<s> class JumpComponent : <EOL> """<STR_LIT>""" <EOL> def __init__ ( self , _id , desc ) : <EOL> self . _id = _id <EOL> self . desc = desc <EOL> """<STR_LIT>""" <EOL> def setUp ( self , actor , entity ) : <EOL> actor . jumpVelocity = actor . stateDict [ "<STR_LIT>" ] <EOL> """<STR_LIT>""" <EOL> def update ( self , actor , entity ) : <EOL> if entity . readyToJump : <EOL> if entity . initiateJump : <EOL> entity . deltaY = - <NUM_LIT:1> * actor . jumpVelocity <EOL> entity . initiateJump = False <EOL> entity . readyToJump = False <EOL> elif entity . terminateJump : <EOL> entity . readyToJump = True <EOL> entity . deltaY = <NUM_LIT:0> <EOL> entity . terminateJump = False </s>
