<prompt> Theha moralo oa thuto oa matsatsi a 5 ho ruta baithuti ba sekolo se mahareng khouta ea khouto.nan  <response>: Instruction in English: Construct a 5-day lesson plan teaching basic computer coding to middle-school students. . Response in English: Lesson 1 : Introduction to codingObjective: Introduce students to coding and get them excited and curious about the subject.1. Start the lesson by introducing yourself, the subject, and the objective of the lesson2. Show them a brief video presentation about real-life applications of coding and its significance.3. Introduce them to various coding languages and their uses4. Discuss typical misconceptions and worries that students have about coding5. Finally, get them started with a basic activity using the block-based visual programming language, Scratch, to make a sprite move on the screen.Lesson 2: Introduction to algorithms and loopsObjective: Teach students about algorithms and loop control structures1. Begin the lesson by revisiting the previous days lessons and addressing any lingering questions or concerns.2. Introduce the concept of algorithms, their importance, and how to create a basic algorithm3. Proceed to introduce students to looping structures like for and while loops, using simple activities and exercises4. Demonstrate real-world applications of loops in coding games and applications5. End the class with an activity using Scratch, where students will create a basic animation using loops.Lesson 3: Conditional Statements Objective: Teach students about conditional statements and decision making in code1. Begin by revisiting the previous days lessons and addressing any issues or questions2. Introduce students to If-Else conditional statements and their significance in coding3. Provide real-life analogies and examples to help students understand the concept better4. Demonstrate decision making in code using booleans and if-else statements5. End the lesson by giving students an activity in Scratch where they will make a basic decision-based game.Lesson 4: Introduction to Variables and Data typesObjective: Teach students about variables and data types and their importance in coding1. Start the lesson by reviewing the previous days lessons and addressing any questions or concerns2. Introduce the students to the concept of variables and data types, and their role in coding3. Demonstrate the use of variables through programming concepts like input, output, and basic arithmetic operations.4. Provide the students with a variety of exercises to practice using variables and data types5. End the class with an activity using Scratch, where students use variables to make an interactive game.Lesson 5: Creating a Final Project Objective: Allow students to bring everything theyve learned together . Response in Sesotho: Thuto ea 1 : Selelekela sa ho khouta Sepheo: Ho tsebisa baithuti ho khouta le ho etsa hore ba thabe le ho labalabela ho tseba ka thuto. 1. Qala thuto ka ho itsebisa uena, sehlooho le sepheo sa thuto ea 2. Ba bontše nehelano e khutšoanyane ea video e mabapi le mekhoa ea sebele ea ho sebelisa likhoutu le bohlokoa ba eona. 3. Ba tsebise lipuong tse fapaneng tsa likhoutu le tsebeliso ea tsona 4. Buisanang ka maikutlo a fosahetseng le matšoenyeho ao baithuti ba nang le ona mabapi le khouto skrineng. Thuto ea 2: Selelekela sa li-algorithms le loops Sepheo: Ruta liithuti ka li-algorithms le li- loop control structures 1. Qala thuto ka ho boela u sheba lithuto tsa letsatsi le fetileng le ho rarolla lipotso leha e le life tse saletseng morao kapa matšoenyeho. 2. Hlahisa khopolo ea li-algorithms, bohlokoa ba tsona, le mokhoa oa ho theha algorithm ea motheo ea 3. Tsoela pele ho tsebisa liithuti ka mekhoa ea looping joaloka for le ha le ha loops, ho sebelisa mesebetsi e bonolo le boikoetliso 4. Bontša mekhoa ea sebele ea lefatse. loops lipapaling tsa likhoutu le litsebetso 5. Qetella sehlopha ka ketsahalo e sebelisang Scratch, moo baithuti ba tla etsa animation ea mantlha ba sebelisa liloko. Thuto ea 3: Lipolelo tsa Maemo Sepheo: Ruta liithuti ka lipolelo tsa maemo le ho etsa liqeto khoutu ea 1. Qala ka ho hlahloba lithuto tsa letsatsi le fetileng le ho rarolla mathata leha e le afe kapa lipotso 2. Tsebisa liithuti ka lipolelo tse nang le maemo a haeba-E ngoe le bohlokoa ba tsona ho khouto 3. Nehelana dipapiso tsa nnete tsa bophelo le mehlala ho thusa baithuti ho utlwisisa mohopolo hantle 4. Bontsha ho etsa diqeto ka khoutu ho sebedisa booleans le dipolelo tsa ha e le 5. Qetella thuto ka ho fa baithuti ketsahalo ho Scratch moo ba tla etsa papadi ya motheo ya diqeto. Thuto ea 4: Selelekela sa Mefuta-futa le Mefuta ea Boitsebiso Sepheo: Ruta liithuti ka mefuta-futa le mefuta ea data le bohlokoa ba tsona ho khouto 1. Qala thuto ka ho hlahloba lithuto tsa letsatsi le fetileng le ho sebetsana le lipotso leha e le life kapa matšoenyeho le mefuta ea data, le karolo ea bona ho khouto 3. Bontša tšebeliso ea mefuta-futa ka likhopolo tsa lenaneo joaloka ho kenya letsoho, tlhahiso, le tsebetso ea lipalo tsa motheo. 4. Fana ka liithuti ka mefuta e fapaneng ea boikoetliso ba ho itloaetsa ho sebelisa mefuta-futa le mefuta ea data 5. Qetella sehlopha ka ketsahalo e sebelisang Scratch, moo liithuti li sebelisang mefuta-futa ho etsa papali e kopanetsoeng. Thuto ea 5: Ho theha Morero oa ho Qetela oa Morero: Lumella liithuti ho kopanya tsohle tseo li ithutileng tsona. 