<s> import textwrap <EOL> from OpenGL import GL <EOL> class Scene ( object ) : <EOL> def __init__ ( self , core_profile = True ) : <EOL> super ( Scene , self ) . __init__ ( ) <EOL> self . core_profile = core_profile <EOL> @ property <EOL> def name ( self ) : <EOL> return "<STR_LIT>" <EOL> def initialise ( self ) : <EOL> pass <EOL> def on_key_pressed ( self , key ) : <EOL> pass <EOL> def on_key_released ( self , key ) : <EOL> pass <EOL> def on_window_resized ( self , width , height ) : <EOL> pass <EOL> def step ( self , delta ) : <EOL> pass <EOL> def render ( self ) : <EOL> GL . glClearColor ( <NUM_LIT> , <NUM_LIT> , <NUM_LIT> , <NUM_LIT:1.0> ) <EOL> GL . glClear ( GL . GL_COLOR_BUFFER_BIT | GL . GL_DEPTH_BUFFER_BIT ) </s>
