godot/node.py
def _pos_changed(self, new):
        """ Handles the Graphviz position attribute changing.
        """
        w, h = self.component.bounds
        self.component.position = [ new[0] - (w/2), new[1] - (h/2) ]
#        self.component.position = list( new )
        self.component.request_redraw()
def _pos_changed(self, new):
        w, h = self.component.bounds
        self.component.position = [ new[0] - (w/2), new[1] - (h/2) ]
#        self.component.position = list( new )
        self.component.request_redraw()
def _pos_changed ( self , new ) : w , h = self . component . bounds self . component . position = [ new [ 0 ] - ( w / 2 ) , new [ 1 ] - ( h / 2 ) ] #        self.component.position = list( new ) self . component . request_redraw ( )
Handles the Graphviz position attribute changing.
Handles the Graphviz position attribute changing .