static int wake_futex_pi(u32 __user *uaddr, u32 uval, struct futex_q *this)
{
	struct task_struct *new_owner;
	struct futex_pi_state *pi_state = this->pi_state;
	u32 curval, newval;

	if (!pi_state)
		return -EINVAL;

	/*
	 * If current does not own the pi_state then the futex is
	 * inconsistent and user space fiddled with the futex value.
	 */
	if (pi_state->owner != current)
		return -EINVAL;

	raw_spin_lock(&pi_state->pi_mutex.wait_lock);
	new_owner = rt_mutex_next_owner(&pi_state->pi_mutex);

	/*
	 * This happens when we have stolen the lock and the original
	 * pending owner did not enqueue itself back on the rt_mutex.
	 * Thats not a tragedy. We know that way, that a lock waiter
	 * is on the fly. We make the futex_q waiter the pending owner.
	 */
	if (!new_owner)
		new_owner = this->task;

	/*
	 * We pass it to the next owner. (The WAITERS bit is always
	 * kept enabled while there is PI state around. We must also
	 * preserve the owner died bit.)
	 */
	if (!(uval & FUTEX_OWNER_DIED)) {
		int ret = 0;

		newval = FUTEX_WAITERS | task_pid_vnr(new_owner);

		curval = cmpxchg_futex_value_locked(uaddr, uval, newval);

		if (curval == -EFAULT)
			ret = -EFAULT;
		else if (curval != uval)
			ret = -EINVAL;
		if (ret) {
			raw_spin_unlock(&pi_state->pi_mutex.wait_lock);
			return ret;
		}
	}

	raw_spin_lock_irq(&pi_state->owner->pi_lock);
	WARN_ON(list_empty(&pi_state->list));
	list_del_init(&pi_state->list);
	raw_spin_unlock_irq(&pi_state->owner->pi_lock);

	raw_spin_lock_irq(&new_owner->pi_lock);
	WARN_ON(!list_empty(&pi_state->list));
	list_add(&pi_state->list, &new_owner->pi_state_list);
	pi_state->owner = new_owner;
	raw_spin_unlock_irq(&new_owner->pi_lock);

	raw_spin_unlock(&pi_state->pi_mutex.wait_lock);
	rt_mutex_unlock(&pi_state->pi_mutex);

	return 0;
}

The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.