peng3d/model.py
def getPivotPoint(self,data):
        """
        Returns the point this bone pivots around on the given entity.
        
        This method works recursively by calling its parent and then adding its own offset.
        
        The resulting coordinate is relative to the entity, not the world.
        """
        ppos = self.parent.getPivotPoint(data)
        rot = self.parent.getRot(data)
        length = self.parent.getLength(data)
        out = calcSphereCoordinates(ppos,length,rot)
        return out
def getPivotPoint(self,data):
        ppos = self.parent.getPivotPoint(data)
        rot = self.parent.getRot(data)
        length = self.parent.getLength(data)
        out = calcSphereCoordinates(ppos,length,rot)
        return out
def getPivotPoint ( self , data ) : ppos = self . parent . getPivotPoint ( data ) rot = self . parent . getRot ( data ) length = self . parent . getLength ( data ) out = calcSphereCoordinates ( ppos , length , rot ) return out
Returns the point this bone pivots around on the given entity.
        
        This method works recursively by calling its parent and then adding its own offset.
        
        The resulting coordinate is relative to the entity, not the world.
Returns the point this bone pivots around on the given entity . This method works recursively by calling its parent and then adding its own offset . The resulting coordinate is relative to the entity not the world .