void tcp_cleanup_rbuf(struct sock *sk, int copied)
{
	struct tcp_sock *tp = tcp_sk(sk);
	int time_to_ack = 0;

#if TCP_DEBUG
	struct sk_buff *skb = skb_peek(&sk->sk_receive_queue);

	WARN(skb && !before(tp->copied_seq, TCP_SKB_CB(skb)->end_seq),
	     KERN_INFO "cleanup rbuf bug: copied %X seq %X rcvnxt %X\n",
	     tp->copied_seq, TCP_SKB_CB(skb)->end_seq, tp->rcv_nxt);
#endif

	if (inet_csk_ack_scheduled(sk)) {
		const struct inet_connection_sock *icsk = inet_csk(sk);
		   /* Delayed ACKs frequently hit locked sockets during bulk
		    * receive. */
		if (icsk->icsk_ack.blocked ||
		    /* Once-per-two-segments ACK was not sent by tcp_input.c */
		    tp->rcv_nxt - tp->rcv_wup > icsk->icsk_ack.rcv_mss ||
		    /*
		     * If this read emptied read buffer, we send ACK, if
		     * connection is not bidirectional, user drained
		     * receive buffer and there was a small segment
		     * in queue.
		     */
		    (copied > 0 &&
		     ((icsk->icsk_ack.pending & ICSK_ACK_PUSHED2) ||
		      ((icsk->icsk_ack.pending & ICSK_ACK_PUSHED) &&
		       !icsk->icsk_ack.pingpong)) &&
		      !atomic_read(&sk->sk_rmem_alloc)))
			time_to_ack = 1;
	}

	/* We send an ACK if we can now advertise a non-zero window
	 * which has been raised "significantly".
	 *
	 * Even if window raised up to infinity, do not send window open ACK
	 * in states, where we will not receive more. It is useless.
	 */
	if (copied > 0 && !time_to_ack && !(sk->sk_shutdown & RCV_SHUTDOWN)) {
		__u32 rcv_window_now = tcp_receive_window(tp);

		/* Optimize, __tcp_select_window() is not cheap. */
		if (2*rcv_window_now <= tp->window_clamp) {
			__u32 new_window = __tcp_select_window(sk);

			/* Send ACK now, if this read freed lots of space
			 * in our buffer. Certainly, new_window is new window.
			 * We can advertise it now, if it is not less than current one.
			 * "Lots" means "at least twice" here.
			 */
			if (new_window && new_window >= 2 * rcv_window_now)
				time_to_ack = 1;
		}
	}
	if (time_to_ack)
		tcp_send_ack(sk);
}

The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.