 void ScreenPositionController::ConvertPointToScreen(
    const aura::Window* window,
    gfx::Point* point) {
  const aura::Window* root = window->GetRootWindow();
  aura::Window::ConvertPointToTarget(window, root, point);
  const gfx::Point display_origin = Shell::GetScreen()->GetDisplayNearestWindow(
      const_cast<aura::Window*>(root)).bounds().origin();
  point->Offset(display_origin.x(), display_origin.y());
}

This vulnerability category highlights issues in resource management where failures to properly release memory, file handles, or other resources can degrade system performance or enable denial-of-service conditions.