<prompt> Theha algorithm ea ho rarolla cube ea Rubik ka metsamao e fokolang e ka khonehang.nan  <response>: Instruction in English: Develop an algorithm to solve a Rubiks cube in the fewest moves possible. . Response in English: One of the fastest and most efficient algorithms for solving a Rubiks cube in the fewest moves possible is the Fridrich Method, also known as the CFOP Method, which stands for Cross, F2L, OLL, PLL. Here is the step-by-step process for the Fridrich Method:1. Solve the Cross: First, solve the white cross on the bottom layer by positioning the four white edge pieces around the center white square. Make sure the edges also match with the centerpieces of the adjacent sides.2. Solve the F2L First Two Layers: Next, solve the first two layers by pairing up the corner and edge pieces and positioning them correctly in their respective places.3. Solve the OLL Orient Last Layer: Once the first two layers are solved, orient the last layer so that all the yellow pieces face upwards. There are a total of 57 OLL algorithms to memorize for every possible orientation, but most advanced speedcubers use a 2-look OLL method which requires fewer algorithms to learn.4. Solve the PLL Permute the Last Layer: Finally, once all the pieces in the last layer are facing upwards, permute them so that they are in their correct positions. There are a total of 21 PLL algorithms to memorize for every possible permutation, but most advanced speedcubers use a 2-look PLL method which requires fewer algorithms to learn.This method is not easy to master, and it requires a lot of practice and memorization of algorithms, but once you get the hang of it, you can solve the Rubiks cube in under 20 seconds, and sometimes even under 10 seconds. . Response in Sesotho: ngoe ea li-algorithms tse potlakileng le tse sebetsang ka ho fetesisa tsa ho rarolla cube ea Rubik metsamaong e fokolang ka ho fetesisa ke mokhoa oa Fridrich, o tsejoang hape e le CFOP Method, e emelang Cross, F2L, OLL, PLL. Mona ke mehato ea mohato ka mohato bakeng sa Mokhoa oa Fridrich: 1. Rarolla Sefapano: Ntlha ea pele, rarolla sefapano se sesoeu karolong e ka tlaase ka ho beha likotoana tse nè tse tšoeu ho potoloha lisekoere tse tšoeu tse bohareng. Etsa bonnete ba hore mathōko a boetse a lumellana le likarolo tse bohareng tsa mahlakoreng a haufi. 2. Rarolla F2L Mekhahlelo e Mebeli ea Pele: Ka mora moo, rarolla mekhahlelo e meli ea pele ka ho kopanya likotoana tsa sekhutlo le ho li beha ka nepo libakeng tsa tsona. 3. Rarolla OLL Orient Last Layer: Hang ha lihlopha tse peli tsa pele li rarollotsoe, tsamaisa lera la ho qetela e le hore likarolo tsohle tse mosehla li shebane le holimo. Ho na le kakaretso ea li-algorithms tse 57 tsa OLL tseo u ka li tšoarang ka hlooho bakeng sa mokhoa o mong le o mong o ka khonehang, empa li-speedcubers tse tsoetseng pele haholo li sebelisa mokhoa oa OLL oa 2-look o hlokang li-algorithms tse fokolang ho ithuta. 4. Rarolla PLL Lumella Lera la ho Qetela: Qetellong, hang ha likaroloana tsohle tsa lera la ho qetela li shebile holimo, li lumelle hore li be maemong a tsona a nepahetseng. Ho na le kakaretso ea li-algorithms tse 21 tsa PLL tseo u ka li tšoarang ka hlooho bakeng sa tumello e ngoe le e ngoe e ka khonehang, empa li-speedcubers tse tsoetseng pele haholo li sebelisa mokhoa oa 2-look PLL o hlokang li-algorithms tse fokolang ho ithuta. Mokhoa ona ha o bonolo ho o tseba, me o hloka mokhoa o mongata oa ho itloaetsa le ho tšoara ka hlooho li-algorithms, empa hang ha u e fumana, u ka rarolla cube ea Rubik ka metsotsoana e ka tlase ho 20, me ka linako tse ling esita le tlasa metsotsoana e 10. 