performance/benchmarks/bm_go.py
def random_playout(self, board):
        """ random play until both players pass """
        for x in range(MAXMOVES):  # XXX while not self.finished?
            if board.finished:
                break
            board.move(board.random_move())
def random_playout(self, board):
        for x in range(MAXMOVES):  # XXX while not self.finished?
            if board.finished:
                break
            board.move(board.random_move())
def random_playout ( self , board ) : for x in range ( MAXMOVES ) : # XXX while not self.finished? if board . finished : break board . move ( board . random_move ( ) )
random play until both players pass
random play until both players pass