<s> from __future__ import absolute_import , print_function , unicode_literals , division <EOL> class InitGameEvent ( object ) : <EOL> name = '<STR_LIT>' <EOL> class EndGameEvent ( object ) : <EOL> name = '<STR_LIT>' <EOL> class PluginExit ( object ) : <EOL> name = '<STR_LIT>' <EOL> def __init__ ( self , plugin , code = <NUM_LIT:0> , details = None ) : <EOL> self . plugin = plugin <EOL> self . code = code <EOL> self . details = details or { } </s>
