GfxAxialShading::GfxAxialShading(double x0A, double y0A,
				 double x1A, double y1A,
				 double t0A, double t1A,
				 Function **funcsA, int nFuncsA,
				 GBool extend0A, GBool extend1A):
  GfxShading(2)
{
  int i;

  x0 = x0A;
  y0 = y0A;
  x1 = x1A;
  y1 = y1A;
  t0 = t0A;
  t1 = t1A;
  nFuncs = nFuncsA;
  for (i = 0; i < nFuncs; ++i) {
    funcs[i] = funcsA[i];
  }
  extend0 = extend0A;
  extend1 = extend1A;
}

This weakness involves numeric computation errors, such as integer overflows, underflows, or precision losses, which can lead to miscalculations and exploitable behaviors in software.