  uint32_t SendTouchEvent() {
    uint32_t touch_event_id = touch_event_.unique_touch_event_id;
    widget_host_->ForwardTouchEventWithLatencyInfo(touch_event_,
                                                   ui::LatencyInfo());
    touch_event_.ResetPoints();
    base::RunLoop().RunUntilIdle();
    return touch_event_id;
  }

The product receives input or data, but it does not validate or incorrectly validates that the input has the properties that are required to process the data safely and correctly.