# Magical item
A magical item or magical object is an item which when polymorphed, has a tendency to become another magical item of the same type. Junk magical items can therefore be polypiled to produce other magical items.

A user has suggested improving this page or section as follows:
"Some further info on variants re this would be nice. The most obvious are effects on what can be wished for. Are there any variants other than EvilHack in which wizards - or some other group - can see magical items? Leaving aside new items, are there any other differences?"

Contents

1 Magical armor

1.1 Boots
1.2 Cloaks
1.3 Gloves
1.4 Helms
1.5 Shields
1.6 Suits

2 Magical tools
3 Magical stones
4 Other items
5 Variants

5.1 EvilHack

Magical armor
Only the following items of armor are considered magical:

Boots
elven boots
fumble boots
jumping boots
kicking boots
levitation boots
speed boots
water walking boots
Cloaks
alchemy smock
cloak of displacement
cloak of invisibility
cloak of magic resistance
cloak of protection
elven cloak
robe
Gloves
gauntlets of dexterity
gauntlets of fumbling
gauntlets of power
Helms
cornuthaum
dunce cap
helm of brilliance
helm of opposite alignment
helm of telepathy
Shields
shield of reflection
Suits
Each type of dragon scale mail (not dragon scales however)
Magical tools
Only the following tools are considered magical:

bag of holding
bag of tricks
crystal ball
drum of earthquake
figurine
fire horn
frost horn
horn of plenty
magic harp
magic lamp
magic marker
magic flute
magic whistle
unicorn horn
Unicorn horns are a special case in NetHack 3.6.0: they are magical items by default and most horns you find can be polypiled into other magical tools.  However, unicorn horns that are "regrown"—dropped by a unicorn that has been revived at least once—are treated as non-magical items and will only polymorph into non-magical tools.

Magical stones
Only the following stones are considered magical:

loadstone
luckstone
touchstone
Other items
All potions are magical except:

potion of acid
potion of booze
potion of fruit juice
potion of oil
potion of sickness
potion of water
Stacks of magical potions produced by alchemy will tend to be smaller than those of non-magical potions.
All scrolls, spellbooks, wands, rings, and amulets are magical except for the following:

scroll of blank paper
scroll of mail
blank spellbook
wand of nothing
meat stick
meat ring
cheap plastic imitation of the Amulet of Yendor
Note that no weapon, food, boulder, statue, or gold is magical. Historic is a different attribute for statues.
The Amulet of Yendor and invocation items are magic, but cannot be polymorphed anyway.
The listed potions, blank items, and the wand of nothing, despite not being magical, have a large chance of polymorphing into magical objects; see polypiling for details.

Variants
EvilHack
In EvilHack, wizards can see whether an item is magical, similarly to how a priest can see an item's BUC status.