peng3d/gui/menus.py
def add_btn_ok(self,label_ok):
        """
        Adds an OK button to allow the user to exit the dialog.
        
        This widget can be triggered by setting the label ``label_ok`` to a string.
        
        This widget will be mostly centered on the screen, but below the main label
        by the double of its height.
        """
        # OK Button
        self.wbtn_ok = button.Button("btn_ok",self,self.window,self.peng,
                        pos=lambda sw,sh, bw,bh: (sw/2-bw/2,sh/2-bh/2-bh*2),
                        size=[0,0],
                        label=label_ok,
                        borderstyle=self.borderstyle
                        )
        self.wbtn_ok.size = lambda sw,sh: (self.wbtn_ok._label.font_size*8,self.wbtn_ok._label.font_size*2)
        self.addWidget(self.wbtn_ok)
        
        def f():
            self.doAction("click_ok")
            self.exitDialog()
        self.wbtn_ok.addAction("click",f)
def add_btn_ok(self,label_ok):
        # OK Button
        self.wbtn_ok = button.Button("btn_ok",self,self.window,self.peng,
                        pos=lambda sw,sh, bw,bh: (sw/2-bw/2,sh/2-bh/2-bh*2),
                        size=[0,0],
                        label=label_ok,
                        borderstyle=self.borderstyle
                        )
        self.wbtn_ok.size = lambda sw,sh: (self.wbtn_ok._label.font_size*8,self.wbtn_ok._label.font_size*2)
        self.addWidget(self.wbtn_ok)
        
        def f():
            self.doAction("click_ok")
            self.exitDialog()
        self.wbtn_ok.addAction("click",f)
def add_btn_ok ( self , label_ok ) : # OK Button self . wbtn_ok = button . Button ( "btn_ok" , self , self . window , self . peng , pos = lambda sw , sh , bw , bh : ( sw / 2 - bw / 2 , sh / 2 - bh / 2 - bh * 2 ) , size = [ 0 , 0 ] , label = label_ok , borderstyle = self . borderstyle ) self . wbtn_ok . size = lambda sw , sh : ( self . wbtn_ok . _label . font_size * 8 , self . wbtn_ok . _label . font_size * 2 ) self . addWidget ( self . wbtn_ok ) def f ( ) : self . doAction ( "click_ok" ) self . exitDialog ( ) self . wbtn_ok . addAction ( "click" , f )
Adds an OK button to allow the user to exit the dialog.
        
        This widget can be triggered by setting the label ``label_ok`` to a string.
        
        This widget will be mostly centered on the screen, but below the main label
        by the double of its height.
Adds an OK button to allow the user to exit the dialog . This widget can be triggered by setting the label label_ok to a string . This widget will be mostly centered on the screen but below the main label by the double of its height .