godot/ui/graph_view_model.py
def open_file(self, info):
        """ Handles the open action. """

        if not info.initialized: return # Escape.

#        retval = self.edit_traits(parent=info.ui.control, view="file_view")

        dlg = FileDialog( action = "open",
            wildcard = "Graphviz Files (*.dot, *.xdot, *.txt)|"
                "*.dot;*.xdot;*.txt|Dot Files (*.dot)|*.dot|"
                "All Files (*.*)|*.*|")

        if dlg.open() == OK:
            parser = GodotDataParser()
            model = parser.parse_dot_file(dlg.path)
            if model is not None:
                self.model = model
            else:
                print "error parsing: %s" % dlg.path

            self.save_file = dlg.path

        del dlg
def open_file(self, info):
        if not info.initialized: return # Escape.

#        retval = self.edit_traits(parent=info.ui.control, view="file_view")

        dlg = FileDialog( action = "open",
            wildcard = "Graphviz Files (*.dot, *.xdot, *.txt)|"
                "*.dot;*.xdot;*.txt|Dot Files (*.dot)|*.dot|"
                "All Files (*.*)|*.*|")

        if dlg.open() == OK:
            parser = GodotDataParser()
            model = parser.parse_dot_file(dlg.path)
            if model is not None:
                self.model = model
            else:
                print "error parsing: %s" % dlg.path

            self.save_file = dlg.path

        del dlg
def open_file ( self , info ) : if not info . initialized : return # Escape. #        retval = self.edit_traits(parent=info.ui.control, view="file_view") dlg = FileDialog ( action = "open" , wildcard = "Graphviz Files (*.dot, *.xdot, *.txt)|" "*.dot;*.xdot;*.txt|Dot Files (*.dot)|*.dot|" "All Files (*.*)|*.*|" ) if dlg . open ( ) == OK : parser = GodotDataParser ( ) model = parser . parse_dot_file ( dlg . path ) if model is not None : self . model = model else : print "error parsing: %s" % dlg . path self . save_file = dlg . path del dlg
Handles the open action.
Handles the open action .