static bool prepare_signal(int sig, struct task_struct *p, bool force)
{
	struct signal_struct *signal = p->signal;
	struct task_struct *t;
	sigset_t flush;

	if (signal->flags & (SIGNAL_GROUP_EXIT | SIGNAL_GROUP_COREDUMP)) {
		if (!(signal->flags & SIGNAL_GROUP_EXIT))
			return sig == SIGKILL;
		/*
		 * The process is in the middle of dying, nothing to do.
		 */
	} else if (sig_kernel_stop(sig)) {
		/*
		 * This is a stop signal.  Remove SIGCONT from all queues.
		 */
		siginitset(&flush, sigmask(SIGCONT));
		flush_sigqueue_mask(&flush, &signal->shared_pending);
		for_each_thread(p, t)
			flush_sigqueue_mask(&flush, &t->pending);
	} else if (sig == SIGCONT) {
		unsigned int why;
		/*
		 * Remove all stop signals from all queues, wake all threads.
		 */
		siginitset(&flush, SIG_KERNEL_STOP_MASK);
		flush_sigqueue_mask(&flush, &signal->shared_pending);
		for_each_thread(p, t) {
			flush_sigqueue_mask(&flush, &t->pending);
			task_clear_jobctl_pending(t, JOBCTL_STOP_PENDING);
			if (likely(!(t->ptrace & PT_SEIZED)))
				wake_up_state(t, __TASK_STOPPED);
			else
				ptrace_trap_notify(t);
		}

		/*
		 * Notify the parent with CLD_CONTINUED if we were stopped.
		 *
		 * If we were in the middle of a group stop, we pretend it
		 * was already finished, and then continued. Since SIGCHLD
		 * doesn't queue we report only CLD_STOPPED, as if the next
		 * CLD_CONTINUED was dropped.
		 */
		why = 0;
		if (signal->flags & SIGNAL_STOP_STOPPED)
			why |= SIGNAL_CLD_CONTINUED;
		else if (signal->group_stop_count)
			why |= SIGNAL_CLD_STOPPED;

		if (why) {
			/*
			 * The first thread which returns from do_signal_stop()
			 * will take ->siglock, notice SIGNAL_CLD_MASK, and
			 * notify its parent. See get_signal_to_deliver().
			 */
			signal_set_stop_flags(signal, why | SIGNAL_STOP_CONTINUED);
			signal->group_stop_count = 0;
			signal->group_exit_code = 0;
		}
	}

	return !sig_ignored(p, sig, force);
}

The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.