<s> """<STR_LIT>""" <EOL> GL_DEPTH_BUFFER_BIT = <NUM_LIT> <EOL> GL_STENCIL_BUFFER_BIT = <NUM_LIT> <EOL> GL_COLOR_BUFFER_BIT = <NUM_LIT> <EOL> GL_POINTS = <NUM_LIT> <EOL> GL_LINES = <NUM_LIT> <EOL> GL_LINE_LOOP = <NUM_LIT> <EOL> GL_LINE_STRIP = <NUM_LIT> <EOL> GL_TRIANGLES = <NUM_LIT> <EOL> GL_TRIANGLE_STRIP = <NUM_LIT> <EOL> GL_TRIANGLE_FAN = <NUM_LIT> <EOL> GL_SRC_COLOR = <NUM_LIT> <EOL> GL_ONE_MINUS_SRC_COLOR = <NUM_LIT> <EOL> GL_SRC_ALPHA = <NUM_LIT> <EOL> GL_ONE_MINUS_SRC_ALPHA = <NUM_LIT> <EOL> GL_DST_ALPHA = <NUM_LIT> <EOL> GL_ONE_MINUS_DST_ALPHA = <NUM_LIT> <EOL> GL_DST_COLOR = <NUM_LIT> <EOL> GL_ONE_MINUS_DST_COLOR = <NUM_LIT> <EOL> GL_SRC_ALPHA_SATURATE = <NUM_LIT> <EOL> GL_FUNC_ADD = <NUM_LIT> <EOL> GL_BLEND_EQUATION = <NUM_LIT> <EOL> GL_BLEND_EQUATION_RGB = <NUM_LIT> <EOL> GL_BLEND_EQUATION_ALPHA = <NUM_LIT> <EOL> GL_FUNC_SUBTRACT = <NUM_LIT> <EOL> GL_FUNC_REVERSE_SUBTRACT = <NUM_LIT> <EOL> GL_BLEND_DST_RGB = <NUM_LIT> <EOL> GL_BLEND_SRC_RGB = <NUM_LIT> <EOL> GL_BLEND_DST_ALPHA = <NUM_LIT> <EOL> GL_BLEND_SRC_ALPHA = <NUM_LIT> <EOL> GL_CONSTANT_COLOR = <NUM_LIT> <EOL> GL_ONE_MINUS_CONSTANT_COLOR = <NUM_LIT> <EOL> GL_CONSTANT_ALPHA = <NUM_LIT> <EOL> GL_ONE_MINUS_CONSTANT_ALPHA = <NUM_LIT> <EOL> GL_BLEND_COLOR = <NUM_LIT> <EOL> GL_ARRAY_BUFFER = <NUM_LIT> <EOL> GL_ELEMENT_ARRAY_BUFFER = <NUM_LIT> <EOL> GL_ARRAY_BUFFER_BINDING = <NUM_LIT> <EOL> GL_ELEMENT_ARRAY_BUFFER_BINDING = <NUM_LIT> <EOL> GL_STREAM_DRAW = <NUM_LIT> <EOL> GL_STATIC_DRAW = <NUM_LIT> <EOL> GL_DYNAMIC_DRAW = <NUM_LIT> <EOL> GL_BUFFER_SIZE = <NUM_LIT> <EOL> GL_BUFFER_USAGE = <NUM_LIT> <EOL> GL_CURRENT_VERTEX_ATTRIB = <NUM_LIT> <EOL> GL_FRONT = <NUM_LIT> <EOL> GL_BACK = <NUM_LIT> <EOL> GL_FRONT_AND_BACK = <NUM_LIT> <EOL> GL_TEXTURE_2D = <NUM_LIT> <EOL> GL_CULL_FACE = <NUM_LIT> <EOL> GL_BLEND = <NUM_LIT> <EOL> GL_DITHER = <NUM_LIT> <EOL> GL_STENCIL_TEST = <NUM_LIT> <EOL> GL_DEPTH_TEST = <NUM_LIT> <EOL> GL_SCISSOR_TEST = <NUM_LIT> <EOL> GL_POLYGON_OFFSET_FILL = <NUM_LIT> <EOL> GL_SAMPLE_ALPHA_TO_COVERAGE = <NUM_LIT> <EOL> GL_SAMPLE_COVERAGE = <NUM_LIT> <EOL> GL_INVALID_ENUM = <NUM_LIT> <EOL> GL_INVALID_VALUE = <NUM_LIT> <EOL> GL_INVALID_OPERATION = <NUM_LIT> <EOL> GL_OUT_OF_MEMORY = <NUM_LIT> <EOL> GL_CW = <NUM_LIT> <EOL> GL_CCW = <NUM_LIT> <EOL> GL_LINE_WIDTH = <NUM_LIT> <EOL> GL_ALIASED_POINT_SIZE_RANGE = <NUM_LIT> <EOL> GL_ALIASED_LINE_WIDTH_RANGE = <NUM_LIT> <EOL> GL_CULL_FACE_MODE = <NUM_LIT> <EOL> GL_FRONT_FACE = <NUM_LIT> <EOL> GL_DEPTH_RANGE = <NUM_LIT> <EOL> GL_DEPTH_WRITEMASK = <NUM_LIT> <EOL> GL_DEPTH_CLEAR_VALUE = <NUM_LIT> <EOL> GL_DEPTH_FUNC = <NUM_LIT> <EOL> GL_STENCIL_CLEAR_VALUE = <NUM_LIT> <EOL> GL_STENCIL_FUNC = <NUM_LIT> <EOL> GL_STENCIL_FAIL = <NUM_LIT> <EOL> GL_STENCIL_PASS_DEPTH_FAIL = <NUM_LIT> <EOL> GL_STENCIL_PASS_DEPTH_PASS = <NUM_LIT> <EOL> GL_STENCIL_REF = <NUM_LIT> <EOL> GL_STENCIL_VALUE_MASK = <NUM_LIT> <EOL> GL_STENCIL_WRITEMASK = <NUM_LIT> <EOL> GL_STENCIL_BACK_FUNC = <NUM_LIT> <EOL> GL_STENCIL_BACK_FAIL = <NUM_LIT> <EOL> GL_STENCIL_BACK_PASS_DEPTH_FAIL = <NUM_LIT> <EOL> GL_STENCIL_BACK_PASS_DEPTH_PASS = <NUM_LIT> <EOL> GL_STENCIL_BACK_REF = <NUM_LIT> <EOL> GL_STENCIL_BACK_VALUE_MASK = <NUM_LIT> <EOL> GL_STENCIL_BACK_WRITEMASK = <NUM_LIT> <EOL> GL_VIEWPORT = <NUM_LIT> <EOL> GL_SCISSOR_BOX = <NUM_LIT> <EOL> GL_COLOR_CLEAR_VALUE = <NUM_LIT> <EOL> GL_COLOR_WRITEMASK = <NUM_LIT> <EOL> GL_UNPACK_ALIGNMENT = <NUM_LIT> <EOL> GL_PACK_ALIGNMENT = <NUM_LIT> <EOL> GL_MAX_TEXTURE_SIZE = <NUM_LIT> <EOL> GL_MAX_VIEWPORT_DIMS = <NUM_LIT> <EOL> GL_SUBPIXEL_BITS = <NUM_LIT> <EOL> GL_RED_BITS = <NUM_LIT> <EOL> GL_GREEN_BITS = <NUM_LIT> <EOL> GL_BLUE_BITS = <NUM_LIT> <EOL> GL_ALPHA_BITS = <NUM_LIT> <EOL> GL_DEPTH_BITS = <NUM_LIT> <EOL> GL_STENCIL_BITS = <NUM_LIT> <EOL> GL_POLYGON_OFFSET_UNITS = <NUM_LIT> <EOL> GL_POLYGON_OFFSET_FACTOR = <NUM_LIT> <EOL> GL_TEXTURE_BINDING_2D = <NUM_LIT> <EOL> GL_SAMPLE_BUFFERS = <NUM_LIT> <EOL> GL_SAMPLES = <NUM_LIT> <EOL> GL_SAMPLE_COVERAGE_VALUE = <NUM_LIT> <EOL> GL_SAMPLE_COVERAGE_INVERT = <NUM_LIT> <EOL> GL_NUM_COMPRESSED_TEXTURE_FORMATS = <NUM_LIT> <EOL> GL_COMPRESSED_TEXTURE_FORMATS = <NUM_LIT> <EOL> GL_DONT_CARE = <NUM_LIT> <EOL> GL_FASTEST = <NUM_LIT> <EOL> GL_NICEST = <NUM_LIT> <EOL> GL_GENERATE_MIPMAP_HINT = <NUM_LIT> <EOL> GL_BYTE = <NUM_LIT> <EOL> GL_UNSIGNED_BYTE = <NUM_LIT> <EOL> GL_SHORT = <NUM_LIT> <EOL> GL_UNSIGNED_SHORT = <NUM_LIT> <EOL> GL_INT = <NUM_LIT> <EOL> GL_UNSIGNED_INT = <NUM_LIT> <EOL> GL_FLOAT = <NUM_LIT> <EOL> GL_FIXED = <NUM_LIT> <EOL> GL_DEPTH_COMPONENT = <NUM_LIT> <EOL> GL_ALPHA = <NUM_LIT> <EOL> GL_RGB = <NUM_LIT> <EOL> GL_RGBA = <NUM_LIT> <EOL> GL_LUMINANCE = <NUM_LIT> <EOL> GL_LUMINANCE_ALPHA = <NUM_LIT> <EOL> GL_UNSIGNED_SHORT_4_4_4_4 = <NUM_LIT> <EOL> GL_UNSIGNED_SHORT_5_5_5_1 = <NUM_LIT> <EOL> GL_UNSIGNED_SHORT_5_6_5 = <NUM_LIT> <EOL> GL_FRAGMENT_SHADER = <NUM_LIT> <EOL> GL_VERTEX_SHADER = <NUM_LIT> <EOL> GL_MAX_VERTEX_ATTRIBS = <NUM_LIT> <EOL> GL_MAX_VERTEX_UNIFORM_VECTORS = <NUM_LIT> <EOL> GL_MAX_VARYING_VECTORS = <NUM_LIT> <EOL> GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = <NUM_LIT> <EOL> GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = <NUM_LIT> <EOL> GL_MAX_TEXTURE_IMAGE_UNITS = <NUM_LIT> <EOL> GL_MAX_FRAGMENT_UNIFORM_VECTORS = <NUM_LIT> <EOL> GL_SHADER_TYPE = <NUM_LIT> <EOL> GL_DELETE_STATUS = <NUM_LIT> <EOL> GL_LINK_STATUS = <NUM_LIT> <EOL> GL_VALIDATE_STATUS = <NUM_LIT> <EOL> GL_ATTACHED_SHADERS = <NUM_LIT> <EOL> GL_ACTIVE_UNIFORMS = <NUM_LIT> <EOL> GL_ACTIVE_UNIFORM_MAX_LENGTH = <NUM_LIT> <EOL> GL_ACTIVE_ATTRIBUTES = <NUM_LIT> <EOL> GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = <NUM_LIT> <EOL> GL_SHADING_LANGUAGE_VERSION = <NUM_LIT> <EOL> GL_CURRENT_PROGRAM = <NUM_LIT> <EOL> GL_NEVER = <NUM_LIT> <EOL> GL_LESS = <NUM_LIT> <EOL> GL_EQUAL = <NUM_LIT> <EOL> GL_LEQUAL = <NUM_LIT> <EOL> GL_GREATER = <NUM_LIT> <EOL> GL_NOTEQUAL = <NUM_LIT> <EOL> GL_GEQUAL = <NUM_LIT> <EOL> GL_ALWAYS = <NUM_LIT> <EOL> GL_KEEP = <NUM_LIT> <EOL> GL_REPLACE = <NUM_LIT> <EOL> GL_INCR = <NUM_LIT> <EOL> GL_DECR = <NUM_LIT> <EOL> GL_INVERT = <NUM_LIT> <EOL> GL_INCR_WRAP = <NUM_LIT> <EOL> GL_DECR_WRAP = <NUM_LIT> <EOL> GL_VENDOR = <NUM_LIT> <EOL> GL_RENDERER = <NUM_LIT> <EOL> GL_VERSION = <NUM_LIT> <EOL> GL_EXTENSIONS = <NUM_LIT> <EOL> GL_NEAREST = <NUM_LIT> <EOL> GL_LINEAR = <NUM_LIT> <EOL> GL_NEAREST_MIPMAP_NEAREST = <NUM_LIT> <EOL> GL_LINEAR_MIPMAP_NEAREST = <NUM_LIT> <EOL> GL_NEAREST_MIPMAP_LINEAR = <NUM_LIT> <EOL> GL_LINEAR_MIPMAP_LINEAR = <NUM_LIT> <EOL> GL_TEXTURE_MAG_FILTER = <NUM_LIT> <EOL> GL_TEXTURE_MIN_FILTER = <NUM_LIT> <EOL> GL_TEXTURE_WRAP_S = <NUM_LIT> <EOL> GL_TEXTURE_WRAP_T = <NUM_LIT> <EOL> GL_TEXTURE = <NUM_LIT> <EOL> GL_TEXTURE_CUBE_MAP = <NUM_LIT> <EOL> GL_TEXTURE_BINDING_CUBE_MAP = <NUM_LIT> <EOL> GL_TEXTURE_CUBE_MAP_POSITIVE_X = <NUM_LIT> <EOL> GL_TEXTURE_CUBE_MAP_NEGATIVE_X = <NUM_LIT> <EOL> GL_TEXTURE_CUBE_MAP_POSITIVE_Y = <NUM_LIT> <EOL> GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = <NUM_LIT> <EOL> GL_TEXTURE_CUBE_MAP_POSITIVE_Z = <NUM_LIT> <EOL> GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = <NUM_LIT> <EOL> GL_MAX_CUBE_MAP_TEXTURE_SIZE = <NUM_LIT> <EOL> GL_TEXTURE0 = <NUM_LIT> <EOL> GL_TEXTURE1 = <NUM_LIT> <EOL> GL_TEXTURE2 = <NUM_LIT> <EOL> GL_TEXTURE3 = <NUM_LIT> <EOL> GL_TEXTURE4 = <NUM_LIT> <EOL> GL_TEXTURE5 = <NUM_LIT> <EOL> GL_TEXTURE6 = <NUM_LIT> <EOL> GL_TEXTURE7 = <NUM_LIT> <EOL> GL_TEXTURE8 = <NUM_LIT> <EOL> GL_TEXTURE9 = <NUM_LIT> <EOL> GL_TEXTURE10 = <NUM_LIT> <EOL> GL_TEXTURE11 = <NUM_LIT> <EOL> GL_TEXTURE12 = <NUM_LIT> <EOL> GL_TEXTURE13 = <NUM_LIT> <EOL> GL_TEXTURE14 = <NUM_LIT> <EOL> GL_TEXTURE15 = <NUM_LIT> <EOL> GL_TEXTURE16 = <NUM_LIT> <EOL> GL_TEXTURE17 = <NUM_LIT> <EOL> GL_TEXTURE18 = <NUM_LIT> <EOL> GL_TEXTURE19 = <NUM_LIT> <EOL> GL_TEXTURE20 = <NUM_LIT> <EOL> GL_TEXTURE21 = <NUM_LIT> <EOL> GL_TEXTURE22 = <NUM_LIT> <EOL> GL_TEXTURE23 = <NUM_LIT> <EOL> GL_TEXTURE24 = <NUM_LIT> <EOL> GL_TEXTURE25 = <NUM_LIT> <EOL> GL_TEXTURE26 = <NUM_LIT> <EOL> GL_TEXTURE27 = <NUM_LIT> <EOL> GL_TEXTURE28 = <NUM_LIT> <EOL> GL_TEXTURE29 = <NUM_LIT> <EOL> GL_TEXTURE30 = <NUM_LIT> <EOL> GL_TEXTURE31 = <NUM_LIT> <EOL> GL_ACTIVE_TEXTURE = <NUM_LIT> <EOL> GL_REPEAT = <NUM_LIT> <EOL> GL_CLAMP_TO_EDGE = <NUM_LIT> <EOL> GL_MIRRORED_REPEAT = <NUM_LIT> <EOL> GL_FLOAT_VEC2 = <NUM_LIT> <EOL> GL_FLOAT_VEC3 = <NUM_LIT> <EOL> GL_FLOAT_VEC4 = <NUM_LIT> <EOL> GL_INT_VEC2 = <NUM_LIT> <EOL> GL_INT_VEC3 = <NUM_LIT> <EOL> GL_INT_VEC4 = <NUM_LIT> <EOL> GL_BOOL = <NUM_LIT> <EOL> GL_BOOL_VEC2 = <NUM_LIT> <EOL> GL_BOOL_VEC3 = <NUM_LIT> <EOL> GL_BOOL_VEC4 = <NUM_LIT> <EOL> GL_FLOAT_MAT2 = <NUM_LIT> <EOL> GL_FLOAT_MAT3 = <NUM_LIT> <EOL> GL_FLOAT_MAT4 = <NUM_LIT> <EOL> GL_SAMPLER_2D = <NUM_LIT> <EOL> GL_SAMPLER_CUBE = <NUM_LIT> <EOL> GL_VERTEX_ATTRIB_ARRAY_ENABLED = <NUM_LIT> <EOL> GL_VERTEX_ATTRIB_ARRAY_SIZE = <NUM_LIT> <EOL> GL_VERTEX_ATTRIB_ARRAY_STRIDE = <NUM_LIT> <EOL> GL_VERTEX_ATTRIB_ARRAY_TYPE = <NUM_LIT> <EOL> GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = <NUM_LIT> <EOL> GL_VERTEX_ATTRIB_ARRAY_POINTER = <NUM_LIT> <EOL> GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = <NUM_LIT> <EOL> GL_IMPLEMENTATION_COLOR_READ_TYPE = <NUM_LIT> <EOL> GL_IMPLEMENTATION_COLOR_READ_FORMAT = <NUM_LIT> <EOL> GL_COMPILE_STATUS = <NUM_LIT> <EOL> GL_INFO_LOG_LENGTH = <NUM_LIT> <EOL> GL_SHADER_SOURCE_LENGTH = <NUM_LIT> <EOL> GL_SHADER_COMPILER = <NUM_LIT> <EOL> GL_SHADER_BINARY_FORMATS = <NUM_LIT> <EOL> GL_NUM_SHADER_BINARY_FORMATS = <NUM_LIT> <EOL> GL_LOW_FLOAT = <NUM_LIT> <EOL> GL_MEDIUM_FLOAT = <NUM_LIT> <EOL> GL_HIGH_FLOAT = <NUM_LIT> <EOL> GL_LOW_INT = <NUM_LIT> <EOL> GL_MEDIUM_INT = <NUM_LIT> <EOL> GL_HIGH_INT = <NUM_LIT> <EOL> GL_FRAMEBUFFER = <NUM_LIT> <EOL> GL_RENDERBUFFER = <NUM_LIT> <EOL> GL_RGBA4 = <NUM_LIT> <EOL> GL_RGB5_A1 = <NUM_LIT> <EOL> GL_RGB565 = <NUM_LIT> <EOL> GL_DEPTH_COMPONENT16 = <NUM_LIT> <EOL> GL_STENCIL_INDEX = <NUM_LIT> <EOL> GL_STENCIL_INDEX8 = <NUM_LIT> <EOL> GL_RENDERBUFFER_WIDTH = <NUM_LIT> <EOL> GL_RENDERBUFFER_HEIGHT = <NUM_LIT> <EOL> GL_RENDERBUFFER_INTERNAL_FORMAT = <NUM_LIT> <EOL> GL_RENDERBUFFER_RED_SIZE = <NUM_LIT> <EOL> GL_RENDERBUFFER_GREEN_SIZE = <NUM_LIT> <EOL> GL_RENDERBUFFER_BLUE_SIZE = <NUM_LIT> <EOL> GL_RENDERBUFFER_ALPHA_SIZE = <NUM_LIT> <EOL> GL_RENDERBUFFER_DEPTH_SIZE = <NUM_LIT> <EOL> GL_RENDERBUFFER_STENCIL_SIZE = <NUM_LIT> <EOL> GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = <NUM_LIT> <EOL> GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = <NUM_LIT> <EOL> GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = <NUM_LIT> <EOL> GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = <NUM_LIT> <EOL> GL_COLOR_ATTACHMENT0 = <NUM_LIT> <EOL> GL_DEPTH_ATTACHMENT = <NUM_LIT> <EOL> GL_STENCIL_ATTACHMENT = <NUM_LIT> <EOL> GL_FRAMEBUFFER_COMPLETE = <NUM_LIT> <EOL> GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = <NUM_LIT> <EOL> GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = <NUM_LIT> <EOL> GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = <NUM_LIT> <EOL> GL_FRAMEBUFFER_UNSUPPORTED = <NUM_LIT> <EOL> GL_FRAMEBUFFER_BINDING = <NUM_LIT> <EOL> GL_RENDERBUFFER_BINDING = <NUM_LIT> <EOL> GL_MAX_RENDERBUFFER_SIZE = <NUM_LIT> <EOL> GL_INVALID_FRAMEBUFFER_OPERATION = <NUM_LIT> </s>
