<prompt> Batlisisa mekhoa ea hajoale ea theknoloji ea nete ea nnetenan  <response>: Instruction in English: Research the current trends in virtual reality technology . Response in English: Virtual Reality VR technology has been advancing rapidly, with new trends emerging in the industry. Here are some of the current trends in virtual reality technology:1. Wireless VR headsets- With advancements in technology, wireless VR headsets are becoming more popular, allowing for more freedom of movement and eliminating the hassle of cords.2. High-resolution displays- As technology progresses, the resolution of displays on VR headsets is increasing. This offers users a more immersive experience with more realistic visuals.3. Hand tracking- Hand tracking technology is becoming more prevalent in VR, allowing users to interact with virtual environments using natural hand movements. This increased interaction has the potential to make VR experiences more realistic.4. Haptic technology- Haptic technology is used to provide physical feedback to users in virtual reality, allowing them to more realistically feel the environment around them. This technology is expected to continue advancing in the future, improving the VR experience.5. Augmented Reality AR integration- Augmented reality, which superimposes digital content onto the real world, is being integrated with virtual reality technology. This allows for a more seamless blend of the virtual world and the real world, and offers new ways to interact with virtual content.6. Social VR- Social VR is gaining popularity as users can interact with each other in virtual environments. This opens up new opportunities for socializing, gaming and collaborating.In conclusion, virtual reality technology continues to advance, offering users increasingly immersive and interactive experiences. With the development of wireless headsets, high-resolution displays, hand tracking, haptic technology, AR integration, and social VR, the future of virtual reality is expected to be even more exciting. . Response in Sesotho: Theknoloji ea Virtual Reality VR e ntse e tsoela pele ka potlako, ka mekhoa e mecha e hlahang indastering. Mona ke tse ling tsa mekhoa ea morao-rao ea theknoloji ea sebele ea sebele: 1. Li-headsets tsa VR tse se nang mohala- Ka tsoelo-pele ea theknoloji, li-headset tsa VR tse se nang mohala li ntse li tsebahala haholoanyane, tse lumellang tokoloho e eketsehileng ea ho tsamaea le ho felisa bothata ba lithapo. 2. Lipontšo tse phahameng- Ha theknoloji e ntse e tsoela pele, tharollo ea lipontšo ho li-headphone tsa VR e ntse e eketseha. Sena se fa basebelisi boiphihlelo bo tebileng haholoanyane ka lipono tsa sebele. 3. Ho latela letsoho- Theknoloji ea ho latela matsoho e ntse e ata haholo ho VR, e lumellang basebedisi ho sebelisana le libaka tsa sebele ba sebelisa mekhoa ea matsoho ea tlhaho. Tšebelisano ena e ntseng e eketseha e na le monyetla oa ho etsa hore liphihlelo tsa VR e be tsa sebele. 4. Theknoloji ea Haptic- Theknoloji ea Haptic e sebelisetsoa ho fana ka maikutlo a mele ho basebelisi ka nete ea sebele, ho ba lumella ho ka tsela ea sebele ho utloa tikoloho e ba potolohileng. Theknoloji ena e lebelletsoe ho tsoela pele ho tsoela pele nakong e tlang, ho ntlafatsa boiphihlelo ba VR. 5. Augmented Reality AR integration- Augmented reality, e phahamisang litaba tsa digital lefatšeng la sebele, e ntse e kopanngoa le theknoloji ea sebele ea sebele. Sena se lumella motsoako o sa reroang oa lefatše la sebele le lefatše la nete, me se fana ka mekhoa e mecha ea ho sebelisana le litaba tsa sebele. 6. Social VR- Social VR e ntse e tuma ha basebelisi ba khona ho sebelisana maemong a sebele. Sena se bula menyetla e mecha ea ho thabela botsoalle, ho bapala le ho sebelisana. Qetellong, thekenoloji ea nete ea sebele e ntse e tsoela pele, e fa basebelisi liphihlelo tse tebileng le tse sebetsanang. Ka ntsetsopele ea li-headsets tse se nang mohala, lipontšo tse phahameng, ho latela letsoho, theknoloji ea haptic, kopanyo ea AR, le VR ea sechaba, bokamoso ba nete ea sebele bo lebelletsoe ho ba monate le ho feta. 