<prompt> Theha sesebelisoa sa AI se ka bapalang tic-tac-toe.nan  <response>: Instruction in English: Create an AI application that can play tic-tac-toe. . Response in English: Sure, I can help you create an AI application that can play Tic-Tac-Toe. Heres a sample code in Python that you can use as a starting point:pythonimport randomboard for i in range9def print_board: row1 .formatboard0, board1, board2 row2 .formatboard3, board4, board5 row3 .formatboard6, board7, board8 print printrow1 printrow2 printrow3 printdef check_winnerchar, pos1,pos2,post3: return boardpos1 char and boardpos2 char and boardpos3 chardef check_allchar: Check rows for i in range3: if check_winnerchar, i3, i31, i32: return True Check columns for i in range3: if check_winnerchar, i, i3, i6: return True Check diagonals return check_winnerchar, 0, 4, 8 or check_winnerchar, 2, 4, 6def player_moveicon: if icon X: number 1 else: number 2 choice intinputPlayer , enter your move 1-9: .formatnumber.strip if boardchoice - 1 : boardchoice - 1 icon else: print printThat space is taken! player_moveicondef comp_move: possible_moves x for x in rangelenboard if boardx move -1 Check if computer can win for icon in O, X: for i in possible_moves: board_copy board: board_copyi icon if check_allicon: move i return move Try to take one of the corners corners 0,2,6,8 . Response in Sesotho: Ehlile, nka u thusa ho theha sesebelisoa sa AI se ka bapalang Tic-Tac-Toe. Mona ke mohlala oa khoutu ho Python oo u ka o sebelisang e le qalo: python import random board for i in range9 def print_board: row1 .fomateboard0, board1, board2 row2 . sebopehoboto3, boto4, boto 5 row3 . sebopehoboto6, boto7, boto8 hatisa hatisa mola1 hatisa mola2 printrow3 print def check_winnerchar, pos1,pos2,post3: boto ea ho khutlapos1 char le boardpos2 char le boardpos3 char def check_allchar: Sheba mela bakeng sa i boemong3: haeba check_winnerchar, i3, i31, i32: khutlisetsa Nete Sheba litšiea bakeng sa i in range3: haeba check_winnerchar, i, i3, i6: khutlisa Nete Check diagonals return check_winnerchar, 0, 4, 8 kapa check_winnerchar, 2, 4, 6 def player_moveicon: if icon X : nomoro 1 e ngoe: nomoro 2 khetho inputSebapali , kenya motsamao oa hau 1-9: .formatnomoro.strip haeba botokhetho - 1 : boardkhetho - 1 letšoao le leng: hatisa hatisaSebaka seo se nkiloe! player_moveicon def comp_move: possible_moves x bakeng sa x molenglenboard haeba boardx move -1 Sheba hore na komporo e ka hlola bakeng sa aekhone ho O, X: for i in possible_moves: board_copy board: board_copyi icon haeba check_allicon: move ke kgutla sutha Leka ho nka e nngwe ya dikgutlo 0,2,6,8 