GLvoid StubGLRenderBufferStorage(GLenum target, GLenum internalformat,
                                 GLsizei width, GLsizei height) {
  glRenderbufferStorageEXT(target, internalformat, width, height);
}

This weakness involves numeric computation errors, such as integer overflows, underflows, or precision losses, which can lead to miscalculations and exploitable behaviors in software.