godot/graph.py
def get_node(self, ID):
        """ Returns a node given an ID or None if no such node exists.
        """
        node = super(Graph, self).get_node(ID)
        if node is not None:
            return node

        for graph in self.all_graphs:
            for each_node in graph.nodes:
                if each_node.ID == ID:
                    return each_node
        else:
            return None
def get_node(self, ID):
        node = super(Graph, self).get_node(ID)
        if node is not None:
            return node

        for graph in self.all_graphs:
            for each_node in graph.nodes:
                if each_node.ID == ID:
                    return each_node
        else:
            return None
def get_node ( self , ID ) : node = super ( Graph , self ) . get_node ( ID ) if node is not None : return node for graph in self . all_graphs : for each_node in graph . nodes : if each_node . ID == ID : return each_node else : return None
Returns a node given an ID or None if no such node exists.
Returns a node given an ID or None if no such node exists .