<s> from OpenGL . GL import * <EOL> def GLints ( L ) : <EOL> """<STR_LIT>""" <EOL> return ( GLint * len ( L ) ) ( * L ) <EOL> def GLshorts ( L ) : <EOL> """<STR_LIT>""" <EOL> return ( GLshort * len ( L ) ) ( * L ) <EOL> def GLfloats ( L ) : <EOL> return ( GLfloat * len ( L ) ) ( * L ) <EOL> if not bool ( glDepthRangef ) : <EOL> def glDepthRangef ( n , f ) : <EOL> glDepthRange ( ctypes . c_double ( n ) , ctypes . c_double ( f ) ) </s>
