godot/ui/graph_view_model.py
def add_cluster(self, info):
        """ Handles adding a Cluster to the main graph. """

        if not info.initialized:
            return

        graph = self._request_graph(info.ui.control)

        if graph is not None:
            cluster = Cluster()#root=graph, parent=graph)
            retval = cluster.edit_traits(parent = info.ui.control,
                                         kind   = "livemodal")
            if retval.result:
                graph.clusters.append(cluster)
def add_cluster(self, info):
        if not info.initialized:
            return

        graph = self._request_graph(info.ui.control)

        if graph is not None:
            cluster = Cluster()#root=graph, parent=graph)
            retval = cluster.edit_traits(parent = info.ui.control,
                                         kind   = "livemodal")
            if retval.result:
                graph.clusters.append(cluster)
def add_cluster ( self , info ) : if not info . initialized : return graph = self . _request_graph ( info . ui . control ) if graph is not None : cluster = Cluster ( ) #root=graph, parent=graph) retval = cluster . edit_traits ( parent = info . ui . control , kind = "livemodal" ) if retval . result : graph . clusters . append ( cluster )
Handles adding a Cluster to the main graph.
Handles adding a Cluster to the main graph .