BGD_DECLARE(gdImagePtr) gdImageCreateTrueColor (int sx, int sy)
{
	int i;
	gdImagePtr im;

	if (overflow2(sx, sy)) {
		return NULL;
	}
	if (overflow2(sizeof (int *), sy)) {
		return 0;
	}
	if (overflow2(sizeof(int), sx)) {
		return NULL;
	}

	im = (gdImage *) gdMalloc (sizeof (gdImage));
	if (!im) {
		return 0;
	}
	memset (im, 0, sizeof (gdImage));

	im->tpixels = (int **) gdMalloc (sizeof (int *) * sy);
	if (!im->tpixels) {
		gdFree(im);
		return 0;
	}
	im->polyInts = 0;
	im->polyAllocated = 0;
	im->brush = 0;
	im->tile = 0;
	im->style = 0;
	for (i = 0; (i < sy); i++) {
		im->tpixels[i] = (int *) gdCalloc (sx, sizeof (int));
		if (!im->tpixels[i]) {
			/* 2.0.34 */
			i--;
			while (i >= 0) {
				gdFree(im->tpixels[i]);
				i--;
			}
			gdFree(im->tpixels);
			gdFree(im);
			return 0;
		}
	}
	im->sx = sx;
	im->sy = sy;
	im->transparent = (-1);
	im->interlace = 0;
	im->trueColor = 1;
	/* 2.0.2: alpha blending is now on by default, and saving of alpha is
	   off by default. This allows font antialiasing to work as expected
	   on the first try in JPEGs -- quite important -- and also allows
	   for smaller PNGs when saving of alpha channel is not really
	   desired, which it usually isn't! */
	im->saveAlphaFlag = 0;
	im->alphaBlendingFlag = 1;
	im->thick = 1;
	im->AA = 0;
	im->cx1 = 0;
	im->cy1 = 0;
	im->cx2 = im->sx - 1;
	im->cy2 = im->sy - 1;
	im->res_x = GD_RESOLUTION;
	im->res_y = GD_RESOLUTION;
	im->interpolation = NULL;
	im->interpolation_id = GD_BILINEAR_FIXED;
	return im;
}
Unknown