<s> import pygame <EOL> from pygame . locals import * <EOL> class UserInterface : <EOL> def __init__ ( self , screen , resolution = ( <NUM_LIT> , <NUM_LIT> ) , <EOL> ui_placement_mode = False , fps = <NUM_LIT> , dev_mode = False , <EOL> audio = ( <NUM_LIT> , - <NUM_LIT:8> , <NUM_LIT:1> , <NUM_LIT> ) ) : <EOL> pygame . mixer . init ( audio [ <NUM_LIT:0> ] , audio [ <NUM_LIT:1> ] , audio [ <NUM_LIT:2> ] , audio [ <NUM_LIT:3> ] ) <EOL> pygame . font . init ( ) <EOL> pygame . init ( ) <EOL> self . screenSurface = pygame . display . set_mode ( resolution ) <EOL> self . fpsClock = pygame . time . Clock ( ) <EOL> self . fps = fps <EOL> pygame . display . set_caption ( "<STR_LIT>" ) <EOL> if not dev_mode : pygame . mouse . set_visible ( False ) <EOL> self . all_sprites = pygame . sprite . LayeredDirty ( ) <EOL> self . all_sprites . UI_PLACEMENT_MODE = ui_placement_mode <EOL> self . screen = screen <EOL> self . screen . setup ( self . all_sprites ) <EOL> self . running = True <EOL> def update ( self ) : <EOL> self . screen . pre_update ( self . screenSurface , self . fpsClock ) <EOL> self . all_sprites . update ( self . screenSurface ) <EOL> self . screen . update ( self . screenSurface , self . fpsClock ) <EOL> pygame . display . update ( ) <EOL> def handleEvents ( self ) : <EOL> for event in pygame . event . get ( ) : <EOL> if ( event . type == pygame . QUIT ) or ( event . type == KEYUP and event . key == K_ESCAPE ) : <EOL> pygame . quit ( ) <EOL> self . running = False <EOL> return <EOL> for sprite in self . all_sprites . sprites ( ) : <EOL> if hasattr ( event , "<STR_LIT>" ) : <EOL> focussed = sprite . rect . collidepoint ( event . pos ) <EOL> if ( focussed or sprite . focussed ) and sprite . handleEvent ( event , self . fpsClock ) : <EOL> break <EOL> self . screen . handleEvents ( event , self . fpsClock ) <EOL> newScreen = self . screen . getNextScreen ( ) <EOL> if ( newScreen ) : <EOL> self . all_sprites . empty ( ) <EOL> newScreen . setup ( self . all_sprites ) <EOL> self . screen = newScreen <EOL> break <EOL> def isRunning ( self ) : <EOL> pygame . display . get_init ( ) <EOL> def tick ( self ) : <EOL> self . update ( ) <EOL> self . handleEvents ( ) <EOL> self . fpsClock . tick ( self . fps ) </s>
