B
In the earliest video games, the player typically controlled the movements of a simple icon on the screen. But in newer video games, players often control the movements of detailed human figures -- a feature possible because of the greater technical sophistication of these games. It is hard for players to identify with these figures, since the players can see that the figures represent other people. Thus, in this respect the technical sophistication of the newer video games often makes them less compelling to players. The conclusion of the argument can be properly drawn if which one of the following is assumed?
A: Most early video games in which the player controlled a simple icon on the screen were in other respects less compelling to players than newer video games.
B: When players cannot easily identify with the figure or icon whose movements they control in a video game, they usually find that game less compelling than it otherwise would be.
C: There are no newer, more technically sophisticated video games in which the player controls the movements of a simple icon on the screen.
D: The technical sophistication necessary for creating detailed human figures in video games cannot in itself make those video games fully compelling even to players who identify with those figures.