godot/plugin/tree_editor.py
def create_ui(self, parent):
        """ Creates the toolkit-specific control that represents the
            editor. 'parent' is the toolkit-specific control that is
            the editor's parent.
        """
        self.graph = self.editor_input.load()

        view = View(Item(name="graph", editor=graph_tree_editor,
                show_label=False),
            id="godot.graph_editor", kind="live", resizable=True)

        ui = self.edit_traits(view=view, parent=parent, kind="subpanel")

        return ui
def create_ui(self, parent):
        self.graph = self.editor_input.load()

        view = View(Item(name="graph", editor=graph_tree_editor,
                show_label=False),
            id="godot.graph_editor", kind="live", resizable=True)

        ui = self.edit_traits(view=view, parent=parent, kind="subpanel")

        return ui
def create_ui ( self , parent ) : self . graph = self . editor_input . load ( ) view = View ( Item ( name = "graph" , editor = graph_tree_editor , show_label = False ) , id = "godot.graph_editor" , kind = "live" , resizable = True ) ui = self . edit_traits ( view = view , parent = parent , kind = "subpanel" ) return ui
Creates the toolkit-specific control that represents the
            editor. 'parent' is the toolkit-specific control that is
            the editor's parent.
Creates the toolkit - specific control that represents the editor . parent is the toolkit - specific control that is the editor s parent .