get_mouse_button(int code, int *is_click, int *is_drag)
{
    int	    i;

    for (i = 0; mouse_table[i].pseudo_code; i++)
	if (code == mouse_table[i].pseudo_code)
	{
	    *is_click = mouse_table[i].is_click;
	    *is_drag = mouse_table[i].is_drag;
	    return mouse_table[i].button;
	}
    return 0;	    // Shouldn't get here
}