<s> from __future__ import division , print_function , unicode_literals <EOL> from colors import * <EOL> class Level ( object ) : <EOL> pass <EOL> class LevelLens ( Level ) : <EOL> speed = <NUM_LIT:0.5> <EOL> blocks = [ Colors . LENS ] <EOL> lines = <NUM_LIT:10> <EOL> prob = <NUM_LIT> <EOL> class LevelScale ( Level ) : <EOL> speed = <NUM_LIT:0.5> <EOL> blocks = [ Colors . SCALE ] <EOL> lines = <NUM_LIT:10> <EOL> prob = <NUM_LIT> <EOL> class LevelLiquid ( Level ) : <EOL> speed = <NUM_LIT> <EOL> blocks = [ Colors . LIQUID ] <EOL> lines = <NUM_LIT:12> <EOL> prob = <NUM_LIT> <EOL> class LevelWaves ( Level ) : <EOL> speed = <NUM_LIT> <EOL> blocks = [ Colors . WAVES ] <EOL> lines = <NUM_LIT> <EOL> prob = <NUM_LIT> <EOL> class LevelTwirl ( Level ) : <EOL> speed = <NUM_LIT> <EOL> blocks = [ Colors . TWIRL ] <EOL> lines = <NUM_LIT:16> <EOL> prob = <NUM_LIT> <EOL> class LevelRotate ( Level ) : <EOL> speed = <NUM_LIT> <EOL> blocks = [ Colors . ROTATE ] <EOL> lines = <NUM_LIT> <EOL> prob = <NUM_LIT> <EOL> class LevelTwirlZoom ( Level ) : <EOL> speed = <NUM_LIT> <EOL> blocks = [ Colors . TWIRL , Colors . SCALE ] <EOL> lines = <NUM_LIT:20> <EOL> prob = <NUM_LIT> <EOL> class LevelWavesRot ( Level ) : <EOL> speed = <NUM_LIT> <EOL> blocks = [ Colors . WAVES , Colors . ROTATE ] <EOL> lines = <NUM_LIT> <EOL> prob = <NUM_LIT> <EOL> levels = [ LevelLens , LevelScale , LevelLiquid , LevelWaves , LevelTwirl , LevelRotate , LevelTwirlZoom , LevelWavesRot ] </s>
