void RenderLayerCompositor::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase, const IntRect& clip)
{
    if (graphicsLayer == layerForHorizontalScrollbar())
        paintScrollbar(m_renderView->frameView()->horizontalScrollbar(), context, clip);
    else if (graphicsLayer == layerForVerticalScrollbar())
        paintScrollbar(m_renderView->frameView()->verticalScrollbar(), context, clip);
    else if (graphicsLayer == layerForScrollCorner()) {
        const IntRect& scrollCorner = m_renderView->frameView()->scrollCornerRect();
        context.save();
        context.translate(-scrollCorner.x(), -scrollCorner.y());
        IntRect transformedClip = clip;
        transformedClip.moveBy(scrollCorner.location());
        m_renderView->frameView()->paintScrollCorner(&context, transformedClip);
        context.restore();
    }
}

The product receives input or data, but it does not validate or incorrectly validates that the input has the properties that are required to process the data safely and correctly.