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#ifndef _qdq_3_cuh
#define _qdq_3_cuh
#include "qdq_util.cuh"
#include "../../config.h"
#if QMODE_3BIT == 1
// Permutation:
//
// v9997775 55333111 u8886664 44222000 (u, v lsb)
// vjjjhhhf ffdddbbb uiiiggge eecccaaa
// vtttrrrp ppnnnlll usssqqqo oommmkkk
__forceinline__ __device__ void shuffle_3bit_32
(
uint32_t* q,
int stride
)
{
uint32_t qa = q[0 * stride];
uint32_t qb = q[1 * stride];
uint32_t qc = q[2 * stride];
// qa: aa999888 77766655 54443332 22111000
// qb: lkkkjjji iihhhggg fffeeedd dcccbbba
// qc: vvvuuutt tsssrrrq qqpppooo nnnmmmll
uint32_t qd = qc >> 26;
qc <<= 4;
qc |= qb >> 28;
qb <<= 2;
qb |= qa >> 30;
// qa: ..999888 77766655 54443332 22111000
// qb: ..jjjiii hhhgggff feeedddc ccbbbaaa
// qc: ..tttsss rrrqqqpp pooonnnm mmlllkkk
// qd: vvvuuu
uint32_t za = 0;
uint32_t zb = 0;
uint32_t zc = 0;
for (int i = 0; i < 5; i++) { uint32_t t0 = qa & 0x07; uint32_t t1 = (qa & 0x38) >> 3; qa >>= 6; za |= (t0 << (i * 3)); za |= (t1 << (i * 3 + 16)); }
for (int i = 0; i < 5; i++) { uint32_t t0 = qb & 0x07; uint32_t t1 = (qb & 0x38) >> 3; qb >>= 6; zb |= (t0 << (i * 3)); zb |= (t1 << (i * 3 + 16)); }
for (int i = 0; i < 5; i++) { uint32_t t0 = qc & 0x07; uint32_t t1 = (qc & 0x38) >> 3; qc >>= 6; zc |= (t0 << (i * 3)); zc |= (t1 << (i * 3 + 16)); }
// za: 9997775 55333111 8886664 44222000
// zb: jjjhhhf ffdddbbb iiiggge eecccaaa
// zc: tttrrrp ppnnnlll sssqqqo oommmkkk
// qd: vvvuuu
za |= ((qd & 0x01) >> 0) << 15;
zb |= ((qd & 0x02) >> 1) << 15;
zc |= ((qd & 0x04) >> 2) << 15;
za |= ((qd & 0x08) >> 3) << 31;
zb |= ((qd & 0x10) >> 4) << 31;
zc |= ((qd & 0x20) >> 5) << 31;
// za: v9997775 55333111 u8886664 44222000 (u, v lsb)
// zb: vjjjhhhf ffdddbbb uiiiggge eecccaaa
// zc: vtttrrrp ppnnnlll usssqqqo oommmkkk
q[0 * stride] = za;
q[1 * stride] = zb;
q[2 * stride] = zc;
}
__forceinline__ __device__ void dequant_3bit_32
(
const uint32_t q_0,
const uint32_t q_1,
const uint32_t q_2,
half2 (&dq)[16],
int stride
)
{
const uint32_t c0 = 0x64006400;
const half y8_ = __float2half_rn(1.0f / 8.0f);
const half y64_ = __float2half_rn(1.0f / 64.0f);
const half2 y8 = __halves2half2(y8_, y8_);
const half2 y64 = __halves2half2(y64_, y64_);
const half z1_ = __float2half_rn(-1024.0f - 4.0f);
const half z8_ = __float2half_rn(-1024.0f / 8.0f - 4.0f);
const half z64_ = __float2half_rn(-1024.0f / 64.0f - 4.0f);
const half2 z1 = __halves2half2(z1_, z1_);
const half2 z8 = __halves2half2(z8_, z8_);
const half2 z64 = __halves2half2(z64_, z64_);
uint32_t qa = q_0;
uint32_t qb = q_1;
uint32_t qc = q_2;
half2_uint32 q0((qa & 0x00070007) | c0); // half2(q[ 0], q[ 1]) + 1024
half2_uint32 q1((qa & 0x00380038) | c0); // half2(q[ 2], q[ 3]) * 8 + 1024
qa >>= 6;
half2_uint32 q2((qa & 0x00070007) | c0); // half2(q[ 4], q[ 5]) + 1024
half2_uint32 q3((qa & 0x00380038) | c0); // half2(q[ 6], q[ 7]) * 8 + 1024
half2_uint32 q4((qa & 0x01c001c0) | c0); // half2(q[ 8], q[ 9]) * 64 + 1024
qa >>= 9;
qa &= 0x00010001;
half2_uint32 q5((qb & 0x00070007) | c0); // half2(q[10], q[11]) + 1024
half2_uint32 q6((qb & 0x00380038) | c0); // half2(q[12], q[13]) * 8 + 1024
qb >>= 6;
half2_uint32 q7((qb & 0x00070007) | c0); // half2(q[14], q[15]) + 1024
half2_uint32 q8((qb & 0x00380038) | c0); // half2(q[16], q[17]) * 8 + 1024
half2_uint32 q9((qb & 0x01c001c0) | c0); // half2(q[18], q[19]) * 64 + 1024
qb >>= 8;
qb &= 0x00020002;
half2_uint32 q10((qc & 0x00070007) | c0); // half2(q[20], q[21]) + 1024
half2_uint32 q11((qc & 0x00380038) | c0); // half2(q[22], q[23]) * 8 + 1024
qc >>= 6;
half2_uint32 q12((qc & 0x00070007) | c0); // half2(q[24], q[25]) + 1024
half2_uint32 q13((qc & 0x00380038) | c0); // half2(q[26], q[27]) * 8 + 1024
half2_uint32 q14((qc & 0x01c001c0) | c0); // half2(q[28], q[29]) * 64 + 1024
qc >>= 7;
qc &= 0x00040004;
half2_uint32 q15((qa | qb | qc) | c0);
dq[ 0] = __hadd2( q0.as_half2, z1);
dq[ 1] = __hfma2( q1.as_half2, y8, z8);
dq[ 2] = __hadd2( q2.as_half2, z1);
dq[ 3] = __hfma2( q3.as_half2, y8, z8);
dq[ 4] = __hfma2( q4.as_half2, y64, z64);
dq[ 5] = __hadd2( q5.as_half2, z1);
dq[ 6] = __hfma2( q6.as_half2, y8, z8);
dq[ 7] = __hadd2( q7.as_half2, z1);
dq[ 8] = __hfma2( q8.as_half2, y8, z8);
dq[ 9] = __hfma2( q9.as_half2, y64, z64);
dq[10] = __hadd2(q10.as_half2, z1);
dq[11] = __hfma2(q11.as_half2, y8, z8);
dq[12] = __hadd2(q12.as_half2, z1);
dq[13] = __hfma2(q13.as_half2, y8, z8);
dq[14] = __hfma2(q14.as_half2, y64, z64);
dq[15] = __hadd2(q15.as_half2, z1);
}
#else
__forceinline__ __device__ void shuffle_3bit_32
(
uint32_t* q,
int stride
)
{
}
__forceinline__ __device__ void dequant_3bit_32
(
const uint32_t q_0,
const uint32_t q_1,
const uint32_t q_2,
half2 (&dq)[16],
int stride
)
{
half dqh[32];
for (int i = 0; i < 10; i++) dqh[ i] = dq_ns(exb( q_0, i * 3 , 0x07), 4);
dqh[10 ] = dq_ns(exb(q_1, q_0, 30, 0x07), 4);
for (int i = 0; i < 10; i++) dqh[11 + i] = dq_ns(exb( q_1, i * 3 + 1, 0x07), 4);
dqh[21 ] = dq_ns(exb(q_2, q_1, 31, 0x07), 4);
for (int i = 0; i < 10; i++) dqh[22 + i] = dq_ns(exb( q_2, i * 3 + 2, 0x07), 4);
for (int i = 0; i < 16; i++) dq[i] = __halves2half2(dqh[i * 2], dqh[i * 2 + 1]);
}
#endif
#endif