<s> from lampost . context . resource import m_requires <EOL> m_requires ( __name__ , '<STR_LIT>' , '<STR_LIT>' , '<STR_LIT>' , '<STR_LIT>' ) <EOL> class ClientService ( ) : <EOL> def __init__ ( self ) : <EOL> self . sessions = set ( ) <EOL> def _post_init ( self ) : <EOL> register ( '<STR_LIT>' , self . unregister ) <EOL> def register ( self , session , data = None ) : <EOL> self . sessions . add ( session ) <EOL> def unregister ( self , session ) : <EOL> try : <EOL> self . sessions . remove ( session ) <EOL> except KeyError : <EOL> pass <EOL> def _session_dispatch ( self , event ) : <EOL> for session in self . sessions : <EOL> session . append ( event ) <EOL> class PlayerListService ( ClientService ) : <EOL> def _post_init ( self ) : <EOL> super ( ) . _post_init ( ) <EOL> register ( '<STR_LIT>' , self . _process_list ) <EOL> def register ( self , session , data ) : <EOL> super ( ) . register ( session , data ) <EOL> session . append ( { '<STR_LIT>' : session_manager . player_info_map } ) <EOL> def _process_list ( self , player_list ) : <EOL> self . _session_dispatch ( { '<STR_LIT>' : player_list } ) <EOL> class AnyLoginService ( ClientService ) : <EOL> def _post_init ( self ) : <EOL> super ( ) . _post_init ( ) <EOL> register ( '<STR_LIT>' , self . _process_login ) <EOL> def _process_login ( self , player ) : <EOL> self . _session_dispatch ( { '<STR_LIT>' : { '<STR_LIT:name>' : player . name } } ) <EOL> class EditUpdateService ( ClientService ) : <EOL> def _post_init ( self ) : <EOL> super ( ) . _post_init ( ) <EOL> register ( '<STR_LIT>' , self . publish_edit ) <EOL> def publish_edit ( self , edit_type , edit_obj , source_session = None , local = False ) : <EOL> edit_dto = edit_obj . edit_dto <EOL> if source_session : <EOL> local_dto = edit_dto . copy ( ) <EOL> local_dto [ '<STR_LIT>' ] = has_perm ( source_session . player , edit_obj ) <EOL> else : <EOL> local_dto = None <EOL> edit_update = { '<STR_LIT>' : { '<STR_LIT>' : edit_type } } <EOL> for session in self . sessions : <EOL> if session == source_session : <EOL> if local : <EOL> event = edit_update . copy ( ) <EOL> local_dto [ '<STR_LIT>' ] = True <EOL> event [ '<STR_LIT>' ] [ '<STR_LIT>' ] = local_dto <EOL> session . append ( event ) <EOL> else : <EOL> event = edit_update . copy ( ) <EOL> event_dto = edit_dto . copy ( ) <EOL> event_dto [ '<STR_LIT>' ] = has_perm ( session . player , edit_obj ) <EOL> event [ '<STR_LIT>' ] [ '<STR_LIT>' ] = event_dto <EOL> session . append ( event ) <EOL> return local_dto </s>
