void GfxLabColorSpace::getXYZ(GfxColor *color, 
  double *pX, double *pY, double *pZ) {
  double X, Y, Z;
  double t1, t2;

  t1 = (colToDbl(color->c[0]) + 16) / 116;
  t2 = t1 + colToDbl(color->c[1]) / 500;
  if (t2 >= (6.0 / 29.0)) {
    X = t2 * t2 * t2;
  } else {
    X = (108.0 / 841.0) * (t2 - (4.0 / 29.0));
  }
  if (t1 >= (6.0 / 29.0)) {
    Y = t1 * t1 * t1;
  } else {
    Y = (108.0 / 841.0) * (t1 - (4.0 / 29.0));
  }
  t2 = t1 - colToDbl(color->c[2]) / 200;
  if (t2 >= (6.0 / 29.0)) {
    Z = t2 * t2 * t2;
  } else {
    Z = (108.0 / 841.0) * (t2 - (4.0 / 29.0));
  }
  *pX = X;
  *pY = Y;
  *pZ = Z;
}

This weakness involves numeric computation errors, such as integer overflows, underflows, or precision losses, which can lead to miscalculations and exploitable behaviors in software.