GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2,
                       GLint v3) {
  glUniform4i(location, v0, v1, v2, v3);
}

This weakness involves numeric computation errors, such as integer overflows, underflows, or precision losses, which can lead to miscalculations and exploitable behaviors in software.