SVG Distribution made a bold attempt to invent a simple yet addicting puzzle game to bewitch and enthrall the likes of us who would sit and play Tetris or Dr. Mario for hours on end. Instead, they just made Mojo. Boasting frustrating controls, mediocre soundtrack, and ultra-repetitve gameplay, Mojo pushes the envelope of how crappy a game can be. Plus, you get the Mojo level editor, so you can make your own unholy soul-crushing levels, just like the other 200+ the game already makes you suffer through. You'd be better off buying $10 worth of golf balls, and flinging them through the windows of SGV Distribution's office building.