godot/tool/context_menu_tool.py
def normal_right_down(self, event):
        """ Handles the right mouse button being clicked when the tool is in
        the 'normal' state.

        If the event occurred on this tool's component (or any contained
        component of that component), the method opens a context menu with
        menu items from any tool of the parent component that implements
        MenuItemTool interface i.e. has a get_item() method.

        """

        x = event.x
        y = event.y

        # First determine what component or components we are going to hittest
        # on.  If our component is a container, then we add its non-container
        # components to the list of candidates.
#        candidates = []
        component = self.component
#        if isinstance(component, Container):
#            candidates = get_nested_components(self.component)
#        else:
#            # We don't support clicking on unrecognized components
#            return
#
#        # Hittest against all the candidate and take the first one
#        item = None
#        for candidate, offset in candidates:
#            if candidate.is_in(x-offset[0], y-offset[1]):
#                item = candidate
#                break

        for tool in component.tools:
            component.active_tool = self
            # Do it
            event.handled = True
            component.active_tool = None
            component.request_redraw()

        return
def normal_right_down(self, event):
        x = event.x
        y = event.y

        # First determine what component or components we are going to hittest
        # on.  If our component is a container, then we add its non-container
        # components to the list of candidates.
#        candidates = []
        component = self.component
#        if isinstance(component, Container):
#            candidates = get_nested_components(self.component)
#        else:
#            # We don't support clicking on unrecognized components
#            return
#
#        # Hittest against all the candidate and take the first one
#        item = None
#        for candidate, offset in candidates:
#            if candidate.is_in(x-offset[0], y-offset[1]):
#                item = candidate
#                break

        for tool in component.tools:
            component.active_tool = self
            # Do it
            event.handled = True
            component.active_tool = None
            component.request_redraw()

        return
def normal_right_down ( self , event ) : x = event . x y = event . y # First determine what component or components we are going to hittest # on.  If our component is a container, then we add its non-container # components to the list of candidates. #        candidates = [] component = self . component #        if isinstance(component, Container): #            candidates = get_nested_components(self.component) #        else: #            # We don't support clicking on unrecognized components #            return # #        # Hittest against all the candidate and take the first one #        item = None #        for candidate, offset in candidates: #            if candidate.is_in(x-offset[0], y-offset[1]): #                item = candidate #                break for tool in component . tools : component . active_tool = self # Do it event . handled = True component . active_tool = None component . request_redraw ( ) return
Handles the right mouse button being clicked when the tool is in
        the 'normal' state.

        If the event occurred on this tool's component (or any contained
        component of that component), the method opens a context menu with
        menu items from any tool of the parent component that implements
        MenuItemTool interface i.e. has a get_item() method.
Handles the right mouse button being clicked when the tool is in the normal state .