static void set_dsa_write_depth_keep_stencil(void)
{
   glDisable(GL_STENCIL_TEST);
   glEnable(GL_DEPTH_TEST);
   glDepthFunc(GL_ALWAYS);
   glDepthMask(GL_TRUE);
}

The product does not release a resource after its effective lifetime has ended, i.e., after the resource is no longer needed.