chance for you to name the just-used scroll for future reference.
Also, don't forget to sign your comments on talk pages using ~~~~, that's 4 tildes (shift plus the key left of 1).
Wuumaster 01:19, September 6, 2010 (UTC)
At least in some cases, you only get the chance to call items if the item class wasn't already named. Consider un-naming it. Type-naming it ' ' does the trick. Tjr 16:13, September 6, 2010 (UTC)