GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
                       GLfloat v3) {
  glUniform4i(location, v0, v1, v2, v3);
}

This weakness involves numeric computation errors, such as integer overflows, underflows, or precision losses, which can lead to miscalculations and exploitable behaviors in software.