static int sctp_wait_for_sndbuf(struct sctp_association *asoc, long *timeo_p,
				size_t msg_len)
{
	struct sock *sk = asoc->base.sk;
	int err = 0;
	long current_timeo = *timeo_p;
	DEFINE_WAIT(wait);

	pr_debug("%s: asoc:%p, timeo:%ld, msg_len:%zu\n", __func__, asoc,
		 *timeo_p, msg_len);

	/* Increment the association's refcnt.  */
	sctp_association_hold(asoc);

	/* Wait on the association specific sndbuf space. */
	for (;;) {
		prepare_to_wait_exclusive(&asoc->wait, &wait,
					  TASK_INTERRUPTIBLE);
		if (!*timeo_p)
			goto do_nonblock;
		if (sk->sk_err || asoc->state >= SCTP_STATE_SHUTDOWN_PENDING ||
		    asoc->base.dead)
			goto do_error;
		if (signal_pending(current))
			goto do_interrupted;
		if (msg_len <= sctp_wspace(asoc))
			break;

		/* Let another process have a go.  Since we are going
		 * to sleep anyway.
		 */
		release_sock(sk);
		current_timeo = schedule_timeout(current_timeo);
		lock_sock(sk);

		*timeo_p = current_timeo;
	}

out:
	finish_wait(&asoc->wait, &wait);

	/* Release the association's refcnt.  */
	sctp_association_put(asoc);

	return err;

do_error:
	err = -EPIPE;
	goto out;

do_interrupted:
	err = sock_intr_errno(*timeo_p);
	goto out;

do_nonblock:
	err = -EAGAIN;
	goto out;
}

The product reuses or references memory after it has been freed. At some point afterward, the memory may be allocated again and saved in another pointer, while the original pointer references a location somewhere within the new allocation. Any operations using the original pointer are no longer valid because the memory belongs to the code that operates on the new pointer.