<prompt> Hlahisa algorithm ho rarolla papali ea SudokuSudoku Puzzle  <response>: Instruction in English: Generate an algorithm to solve the a Sudoku Puzzle . Response in English: Here is an algorithm to solve a Sudoku Puzzle:1. Input: Accept the partially filled Sudoku grid as an input. The grid is generally 9 by 9 and each cell may be either empty or filled with a number from 1 to 9. 2. Initialization: Set the current cell as the first cell of the grid i.e., the cell in the top-left corner.3. Backtracking Algorithm: - If the current cell is already filled, move to the next cell of the grid. - If the current cell is empty, try to fill in the numbers from 1 to 9. - Check if the current number being considered is valid by checking if the number already exists in the current row, column, or 3 by 3 subgrid. If the number is not valid, move to the next number. - If the current number is valid, set the cell with the current number and recursively move to the next cell. - If the next cell is successfully filled, the current cell is successfully filled. - If the next cell is not successfully filled, return to the current cell, remove the current number, and try the next number. - If all numbers from 1 to 9 have been tried and the current cell could not be filled, return False and backtrack to the previous cell. - If all cells are successfully filled, the Sudoku puzzle is solved, return True and the filled grid.4. Output: Return the completely filled Sudoku grid as an output. If the puzzle does not have a valid solution, return a message indicating the same. . Response in Sesotho: Mona ke algorithm ea ho rarolla Sudoku Puzzle: 1. Kenyeletso: Amohela grid ea Sudoku e tlatsitsoeng hanyenyane joalo ka kenyeletso. Gridi ka kakaretso ke 9 ka 9 mme sele e nngwe le e nngwe e ka nna ya hloka letho kapa ya tlatswa ka nomoro ho tloha ho 1 ho isa ho 9. 2. Qaloso: Beha sele ya hajwale jwalo ka sele ya pele ya keriti ke hore, sele e ho hodimo-ka ho le letshehadi hukung. 3. Backtracking Algorithm: - Haeba sele ea hajoale e se e tlatsitsoe, fetela sele e latelang ea marang-rang. - Ha sele ya jwale e se na letho, leka ho tlatsa dinomoro ho tloha ho 1 ho isa ho 9. - Lekola hore na nomoro ya jwale eo ho nahanwang ka yona e nepahetse ka ho sheba hore na palo e se e le teng mothalong wa jwale, kholomong, kapa 3 ka 3 subgrid. Haeba nomoro e sa sebetse, fetela nomorong e latelang. - Haeba nomoro ea hajoale e nepahetse, seta sele ka nomoro ea hajoale ebe u khutlela seleng e latelang. - Haeba sele e latelang e tlatsoa ka katleho, sele ea hajoale e tlatsoa ka katleho. - Haeba sele e latelang e sa tlatsoa ka katleho, khutlela seleng ea hajoale, tlosa nomoro ea hajoale, me u leke nomoro e latelang. - Haeba linomoro tsohle ho tloha ho 1 ho isa ho 9 li lekiloe me sele ea hajoale e sitoa ho tlatsoa, khutlisetsa Bohata ebe u khutlela seleng e fetileng. - Haeba lisele tsohle li tlatsitsoe ka katleho, papali ea Sudoku e rarolloa, khutlisetsa Nete le grid e tlatsitsoeng. 4. Sephetho: Khutlisetsa grid ea Sudoku e tletseng ka ho feletseng e le tlhahiso. Haeba puzzle e se na tharollo e nepahetseng, khutlisetsa molaetsa o bontšang se tšoanang. 