static inline void skb_split_no_header(struct sk_buff *skb,
				       struct sk_buff* skb1,
				       const u32 len, int pos)
{
	int i, k = 0;
	const int nfrags = skb_shinfo(skb)->nr_frags;

	skb_shinfo(skb)->nr_frags = 0;
	skb1->len		  = skb1->data_len = skb->len - len;
	skb->len		  = len;
	skb->data_len		  = len - pos;

	for (i = 0; i < nfrags; i++) {
		int size = skb_frag_size(&skb_shinfo(skb)->frags[i]);

		if (pos + size > len) {
			skb_shinfo(skb1)->frags[k] = skb_shinfo(skb)->frags[i];

			if (pos < len) {
				/* Split frag.
				 * We have two variants in this case:
				 * 1. Move all the frag to the second
				 *    part, if it is possible. F.e.
				 *    this approach is mandatory for TUX,
				 *    where splitting is expensive.
				 * 2. Split is accurately. We make this.
				 */
				skb_frag_ref(skb, i);
				skb_shinfo(skb1)->frags[0].page_offset += len - pos;
				skb_frag_size_sub(&skb_shinfo(skb1)->frags[0], len - pos);
				skb_frag_size_set(&skb_shinfo(skb)->frags[i], len - pos);
				skb_shinfo(skb)->nr_frags++;
			}
			k++;
		} else
			skb_shinfo(skb)->nr_frags++;
		pos += size;
	}
	skb_shinfo(skb1)->nr_frags = k;
}

The product reuses or references memory after it has been freed. At some point afterward, the memory may be allocated again and saved in another pointer, while the original pointer references a location somewhere within the new allocation. Any operations using the original pointer are no longer valid because the memory belongs to the code that operates on the new pointer.