<prompt> Theha mokhoa oa ho iketsetsa lethathamo la likarolo tsa lihlahisoa tse tsamaisoang ke AI.Papali e ncha ea video  <response>: Instruction in English: Develop a system for automatically generating an AI-driven product feature list. . Response in English: Sure. Below is a system for automatically generating an AI-driven product feature list for a new video game.1. Identify the target audience: The first step in generating an AI-driven product feature list would be to identify the target audience to accurately determine the features that would be most appealing. An AI system could gather data and analyze who the typical gamers are and what kind of games they like to play.2. Analyze user feedback and reviews: An AI system could analyze user feedback and reviews of existing video games to better understand what features are most appreciated, what improvements they would like on other games and what is missing from current offerings. This information can be used to generate a list of in-demand product features.3. Analyze competing games: Analyzing competing games features and by analyzing their marketing strategies, revenues and overall success can also provide valuable insights on what features should be included in the new video game.4. Generate Features: Based on the above steps, the AI system could then automatically generate a list of potential product features that align with the target audiences interests, cater to their needs and unheard requirements, address common complaints and one-up the competition.Some AI-driven product features that could be included in a new video game are:- Intelligent difficulty scaling: The game could use AI to adjust the level of difficulty in real-time based on the players abilities.- Personalized game experience: The game could use AI to tailor the game-playing experience to each players preferences and gaming style.- Procedural generated content: AI engine that dynamically creates levels, missions, quests and events based on player choices and preferences.- Predictive suggestions: Based on players behavior in the game, AI could predict and suggest what the player may want to do next, providing a seamless playing experience.- Realistic NPC behavior: AI could be used to control non-playable characters, making their behavior and responses more realistic and less predictable.In conclusion, the AI system could generate an extensive list of product features that would enhance the games appeal to its target audience and provide a more engaging and personalized game-playing experience. . Response in Sesotho: Ehlile. Ka tlase ke sistimi ea ho iketsetsa lethathamo la likarolo tsa sehlahisoa se tsamaisoang ke AI bakeng sa papali e ncha ea video. 1. Khetholla bamameli ba shebiloeng: Mohato oa pele oa ho hlahisa lethathamo la likarolo tsa lihlahisoa tse tsamaisoang ke AI e tla ba ho tsebahatsa bamameli ba reretsoeng ho tseba ka nepo likarolo tse tla khahla haholo. Sistimi ea AI e ka bokella lintlha le ho sekaseka hore na libapali tse tloaelehileng ke bo-mang le hore na ba rata ho bapala lipapali tsa mofuta ofe. 2. Sekaseka maikutlo le litlhahlobo tsa basebelisi: Sistimi ea AI e ka sekaseka maikutlo a basebelisi le litlhahlobo tsa lipapali tsa video tse seng li ntse li le teng ho utloisisa hamolemo hore na ke likarolo life tse ananeloang haholo, ke lintlafatso life tseo ba ka li ratang lipapaling tse ling le tse sieo linyehelong tsa hajoale. Lintlha tsena li ka sebelisoa ho hlahisa lethathamo la likarolo tse batloang haholo tsa sehlahisoa. 3. Sekaseka lipapali tsa tlhōlisano: Ho hlahloba likarolo tsa lipapali tsa tlhōlisano le ka ho hlahloba mekhoa ea bona ea ho bapatsa, meputso le katleho e akaretsang ho ka boela ha fana ka lintlha tsa bohlokoa mabapi le hore na ke likarolo life tse lokelang ho kenyelletsoa papaling e ncha ea video. 4. Hlahisa Likarolo: E ipapisitse le mehato e kaholimo, sistimi ea AI e ka itlhahisa ka bo eona lethathamo la likarolo tse ka bang teng tsa sehlahisoa tse ikamahanyang le lithahasello tsa bamameli ba shebiloeng, ho khotsofatsa litlhoko tsa bona le litlhoko tse sa utloahaleng, ho rarolla litletlebo tse tloaelehileng le ho kopanya tlholisano. Likarolo tse ling tsa sehlahisoa tse tsamaisoang ke AI tse ka kenyelletsoang papaling e ncha ea video ke: - Bothata bo bohlale ba ho sekala: Papali e ka sebelisa AI ho lokisa boemo ba bothata ba nako ea nnete ho latela bokhoni ba sebapali. - Boiphihlelo ba papali e ikhethileng: Papali e ka sebelisa AI ho loantsa boiphihlelo ba papali ho latela khetho ea sebapali le mokhoa oa papali. - Litaba tse hlahisitsoeng ka mokhoa o hlophisitsoeng: Enjine ea AI e thehang maemo, misio, likhahla le liketsahalo tse ipapisitseng le likhetho le likhetho tsa libapali. - Litlhahiso tse boletsoeng esale pele: E ipapisitse le boitšoaro ba libapali papaling, AI e ka bolela esale pele le ho fana ka maikutlo a hore na sebapali se ka batla ho etsa eng kamora moo, e fana ka boiphihlelo ba ho bapala bo se nang moeli. - Boitšoaro ba nete ba NPC: AI e ka sebelisoa ho laola libapali tse ke keng tsa bapaloa, tsa etsa hore boitšoaro ba bona le likarabo tsa bona e be tsa nete le tse sa lebelloang. Qetellong, sistimi ea AI e ka hlahisa lethathamo le pharalletseng la likarolo tsa sehlahisoa tse ka ntlafatsang boipiletso ba papali ho bamameli ba eona le ho fana ka boiphihlelo bo hohelang le bo ikhethileng ba ho bapala papali. 