static int __bsg_write(struct bsg_device *bd, const char __user *buf,
		       size_t count, ssize_t *bytes_written,
		       fmode_t has_write_perm)
{
	struct bsg_command *bc;
	struct request *rq;
	int ret, nr_commands;

	if (count % sizeof(struct sg_io_v4))
		return -EINVAL;

	nr_commands = count / sizeof(struct sg_io_v4);
	rq = NULL;
	bc = NULL;
	ret = 0;
	while (nr_commands) {
		struct request_queue *q = bd->queue;

		bc = bsg_alloc_command(bd);
		if (IS_ERR(bc)) {
			ret = PTR_ERR(bc);
			bc = NULL;
			break;
		}

		if (copy_from_user(&bc->hdr, buf, sizeof(bc->hdr))) {
			ret = -EFAULT;
			break;
		}

		/*
		 * get a request, fill in the blanks, and add to request queue
		 */
		rq = bsg_map_hdr(bd, &bc->hdr, has_write_perm, bc->sense);
		if (IS_ERR(rq)) {
			ret = PTR_ERR(rq);
			rq = NULL;
			break;
		}

		bsg_add_command(bd, q, bc, rq);
		bc = NULL;
		rq = NULL;
		nr_commands--;
		buf += sizeof(struct sg_io_v4);
		*bytes_written += sizeof(struct sg_io_v4);
	}

	if (bc)
		bsg_free_command(bc);

	return ret;
}

The product reuses or references memory after it has been freed. At some point afterward, the memory may be allocated again and saved in another pointer, while the original pointer references a location somewhere within the new allocation. Any operations using the original pointer are no longer valid because the memory belongs to the code that operates on the new pointer.