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<!-- markdownlint-disable first-line-h1 -->
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<!-- markdownlint-disable html -->
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<!-- markdownlint-disable no-duplicate-header -->
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# MatrixGame-V1: Interactive World Foundation Model
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<div style="display: flex; justify-content: center; gap: 10px;">
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<a href="https://github.com/SkyworkAI/MatrixGame-V1">
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<img src="https://img.shields.io/badge/GitHub-100000?style=flat&logo=github&logoColor=white" alt="GitHub">
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</a>
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<a href="#todo">
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<img src="https://img.shields.io/badge/arXiv-Report-b31b1b?style=flat&logo=arxiv&logoColor=white" alt="arXiv">
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</a>
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</div>
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## π Overview
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**MatrixGame** is a 17B-parameter Diffusion Transformer for generating high-resolution, physics-consistent videos in interactive game environments. Trained on large-scale data from Minecraft and Unreal Engine, it understands game physics like collisions, destruction, and item placement. MatrixGame supports real-time, action-conditioned generation, adapting video content dynamically to user input.
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You can find more visualizations on our [website](#).
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## π₯ Latest Updates
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* [2025-05] π Initial release of MatrixGame-V1
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## π Performance Comparison
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### GameWorld Score Benchmark Comparison
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| Model | Image Quality β | Aesthetic β | Temporal Cons. β | Motion Smooth. β | Keyboard Acc. β | Mouse Acc. β | 3D Cons. β |
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|-----------|------------------|-------------|-------------------|-------------------|------------------|---------------|-------------|
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| Oasis | 0.65 | 0.48 | 0.94 | **0.98** | 0.77 | 0.56 | 0.56 |
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| MineWorld | 0.69 | 0.47 | 0.95 | **0.98** | 0.86 | 0.64 | 0.51 |
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| **Ours** | **0.72** | **0.49** | **0.97** | **0.98** | **0.95** | **0.95** | **0.76** |
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**Metric Descriptions**:
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- **Image Quality** / **Aesthetic**: Visual fidelity and perceptual appeal of generated frames
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- **Temporal Cons.** / **Motion Smooth.**: Temporal coherence and smoothness between frames
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- **Keyboard Acc.** / **Mouse Acc.**: Accuracy in following user control signals
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- **3D Cons.**: Geometric stability and physical plausibility over time
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### Human Evaluation
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<table>
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<thead>
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<tr>
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<th>Group</th>
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<th>Method</th>
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<th>Overall Quality (%)</th>
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<th>Controllability (%)</th>
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<th>Visual Quality (%)</th>
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<th>Temporal Consistency (%)</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td rowspan="3">Group A</td>
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<td>Oasis</td>
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<td>0.16</td>
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<td>0.33</td>
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<td>0.00</td>
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<td>0.16</td>
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</tr>
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<tr>
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<td>MineWorld</td>
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<td>3.78</td>
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<td>5.58</td>
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<td>1.32</td>
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<td>13.82</td>
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</tr>
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<tr>
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<td><strong>Ours</strong></td>
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<td><strong>96.05</strong></td>
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<td><strong>94.09</strong></td>
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<td><strong>98.68</strong></td>
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<td><strong>86.02</strong></td>
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</tr>
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<tr>
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<td rowspan="3">Group B</td>
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<td>Oasis</td>
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<td>0.66</td>
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<td>0.82</td>
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<td>0.75</td>
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<td>0.66</td>
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</tr>
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<tr>
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<td>MineWorld</td>
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<td>2.79</td>
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<td>5.76</td>
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<td>1.48</td>
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<td>6.25</td>
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</tr>
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<tr>
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<td><strong>Ours</strong></td>
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<td><strong>96.55</strong></td>
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<td><strong>93.42</strong></td>
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<td><strong>97.77</strong></td>
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<td><strong>93.09</strong></td>
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</tr>
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<tr>
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<td rowspan="3">Average</td>
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<td>Oasis</td>
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<td>0.41</td>
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<td>0.58</td>
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<td>0.38</td>
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<td>0.41</td>
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</tr>
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<tr>
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<td>MineWorld</td>
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<td>3.29</td>
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<td>5.67</td>
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<td>1.40</td>
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<td>10.04</td>
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</tr>
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<tr>
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<td><strong>Ours</strong></td>
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<td><strong>96.30</strong></td>
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<td><strong>93.76</strong></td>
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<td><strong>98.23</strong></td>
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<td><strong>89.56</strong></td>
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</tr>
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</tbody>
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</table>
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> Double-blind human evaluation by two independent groups across four key dimensions: **Overall Quality**, **Controllability**, **Visual Quality**, and **Temporal Consistency**.
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> Scores represent the percentage of pairwise comparisons in which each method was preferred. MatrixGame consistently outperforms prior models across all metrics and both groups.
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## π οΈ Installation
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1. Clone the repository:
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```bash
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git clone https://github.com/SkyworkAI/MatrixGame-V1.git
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cd MatrixGame-V1
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```
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2. Install dependencies:
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```bash
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pip install -r requirements.txt
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```
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## π Quick Start
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```bash
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bash run_inference.sh
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```
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## π€ Contributing
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We welcome contributions! Please see our [contributing guidelines](CONTRIBUTING.md) for more details.
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## β Acknowledgements
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We would like to express our gratitude to:
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- [Diffusers](https://github.com/huggingface/diffusers) for their excellent diffusion model framework
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- [HunyuanVideo](https://github.com/Tencent/HunyuanVideo) for their strong base model
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We are grateful to the broader research community for their open exploration and contributions to the field of interactive world generation.
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## π License
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This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
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