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@@ -25,11 +25,11 @@ This list tries to remove the clichés and repetitive phrases that the AIs like
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  **Tested With:** Mistral Small Instruct 2501
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- I think the mention of "roleplaying" creates bias for the LLMs. Roleplaying can mean a lot of things, there are different ways to roleplay and different styles. So my idea with this prompt is to frame the session as a simulation and have the LLM act as the narrator/game master rather than playing a specific character.
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- There are a few advantages to this approach that I have found, such as being naturally detached from the character and introducing more NPCs into your RP when the situation calls for it, and being able to handle any scenario or multi-character card as smoothly as any single character card, without any additional prompting.
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- This is my personal collection of prompts that I've built up over several roleplaying sessions, trying to smooth out the idea, find the right words that fix my annoyances, while keeping it scenario agnostic and the token count efficient.
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  I'm starting to be satisfied with how it plays my cards, that's why I'm sharing it, but consider it a work in progress, I'm constantly testing and tweaking things to make it better — and sometimes worse, so I'll have to roll back some revisions from time to time.
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  **Tested With:** Mistral Small Instruct 2501
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+ I think the mention of "roleplaying" creates bias for the LLMs. Roleplaying can mean a lot of things, there are different ways to roleplay and different styles. So my idea with this prompt is to frame the session as a simulation instead and have the LLM act as the narrator/game master rather than playing a specific character.
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+ There are a few advantages to this approach that I have found, such as it being naturally detached from the character and introducing more NPCs into your RP when the situation calls for it, and being able to handle any scenario or multi-character card as smoothly as any single character card, without any additional prompting.
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+ So this system prompt and instruct template is the result of multiple sessions trying to smooth out the idea and find the right words that fix my annoyances, while keeping it scenario agnostic and the token count efficient.
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  I'm starting to be satisfied with how it plays my cards, that's why I'm sharing it, but consider it a work in progress, I'm constantly testing and tweaking things to make it better — and sometimes worse, so I'll have to roll back some revisions from time to time.
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