const char *CServer::ClientClan(int ClientID) const
{
	if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
		return "";
	if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
		return m_aClients[ClientID].m_aClan;
	else
		return "";
}