godot/ui/graph_tree.py
def delete_child ( self, object, index ):
        """ Deletes a child at a specified index from the object's children.
        """
        if isinstance( child, Subgraph ):
            object.subgraphs.pop(index)

        elif isinstance( child, Cluster ):
            object.clusters.pop( index )

        elif isinstance( child, Node ):
            object.nodes.pop( index )

        elif isinstance( child, Edge ):
            object.edges.pop( index )

        else:
            pass
def delete_child ( self, object, index ):
        if isinstance( child, Subgraph ):
            object.subgraphs.pop(index)

        elif isinstance( child, Cluster ):
            object.clusters.pop( index )

        elif isinstance( child, Node ):
            object.nodes.pop( index )

        elif isinstance( child, Edge ):
            object.edges.pop( index )

        else:
            pass
def delete_child ( self , object , index ) : if isinstance ( child , Subgraph ) : object . subgraphs . pop ( index ) elif isinstance ( child , Cluster ) : object . clusters . pop ( index ) elif isinstance ( child , Node ) : object . nodes . pop ( index ) elif isinstance ( child , Edge ) : object . edges . pop ( index ) else : pass
Deletes a child at a specified index from the object's children.
Deletes a child at a specified index from the object s children .