static void task_set_group_fair(struct task_struct *p)
{
	struct sched_entity *se = &p->se;

	set_task_rq(p, task_cpu(p));
	se->depth = se->parent ? se->parent->depth + 1 : 0;
}

The product does not properly control the allocation and maintenance of a limited resource, thereby enabling an actor to influence the amount of resources consumed, eventually leading to the exhaustion of available resources.