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README.md
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@@ -186,7 +186,7 @@ We can probably discuss some sub-sections which might be good to list out as a s
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"Goals/Fears" are a strong factor which can drive a character in certain ways, or avoid, or even maybe tackle as challenge to overcome later. Main and secondary goals/fears can also, again, help with some nuance.
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"Quirks" are of course cool
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"Skills/Stats" will help denote what a character is or isn't good at, although stats specifically should maybe be used in a more Adventure/RPG like scenario, though it can still be understood in a mundane sense too.
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"Goals/Fears" are a strong factor which can drive a character in certain ways, or avoid, or even maybe tackle as challenge to overcome later. Main and secondary goals/fears can also, again, help with some nuance.
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"Quirks" are of course cool if you want to differentiate certain actions and situations.
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"Skills/Stats" will help denote what a character is or isn't good at, although stats specifically should maybe be used in a more Adventure/RPG like scenario, though it can still be understood in a mundane sense too.
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