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FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
Paper • 2409.08270 • Published • 10 -
Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis
Paper • 2406.06216 • Published • 20 -
Subsurface Scattering for 3D Gaussian Splatting
Paper • 2408.12282 • Published • 7
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