godot/base_graph.py
def _set_node_lists(self, new):
        """ Maintains each edge's list of available nodes.
        """
        for edge in self.edges:
            edge._nodes = self.nodes
def _set_node_lists(self, new):
        for edge in self.edges:
            edge._nodes = self.nodes
def _set_node_lists ( self , new ) : for edge in self . edges : edge . _nodes = self . nodes
Maintains each edge's list of available nodes.
Maintains each edge s list of available nodes .