static void __clear_buddies_next(struct sched_entity *se)
{
	for_each_sched_entity(se) {
		struct cfs_rq *cfs_rq = cfs_rq_of(se);
		if (cfs_rq->next != se)
			break;

		cfs_rq->next = NULL;
	}
}

The product does not properly control the allocation and maintenance of a limited resource, thereby enabling an actor to influence the amount of resources consumed, eventually leading to the exhaustion of available resources.