<prompt> Hlahisa algorithm bakeng sa papali ea Hangman.nan  <response>: Instruction in English: Generate an algorithm for the game Hangman. . Response in English: 1. Start by choosing a word for the player to guess. This can be done manually by the host or randomly selected from a list of words.2. Initialize the game by displaying the number of blanks corresponding to the number of letters in the word.3. Prompt the player to guess a letter.4. If the guessed letter is present in the word, update the display by revealing the position of the letters in the word.5. If the guessed letter is not present in the word, draw a part of the hangman on the gallows.6. Repeat the guessing process until either the word is fully revealed or the hangman is completely drawn on the gallows.7. If the word is fully revealed, congratulate the player for winning. If the hangman is completely drawn, inform the player that they have lost and reveal the word.8. End the game and ask the player if they want to play again with a new word. . Response in Sesotho: 1. Qala ka ho khetha lentsoe leo sebapali se tla le hakanya. Sena se ka etsoa ka letsoho ke moamoheli kapa se khethiloe ho tsoa lethathamong la mantsoe. 2. Qala papali ka ho hlahisa palo ea likheo tse tsamaellanang le palo ea litlhaku tsa lentsoe. 3. Khothaletsa sebapali ho hakanya lengolo. 4. Haeba tlhaku e hakantsoeng e le teng lentsoeng, nchafatsa pontso ka ho hlahisa boemo ba tlhaku maletere lentsoeng. 5. Haeba tlhaku e hakantsoeng e le sieo lentsoeng, taka karolo ea motho ea leketlileng holima sefate. 6. Pheta mokhoa oa ho hakanya ho fihlela lentsoe le senotsoe ka ho feletseng kapa hangman e huloa ka ho feletseng holima sefate. 7. Haeba lentsoe le senotsoe ka botlalo, leboha sebapali ka ho hapa. Haeba hangman e huloa ka ho feletseng, tsebisa sebapali hore se lahlile me u senole lentsoe. 8. Qetella papali me u botse sebapali hore na se batla ho bapala hape ka lentsoe le lecha. 