void js_construct(js_State *J, int n)
{
	js_Object *obj;
	js_Object *prototype;
	js_Object *newobj;

	if (!js_iscallable(J, -n-1))
		js_typeerror(J, "called object is not a function");

	obj = js_toobject(J, -n-1);

	/* built-in constructors create their own objects, give them a 'null' this */
	if (obj->type == JS_CCFUNCTION && obj->u.c.constructor) {
		int savebot = BOT;
		js_pushnull(J);
		if (n > 0)
			js_rot(J, n + 1);
		BOT = TOP - n - 1;

		jsR_pushtrace(J, obj->u.c.name, "native", 0);
		jsR_callcfunction(J, n, obj->u.c.length, obj->u.c.constructor);
		--J->tracetop;

		BOT = savebot;
		return;
	}

	/* extract the function object's prototype property */
	js_getproperty(J, -n - 1, "prototype");
	if (js_isobject(J, -1))
		prototype = js_toobject(J, -1);
	else
		prototype = J->Object_prototype;
	js_pop(J, 1);

	/* create a new object with above prototype, and shift it into the 'this' slot */
	newobj = jsV_newobject(J, JS_COBJECT, prototype);
	js_pushobject(J, newobj);
	if (n > 0)
		js_rot(J, n + 1);

	/* call the function */
	js_call(J, n);

	/* if result is not an object, return the original object we created */
	if (!js_isobject(J, -1)) {
		js_pop(J, 1);
		js_pushobject(J, newobj);
	}
}
Unknown