static void try_to_simplify_commit(struct rev_info *revs, struct commit *commit)
{
	struct commit_list **pp, *parent;
	struct treesame_state *ts = NULL;
	int relevant_change = 0, irrelevant_change = 0;
	int relevant_parents, nth_parent;

	/*
	 * If we don't do pruning, everything is interesting
	 */
	if (!revs->prune)
		return;

	if (!commit->tree)
		return;

	if (!commit->parents) {
		if (rev_same_tree_as_empty(revs, commit))
			commit->object.flags |= TREESAME;
		return;
	}

	/*
	 * Normal non-merge commit? If we don't want to make the
	 * history dense, we consider it always to be a change..
	 */
	if (!revs->dense && !commit->parents->next)
		return;

	for (pp = &commit->parents, nth_parent = 0, relevant_parents = 0;
	     (parent = *pp) != NULL;
	     pp = &parent->next, nth_parent++) {
		struct commit *p = parent->item;
		if (relevant_commit(p))
			relevant_parents++;

		if (nth_parent == 1) {
			/*
			 * This our second loop iteration - so we now know
			 * we're dealing with a merge.
			 *
			 * Do not compare with later parents when we care only about
			 * the first parent chain, in order to avoid derailing the
			 * traversal to follow a side branch that brought everything
			 * in the path we are limited to by the pathspec.
			 */
			if (revs->first_parent_only)
				break;
			/*
			 * If this will remain a potentially-simplifiable
			 * merge, remember per-parent treesame if needed.
			 * Initialise the array with the comparison from our
			 * first iteration.
			 */
			if (revs->treesame.name &&
			    !revs->simplify_history &&
			    !(commit->object.flags & UNINTERESTING)) {
				ts = initialise_treesame(revs, commit);
				if (!(irrelevant_change || relevant_change))
					ts->treesame[0] = 1;
			}
		}
		if (parse_commit(p) < 0)
			die("cannot simplify commit %s (because of %s)",
			    sha1_to_hex(commit->object.sha1),
			    sha1_to_hex(p->object.sha1));
		switch (rev_compare_tree(revs, p, commit)) {
		case REV_TREE_SAME:
			if (!revs->simplify_history || !relevant_commit(p)) {
				/* Even if a merge with an uninteresting
				 * side branch brought the entire change
				 * we are interested in, we do not want
				 * to lose the other branches of this
				 * merge, so we just keep going.
				 */
				if (ts)
					ts->treesame[nth_parent] = 1;
				continue;
			}
			parent->next = NULL;
			commit->parents = parent;
			commit->object.flags |= TREESAME;
			return;

		case REV_TREE_NEW:
			if (revs->remove_empty_trees &&
			    rev_same_tree_as_empty(revs, p)) {
				/* We are adding all the specified
				 * paths from this parent, so the
				 * history beyond this parent is not
				 * interesting.  Remove its parents
				 * (they are grandparents for us).
				 * IOW, we pretend this parent is a
				 * "root" commit.
				 */
				if (parse_commit(p) < 0)
					die("cannot simplify commit %s (invalid %s)",
					    sha1_to_hex(commit->object.sha1),
					    sha1_to_hex(p->object.sha1));
				p->parents = NULL;
			}
		/* fallthrough */
		case REV_TREE_OLD:
		case REV_TREE_DIFFERENT:
			if (relevant_commit(p))
				relevant_change = 1;
			else
				irrelevant_change = 1;
			continue;
		}
		die("bad tree compare for commit %s", sha1_to_hex(commit->object.sha1));
	}

	/*
	 * TREESAME is straightforward for single-parent commits. For merge
	 * commits, it is most useful to define it so that "irrelevant"
	 * parents cannot make us !TREESAME - if we have any relevant
	 * parents, then we only consider TREESAMEness with respect to them,
	 * allowing irrelevant merges from uninteresting branches to be
	 * simplified away. Only if we have only irrelevant parents do we
	 * base TREESAME on them. Note that this logic is replicated in
	 * update_treesame, which should be kept in sync.
	 */
	if (relevant_parents ? !relevant_change : !irrelevant_change)
		commit->object.flags |= TREESAME;
}

The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.