void ProtocolV1::send_message(Message *m) {
  bufferlist bl;
  uint64_t f = connection->get_features();

  // TODO: Currently not all messages supports reencode like MOSDMap, so here
  // only let fast dispatch support messages prepare message
  bool can_fast_prepare = messenger->ms_can_fast_dispatch(m);
  if (can_fast_prepare) {
    prepare_send_message(f, m, bl);
  }

  std::lock_guard<std::mutex> l(connection->write_lock);
  // "features" changes will change the payload encoding
  if (can_fast_prepare &&
      (can_write == WriteStatus::NOWRITE || connection->get_features() != f)) {
    // ensure the correctness of message encoding
    bl.clear();
    m->clear_payload();
    ldout(cct, 5) << __func__ << " clear encoded buffer previous " << f
                  << " != " << connection->get_features() << dendl;
  }
  if (can_write == WriteStatus::CLOSED) {
    ldout(cct, 10) << __func__ << " connection closed."
                   << " Drop message " << m << dendl;
    m->put();
  } else {
    m->trace.event("async enqueueing message");
    out_q[m->get_priority()].emplace_back(std::move(bl), m);
    ldout(cct, 15) << __func__ << " inline write is denied, reschedule m=" << m
                   << dendl;
    if (can_write != WriteStatus::REPLACING && !write_in_progress) {
      write_in_progress = true;
      connection->center->dispatch_event_external(connection->write_handler);
    }
  }
}
Unknown