<s> from lampost . context . resource import m_requires <EOL> from lampost . gameops . action import ActionError <EOL> from lampost . lpmud . combat import consider_level <EOL> m_requires ( __name__ , '<STR_LIT>' , '<STR_LIT>' , '<STR_LIT>' ) <EOL> chase_time = <NUM_LIT> <EOL> class FightStats ( ) : <EOL> def __init__ ( self , con_level ) : <EOL> self . attack_results = { } <EOL> self . defend_results = { } <EOL> self . con_level = con_level <EOL> self . last_exit = None <EOL> self . last_seen = current_pulse ( ) <EOL> class Fight ( ) : <EOL> hunt_timer = None <EOL> current_target = None <EOL> def __init__ ( self , me ) : <EOL> self . me = me <EOL> self . opponents = { } <EOL> def update_skills ( self ) : <EOL> self . attacks = [ attack for attack in self . me . skills . values ( ) if getattr ( attack , '<STR_LIT>' , None ) == '<STR_LIT>' ] <EOL> self . attacks . sort ( key = lambda x : x . points_per_pulse ( self . me ) , reverse = True ) <EOL> self . defenses = [ defense for defense in self . me . skills . values ( ) if defense . template_id == '<STR_LIT>' and not defense . auto_start ] <EOL> self . consider = self . me . considered ( ) <EOL> def add ( self , opponent ) : <EOL> try : <EOL> self . opponents [ opponent ] . last_seen = current_pulse ( ) <EOL> except KeyError : <EOL> self . opponents [ opponent ] = FightStats ( consider_level ( self . consider , opponent . considered ( ) ) ) <EOL> self . me . check_fight ( ) <EOL> def end ( self , opponent , victory ) : <EOL> try : <EOL> del self . opponents [ opponent ] <EOL> if opponent . last_opponent == self . me : <EOL> opponent . last_opponent = None <EOL> except KeyError : <EOL> warn ( "<STR_LIT>" ) <EOL> def end_all ( self ) : <EOL> for opponent in list ( self . opponents . keys ( ) ) : <EOL> self . end ( opponent , False ) <EOL> opponent . end_combat ( self . me , True ) <EOL> self . clear_hunt_timer ( ) <EOL> def check_follow ( self , opponent , ex ) : <EOL> try : <EOL> stats = self . opponents [ opponent ] <EOL> stats . last_exit = ex <EOL> stats . last_seen = current_pulse ( ) <EOL> self . select_action ( ) <EOL> except KeyError : <EOL> pass <EOL> def clear_hunt_timer ( self ) : <EOL> if self . hunt_timer : <EOL> unregister ( self . hunt_timer ) <EOL> del self . hunt_timer <EOL> def select_action ( self ) : <EOL> self . clear_hunt_timer ( ) <EOL> local_opponents = [ opponent for opponent in self . opponents . keys ( ) if opponent . env == self . me . env ] <EOL> if local_opponents : <EOL> local_opponents . sort ( key = lambda opponent : opponent . health ) <EOL> self . select_attack ( local_opponents [ <NUM_LIT:0> ] ) <EOL> else : <EOL> self . try_chase ( ) <EOL> def select_attack ( self , opponent ) : <EOL> next_available = <NUM_LIT> <EOL> for attack in self . attacks : <EOL> available = attack . available <EOL> if available > <NUM_LIT:0> : <EOL> next_available = min ( available , next_available ) <EOL> continue <EOL> try : <EOL> self . me . check_costs ( attack . costs ) <EOL> attack . validate ( self . me , opponent ) <EOL> except ActionError : <EOL> continue <EOL> self . me . last_opponent = opponent <EOL> self . me . start_action ( attack , { '<STR_LIT:target>' : opponent , '<STR_LIT:source>' : self . me , '<STR_LIT>' : opponent . attacked } ) <EOL> return <EOL> if next_available < <NUM_LIT> : <EOL> register_once ( self . me . check_fight , next_available ) <EOL> def try_chase ( self ) : <EOL> stale_pulse = future_pulse ( - chase_time ) <EOL> removed = [ opponent for opponent , stats in self . opponents . items ( ) if stats . last_seen < stale_pulse ] <EOL> for opponent in removed : <EOL> self . end ( opponent , False ) <EOL> if not self . opponents : <EOL> return <EOL> for stats in sorted ( self . opponents . values ( ) , key = lambda x : x . last_seen , reverse = True ) : <EOL> if stats . con_level < <NUM_LIT:1> and stats . last_exit in self . me . env . action_providers : <EOL> try : <EOL> self . me . start_action ( stats . last_exit , { '<STR_LIT:source>' : self . me } ) <EOL> break <EOL> except ActionError : <EOL> pass <EOL> self . hunt_timer = register_p ( self . select_action , seconds = <NUM_LIT:10> ) </s>
