gui/controls/label.py
def __on_paint(self, event):
        "Custom draws the label when transparent background is needed"
        # use a Device Context that supports anti-aliased drawing 
        # and semi-transparent colours on all platforms
        dc = wx.GCDC(wx.PaintDC(self.wx_obj))
        dc.SetFont(self.wx_obj.GetFont())
        dc.SetTextForeground(self.wx_obj.GetForegroundColour())
        dc.DrawText(self.wx_obj.GetLabel(), 0, 0)
def __on_paint(self, event):
        "Custom draws the label when transparent background is needed"
        # use a Device Context that supports anti-aliased drawing 
        # and semi-transparent colours on all platforms
        dc = wx.GCDC(wx.PaintDC(self.wx_obj))
        dc.SetFont(self.wx_obj.GetFont())
        dc.SetTextForeground(self.wx_obj.GetForegroundColour())
        dc.DrawText(self.wx_obj.GetLabel(), 0, 0)
def __on_paint ( self , event ) : # use a Device Context that supports anti-aliased drawing 
 # and semi-transparent colours on all platforms
 dc = wx . GCDC ( wx . PaintDC ( self . wx_obj ) ) dc . SetFont ( self . wx_obj . GetFont ( ) ) dc . SetTextForeground ( self . wx_obj . GetForegroundColour ( ) ) dc . DrawText ( self . wx_obj . GetLabel ( ) , 0 , 0 )
Custom draws the label when transparent background is needed
Custom draws the label when transparent background is needed