void RenderBlock::updateLogicalWidthForAlignment(const ETextAlign& textAlign, const RootInlineBox* rootInlineBox, BidiRun* trailingSpaceRun, float& logicalLeft, float& totalLogicalWidth, float& availableLogicalWidth, int expansionOpportunityCount)
{
    TextDirection direction;
    if (rootInlineBox && rootInlineBox->renderer()->style()->unicodeBidi() == Plaintext)
        direction = rootInlineBox->direction();
    else
        direction = style()->direction();

    switch (textAlign) {
    case LEFT:
    case WEBKIT_LEFT:
        updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
        break;
    case RIGHT:
    case WEBKIT_RIGHT:
        updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
        break;
    case CENTER:
    case WEBKIT_CENTER:
        updateLogicalWidthForCenterAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
        break;
    case JUSTIFY:
        adjustInlineDirectionLineBounds(expansionOpportunityCount, logicalLeft, availableLogicalWidth);
        if (expansionOpportunityCount) {
            if (trailingSpaceRun) {
                totalLogicalWidth -= trailingSpaceRun->m_box->logicalWidth();
                trailingSpaceRun->m_box->setLogicalWidth(0);
            }
            break;
        }
    case TASTART:
        if (direction == LTR)
            updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
        else
            updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
        break;
    case TAEND:
        if (direction == LTR)
            updateLogicalWidthForRightAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
        else
            updateLogicalWidthForLeftAlignedBlock(style()->isLeftToRightDirection(), trailingSpaceRun, logicalLeft, totalLogicalWidth, availableLogicalWidth);
        break;
    }
}

This vulnerability category highlights issues in resource management where failures to properly release memory, file handles, or other resources can degrade system performance or enable denial-of-service conditions.