# Half physical damage
Half physical damage is an extrinsic property which halves any physical damage taken.  This property is currently conferred only by carrying The Master Key of Thievery or The Orb of Fate.
A more limited form of this effect is bestowed upon priests wearing the Mitre of Holiness, which halves attack damage from undead and demons only.
Note that carrying a second half physical damage artifact does not further reduce damage taken.

SLASH'EM
SLASH'EM adds two more items which give this very useful property - The Hand of Vecna and Gauntlets of Defense.  These make wishing for an artifact with half physical damage less desirable, as the Hand of Vecna can be obtained by any character in SLASH'EM's mid-game, and provides hungerless regeneration and cold resistance as well as half physical damage.

This page is a stub. Should you wish to do so, you can contribute by expanding this page.

See also
half spell damage

This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.