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README.md
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## Banned Tokens for KoboldCPP
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**Download:** https://huggingface.co/Sukino/SillyTavern-Settings-and-Presets/raw/main/Banned%20Tokens.txt
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***
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**Tested With:** Mistral Small Instruct 2501
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> **How It Works:** With this prompt, the model acts as a narrator/game master rather than playing a specific character. This means it naturally detaches from the character and introduces more NPCs in your RP if the situation calls for it. Another perk of this approach is that it handles any scenario or multi-character cards, as smoothly as any single-character card, without additional prompting.
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> [!NOTE]
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> If you want to chat with multiple characters, your best bet is to make a new card that combines them or use the Group Chat feature with `Join character cards` enabled and only one card unmuted, so it can play for all of them — trust me, it works way better than wrestling with the Group function.<br/>
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> If having one character speaking for all of them confuses you, or breaks your immersion or something, make an empty card to be the Narrator, add it to the group, and leave only it unmuted.
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## Banned Tokens for KoboldCPP
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This list tries to remove the clichés and repetitive phrases that the AIs like to use. Play a bit without it, then try it, it may improve the responses and make you feel like you've upgraded the model, and it's easy to undo if you don't like the effect. But you have to take the warning at the top of the file seriously, only try this if you are using KoboldCPP, or it will mess up with your AI responses instead. The list is still being updated, so check back from time to time.
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**Download:** https://huggingface.co/Sukino/SillyTavern-Settings-and-Presets/raw/main/Banned%20Tokens.txt
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***
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**Tested With:** Mistral Small Instruct 2501
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I think the mention of "roleplaying" creates bias for the LLMs. Roleplaying can mean a lot of things, there are different ways to roleplay and different styles. So my idea with this prompt is to frame the session as a simulation and have the LLM act as the narrator/game master rather than playing a specific character.
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There are a few advantages to this approach that I have found, such as being naturally detached from the character and introducing more NPCs into your RP when the situation calls for it, and being able to handle any scenario or multi-character card as smoothly as any single character card, without any additional prompting.
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This is my personal collection of prompts that I've built up over several roleplaying sessions, trying to smooth out the idea, find the right words that fix my annoyances, while keeping it scenario agnostic and the token count efficient.
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I'm starting to be satisfied with how it plays my cards, that's why I'm sharing it, but consider it a work in progress, I'm constantly testing and tweaking things to make it better — and sometimes worse, so I'll have to roll back some revisions from time to time.
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> [!NOTE]
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> **There’s a Catch!** This approach won't work as you expect with SillyTavern's Group Chat feature. It has no concept of separate characters, and it will play as the Game Master every turn, controlling all the characters at once. It's not a bug, it's a feature... Or a consequence of how I wrote it.<br/>
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> If you want to chat with multiple characters, your best bet is to make a new card that combines them or use the Group Chat feature with `Join character cards` enabled and only one card unmuted, so it can play for all of them — trust me, it works way better than wrestling with the Group function.<br/>
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> If having one character speaking for all of them confuses you, or breaks your immersion or something, make an empty card to be the Narrator, add it to the group, and leave only it unmuted.
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