<s> import time , pygame <EOL> import RPi . GPIO as io <EOL> class Receive ( ) : <EOL> def __init__ ( self , fona ) : <EOL> io . setmode ( io . BCM ) <EOL> io . setup ( <NUM_LIT:4> , io . IN ) <EOL> self . fona = fona <EOL> self . mode = <NUM_LIT:0> <EOL> self . pressed = False <EOL> self . call_coming = False <EOL> self . total_sms = self . fona . transmit ( '<STR_LIT>' ) <EOL> self . total_sms = self . total_sms [ <NUM_LIT:1> ] <EOL> self . total_sms = self . total_sms . split ( '<STR_LIT:U+002C>' ) <EOL> self . total_sms = self . total_sms [ <NUM_LIT:1> ] <EOL> self . total_sms = int ( self . total_sms ) <EOL> print '<STR_LIT>' , str ( self . total_sms ) <EOL> self . WHITE = ( <NUM_LIT:255> , <NUM_LIT:255> , <NUM_LIT:255> ) <EOL> self . BLACK = ( <NUM_LIT:0> , <NUM_LIT:0> , <NUM_LIT:0> ) <EOL> self . call_image = pygame . image . load ( '<STR_LIT>' ) <EOL> self . hangup_image = pygame . image . load ( '<STR_LIT>' ) <EOL> self . call_rect = self . call_image . get_rect ( ) <EOL> self . call_rect . y = <NUM_LIT> <EOL> self . call_rect . x = <NUM_LIT> <EOL> self . font = pygame . font . Font ( '<STR_LIT>' , <NUM_LIT> ) <EOL> self . incoming = self . font . render ( '<STR_LIT>' , True , self . BLACK , self . WHITE ) <EOL> self . incoming_rect = self . incoming . get_rect ( ) <EOL> self . incoming_rect . centerx = <NUM_LIT> <EOL> self . incoming_rect . centery = <NUM_LIT> <EOL> self . blit = { '<STR_LIT>' : [ self . call_image , self . incoming ] , '<STR_LIT>' : [ self . call_rect , self . incoming_rect ] } <EOL> def check ( self , update ) : <EOL> if io . input ( <NUM_LIT:4> ) == <NUM_LIT:0> : <EOL> try : <EOL> num_sms = self . fona . transmit ( '<STR_LIT>' ) <EOL> num_sms = num_sms [ <NUM_LIT:1> ] <EOL> num_sms = num_sms . split ( '<STR_LIT:U+002C>' ) <EOL> num_sms = num_sms [ <NUM_LIT:1> ] <EOL> num_sms = int ( num_sms ) <EOL> if num_sms > self . total_sms : <EOL> print '<STR_LIT>' <EOL> self . total_sms = num_sms <EOL> else : <EOL> self . call_coming = True <EOL> except : <EOL> pass <EOL> update = True <EOL> else : <EOL> update = True <EOL> if self . call_coming : <EOL> self . incoming_call ( ) <EOL> return update <EOL> def incoming_call ( self ) : <EOL> if self . pressed : <EOL> self . mode += <NUM_LIT:1> <EOL> self . pressed = False <EOL> if self . mode == <NUM_LIT:1> : <EOL> print '<STR_LIT>' <EOL> self . fona . transmit ( '<STR_LIT>' ) <EOL> self . blit [ '<STR_LIT>' ] [ <NUM_LIT:0> ] = self . hangup_image <EOL> if self . mode == <NUM_LIT:2> : <EOL> print '<STR_LIT>' <EOL> self . fona . transmit ( '<STR_LIT>' ) <EOL> self . blit [ '<STR_LIT>' ] [ <NUM_LIT:0> ] = self . call_image <EOL> self . call_coming = False <EOL> self . mode = <NUM_LIT:0> <EOL> def get_events ( self , event ) : <EOL> if event . type == pygame . locals . MOUSEBUTTONDOWN : <EOL> if event . pos [ <NUM_LIT:0> ] > <NUM_LIT> and event . pos [ <NUM_LIT:0> ] < <NUM_LIT> : <EOL> if event . pos [ <NUM_LIT:1> ] > <NUM_LIT> and event . pos [ <NUM_LIT:1> ] < <NUM_LIT> : <EOL> self . pressed = True </s>
