ParasiticRogue commited on
Commit
489b5dd
·
verified ·
1 Parent(s): 01a25cc

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +1 -1
README.md CHANGED
@@ -186,7 +186,7 @@ We can probably discuss some sub-sections which might be good to list out as a s
186
 
187
  "Goals/Fears" are a strong factor which can drive a character in certain ways, or avoid, or even maybe tackle as challenge to overcome later. Main and secondary goals/fears can also, again, help with some nuance.
188
 
189
- "Quirks" are of course cool f you want to differentiate certain actions and situations.
190
 
191
  "Skills/Stats" will help denote what a character is or isn't good at, although stats specifically should maybe be used in a more Adventure/RPG like scenario, though it can still be understood in a mundane sense too.
192
 
 
186
 
187
  "Goals/Fears" are a strong factor which can drive a character in certain ways, or avoid, or even maybe tackle as challenge to overcome later. Main and secondary goals/fears can also, again, help with some nuance.
188
 
189
+ "Quirks" are of course cool if you want to differentiate certain actions and situations.
190
 
191
  "Skills/Stats" will help denote what a character is or isn't good at, although stats specifically should maybe be used in a more Adventure/RPG like scenario, though it can still be understood in a mundane sense too.
192