bool RootWindow::ProcessGestures(ui::GestureRecognizer::Gestures* gestures) {
  if (!gestures)
    return false;
  bool handled = false;
  for (unsigned int i = 0; i < gestures->size(); i++) {
    GestureEvent* gesture =
        static_cast<GestureEvent*>(gestures->get().at(i));
    if (DispatchGestureEvent(gesture) != ui::GESTURE_STATUS_UNKNOWN)
      handled = true;
  }
  return handled;
}

Unknown