static void detach_entity_cfs_rq(struct sched_entity *se)
{
	struct cfs_rq *cfs_rq = cfs_rq_of(se);

	/* Catch up with the cfs_rq and remove our load when we leave */
	update_load_avg(cfs_rq, se, 0);
	detach_entity_load_avg(cfs_rq, se);
	update_tg_load_avg(cfs_rq, false);
	propagate_entity_cfs_rq(se);
}

The product does not properly control the allocation and maintenance of a limited resource, thereby enabling an actor to influence the amount of resources consumed, eventually leading to the exhaustion of available resources.