png_set_sRGB_gAMA_and_cHRM(png_structp png_ptr, png_infop info_ptr,
   int intent)
{
#ifdef PNG_gAMA_SUPPORTED
#ifdef PNG_FLOATING_POINT_SUPPORTED
   float file_gamma;
#endif
#ifdef PNG_FIXED_POINT_SUPPORTED
   png_fixed_point int_file_gamma;
#endif
#endif
#ifdef PNG_cHRM_SUPPORTED
#ifdef PNG_FLOATING_POINT_SUPPORTED
   float white_x, white_y, red_x, red_y, green_x, green_y, blue_x, blue_y;
#endif
#ifdef PNG_FIXED_POINT_SUPPORTED
   png_fixed_point int_white_x, int_white_y, int_red_x, int_red_y, int_green_x,
      int_green_y, int_blue_x, int_blue_y;
#endif
#endif
   png_debug1(1, "in %s storage function", "sRGB_gAMA_and_cHRM");

   if (png_ptr == NULL || info_ptr == NULL)
      return;

   png_set_sRGB(png_ptr, info_ptr, intent);

#ifdef PNG_gAMA_SUPPORTED
#ifdef PNG_FLOATING_POINT_SUPPORTED
   file_gamma = (float).45455;
   png_set_gAMA(png_ptr, info_ptr, file_gamma);
#endif
#ifdef PNG_FIXED_POINT_SUPPORTED
   int_file_gamma = 45455L;
   png_set_gAMA_fixed(png_ptr, info_ptr, int_file_gamma);
#endif
#endif

#ifdef PNG_cHRM_SUPPORTED
#  ifdef PNG_FIXED_POINT_SUPPORTED
   int_white_x = 31270L;
   int_white_y = 32900L;
   int_red_x   = 64000L;
   int_red_y   = 33000L;
   int_green_x = 30000L;
   int_green_y = 60000L;
   int_blue_x  = 15000L;
   int_blue_y  =  6000L;
   png_set_cHRM_fixed(png_ptr, info_ptr,
       int_white_x, int_white_y, int_red_x, int_red_y, int_green_x,
       int_green_y, int_blue_x, int_blue_y);
#  endif

#  ifdef PNG_FLOATING_POINT_SUPPORTED
   white_x = (float).3127;
   white_y = (float).3290;
   red_x   = (float).64;
   red_y   = (float).33;
   green_x = (float).30;
   green_y = (float).60;
   blue_x  = (float).15;
   blue_y  = (float).06;
   png_set_cHRM(png_ptr, info_ptr,
       white_x, white_y, red_x, red_y, green_x, green_y, blue_x, blue_y);
#  endif
#endif /* cHRM */
}

The product performs operations on a memory buffer, but it reads from or writes to a memory location outside the buffer's intended boundary. This may result in read or write operations on unexpected memory locations that could be linked to other variables, data structures, or internal program data.