<s> """<STR_LIT>""" <EOL> import logging <EOL> class InfoLights ( object ) : <EOL> def __init__ ( self , machine ) : <EOL> self . log = logging . getLogger ( '<STR_LIT>' ) <EOL> self . machine = machine <EOL> try : <EOL> self . config = self . machine . config [ '<STR_LIT>' ] <EOL> except KeyError : <EOL> self . machine . log . debug ( '<STR_LIT>' <EOL> '<STR_LIT>' <EOL> '<STR_LIT>' ) <EOL> return <EOL> self . flash = [ <EOL> { '<STR_LIT>' : '<STR_LIT>' , '<STR_LIT>' : <NUM_LIT:1> } , <EOL> { '<STR_LIT>' : '<STR_LIT:0>' , '<STR_LIT>' : <NUM_LIT:1> } , <EOL> ] <EOL> for k , v in self . config . iteritems ( ) : <EOL> if '<STR_LIT>' in v : <EOL> if v [ '<STR_LIT>' ] in self . machine . lights : <EOL> self . config [ k ] [ '<STR_LIT>' ] = self . machine . lights [ v [ '<STR_LIT>' ] ] <EOL> self . machine . events . add_handler ( '<STR_LIT>' , self . ball_started ) <EOL> self . machine . events . add_handler ( '<STR_LIT>' , self . game_ended ) <EOL> self . machine . events . add_handler ( '<STR_LIT>' , self . game_starting ) <EOL> self . machine . events . add_handler ( '<STR_LIT>' , self . player_added ) <EOL> self . machine . events . add_handler ( '<STR_LIT>' , self . tilt ) <EOL> self . machine . events . add_handler ( '<STR_LIT>' , self . match ) <EOL> self . game_ended ( ) <EOL> def reset_game_lights ( self ) : <EOL> self . log . debug ( "<STR_LIT>" ) <EOL> for k , v in self . config . iteritems ( ) : <EOL> if k . startswith ( '<STR_LIT>' ) : <EOL> v [ '<STR_LIT>' ] . off ( ) <EOL> if k . startswith ( '<STR_LIT>' ) : <EOL> v [ '<STR_LIT>' ] . off ( ) <EOL> if k . startswith ( '<STR_LIT>' ) : <EOL> v [ '<STR_LIT>' ] . off ( ) <EOL> def ball_started ( self , ** kwargs ) : <EOL> self . log . debug ( "<STR_LIT>" ) <EOL> for k , v in self . config . iteritems ( ) : <EOL> if k . startswith ( '<STR_LIT>' ) : <EOL> v [ '<STR_LIT>' ] . off ( ) <EOL> ball_light = '<STR_LIT>' + str ( self . machine . game . player . ball ) <EOL> if ball_light in self . config : <EOL> self . config [ ball_light ] [ '<STR_LIT>' ] . on ( ) <EOL> if '<STR_LIT>' in self . config : <EOL> self . config [ '<STR_LIT>' ] [ '<STR_LIT>' ] . off ( ) <EOL> def game_ended ( self , ** kwargs ) : <EOL> self . log . debug ( "<STR_LIT>" ) <EOL> self . reset_game_lights ( ) <EOL> if '<STR_LIT>' in self . config : <EOL> self . machine . light_controller . run_script ( <EOL> lights = self . config [ '<STR_LIT>' ] [ '<STR_LIT>' ] . name , <EOL> script = self . flash , <EOL> tocks_per_sec = <NUM_LIT:2> , <EOL> key = '<STR_LIT>' ) <EOL> def game_starting ( self , ** kwargs ) : <EOL> self . log . debug ( "<STR_LIT>" ) <EOL> self . reset_game_lights ( ) <EOL> self . machine . light_controller . stop_script ( key = '<STR_LIT>' ) <EOL> def player_added ( self , player , ** kwargs ) : <EOL> self . log . debug ( "<STR_LIT>" , player ) <EOL> player_str = '<STR_LIT>' + str ( player . number ) <EOL> self . log . debug ( "<STR_LIT>" , player_str ) <EOL> if player_str in self . config : <EOL> self . config [ player_str ] [ '<STR_LIT>' ] . on ( ) <EOL> def tilt ( self , ** kwargs ) : <EOL> self . log . debug ( "<STR_LIT>" ) <EOL> if '<STR_LIT>' in self . config : <EOL> self . config [ '<STR_LIT>' ] [ '<STR_LIT>' ] . on ( ) <EOL> def match ( self , match , ** kwargs ) : <EOL> self . log . debug ( "<STR_LIT>" ) <EOL> match_str = '<STR_LIT>' + str ( match ) <EOL> if match_str in self . config : <EOL> self . config [ match_str ] [ '<STR_LIT>' ] . on ( ) <EOL> plugin_class = InfoLights </s>
