godot/ui/graph_editor.py
def _nodes_replaced(self, object, name, old, new):
        """ Handles a list of nodes being set.
        """
        self._delete_nodes(old)
        self._add_nodes(new)
def _nodes_replaced(self, object, name, old, new):
        self._delete_nodes(old)
        self._add_nodes(new)
def _nodes_replaced ( self , object , name , old , new ) : self . _delete_nodes ( old ) self . _add_nodes ( new )
Handles a list of nodes being set.
Handles a list of nodes being set .