<prompt> Hlahisa tšobotsi bakeng sa sesebelisoa sa mohala se ka eketsang tšebelisano ea basebelisi.nan  <response>: Instruction in English: Generate a feature for a mobile application that can increase user engagement. . Response in English: One feature that could increase user engagement in a mobile application is the introduction of Gamification elements. With this feature, users can earn points, badges, and rewards for completing various in-app challenges or tasks, similar to playing a game. These challenges can range from something as simple as daily logins to more complex tasks such as meeting a fitness goal, reaching a new level in a language learning app, or completing a set of financial transactions in a banking app.The rewards can include free premium access for a limited time, exclusive content, or discounts on in-app purchases. In addition, a leaderboard can be introduced, where users can compete with friends or other app users to reach the top of the rankings.Gamification makes the app more engaging, encouraging users to spend more time in the app and return more frequently, as they strive to earn more points and rewards. This feature can be introduced in various types of apps, from fitness and wellness to finance and language learning, as it leverages the natural human desire for competition and achievement, driving engagement, and retention. . Response in Sesotho: Karolo e ngoe e ka eketsang boitlamo ba basebelisi ho sesebelisoa sa mohala ke kenyelletso ea likarolo tsa Gamification. Ka karolo ena, basebelisi ba ka fumana lintlha, libeche, le meputso ka ho qeta liphephetso kapa mesebetsi e fapaneng ea ka hara app, joalo ka ho bapala papali. Liphephetso tsena li ka fapana ho tloha ho ntho e bonolo joalo ka ho kena letsatsi le letsatsi ho isa mesebetsing e thata joalo ka ho fihlela sepheo sa boikoetliso, ho fihlela boemo bo bocha ho sesebelisoa sa ho ithuta puo, kapa ho tlatsa sete ea litšebelisano tsa lichelete ho app ea banka. Meputso e ka kenyelletsa phihlello ea mahala ea nako e lekanyelitsoeng, litaba tse ikhethileng, kapa litheolelo ha u reka ka hara app. Ho feta moo, ho ka hlahisoa boto ea baetapele, moo basebelisi ba ka qothisanang lehlokoa le metsoalle kapa basebelisi ba bang ba li-app ho fihla sehlohlolong sa maemo. Gamification e etsa hore sesebelisoa se thahaselle haholoanyane, se khothaletsa basebelisi ho qeta nako e ngata ho app le ho khutla khafetsa, ha ba ntse ba loanela ho fumana lintlha le meputso e mengata. Karolo ena e ka hlahisoa ka mefuta e fapaneng ea litsebetso, ho tloha ho boikoetliso le bophelo bo botle ho isa ho tsa lichelete le ho ithuta puo, kaha e phahamisa takatso ea tlhaho ea motho ea tlholisano le katleho, boitlamo ba ho khanna, le ho boloka. 