<s> """<STR_LIT>""" <EOL> import sylphis <EOL> from CWeapon import * <EOL> from CProjectile import * <EOL> class CPistol ( CWeapon ) : <EOL> __classname__ = '<STR_LIT>' <EOL> model = '<STR_LIT>' <EOL> fire_sound = '<STR_LIT>' <EOL> dryfire_sound = '<STR_LIT>' <EOL> reload_sound = '<STR_LIT>' <EOL> auto_reload = <NUM_LIT:1> <EOL> fire_delay = <NUM_LIT:0.5> <EOL> ammo_class = '<STR_LIT>' <EOL> clip_ammo = <NUM_LIT:5> <EOL> clips = <NUM_LIT:10> <EOL> ammo = <NUM_LIT:10> <EOL> class CBullet ( CProjectile ) : <EOL> __classname__ = '<STR_LIT>' <EOL> model = '<STR_LIT>' <EOL> hit_sound = '<STR_LIT>' <EOL> health = <NUM_LIT> <EOL> damage_factor = <NUM_LIT> <EOL> velocity = sylphis . CVector3 ( <NUM_LIT:0> , <NUM_LIT:0> , - <NUM_LIT> ) <EOL> angular_velocity = sylphis . CVector3 ( <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> ) <EOL> damping = <NUM_LIT:0.0> <EOL> radius = <NUM_LIT> <EOL> bounce = <NUM_LIT:0> <EOL> mass = <NUM_LIT:1.0> <EOL> fuse = <NUM_LIT> <EOL> detonate_on_fuse = <NUM_LIT:1> <EOL> detonate_on_death = <NUM_LIT:1> <EOL> detonate_on_world = <NUM_LIT:1> <EOL> detonate_on_actor = <NUM_LIT:1> </s>
