godot/plugin/tree_editor.py
def on_path(self, new):
        """ Handle the file path changing.
        """
        self.name = basename(new)
        self.graph = self.editor_input.load()
def on_path(self, new):
        self.name = basename(new)
        self.graph = self.editor_input.load()
def on_path ( self , new ) : self . name = basename ( new ) self . graph = self . editor_input . load ( )
Handle the file path changing.
Handle the file path changing .