<prompt> Theha algorithm ea komporo e ka bapalang tic-tac-toe.nan  <response>: Instruction in English: Create a computer algorithm that can play tic-tac-toe. . Response in English: Heres a simple algorithm written in Python that can play Tic-Tac-Toe:import random Define the 3x3 board as a list of nested lists, initially emptyboard -, -, -, -, -, -, -, -, - Define the two characters or playersplayer1 Xplayer2 O Function to print the current boarddef print_boardboard: for row in board: print .joinrow Function to check if there is a winnerdef check_winboard: Check the rows for row in board: if row0 row1 row2 and row0 ! -: return row0 Check the columns for i in range3: if board0i board1i board2i and board0i ! -: return board0i Check the diagonals if board00 board11 board22 and board00 ! -: return board00 if board02 board11 board20 and board02 ! -: return board02 If no winner, return None return None Function to make a move for the AIdef ai_make_moveboard, ai_char, opponent_char: First check if the AI can win in the next move for i in range3: for j in range3: if boardij -: boardij ai_char if check_winboard ai_char: return else: boardij - If no winning move, check if the opponent can win in the next move and try to block it for i in range3: for j in range3: if boardij -: boardij opponent_char if check_winboard opponent_char: boardij ai_char return else . Response in Sesotho: Mona ke algorithm e bonolo e ngotsoeng ka Python e ka bapalang Tic-Tac-Toe: kenya kantle ho naha Hlalosa boto ea 3x3 e le lethathamo la manane a behiloeng, qalong boto e se nang letho -, -, - , -, -, -, -, -, - Hlalosa litlhaku tse peli kapa libapali sebapali1 X player2 O Mosebetsi ho print the current board def print_boardboard: for row in board: print .joinrow Mosebetsi ho hlahloba hore na ho na le mohlodi def check_winboard: Sheba mela ya mola ka hara boto: haeba mola0 mola1 mola2 le mothapo0 ! -: mola o khutlang0 Sheba litšiea tsa i moleng3: haeba boto0 i boto1i boto2i le boto0i ! -: letlapa la ho khutla0i Sheba li-diagonal haeba boto0 0 boto11 boto22 le boto00 ! -: letlapa la ho khutlisa00 haeba e le boto0 2 board11 board20 le board02 ! -: return board02 Haeba ho se mohlodi, kgutlisa Ha ho letho Mosebetsi oa ho etsa motsamao bakeng sa AI def ai_make_moveboard, ai_char, opposition_char: Lekola pele hore na AI e ka hlola motsamaong o latelang oa i in range3: bakeng sa j in range3: if board ij -: boardij ai_char if check_winboard ai_char: return else: boardij - Haeba ho se na motsamao o hlolang, hlahloba hore na mohanyetsi a ka hlola mohatong o latelang ebe o leka ho e thibela bakeng sa i in range3: for j in range3: if boardij -: boardi j mohanyetsi_char haeba check_winboard opposition_char: boardij ai_char khutlisetsa e ngoe 