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NVIDIA Source Code License for SegFormer |
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1. Definitions |
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“Licensor” means any person or entity that distributes its Work. |
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“Software” means the original work of authorship made available under this License. |
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“Work” means the Software and any additions to or derivative works of the Software that are made available under |
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this License. |
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The terms “reproduce,” “reproduction,” “derivative works,” and “distribution” have the meaning as provided under |
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U.S. copyright law; provided, however, that for the purposes of this License, derivative works shall not include |
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works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work. |
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Works, including the Software, are “made available” under this License by including in or with the Work either |
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(a) a copyright notice referencing the applicability of this License to the Work, or (b) a copy of this License. |
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2. License Grant |
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2.1 Copyright Grant. Subject to the terms and conditions of this License, each Licensor grants to you a perpetual, |
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worldwide, non-exclusive, royalty-free, copyright license to reproduce, prepare derivative works of, publicly |
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display, publicly perform, sublicense and distribute its Work and any resulting derivative works in any form. |
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3. Limitations |
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3.1 Redistribution. You may reproduce or distribute the Work only if (a) you do so under this License, (b) you |
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include a complete copy of this License with your distribution, and (c) you retain without modification any |
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copyright, patent, trademark, or attribution notices that are present in the Work. |
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3.2 Derivative Works. You may specify that additional or different terms apply to the use, reproduction, and |
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distribution of your derivative works of the Work (“Your Terms”) only if (a) Your Terms provide that the use |
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limitation in Section 3.3 applies to your derivative works, and (b) you identify the specific derivative works |
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that are subject to Your Terms. Notwithstanding Your Terms, this License (including the redistribution |
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requirements in Section 3.1) will continue to apply to the Work itself. |
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3.3 Use Limitation. The Work and any derivative works thereof only may be used or intended for use |
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non-commercially. Notwithstanding the foregoing, NVIDIA and its affiliates may use the Work and any derivative |
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works commercially. As used herein, “non-commercially” means for research or evaluation purposes only. |
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3.4 Patent Claims. If you bring or threaten to bring a patent claim against any Licensor (including any claim, |
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cross-claim or counterclaim in a lawsuit) to enforce any patents that you allege are infringed by any Work, then |
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your rights under this License from such Licensor (including the grant in Section 2.1) will terminate immediately. |
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3.5 Trademarks. This License does not grant any rights to use any Licensor’s or its affiliates’ names, logos, |
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or trademarks, except as necessary to reproduce the notices described in this License. |
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3.6 Termination. If you violate any term of this License, then your rights under this License (including the |
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grant in Section 2.1) will terminate immediately. |
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4. Disclaimer of Warranty. |
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THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING |
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WARRANTIES OR CONDITIONS OF M ERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT. YOU |
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BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE. |
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5. Limitation of Liability. |
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EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY, WHETHER IN TORT (INCLUDING |
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NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT, |
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INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE, THE USE OR |
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INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR |
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DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER COMM ERCIAL DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN |
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. |
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