<s> import cassiopeia . type . dto . common <EOL> import cassiopeia . type . core . common <EOL> if cassiopeia . type . dto . common . sqlalchemy_imported : <EOL> import sqlalchemy <EOL> import sqlalchemy . orm <EOL> @ cassiopeia . type . core . common . inheritdocs <EOL> class RawStats ( cassiopeia . type . dto . common . CassiopeiaDto ) : <EOL> """<STR_LIT>""" <EOL> def __init__ ( self , dictionary ) : <EOL> self . assists = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . barracksKilled = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . championsKilled = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . combatPlayerScore = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . consumablesPurchased = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . damageDealtPlayer = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . doubleKills = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . firstBlood = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . gold = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . goldEarned = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . goldSpent = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . item0 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . item1 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . item2 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . item3 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . item4 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . item5 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . item6 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . itemsPurchased = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . killingSprees = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . largestCriticalStrike = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . largestKillingSpree = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . largestMultiKill = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . legendaryItemsCreated = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . level = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . magicDamageDealtPlayer = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . magicDamageDealtToChampions = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . magicDamageTaken = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . minionsDenied = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . minionsKilled = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . neutralMinionsKilled = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . neutralMinionsKilledEnemyJungle = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . neutralMinionsKilledYourJungle = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . nexusKilled = dictionary . get ( "<STR_LIT>" , False ) <EOL> self . nodeCapture = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . nodeCaptureAssist = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . nodeNeutralize = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . nodeNeutralizeAssist = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . numDeaths = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . numItemsBought = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . objectivePlayerScore = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . pentaKills = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . physicalDamageDealtPlayer = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . physicalDamageDealtToChampions = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . physicalDamageTaken = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . playerPosition = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . playerRole = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . quadraKills = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . sightWardsBought = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . spell1Cast = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . spell2Cast = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . spell3Cast = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . spell4Cast = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . summonSpell1Cast = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . summonSpell2Cast = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . superMonsterKilled = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . team = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . teamObjective = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . timePlayed = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalDamageDealt = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalDamageDealtToChampions = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalDamageTaken = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalHeal = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalPlayerScore = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalScoreRank = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalTimeCrowdControlDealt = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . totalUnitsHealed = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . tripleKills = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . trueDamageDealtPlayer = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . trueDamageDealtToChampions = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . trueDamageTaken = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . turretsKilled = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . unrealKills = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . victoryPointTotal = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . visionWardsBought = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . wardKilled = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . wardPlaced = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . win = dictionary . get ( "<STR_LIT>" , False ) <EOL> @ cassiopeia . type . core . common . inheritdocs <EOL> class Player ( cassiopeia . type . dto . common . CassiopeiaDto ) : <EOL> """<STR_LIT>""" <EOL> def __init__ ( self , dictionary ) : <EOL> self . championId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . summonerId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . teamId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> @ cassiopeia . type . core . common . inheritdocs <EOL> class Game ( cassiopeia . type . dto . common . CassiopeiaDto ) : <EOL> """<STR_LIT>""" <EOL> def __init__ ( self , dictionary ) : <EOL> self . championId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . createDate = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . fellowPlayers = [ ( Player ( player ) if not isinstance ( player , Player ) else player ) for player in dictionary . get ( "<STR_LIT>" , [ ] ) if player ] <EOL> self . gameId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . gameMode = dictionary . get ( "<STR_LIT>" , "<STR_LIT>" ) <EOL> self . gameType = dictionary . get ( "<STR_LIT>" , "<STR_LIT>" ) <EOL> self . invalid = dictionary . get ( "<STR_LIT>" , False ) <EOL> self . ipEarned = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . level = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . mapId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . spell1 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> self . spell2 = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> val = dictionary . get ( "<STR_LIT>" , None ) <EOL> self . stats = RawStats ( val ) if val and not isinstance ( val , RawStats ) else val <EOL> self . subType = dictionary . get ( "<STR_LIT>" , "<STR_LIT>" ) <EOL> self . teamId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> @ property <EOL> def champion_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> ids . add ( self . championId ) <EOL> for p in self . fellowPlayers : <EOL> ids . add ( p . championId ) <EOL> return ids <EOL> @ property <EOL> def summoner_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> for p in self . fellowPlayers : <EOL> if p . summonerId : <EOL> ids . add ( p . summonerId ) <EOL> return ids <EOL> @ property <EOL> def summoner_spell_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> ids . add ( self . spell1 ) <EOL> ids . add ( self . spell2 ) <EOL> return ids <EOL> @ property <EOL> def item_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> s = self . stats <EOL> if s . item0 : <EOL> ids . add ( s . item0 ) <EOL> if s . item1 : <EOL> ids . add ( s . item1 ) <EOL> if s . item2 : <EOL> ids . add ( s . item2 ) <EOL> if s . item3 : <EOL> ids . add ( s . item3 ) <EOL> if s . item4 : <EOL> ids . add ( s . item4 ) <EOL> if s . item5 : <EOL> ids . add ( s . item5 ) <EOL> if s . item6 : <EOL> ids . add ( s . item6 ) <EOL> return ids <EOL> @ cassiopeia . type . core . common . inheritdocs <EOL> class RecentGames ( cassiopeia . type . dto . common . CassiopeiaDto ) : <EOL> """<STR_LIT>""" <EOL> def __init__ ( self , dictionary ) : <EOL> self . games = [ ( Game ( game ) if not isinstance ( game , Game ) else game ) for game in dictionary . get ( "<STR_LIT>" , [ ] ) if game ] <EOL> self . summonerId = dictionary . get ( "<STR_LIT>" , <NUM_LIT:0> ) <EOL> @ property <EOL> def champion_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> for game in self . games : <EOL> ids |= game . champion_ids <EOL> return ids <EOL> @ property <EOL> def summoner_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> ids . add ( self . summonerId ) <EOL> for game in self . games : <EOL> ids |= game . summoner_ids <EOL> return ids <EOL> @ property <EOL> def summoner_spell_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> for game in self . games : <EOL> ids |= game . summoner_spell_ids <EOL> return ids <EOL> @ property <EOL> def item_ids ( self ) : <EOL> """<STR_LIT>""" <EOL> ids = set ( ) <EOL> for game in self . games : <EOL> ids |= game . item_ids <EOL> return ids <EOL> def _sa_bind_raw_stats ( ) : <EOL> global RawStats <EOL> @ cassiopeia . type . core . common . inheritdocs <EOL> class RawStats ( RawStats , cassiopeia . type . dto . common . BaseDB ) : <EOL> __tablename__ = "<STR_LIT>" <EOL> assists = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> barracksKilled = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> championsKilled = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> combatPlayerScore = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> consumablesPurchased = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> damageDealtPlayer = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> doubleKills = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> firstBlood = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> gold = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> goldEarned = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> goldSpent = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> item0 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> item1 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> item2 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> item3 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> item4 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> item5 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> item6 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> itemsPurchased = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> killingSprees = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> largestCriticalStrike = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> largestKillingSpree = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> largestMultiKill = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> legendaryItemsCreated = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> level = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> magicDamageDealtPlayer = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> magicDamageDealtToChampions = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> magicDamageTaken = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> minionsDenied = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> minionsKilled = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> neutralMinionsKilled = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> neutralMinionsKilledEnemyJungle = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> neutralMinionsKilledYourJungle = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> nexusKilled = sqlalchemy . Column ( sqlalchemy . Boolean ) <EOL> nodeCapture = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> nodeCaptureAssist = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> nodeNeutralize = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> nodeNeutralizeAssist = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> numDeaths = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> numItemsBought = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> objectivePlayerScore = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> pentaKills = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> physicalDamageDealtPlayer = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> physicalDamageDealtToChampions = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> physicalDamageTaken = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> playerPosition = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> playerRole = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> quadraKills = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> sightWardsBought = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> spell1Cast = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> spell2Cast = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> spell3Cast = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> spell4Cast = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> summonSpell1Cast = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> summonSpell2Cast = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> superMonsterKilled = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> team = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> teamObjective = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> timePlayed = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalDamageDealt = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalDamageDealtToChampions = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalDamageTaken = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalHeal = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalPlayerScore = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalScoreRank = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalTimeCrowdControlDealt = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> totalUnitsHealed = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> tripleKills = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> trueDamageDealtPlayer = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> trueDamageDealtToChampions = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> trueDamageTaken = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> turretsKilled = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> unrealKills = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> victoryPointTotal = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> visionWardsBought = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> wardKilled = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> wardPlaced = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> win = sqlalchemy . Column ( sqlalchemy . Boolean ) <EOL> _id = sqlalchemy . Column ( sqlalchemy . Integer , primary_key = True ) <EOL> _game_id = sqlalchemy . Column ( sqlalchemy . Integer , sqlalchemy . ForeignKey ( "<STR_LIT>" , ondelete = "<STR_LIT>" ) ) <EOL> def _sa_bind_player ( ) : <EOL> global Player <EOL> @ cassiopeia . type . core . common . inheritdocs <EOL> class Player ( Player , cassiopeia . type . dto . common . BaseDB ) : <EOL> __tablename__ = "<STR_LIT>" <EOL> championId = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> summonerId = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> teamId = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> _id = sqlalchemy . Column ( sqlalchemy . Integer , primary_key = True ) <EOL> _game_id = sqlalchemy . Column ( sqlalchemy . Integer , sqlalchemy . ForeignKey ( "<STR_LIT>" , ondelete = "<STR_LIT>" ) ) <EOL> def _sa_bind_game ( ) : <EOL> global Game <EOL> @ cassiopeia . type . core . common . inheritdocs <EOL> class Game ( Game , cassiopeia . type . dto . common . BaseDB ) : <EOL> __tablename__ = "<STR_LIT>" <EOL> championId = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> createDate = sqlalchemy . Column ( sqlalchemy . BigInteger ) <EOL> fellowPlayers = sqlalchemy . orm . relationship ( "<STR_LIT>" , cascade = "<STR_LIT>" , passive_deletes = True ) <EOL> gameId = sqlalchemy . Column ( sqlalchemy . Integer , primary_key = True ) <EOL> gameMode = sqlalchemy . Column ( sqlalchemy . String ( <NUM_LIT:30> ) ) <EOL> gameType = sqlalchemy . Column ( sqlalchemy . String ( <NUM_LIT:30> ) ) <EOL> invalid = sqlalchemy . Column ( sqlalchemy . Boolean ) <EOL> ipEarned = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> level = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> mapId = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> spell1 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> spell2 = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> stats = sqlalchemy . orm . relationship ( "<STR_LIT>" , uselist = False , cascade = "<STR_LIT>" , passive_deletes = True ) <EOL> subType = sqlalchemy . Column ( sqlalchemy . String ( <NUM_LIT:30> ) ) <EOL> teamId = sqlalchemy . Column ( sqlalchemy . Integer ) <EOL> def _sa_bind_all ( ) : <EOL> _sa_bind_raw_stats ( ) <EOL> _sa_bind_player ( ) <EOL> _sa_bind_game ( ) </s>
