static int gdGuessBackgroundColorFromCorners(gdImagePtr im, int *color)
{
	const int tl = gdImageGetPixel(im, 0, 0);
	const int tr = gdImageGetPixel(im, gdImageSX(im) - 1, 0);
	const int bl = gdImageGetPixel(im, 0, gdImageSY(im) -1);
	const int br = gdImageGetPixel(im, gdImageSX(im) - 1, gdImageSY(im) -1);

	if (tr == bl && tr == br) {
		*color = tr;
		return 3;
	} else if (tl == bl && tl == br) {
		*color = tl;
		return 3;
	} else if (tl == tr &&  tl == br) {
		*color = tl;
		return 3;
	} else if (tl == tr &&  tl == bl) {
		*color = tl;
		return 3;
	} else if (tl == tr  || tl == bl || tl == br) {
		*color = tl;
		return 2;
	} else if (tr == bl) {
		*color = tr;
		return 2;
	} else if (br == bl) {
		*color = bl;
		return 2;
	} else {
		register int r,b,g,a;

		r = (int)(0.5f + (gdImageRed(im, tl) + gdImageRed(im, tr) + gdImageRed(im, bl) + gdImageRed(im, br)) / 4);
		g = (int)(0.5f + (gdImageGreen(im, tl) + gdImageGreen(im, tr) + gdImageGreen(im, bl) + gdImageGreen(im, br)) / 4);
		b = (int)(0.5f + (gdImageBlue(im, tl) + gdImageBlue(im, tr) + gdImageBlue(im, bl) + gdImageBlue(im, br)) / 4);
		a = (int)(0.5f + (gdImageAlpha(im, tl) + gdImageAlpha(im, tr) + gdImageAlpha(im, bl) + gdImageAlpha(im, br)) / 4);
		*color = gdImageColorClosestAlpha(im, r, g, b, a);
		return 0;
	}
}

The product receives input or data, but it does not validate or incorrectly validates that the input has the properties that are required to process the data safely and correctly.