void BaseAudioContext::Initialize() {
  if (IsDestinationInitialized())
    return;

  FFTFrame::Initialize();

  audio_worklet_ = AudioWorklet::Create(this);
 
   if (destination_node_) {
     destination_node_->Handler().Initialize();
    // TODO(crbug.com/863951).  The audio thread needs some things from the
    // destination handler like the currentTime.  But the audio thread
    // shouldn't access the |destination_node_| since it's an Oilpan object.
    // Thus, get the destination handler, a non-oilpan object, so we can get
    // the items directly from the handler instead of through the destination
    // node.
    destination_handler_ = &destination_node_->GetAudioDestinationHandler();

     listener_ = AudioListener::Create(*this);
  }
}

The product reuses or references memory after it has been freed. At some point afterward, the memory may be allocated again and saved in another pointer, while the original pointer references a location somewhere within the new allocation. Any operations using the original pointer are no longer valid because the memory belongs to the code that operates on the new pointer.