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model-index:
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- name: Duino-Idar
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language: en
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license: mit
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tags:
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- 3d-mapping
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- depth-estimation
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- semantic-segmentation
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- vision-language-model
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- indoor-scene-understanding
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- mobile-video
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- dpt
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- paligemma
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- gradio
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- point-cloud
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author: Jalal Mansour (Jalal Duino)
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date_created: 2025-02-18
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email: [email protected]
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hf_hub_url: https://huggingface.co/Duino/Duino-Idar
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---
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# Duino-Idar: An Interactive Indoor 3D Mapping System via Mobile Video with Semantic Enrichment
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**
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---
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## 1. Introduction
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---
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## 2. Related Work
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Our work builds upon
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---
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### 3.1 Overview
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The Duino-Idar system
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1. **Video Processing and Frame Extraction:** This module ingests mobile video input and extracts representative key frames at configurable intervals to reduce computational redundancy and capture scene changes effectively.
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2. **Depth Estimation and 3D Reconstruction:** Each extracted frame is processed by a DPT-based depth estimator to generate a depth map. These depth maps are then converted into 3D point clouds using a pinhole camera model, transforming 2D pixel coordinates into 3D spatial positions.
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3. **Semantic Enrichment and Visualization:** A fine-tuned PaLiGemma model provides semantic annotations for the extracted key frames, enriching the 3D reconstruction with object labels and scene descriptions. A Gradio-based GUI integrates these modules, providing a user-friendly interface for video upload, processing, interactive 3D visualization, and exploration of the semantically enhanced 3D scene.
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**Figure 1: System Architecture Diagram**
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```mermaid
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graph LR
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A[Mobile Video Input] --> B(Video Processing & Frame Extraction);
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B --> C(Depth Estimation (DPT));
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C --> D(3D Reconstruction (Pinhole Model));
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B --> E(Semantic Enrichment (PaLiGemma));
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D --> F(Point Cloud);
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E --> G(Semantic Labels);
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F & G --> H(Semantic Integration);
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H --> I(Interactive 3D Viewer (Open3D/Plotly));
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I --> J[Gradio GUI & User Interaction];
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style B fill:#f9f,stroke:#333,stroke-width:2px
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style C fill:#ccf,stroke:#333,stroke-width:2px
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style D fill:#fcc,stroke:#333,stroke-width:2px
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style E fill:#cfc,stroke:#333,stroke-width:2px
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style H fill:#eee,stroke:#333,stroke-width:2px
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style I fill:#ace,stroke:#333,stroke-width:2px
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```
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*Figure 1: Duino-Idar System Architecture. The diagram illustrates the flow of data through the system modules, from video input to interactive 3D visualization with semantic enrichment.*
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* **Frame Extraction:** OpenCV is employed to extract frames from the uploaded video at regular, user-configurable intervals. This interval determines the density of key frames used for reconstruction, balancing computational cost with scene detail.
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2
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* **Preprocessing:** Each extracted frame undergoes preprocessing, including resizing and normalization, to optimize it for input to the DPT model. This ensures consistent input dimensions and value ranges for the depth estimation network.
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* **Depth Prediction:** The preprocessed frame is fed into the DPT model, which generates a depth map. This depth map represents the estimated distance of each pixel in the image from the camera.
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* **Normalization and Scaling:** The raw depth map is normalized to a standard range (e.g., 0-1 or 0-255) for subsequent 3D reconstruction and visualization. Equation (1) details the normalization process.
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3. **3D Reconstruction Module:**
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* **Point Cloud Generation:** A pinhole camera model is applied to convert the depth map and corresponding pixel coordinates into 3D coordinates in camera space. Color information from the original frame is associated with each 3D point to create a colored point cloud. Equations (2), (3), and (4) formalize this transformation.
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* **Point Cloud Aggregation:** To build a comprehensive 3D model, point clouds generated from multiple key frames are aggregated. In this initial implementation, we assume a static camera or negligible inter-frame motion for simplicity. More advanced implementations could incorporate camera pose estimation and point cloud registration for improved accuracy, especially in dynamic scenes. The aggregation process is mathematically represented by Equation (4).
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4. **Semantic Enhancement Module:**
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* **Vision-Language Processing:** The fine-tuned PaLiGemma model processes the key frames to generate scene descriptions and semantic labels. The model is prompted to identify objects and provide contextual information relevant to indoor scenes.
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* **Semantic Data Integration:** Semantic labels generated by PaLiGemma are overlaid onto the reconstructed point cloud. This integration can be achieved through various methods, such as associating semantic labels with clusters of points or generating bounding boxes around semantically labeled objects within the 3D scene.
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---
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### 4.1 Mathematical Framework
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**
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**(5)** $K = \begin{pmatrix}
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f_x & 0 & c_x \\
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0 & f_y & c_y \\
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0 & 0 & 1
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\end{pmatrix}
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Given a pixel $(u, v)$ and its depth value $z(u,v)$, the 3D coordinates $(x, y, z)$ in the camera coordinate system are:
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**(6)** $x = \frac{(u - c_x) \cdot z(u,v)}{f_x}$
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y \\
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z
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v \\
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1
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\end{pmatrix}$
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**3. Aggregation of Multiple Frames
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where $P(c_t \mid c_{<t}, I)$ is the conditional probability of predicting the $t^{th}$ token given the preceding tokens $c_{<t}$ and the input image $I$.
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### 4.2 Implementation Environment and Dependencies
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```bash
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pip install transformers peft bitsandbytes gradio opencv-python pillow numpy torch torchvision torchaudio open3d
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```
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### 4.3 Code Snippets
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#### 4.3.1 Depth Estimation using DPT:
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```python
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import torch
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inputs = feature_extractor(images=image, return_tensors="pt")
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with torch.no_grad():
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depth_map = dpt_model(**inputs).predicted_depth.squeeze().numpy()
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depth_map = (depth_map / np.max(depth_map) * 255).astype(np.uint8)
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return depth_map
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# Example usage:
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image = Image.open("example_frame.jpg")
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depth_map = estimate_depth(image)
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# depth_map is now a NumPy array representing the estimated depth
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```
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#### 4.3.2 3D Point Cloud Reconstruction:
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```python
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import open3d as o3d
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def reconstruct_3d(depth_map, image):
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h, w = depth_map.shape
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fx = fy = max(h, w) / 2.0
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cx, cy = w / 2.0, h / 2.0
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points = []
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colors = []
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image_np = np.array(image) / 255.0
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for v in range(h):
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for u in range(w):
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z = depth_map[v, u] / 255.0 * 5.0
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x = (u - cx) * z / fx
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y = (v - cy) * z / fy
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points.append([x, y, z])
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colors.append(image_np[v, u])
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pcd = o3d.geometry.PointCloud()
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pcd.points = o3d.utility.Vector3dVector(np.array(points))
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pcd.colors = o3d.utility.Vector3dVector(np.array(colors))
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return pcd
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# Example usage
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point_cloud = reconstruct_3d(depth_map, image)
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o3d.io.write_point_cloud("output.ply", point_cloud)
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```
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#### 4.3.3 Gradio Interface for Interactive Visualization:
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```python
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import gradio as gr
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def visualize_3d_model(ply_file):
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pcd = o3d.io.read_point_cloud(ply_file)
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o3d.visualization.draw_geometries([pcd])
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def
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""" Process video: extract frames, estimate depth, and generate a 3D model. """
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frames = extract_frames(video_path) # Assuming extract_frames function is defined (from full code)
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depth_maps = [estimate_depth(frame) for frame in frames]
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final_pcd = None
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for frame, depth_map in zip(frames, depth_maps):
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pcd = reconstruct_3d(depth_map, frame)
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if final_pcd is None:
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final_pcd = pcd
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else:
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final_pcd += pcd
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o3d.io.write_point_cloud("output.ply", final_pcd)
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return "output.ply"
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def extract_frames(video_path, interval=10): # Example extract_frames function
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import cv2
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from PIL import Image
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cap = cv2.VideoCapture(video_path)
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cap.release()
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return frames
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with gr.Blocks() as demo:
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gr.Markdown("### Duino-Idar 3D Mapping")
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view_btn = gr.Button("View 3D Model")
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view_btn.click(fn=visualize_3d_model, inputs=output_file, outputs=None)
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demo.launch()
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```
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**Figure 2:
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*(A conceptual screenshot of a Gradio interface showing a video upload area, a process button, and potentially a placeholder for 3D visualization or a link to view the 3D model. Due to limitations of text-based output, a real screenshot cannot be embedded here, but imagine a simple, functional web interface based on Gradio.)*
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*Figure 2: Conceptual Gradio Interface for Duino-Idar. This illustrates a user-friendly web interface for video input, processing initiation, and 3D model visualization access.*
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---
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## 5. Experimental Setup and Demonstration
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```
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Depth Accuracy (Qualitative)
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+---------------------> Distance from Camera (meters)
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```
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The system successfully processed these videos, extracting key frames, estimating depth maps using the DPT model, and reconstructing 3D point clouds. The fine-tuned PaLiGemma model provided semantic labels, such as "sofa," "table," "chair," and "window," which were (in a conceptual demonstration, as full integration is ongoing) intended to be overlaid onto the 3D point cloud, enabling interactive semantic exploration.
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**Figure 3: Example 3D Point Cloud Visualization - Conceptual**
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[](link-to-your-semantic-labeling-performance-graph.png)
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*Figure 4: Conceptual Semantic Labeling Performance. [Replace `link-to-your-semantic-labeling-performance-graph.png`](link-to-your-semantic-labeling-performance-graph.png) with the actual URL or relative path to an image of a graph illustrating semantic labeling quality, if available. This could be a bar chart showing accuracy per object category, for instance.*
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## 6. Discussion and Future Work
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Duino-Idar demonstrates a promising approach to accessible
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* **Multi-Frame Fusion and SLAM:** The current point cloud aggregation is simplistic. Integrating a robust SLAM or multi-view stereo method is crucial for handling camera motion and improving reconstruction fidelity, particularly in larger or more complex indoor environments. This would also address potential drift and inconsistencies arising from independent frame processing.
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* **LiDAR Integration (Duino-*Idar* Vision):** To truly realize the "Idar" aspect of Duino-Idar, future iterations will explore the integration of LiDAR sensors. LiDAR data can provide highly accurate depth measurements, complementing and potentially enhancing the video-based depth estimation, especially in challenging lighting conditions or for textureless surfaces. A hybrid approach combining LiDAR and vision could significantly improve the robustness and accuracy of the system.
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* **Real-Time Processing and Optimization:** The current implementation is primarily offline. Optimizations, such as using TensorRT or mobile GPU acceleration, are necessary to achieve real-time or near-real-time mapping capabilities, making Duino-Idar suitable for applications like real-time AR navigation.
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* **Improved User Interaction:** Further enhancements to the Gradio interface, or integration with web-based 3D viewers like Three.js, can create a more immersive and intuitive user experience, potentially enabling virtual walkthroughs and interactive object manipulation within the reconstructed 3D scene.
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* **Handling Dynamic Objects:** The current system assumes static scenes. Future research should address the challenge of dynamic objects (e.g., people, moving furniture) within indoor environments, potentially using techniques for object tracking and removal or separate reconstruction of static and dynamic elements.
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## 7. Conclusion
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Duino-Idar presents a novel and accessible system for indoor 3D mapping
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---
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## References
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---
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model-index:
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- name: Duino-Idar
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paper: https://huggingface.co/Duino/Duino-Idar/blob/main/README.md
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results:
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- task:
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type: "3D Indoor Mapping"
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dataset:
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name: "Mobile Video"
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type: "Video"
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metrics:
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- name: "Qualitative 3D Reconstruction"
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type: "Visual Inspection"
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value: "Visually Inspected; Subjectively assessed for geometric accuracy and completeness of the point cloud."
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- name: "Semantic Accuracy (Conceptual)"
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type: "Qualitative Assessment"
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value: "Qualitatively Assessed; Subjectively evaluated for the relevance and coherence of semantic labels generated for indoor scenes."
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language: en
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license: mit
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tags:
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- 3d-mapping
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- depth-estimation
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- semantic-segmentation
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- vision-language-model
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- indoor-scene-understanding
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- mobile-video
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- dpt
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- paligemma
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- gradio
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- point-cloud
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author: "Jalal Mansour (Jalal Duino)"
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date_created: 2025-02-18
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email: [email protected]
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hf_hub_url: https://huggingface.co/Duino/Duino-Idar
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---
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---
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# ***Duino-Idar: An Interactive Indoor 3D Mapping System via Mobile Video with Semantic Enrichment*** #
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**Abstract**
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> This paper introduces **Duino-Idar**, a novel end-to-end system for generating interactive 3D maps of indoor environments using mobile video. By leveraging state-of-the-art monocular depth estimation (via DPT-based models) alongside semantic understanding from a fine-tuned vision-language model (PaLiGemma), Duino-Idar provides a comprehensive solution for indoor scene reconstruction. The system extracts key frames from video input, computes depth maps, builds a 3D point cloud, and enriches it with semantic labels. A user-friendly Gradio-based GUI allows video upload, processing, and interactive exploration of the 3D scene. This research details the system's architecture, implementation, and potential applications in indoor navigation, augmented reality, and automated scene understanding, and outlines future improvements including LiDAR integration for enhanced accuracy.
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**Keywords:**
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3D Mapping, Indoor Reconstruction, Mobile Video, Depth Estimation, Semantic Segmentation, Vision-Language Models, DPT, PaLiGemma, Point Cloud, Gradio, Interactive Visualization
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---
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## 1. Introduction
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Advances in computer vision and deep learning have transformed 3D scene reconstruction from 2D images. With the ubiquity of mobile devices equipped with high-quality cameras, mobile video offers an accessible data source for spatial mapping. While monocular depth estimation techniques have matured for real-time applications, many 3D reconstruction approaches still lack semantic context—a critical component for applications such as augmented reality navigation, object recognition, and robotic scene understanding.
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**Duino-Idar** addresses this gap by combining a robust depth estimation pipeline with a fine-tuned vision-language model, PaLiGemma, to enhance indoor 3D mapping. The name "Duino-Idar" reflects the fusion of user-friendly technology ("Duino") with advanced spatial sensing ("Idar"), hinting at future LiDAR integration while currently focusing on vision-based depth estimation. This paper presents the system architecture, implementation details, and potential use cases of Duino-Idar, demonstrating its contribution toward accessible and semantically enriched indoor mapping.
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---
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## 2. Related Work
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+
Our work builds upon three key research areas:
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+
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### 2.1 Monocular Depth Estimation
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Monocular depth estimation forms the backbone of our geometric reconstruction. Pioneering works such as MiDaS [1] and DPT [2] have shown impressive capabilities in inferring depth from single images. In particular, DPT utilizes transformer architectures to capture global context, significantly enhancing depth accuracy compared to earlier CNN-based methods. The depth normalization process in DPT-like models is illustrated in Equation (1):
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+
$$
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D = f(I; \theta)
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+
$$
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*where \( D \) is the depth map estimated from the image \( I \) using model parameters \( \theta \).*
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### 2.2 3D Reconstruction Techniques
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Reconstructing 3D point clouds or meshes from 2D inputs is a well-established field, encompassing methods from photogrammetry [3] and SLAM [4]. Duino-Idar leverages depth maps from the DPT model to create point clouds using the pinhole camera model. Equations (2)–(4) detail the transformation from 2D pixel coordinates to 3D space.
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### 2.3 Vision-Language Models for Semantic Understanding
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Vision-language models (VLMs) bridge visual data and textual descriptions. PaLiGemma [5] is a state-of-the-art multimodal model that integrates image interpretation with natural language processing. Fine-tuning on indoor scene datasets allows the model to generate meaningful semantic labels that are overlaid on the reconstructed 3D models.
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### 2.4 Interactive 3D Visualization
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+
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> Interactive visualization is key for effective 3D data exploration. Libraries such as Open3D [6] and Plotly [7] enable users to interact with 3D point clouds through rotation, zooming, and panning. Open3D is ideal for desktop-based exploration, while Plotly supports web-based interactive 3D visualizations.
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---
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### 3.1 Overview
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The Duino-Idar system comprises three main modules, as depicted in **Figure 1**:
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1. **Video Processing and Frame Extraction:**
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Ingests mobile video and extracts key frames at configurable intervals to capture scene changes while reducing redundancy.
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2. **Depth Estimation and 3D Reconstruction:**
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Processes each extracted frame using a DPT-based depth estimator to generate depth maps. These maps are then converted into 3D point clouds via the pinhole camera model.
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3. **Semantic Enrichment and Visualization:**
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Utilizes a fine-tuned PaLiGemma model to produce semantic annotations for each key frame, enriching the 3D reconstruction with object labels and scene descriptions. The Gradio-based GUI integrates these modules for an interactive user experience.
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+
### 3.2 Detailed Pipeline
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1. **Input Module:**
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- **Video Upload:** Users upload a mobile-recorded video via the Gradio interface.
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- **Frame Extraction:** OpenCV extracts frames at user-defined intervals, balancing detail with computational cost.
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+
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2. **Depth Estimation Module:**
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- **Preprocessing:** Frames are resized and normalized before being fed into the DPT model.
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- **Depth Prediction:** The DPT model generates a depth map for each frame.
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- **Normalization and Scaling:**
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The raw depth map is normalized and scaled for visualization:
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+
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+
$$
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D_{\text{norm}}(u,v) = \frac{D(u,v)}{\max_{(u,v)} D(u,v)}
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+
$$
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+
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+
and, assuming a maximum depth \( Z_{\max} \):
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+
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+
$$
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+
z(u,v) = D_{\text{norm}}(u,v) \times Z_{\max}
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+
$$
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+
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+
3. **3D Reconstruction Module:**
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+
- **Point Cloud Generation:**
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+
Using the pinhole camera model, each pixel is mapped to 3D space:
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+
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+
$$
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+
x = \frac{(u - c_x) \cdot z(u,v)}{f_x}, \quad y = \frac{(v - c_y) \cdot z(u,v)}{f_y}, \quad z = z(u,v)
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+
$$
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+
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+
In matrix form:
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+
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+
$$
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+
\begin{pmatrix} x \\ y \\ z \end{pmatrix} = z(u,v) \cdot K^{-1} \begin{pmatrix} u \\ v \\ 1 \end{pmatrix}
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+
$$
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+
|
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+
- **Point Cloud Aggregation:**
|
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+
Point clouds from multiple key frames are aggregated to form the final 3D model:
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+
|
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+
$$
|
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+
P = \bigcup_{i=1}^{M} P_i
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+
$$
|
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+
|
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+
4. **Semantic Enhancement Module:**
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- **Vision-Language Processing:**
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PaLiGemma processes key frames to generate scene descriptions and semantic labels.
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- **Semantic Data Integration:**
|
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+
These labels are overlaid on the point cloud to provide contextual scene information.
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+
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+
5. **Visualization and User Interface Module:**
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- **Interactive 3D Viewer:**
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The enriched 3D model is rendered using Open3D or Plotly, allowing interactive exploration.
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- **Gradio GUI:**
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A user-friendly web interface supports video upload, pipeline execution, and 3D scene visualization.
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+
|
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+
**Figure 1: Duino-Idar System Architecture Diagram**
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+
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+
|
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+
|
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+
*Figure 1: The flow from mobile video input to interactive 3D visualization with semantic enrichment.*
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|
163 |
---
|
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|
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|
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### 4.1 Mathematical Framework
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+
**1. Depth Estimation via Deep Network**
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171 |
+
Let \( I \in \mathbb{R}^{H \times W \times 3} \) be the input image. The DPT model \( f \) estimates the depth map \( D \):
|
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|
173 |
+
$$
|
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+
D = f(I; \theta) \quad \text{(1)}
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+
$$
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|
177 |
+
Normalize the depth map:
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|
179 |
+
$$
|
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+
D_{\text{norm}}(u,v) = \frac{D(u,v)}{\max_{(u,v)} D(u,v)} \quad \text{(2)}
|
181 |
+
$$
|
182 |
|
183 |
+
Scale with maximum depth \( Z_{\max} \):
|
184 |
|
185 |
+
$$
|
186 |
+
z(u,v) = D_{\text{norm}}(u,v) \times Z_{\max} \quad \text{(3)}
|
187 |
+
$$
|
188 |
|
189 |
+
For 8-bit scaling:
|
190 |
|
191 |
+
$$
|
192 |
+
D_{\text{scaled}}(u,v) = \frac{D(u,v)}{\max_{(u,v)} D(u,v)} \times 255 \quad \text{(4)}
|
193 |
+
$$
|
194 |
|
195 |
+
**2. 3D Reconstruction using the Pinhole Camera Model**
|
196 |
|
197 |
+
With intrinsic parameters \( f_x, f_y \) and principal point \( (c_x, c_y) \), the intrinsic matrix is:
|
198 |
|
199 |
+
$$
|
200 |
+
K = \begin{pmatrix}
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|
201 |
f_x & 0 & c_x \\
|
202 |
0 & f_y & c_y \\
|
203 |
0 & 0 & 1
|
204 |
+
\end{pmatrix} \quad \text{(5)}
|
205 |
+
$$
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|
206 |
|
207 |
+
Given pixel \( (u,v) \) and depth \( z(u,v) \), compute 3D coordinates:
|
208 |
|
209 |
+
$$
|
210 |
+
x = \frac{(u - c_x) \cdot z(u,v)}{f_x}, \quad y = \frac{(v - c_y) \cdot z(u,v)}{f_y}, \quad z = z(u,v) \quad \text{(6), (7), (8)}
|
211 |
+
$$
|
212 |
|
213 |
+
Or in matrix form:
|
214 |
|
215 |
+
$$
|
216 |
+
\begin{pmatrix}
|
217 |
+
x \\ y \\ z
|
218 |
+
\end{pmatrix} = z(u,v) \cdot K^{-1} \begin{pmatrix}
|
219 |
+
u \\ v \\ 1
|
220 |
+
\end{pmatrix} \quad \text{(9)}
|
221 |
+
$$
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|
222 |
|
223 |
+
**3. Aggregation of Multiple Frames**
|
224 |
|
225 |
+
For point cloud \( P_i \) from the \( i^\text{th} \) frame:
|
226 |
|
227 |
+
$$
|
228 |
+
P = \bigcup_{i=1}^{M} P_i \quad \text{(10)}
|
229 |
+
$$
|
230 |
|
231 |
+
**4. Fine-Tuning PaLiGemma Loss**
|
232 |
|
233 |
+
For an image \( I \) and caption tokens \( c = (c_1, c_2, \ldots, c_T) \), minimize the cross-entropy loss:
|
234 |
|
235 |
+
$$
|
236 |
+
\mathcal{L} = -\sum_{t=1}^{T} \log P(c_t \mid c_{<t}, I) \quad \text{(11)}
|
237 |
+
$$
|
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|
238 |
|
239 |
### 4.2 Implementation Environment and Dependencies
|
240 |
|
241 |
+
Duino-Idar is implemented in Python using the following libraries:
|
242 |
|
243 |
+
- **Deep Learning:** `transformers`, `peft`, `bitsandbytes`, `torch`, `torchvision`, and the `DPT` model.
|
244 |
+
- **Computer Vision:** `opencv-python`, `Pillow`
|
245 |
+
- **3D Visualization:** `open3d`, `plotly` (for web deployments)
|
246 |
+
- **GUI:** `gradio`
|
247 |
+
- **Data Manipulation:** `numpy`
|
248 |
|
249 |
+
Install the dependencies using:
|
250 |
|
251 |
```bash
|
252 |
pip install transformers peft bitsandbytes gradio opencv-python pillow numpy torch torchvision torchaudio open3d
|
253 |
```
|
254 |
|
255 |
+
### 4.3 Code Snippets
|
256 |
|
257 |
+
#### 4.3.1 Depth Estimation using DPT
|
|
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|
|
258 |
|
259 |
```python
|
260 |
import torch
|
|
|
269 |
inputs = feature_extractor(images=image, return_tensors="pt")
|
270 |
with torch.no_grad():
|
271 |
depth_map = dpt_model(**inputs).predicted_depth.squeeze().numpy()
|
272 |
+
depth_map = (depth_map / np.max(depth_map) * 255).astype(np.uint8) # Normalize to 8-bit
|
273 |
return depth_map
|
274 |
|
275 |
# Example usage:
|
276 |
+
image = Image.open("example_frame.jpg") # Replace with an actual image path
|
277 |
depth_map = estimate_depth(image)
|
|
|
278 |
```
|
279 |
|
280 |
+
#### 4.3.2 3D Point Cloud Reconstruction
|
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|
|
281 |
|
282 |
```python
|
283 |
import open3d as o3d
|
|
|
285 |
|
286 |
def reconstruct_3d(depth_map, image):
|
287 |
h, w = depth_map.shape
|
288 |
+
fx = fy = max(h, w) / 2.0 # Approximate focal lengths
|
289 |
cx, cy = w / 2.0, h / 2.0
|
290 |
points = []
|
291 |
colors = []
|
292 |
+
image_np = np.array(image) / 255.0 # Normalize image
|
293 |
|
294 |
for v in range(h):
|
295 |
for u in range(w):
|
296 |
+
z = depth_map[v, u] / 255.0 * 5.0 # Scale depth
|
297 |
x = (u - cx) * z / fx
|
298 |
y = (v - cy) * z / fy
|
299 |
points.append([x, y, z])
|
300 |
+
colors.append(image_np[v, u]) # RGB color from image
|
301 |
|
302 |
pcd = o3d.geometry.PointCloud()
|
303 |
pcd.points = o3d.utility.Vector3dVector(np.array(points))
|
304 |
pcd.colors = o3d.utility.Vector3dVector(np.array(colors))
|
305 |
return pcd
|
306 |
|
307 |
+
# Example usage:
|
308 |
point_cloud = reconstruct_3d(depth_map, image)
|
309 |
+
o3d.io.write_point_cloud("output.ply", point_cloud)
|
310 |
```
|
311 |
|
312 |
+
#### 4.3.3 Gradio Interface for Interactive Visualization
|
|
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|
|
313 |
|
314 |
```python
|
315 |
import gradio as gr
|
|
|
317 |
|
318 |
def visualize_3d_model(ply_file):
|
319 |
pcd = o3d.io.read_point_cloud(ply_file)
|
320 |
+
o3d.visualization.draw_geometries([pcd])
|
321 |
|
322 |
+
def extract_frames(video_path, interval=10):
|
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|
323 |
import cv2
|
324 |
from PIL import Image
|
325 |
cap = cv2.VideoCapture(video_path)
|
|
|
336 |
cap.release()
|
337 |
return frames
|
338 |
|
339 |
+
def process_video(video_path):
|
340 |
+
frames = extract_frames(video_path)
|
341 |
+
depth_maps = [estimate_depth(frame) for frame in frames]
|
342 |
+
final_pcd = None
|
343 |
+
for frame, depth_map in zip(frames, depth_maps):
|
344 |
+
pcd = reconstruct_3d(depth_map, frame)
|
345 |
+
if final_pcd is None:
|
346 |
+
final_pcd = pcd
|
347 |
+
else:
|
348 |
+
final_pcd += pcd
|
349 |
+
o3d.io.write_point_cloud("output.ply", final_pcd)
|
350 |
+
return "output.ply"
|
351 |
|
352 |
with gr.Blocks() as demo:
|
353 |
gr.Markdown("### Duino-Idar 3D Mapping")
|
|
|
360 |
view_btn = gr.Button("View 3D Model")
|
361 |
view_btn.click(fn=visualize_3d_model, inputs=output_file, outputs=None)
|
362 |
|
|
|
363 |
demo.launch()
|
364 |
```
|
365 |
|
366 |
+
**Figure 2: Conceptual Gradio Interface Screenshot**
|
367 |
+
*(Imagine a simple web interface with a video upload area, process button, and a section to view the generated 3D model.)*
|
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|
|
|
368 |
|
369 |
---
|
370 |
|
371 |
## 5. Experimental Setup and Demonstration
|
372 |
|
373 |
+
Preliminary tests were conducted using mobile videos of indoor scenes (e.g., living rooms, kitchens, offices). Videos were uploaded via the Gradio interface, and the pipeline executed the following steps:
|
374 |
|
375 |
+
1. **Frame Extraction:** Key frames were extracted at a configurable interval.
|
376 |
+
2. **Depth Estimation:** The DPT model generated depth maps for each frame.
|
377 |
+
3. **3D Reconstruction:** Depth maps were transformed into colored 3D point clouds.
|
378 |
+
4. **Semantic Labeling:** The PaLiGemma model provided semantic labels (e.g., "sofa," "table," "chair") which can later be integrated into the 3D scene.
|
379 |
|
380 |
+
### Conceptual Graph: Depth Accuracy vs. Distance
|
381 |
+
|
382 |
+
Below is a text-based representation of the qualitative depth accuracy across different distances:
|
383 |
|
384 |
```
|
385 |
Depth Accuracy (Qualitative)
|
|
|
394 |
+---------------------> Distance from Camera (meters)
|
395 |
```
|
396 |
|
397 |
+
*For quantitative evaluation, metrics like RMSE or MAE can be used on ground-truth datasets.*
|
|
|
|
|
|
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|
398 |
|
399 |
+
**Figure 3: Example 3D Point Cloud Visualization (Conceptual)**
|
400 |
+
*Imagine a sparse yet recognizable 3D point cloud representing an indoor scene.*
|
401 |
|
402 |
+
**Figure 4: Semantic Labeling Performance (Conceptual)**
|
403 |
+
[](link-to-your-semantic-labeling-performance-graph.png)
|
404 |
+
*Replace the image link with an actual graph image URL to show performance per object category.*
|
405 |
|
406 |
+
---
|
|
|
|
|
|
|
407 |
|
408 |
## 6. Discussion and Future Work
|
409 |
|
410 |
+
Duino-Idar demonstrates a promising approach to accessible, semantically enriched indoor 3D mapping using mobile video. By integrating DPT-based depth estimation with a fine-tuned PaLiGemma for semantic context, the system provides both geometric and contextual scene understanding. The Gradio interface further democratizes access, enabling non-expert users to explore 3D reconstructions.
|
411 |
|
412 |
+
Future work will focus on:
|
413 |
+
- **Enhanced Semantic Integration:** Direct overlay of semantic labels onto the point cloud via segmentation techniques.
|
414 |
+
- **Multi-Frame Fusion & SLAM:** Incorporating robust SLAM methods to handle camera motion and improve reconstruction fidelity.
|
415 |
+
- **LiDAR Integration:** Combining LiDAR data with vision-based depth estimation for improved robustness.
|
416 |
+
- **Real-Time Processing:** Optimizing the pipeline (e.g., via TensorRT or mobile GPU acceleration) for near-real-time performance.
|
417 |
+
- **Improved User Interaction:** Enhancing the Gradio interface or integrating web-based 3D viewers (e.g., Three.js) for immersive interaction.
|
418 |
+
- **Handling Dynamic Objects:** Addressing the challenges of moving objects in indoor environments.
|
419 |
|
420 |
+
---
|
|
|
|
|
|
|
|
|
|
|
421 |
|
422 |
## 7. Conclusion
|
423 |
|
424 |
+
Duino-Idar presents a novel and accessible system for indoor 3D mapping using mobile video, enriched with semantic context. By combining cutting-edge DPT depth estimation with a fine-tuned vision-language model, the system achieves robust geometric reconstruction and scene understanding. The user-friendly Gradio interface further lowers the barrier to entry. While this prototype lays a strong foundation, future iterations will enhance semantic integration, adopt advanced multi-frame fusion techniques, integrate LiDAR data, and target real-time performance improvements. These advances will expand Duino-Idar's applicability in fields such as augmented reality, robotics, and interior design.
|
425 |
|
426 |
---
|
427 |
|
428 |
## References
|
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|
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+
1. Ranftl, R., Lasinger, K., Schindler, K., & Pollefeys, M. (2019). *Towards robust monocular depth estimation: Exploiting large-scale datasets and ensembling*. [arXiv:1906.01591](https://arxiv.org/abs/1906.01591).
|
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|
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+
2. Ranftl, R., Katler, M., Koltun, V., & Kreiss, K. (2021). *Vision transformers for dense prediction*. In Proceedings of the IEEE/CVF International Conference on Computer Vision (pp. 12179-12188).
|
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|
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+
3. Schönberger, J. L., & Frahm, J. M. (2016). *Structure-from-motion revisited*. In Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (pp. 4104-4113).
|
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|
436 |
+
4. Mur-Artal, R., Montiel, J. M. M., & Tardós, J. D. (2015). *ORB-SLAM: Versatile and accurate monocular SLAM system*. IEEE Transactions on Robotics, 31(5), 1147-1163.
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|
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