GLvoid StubGLBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
                             GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
                             GLbitfield mask, GLenum filter) {
  glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
                       mask, filter);
}

This weakness involves numeric computation errors, such as integer overflows, underflows, or precision losses, which can lead to miscalculations and exploitable behaviors in software.