void gdImageLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color)
{
	int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag;
	int wid;
	int w, wstart;
	int thick = im->thick;

	if (color == gdAntiAliased) {
		/*
		   gdAntiAliased passed as color: use the much faster, much cheaper
		   and equally attractive gdImageAALine implementation. That
		   clips too, so don't clip twice.
		   */
		gdImageAALine(im, x1, y1, x2, y2, im->AA_color);
		return;
	}

	/* 2.0.10: Nick Atty: clip to edges of drawing rectangle, return if no points need to be drawn */
	if (!clip_1d(&x1,&y1,&x2,&y2,gdImageSX(im)) || !clip_1d(&y1,&x1,&y2,&x2,gdImageSY(im))) {
		return;
	}

	dx = abs (x2 - x1);
	dy = abs (y2 - y1);

	if (dx == 0) {
		gdImageVLine(im, x1, y1, y2, color);
		return;
	} else if (dy == 0) {
		gdImageHLine(im, y1, x1, x2, color);
		return;
	}

	if (dy <= dx) {
		/* More-or-less horizontal. use wid for vertical stroke */
		/* Doug Claar: watch out for NaN in atan2 (2.0.5) */
		if ((dx == 0) && (dy == 0)) {
			wid = 1;
		} else {
			/* 2.0.12: Michael Schwartz: divide rather than multiply;
TBB: but watch out for /0! */
			double ac = cos (atan2 (dy, dx));
			if (ac != 0) {
				wid = thick / ac;
			} else {
				wid = 1;
			}
			if (wid == 0) {
				wid = 1;
			}
		}
		d = 2 * dy - dx;
		incr1 = 2 * dy;
		incr2 = 2 * (dy - dx);
		if (x1 > x2) {
			x = x2;
			y = y2;
			ydirflag = (-1);
			xend = x1;
		} else {
			x = x1;
			y = y1;
			ydirflag = 1;
			xend = x2;
		}

		/* Set up line thickness */
		wstart = y - wid / 2;
		for (w = wstart; w < wstart + wid; w++) {
			gdImageSetPixel(im, x, w, color);
		}

		if (((y2 - y1) * ydirflag) > 0) {
			while (x < xend) {
				x++;
				if (d < 0) {
					d += incr1;
				} else {
					y++;
					d += incr2;
				}
				wstart = y - wid / 2;
				for (w = wstart; w < wstart + wid; w++) {
					gdImageSetPixel (im, x, w, color);
				}
			}
		} else {
			while (x < xend) {
				x++;
				if (d < 0) {
					d += incr1;
				} else {
					y--;
					d += incr2;
				}
				wstart = y - wid / 2;
				for (w = wstart; w < wstart + wid; w++) {
					gdImageSetPixel (im, x, w, color);
				}
			}
		}
	} else {
		/* More-or-less vertical. use wid for horizontal stroke */
		/* 2.0.12: Michael Schwartz: divide rather than multiply;
		   TBB: but watch out for /0! */
		double as = sin (atan2 (dy, dx));
		if (as != 0) {
			wid = thick / as;
		} else {
			wid = 1;
		}
		if (wid == 0) {
			wid = 1;
		}

		d = 2 * dx - dy;
		incr1 = 2 * dx;
		incr2 = 2 * (dx - dy);
		if (y1 > y2) {
			y = y2;
			x = x2;
			yend = y1;
			xdirflag = (-1);
		} else {
			y = y1;
			x = x1;
			yend = y2;
			xdirflag = 1;
		}

		/* Set up line thickness */
		wstart = x - wid / 2;
		for (w = wstart; w < wstart + wid; w++) {
			gdImageSetPixel (im, w, y, color);
		}

		if (((x2 - x1) * xdirflag) > 0) {
			while (y < yend) {
				y++;
				if (d < 0) {
					d += incr1;
				} else {
					x++;
					d += incr2;
				}
				wstart = x - wid / 2;
				for (w = wstart; w < wstart + wid; w++) {
					gdImageSetPixel (im, w, y, color);
				}
			}
		} else {
			while (y < yend) {
				y++;
				if (d < 0) {
					d += incr1;
				} else {
					x--;
					d += incr2;
				}
				wstart = x - wid / 2;
				for (w = wstart; w < wstart + wid; w++) {
					gdImageSetPixel (im, w, y, color);
				}
			}
		}
	}
}