<prompt> Theha algorithm ea ho bapala tic tac toe ho Python.nan  <response>: Instruction in English: Create an algorithm for playing tic tac toe in Python. . Response in English: Tic-tac-toe or also known as noughts and crosses is a simple game that can be played between two players. Each player marks their move on a 3x3 grid, with the goal to make a horizontal, vertical or diagonal row of their symbol. Below is an example algorithm for playing tic-tac-toe in Python:1. Initialization: initialize the board as a 3x3 grid, with all its cell empty, represented by spaces .pythonboard , , , , , , , , 2. Display the board: create a function to display the current state of the board.pythondef display_boardboard: for row in board: print .joinrow 3. Players move: create a function to make a move, the function should take the players symbol, and the position of the move as input, and update the board accordingly. The position of the move can be represented as a tuple of row and column.pythondef make_movesymbol, position, board: row, col position if boardrowcol : boardrowcol symbol return True else: return False 4. Check for win: create a function to check if a player has won the game. A player wins when they have their symbol in a row, column, or diagonal. pythondef has_winnerboard: check rows for row in board: if row0 row1 row2 and row0 ! : return row0 check columns for col in range3: if board0col board1col board2col and board0col ! : return board0col check diagonals if board00 board11 board22 and board00 ! : return board00 if board02 board11 board20 and board02 . Response in Sesotho: Tic-tac-toe kapa e tsejoang hape e le noughts and crosses ke papali e bonolo e ka bapaloang lipakeng tsa libapali tse peli. Sebapali se seng le se seng se tšoaea motsamao oa sona holima marang-rang a 3x3, ka sepheo sa ho etsa mola o otlolohileng, o otlolohileng kapa o tšekaletseng oa letšoao la bona. Ka tlase ke mohlala oa algorithm bakeng sa ho bapala tic-tac-toe ho Python: 1. Ho qala: qala boto e le marang-rang a 3x3, me sele eohle ea eona e se na letho, e emetsoeng ke libaka . python board , , , , , , , , 2. Hlahisa letlapa: bopa: bopa mosebetsi wa ho bontsha boemo ba hajwale ba boto. python def display_boardboard: bakeng sa mola ka hara boto: print .joinrow 3. Motsamao oa sebapali: theha mosebetsi ho etsa motsamao, mosebetsi o lokela ho nka letšoao la sebapali, le boemo ba ho falla e le ho kenya letsoho, le ho ntlafatsa boto ka tsela e nepahetseng. Boemo ba ho falla bo ka emeloa e le tuple ea mola le kholomo. python def make_moveletšoao, boemo, boto: mola, kolo boemo haeba botorowcol : boardrowcol kgutliso ya letshwao Nnete e nngwe: kgutlisa Bohata 4. Sheba bakeng sa win: theha tšebetso ho lekola hore na sebapali se hlotse papali. Sebapali se hlola ha se na le letšoao la sona ka tatellano, kholomo, kapa diagonal. python def has_winnerboard: hlahloba mela bakeng sa mola ka hara boto: haeba mola0 row1 row2 le row0 ! : kgutla 0 hlahloba litšiea bakeng sa col in range3: haeba board0col board1col board2col le board0col ! : boto ea ho khutlisa0col hlahloba li-diagonals haeba boto00 board11 board22 le board00 ! : boto ea ho khutla00 haeba boto02 boto11 boto20 le boto02 