godot/base_graph.py
def get_node(self, ID):
        """ Returns the node with the given ID or None.
        """
        for node in self.nodes:
            if node.ID == str(ID):
                return node
        return None
def get_node(self, ID):
        for node in self.nodes:
            if node.ID == str(ID):
                return node
        return None
def get_node ( self , ID ) : for node in self . nodes : if node . ID == str ( ID ) : return node return None
Returns the node with the given ID or None.
Returns the node with the given ID or None .