,autoencoder_group_path,autoencoder_path,reconstruction_file,trainer_class,sae_class,eval_sae_n_inputs,eval_results_n_inputs,board_reconstruction_n_inputs,l0,l1_loss,l2_loss,frac_alive,frac_variance_explained,cossim,l2_ratio,loss_original,loss_reconstructed,loss_zero,frac_recovered,num_alive_features,games_batch_to_state_stack_mine_yours_BLRRC_board_reconstruction_board_count,games_batch_to_state_stack_mine_yours_BLRRC_num_squares,games_batch_to_state_stack_mine_yours_BLRRC_best_idx,games_batch_to_state_stack_mine_yours_BLRRC_zero_L0,games_batch_to_state_stack_mine_yours_BLRRC_best_L0,games_batch_to_state_stack_mine_yours_BLRRC_zero_f1_score_per_class,games_batch_to_state_stack_mine_yours_BLRRC_best_f1_score_per_class,games_batch_to_state_stack_mine_yours_BLRRC_last_f1_score_per_class,games_batch_to_state_stack_mine_yours_BLRRC_zero_num_true_positive_squares,games_batch_to_state_stack_mine_yours_BLRRC_best_num_true_positive_squares,games_batch_to_state_stack_mine_yours_BLRRC_zero_num_false_positive_squares,games_batch_to_state_stack_mine_yours_BLRRC_best_num_false_positive_squares,games_batch_to_state_stack_mine_yours_BLRRC_zero_num_false_negative_squares,games_batch_to_state_stack_mine_yours_BLRRC_best_num_false_negative_squares,games_batch_to_state_stack_mine_yours_BLRRC_zero_multiple_classes,games_batch_to_state_stack_mine_yours_BLRRC_best_multiple_classes,games_batch_to_state_stack_mine_yours_BLRRC_zero_num_true_and_false_positive_squares,games_batch_to_state_stack_mine_yours_BLRRC_best_num_true_and_false_positive_squares,games_batch_to_state_stack_mine_yours_BLRRC_high_precision_counts_per_T,games_batch_to_state_stack_mine_yours_BLRRC_high_precision_and_recall_counts_per_T,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_board_reconstruction_board_count,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_num_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_idx,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_zero_L0,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_L0,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_zero_f1_score_per_class,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_f1_score_per_class,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_last_f1_score_per_class,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_zero_num_true_positive_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_num_true_positive_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_zero_num_false_positive_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_num_false_positive_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_zero_num_false_negative_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_num_false_negative_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_zero_multiple_classes,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_multiple_classes,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_zero_num_true_and_false_positive_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_best_num_true_and_false_positive_squares,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_high_precision_counts_per_T,games_batch_to_state_stack_mine_yours_blank_mask_BLRRC_high_precision_and_recall_counts_per_T,games_batch_to_valid_moves_BLRRC_board_reconstruction_board_count,games_batch_to_valid_moves_BLRRC_num_squares,games_batch_to_valid_moves_BLRRC_best_idx,games_batch_to_valid_moves_BLRRC_zero_L0,games_batch_to_valid_moves_BLRRC_best_L0,games_batch_to_valid_moves_BLRRC_zero_f1_score_per_class,games_batch_to_valid_moves_BLRRC_best_f1_score_per_class,games_batch_to_valid_moves_BLRRC_last_f1_score_per_class,games_batch_to_valid_moves_BLRRC_zero_num_true_positive_squares,games_batch_to_valid_moves_BLRRC_best_num_true_positive_squares,games_batch_to_valid_moves_BLRRC_zero_num_false_positive_squares,games_batch_to_valid_moves_BLRRC_best_num_false_positive_squares,games_batch_to_valid_moves_BLRRC_zero_num_false_negative_squares,games_batch_to_valid_moves_BLRRC_best_num_false_negative_squares,games_batch_to_valid_moves_BLRRC_zero_multiple_classes,games_batch_to_valid_moves_BLRRC_best_multiple_classes,games_batch_to_valid_moves_BLRRC_zero_num_true_and_false_positive_squares,games_batch_to_valid_moves_BLRRC_best_num_true_and_false_positive_squares,games_batch_to_valid_moves_BLRRC_high_precision_counts_per_T,games_batch_to_valid_moves_BLRRC_high_precision_and_recall_counts_per_T 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