godot/plugin/dot_adapter.py
def load(self):
        """ Load the file.
        """
        fd = None
        try:
            obj = parse_dot_file( self.dot_file.absolute_path )
        finally:
            if fd is not None:
                fd.close()
        return obj
def load(self):
        fd = None
        try:
            obj = parse_dot_file( self.dot_file.absolute_path )
        finally:
            if fd is not None:
                fd.close()
        return obj
def load ( self ) : fd = None try : obj = parse_dot_file ( self . dot_file . absolute_path ) finally : if fd is not None : fd . close ( ) return obj
Load the file.
Load the file .