GLvoid StubGLFramebufferRenderbuffer(GLenum target, GLenum attachment,
                                     GLenum renderbuffertarget,
                                     GLuint renderbuffer) {
  glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
                               renderbuffer);
}

This weakness involves numeric computation errors, such as integer overflows, underflows, or precision losses, which can lead to miscalculations and exploitable behaviors in software.